

;---------------------------------------------------------------------------------------------------
[Statedef 1001]
type    = A
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
anim =1001+(root,var(2)=2)
sprpriority = 9
;=======================================;
;PROJECTILE REFLECTION COMPATIBILITY    ;
;?????????????                   ;
;by Vans                                ;
;GUIDE:                                 ;
;FOR PROJECTILE / ?????              	;
;sysvar(0) = 131072                     ;
;sysvar(1) = REFLECTED_BEHAVIOR_STATE   ;
;=======================================;
[State 1005, COMPATIBILITY]
type = VarSet
trigger1 = !time 
sysvar(0) = 131072
[State 1005, REFLECTED STATE]
type = VarSet
trigger1 = !time
sysvar(1) = 1003

;=======================================;
[State 0, StateTypeSet]
type = StateTypeSet
triggerall = var(2)!=2
trigger1 = root,var(4)=1|| root,var(4)>= cond( Cond(NumHelper(8083),(helper(8083),Var(0)=87), 0) ||  Cond(NumHelper(8084),(helper(8084),Var(0)=87), 0),15,4)
movetype = I        
[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=0|| p2stateno=5120|| var(2)=2
movetype = A
[State 0, VarSet]
type = VarSet
trigger1 = time=0
v = 20    ;fv = 10
value = 1001
;elem = 1
;ignorehitpause = 
[State 0, PlaySnd]
type = PlaySnd
trigger1 =time=0
value = s200,2
channel = 3
[State 0, VarSet]
type = VarSet
trigger1 = time=0
v =2    ;fv = 10
value = root,var(2)
[State 0, VelSet]
type = VelSet
trigger1 =time=0
x = ifelse(var(2)=2,2.15,ifelse(var(2)=0,3.45,5.45))
[State 0, VelSet]
type = VelSet
trigger1 = movecontact
x = 0
y = 0


;ignorehitpause = 
;persistent = 



[State 0, StateTypeSet]
type = StateTypeSet
trigger1 =  movecontact
movetype = I        ;I,A,H
;persistent = 

[State 0, VarSet]
type = VarSet
trigger1 = time=0
fv = 1    ;fv = 10
value = vel x
ignorehitpause = 1
;persistent = 



[State 3005, hitoverride]
type=hitoverride
trigger1= 1
time=-1
attr=SCA,AA,AP,AT
stateno=1002

[State 0, HitBy]
type = HitBy
trigger1 = enemy,numproj=0
value = SCA,NP,SP,HP
;value2 = S,NA
time = 1
[State 0, HitBy]
type = notHitBy
trigger1 = enemy,numproj>0
value = SCA
;value2 = S,NA
time = 1


[State 0, PlayerPush]
type = PlayerPush
trigger1 = 1
value = 0
ignorehitpause = 1
persistent = 1



[State 1005, This is for fossils]
type = Projectile
trigger1 = !time
ProjID = 999
projanim = 1001
projhitanim = -1
projremanim = -1
projscale = 0,0
offset=0,0
projpriority = 1
projremovetime = -1
postype = p1         ;p2,front,back,left,right
velocity = fvar(1),0

[State 210, 2]
type = HitDef
trigger1 =  !movecontact
attr = S, SP
animtype  = hard
damage =ceil(85*root,fvar(1))
kill=0
guardflag = M
hitflag=MAF
pausetime = 12,12
priority = 5
hitsound = 5, 1        
guardsound = 6, 1
sparkno = 20+(random%4)
guard.sparkno=6  ; 
sparkxy = 0,0
getpower = ifelse((root,life<=root,lifemax/4),96,32)
givepower=33
ground.type = High
ground.slidetime =24
ground.hittime  =24
down.velocity=0,0
ground.velocity = -5
air.velocity = -5,-4
guard.velocity = -8
airguard.velocity = -6,-1
ground.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
air.fall=1

forcestand=ifelse(root,var(8)=1,1,0)
forcenofall=ifelse(p2stateno=5901,1,0)
fall.recover=0
id=200

[State 0, ParentVarAdd]
type = ParentVarAdd
trigger1 = p2statetype=A && movehit && anim!=1002
v = 4     ;fv = 
value = 1
persistent=0
;ignorehitpause=1
[State 0, TargetLifeAdd]
type = TargetLifeAdd
trigger1 = moveguarded=1
value = -ceil(16*root,fvar(1))
ID = 200
kill = 0

[State 0, VarSet]
type = parentVarSet
trigger1 =movehit
v = 25   ;fv = 10
value = 0
ignorehitpause=1
persistent=0
[State 0, ParentVarSet]
type = parentVarSet
triggerall= movehit
triggerall = numtarget ;&& movehit
trigger1 =target,gethitvar(hitshaketime)=2
v =15     ;fv = 
value = 1
ignorehitpause =1
;persistent = 
[State 0, VarSet]
type = parentVaradd
triggerall= movehit
triggerall = numtarget ;&& movehit
trigger1 =target,gethitvar(hitshaketime)=2
v = 6   ;fv = 10
value =74;350
ignorehitpause=1
persistent=0


[State 0, TargetState]
type = TargetState
triggerall = enemy,alive
triggerall = p2statetype=A||root,var(8)
triggerall = cond(numhelper(8083),(helper(8083),var(0)!=66||!helper(8083),var(5)),cond(numhelper(8084),(helper(8084),var(0)!=66||!helper(8084),var(5)),1))
trigger1 = ((movehit && enemy,hitfall)||root,var(8))&& (p2stateno!=[10612,10613]) && p2stateno!=5901
value =10612
ID = 200
ignorehitpause=1

[State 0, TargetState]
type = TargetState
triggerall = enemy,alive&& p2stateno!=[1025,1045]
triggerall = cond(numhelper(8083),(helper(8083),var(0)=66&&helper(8083),var(5)),cond(numhelper(8084),(helper(8084),var(0)=66&&helper(8084),var(5)),0))
trigger1 = (movehit) && p2stateno!=5901
value =1025
ID = 200
ignorehitpause=1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause=1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = movecontact
flag = invisible
ignorehitpause=1
;persistent =
[State 0, VarSet]
type = VarSet
trigger1 = movecontact
v = 2    ;fv = 10
value = 1
ignorehitpause = 1

;ignorehitpause = 
;persistent = 

[State 0, DestroySelf]
type = changestate
trigger1= root,numprojid(999)=0
trigger2 = (moveguarded || movecontact);&&enemy,hitshakeover
value=1002
[State 0, DestroySelf]
type = DestroySelf
trigger1 = (frontedgedist <= -90 || backedgedist <= -90) && time > 5
trigger2 = root,var(38)
;---------------------------------------------------------------------------------------------------
[Statedef 1002]
type    = A
movetype= I
physics = N
juggle  = 8
velset=0,0
poweradd= 0
ctrl = 0
anim =10000
sprpriority = 9

;ignorehitpause = 
;persistent = 


[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = invisible
[State 0, PowerAdd]
type = PowerAdd
trigger1 = !var(2)
value = ifelse((root,life<=root,lifemax/4),64,32)
ignorehitpause=1
persistent = 0
 [State 0, DestroySelf]
type = DestroySelf
trigger1 =!numtarget || root,movecontact
trigger2 = root,var(38)
;ignorehitpause =
;persistent =
;---------------------------------------------------------------------------------------------------
[Statedef 1003]
type    = A
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = -vel x,0
ctrl = 0
sprpriority = 9

;ignorehitpause = 
;persistent = 

;=======================================;
;PROJECTILE REFLECTION COMPATIBILITY    ;
;?????????????                   ;
;by Vans                                ;
;GUIDE:                                 ;
;FOR PROJECTILE / ?????              	;
;sysvar(0) = 131072                     ;
;sysvar(1) = REFLECTED_BEHAVIOR_STATE   ;
;=======================================;
[State 1005, COMPATIBILITY]
type = VarSet
trigger1 = !time 
sysvar(0) = 131072
[State 1005, REFLECTED STATE]
type = VarSet
trigger1 = !time
sysvar(1) = 1001
;=======================================;
[State 0, StateTypeSet]
type = StateTypeSet
triggerall = var(2)!=2
trigger1 = enemy,var(4)=1 || enemy,var(4)>=4
movetype = I        
[State 0, StateTypeSet]
type = StateTypeSet
triggerall = enemy,var(4)<4
trigger1 = enemy,var(4)!=1|| root,stateno=5120
movetype = A
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 =  vel x = 0 && time =0
value = 1001+(var(2)=2)
[State 0, VelSet]
type = VelSet
trigger1 = vel x = 0 && time =0
x =3
;elem = 1
;ignorehitpause = 
[State 0, PlaySnd]
type = PlaySnd
trigger1 =time=0
value = S200,2
channel = 3

[State 0, VelSet]
type = VelSet
trigger1 = movecontact
x = 0
y = 0





[State 0, StateTypeSet]
type = StateTypeSet
trigger1 =  movecontact
movetype = I        ;I,A,H
;persistent = 

[State 0, VarSet]
type = VarSet
trigger1 = time=0
fv = 1    ;fv = 10
value = vel x
ignorehitpause = 1
;persistent = 



[State 3005, hitoverride]
type=hitoverride
trigger1= 1
time=-1
attr=SCA,AA,AP,AT
stateno=1002

[State 0, HitBy]
type = HitBy
trigger1 = root,numproj=0
value = SCA,NP,SP,HP
;value2 = S,NA
time = 1
[State 0, HitBy]
type = notHitBy
trigger1 = root,numproj>0
value = SCA
;value2 = S,NA
time = 1


[State 0, PlayerPush]
type = PlayerPush
trigger1 = 1
value = 0
ignorehitpause = 1
persistent = 1



[State 1005, This is for fossils]
type = Projectile
trigger1 = !time
ProjID = 1000
projanim = 1001
projhitanim = -1
projremanim = -1
projscale = 0,0
offset=0,0
projpriority = 1
projremovetime = -1
postype = p1         ;p2,front,back,left,right
velocity = fvar(1),0
affectteam=f




[State 210, 2]
type = HitDef
trigger1 =  !movecontact
affectteam=F
kill=0
attr = S, SP
animtype  = hard
damage =ceil(85*enemy,fvar(1))
guardflag = M
hitflag=MAF
pausetime = 12,12
priority = 5
hitsound = 5, 1        
guardsound = 6, 1
sparkno = 20+(random%4)
guard.sparkno=6  ; 
sparkxy = 0,0
getpower = ifelse((enemy,life<=enemy,lifemax/4),96,32)
givepower=33
ground.type = High
ground.slidetime =24
ground.hittime  =24
down.velocity=0,0
ground.velocity = -5
air.velocity = -5,-4
guard.velocity = -8
airguard.velocity = -6,-1
ground.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
air.fall=1

forcestand=ifelse(enemy,var(8)=1,1,0)
forcenofall=ifelse(root,stateno=5901,1,0)
fall.recover=0
id=200
[State 0, TargetLifeAdd]
type = TargetLifeAdd
trigger1 = moveguarded=1
value = -ceil(16*enemy,fvar(1))
ID = 200
kill = 0

[State 0, VarSet]
type = parentVarSet
trigger1 =movehit
v = 25   ;fv = 10
value = 0
persistent =0 
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = movehit
v =15     ;fv = 
value = 1
ignorehitpause =1 
;persistent = 
;[State 0, VarSet]
;type = parentVaradd
;;triggerall =  enemy,authorname != "GM"
;triggerall =  enemy,authorname != "NHK"
;triggerall =  enemy,authorname != "MASA"
;triggerall =  enemy,authorname != "Don Drago"
;triggerall =  enemy,authorname != "rei" && p2name!="Ryu"  && p2name!="Ken" &&  p2name!="Zangief"
;triggerall =  enemy,authorname != "rei" && p4name!="Ryu"  && p4name!="Ken" &&  p4name!="Zangief"
;triggerall = enemy,authorname!="N-Mario" && p2name!="Balrog"&& p2name!="Classic Balrog"&&p2name!="M.Bison"
;triggerall = enemy,authorname!="N-Mario" && p4name!="Balrog"&& p4name!="Classic Balrog"&&p4name!="M.Bison"
;triggerall = enemy,authorname!="N64Mario" && p2name!="Ken Masters"
;triggerall = enemy,authorname!="N64Mario" && p4name!="Ken Masters"
;triggerall= movehit
;triggerall = enemynear,stateno=5000 || enemynear,stateno=5020 || enemynear,stateno=5010
;trigger1 = enemynear,time=1
;v = 6   ;fv = 10
;value = 350
;ignorehitpause=1

[State 0, TargetState]
type = TargetState
triggerall = root,life >1
triggerall = root,statetype=A||enemy,var(8)
triggerall = cond(numhelper(8083),(helper(8083),var(0)!=66||!helper(8083),var(5)),cond(numhelper(8084),(helper(8084),var(0)!=66||!helper(8084),var(5)),1))
trigger1 = ((movehit && root,hitfall)||enemy,var(8))&& (root,stateno!=[10612,10613]) && root,stateno!=5901
value =10612
ID = 200
ignorehitpause=1

[State 0, TargetState]
type = TargetState
triggerall = root,alive&& root,stateno!=[1025,1045]
triggerall = cond(numhelper(8083),(helper(8083),var(0)=66&&helper(8083),var(5)),cond(numhelper(8084),(helper(8084),var(0)=66&&helper(8084),var(5)),0))
trigger1 = (movehit) && root,stateno!=5901
value =1025
ID = 200
ignorehitpause=1
[State 0, VarSet]
type = VarSet
trigger1 = time=0
v = 45    ;fv = 10
value = parent,ishelper
[State 0, VarSet]
type = VarSet
trigger1 = var(45) && time=0
v = 2    ;fv = 10
value = parent,var(2)
;ignorehitpause = 
;persistent = 
[State 0, VarSet]
type = VarSet
trigger1 = var(45) && time=0
v = 20    ;fv = 10
value = parent,var(20)
[State 0, VarSet]
type = VarSet
trigger1= movehit &&var(45) ;&& var(3)=0
sysvar(4) = 74
ignorehitpause=1
[State 0, ParentVarSet]
type = ParentVarSet
trigger1= movehit ;&& var(3)=0
triggerall = target,gethitvar(hitshaketime)=11
fv = 25    ;fv = 
value = 74
;persistent = 0
ignorehitpause=1
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = anim=0
value = 1001+(var(2)=2)
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause=1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = movecontact
flag = invisible
ignorehitpause=1
;persistent =
[State 0, VarSet]
type = VarSet
trigger1 = movecontact
v = 2    ;fv = 10
value = 1
ignorehitpause = 1
[State 0, DestroySelf]
type = changestate
trigger1= root,numprojid(1000)=0 
trigger2 = (moveguarded || movecontact)
value=1002
[State 0, DestroySelf]
type = DestroySelf
trigger1 = (frontedgedist <= -90 || backedgedist <= -90) && time > 5
trigger2= (moveguarded || movecontact&&enemy,hitshakeover)
trigger3 = root,var(38)
;---------------------------------------------------------------------------------------------------
[Statedef 1011]
type    = A
movetype= I
physics = N
juggle  = 8
poweradd= 0
ctrl = 0
anim =10000
sprpriority = 9

[State 0, PlaySnd]
type = PlaySnd
trigger1 = root,life=1&& !root,var(40)
value = S11,1
channel = 0
persistent=0
ignorehitpause=1

[State -3, Hit0]
type = PlaySnd
triggerall = Alive && root,life>1
triggerall = root,Time = 1
triggerall = random<499
trigger1 =root,stateno = 5000
trigger2 =root,stateno = 5010
trigger3 =root,stateno = 5020
value = 5000, 0
channel=0


[State 0, DestroySelf]
type = DestroySelf
trigger1 = root,stateno=5900




;---------------------------------------------------------------------------------------------------
[Statedef 1012]
type    = A
movetype= H
physics = N
juggle  = 8
velset=0,0
poweradd= 0
ctrl = 0
anim =1022
sprpriority = 9
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = invisible

 [State 0, DestroySelf]
type = DestroySelf
trigger1 =animtime=0
;ignorehitpause =
;persistent =
;---------------------------------------------------------------------------------------------------
[Statedef 1051]
type    = A
movetype= A
physics = N
poweradd= 0
ctrl = 0
anim = 1057
velset = 0
sprpriority = 3

[State 0, NotHitBy]
type = NotHitBy
trigger1 =1 
value = SCA
;value2 = S,NA
time = 1
;ignorehitpause = 
;persistent = 
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 =1 
flag = noshadow
ignorehitpause=1


[State 0, BindToRoot]
type = BindToRoot
trigger1 = root,anim=1052
trigger2 = root,anim=617
trigger3 = root,anim=[3000,3002]
time = 1
facing = cond (root,animelemtime(4)>=0 && root,anim=617,-1,1)
pos = 0,0
ignorehitpause = 1
[State 0, BindToRoot]
type = BindToRoot
trigger1 = root,anim=1052
trigger1 = root,animelemtime(3)>=0 && root,animelemtime(5)<0
trigger2 = root,anim=3001
trigger2 = root,animelemtime(55)>=0 && root,animelemtime(56)<0
time = 1
facing = 1
pos = 34,-95
ignorehitpause = 1

[State 0, BindToRoot]
type = BindToRoot
trigger1 = root,anim=1052
trigger1 = root,animelemtime(5)>=0 && root,animelemtime(19)<0
trigger2 = root,anim=3001
trigger2 = root,animelemtime(56)>=0 && root,animelemtime(59)<0
time = 1
facing = 1
pos = -2,-124
ignorehitpause = 1

[State 0, SprPriority]
type = SprPriority
trigger1 = !ishelper(1052) 
value = 3
ignorehitpause = 1
;persistent = 
[State 0, SprPriority]
type = SprPriority
trigger1 = ishelper(1052) 
value = 1
ignorehitpause = 1
;persistent = 

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,anim=1052
trigger1 = root,animelemtime(6)>=0 && root,animelemtime(7)<0
value = 1057
elem = 1
[State 0, ChangeAnim]
type = ChangeAnim
triggerall = root,anim=1052
trigger1 = root,animelemtime(7)>=0 && root,animelemtime(7)<3
trigger2 = root,animelemtime(7)>=6 && root,animelemtime(7)<9
value = 1057
elem = 2
[State 0, ChangeAnim]
type = ChangeAnim
triggerall = root,anim=1052
trigger1 = root,animelemtime(7)>=3 && root,animelemtime(7)<6
trigger2 = root,animelemtime(7)>=9
value = 1057
elem = 3

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,anim=3002
trigger1 = root,animelemtime(6)>=0 && root,animelemtime(7)<0
trigger2 = root,anim=3000
trigger2 = root,animelemtime(8)>=0 && root,animelemtime(9)<0
value = 3003
elem = 1
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,anim=3002
trigger1 = root,animelemtime(7)>=0 && root,animelemtime(7)<3|| root,animelemtime(7)>=6 && root,animelemtime(7)<9
trigger2 = root,anim=3000
trigger2 = root,animelemtime(9)>=0 && root,animelemtime(9)<3 || root,animelemtime(9)>=6 && root,animelemtime(9)<9
value = 3003
elem = 2
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,anim=3002
trigger1 = root,animelemtime(7)>=3 && root,animelemtime(7)<6 ||root,animelemtime(7)>=9
trigger2 = root,anim=3000
trigger2 = root,animelemtime(9)>=3 && root,animelemtime(9)<6 ||root,animelemtime(9)>=9
value = 3003
elem = 3


;ignorehitpause = 
;persistent = 

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,anim=617
trigger1 = root,animelemtime(1)>=0 && root,animelemtime(2)<0 || root,animelemtime(5)>=0 && root,animelemtime(6)<0
trigger2 = root,anim=3002
trigger2 = root,animelemtime(1)>=0 && root,animelemtime(2)<0
value = 618
elem = 1

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,anim=617
trigger1 = root,animelemtime(2)>=0 && root,animelemtime(3)<0 || root,animelemtime(6)>=0 && root,animelemtime(7)<0
trigger2 = root,anim=3002
trigger2 = root,animelemtime(2)>=0 && root,animelemtime(3)<0
value = 618
elem = 2
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,anim=617
trigger1 = root,animelemtime(3)>=0 && root,animelemtime(3)<2 || root,animelemtime(7)>=0 && root,animelemtime(7)<2
trigger2 = root,anim=3002
trigger2 = root,animelemtime(3)>=0 && root,animelemtime(3)<2
value = 618
elem = 3

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,anim=617
trigger1 = root,animelemtime(3)>=2 && root,animelemtime(4)<0 ||root,animelemtime(7)>=2
trigger2= root,anim=3002
trigger2 = root,animelemtime(3)>=2 && root,animelemtime(4)<0
value = 618
elem = 4

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = time%2=0
trigger2= root,animelemtime(4)>=0 && root,animelemtime(5)<0 && root,anim=617
trigger3= root,animelemtime(4)>=0 &&root,animelemtime(5)%2=0 && root,anim=617
trigger4 = root,animelemtime(4)>=0&&animelemtime(6)<0 && root,anim=3002
flag = invisible
ignorehitpause=1



[State 0, DestroySelf]
type = DestroySelf
;trigger1 = animtime=0 
trigger1= root,movetype=H
trigger2 = (root,animelemtime(10)>= 0&& root,anim=3000)&& root,var(2)=2  ||(root,animelemtime(8)>= 0&&(root,stateno=1050 || root,anim=3002))&& root,var(2)=2  ||root,stateno!=1050 && root,stateno!=1150  && root,stateno!=3000
;---------------------------------------------------------------------------------------------------
[Statedef 3001]
type    = A
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset=9,0
ctrl = 0
anim =3001
sprpriority = 9

[State 0, SprPriority]
type = SprPriority
trigger1 = 1
value = 7
ignorehitpause = 1
;persistent = 

;ignorehitpause = 
;persistent = 
[State 0, VelSet]
type = VelSet
trigger1 = frontedgebodydist < -10 && ( root,animelemtime(6)>0 &&root,anim=3002|| root,var(2)!=2)
y = .85

[State 0, VelSet]
type = VelSet
trigger1 = !enemy,hitshakeover
y = 0
;ignorehitpause = 
;persistent = 


[State 0, VarSet]
type = VarSet
trigger1 = frontedgebodydist < -30
v = 0    ;fv = 10
value = 1
;ignorehitpause = 
;persistent = 

;ignorehitpause = 
;persistent = 
;ignorehitpause = 
;persistent = 
[State 0, PosSet]
type = PosSet
trigger1 =time=0 
x = -195*root,facing
y=30

[State 0, PosSet]
type = Posadd
triggerall =time>=65
trigger1=time%9=0
x = -85
;ignorehitpause = 
;persistent = 
[State 0, EnvShake]
type = EnvShake
trigger1= time=0
time = 85
freq = 40
ampl = -2
phase = 90
;ignorehitpause = 
;persistent = 

[State 0, HitBy]
type = HitBy
trigger1 = 1
value = SCA
;value2 = S,NA
time = 1
;ignorehitpause =
;persistent =
[State 0, PlaySnd]
type = PlaySnd
trigger1 =time=0
value = S200,1
channel = 3
;abspan = 
;ignorehitpause = 
;persistent = 
[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = movehit
movetype = I        ;I,A,H

;ignorehitpause = 
;persistent = 
[State 0, MoveHitReset]
type = MoveHitReset
trigger1 = movehit
;ignorehitpause = 
;persistent = 

[State 210, 2]
type = HitDef
trigger1 = !movehit && time%12=0 
attr = S, HP
animtype  = hard
kill=0
damage =cond(((p2life >202*root,fvar(1)) || root,var(2)!=2),(200*root,fvar(1)),p2life-(p2life-3))
guardflag = MA
hitflag=MAF
pausetime = 1,1
priority = 7
hitsound = 5, 1        
guardsound = 6, 1
sparkno = -1 
guard.sparkno=-1 
sparkxy = 0,-30
getpower=0
givepower=0
ground.type = High
ground.slidetime =16
guard.ctrltime = 18
ground.hittime  = 18
down.velocity=0,0
ground.velocity = -1,-9.75
air.velocity = -1,-9-(root,var(2)=2)*10
guard.velocity = -3
airguard.velocity = -6,-1
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
fall=1
forcestand=ifelse(root,var(8)=1,1,0)
forcenofall=ifelse(p2stateno=5901,1,0)
fall.recover=0
id=200
yaccel=.46
[State 0, TargetLifeAdd]
type = TargetLifeAdd
trigger1 = moveguarded=1
value = -ceil(16*root,fvar(1))
ID = 200
kill = 0

[State 0, TargetState]
type = TargetState
triggerall = enemy,alive
triggerall = p2statetype=A||root,var(8)
trigger1 = ((movehit && enemy,hitfall)||root,var(8))&& (p2stateno!=[10612,10613]) && p2stateno!=5901
value =10612
ID = 200
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause=1

;persistent =



;ignorehitpause = 
;persistent = 


[State 0, DestroySelf]
type = DestroySelf
trigger1 = pos y >165
trigger2 = root,var(38)
;---------------------------------------------------------------------------------------------------
[Statedef 3002]
type    = A
movetype= A
physics = N
juggle  = 8
poweradd= 0
velset=14,9
ctrl = 0
anim =3001
sprpriority = 9


[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=1
movetype = I        
[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=0
movetype = A

;ignorehitpause = 
;persistent = 

[State 0, HitBy]
type = HitBy
trigger1 = 1
value = SCA
;value2 = S,NA
time = 1
;ignorehitpause =
;persistent =

[State 210, 2]
type = HitDef
trigger1 = !movecontact
attr = S, HP
animtype  = hard
damage =ceil(183*root,fvar(1)),11
guardflag = MA
hitflag=MAF
pausetime = 4,4
priority = 7
hitsound = 5, 1        
guardsound = 6, 1
sparkno = Sifelse(teamside=2,6002,6000)  
guard.sparkno=Sifelse(teamside=2,6002,6000)  
sparkxy = 0,-30
getpower=0
givepower=0
ground.type = High
ground.slidetime =16
guard.ctrltime = 16
ground.hittime  = 16
down.velocity=0,0
ground.velocity = -ifelse(root,var(8),3,2),ifelse(root,var(8),-9,0)
air.velocity = -3,-9
guard.velocity = -3
airguard.velocity = -6,-1
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
air.fall=1
forcestand=ifelse(root,var(8)=1,1,0)
forcenofall=ifelse(p2stateno=5901,1,0)
fall.recover=0
id=200
[State 0, TargetState]
type = TargetState
triggerall = enemy,alive
triggerall = p2statetype=A||root,var(8)
trigger1 = ((movehit && enemy,hitfall)||root,var(8))&& (p2stateno!=[10612,10613]) && p2stateno!=5901
value =10612
ID = 200
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause=1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = movecontact
flag = invisible
ignorehitpause=1
;persistent =

[State 0, VarSet]
type = parentVaradd
;triggerall =  enemy,authorname != "GM"
triggerall =  enemy,authorname != "NHK"
triggerall =  enemy,authorname != "MASA"
triggerall =  enemy,authorname != "Don Drago"
triggerall =  enemy,authorname != "rei" && p2name!="Ryu"  && p2name!="Ken" &&  p2name!="Zangief"
triggerall =  enemy,authorname != "rei" && p4name!="Ryu"  && p4name!="Ken" &&  p4name!="Zangief"
triggerall = enemy,authorname!="N-Mario" && p2name!="Balrog"&& p2name!="Classic Balrog"&&p2name!="M.Bison"
triggerall = enemy,authorname!="N-Mario" && p4name!="Balrog"&& p4name!="Classic Balrog"&&p4name!="M.Bison"
triggerall = enemy,authorname!="N64Mario" && p2name!="Ken Masters"
triggerall = enemy,authorname!="N64Mario" && p4name!="Ken Masters"
triggerall = movehit
triggerall = enemynear,stateno=5000 || enemynear,stateno=5020 || enemynear,stateno=5010
trigger1 = enemynear,time=1
v = 6   ;fv = 10
value = 360
ignorehitpause=1

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = pos y >=0 && anim!=6000
value = 6000
[State 0, VelSet]
type = VelSet
trigger1 = anim=6000
x = 0
y = 0
;ignorehitpause = 
;persistent = 


[State 0, DestroySelf]
type = DestroySelf
trigger1 = (frontedgedist <= -90 || backedgedist <= -90) && time > 5
trigger2= (moveguarded || movecontact&&enemy,hitshakeover)
trigger3=animtime=0&& anim=6000 
;---------------------------------------------------------------------------------------------------
[Statedef 3003]
type    = A
movetype= A
physics = N
juggle  = 8
poweradd= 0
velset=14,12
ctrl = 0
anim =3001
sprpriority = 9


[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=1
movetype = I        
[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=0
movetype = A

;ignorehitpause = 
;persistent = 

[State 0, HitBy]
type = HitBy
trigger1 = 1
value = SCA
;value2 = S,NA
time = 1
;ignorehitpause =
;persistent =

[State 210, 2]
type = HitDef
trigger1 = !movecontact
attr = S, HP
animtype  = hard
damage =ceil(183*root,fvar(1)),11
guardflag = MA
hitflag=MAF
pausetime = 4,4
priority = 7
hitsound = 5, 1        
guardsound = 6, 1
sparkno = Sifelse(teamside=2,6002,6000)  
guard.sparkno=Sifelse(teamside=2,6002,6000)  
sparkxy = 0,-30
getpower=0
givepower=0
ground.type = High
ground.slidetime =16
guard.ctrltime = 16
ground.hittime  = 16
down.velocity=0,0
ground.velocity = -ifelse(root,var(8),3,2),ifelse(root,var(8),-9,0)
air.velocity = -3,-9
guard.velocity = -3
airguard.velocity = -6,-1
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
air.fall=1
forcestand=ifelse(root,var(8)=1,1,0)
forcenofall=ifelse(p2stateno=5901,1,0)
fall.recover=0
id=200
[State 0, TargetState]
type = TargetState
triggerall = enemy,alive
triggerall = p2statetype=A||root,var(8)
trigger1 = ((movehit && enemy,hitfall)||root,var(8))&& (p2stateno!=[10612,10613]) && p2stateno!=5901
value =10612
ID = 200
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause=1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = movecontact
flag = invisible
ignorehitpause=1
;persistent =

[State 0, VarSet]
type = parentVaradd
;triggerall =  enemy,authorname != "GM"
triggerall =  enemy,authorname != "NHK"
triggerall =  enemy,authorname != "MASA"
triggerall =  enemy,authorname != "Don Drago"
triggerall =  enemy,authorname != "rei" && p2name!="Ryu"  && p2name!="Ken" &&  p2name!="Zangief"
triggerall =  enemy,authorname != "rei" && p4name!="Ryu"  && p4name!="Ken" &&  p4name!="Zangief"
triggerall = enemy,authorname!="N-Mario" && p2name!="Balrog"&& p2name!="Classic Balrog"&&p2name!="M.Bison"
triggerall = enemy,authorname!="N-Mario" && p4name!="Balrog"&& p4name!="Classic Balrog"&&p4name!="M.Bison"
triggerall = enemy,authorname!="N64Mario" && p2name!="Ken Masters"
triggerall = enemy,authorname!="N64Mario" && p4name!="Ken Masters"
triggerall = movehit
triggerall = enemynear,stateno=5000 || enemynear,stateno=5020 || enemynear,stateno=5010
trigger1 = enemynear,time=1
v = 6   ;fv = 10
value = 360
ignorehitpause=1

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = pos y >=0 && anim!=6000
value = 6000
[State 0, VelSet]
type = VelSet
trigger1 = anim=6000
x = 0
y = 0
;ignorehitpause = 
;persistent = 


[State 0, DestroySelf]
type = DestroySelf
trigger1 = (frontedgedist <= -90 || backedgedist <= -90) && time > 5
trigger2= (moveguarded || movecontact&&enemy,hitshakeover)
trigger3=animtime=0&& anim=6000 
;---------------------------------------------------------------------------------------------------
[Statedef 3004]
type    = A
movetype= A
physics = N
juggle  = 8
poweradd= 0
velset=9,3
ctrl = 0
anim =3001
sprpriority = 9


[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=1
movetype = I        
[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=0
movetype = A

[State 0, HitBy]
type = HitBy
trigger1 = 1
value = SCA
;value2 = S,NA
time = 1
;ignorehitpause =
;persistent =

[State 0, VelSet]
type = VelSet
trigger1 = time >6
y = 0
[State 210, 2]
type = HitDef
trigger1 = !movecontact
attr = S, HP
animtype  = hard
damage =ceil(183*root,fvar(1)),11
guardflag = MA
hitflag=MAF
pausetime = 4,4
priority = 7
sparkno = S6001
guard.sparkno=S6001
hitsound = 5,1
guardsound = 6,1
sparkxy = 0,-30
getpower=0
givepower=0
ground.type = High
ground.slidetime =16
guard.ctrltime = 16
ground.hittime  = 16
down.velocity=0,0
ground.velocity = -ifelse(root,var(8),3,2),ifelse(root,var(8),-9,0)
air.velocity = -3,-9
guard.velocity = -3
airguard.velocity = -6,-1
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
air.fall=1
forcenofall=ifelse(p2stateno=5901,1,0)
forcestand=ifelse(root,var(8)=1,1,0)
fall.recover=0
id=200
[State 0, TargetState]
type = TargetState
triggerall = enemy,alive
triggerall = p2statetype=A||root,var(8)
trigger1 = ((movehit && enemy,hitfall)||root,var(8))&& (p2stateno!=[10612,10613]) && p2stateno!=5901
value =10612
ID = 200
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause=1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = movecontact
flag = invisible
ignorehitpause=1
;persistent =

[State 0, VarSet]
type = parentVaradd
;triggerall =  enemy,authorname != "GM"
triggerall =  enemy,authorname != "NHK"
triggerall =  enemy,authorname != "MASA"
triggerall =  enemy,authorname != "Don Drago"
triggerall =  enemy,authorname != "rei" && p2name!="Ryu"  && p2name!="Ken" &&  p2name!="Zangief"
triggerall =  enemy,authorname != "rei" && p4name!="Ryu"  && p4name!="Ken" &&  p4name!="Zangief"
triggerall = enemy,authorname!="N-Mario" && p2name!="Balrog"&& p2name!="Classic Balrog"&&p2name!="M.Bison"
triggerall = enemy,authorname!="N-Mario" && p4name!="Balrog"&& p4name!="Classic Balrog"&&p4name!="M.Bison"
triggerall = enemy,authorname!="N64Mario" && p2name!="Ken Masters"
triggerall = enemy,authorname!="N64Mario" && p4name!="Ken Masters"
triggerall = enemynear,stateno=5000 || enemynear,stateno=5020 || enemynear,stateno=5010
trigger1 = enemynear,time=1
v = 6   ;fv = 10
value = 334
ignorehitpause=1


[State 0, DestroySelf]
type = DestroySelf
trigger1 = (frontedgedist <= -90 || backedgedist <= -90) && time > 5
trigger2= (moveguarded || movecontact&&enemy,hitshakeover)
;---------------------------------------------------------------------------------------------------
[Statedef 3005]
type    = A
movetype= A
physics = N
juggle  = 8
poweradd= 0
velset=9,-3
ctrl = 0
anim =3001
sprpriority = 9


[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=1
movetype = I        
[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=0
movetype = A

[State 0, HitBy]
type = HitBy
trigger1 = 1
value = SCA
;value2 = S,NA
time = 1
;ignorehitpause =
;persistent =

[State 0, VelSet]
type = VelSet
trigger1 = time >6
y = 0
[State 210, 2]
type = HitDef
trigger1 = !movecontact
attr = S, HP
animtype  = hard
damage =ceil(40*root,fvar(1)),11
guardflag = MA
hitflag=MAF
pausetime = 4,4
priority = 7
sparkno = S6001
guard.sparkno=S6001
hitsound = 5,1
guardsound = 6,1
sparkxy = 0,-30
getpower=0
givepower=0
ground.type = High
ground.slidetime =16
guard.ctrltime = 16
ground.hittime  = 16
down.velocity=0,0
ground.velocity = -ifelse(root,var(8),3,2),ifelse(root,var(8),-9,0)
air.velocity = -3,-9
guard.velocity = -3
airguard.velocity = -6,-1
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
air.fall=1
forcestand=ifelse(root,var(8)=1,1,0)
forcenofall=ifelse(p2stateno=5901,1,0)
fall.recover=0
id=200
[State 0, TargetState]
type = TargetState
triggerall = enemy,alive
triggerall = p2statetype=A||root,var(8)
trigger1 = ((movehit && enemy,hitfall)||root,var(8))&& (p2stateno!=[10612,10613]) && p2stateno!=5901
value =10612
ID = 200
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause=1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = movecontact
flag = invisible
ignorehitpause=1
;persistent =

[State 0, VarSet]
type = parentVaradd
;triggerall =  enemy,authorname != "GM"
triggerall =  enemy,authorname != "NHK"
triggerall =  enemy,authorname != "MASA"
triggerall =  enemy,authorname != "Don Drago"
triggerall =  enemy,authorname != "rei" && p2name!="Ryu"  && p2name!="Ken" &&  p2name!="Zangief"
triggerall =  enemy,authorname != "rei" && p4name!="Ryu"  && p4name!="Ken" &&  p4name!="Zangief"
triggerall = enemy,authorname!="N-Mario" && p2name!="Balrog"&& p2name!="Classic Balrog"&&p2name!="M.Bison"
triggerall = enemy,authorname!="N-Mario" && p4name!="Balrog"&& p4name!="Classic Balrog"&&p4name!="M.Bison"
triggerall = enemy,authorname!="N64Mario" && p2name!="Ken Masters"
triggerall = enemy,authorname!="N64Mario" && p4name!="Ken Masters"
triggerall = enemynear,stateno=5000 || enemynear,stateno=5020 || enemynear,stateno=5010
trigger1 = enemynear,time=1
v = 6   ;fv = 10
value = 334
ignorehitpause=1


[State 0, DestroySelf]
type = DestroySelf
trigger1 = (frontedgedist <= -90 || backedgedist <= -90) && time > 5
trigger2= (moveguarded || movecontact&&enemy,hitshakeover)
;---------------------------------------------------------------------------------------------------
[Statedef 7072]
type    = A
movetype= I
physics = N
juggle  = 0
poweradd= 0
velset = 0, 0
anim = 10000
ctrl = 0
sprpriority = 9

[State 0, VarSet]
type = VarSet
trigger1 = time=0 ;&& root,numhelper(7051)
v = 4    
value = parent,var(2)

;[State 0, VarSet]
;type = VarSet
;trigger1 = time=0
;v = 10    ;fv = 10
;value = parent,var(10)-1
;ignorehitpause = 
;persistent = 

[State 0, Null]
type = Null
trigger1 =  ishelper(7070)
trigger1 = var(10):=0
trigger2 =  ishelper(7071)
trigger2 = var(10):=1
trigger3 =  ishelper(7072)
trigger3 = var(10):=2
trigger4 =  ishelper(7073)
trigger4 = var(10):=3
trigger5 =  ishelper(7074)
trigger5 = var(10):=4
trigger6 =  ishelper(7075)
trigger6 = var(10):=5
trigger7 =  ishelper(7076)
trigger7 = var(10):=6

;ignorehitpause = 
;persistent = 


;ignorehitpause = 
;persistent = 



[State 0, VarSet]
type = VarSet
trigger1 = time=0
v = 14   ;fv = 10
value = parent,var(14)

;ignorehitpause = 
;persistent = 


;ignorehitpause = 
;persistent = 
[State 0, Null]
type = Null
trigger1 = var(10)<2
trigger1= var(9):=1
trigger2 = var(10)=[2,4]
trigger2= var(9):=2
trigger3 = var(10)=5
trigger3= var(9):=3

[State 0, Null]
type = Null
trigger1 = var(10)=0 && var(0)=0 ;Giant Swing
trigger1= var(5):=11
trigger1= var(2):=67
trigger1 =  var(6):=10110113

trigger2 = var(10)=1 && var(0)=0;Shark Bite
trigger2= var(5):=10
trigger2= var(2):=79
trigger2 =  var(6):=cond(teamside=2,26059999,27059999)

trigger3 = var(10)=2 && var(0)=0;Aqua Shock
trigger3= var(5):=10
trigger3= var(2):=61
trigger3 =  var(6):=28049999

trigger4 = var(10)=3 && var(0)=0;Fin Slicer 
trigger4= var(5):=10
trigger4= var(2):=66
trigger4 =  var(6):=29059999

trigger5 = var(10)=4 && var(0)=0;Air - Diving Swim
trigger5= var(5):=17
trigger5= var(2):=61
trigger5 =  var(6):=61049999

trigger6 = var(10)=5 && var(0)=0;Big Wave
trigger6= var(5):=8
trigger6= var(2):=62
trigger6 =  var(6):=36179999

[State 0, Helper]
type = helper
trigger1 =time=0
helpertype = normal ;player
name = "input display"
ID = 7067;+root,var(59)
stateno = 7067
pos = 61,-37
postype = p1    ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 1
size.xscale =1
size.yscale =1
ignorehitpause=1
pausemovetime=999999
;persistent=0
[State 0, Explod]
type = Explod
trigger1 = time=0
anim = F250+var(9)
ID =12
pos = cond(teamside=1,25,190),39+var(4)
postype = left  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
scale = 222,1
sprpriority = 9
removetime=-1
pausemovetime=999999
ontop = 1
shadow = 0,0,0
ownpal =1
removeongethit = 0
ignorehitpause=1
[State 0, Explod]
type = Explod
trigger1 = numexplod(11)<var(5)
anim = F200+var(2)
ID =11
pos = cond(teamside=1,26,190)+var(1),40+var(4)
postype = left  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
scale = cond(var(5)>=16,1.75,2),2
sprpriority = 9
removetime=-1
pausemovetime=999999
ontop = 1
shadow = 0,0,0
ownpal =1
removeongethit = 0
ignorehitpause=1
[State 0, VarSet]
type = Varadd
trigger1 = var(0)<var(5)
v = 0    
value = 1
;ignorehitpause = 
;persistent = 
[State 0, VarAdd]
type = VarAdd
trigger1 = var(0)<var(5)
v = 1     
value = cond(var(5)>=16,6,7)
[State 0, Null] ;Giant Swing
type = Null
triggerall = var(10)=0
trigger1 = var(0)=1 || var(0)=8
trigger1  = var(2):=69
trigger2 = var(0)=2
trigger2  = var(2):=61
trigger3 = var(0)=3 || var(0)=9
trigger3  = var(2):=74
trigger4 = var(0)=4
trigger4  = var(2):=80
trigger5 = var(0)=5
trigger5  = var(2):=87
trigger6 = var(0)=6
trigger6  = var(2):=79
trigger7 = var(0)=7
trigger7  = var(2):=83
trigger8 = var(0)=10
trigger8  = var(2):=67

;
;
[State 0, Null] ;Shark Bite
type = Null
triggerall = var(10)=1
trigger1 = var(0)=1
trigger1  = var(2):=68
trigger2 = var(0)=2 
trigger2  = var(2):=61
trigger3 = var(0)=3
trigger3  = var(2):=78
trigger4 = var(0)=4
trigger4  = var(2):= 71
trigger5 = var(0)=5
trigger5  = var(2):=87
trigger6 = var(0)=6
trigger6  = var(2):=62
trigger7 = var(0)=7 
trigger7  = var(2):=69
trigger8 = var(0)=8
trigger8  = var(2):=80
trigger9 = var(0)=9
trigger9  = var(2):=65

[State 0, Null] ;Aqua Shock
type = Null
triggerall = var(10)=2
trigger1 = var(0)=1
trigger1  = var(2):=77
trigger2 = var(0)=2 
trigger2  = var(2):=81
trigger3 = var(0)=3
trigger3  = var(2):=61
trigger4 = var(0)=4
trigger4  = var(2):= 87
trigger5 = var(0)=5
trigger5  = var(2):=79
trigger6 = var(0)=6
trigger6  = var(2):=68
trigger7 = var(0)=7
trigger7  = var(2):=75
trigger8 = var(0)=8
trigger8  = var(2):=63
trigger9 = var(0)=9
trigger9  = var(2):=71

;
[State 0, Null] ;Fin Slicer  
type = Null
triggerall = var(10)=3
trigger1 = var(0)=1 || var(0)=6
trigger1  = var(2):=69
trigger2 = var(0)=2 
trigger2  = var(2):=74
trigger3 = var(0)=3 
trigger3  = var(2):=87
trigger4 = var(0)=4
trigger4  = var(2):= 79
trigger5 = var(0)=5
trigger5  = var(2):=72
trigger6 = var(0)=7
trigger6  = var(2):=63
trigger7 = var(0)=8
trigger7  = var(2):=65
trigger8 = var(0)=9
trigger8  = var(2):=78

;
[State 0, Null] ;Air - Diving Swim
type = Null
triggerall = var(10)=4
trigger1 = var(0)=1||var(0)=7||var(0)=9||var(0)=15
trigger1  = var(2):=69
trigger2 = var(0)=2 
trigger2  = var(2):=78
trigger3 = var(0)=3||var(0)=5||var(0)=12
trigger3  = var(2):=87
trigger4 = var(0)=4
trigger4  = var(2):= 88
trigger5 = var(0)=6
trigger5  = var(2):=64
trigger6 = var(0)=8
trigger6  = var(2):=82
trigger7 = var(0)=10
trigger7  = var(2):=74
trigger8 = var(0)=11
trigger8  = var(2):=67
trigger9 = var(0)=13
trigger9  = var(2):=79
trigger10 = var(0)=14
trigger10  = var(2):=83
trigger11 = var(0)=16
trigger11  = var(2):=73

[State 0, Null] ;Big Wave
type = Null
triggerall = var(10)=5  
trigger1 = var(0)=1
trigger1  = var(2):=69
trigger2 = var(0)=2 
trigger2  = var(2):=67
trigger3 = var(0)=3
trigger3  = var(2):=87
trigger4 = var(0)=4
trigger4  = var(2):= 83
trigger5 = var(0)=5
trigger5  = var(2):=61
trigger6 = var(0)=6
trigger6  = var(2):=82
trigger7 = var(0)=7
trigger7  = var(2):=65


[State 0, VarSet]
type = VarSet
trigger1 = root,numhelper(7065)=0
trigger2 = enemy,stateno=5150 || root,stateno=5150
trigger3 = var(14) >parent,var(5)
trigger4 =helper(6999),command="down" && !helper(7065),var(30) || helper(6999),command="up" 
v =3   
value = 1
;ignorehitpause = 
;persistent = 

[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = 1
text = "var(1) = %d  vel x = %d vel x = %d\n vel x = %d"
params = var(14),var(3),parent,var(12),var(10)
ignorehitpause = 1
;ignorehitpause = 
;persistent = 
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = var(3)
id = 11
;ignorehitpause = 
;persistent = 
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = var(3)
id = 12

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
ignorehitpause=1
;ignorehitpause = 
;persistent = 
;
[State 0, DestroySelf]
type = DestroySelf
trigger1 = var(3)=1
;---------------------------------------------------------------------------------------------------
[Statedef 7073]
type    = A
movetype= I
physics = N
juggle  = 0
poweradd= 0
velset = 0, 0
anim = 10000
ctrl = 0
sprpriority = 9
[State 0, VarSet]
type = VarSet
trigger1 =time=0 
v = 7   ;fv = 10
value = 60
[State 0, VarSet]
type = VarSet
trigger1 = time = 0 ;scroll speed
v = 11    ;fv = 10
value = 2

[State 0, Null]
type = Null
trigger1 =  ishelper(7770)
trigger1 = var(10):=0
trigger2 =  ishelper(7771)
trigger2 = var(10):=1
trigger3 =  ishelper(7772)
trigger3 = var(10):=2
trigger4 =  ishelper(7773)
trigger4 = var(10):=3
trigger5 =  ishelper(7774)
trigger5 = var(10):=4
trigger6 =  ishelper(7775)
trigger6 = var(10):=5
trigger7 =  ishelper(7776)
trigger7 = var(10):=6
[State 0, Explod]
type = Explod
trigger1 = time=0
anim = F398
ID =299
pos = 10,cond(teamside=1,5,180)
postype = left  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
scale =1,1
sprpriority = 8
removetime=-1
pausemovetime=999999
ontop = 0
shadow = 0,0,0
ownpal =1
removeongethit = 0
ignorehitpause=1
[State 0, Explod]
type = Explod
trigger1 = time=0&& teamside=1
anim = 9001
ID =299
pos = 11,6
postype = left  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
scale =.34,.34
sprpriority = 1
removetime=-1
pausemovetime=999999
ontop = 1
shadow = 0,0,0
ownpal =1
removeongethit = 0
ignorehitpause=1
[State 0, Explod]
type = Explod
trigger1 = time=0 && teamside=2
anim = 9001
ID =299
pos = -11,181
postype = right  ;p2,front,back,left,right
facing = -1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
scale =.34,.34
sprpriority = 1
removetime=-1
pausemovetime=999999
ontop = 1
shadow = 0,0,0
ownpal =1
removeongethit = 0
ignorehitpause=1


[State 0, VarSet]
type = Varset
trigger1 =  var(20) && var(6)>var(7) 
v = 6   ;fv = 10
value = 0
[State 0, VarSet]
type = VarSet
trigger1 = var(20)&&var(6)=0
v = 21    ;fv = 10
value = 1
[State 0, VarSet]
type = VarSet
trigger1 = var(20) && var(0)>0&&var(6)=0;&&var(21)
v = 0    ;fv = 10
value = 0
;ignorehitpause = 
;persistent = 
[State 0, VarSet]
type = Varadd
trigger1 =  (var(1)>0) && var(0)=0
v = 8    ;fv = 10
value = 1
[State 0, VarSet]
type = VarSet
trigger1 = var(0)=0
v = 1    ;fv = 10
value = 0
[State 0, VarSet]
type = VarSet
trigger1 =   var(0)=0
v = 4   ;fv = 10
value = 0

;P1
;------leo
[State 0, Null] 
type = Null
triggerall =teamside=1;Well, well, well. It appears I've found you amphibian!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=1 
trigger1=var(0)=0||var(0)=6||var(0)=12
trigger1= var(5):=56
trigger1= var(2):=83
trigger2=var(0)=1||var(0)=7||var(0)=13||var(0)=24||var(0)=32
trigger2= var(2):=65
trigger3=var(0)=2||var(0)=3||var(0)=8||var(0)=9||var(0)=14||var(0)=15
trigger3= var(2):=72
trigger4=var(0)=4||var(0)=10
trigger4= var(2):=95
trigger5=var(0)=5||var(0)=11||var(0)=17||var(0)=20||var(0)=28||var(0)=33||var(0)=41||var(0)=45
trigger5= var(2):=87
trigger6= var(0)=16
trigger6= var(2):=91
trigger7=var(0)=18||var(0)=29||var(0)=50||var(0)=52
trigger7= var(2):=69
trigger8= var(0)=19
trigger8= var(2):=80
trigger9=var(0)=21||var(0)=25||var(0)=46||var(0)=53
trigger9= var(2):=61
trigger10=var(0)=22||var(0)=23||var(0)=48
trigger10= var(2):=76
trigger11= var(0)=26
trigger11= var(2):=78
trigger12= var(0)=27
trigger12= var(2):=79
trigger13= var(0)=30
trigger13= var(2):=94
trigger14= var(0)=31
trigger14= var(2):=82
trigger15= var(0)=36
trigger15= var(2):=66
trigger16=var(0)=37||var(0)=43
trigger16= var(2):=75
trigger17=var(0)=38||var(0)=44
trigger17= var(2):=81
trigger18=var(0)=39||var(0)=54
trigger18= var(2):=74
trigger19= var(0)=40
trigger19= var(2):=64
trigger20= var(0)=42
trigger20= var(2):=85
trigger21= var(0)=47
trigger21= var(2):=73
trigger22= var(0)=49
trigger22= var(2):=68
trigger23= var(0)=51
trigger23= var(2):=62
trigger24= var(0)=55
trigger24= var(2):=90


[State 0, Null] 
type = Null
triggerall =teamside=1;Is that so, well you're lookin' at the biggest fish in your pond!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=1
trigger1=var(0)=0||var(0)=28||var(0)=41||var(0)=49||var(0)=53
trigger1= var(5):=66
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=8||var(0)=45||var(0)=50
trigger2= var(2):=79
trigger3=var(0)=2||var(0)=7||var(0)=11||var(0)=16||var(0)=23||var(0)=31||var(0)=34||var(0)=39||var(0)=47||var(0)=52||var(0)=55||var(0)=60
trigger3= var(2):=87
trigger4=var(0)=3||var(0)=6||var(0)=33||var(0)=36||var(0)=46
trigger4= var(2):=80
trigger5=var(0)=4||var(0)=37||var(0)=51
trigger5= var(2):=68
trigger6=var(0)=5||var(0)=32
trigger6= var(2):=61
trigger7=var(0)=9||var(0)=18||var(0)=25||var(0)=26||var(0)=57||var(0)=62
trigger7= var(2):=75
trigger8= var(0)=10
trigger8= var(2):=93
trigger9= var(0)=12
trigger9= var(2):=83
trigger10=var(0)=13||var(0)=22||var(0)=38||var(0)=44
trigger10= var(2):=65
trigger11=var(0)=14||var(0)=15||var(0)=24
trigger11= var(2):=72
trigger12=var(0)=17||var(0)=56
trigger12= var(2):=85
trigger13=var(0)=19||var(0)=58
trigger13= var(2):=81
trigger14=var(0)=20||var(0)=30
trigger14= var(2):=94
trigger15=var(0)=21||var(0)=59
trigger15= var(2):=78
trigger16= var(0)=27
trigger16= var(2):=71
trigger17=var(0)=29||var(0)=54||var(0)=63
trigger17= var(2):=74
trigger18= var(0)=40
trigger18= var(2):=62
trigger19=var(0)=42||var(0)=43
trigger19= var(2):=67
trigger20= var(0)=48
trigger20= var(2):=66
trigger21= var(0)=61
trigger21= var(2):=76
trigger22= var(0)=64
trigger22= var(2):=64
trigger23= var(0)=65
trigger23= var(2):=90

;------raph
[State 0, Null] 
type = Null
triggerall =teamside=1;Looks like I'm just in time for dinner! 
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=2 
trigger1=var(0)=0||var(0)=6
trigger1=var(5):=43
trigger1= var(2):=72
trigger2=var(0)=1||var(0)=2||var(0)=29
trigger2= var(2):=75
trigger3=var(0)=3||var(0)=8
trigger3= var(2):=71
trigger4=var(0)=4||var(0)=17
trigger4= var(2):=79
trigger5=var(0)=5||var(0)=10||var(0)=14||var(0)=19||var(0)=22||var(0)=27||var(0)=31
trigger5= var(2):=87
trigger6=var(0)=7||var(0)=11||var(0)=20||var(0)=24||var(0)=37
trigger6= var(2):=69
trigger7=var(0)=9||var(0)=26||var(0)=40
trigger7= var(2):=65
trigger8= var(0)=12
trigger8= var(2):=94
trigger9=var(0)=13||var(0)=25
trigger9= var(2):=73
trigger10= var(0)=15
trigger10= var(2):=70
trigger11= var(0)=16
trigger11= var(2):=81
trigger12=var(0)=18||var(0)=23
trigger12= var(2):=80
trigger13=var(0)=21||var(0)=38||var(0)=39
trigger13= var(2):=74
trigger14= var(0)=28
trigger14= var(2):=66
trigger15=var(0)=30||var(0)=41
trigger15= var(2):=78
trigger16= var(0)=36
trigger16= var(2):=64
trigger17= var(0)=42
trigger17= var(2):=90


[State 0, Null] 
type = Null
triggerall =teamside=1;Ha ha! How headstrong for something so futile! I'll be sure to use the free forks you have!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=2
trigger1=var(0)=0||var(0)=3||var(0)=7||var(0)=11||var(0)=31||var(0)=68||var(0)=87
trigger1= var(5):=92
trigger1= var(2):=68
trigger2=var(0)=1||var(0)=4||var(0)=13||var(0)=88
trigger2= var(2):=61
trigger3=var(0)=2||var(0)=6||var(0)=10||var(0)=21||var(0)=25||var(0)=35||var(0)=38||var(0)=46||var(0)=51||var(0)=54||var(0)=59||var(0)=62||var(0)=66||var(0)=70||var(0)=71||var(0)=76||var(0)=82||var(0)=86
trigger3= var(2):=87
trigger4=var(0)=5||var(0)=45||var(0)=91
trigger4= var(2):=90
trigger5=var(0)=8||var(0)=18||var(0)=23||var(0)=27||var(0)=37||var(0)=61||var(0)=78||var(0)=84
trigger5= var(2):=75
trigger6= var(0)=9
trigger6= var(2):=83
trigger7=var(0)=12||var(0)=29||var(0)=44||var(0)=53||var(0)=58||var(0)=65||var(0)=69||var(0)=74||var(0)=75||var(0)=90
trigger7= var(2):=65
trigger8= var(0)=14
trigger8= var(2):=64
trigger9=var(0)=15||var(0)=26||var(0)=36||var(0)=55||var(0)=64||var(0)=81
trigger9= var(2):=79
trigger10=var(0)=16||var(0)=30||var(0)=41||var(0)=60||var(0)=67
trigger10= var(2):=80
trigger11=var(0)=17||var(0)=24||var(0)=57||var(0)=73||var(0)=79
trigger11= var(2):=78
trigger12=var(0)=19||var(0)=33
trigger12= var(2):=74
trigger13=var(0)=20||var(0)=34
trigger13= var(2):=67
trigger14=var(0)=22||var(0)=39||var(0)=72||var(0)=77
trigger14= var(2):=66
trigger15= var(0)=28
trigger15= var(2):=73
trigger16=var(0)=32||var(0)=42||var(0)=47
trigger16= var(2):=69
trigger17=var(0)=40||var(0)=56||var(0)=63||var(0)=85
trigger17= var(2):=81
trigger18=var(0)=43||var(0)=49||var(0)=50
trigger18= var(2):=72
trigger19= var(0)=48
trigger19= var(2):=94
trigger20= var(0)=52
trigger20= var(2):=62
trigger21= var(0)=80
trigger21= var(2):=71
trigger22= var(0)=83
trigger22= var(2):=85
trigger23= var(0)=89
trigger23= var(2):=82

;------don
[State 0, Null] 
type = Null
triggerall =teamside=1;Your brain power means nothing here Donny-boy!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=3 
trigger1=var(0)=0||var(0)=40||var(0)=44
trigger1= var(5):=46
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=12||var(0)=24||var(0)=37||var(0)=43
trigger2= var(2):=75
trigger3= var(0)=2
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=6||var(0)=15||var(0)=33
trigger4= var(2):=78
trigger5=var(0)=4||var(0)=10||var(0)=16||var(0)=22||var(0)=30||var(0)=35
trigger5= var(2):=87
trigger6=var(0)=5||var(0)=42
trigger6= var(2):=62
trigger7=var(0)=7||var(0)=19
trigger7= var(2):=61
trigger8=var(0)=8||var(0)=27
trigger8= var(2):=69
trigger9=var(0)=9||var(0)=20||var(0)=23||var(0)=28||var(0)=38||var(0)=39
trigger9= var(2):=74
trigger10= var(0)=11
trigger10= var(2):=76
trigger11= var(0)=13
trigger11= var(2):=83
trigger12=var(0)=14||var(0)=18||var(0)=32||var(0)=34
trigger12= var(2):=65
trigger13= var(0)=17
trigger13= var(2):=73
trigger14= var(0)=21
trigger14= var(2):=79
trigger15= var(0)=25
trigger15= var(2):=80
trigger16=var(0)=26||var(0)=31
trigger16= var(2):=68
trigger17= var(0)=29
trigger17= var(2):=67
trigger18= var(0)=36
trigger18= var(2):=64
trigger19= var(0)=41
trigger19= var(2):=88
trigger20= var(0)=45
trigger20= var(2):=90


[State 0, Null] 
type = Null
triggerall =teamside=1;Trap? You call this a trap?...what's the trap?
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=3
trigger1=var(0)=0||var(0)=15||var(0)=36||var(0)=47||var(0)=51||var(0)=55
trigger1= var(5):=60
trigger1= var(2):=80
trigger2=var(0)=1||var(0)=37||var(0)=56
trigger2= var(2):=78
trigger3=var(0)=2||var(0)=11||var(0)=20||var(0)=38||var(0)=46||var(0)=57
trigger3= var(2):=61
trigger4=var(0)=3||var(0)=39||var(0)=58
trigger4= var(2):=76
trigger5=var(0)=4||var(0)=40||var(0)=59
trigger5= var(2):=93
trigger6=var(0)=5||var(0)=9||var(0)=14||var(0)=19||var(0)=21||var(0)=50||var(0)=54
trigger6= var(2):=87
trigger7= var(0)=6
trigger7= var(2):=85
trigger8= var(0)=7
trigger8= var(2):=75
trigger9= var(0)=8
trigger9= var(2):=81
trigger10= var(0)=10
trigger10= var(2):=63
trigger11=var(0)=12||var(0)=13
trigger11= var(2):=72
trigger12=var(0)=16||var(0)=45||var(0)=52
trigger12= var(2):=68
trigger13= var(0)=17
trigger13= var(2):=69
trigger14=var(0)=18||var(0)=49
trigger14= var(2):=79
trigger15=var(0)=41||var(0)=42||var(0)=43
trigger15= var(2):=91
trigger16= var(0)=44
trigger16= var(2):=83
trigger17= var(0)=48
trigger17= var(2):=94
trigger18= var(0)=53
trigger18= var(2):=65
;------mic
[State 0, Null] 
type = Null
triggerall =teamside=1;Look's like I'm on a roll! Any last words?
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=4 
trigger1=var(0)=0||var(0)=7||var(0)=23||var(0)=24||var(0)=31
trigger1= var(5):=42
trigger1= var(2):=72
trigger2=var(0)=1||var(0)=2||var(0)=16||var(0)=22||var(0)=37
trigger2= var(2):=75
trigger3=var(0)=3||var(0)=9
trigger3= var(2):=71
trigger4=var(0)=4||var(0)=13
trigger4= var(2):=94
trigger5=var(0)=5||var(0)=33||var(0)=40
trigger5= var(2):=79
trigger6=var(0)=6||var(0)=11||var(0)=15||var(0)=18||var(0)=20||var(0)=26||var(0)=30||var(0)=35
trigger6= var(2):=87
trigger7=var(0)=8||var(0)=12
trigger7= var(2):=69
trigger8= var(0)=10
trigger8= var(2):=65
trigger9= var(0)=14
trigger9= var(2):=73
trigger10=var(0)=17||var(0)=28
trigger10= var(2):=74
trigger11=var(0)=19||var(0)=27||var(0)=32
trigger11= var(2):=61
trigger12=var(0)=21||var(0)=38
trigger12= var(2):=78
trigger13= var(0)=25
trigger13= var(2):=90
trigger14= var(0)=29
trigger14= var(2):=85
trigger15= var(0)=34
trigger15= var(2):=80
trigger16= var(0)=36
trigger16= var(2):=83
trigger17= var(0)=39
trigger17= var(2):=64
trigger18= var(0)=41
trigger18= var(2):=93


[State 0, Null] 
type = Null
triggerall =teamside=1;It was a rhetorical question, you knob! 
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=4
trigger1=var(0)=0||var(0)=15||var(0)=25
trigger1= var(5):=41
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=12||var(0)=24
trigger2= var(2):=80
trigger3=var(0)=2||var(0)=6||var(0)=8||var(0)=19||var(0)=29||var(0)=33
trigger3= var(2):=87
trigger4= var(0)=3
trigger4= var(2):=83
trigger5=var(0)=4||var(0)=7||var(0)=17
trigger5= var(2):=61
trigger6=var(0)=5||var(0)=23
trigger6= var(2):=79
trigger7=var(0)=9||var(0)=14
trigger7= var(2):=78
trigger8= var(0)=10
trigger8= var(2):=68
trigger9=var(0)=11||var(0)=22
trigger9= var(2):=65
trigger10=var(0)=13||var(0)=26||var(0)=31||var(0)=38
trigger10= var(2):=75
trigger11= var(0)=16
trigger11= var(2):=63
trigger12= var(0)=18
trigger12= var(2):=72
trigger13= var(0)=20
trigger13= var(2):=77
trigger14=var(0)=21||var(0)=32
trigger14= var(2):=81
trigger15=var(0)=27||var(0)=37
trigger15= var(2):=74
trigger16= var(0)=28
trigger16= var(2):=95
trigger17= var(0)=30
trigger17= var(2):=85
trigger18= var(0)=36
trigger18= var(2):=71
trigger19= var(0)=39
trigger19= var(2):=62
trigger20= var(0)=40
trigger20= var(2):=90
;------april
[State 0, Null] 
type = Null
triggerall =teamside=1;You again? Get lost squirt! 
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=5 
trigger1= var(0)=0
trigger1= var(5):=28
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=16
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=22
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=10||var(0)=14||var(0)=19||var(0)=27
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=6
trigger5= var(2):=61
trigger6=var(0)=5||var(0)=11
trigger6= var(2):=67
trigger7=var(0)=7||var(0)=23
trigger7= var(2):=69
trigger8= var(0)=8
trigger8= var(2):=74
trigger9= var(0)=9
trigger9= var(2):=93
trigger10= var(0)=12
trigger10= var(2):=65
trigger11=var(0)=13||var(0)=18||var(0)=25
trigger11= var(2):=80
trigger12= var(0)=15
trigger12= var(2):=72
trigger13=var(0)=17||var(0)=20
trigger13= var(2):=79
trigger14= var(0)=21
trigger14= var(2):=77
trigger15= var(0)=24
trigger15= var(2):=78
trigger16= var(0)=26
trigger16= var(2):=90

[State 0, Null] 
type = Null
triggerall =teamside=1;And yet, you're still the runt of the litter! No price on your head at all! 
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=5
trigger1=var(0)=0||var(0)=67||var(0)=70||var(0)=72
trigger1=var(5):=76
trigger1= var(2):=61
trigger2=var(0)=1||var(0)=28||var(0)=48||var(0)=58
trigger2= var(2):=74
trigger3=var(0)=2||var(0)=68
trigger3= var(2):=64
trigger4=var(0)=3||var(0)=8||var(0)=15||var(0)=21||var(0)=25||var(0)=30||var(0)=33||var(0)=39||var(0)=47||var(0)=50||var(0)=56||var(0)=59||var(0)=64||var(0)=69
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=9||var(0)=60
trigger5= var(2):=85
trigger6=var(0)=5||var(0)=14||var(0)=24||var(0)=38||var(0)=44||var(0)=55||var(0)=66
trigger6= var(2):=65
trigger7=var(0)=6||var(0)=17||var(0)=22||var(0)=29||var(0)=36||var(0)=42||var(0)=43||var(0)=71
trigger7= var(2):=80
trigger8= var(0)=7
trigger8= var(2):=95
trigger9=var(0)=10||var(0)=31||var(0)=49||var(0)=57||var(0)=61
trigger9= var(2):=75
trigger10=var(0)=11||var(0)=27||var(0)=62
trigger10= var(2):=81
trigger11= var(0)=12
trigger11= var(2):=94
trigger12=var(0)=13||var(0)=26||var(0)=45||var(0)=52||var(0)=63
trigger12= var(2):=78
trigger13= var(0)=16
trigger13= var(2):=79
trigger14=var(0)=18||var(0)=41||var(0)=53
trigger14= var(2):=69
trigger15=var(0)=19||var(0)=20||var(0)=40||var(0)=73||var(0)=74
trigger15= var(2):=72
trigger16=var(0)=23||var(0)=37||var(0)=65
trigger16= var(2):=68
trigger17= var(0)=32
trigger17= var(2):=66
trigger18=var(0)=46||var(0)=75
trigger18= var(2):=90
trigger19= var(0)=51
trigger19= var(2):=76
trigger20= var(0)=54
trigger20= var(2):=63
;------wingnut
[State 0, Null] 
type = Null
triggerall =teamside=1;I didn't know they had bats this big and this ugly!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=7 
trigger1=var(0)=0||var(0)=3||var(0)=30||var(0)=37||var(0)=46
trigger1=var(5):=54
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=8||var(0)=13||var(0)=18||var(0)=22||var(0)=27||var(0)=32||var(0)=39||var(0)=43||var(0)=48
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=4||var(0)=21||var(0)=42
trigger3= var(2):=64
trigger4=var(0)=5||var(0)=10||var(0)=41
trigger4= var(2):=74
trigger5= var(0)=6
trigger5= var(2):=94
trigger6=var(0)=7||var(0)=14||var(0)=25||var(0)=28||var(0)=44
trigger6= var(2):=80
trigger7= var(0)=9
trigger7= var(2):=71
trigger8= var(0)=11
trigger8= var(2):=75
trigger9= var(0)=12
trigger9= var(2):=83
trigger10=var(0)=15||var(0)=19||var(0)=29||var(0)=45
trigger10= var(2):=68
trigger11= var(0)=16
trigger11= var(2):=65
trigger12=var(0)=17||var(0)=52
trigger12= var(2):=85
trigger13=var(0)=20||var(0)=24||var(0)=40
trigger13= var(2):=61
trigger14=var(0)=23||var(0)=36
trigger14= var(2):=62
trigger15=var(0)=26||var(0)=31||var(0)=47
trigger15= var(2):=79
trigger16=var(0)=38||var(0)=50
trigger16= var(2):=67
trigger17= var(0)=49
trigger17= var(2):=81
trigger18= var(0)=51
trigger18= var(2):=72
trigger19= var(0)=53
trigger19= var(2):=90


[State 0, Null] 
type = Null
triggerall =teamside=1;Well don't worry. I'm the last face you'll see!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=7
trigger1=var(0)=0||var(0)=11
trigger1=var(5):=47
trigger1= var(2):=83
trigger2=var(0)=1||var(0)=24||var(0)=34||var(0)=44||var(0)=45
trigger2= var(2):=65
trigger3=var(0)=2||var(0)=3||var(0)=26||var(0)=40||var(0)=41
trigger3= var(2):=72
trigger4=var(0)=4||var(0)=10||var(0)=17||var(0)=21||var(0)=25||var(0)=30||var(0)=35||var(0)=42
trigger4= var(2):=87
trigger5= var(0)=5
trigger5= var(2):=64
trigger6=var(0)=6||var(0)=12||var(0)=37
trigger6= var(2):=75
trigger7= var(0)=7
trigger7= var(2):=74
trigger8=var(0)=8||var(0)=19||var(0)=39
trigger8= var(2):=94
trigger9=var(0)=9||var(0)=22||var(0)=29
trigger9= var(2):=80
trigger10=var(0)=13||var(0)=14
trigger10= var(2):=78
trigger11=var(0)=15||var(0)=36
trigger11= var(2):=85
trigger12= var(0)=16
trigger12= var(2):=91
trigger13= var(0)=18
trigger13= var(2):=69
trigger14= var(0)=20
trigger14= var(2):=73
trigger15= var(0)=23
trigger15= var(2):=68
trigger16=var(0)=27||var(0)=32
trigger16= var(2):=61
trigger17=var(0)=28||var(0)=43
trigger17= var(2):=79
trigger18= var(0)=31
trigger18= var(2):=66
trigger19= var(0)=33
trigger19= var(2):=63
trigger20= var(0)=38
trigger20= var(2):=81
trigger21= var(0)=46
trigger21= var(2):=90
;------chrome
[State 0, Null] 
type = Null
triggerall =teamside=1;I heard karai is sleepin' with the fishes now. What do you want?
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=8
trigger1=var(0)=0||var(0)=12||var(0)=14||var(0)=22||var(0)=27||var(0)=37
trigger1=var(5):=65
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=7||var(0)=13||var(0)=16||var(0)=25||var(0)=30||var(0)=34||var(0)=42||var(0)=47||var(0)=52||var(0)=55||var(0)=59
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=29||var(0)=32||var(0)=39||var(0)=49
trigger3= var(2):=68
trigger4=var(0)=3||var(0)=19||var(0)=20||var(0)=33||var(0)=40
trigger4= var(2):=65
trigger5=var(0)=4||var(0)=9||var(0)=11||var(0)=50||var(0)=61
trigger5= var(2):=61
trigger6=var(0)=5||var(0)=10
trigger6= var(2):=78
trigger7=var(0)=6||var(0)=53
trigger7= var(2):=64
trigger8= var(0)=8
trigger8= var(2):=71
trigger9=var(0)=15||var(0)=17||var(0)=38||var(0)=41
trigger9= var(2):=79
trigger10= var(0)=18
trigger10= var(2):=72
trigger11= var(0)=21
trigger11= var(2):=76
trigger12=var(0)=23||var(0)=43||var(0)=62
trigger12= var(2):=74
trigger13= var(0)=24
trigger13= var(2):=94
trigger14=var(0)=26||var(0)=45||var(0)=48||var(0)=60
trigger14= var(2):=83
trigger15=var(0)=28||var(0)=31||var(0)=51||var(0)=63
trigger15= var(2):=80
trigger16= var(0)=36
trigger16= var(2):=66
trigger17=var(0)=44||var(0)=54||var(0)=57
trigger17= var(2):=75
trigger18= var(0)=46
trigger18= var(2):=91
trigger19= var(0)=56
trigger19= var(2):=85
trigger20= var(0)=58
trigger20= var(2):=81
trigger21= var(0)=64
trigger21= var(2):=93


[State 0, Null] 
type = Null
triggerall =teamside=1;Last I checked, since she's dead I don't have to assist anyone!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=8
trigger1= var(0)=0
trigger1= var(2):=72
trigger2=var(0)=1||var(0)=30||var(0)=43||var(0)=50||var(0)=57
trigger1=var(5):=64
trigger2= var(2):=61
trigger3=var(0)=2||var(0)=16||var(0)=22||var(0)=26||var(0)=51||var(0)=52||var(0)=54
trigger3= var(2):=79
trigger4=var(0)=3||var(0)=40||var(0)=47||var(0)=55
trigger4= var(2):=80
trigger5=var(0)=4||var(0)=6||var(0)=15||var(0)=21||var(0)=27||var(0)=32||var(0)=34||var(0)=41||var(0)=46||var(0)=49||var(0)=56
trigger5= var(2):=87
trigger6=var(0)=5||var(0)=17||var(0)=33||var(0)=53
trigger6= var(2):=69
trigger7=var(0)=7||var(0)=10||var(0)=19
trigger7= var(2):=63
trigger8=var(0)=8||var(0)=23||var(0)=42
trigger8= var(2):=68
trigger9=var(0)=9||var(0)=12||var(0)=20||var(0)=24||var(0)=29||var(0)=45||var(0)=62
trigger9= var(2):=65
trigger10= var(0)=11
trigger10= var(2):=71
trigger11=var(0)=13||var(0)=28||var(0)=31||var(0)=36
trigger11= var(2):=64
trigger12= var(0)=14
trigger12= var(2):=95
trigger13=var(0)=18||var(0)=38||var(0)=58||var(0)=61
trigger13= var(2):=74
trigger14=var(0)=25||var(0)=39
trigger14= var(2):=94
trigger15=var(0)=37||var(0)=48||var(0)=60
trigger15= var(2):=75
trigger16= var(0)=44
trigger16= var(2):=82
trigger17= var(0)=59
trigger17= var(2):=85
trigger18= var(0)=63
trigger18= var(2):=90
;------war
[State 0, Null] 
type = Null
triggerall =teamside=1;Don't bother moving, I'll end this quickly.
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=9
trigger1=var(0)=0||var(0)=28
trigger1=var(5):=44
trigger1= var(2):=64
trigger2=var(0)=1||var(0)=7||var(0)=14
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=17||var(0)=27
trigger3= var(2):=74
trigger4=var(0)=3||var(0)=22
trigger4= var(2):=94
trigger5=var(0)=4||var(0)=8||var(0)=30
trigger5= var(2):=80
trigger6=var(0)=5||var(0)=12||var(0)=20||var(0)=25||var(0)=29||var(0)=34
trigger6= var(2):=87
trigger7= var(0)=6
trigger7= var(2):=62
trigger8=var(0)=9||var(0)=31
trigger8= var(2):=68
trigger9=var(0)=10||var(0)=26
trigger9= var(2):=65
trigger10= var(0)=11
trigger10= var(2):=78
trigger11= var(0)=13
trigger11= var(2):=73
trigger12= var(0)=15
trigger12= var(2):=82
trigger13=var(0)=16||var(0)=21||var(0)=32||var(0)=38
trigger13= var(2):=69
trigger14= var(0)=18
trigger14= var(2):=67
trigger15= var(0)=19
trigger15= var(2):=95
trigger16=var(0)=23||var(0)=24||var(0)=41
trigger16= var(2):=72
trigger17= var(0)=33
trigger17= var(2):=79
trigger18= var(0)=36
trigger18= var(2):=77
trigger19= var(0)=37
trigger19= var(2):=81
trigger20= var(0)=39
trigger20= var(2):=63
trigger21= var(0)=40
trigger21= var(2):=71
trigger22= var(0)=42
trigger22= var(2):=85
trigger23= var(0)=43
trigger23= var(2):=91


[State 0, Null] 
type = Null
triggerall =teamside=1;What? no sudden shouts of how things will turn around for you? what gives?
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=9
trigger1=var(0)=0||var(0)=28||var(0)=43||var(0)=72
trigger1=var(5):=83
trigger1= var(2):=83
trigger2=var(0)=1||var(0)=17||var(0)=26||var(0)=37||var(0)=73
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=53||var(0)=74
trigger3= var(2):=61
trigger4=var(0)=3||var(0)=20||var(0)=36||var(0)=48||var(0)=75
trigger4= var(2):=80
trigger5=var(0)=4||var(0)=67||var(0)=82
trigger5= var(2):=93
trigger6=var(0)=5||var(0)=8||var(0)=15||var(0)=22||var(0)=25||var(0)=29||var(0)=42||var(0)=47||var(0)=52||var(0)=59||var(0)=63||var(0)=68||var(0)=69||var(0)=70||var(0)=71||var(0)=76
trigger6= var(2):=87
trigger7=var(0)=6||var(0)=14||var(0)=39||var(0)=51||var(0)=57
trigger7= var(2):=74
trigger8=var(0)=7||var(0)=18||var(0)=23||var(0)=27||var(0)=55||var(0)=61||var(0)=65
trigger8= var(2):=75
trigger9=var(0)=9||var(0)=16||var(0)=21||var(0)=41||var(0)=81
trigger9= var(2):=79
trigger10=var(0)=10||var(0)=19||var(0)=49||var(0)=56||var(0)=66
trigger10= var(2):=81
trigger11=var(0)=11||var(0)=12||var(0)=58
trigger11= var(2):=64
trigger12=var(0)=13||var(0)=80
trigger12= var(2):=65
trigger13=var(0)=24||var(0)=60
trigger13= var(2):=66
trigger14=var(0)=38||var(0)=44||var(0)=78
trigger14= var(2):=69
trigger15=var(0)=40||var(0)=77
trigger15= var(2):=67
trigger16=var(0)=45||var(0)=46
trigger16= var(2):=72
trigger17=var(0)=50||var(0)=54||var(0)=62
trigger17= var(2):=78
trigger18= var(0)=64
trigger18= var(2):=85
trigger19= var(0)=79
trigger19= var(2):=82
;------shredder
[State 0, Null] 
type = Null
triggerall =teamside=1;Karai is no more, what even is your purpose?
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=10
trigger1= var(0)=0
trigger1= var(2):=71
trigger2=var(0)=1||var(0)=3||var(0)=20
trigger1=var(5):=44
trigger2= var(2):=61
trigger3=var(0)=2||var(0)=14||var(0)=34||var(0)=38
trigger3= var(2):=78
trigger4=var(0)=4||var(0)=6||var(0)=28
trigger4= var(2):=69
trigger5=var(0)=5||var(0)=8||var(0)=11||var(0)=17||var(0)=22||var(0)=27||var(0)=30||var(0)=35
trigger5= var(2):=87
trigger6=var(0)=7||var(0)=29||var(0)=41
trigger6= var(2):=79
trigger7=var(0)=9||var(0)=26
trigger7= var(2):=74
trigger8=var(0)=10||var(0)=13||var(0)=32||var(0)=40
trigger8= var(2):=75
trigger9= var(0)=12
trigger9= var(2):=73
trigger10=var(0)=15||var(0)=23||var(0)=25||var(0)=42
trigger10= var(2):=65
trigger11= var(0)=16
trigger11= var(2):=95
trigger12= var(0)=18
trigger12= var(2):=83
trigger13= var(0)=19
trigger13= var(2):=68
trigger14= var(0)=21
trigger14= var(2):=80
trigger15= var(0)=24
trigger15= var(2):=82
trigger16= var(0)=31
trigger16= var(2):=85
trigger17=var(0)=33||var(0)=37
trigger17= var(2):=81
trigger18=var(0)=36||var(0)=39
trigger18= var(2):=76
trigger19= var(0)=43
trigger19= var(2):=93



[State 0, Null] 
type = Null
triggerall =teamside=1;A shame no one will avenge you!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=10
trigger1=var(0)=0||var(0)=4||var(0)=20
trigger1=var(5):=31
trigger1= var(2):=61
trigger2=var(0)=1||var(0)=7||var(0)=10||var(0)=14||var(0)=19||var(0)=26
trigger2= var(2):=87
trigger3= var(0)=2
trigger3= var(2):=79
trigger4= var(0)=3
trigger4= var(2):=68
trigger5= var(0)=5
trigger5= var(2):=73
trigger6=var(0)=6||var(0)=13||var(0)=22||var(0)=25
trigger6= var(2):=65
trigger7=var(0)=8||var(0)=12||var(0)=23
trigger7= var(2):=74
trigger8=var(0)=9||var(0)=11||var(0)=28
trigger8= var(2):=75
trigger9= var(0)=15
trigger9= var(2):=83
trigger10= var(0)=16
trigger10= var(2):=69
trigger11=var(0)=17||var(0)=18
trigger11= var(2):=72
trigger12= var(0)=21
trigger12= var(2):=82
trigger13= var(0)=24
trigger13= var(2):=67
trigger14= var(0)=27
trigger14= var(2):=85
trigger15= var(0)=29
trigger15= var(2):=81
trigger16= var(0)=30
trigger16= var(2):=90
;------rat king
[State 0, Null] 
type = Null
triggerall =teamside=1;The mad monarch of rodents! Lucky day for you!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=11 
trigger1=var(0)=0||var(0)=24
trigger1=var(5):=48
trigger1= var(2):=80
trigger2=var(0)=1||var(0)=14
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=22
trigger3= var(2):=65
trigger4=var(0)=3||var(0)=7||var(0)=15||var(0)=18||var(0)=27||var(0)=33||var(0)=39||var(0)=43
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=8
trigger5= var(2):=73
trigger6=var(0)=5||var(0)=11||var(0)=37
trigger6= var(2):=61
trigger7=var(0)=6||var(0)=21||var(0)=36
trigger7= var(2):=64
trigger8=var(0)=9||var(0)=16||var(0)=20||var(0)=41||var(0)=45
trigger8= var(2):=75
trigger9=var(0)=10||var(0)=23
trigger9= var(2):=74
trigger10=var(0)=12||var(0)=19||var(0)=42
trigger10= var(2):=78
trigger11=var(0)=13||var(0)=30
trigger11= var(2):=63
trigger12=var(0)=17||var(0)=40
trigger12= var(2):=66
trigger13= var(0)=25
trigger13= var(2):=79
trigger14=var(0)=26||var(0)=47
trigger14= var(2):=90
trigger15= var(0)=28
trigger15= var(2):=72
trigger16=var(0)=29||var(0)=46
trigger16= var(2):=81
trigger17= var(0)=31
trigger17= var(2):=71
trigger18=var(0)=32||var(0)=38||var(0)=44
trigger18= var(2):=85

[State 0, Null] 
type = Null
triggerall =teamside=1;I'm here to put you out of your misery!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=11 
trigger1=var(0)=0||var(0)=37
trigger1=var(5):=43
trigger1= var(2):=69
trigger2= var(0)=1
trigger2= var(2):=94
trigger3=var(0)=2||var(0)=36
trigger3= var(2):=73
trigger4=var(0)=3||var(0)=8||var(0)=11||var(0)=15||var(0)=19||var(0)=23||var(0)=26||var(0)=31
trigger4= var(2):=87
trigger5= var(0)=4
trigger5= var(2):=68
trigger6=var(0)=5||var(0)=7||var(0)=39
trigger6= var(2):=65
trigger7=var(0)=6||var(0)=30||var(0)=40
trigger7= var(2):=78
trigger8=var(0)=9||var(0)=14||var(0)=22
trigger8= var(2):=80
trigger9=var(0)=10||var(0)=17||var(0)=20||var(0)=24||var(0)=28
trigger9= var(2):=75
trigger10= var(0)=12
trigger10= var(2):=76
trigger11=var(0)=13||var(0)=18||var(0)=21||var(0)=29
trigger11= var(2):=81
trigger12=var(0)=16||var(0)=27||var(0)=41
trigger12= var(2):=85
trigger13= var(0)=25
trigger13= var(2):=66
trigger14= var(0)=38
trigger14= var(2):=79
trigger15= var(0)=42
trigger15= var(2):=90



;------aquaman
[State 0, Null] 
type = Null
triggerall =teamside=1;Nice outfit, does it come in sane?
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=12 
trigger1=var(0)=0||var(0)=27||var(0)=31
trigger1=var(5):=34
trigger1= var(2):=74
trigger2=var(0)=1||var(0)=9||var(0)=18||var(0)=26
trigger2= var(2):=69
trigger3=var(0)=2||var(0)=21
trigger3= var(2):=63
trigger4=var(0)=3||var(0)=15||var(0)=24||var(0)=32
trigger4= var(2):=65
trigger5=var(0)=4||var(0)=12||var(0)=17||var(0)=20||var(0)=25||var(0)=28
trigger5= var(2):=87
trigger6=var(0)=5||var(0)=14||var(0)=22
trigger6= var(2):=75
trigger7= var(0)=6
trigger7= var(2):=81
trigger8=var(0)=7||var(0)=10||var(0)=19
trigger8= var(2):=80
trigger9= var(0)=8
trigger9= var(2):=66
trigger10= var(0)=11
trigger10= var(2):=95
trigger11= var(0)=13
trigger11= var(2):=64
trigger12=var(0)=16||var(0)=29
trigger12= var(2):=79
trigger13= var(0)=23
trigger13= var(2):=73
trigger14= var(0)=30
trigger14= var(2):=61
trigger15= var(0)=33
trigger15= var(2):=93

[State 0, Null] 
type = Null
triggerall =teamside=1;I don't wear much I know. But i also don't look like a confused goldfish!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=12
trigger1=var(0)=0||var(0)=18||var(0)=30||var(0)=53||var(0)=77
trigger1=var(5):=81
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=7||var(0)=12||var(0)=17||var(0)=19||var(0)=25||var(0)=29||var(0)=31||var(0)=40||var(0)=46||var(0)=51||var(0)=56||var(0)=58||var(0)=67||var(0)=68||var(0)=69||var(0)=70||var(0)=71
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=41||var(0)=66||var(0)=75
trigger3= var(2):=64
trigger4=var(0)=3||var(0)=22||var(0)=39||var(0)=42||var(0)=48||var(0)=49||var(0)=60||var(0)=73
trigger4= var(2):=75
trigger5=var(0)=4||var(0)=21||var(0)=43||var(0)=61
trigger5= var(2):=74
trigger6=var(0)=5||var(0)=44
trigger6= var(2):=94
trigger7=var(0)=6||var(0)=28||var(0)=45
trigger7= var(2):=80
trigger8=var(0)=8||var(0)=23
trigger8= var(2):=83
trigger9=var(0)=9||var(0)=55||var(0)=65
trigger9= var(2):=65
trigger10=var(0)=10||var(0)=36||var(0)=57
trigger10= var(2):=61
trigger11= var(0)=11
trigger11= var(2):=78
trigger12= var(0)=13
trigger12= var(2):=73
trigger13=var(0)=14||var(0)=27||var(0)=63
trigger13= var(2):=81
trigger14=var(0)=15||var(0)=59
trigger14= var(2):=63
trigger15=var(0)=16||var(0)=79
trigger15= var(2):=68
trigger16=var(0)=20||var(0)=50||var(0)=54
trigger16= var(2):=71
trigger17= var(0)=24
trigger17= var(2):=91
trigger18= var(0)=26
trigger18= var(2):=62
trigger19=var(0)=37||var(0)=47||var(0)=52||var(0)=74
trigger19= var(2):=72
trigger20=var(0)=38||var(0)=64||var(0)=78
trigger20= var(2):=79
trigger21=var(0)=62||var(0)=76
trigger21= var(2):=66
trigger22= var(0)=72
trigger22= var(2):=67
trigger23= var(0)=80
trigger23= var(2):=90
;------aquaman
[State 0, Null] 
type = Null
triggerall =teamside=1;Another freak in a costume? Is this what they call ''holloween''?
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=13
trigger1=var(0)=0||var(0)=11||var(0)=17||var(0)=38||var(0)=47
trigger1=var(5):=65
trigger1= var(2):=61
trigger2=var(0)=1||var(0)=15||var(0)=61
trigger2= var(2):=74
trigger3=var(0)=2||var(0)=20||var(0)=54||var(0)=57
trigger3= var(2):=75
trigger4=var(0)=3||var(0)=22||var(0)=31||var(0)=39||var(0)=41
trigger4= var(2):=80
trigger5=var(0)=4||var(0)=32||var(0)=37||var(0)=42||var(0)=53
trigger5= var(2):=68
trigger6=var(0)=5||var(0)=10||var(0)=25||var(0)=43||var(0)=59||var(0)=60
trigger6= var(2):=65
trigger7=var(0)=6||var(0)=9
trigger7= var(2):=78
trigger8=var(0)=7||var(0)=13||var(0)=16||var(0)=18||var(0)=27||var(0)=30||var(0)=35||var(0)=40||var(0)=45||var(0)=50
trigger8= var(2):=87
trigger9= var(0)=8
trigger9= var(2):=66
trigger10= var(0)=12
trigger10= var(2):=71
trigger11=var(0)=14||var(0)=28||var(0)=33
trigger11= var(2):=69
trigger12=var(0)=19||var(0)=46
trigger12= var(2):=63
trigger13=var(0)=21||var(0)=29||var(0)=34
trigger13= var(2):=79
trigger14= var(0)=23
trigger14= var(2):=81
trigger15= var(0)=24
trigger15= var(2):=73
trigger16=var(0)=26||var(0)=64
trigger16= var(2):=93
trigger17=var(0)=36||var(0)=58
trigger17= var(2):=83
trigger18= var(0)=44
trigger18= var(2):=85
trigger19=var(0)=48||var(0)=49||var(0)=55||var(0)=56
trigger19= var(2):=72
trigger20=var(0)=51||var(0)=52||var(0)=62||var(0)=63
trigger20= var(2):=94
[State 0, Null] 
type = Null
triggerall =teamside=1;Oh? Well how about I just maim you instead spandex boy?
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=13
trigger1=var(0)=0||var(0)=10||var(0)=15||var(0)=32||var(0)=53
trigger1=var(5):=56
trigger1= var(2):=75
trigger2=var(0)=1||var(0)=9
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=55
trigger3= var(2):=93
trigger4=var(0)=3||var(0)=8||var(0)=12||var(0)=18||var(0)=20||var(0)=25||var(0)=30||var(0)=34||var(0)=43||var(0)=51
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=11
trigger5= var(2):=83
trigger6=var(0)=5||var(0)=40||var(0)=49
trigger6= var(2):=65
trigger7=var(0)=6||var(0)=7
trigger7= var(2):=72
trigger8=var(0)=13||var(0)=27||var(0)=41||var(0)=46
trigger8= var(2):=61
trigger9=var(0)=14||var(0)=52
trigger9= var(2):=62
trigger10=var(0)=16||var(0)=22||var(0)=33
trigger10= var(2):=81
trigger11=var(0)=17||var(0)=24||var(0)=39
trigger11= var(2):=80
trigger12=var(0)=19||var(0)=28||var(0)=36
trigger12= var(2):=69
trigger13= var(0)=21
trigger13= var(2):=70
trigger14=var(0)=23||var(0)=38||var(0)=44
trigger14= var(2):=79
trigger15=var(0)=26||var(0)=29
trigger15= var(2):=73
trigger16=var(0)=31||var(0)=54
trigger16= var(2):=85
trigger17=var(0)=37||var(0)=47
trigger17= var(2):=74
trigger18=var(0)=42||var(0)=48
trigger18= var(2):=64
trigger19= var(0)=45
trigger19= var(2):=76
trigger20= var(0)=50
trigger20= var(2):=84
;------flash
[State 0, Null] 
type = Null
triggerall =teamside=1;Run on water all you want! I'll still catch you like a baby seal on an iceburg!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=14
trigger1=var(0)=0||var(0)=11||var(0)=80
trigger1=var(5):=83
trigger1= var(2):=78
trigger2=var(0)=1||var(0)=19||var(0)=50||var(0)=79
trigger2= var(2):=81
trigger3=var(0)=2||var(0)=5||var(0)=23||var(0)=70||var(0)=73
trigger3= var(2):=74
trigger4=var(0)=3||var(0)=6||var(0)=12||var(0)=16||var(0)=20||var(0)=26||var(0)=31||var(0)=41||var(0)=47||var(0)=51||var(0)=56||var(0)=58||var(0)=63||var(0)=68||var(0)=71||var(0)=74
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=18||var(0)=49||var(0)=69
trigger5= var(2):=75
trigger6=var(0)=7||var(0)=21
trigger6= var(2):=83
trigger7=var(0)=8||var(0)=13||var(0)=22||var(0)=43||var(0)=57||var(0)=60||var(0)=66||var(0)=72
trigger7= var(2):=61
trigger8=var(0)=9||var(0)=24||var(0)=37||var(0)=44
trigger8= var(2):=80
trigger9=var(0)=10||var(0)=55||var(0)=65||var(0)=77
trigger9= var(2):=65
trigger10=var(0)=14||var(0)=15||var(0)=29||var(0)=30||var(0)=39||var(0)=40||var(0)=52||var(0)=67
trigger10= var(2):=72
trigger11=var(0)=17||var(0)=48||var(0)=62
trigger11= var(2):=85
trigger12=var(0)=25||var(0)=82
trigger12= var(2):=90
trigger13=var(0)=27||var(0)=38||var(0)=53||var(0)=75
trigger13= var(2):=69
trigger14= var(0)=28
trigger14= var(2):=94
trigger15=var(0)=36||var(0)=64
trigger15= var(2):=79
trigger16=var(0)=42||var(0)=45||var(0)=76
trigger16= var(2):=63
trigger17= var(0)=46
trigger17= var(2):=68
trigger18= var(0)=54
trigger18= var(2):=71
trigger19=var(0)=59||var(0)=61||var(0)=78
trigger19= var(2):=62
trigger20= var(0)=81
trigger20= var(2):=67

[State 0, Null] 
type = Null
triggerall =teamside=1;Don't ignore me you jerk! I'll chomp you to bits!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=14
trigger1= var(0)=0
trigger1= var(2):=64
trigger2=var(0)=1||var(0)=9||var(0)=17||var(0)=38||var(0)=43||var(0)=47
trigger1=var(5):=54
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=8
trigger3= var(2):=74
trigger4=var(0)=3||var(0)=27
trigger4= var(2):=94
trigger5=var(0)=4||var(0)=46||var(0)=51
trigger5= var(2):=80
trigger6=var(0)=5||var(0)=12||var(0)=15||var(0)=19||var(0)=25||var(0)=30||var(0)=41||var(0)=45||var(0)=48
trigger6= var(2):=87
trigger7=var(0)=6||var(0)=26||var(0)=50
trigger7= var(2):=69
trigger8= var(0)=7
trigger8= var(2):=67
trigger9=var(0)=10||var(0)=22
trigger9= var(2):=78
trigger10=var(0)=11||var(0)=14||var(0)=21
trigger10= var(2):=65
trigger11=var(0)=13||var(0)=39
trigger11= var(2):=73
trigger12=var(0)=16||var(0)=42
trigger12= var(2):=85
trigger13=var(0)=18||var(0)=44
trigger13= var(2):=81
trigger14= var(0)=20
trigger14= var(2):=70
trigger15= var(0)=23
trigger15= var(2):=71
trigger16=var(0)=24||var(0)=53
trigger16= var(2):=90
trigger17=var(0)=28||var(0)=29
trigger17= var(2):=72
trigger18= var(0)=36
trigger18= var(2):=63
trigger19= var(0)=37
trigger19= var(2):=68
trigger20= var(0)=40
trigger20= var(2):=76
trigger21= var(0)=49
trigger21= var(2):=62
trigger22= var(0)=52
trigger22= var(2):=79
;------superman
[State 0, Null] 
type = Null
triggerall =teamside=1;Another piece of flesh in the way of my world conquest! Move aside or die!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=15
trigger1=var(0)=0||var(0)=31||var(0)=63
trigger1=var(5):=76
trigger1= var(2):=61
trigger2=var(0)=1||var(0)=24||var(0)=50
trigger2= var(2):=74
trigger3=var(0)=2||var(0)=14||var(0)=36||var(0)=43||var(0)=49||var(0)=59||var(0)=69
trigger3= var(2):=75
trigger4=var(0)=3||var(0)=26||var(0)=55
trigger4= var(2):=80
trigger5=var(0)=4||var(0)=21||var(0)=27
trigger5= var(2):=68
trigger6=var(0)=5||var(0)=10||var(0)=12||var(0)=19||var(0)=28||var(0)=53||var(0)=61||var(0)=67||var(0)=74
trigger6= var(2):=65
trigger7=var(0)=6||var(0)=44||var(0)=70
trigger7= var(2):=78
trigger8=var(0)=7||var(0)=13||var(0)=16||var(0)=22||var(0)=25||var(0)=29||var(0)=33||var(0)=38||var(0)=41||var(0)=47||var(0)=57||var(0)=62||var(0)=68||var(0)=71
trigger8= var(2):=87
trigger9= var(0)=8
trigger9= var(2):=76
trigger10=var(0)=9||var(0)=23||var(0)=65||var(0)=73
trigger10= var(2):=69
trigger11=var(0)=11||var(0)=48
trigger11= var(2):=63
trigger12=var(0)=15||var(0)=17||var(0)=37
trigger12= var(2):=66
trigger13=var(0)=18||var(0)=45
trigger13= var(2):=72
trigger14=var(0)=20||var(0)=54||var(0)=64
trigger14= var(2):=79
trigger15=var(0)=30||var(0)=42
trigger15= var(2):=83
trigger16=var(0)=32||var(0)=40
trigger16= var(2):=85
trigger17=var(0)=39||var(0)=58
trigger17= var(2):=73
trigger18=var(0)=46||var(0)=66||var(0)=72
trigger18= var(2):=64
trigger19= var(0)=51
trigger19= var(2):=77
trigger20= var(0)=52
trigger20= var(2):=81
trigger21=var(0)=56||var(0)=75
trigger21= var(2):=90
trigger22= var(0)=60
trigger22= var(2):=82


[State 0, Null] 
type = Null
triggerall =teamside=1;I ain't no mutant! Wait. How many sharks have you dealt with?
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=15
trigger1=var(0)=0||var(0)=3||var(0)=21||var(0)=59
trigger1=var(5):=63
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=7||var(0)=10||var(0)=18||var(0)=24||var(0)=28||var(0)=33||var(0)=42||var(0)=47||var(0)=51||var(0)=57
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=14||var(0)=20||var(0)=30||var(0)=38||var(0)=44||var(0)=54
trigger3= var(2):=61
trigger4=var(0)=4||var(0)=8||var(0)=15||var(0)=31
trigger4= var(2):=74
trigger5= var(0)=5
trigger5= var(2):=94
trigger6=var(0)=6||var(0)=13||var(0)=16||var(0)=22||var(0)=56||var(0)=60
trigger6= var(2):=80
trigger7=var(0)=9||var(0)=26||var(0)=49
trigger7= var(2):=75
trigger8=var(0)=11||var(0)=29
trigger8= var(2):=73
trigger9=var(0)=12||var(0)=50
trigger9= var(2):=81
trigger10= var(0)=17
trigger10= var(2):=90
trigger11=var(0)=19||var(0)=27||var(0)=58
trigger11= var(2):=83
trigger12= var(0)=23
trigger12= var(2):=91
trigger13=var(0)=25||var(0)=37||var(0)=43||var(0)=61
trigger13= var(2):=68
trigger14=var(0)=32||var(0)=48
trigger14= var(2):=85
trigger15=var(0)=36||var(0)=41
trigger15= var(2):=79
trigger16= var(0)=39
trigger16= var(2):=78
trigger17= var(0)=40
trigger17= var(2):=71
trigger18= var(0)=45
trigger18= var(2):=82
trigger19=var(0)=46||var(0)=53
trigger19= var(2):=65
trigger20= var(0)=52
trigger20= var(2):=64
trigger21= var(0)=55
trigger21= var(2):=72
trigger22= var(0)=62
trigger22= var(2):=93
;------green arrow
[State 0, Null] 
type = Null
triggerall =teamside=1;Oh good you come with toothpicks! this makes this meal all the more enjoyable!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=16
trigger1=var(0)=0||var(0)=4||var(0)=5||var(0)=9||var(0)=13||var(0)=23||var(0)=24||var(0)=66||var(0)=75
trigger1=var(5):=82
trigger1= var(2):=75
trigger2=var(0)=1||var(0)=20||var(0)=26||var(0)=37||var(0)=48||var(0)=62
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=7||var(0)=11||var(0)=16||var(0)=21||var(0)=33||var(0)=40||var(0)=46||var(0)=51||var(0)=56||var(0)=60||var(0)=64||var(0)=69||var(0)=70||var(0)=71
trigger3= var(2):=87
trigger4= var(0)=3
trigger4= var(2):=67
trigger5= var(0)=6
trigger5= var(2):=64
trigger6=var(0)=8||var(0)=76
trigger6= var(2):=85
trigger7= var(0)=10
trigger7= var(2):=81
trigger8=var(0)=12||var(0)=29
trigger8= var(2):=63
trigger9=var(0)=14||var(0)=41||var(0)=52||var(0)=65
trigger9= var(2):=73
trigger10=var(0)=15||var(0)=44||var(0)=53||var(0)=63||var(0)=68||var(0)=72||var(0)=80
trigger10= var(2):=65
trigger11= var(0)=17
trigger11= var(2):=83
trigger12=var(0)=18||var(0)=28||var(0)=38||var(0)=49
trigger12= var(2):=69
trigger13=var(0)=19||var(0)=22||var(0)=25||var(0)=36||var(0)=47||var(0)=61
trigger13= var(2):=80
trigger14= var(0)=27
trigger14= var(2):=76
trigger15=var(0)=30||var(0)=43
trigger15= var(2):=71
trigger16=var(0)=31||var(0)=39||var(0)=45||var(0)=50
trigger16= var(2):=79
trigger17=var(0)=32||var(0)=81
trigger17= var(2):=90
trigger18=var(0)=42||var(0)=54||var(0)=57||var(0)=77
trigger18= var(2):=61
trigger19=var(0)=55||var(0)=58||var(0)=59||var(0)=79
trigger19= var(2):=72
trigger20= var(0)=67
trigger20= var(2):=78
trigger21= var(0)=73
trigger21= var(2):=74
trigger22= var(0)=74
trigger22= var(2):=70
trigger23= var(0)=78
trigger23= var(2):=62



[State 0, Null] 
type = Null
triggerall =teamside=1;Try whatever you like. it will not make a difference!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=16
trigger1=var(0)=0||var(0)=7||var(0)=24||var(0)=33
trigger1=var(5):=54
trigger1= var(2):=80
trigger2=var(0)=1||var(0)=11||var(0)=48
trigger2= var(2):=78
trigger3=var(0)=2||var(0)=13
trigger3= var(2):=85
trigger4=var(0)=3||var(0)=12||var(0)=16||var(0)=22||var(0)=25||var(0)=30||var(0)=34||var(0)=40||var(0)=42
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=26
trigger5= var(2):=83
trigger6= var(0)=5
trigger6= var(2):=68
trigger7=var(0)=6||var(0)=37||var(0)=41
trigger7= var(2):=61
trigger8=var(0)=8||var(0)=10||var(0)=20||var(0)=39||var(0)=47||var(0)=49||var(0)=52
trigger8= var(2):=65
trigger9= var(0)=9
trigger9= var(2):=82
trigger10=var(0)=14||var(0)=32
trigger10= var(2):=75
trigger11= var(0)=15
trigger11= var(2):=81
trigger12=var(0)=17||var(0)=28||var(0)=29
trigger12= var(2):=72
trigger13=var(0)=18||var(0)=23||var(0)=27||var(0)=44
trigger13= var(2):=69
trigger14=var(0)=19||var(0)=38
trigger14= var(2):=71
trigger15= var(0)=21
trigger15= var(2):=91
trigger16=var(0)=31||var(0)=50
trigger16= var(2):=74
trigger17= var(0)=36
trigger17= var(2):=73
trigger18= var(0)=43
trigger18= var(2):=64
trigger19=var(0)=45||var(0)=46
trigger19= var(2):=66
trigger20= var(0)=51
trigger20= var(2):=63
trigger21= var(0)=53
trigger21= var(2):=90
;------wonder woman
[State 0, Null] 
type = Null
triggerall =teamside=1;You'd better stay in the air if you know what's good for you!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=17
trigger1=var(0)=0||var(0)=16||var(0)=32||var(0)=57
trigger1=var(5):=61
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=33||var(0)=38||var(0)=49||var(0)=50||var(0)=54||var(0)=58
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=34||var(0)=59
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=45
trigger4= var(2):=94
trigger5=var(0)=4||var(0)=51
trigger5= var(2):=64
trigger6=var(0)=5||var(0)=12||var(0)=17||var(0)=20||var(0)=24||var(0)=28||var(0)=31||var(0)=35||var(0)=40||var(0)=47||var(0)=52||var(0)=56
trigger6= var(2):=87
trigger7= var(0)=6
trigger7= var(2):=62
trigger8=var(0)=7||var(0)=10||var(0)=23
trigger8= var(2):=65
trigger9=var(0)=8||var(0)=9||var(0)=14||var(0)=21||var(0)=44
trigger9= var(2):=80
trigger10=var(0)=11||var(0)=27||var(0)=55
trigger10= var(2):=78
trigger11=var(0)=13||var(0)=46
trigger11= var(2):=79
trigger12=var(0)=15||var(0)=25||var(0)=43
trigger12= var(2):=61
trigger13=var(0)=18||var(0)=26||var(0)=29
trigger13= var(2):=69
trigger14=var(0)=19||var(0)=37
trigger14= var(2):=74
trigger15=var(0)=22||var(0)=42
trigger15= var(2):=68
trigger16=var(0)=30||var(0)=53
trigger16= var(2):=66
trigger17= var(0)=36
trigger17= var(2):=71
trigger18=var(0)=39||var(0)=41
trigger18= var(2):=83
trigger19= var(0)=48
trigger19= var(2):=67
trigger20= var(0)=60
trigger20= var(2):=90



[State 0, Null] 
type = Null
triggerall =teamside=1;My appearance alone is intimidating! You'd best heed my advice!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=17
trigger1=var(0)=0||var(0)=40||var(0)=66
trigger1=var(5):=79
trigger1= var(2):=73
trigger2=var(0)=1||var(0)=50||var(0)=67
trigger2= var(2):=85
trigger3=var(0)=2||var(0)=13||var(0)=19||var(0)=22||var(0)=49||var(0)=55||var(0)=60||var(0)=65||var(0)=68||var(0)=69||var(0)=70||var(0)=71
trigger3= var(2):=87
trigger4=var(0)=3||var(0)=7||var(0)=9||var(0)=14||var(0)=43||var(0)=72
trigger4= var(2):=61
trigger5=var(0)=4||var(0)=5
trigger5= var(2):=76
trigger6=var(0)=6||var(0)=12||var(0)=18||var(0)=57||var(0)=62||var(0)=63||var(0)=77
trigger6= var(2):=65
trigger7= var(0)=8
trigger7= var(2):=78
trigger8=var(0)=10||var(0)=17||var(0)=37||var(0)=46
trigger8= var(2):=74
trigger9=var(0)=11||var(0)=76
trigger9= var(2):=63
trigger10= var(0)=15
trigger10= var(2):=72
trigger11=var(0)=16||var(0)=51
trigger11= var(2):=75
trigger12=var(0)=20||var(0)=36||var(0)=39||var(0)=41||var(0)=45||var(0)=75
trigger12= var(2):=69
trigger13=var(0)=21||var(0)=58
trigger13= var(2):=79
trigger14=var(0)=38||var(0)=44||var(0)=59
trigger14= var(2):=80
trigger15=var(0)=42||var(0)=54||var(0)=64||var(0)=73
trigger15= var(2):=64
trigger16= var(0)=47
trigger16= var(2):=67
trigger17=var(0)=48||var(0)=78
trigger17= var(2):=90
trigger18= var(0)=52
trigger18= var(2):=81
trigger19= var(0)=53
trigger19= var(2):=94
trigger20= var(0)=56
trigger20= var(2):=62
trigger21= var(0)=61
trigger21= var(2):=68
trigger22= var(0)=74
trigger22= var(2):=82
;------cheetah
[State 0, Null] 
type = Null
triggerall =teamside=1;My my, I did not expect to find such beauty in the wild!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=18
trigger1=var(0)=0||var(0)=3
trigger1=var(5):=60
trigger1= var(2):=73
trigger2=var(0)=1||var(0)=4||var(0)=46
trigger2= var(2):=85
trigger3=var(0)=2||var(0)=6||var(0)=8||var(0)=12||var(0)=16||var(0)=23||var(0)=26||var(0)=31||var(0)=40||var(0)=47||var(0)=50||var(0)=54
trigger3= var(2):=87
trigger4= var(0)=5
trigger4= var(2):=95
trigger5=var(0)=7||var(0)=10||var(0)=28||var(0)=48||var(0)=56
trigger5= var(2):=69
trigger6=var(0)=9||var(0)=11||var(0)=30||var(0)=58
trigger6= var(2):=64
trigger7=var(0)=13||var(0)=29||var(0)=49
trigger7= var(2):=74
trigger8=var(0)=14||var(0)=25
trigger8= var(2):=75
trigger9=var(0)=15||var(0)=22||var(0)=24||var(0)=45||var(0)=51
trigger9= var(2):=80
trigger10=var(0)=17||var(0)=20||var(0)=42||var(0)=53
trigger10= var(2):=65
trigger11= var(0)=18
trigger11= var(2):=84
trigger12= var(0)=19
trigger12= var(2):=76
trigger13=var(0)=21||var(0)=38
trigger13= var(2):=63
trigger14= var(0)=27
trigger14= var(2):=66
trigger15= var(0)=36
trigger15= var(2):=79
trigger16=var(0)=37||var(0)=44
trigger16= var(2):=81
trigger17=var(0)=39||var(0)=52
trigger17= var(2):=68
trigger18= var(0)=41
trigger18= var(2):=62
trigger19= var(0)=43
trigger19= var(2):=61
trigger20= var(0)=55
trigger20= var(2):=83
trigger21= var(0)=57
trigger21= var(2):=72
trigger22= var(0)=59
trigger22= var(2):=90


[State 0, Null] 
type = Null
triggerall =teamside=1;Playin' hard to get? I get it. I'll show you why I'm the best thing walkin'!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=18
trigger1= var(0)=0
trigger1= var(2):=76
trigger1=var(5):=80
trigger2=var(0)=1||var(0)=33||var(0)=34||var(0)=74
trigger2= var(2):=72
trigger3=var(0)=2||var(0)=9||var(0)=73
trigger3= var(2):=61
trigger4=var(0)=3||var(0)=41||var(0)=47
trigger4= var(2):=85
trigger5=var(0)=4||var(0)=21||var(0)=27||var(0)=31||var(0)=49||var(0)=64||var(0)=76
trigger5= var(2):=69
trigger6=var(0)=5||var(0)=65||var(0)=77
trigger6= var(2):=74
trigger7=var(0)=6||var(0)=32||var(0)=50||var(0)=78
trigger7= var(2):=94
trigger8=var(0)=7||var(0)=12||var(0)=15||var(0)=20||var(0)=22||var(0)=26||var(0)=30||var(0)=35||var(0)=40||var(0)=44||var(0)=48||var(0)=52||var(0)=56||var(0)=61||var(0)=67||var(0)=68||var(0)=69||var(0)=70||var(0)=71
trigger8= var(2):=87
trigger9=var(0)=8||var(0)=37||var(0)=46||var(0)=54||var(0)=63
trigger9= var(2):=68
trigger10= var(0)=10
trigger10= var(2):=78
trigger11= var(0)=11
trigger11= var(2):=64
trigger12=var(0)=13||var(0)=18||var(0)=25||var(0)=28||var(0)=53||var(0)=60||var(0)=62
trigger12= var(2):=80
trigger13=var(0)=14||var(0)=38||var(0)=42
trigger13= var(2):=75
trigger14=var(0)=16||var(0)=23||var(0)=66
trigger14= var(2):=67
trigger15=var(0)=17||var(0)=24||var(0)=55||var(0)=58
trigger15= var(2):=65
trigger16= var(0)=19
trigger16= var(2):=93
trigger17= var(0)=29
trigger17= var(2):=91
trigger18=var(0)=36||var(0)=59
trigger18= var(2):=79
trigger19=var(0)=39||var(0)=45||var(0)=72
trigger19= var(2):=83
trigger20= var(0)=43
trigger20= var(2):=81
trigger21= var(0)=51
trigger21= var(2):=73
trigger22= var(0)=57
trigger22= var(2):=62
trigger23= var(0)=75
trigger23= var(2):=71
trigger24= var(0)=79
trigger24= var(2):=90
;------despero
[State 0, Null] 
type = Null
triggerall =teamside=1;The bigger they are the harder they fall! This oughta be fun!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=19
trigger1=var(0)=0||var(0)=11||var(0)=20||var(0)=31||var(0)=42||var(0)=51
trigger1=var(5):=61
trigger1= var(2):=80
trigger2=var(0)=1||var(0)=12||var(0)=21||var(0)=24||var(0)=32||var(0)=43||var(0)=50
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=8||var(0)=13||var(0)=18||var(0)=22||var(0)=28||var(0)=33||var(0)=55
trigger3= var(2):=65
trigger4=var(0)=3||var(0)=10||var(0)=15||var(0)=19||var(0)=23||var(0)=30||var(0)=35||var(0)=41||var(0)=46||var(0)=53||var(0)=56
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=54
trigger5= var(2):=62
trigger6=var(0)=5||var(0)=44
trigger6= var(2):=69
trigger7=var(0)=6||var(0)=7||var(0)=49
trigger7= var(2):=67
trigger8=var(0)=9||var(0)=17||var(0)=26||var(0)=29
trigger8= var(2):=78
trigger9=var(0)=14||var(0)=34
trigger9= var(2):=85
trigger10=var(0)=16||var(0)=25||var(0)=37||var(0)=52
trigger10= var(2):=61
trigger11= var(0)=27
trigger11= var(2):=64
trigger12=var(0)=36||var(0)=57
trigger12= var(2):=66
trigger13=var(0)=38||var(0)=39
trigger13= var(2):=72
trigger14=var(0)=40||var(0)=60
trigger14= var(2):=90
trigger15= var(0)=45
trigger15= var(2):=79
trigger16= var(0)=47
trigger16= var(2):=75
trigger17=var(0)=48||var(0)=58
trigger17= var(2):=81
trigger18= var(0)=59
trigger18= var(2):=74


[State 0, Null] 
type = Null
triggerall =teamside=1;Is that so? Well what should I be ''concerned'' with?
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=19
trigger1=var(0)=0||var(0)=29||var(0)=51
trigger1=var(5):=55
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=8||var(0)=22
trigger2= var(2):=79
trigger3=var(0)=2||var(0)=7||var(0)=11||var(0)=16||var(0)=21||var(0)=28||var(0)=30||var(0)=33||var(0)=49
trigger3= var(2):=87
trigger4=var(0)=3||var(0)=6||var(0)=20||var(0)=52
trigger4= var(2):=80
trigger5=var(0)=4||var(0)=18||var(0)=23||var(0)=53
trigger5= var(2):=68
trigger6=var(0)=5||var(0)=19
trigger6= var(2):=61
trigger7=var(0)=9||var(0)=24||var(0)=39
trigger7= var(2):=75
trigger8=var(0)=10||var(0)=54
trigger8= var(2):=93
trigger9=var(0)=12||var(0)=17||var(0)=50
trigger9= var(2):=83
trigger10=var(0)=13||var(0)=32||var(0)=42||var(0)=45
trigger10= var(2):=65
trigger11=var(0)=14||var(0)=15||var(0)=26
trigger11= var(2):=72
trigger12= var(0)=25
trigger12= var(2):=81
trigger13=var(0)=27||var(0)=46
trigger13= var(2):=64
trigger14= var(0)=31
trigger14= var(2):=62
trigger15=var(0)=36||var(0)=37||var(0)=47||var(0)=48
trigger15= var(2):=94
trigger16=var(0)=38||var(0)=41
trigger16= var(2):=63
trigger17=var(0)=40||var(0)=44
trigger17= var(2):=74
trigger18= var(0)=43
trigger18= var(2):=78
;------darkseid
[State 0, Null] 
type = Null
triggerall =teamside=1;If you think I'm gonna let you take over the joint before I do you're quite the fool!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=20
trigger1=var(0)=0||var(0)=9||var(0)=13||var(0)=47||var(0)=58||var(0)=74
trigger1=var(5):=87
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=53||var(0)=82
trigger2= var(2):=66
trigger3=var(0)=2||var(0)=6||var(0)=12||var(0)=16||var(0)=22||var(0)=26||var(0)=30||var(0)=35||var(0)=40||var(0)=44||var(0)=50||var(0)=57||var(0)=59||var(0)=62||var(0)=69||var(0)=70||var(0)=71||var(0)=77||var(0)=81
trigger3= var(2):=87
trigger4=var(0)=3||var(0)=27||var(0)=63
trigger4= var(2):=85
trigger5=var(0)=4||var(0)=18||var(0)=28||var(0)=36||var(0)=46||var(0)=54||var(0)=61||var(0)=64||var(0)=83||var(0)=84
trigger5= var(2):=75
trigger6=var(0)=5||var(0)=29||var(0)=65||var(0)=73
trigger6= var(2):=81
trigger7=var(0)=7||var(0)=25||var(0)=31||var(0)=41||var(0)=49||var(0)=75||var(0)=78
trigger7= var(2):=80
trigger8=var(0)=8||var(0)=42||var(0)=79
trigger8= var(2):=68
trigger9=var(0)=10||var(0)=19||var(0)=20||var(0)=48
trigger9= var(2):=74
trigger10=var(0)=11||var(0)=33
trigger10= var(2):=71
trigger11=var(0)=14||var(0)=66
trigger11= var(2):=94
trigger12= var(0)=15
trigger12= var(2):=73
trigger13= var(0)=17
trigger13= var(2):=67
trigger14=var(0)=21||var(0)=32
trigger14= var(2):=61
trigger15=var(0)=23||var(0)=85
trigger15= var(2):=72
trigger16=var(0)=24||var(0)=34||var(0)=38||var(0)=43||var(0)=52||var(0)=56||var(0)=68||var(0)=76||var(0)=80
trigger16= var(2):=65
trigger17= var(0)=37
trigger17= var(2):=82
trigger18=var(0)=39||var(0)=55||var(0)=67
trigger18= var(2):=78
trigger19= var(0)=45
trigger19= var(2):=70
trigger20= var(0)=51
trigger20= var(2):=62
trigger21= var(0)=60
trigger21= var(2):=64
trigger22= var(0)=72
trigger22= var(2):=77
trigger23= var(0)=86
trigger23= var(2):=90

[State 0, Null] 
type = Null
triggerall =teamside=1;I'm the only ruler I recognize! I'll crush anyone who says otherwise!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=20
trigger1=var(0)=0||var(0)=19||var(0)=27||var(0)=36||var(0)=78
trigger1=var(5):=82
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=37
trigger2= var(2):=94
trigger3= var(0)=2
trigger3= var(2):=73
trigger4=var(0)=3||var(0)=7||var(0)=12||var(0)=18||var(0)=20||var(0)=31||var(0)=40||var(0)=46||var(0)=53||var(0)=57||var(0)=62||var(0)=63||var(0)=64||var(0)=65||var(0)=66||var(0)=67||var(0)=68||var(0)=69||var(0)=70||var(0)=71
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=73
trigger5= var(2):=80
trigger6=var(0)=5||var(0)=45||var(0)=55||var(0)=74
trigger6= var(2):=68
trigger7=var(0)=6||var(0)=16||var(0)=22||var(0)=29||var(0)=52||var(0)=75||var(0)=80
trigger7= var(2):=65
trigger8=var(0)=8||var(0)=24||var(0)=50||var(0)=56||var(0)=72
trigger8= var(2):=75
trigger9=var(0)=9||var(0)=26||var(0)=48||var(0)=51
trigger9= var(2):=74
trigger10=var(0)=10||var(0)=15||var(0)=38||var(0)=39
trigger10= var(2):=72
trigger11=var(0)=11||var(0)=49||var(0)=60
trigger11= var(2):=85
trigger12=var(0)=13||var(0)=17||var(0)=21||var(0)=42||var(0)=76
trigger12= var(2):=78
trigger13=var(0)=14||var(0)=43
trigger13= var(2):=81
trigger14=var(0)=23||var(0)=41
trigger14= var(2):=63
trigger15= var(0)=25
trigger15= var(2):=67
trigger16= var(0)=28
trigger16= var(2):=86
trigger17=var(0)=30||var(0)=81
trigger17= var(2):=90
trigger18=var(0)=44||var(0)=58||var(0)=61||var(0)=79
trigger18= var(2):=79
trigger19=var(0)=47||var(0)=59
trigger19= var(2):=61
trigger20=var(0)=54||var(0)=77
trigger20= var(2):=83
;------o shr
[State 0, Null] 
type = Null
triggerall =teamside=1;You reek of rotting flesh! My favorite!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=21
trigger1=var(0)=0||var(0)=28
trigger1=var(5):=45
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=9||var(0)=13||var(0)=39
trigger2= var(2):=75
trigger3= var(0)=2
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=8||var(0)=11||var(0)=19||var(0)=26||var(0)=29
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=12||var(0)=40
trigger5= var(2):=78
trigger6=var(0)=5||var(0)=6||var(0)=22||var(0)=43
trigger6= var(2):=65
trigger7= var(0)=7
trigger7= var(2):=71
trigger8=var(0)=10||var(0)=20||var(0)=36
trigger8= var(2):=66
trigger9=var(0)=14||var(0)=15||var(0)=42
trigger9= var(2):=80
trigger10=var(0)=16||var(0)=41
trigger10= var(2):=69
trigger11= var(0)=17
trigger11= var(2):=74
trigger12= var(0)=18
trigger12= var(2):=67
trigger13= var(0)=21
trigger13= var(2):=72
trigger14= var(0)=23
trigger14= var(2):=79
trigger15= var(0)=24
trigger15= var(2):=68
trigger16=var(0)=25||var(0)=44
trigger16= var(2):=90
trigger17= var(0)=27
trigger17= var(2):=73
trigger18= var(0)=37
trigger18= var(2):=61
trigger19= var(0)=38
trigger19= var(2):=82

[State 0, Null] 
type = Null
triggerall =teamside=1;That's all you got? How pathetic!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=21
trigger1=var(0)=0||var(0)=3||var(0)=17||var(0)=26||var(0)=29
trigger1=var(5):=33
trigger1= var(2):=80
trigger2=var(0)=1||var(0)=20||var(0)=27
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=7||var(0)=25
trigger3= var(2):=61
trigger4= var(0)=4
trigger4= var(2):=94
trigger5= var(0)=5
trigger5= var(2):=79
trigger6=var(0)=6||var(0)=10||var(0)=14||var(0)=19||var(0)=23
trigger6= var(2):=87
trigger7=var(0)=8||var(0)=9
trigger7= var(2):=72
trigger8= var(0)=11
trigger8= var(2):=85
trigger9=var(0)=12||var(0)=16||var(0)=21
trigger9= var(2):=75
trigger10= var(0)=13
trigger10= var(2):=81
trigger11= var(0)=15
trigger11= var(2):=67
trigger12= var(0)=18
trigger12= var(2):=93
trigger13= var(0)=22
trigger13= var(2):=83
trigger14= var(0)=24
trigger14= var(2):=76
trigger15= var(0)=28
trigger15= var(2):=65
trigger16= var(0)=30
trigger16= var(2):=69
trigger17= var(0)=31
trigger17= var(2):=63
trigger18= var(0)=32
trigger18= var(2):=90
;------kirby
[State 0, Null] 
type = Null
triggerall =teamside=1;Hmm...You don't smell like the others. What the heck are you?!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=22
trigger1=var(0)=0||var(0)=28||var(0)=38||var(0)=45||var(0)=50||var(0)=53
trigger1=var(5):=67
trigger1= var(2):=68
trigger2=var(0)=1||var(0)=2||var(0)=17
trigger2= var(2):=73
trigger3=var(0)=3||var(0)=4||var(0)=5||var(0)=42
trigger3= var(2):=91
trigger4=var(0)=6||var(0)=62
trigger4= var(2):=85
trigger5=var(0)=7||var(0)=11||var(0)=36||var(0)=63
trigger5= var(2):=75
trigger6=var(0)=8||var(0)=64
trigger6= var(2):=81
trigger7=var(0)=9||var(0)=15||var(0)=21||var(0)=26||var(0)=30||var(0)=43||var(0)=48||var(0)=52||var(0)=57||var(0)=61
trigger7= var(2):=87
trigger8= var(0)=10
trigger8= var(2):=64
trigger9= var(0)=12
trigger9= var(2):=74
trigger10= var(0)=13
trigger10= var(2):=94
trigger11=var(0)=14||var(0)=27||var(0)=37||var(0)=47||var(0)=49
trigger11= var(2):=80
trigger12=var(0)=16||var(0)=41
trigger12= var(2):=79
trigger13=var(0)=18||var(0)=25||var(0)=29||var(0)=39||var(0)=51||var(0)=54||var(0)=60
trigger13= var(2):=65
trigger14=var(0)=19||var(0)=20||var(0)=22
trigger14= var(2):=72
trigger15= var(0)=23
trigger15= var(2):=69
trigger16=var(0)=24||var(0)=56
trigger16= var(2):=71
trigger17=var(0)=40||var(0)=59
trigger17= var(2):=78
trigger18= var(0)=44
trigger18= var(2):=83
trigger19=var(0)=46||var(0)=58
trigger19= var(2):=61
trigger20= var(0)=55
trigger20= var(2):=63
trigger21= var(0)=65
trigger21= var(2):=93
trigger22= var(0)=66
trigger22= var(2):=90


[State 0, Null] 
type = Null
triggerall =teamside=1;I don't buy it! But maybe the color of your blood will convince me!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=22
trigger1=var(0)=0||var(0)=12||var(0)=51||var(0)=59
trigger1=var(5):=67
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=7||var(0)=11||var(0)=15||var(0)=19||var(0)=25||var(0)=29||var(0)=35||var(0)=38||var(0)=43||var(0)=49||var(0)=54||var(0)=63
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=48
trigger3= var(2):=64
trigger4=var(0)=3||var(0)=31||var(0)=33||var(0)=36||var(0)=40||var(0)=46||var(0)=47||var(0)=56
trigger4= var(2):=75
trigger5=var(0)=4||var(0)=57||var(0)=60
trigger5= var(2):=74
trigger6= var(0)=5
trigger6= var(2):=94
trigger7=var(0)=6||var(0)=13||var(0)=18||var(0)=26
trigger7= var(2):=80
trigger8=var(0)=8||var(0)=16||var(0)=23||var(0)=44
trigger8= var(2):=62
trigger9=var(0)=9||var(0)=17||var(0)=41
trigger9= var(2):=81
trigger10=var(0)=10||var(0)=22||var(0)=39
trigger10= var(2):=85
trigger11=var(0)=14||var(0)=66
trigger11= var(2):=90
trigger12=var(0)=20||var(0)=64
trigger12= var(2):=73
trigger13= var(0)=21
trigger13= var(2):=61
trigger14=var(0)=24||var(0)=28||var(0)=62||var(0)=65
trigger14= var(2):=65
trigger15= var(0)=27
trigger15= var(2):=68
trigger16=var(0)=30||var(0)=55||var(0)=61
trigger16= var(2):=63
trigger17=var(0)=32||var(0)=45||var(0)=52||var(0)=53
trigger17= var(2):=72
trigger18=var(0)=34||var(0)=42
trigger18= var(2):=78
trigger19= var(0)=37
trigger19= var(2):=66
trigger20= var(0)=50
trigger20= var(2):=83
trigger21= var(0)=58
trigger21= var(2):=82
;------darksied o
[State 0, Null] 
type = Null
triggerall =teamside=1;You've really got my blood boiling now! I'll show you what real power is!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=23
trigger1=var(0)=0||var(0)=12||var(0)=19||var(0)=51
trigger1=var(5):=75
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=15||var(0)=23||var(0)=24||var(0)=28||var(0)=37||var(0)=48||var(0)=52||var(0)=66
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=53
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=42
trigger4= var(2):=94
trigger5= var(0)=4
trigger5= var(2):=82
trigger6=var(0)=5||var(0)=8||var(0)=61||var(0)=68
trigger6= var(2):=65
trigger7=var(0)=6||var(0)=13||var(0)=17||var(0)=20||var(0)=26||var(0)=34||var(0)=40||var(0)=45||var(0)=50||var(0)=54||var(0)=59||var(0)=64||var(0)=70||var(0)=71
trigger7= var(2):=87
trigger8=var(0)=7||var(0)=60||var(0)=69
trigger8= var(2):=78
trigger9=var(0)=9||var(0)=57||var(0)=62
trigger9= var(2):=61
trigger10=var(0)=10||var(0)=11||var(0)=22||var(0)=30||var(0)=43||var(0)=44||var(0)=63
trigger10= var(2):=72
trigger11=var(0)=14||var(0)=33
trigger11= var(2):=67
trigger12=var(0)=16||var(0)=58
trigger12= var(2):=80
trigger13= var(0)=18
trigger13= var(2):=73
trigger14=var(0)=21||var(0)=27
trigger14= var(2):=62
trigger15= var(0)=25
trigger15= var(2):=64
trigger16=var(0)=29||var(0)=31||var(0)=41||var(0)=72
trigger16= var(2):=69
trigger17=var(0)=32||var(0)=36
trigger17= var(2):=74
trigger18=var(0)=38||var(0)=49||var(0)=55||var(0)=67
trigger18= var(2):=83
trigger19=var(0)=39||var(0)=74
trigger19= var(2):=90
trigger20=var(0)=46||var(0)=73
trigger20= var(2):=79
trigger21=var(0)=47||var(0)=56
trigger21= var(2):=68
trigger22= var(0)=65
trigger22= var(2):=76

[State 0, Null] 
type = Null
triggerall =teamside=1;I ain't afraid of you or anyone else. You won't stop my conquest now or ever!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=23
trigger1=var(0)=0||var(0)=3||var(0)=12
trigger1=var(5):=80
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=7||var(0)=14||var(0)=17||var(0)=21||var(0)=24||var(0)=31||var(0)=41||var(0)=45||var(0)=51||var(0)=56||var(0)=59||var(0)=68||var(0)=74
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=8||var(0)=11||var(0)=25
trigger3= var(2):=61
trigger4=var(0)=4||var(0)=26||var(0)=29||var(0)=48||var(0)=62||var(0)=69
trigger4= var(2):=74
trigger5=var(0)=5||var(0)=49
trigger5= var(2):=94
trigger6=var(0)=6||var(0)=50||var(0)=53||var(0)=67
trigger6= var(2):=80
trigger7=var(0)=9||var(0)=16
trigger7= var(2):=66
trigger8=var(0)=10||var(0)=23||var(0)=73||var(0)=78
trigger8= var(2):=78
trigger9= var(0)=13
trigger9= var(2):=64
trigger10=var(0)=15||var(0)=19||var(0)=22||var(0)=28||var(0)=43||var(0)=47||var(0)=54||var(0)=61||var(0)=70||var(0)=72
trigger10= var(2):=75
trigger11=var(0)=18||var(0)=27||var(0)=42||var(0)=58
trigger11= var(2):=85
trigger12=var(0)=20||var(0)=44||var(0)=64
trigger12= var(2):=81
trigger13=var(0)=30||var(0)=36||var(0)=39||var(0)=65||var(0)=75||var(0)=77
trigger13= var(2):=65
trigger14= var(0)=37
trigger14= var(2):=72
trigger15=var(0)=38||var(0)=52||var(0)=66
trigger15= var(2):=79
trigger16= var(0)=40
trigger16= var(2):=91
trigger17=var(0)=46||var(0)=71
trigger17= var(2):=83
trigger18= var(0)=55
trigger18= var(2):=76
trigger19= var(0)=57
trigger19= var(2):=73
trigger20= var(0)=60
trigger20= var(2):=63
trigger21= var(0)=63
trigger21= var(2):=77
trigger22= var(0)=76
trigger22= var(2):=82
trigger23= var(0)=79
trigger23= var(2):=90

;------kirby x
[State 0, Null] 
type = Null
triggerall =teamside=1;Now you do smell like them! Take a bath in the ''sewers''?
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=24
trigger1=var(0)=0||var(0)=42
trigger1=var(5):=59
trigger1= var(2):=74
trigger2=var(0)=1||var(0)=5||var(0)=9
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=52
trigger3= var(2):=83
trigger4=var(0)=3||var(0)=7||var(0)=10||var(0)=16||var(0)=21||var(0)=27||var(0)=32||var(0)=34||var(0)=40||var(0)=43||var(0)=47
trigger4= var(2):=87
trigger5= var(0)=4
trigger5= var(2):=85
trigger6= var(0)=6
trigger6= var(2):=81
trigger7= var(0)=8
trigger7= var(2):=64
trigger8=var(0)=11||var(0)=50||var(0)=55
trigger8= var(2):=79
trigger9=var(0)=12||var(0)=25
trigger9= var(2):=73
trigger10=var(0)=13||var(0)=20||var(0)=24||var(0)=31||var(0)=46||var(0)=51||var(0)=53
trigger10= var(2):=65
trigger11=var(0)=14||var(0)=15||var(0)=17
trigger11= var(2):=72
trigger12=var(0)=18||var(0)=41
trigger12= var(2):=69
trigger13=var(0)=19||var(0)=30
trigger13= var(2):=71
trigger14=var(0)=22||var(0)=28||var(0)=38||var(0)=44
trigger14= var(2):=80
trigger15=var(0)=23||var(0)=39||var(0)=45
trigger15= var(2):=68
trigger16= var(0)=26
trigger16= var(2):=90
trigger17=var(0)=29||var(0)=33||var(0)=37
trigger17= var(2):=61
trigger18= var(0)=36
trigger18= var(2):=62
trigger19=var(0)=48||var(0)=49||var(0)=56||var(0)=57
trigger19= var(2):=94
trigger20= var(0)=54
trigger20= var(2):=78
trigger21= var(0)=58
trigger21= var(2):=93


[State 0, Null] 
type = Null
triggerall =teamside=1;You think I'm a fool? It makes no difference to me. I'll beat you to a pulp!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=24
trigger1=var(0)=0||var(0)=64
trigger1=var(5):=77
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=17||var(0)=18||var(0)=32||var(0)=48||var(0)=65||var(0)=69
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=66||var(0)=73
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=9||var(0)=13||var(0)=15||var(0)=21||var(0)=24||var(0)=30||var(0)=33||var(0)=46||var(0)=49||var(0)=53||var(0)=58||var(0)=63||var(0)=67||var(0)=70
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=23||var(0)=47||var(0)=62||var(0)=68
trigger5= var(2):=80
trigger6= var(0)=5
trigger6= var(2):=68
trigger7=var(0)=6||var(0)=10||var(0)=22||var(0)=37||var(0)=54
trigger7= var(2):=69
trigger8=var(0)=7||var(0)=31||var(0)=43
trigger8= var(2):=74
trigger9=var(0)=8||var(0)=27
trigger9= var(2):=71
trigger10=var(0)=11||var(0)=55
trigger10= var(2):=94
trigger11=var(0)=12||var(0)=25||var(0)=50
trigger11= var(2):=73
trigger12=var(0)=14||var(0)=26||var(0)=61||var(0)=71
trigger12= var(2):=61
trigger13=var(0)=16||var(0)=38||var(0)=39
trigger13= var(2):=66
trigger14=var(0)=19||var(0)=56||var(0)=57||var(0)=74
trigger14= var(2):=72
trigger15= var(0)=20
trigger15= var(2):=93
trigger16=var(0)=28||var(0)=40||var(0)=42||var(0)=45||var(0)=51||var(0)=60
trigger16= var(2):=65
trigger17= var(0)=29
trigger17= var(2):=79
trigger18= var(0)=36
trigger18= var(2):=64
trigger19= var(0)=41
trigger19= var(2):=78
trigger20= var(0)=44
trigger20= var(2):=63
trigger21= var(0)=52
trigger21= var(2):=91
trigger22= var(0)=59
trigger22= var(2):=62
trigger23=var(0)=72||var(0)=75
trigger23= var(2):=76
trigger24= var(0)=76
trigger24= var(2):=90


[State 0, Null] 
type = Null
triggerall =teamside=1;Always snark with you turtles! I've had enough of it!
triggerall = var(10)=0&&var(8)=2 && enemy,var(59)=24
trigger1=var(0)=0||var(0)=3||var(0)=9||var(0)=37
trigger1=var(5):=53
trigger1= var(2):=61
trigger2=var(0)=1||var(0)=26
trigger2= var(2):=72
trigger3=var(0)=2||var(0)=13
trigger3= var(2):=83
trigger4=var(0)=4||var(0)=18
trigger4= var(2):=85
trigger5=var(0)=5||var(0)=7||var(0)=28
trigger5= var(2):=79
trigger6=var(0)=6||var(0)=12||var(0)=17||var(0)=21||var(0)=30||var(0)=35||var(0)=39||var(0)=46||var(0)=49
trigger6= var(2):=87
trigger7=var(0)=8||var(0)=41
trigger7= var(2):=74
trigger8=var(0)=10||var(0)=24
trigger8= var(2):=78
trigger9= var(0)=11
trigger9= var(2):=71
trigger10=var(0)=14||var(0)=31||var(0)=50
trigger10= var(2):=69
trigger11=var(0)=15||var(0)=22||var(0)=25||var(0)=51
trigger11= var(2):=80
trigger12=var(0)=16||var(0)=36||var(0)=45
trigger12= var(2):=68
trigger13=var(0)=19||var(0)=42||var(0)=47
trigger13= var(2):=75
trigger14=var(0)=20||var(0)=23||var(0)=43
trigger14= var(2):=81
trigger15=var(0)=27||var(0)=34||var(0)=40
trigger15= var(2):=65
trigger16=var(0)=29||var(0)=52
trigger16= var(2):=90
trigger17= var(0)=32
trigger17= var(2):=94
trigger18= var(0)=33
trigger18= var(2):=82
trigger19= var(0)=38
trigger19= var(2):=64
trigger20= var(0)=44
trigger20= var(2):=67
trigger21= var(0)=48
trigger21= var(2):=66
;-----------------mirror
[State 0, Null] 
type = Null
triggerall =teamside=1;Now you do smell like them! Take a bath in the ''sewers''?
triggerall = var(10)=0&&var(8)=0 && root,var(59)=enemy,var(59) 
trigger1=var(0)=0||var(0)=9
trigger1=var(5):=51
trigger1= var(2):=80
trigger2=var(0)=1||var(0)=16||var(0)=46
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=6||var(0)=38
trigger3= var(2):=69
trigger4=var(0)=3||var(0)=14||var(0)=36||var(0)=43
trigger4= var(2):=79
trigger5=var(0)=4||var(0)=10||var(0)=13||var(0)=20||var(0)=29||var(0)=32||var(0)=40
trigger5= var(2):=87
trigger6=var(0)=5||var(0)=22||var(0)=25
trigger6= var(2):=61
trigger7=var(0)=7||var(0)=11||var(0)=23||var(0)=24
trigger7= var(2):=74
trigger8= var(0)=8
trigger8= var(2):=94
trigger9=var(0)=12||var(0)=17||var(0)=18||var(0)=31
trigger9= var(2):=75
trigger10= var(0)=15
trigger10= var(2):=63
trigger11=var(0)=19||var(0)=42
trigger11= var(2):=72
trigger12=var(0)=21||var(0)=37||var(0)=45
trigger12= var(2):=83
trigger13= var(0)=26
trigger13= var(2):=62
trigger14=var(0)=27||var(0)=41||var(0)=44||var(0)=47||var(0)=49
trigger14= var(2):=65
trigger15=var(0)=28||var(0)=50
trigger15= var(2):=90
trigger16= var(0)=30
trigger16= var(2):=67
trigger17= var(0)=39
trigger17= var(2):=73
trigger18= var(0)=48
trigger18= var(2):=78

[State 0, Null];You think I'm a fool? It makes no difference to me. I'll beat you to a pulp!
type = Null
triggerall =teamside=1 
triggerall = var(10)=0&&var(8)=1&& root,var(59)=enemy,var(59) 
trigger1=var(0)=0||var(0)=22
trigger1=var(5):=64
trigger1= var(2):=67
trigger2=var(0)=1||var(0)=2||var(0)=20||var(0)=26||var(0)=27||var(0)=40||var(0)=47||var(0)=56||var(0)=58
trigger2= var(2):=75
trigger3= var(0)=3
trigger3= var(2):=64
trigger4=var(0)=4||var(0)=63
trigger4= var(2):=90
trigger5=var(0)=5||var(0)=11||var(0)=17||var(0)=24||var(0)=29||var(0)=32||var(0)=39||var(0)=45||var(0)=49||var(0)=53||var(0)=57||var(0)=60
trigger5= var(2):=87
trigger6=var(0)=6||var(0)=16||var(0)=36||var(0)=50||var(0)=54
trigger6= var(2):=80
trigger7=var(0)=7||var(0)=23||var(0)=37||var(0)=51
trigger7= var(2):=68
trigger8=var(0)=8||var(0)=10||var(0)=18||var(0)=38||var(0)=42||var(0)=52
trigger8= var(2):=65
trigger9=var(0)=9||var(0)=25||var(0)=48
trigger9= var(2):=78
trigger10=var(0)=12||var(0)=43
trigger10= var(2):=61
trigger11=var(0)=13||var(0)=30
trigger11= var(2):=69
trigger12=var(0)=14||var(0)=19||var(0)=31||var(0)=44
trigger12= var(2):=74
trigger13= var(0)=15
trigger13= var(2):=94
trigger14=var(0)=21||var(0)=61
trigger14= var(2):=81
trigger15= var(0)=28
trigger15= var(2):=73
trigger16= var(0)=41
trigger16= var(2):=63
trigger17=var(0)=46||var(0)=59
trigger17= var(2):=66
trigger18= var(0)=55
trigger18= var(2):=83
trigger19= var(0)=62
trigger19= var(2):=79
[State 0, Null]
type = Null
triggerall = var(20) &&teamside=1 ;&& var(6)=40
trigger1 = var(8)=2 && var(10)=0&&enemy,var(59)!=24;&& root,var(59)=enemy,var(59) 
trigger1=var(9):=1
trigger2 = var(8)=3 && var(10)=0&&enemy,var(59)=24;&& root,var(59)=enemy,var(59) 
trigger2=var(9):=1
;------------------------------------------

;P2
;------leo
[State 0, Null] 
type = Null
triggerall =teamside=2;I don't care how I got back, I'm gonna finish all of you this time!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=1
trigger1=var(0)=0||var(0)=17||var(0)=29||var(0)=43||var(0)=45||var(0)=62||var(0)=66
trigger1= var(5):=70
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=7||var(0)=12||var(0)=16||var(0)=18||var(0)=22||var(0)=28||var(0)=32||var(0)=41||var(0)=48||var(0)=52||var(0)=55||var(0)=59||var(0)=64
trigger2= var(2):=87
trigger3= var(0)=2
trigger3= var(2):=64
trigger4=var(0)=3||var(0)=14||var(0)=20||var(0)=37||var(0)=53||var(0)=57
trigger4= var(2):=75
trigger5=var(0)=4||var(0)=38||var(0)=39||var(0)=44
trigger5= var(2):=74
trigger6=var(0)=5||var(0)=30
trigger6= var(2):=94
trigger7=var(0)=6||var(0)=21||var(0)=60||var(0)=65
trigger7= var(2):=80
trigger8=var(0)=8||var(0)=25
trigger8= var(2):=63
trigger9=var(0)=9||var(0)=24||var(0)=40||var(0)=49
trigger9= var(2):=61
trigger10= var(0)=10
trigger10= var(2):=78
trigger11=var(0)=11||var(0)=68
trigger11= var(2):=65
trigger12=var(0)=13||var(0)=47||var(0)=61
trigger12= var(2):=68
trigger13= var(0)=15
trigger13= var(2):=83
trigger14=var(0)=19||var(0)=36
trigger14= var(2):=67
trigger15= var(0)=23
trigger15= var(2):=62
trigger16= var(0)=26
trigger16= var(2):=71
trigger17= var(0)=27
trigger17= var(2):=95
trigger18=var(0)=31||var(0)=67
trigger18= var(2):=73
trigger19=var(0)=42||var(0)=54
trigger19= var(2):=66
trigger20=var(0)=46||var(0)=63
trigger20= var(2):=79
trigger21=var(0)=50||var(0)=51
trigger21= var(2):=72
trigger22= var(0)=56
trigger22= var(2):=85
trigger23= var(0)=58
trigger23= var(2):=81
trigger24= var(0)=69
trigger24= var(2):=90
[State 0, Null] 
type = Null
triggerall =teamside=2;I too have gained immense power! I'll enjoy chomping you to bits!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=1
trigger1=var(0)=0||var(0)=13||var(0)=18||var(0)=36||var(0)=52||var(0)=64
trigger1= var(5):=68
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=5||var(0)=10||var(0)=17||var(0)=25||var(0)=32||var(0)=40||var(0)=46||var(0)=55||var(0)=59||var(0)=62
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=60||var(0)=65
trigger3= var(2):=80
trigger4=var(0)=3||var(0)=4||var(0)=27||var(0)=44||var(0)=49||var(0)=57||var(0)=61
trigger4= var(2):=75
trigger5=var(0)=6||var(0)=48
trigger5= var(2):=68
trigger6=var(0)=7||var(0)=12
trigger6= var(2):=61
trigger7= var(0)=8
trigger7= var(2):=82
trigger8=var(0)=9||var(0)=15||var(0)=21||var(0)=24||var(0)=29||var(0)=41
trigger8= var(2):=65
trigger9=var(0)=11||var(0)=54
trigger9= var(2):=67
trigger10=var(0)=14||var(0)=22||var(0)=42||var(0)=53
trigger10= var(2):=74
trigger11= var(0)=16
trigger11= var(2):=64
trigger12=var(0)=19||var(0)=20||var(0)=50
trigger12= var(2):=73
trigger13=var(0)=23||var(0)=66
trigger13= var(2):=79
trigger14=var(0)=26||var(0)=51
trigger14= var(2):=76
trigger15= var(0)=28
trigger15= var(2):=83
trigger16= var(0)=30
trigger16= var(2):=78
trigger17=var(0)=31||var(0)=67
trigger17= var(2):=90
trigger18= var(0)=37
trigger18= var(2):=94
trigger19=var(0)=38||var(0)=39
trigger19= var(2):=72
trigger20= var(0)=43
trigger20= var(2):=70
trigger21=var(0)=45||var(0)=56
trigger21= var(2):=85
trigger22= var(0)=47
trigger22= var(2):=63
trigger23= var(0)=58
trigger23= var(2):=81
trigger24= var(0)=63
trigger24= var(2):=62

;------raph
[State 0, Null] 
type = Null
triggerall =teamside=2;Big words from soft skin! Your weapons mean nothing to my tough hide!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=2
trigger1=var(0)=0
trigger1= var(5):=77
trigger1= var(2):=62
trigger2=var(0)=1||var(0)=22||var(0)=53||var(0)=73
trigger2= var(2):=69
trigger3=var(0)=2||var(0)=55||var(0)=66
trigger3= var(2):=67
trigger4=var(0)=3||var(0)=9||var(0)=14||var(0)=19||var(0)=25||var(0)=30||var(0)=43||var(0)=48||var(0)=56||var(0)=59||var(0)=62||var(0)=68||var(0)=69||var(0)=70||var(0)=71
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=36
trigger5= var(2):=83
trigger6=var(0)=5||var(0)=12||var(0)=16||var(0)=27||var(0)=40||var(0)=50||var(0)=58||var(0)=64
trigger6= var(2):=75
trigger7=var(0)=6||var(0)=11||var(0)=29
trigger7= var(2):=78
trigger8=var(0)=7||var(0)=74
trigger8= var(2):=64
trigger9=var(0)=8||var(0)=15||var(0)=20||var(0)=42
trigger9= var(2):=79
trigger10=var(0)=10||var(0)=17
trigger10= var(2):=66
trigger11=var(0)=13||var(0)=44||var(0)=60
trigger11= var(2):=73
trigger12=var(0)=18||var(0)=51||var(0)=57||var(0)=63
trigger12= var(2):=80
trigger13= var(0)=21
trigger13= var(2):=71
trigger14=var(0)=23||var(0)=41||var(0)=47||var(0)=49||var(0)=54
trigger14= var(2):=74
trigger15=var(0)=24||var(0)=76
trigger15= var(2):=90
trigger16=var(0)=26||var(0)=61
trigger16= var(2):=85
trigger17=var(0)=28||var(0)=65
trigger17= var(2):=81
trigger18=var(0)=37||var(0)=45||var(0)=75
trigger18= var(2):=65
trigger19=var(0)=38||var(0)=46
trigger19= var(2):=61
trigger20= var(0)=39
trigger20= var(2):=76
trigger21=var(0)=52||var(0)=67||var(0)=72
trigger21= var(2):=68



[State 0, Null] 
type = Null
triggerall =teamside=2;I have no need for preperation, I'll devour you whole, kid!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=2
trigger1=var(0)=0||var(0)=27||var(0)=36||var(0)=60
trigger1= var(5):=63
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=6||var(0)=9||var(0)=14||var(0)=18||var(0)=31||var(0)=40||var(0)=47||var(0)=51||var(0)=58
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=53
trigger3= var(2):=68
trigger4=var(0)=3||var(0)=25
trigger4= var(2):=61
trigger5=var(0)=4||var(0)=43
trigger5= var(2):=82
trigger6=var(0)=5||var(0)=11||var(0)=12||var(0)=21||var(0)=23||var(0)=42||var(0)=56
trigger6= var(2):=65
trigger7=var(0)=7||var(0)=10||var(0)=29
trigger7= var(2):=74
trigger8=var(0)=8||var(0)=16||var(0)=28||var(0)=44||var(0)=49||var(0)=54
trigger8= var(2):=75
trigger9=var(0)=13||var(0)=41||var(0)=61
trigger9= var(2):=64
trigger10= var(0)=15
trigger10= var(2):=66
trigger11=var(0)=17||var(0)=20||var(0)=24||var(0)=46
trigger11= var(2):=78
trigger12=var(0)=19||var(0)=22
trigger12= var(2):=76
trigger13= var(0)=26
trigger13= var(2):=80
trigger14=var(0)=30||var(0)=57
trigger14= var(2):=95
trigger15= var(0)=37
trigger15= var(2):=94
trigger16=var(0)=38||var(0)=39||var(0)=55
trigger16= var(2):=72
trigger17=var(0)=45||var(0)=50
trigger17= var(2):=81
trigger18= var(0)=48
trigger18= var(2):=85
trigger19= var(0)=52
trigger19= var(2):=83
trigger20= var(0)=59
trigger20= var(2):=71
trigger21= var(0)=62
trigger21= var(2):=90
;------don
[State 0, Null] 
type = Null
triggerall =teamside=2;What, no hello or anything? nothing but boring science from you as always!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=3
trigger1=var(0)=0||var(0)=74
trigger1= var(5):=79
trigger1= var(2):=83
trigger2=var(0)=1||var(0)=9||var(0)=22||var(0)=31
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=18||var(0)=64||var(0)=72||var(0)=75
trigger3= var(2):=61
trigger4=var(0)=3||var(0)=21||var(0)=30||var(0)=38
trigger4= var(2):=80
trigger5= var(0)=4
trigger5= var(2):=95
trigger6=var(0)=5||var(0)=8||var(0)=14||var(0)=17||var(0)=27||var(0)=35||var(0)=39||var(0)=46||var(0)=54||var(0)=59||var(0)=63||var(0)=66||var(0)=67||var(0)=68||var(0)=69||var(0)=70||var(0)=71
trigger6= var(2):=87
trigger7=var(0)=6||var(0)=19||var(0)=24||var(0)=28||var(0)=33||var(0)=44||var(0)=51
trigger7= var(2):=74
trigger8=var(0)=7||var(0)=13||var(0)=15||var(0)=29||var(0)=41||var(0)=57||var(0)=61
trigger8= var(2):=75
trigger9=var(0)=10||var(0)=50||var(0)=53
trigger9= var(2):=65
trigger10=var(0)=11||var(0)=12||var(0)=73
trigger10= var(2):=72
trigger11=var(0)=16||var(0)=42||var(0)=56
trigger11= var(2):=78
trigger12=var(0)=20||var(0)=60||var(0)=76
trigger12= var(2):=85
trigger13=var(0)=23||var(0)=32||var(0)=43||var(0)=49
trigger13= var(2):=69
trigger14=var(0)=25||var(0)=34||var(0)=45
trigger14= var(2):=67
trigger15= var(0)=26
trigger15= var(2):=93
trigger16=var(0)=36||var(0)=40
trigger16= var(2):=62
trigger17=var(0)=37||var(0)=62
trigger17= var(2):=81
trigger18=var(0)=47||var(0)=65||var(0)=77
trigger18= var(2):=79
trigger19=var(0)=48||var(0)=52
trigger19= var(2):=63
trigger20= var(0)=55
trigger20= var(2):=66
trigger21= var(0)=58
trigger21= var(2):=73
trigger22= var(0)=78
trigger22= var(2):=90




[State 0, Null] 
type = Null
triggerall =teamside=2;Now you're speaking my language! Take your shot amphibian!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=3
trigger1=var(0)=0||var(0)=17||var(0)=25||var(0)=59
trigger1= var(5):=61
trigger1= var(2):=74
trigger2=var(0)=1||var(0)=5||var(0)=42||var(0)=48
trigger2= var(2):=75
trigger3= var(0)=2
trigger3= var(2):=83
trigger4=var(0)=3||var(0)=10||var(0)=19||var(0)=22||var(0)=32||var(0)=40||var(0)=45||var(0)=50
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=21||var(0)=41
trigger5= var(2):=85
trigger6=var(0)=6||var(0)=27||var(0)=43
trigger6= var(2):=81
trigger7= var(0)=7
trigger7= var(2):=94
trigger8=var(0)=8||var(0)=44
trigger8= var(2):=78
trigger9=var(0)=9||var(0)=13||var(0)=30||var(0)=39
trigger9= var(2):=65
trigger10=var(0)=11||var(0)=46
trigger10= var(2):=79
trigger11=var(0)=12||var(0)=53
trigger11= var(2):=76
trigger12=var(0)=14||var(0)=24||var(0)=28||var(0)=37||var(0)=51||var(0)=58
trigger12= var(2):=61
trigger13=var(0)=15||var(0)=38
trigger13= var(2):=71
trigger14=var(0)=16||var(0)=55||var(0)=57
trigger14= var(2):=69
trigger15=var(0)=18||var(0)=26||var(0)=29
trigger15= var(2):=67
trigger16=var(0)=20||var(0)=52
trigger16= var(2):=73
trigger17= var(0)=23
trigger17= var(2):=72
trigger18=var(0)=31||var(0)=60
trigger18= var(2):=90
trigger19=var(0)=36||var(0)=49
trigger19= var(2):=80
trigger20=var(0)=47||var(0)=54
trigger20= var(2):=68
trigger21= var(0)=56
trigger21= var(2):=62
;------mic
[State 0, Null] 
type = Null
triggerall =teamside=2;A world of perpetual ocean sounds like my kind of world!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=4
trigger1=var(0)=0||var(0)=18||var(0)=24
trigger1= var(5):=58
trigger1= var(2):=61
trigger2=var(0)=1||var(0)=7||var(0)=10||var(0)=20||var(0)=26||var(0)=33||var(0)=40||var(0)=43||var(0)=48||var(0)=51
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=52
trigger3= var(2):=83
trigger4=var(0)=3||var(0)=8||var(0)=21||var(0)=28||var(0)=49||var(0)=53
trigger4= var(2):=75
trigger5=var(0)=4||var(0)=13||var(0)=54
trigger5= var(2):=78
trigger6=var(0)=5||var(0)=19||var(0)=36||var(0)=55
trigger6= var(2):=72
trigger7=var(0)=6||var(0)=31||var(0)=47||var(0)=56
trigger7= var(2):=64
trigger8=var(0)=9||var(0)=50
trigger8= var(2):=66
trigger9=var(0)=11||var(0)=14
trigger9= var(2):=76
trigger10=var(0)=12||var(0)=15||var(0)=23||var(0)=39
trigger10= var(2):=65
trigger11= var(0)=16
trigger11= var(2):=80
trigger12=var(0)=17||var(0)=29
trigger12= var(2):=81
trigger13= var(0)=22
trigger13= var(2):=63
trigger14=var(0)=25||var(0)=30||var(0)=46
trigger14= var(2):=74
trigger15=var(0)=27||var(0)=32
trigger15= var(2):=79
trigger16=var(0)=37||var(0)=45
trigger16= var(2):=69
trigger17=var(0)=38||var(0)=44
trigger17= var(2):=71
trigger18= var(0)=41
trigger18= var(2):=73
trigger19= var(0)=42
trigger19= var(2):=85
trigger20= var(0)=57
trigger20= var(2):=90





[State 0, Null] 
type = Null
triggerall =teamside=2;Oh? Now that I've found you I'll have plenty of fun!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=4
trigger1=var(0)=0||var(0)=5||var(0)=19||var(0)=25||var(0)=48
trigger1= var(5):=55
trigger1= var(2):=75
trigger2=var(0)=1||var(0)=9||var(0)=36
trigger2= var(2):=68
trigger3= var(0)=2
trigger3= var(2):=93
trigger4=var(0)=3||var(0)=7||var(0)=12||var(0)=17||var(0)=23||var(0)=27||var(0)=32||var(0)=40||var(0)=47||var(0)=50
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=21||var(0)=44||var(0)=53
trigger5= var(2):=74
trigger6= var(0)=6
trigger6= var(2):=83
trigger7=var(0)=8||var(0)=11||var(0)=45
trigger7= var(2):=80
trigger8=var(0)=10||var(0)=37
trigger8= var(2):=61
trigger9=var(0)=13||var(0)=28
trigger9= var(2):=69
trigger10=var(0)=14||var(0)=29
trigger10= var(2):=94
trigger11=var(0)=15||var(0)=38
trigger11= var(2):=82
trigger12=var(0)=16||var(0)=39||var(0)=43
trigger12= var(2):=65
trigger13=var(0)=18||var(0)=49||var(0)=51
trigger13= var(2):=66
trigger14=var(0)=20||var(0)=26||var(0)=52
trigger14= var(2):=81
trigger15= var(0)=22
trigger15= var(2):=64
trigger16=var(0)=24||var(0)=46
trigger16= var(2):=85
trigger17=var(0)=30||var(0)=31||var(0)=42
trigger17= var(2):=72
trigger18= var(0)=41
trigger18= var(2):=76
trigger19= var(0)=54
trigger19= var(2):=90
;------april
[State 0, Null] 
type = Null
triggerall =teamside=2;Oh come now, can you no longer read my mind? I've got a craving for turtle meat!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=5
trigger1=var(0)=0||var(0)=4||var(0)=9||var(0)=18||var(0)=22||var(0)=25||var(0)=51||var(0)=65
trigger1= var(5):=84
trigger1= var(2):=75
trigger2= var(0)=1
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=7||var(0)=12||var(0)=16||var(0)=20||var(0)=23||var(0)=30||var(0)=35||var(0)=38||var(0)=44||var(0)=49||var(0)=53||var(0)=55||var(0)=63||var(0)=67||var(0)=78
trigger3= var(2):=87
trigger4=var(0)=3||var(0)=13||var(0)=56
trigger4= var(2):=63
trigger5=var(0)=5||var(0)=36||var(0)=39||var(0)=79
trigger5= var(2):=73
trigger6=var(0)=6||var(0)=28||var(0)=32||var(0)=48||var(0)=77||var(0)=80
trigger6= var(2):=65
trigger7=var(0)=8||var(0)=15||var(0)=21||var(0)=26||var(0)=41||var(0)=61
trigger7= var(2):=74
trigger8= var(0)=10
trigger8= var(2):=83
trigger9= var(0)=11
trigger9= var(2):=95
trigger10=var(0)=14||var(0)=33||var(0)=54||var(0)=58||var(0)=81
trigger10= var(2):=61
trigger11=var(0)=17||var(0)=37
trigger11= var(2):=85
trigger12=var(0)=19||var(0)=73
trigger12= var(2):=81
trigger13=var(0)=24||var(0)=76
trigger13= var(2):=72
trigger14=var(0)=27||var(0)=50||var(0)=62
trigger14= var(2):=67
trigger15=var(0)=29||var(0)=31||var(0)=57||var(0)=66||var(0)=74
trigger15= var(2):=78
trigger16=var(0)=34||var(0)=42
trigger16= var(2):=64
trigger17=var(0)=40||var(0)=45||var(0)=60
trigger17= var(2):=69
trigger18= var(0)=43
trigger18= var(2):=91
trigger19= var(0)=46
trigger19= var(2):=94
trigger20=var(0)=47||var(0)=59
trigger20= var(2):=82
trigger21=var(0)=52||var(0)=72||var(0)=75||var(0)=82
trigger21= var(2):=80
trigger22= var(0)=64
trigger22= var(2):=66
trigger23= var(0)=83
trigger23= var(2):=90




[State 0, Null] 
type = Null
triggerall =teamside=2;Feisty aren't we? Allow me to put you in your place, human!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=5
trigger1= var(0)=0
trigger1= var(5):=61
trigger1= var(2):=66
trigger2=var(0)=1||var(0)=9||var(0)=15||var(0)=25||var(0)=52
trigger2= var(2):=65
trigger3=var(0)=2||var(0)=40
trigger3= var(2):=69
trigger4= var(0)=3
trigger4= var(2):=79
trigger5=var(0)=4||var(0)=12||var(0)=27||var(0)=32
trigger5= var(2):=80
trigger6=var(0)=5||var(0)=36||var(0)=43
trigger6= var(2):=85
trigger7=var(0)=6||var(0)=13||var(0)=17||var(0)=23||var(0)=26||var(0)=29||var(0)=33||var(0)=39||var(0)=42||var(0)=47||var(0)=54
trigger7= var(2):=87
trigger8=var(0)=7||var(0)=18||var(0)=50||var(0)=58
trigger8= var(2):=61
trigger9=var(0)=8||var(0)=46
trigger9= var(2):=78
trigger10=var(0)=10||var(0)=41||var(0)=59
trigger10= var(2):=74
trigger11= var(0)=11
trigger11= var(2):=94
trigger12=var(0)=14||var(0)=22
trigger12= var(2):=83
trigger13= var(0)=16
trigger13= var(2):=93
trigger14=var(0)=19||var(0)=20||var(0)=49
trigger14= var(2):=72
trigger15=var(0)=21||var(0)=28||var(0)=37||var(0)=44
trigger15= var(2):=75
trigger16=var(0)=24||var(0)=57
trigger16= var(2):=73
trigger17=var(0)=30||var(0)=48
trigger17= var(2):=76
trigger18=var(0)=31||var(0)=38||var(0)=45||var(0)=56
trigger18= var(2):=81
trigger19= var(0)=51
trigger19= var(2):=63
trigger20= var(0)=53
trigger20= var(2):=95
trigger21= var(0)=55
trigger21= var(2):=68
trigger22= var(0)=60
trigger22= var(2):=90
;------wing
[State 0, Null] 
type = Null
triggerall =teamside=2;Outclassed? Nah, I'm an alumni in taking out trash like you!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=7
trigger1=var(0)=0||var(0)=43||var(0)=59
trigger1=var(5):=62
trigger1= var(2):=75
trigger2=var(0)=1||var(0)=26||var(0)=44||var(0)=60
trigger2= var(2):=81
trigger3=var(0)=2||var(0)=36||var(0)=45||var(0)=47
trigger3= var(2):=80
trigger4= var(0)=3
trigger4= var(2):=63
trigger5=var(0)=4||var(0)=25||var(0)=53
trigger5= var(2):=72
trigger6=var(0)=5||var(0)=13||var(0)=21||var(0)=24||var(0)=37||var(0)=49
trigger6= var(2):=61
trigger7=var(0)=6||var(0)=7||var(0)=50
trigger7= var(2):=79
trigger8=var(0)=8||var(0)=56
trigger8= var(2):=65
trigger9= var(0)=9
trigger9= var(2):=64
trigger10= var(0)=10
trigger10= var(2):=93
trigger11=var(0)=11||var(0)=16||var(0)=20||var(0)=23||var(0)=30||var(0)=33||var(0)=42||var(0)=46||var(0)=52||var(0)=57
trigger11= var(2):=87
trigger12=var(0)=12||var(0)=22||var(0)=28||var(0)=32||var(0)=40
trigger12= var(2):=74
trigger13=var(0)=14||var(0)=51
trigger13= var(2):=68
trigger14= var(0)=15
trigger14= var(2):=95
trigger15=var(0)=17||var(0)=29||var(0)=31||var(0)=39||var(0)=54
trigger15= var(2):=69
trigger16= var(0)=18
trigger16= var(2):=94
trigger17=var(0)=19||var(0)=27
trigger17= var(2):=73
trigger18=var(0)=38||var(0)=55
trigger18= var(2):=71
trigger19= var(0)=41
trigger19= var(2):=67
trigger20= var(0)=48
trigger20= var(2):=78
trigger21= var(0)=58
trigger21= var(2):=85
trigger22= var(0)=61
trigger22= var(2):=90




[State 0, Null] 
type = Null
triggerall =teamside=2;You must have guano for brains if you think you have a shot!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=7
trigger1=var(0)=0||var(0)=36||var(0)=46
trigger1=var(5):=62
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=18||var(0)=21||var(0)=37||var(0)=47||var(0)=59
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=5||var(0)=15||var(0)=38||var(0)=48
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=8||var(0)=13||var(0)=19||var(0)=23||var(0)=30||var(0)=33||var(0)=39||var(0)=45||var(0)=49||var(0)=54||var(0)=56
trigger4= var(2):=87
trigger5= var(0)=4
trigger5= var(2):=73
trigger6=var(0)=6||var(0)=29||var(0)=57
trigger6= var(2):=79
trigger7=var(0)=7||var(0)=40||var(0)=60
trigger7= var(2):=80
trigger8=var(0)=9||var(0)=41||var(0)=50||var(0)=58
trigger8= var(2):=68
trigger9=var(0)=10||var(0)=16||var(0)=26||var(0)=51||var(0)=55
trigger9= var(2):=61
trigger10=var(0)=11||var(0)=52
trigger10= var(2):=82
trigger11=var(0)=12||var(0)=53
trigger11= var(2):=65
trigger12= var(0)=14
trigger12= var(2):=67
trigger13=var(0)=17||var(0)=28||var(0)=43
trigger13= var(2):=74
trigger14=var(0)=20||var(0)=32
trigger14= var(2):=66
trigger15=var(0)=22||var(0)=25
trigger15= var(2):=78
trigger16= var(0)=24
trigger16= var(2):=62
trigger17=var(0)=27||var(0)=31||var(0)=42
trigger17= var(2):=69
trigger18= var(0)=44
trigger18= var(2):=71
trigger19= var(0)=61
trigger19= var(2):=90
;------chrome
[State 0, Null] 
type = Null
triggerall =teamside=2;I only agreed last time because I thought you'd all destroy each other!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=8
trigger1=var(0)=0||var(0)=20||var(0)=32
trigger1=var(5):=78
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=6||var(0)=13||var(0)=18||var(0)=23||var(0)=31||var(0)=33||var(0)=43||var(0)=49||var(0)=53||var(0)=61||var(0)=66||var(0)=67||var(0)=68||var(0)=69||var(0)=70||var(0)=71
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=38||var(0)=45||var(0)=59||var(0)=72
trigger3= var(2):=75
trigger4= var(0)=3
trigger4= var(2):=74
trigger5=var(0)=4||var(0)=14||var(0)=51||var(0)=52
trigger5= var(2):=72
trigger6=var(0)=5||var(0)=44||var(0)=60
trigger6= var(2):=85
trigger7=var(0)=7||var(0)=15||var(0)=27||var(0)=50||var(0)=63
trigger7= var(2):=61
trigger8=var(0)=8||var(0)=40
trigger8= var(2):=67
trigger9=var(0)=9||var(0)=58||var(0)=76
trigger9= var(2):=78
trigger10=var(0)=10||var(0)=11||var(0)=22||var(0)=25||var(0)=30||var(0)=55||var(0)=62||var(0)=75
trigger10= var(2):=65
trigger11=var(0)=12||var(0)=48||var(0)=54
trigger11= var(2):=64
trigger12=var(0)=16||var(0)=29||var(0)=56
trigger12= var(2):=79
trigger13=var(0)=17||var(0)=19||var(0)=36||var(0)=42||var(0)=57||var(0)=73
trigger13= var(2):=80
trigger14= var(0)=21
trigger14= var(2):=73
trigger15= var(0)=24
trigger15= var(2):=62
trigger16=var(0)=26||var(0)=64
trigger16= var(2):=63
trigger17=var(0)=28||var(0)=39||var(0)=46
trigger17= var(2):=81
trigger18=var(0)=37||var(0)=41||var(0)=65||var(0)=74
trigger18= var(2):=68
trigger19= var(0)=47
trigger19= var(2):=94
trigger20= var(0)=77
trigger20= var(2):=90



[State 0, Null] 
type = Null
triggerall =teamside=2;I couldn't care less! This world will be mine and anyone in the way will perish!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=8
trigger1=var(0)=0||var(0)=24||var(0)=37||var(0)=45||var(0)=60||var(0)=73||var(0)=80
trigger1=var(5):=84
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=10||var(0)=15||var(0)=21||var(0)=26||var(0)=32||var(0)=40||var(0)=43||var(0)=48||var(0)=52||var(0)=59||var(0)=62||var(0)=66||var(0)=70||var(0)=71||var(0)=76
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=11
trigger3= var(2):=63
trigger4=var(0)=3||var(0)=28||var(0)=56
trigger4= var(2):=75
trigger5= var(0)=4
trigger5= var(2):=81
trigger6=var(0)=5||var(0)=16||var(0)=30||var(0)=38||var(0)=39||var(0)=74||var(0)=75
trigger6= var(2):=72
trigger7=var(0)=6||var(0)=31||var(0)=51
trigger7= var(2):=64
trigger8=var(0)=7||var(0)=46||var(0)=50||var(0)=54||var(0)=57||var(0)=61
trigger8= var(2):=74
trigger9= var(0)=8
trigger9= var(2):=94
trigger10=var(0)=9||var(0)=22||var(0)=63
trigger10= var(2):=80
trigger11=var(0)=12||var(0)=49||var(0)=53||var(0)=68
trigger11= var(2):=61
trigger12=var(0)=13||var(0)=29||var(0)=79
trigger12= var(2):=78
trigger13=var(0)=14||var(0)=17||var(0)=42||var(0)=47||var(0)=58||var(0)=65||var(0)=78
trigger13= var(2):=65
trigger14=var(0)=18||var(0)=19||var(0)=25||var(0)=81
trigger14= var(2):=79
trigger15=var(0)=20||var(0)=83
trigger15= var(2):=90
trigger16=var(0)=23||var(0)=64||var(0)=82
trigger16= var(2):=68
trigger17=var(0)=27||var(0)=36||var(0)=67||var(0)=72
trigger17= var(2):=83
trigger18= var(0)=41
trigger18= var(2):=62
trigger19= var(0)=44
trigger19= var(2):=73
trigger20=var(0)=55||var(0)=69
trigger20= var(2):=85
trigger21= var(0)=77
trigger21= var(2):=76
;------war
[State 0, Null] 
type = Null
triggerall =teamside=2;You still look like the same joke as always!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=9
trigger1=var(0)=0||var(0)=20||var(0)=32
trigger1=var(5):=78
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=6||var(0)=13||var(0)=18||var(0)=23||var(0)=31||var(0)=33||var(0)=43||var(0)=49||var(0)=53||var(0)=61||var(0)=66||var(0)=67||var(0)=68||var(0)=69||var(0)=70||var(0)=71
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=38||var(0)=45||var(0)=59||var(0)=72
trigger3= var(2):=75
trigger4= var(0)=3
trigger4= var(2):=74
trigger5=var(0)=4||var(0)=14||var(0)=51||var(0)=52
trigger5= var(2):=72
trigger6=var(0)=5||var(0)=44||var(0)=60
trigger6= var(2):=85
trigger7=var(0)=7||var(0)=15||var(0)=27||var(0)=50||var(0)=63
trigger7= var(2):=61
trigger8=var(0)=8||var(0)=40
trigger8= var(2):=67
trigger9=var(0)=9||var(0)=58||var(0)=76
trigger9= var(2):=78
trigger10=var(0)=10||var(0)=11||var(0)=22||var(0)=25||var(0)=30||var(0)=55||var(0)=62||var(0)=75
trigger10= var(2):=65
trigger11=var(0)=12||var(0)=48||var(0)=54
trigger11= var(2):=64
trigger12=var(0)=16||var(0)=29||var(0)=56
trigger12= var(2):=79
trigger13=var(0)=17||var(0)=19||var(0)=36||var(0)=42||var(0)=57||var(0)=73
trigger13= var(2):=80
trigger14= var(0)=21
trigger14= var(2):=73
trigger15= var(0)=24
trigger15= var(2):=62
trigger16=var(0)=26||var(0)=64
trigger16= var(2):=63
trigger17=var(0)=28||var(0)=39||var(0)=46
trigger17= var(2):=81
trigger18=var(0)=37||var(0)=41||var(0)=65||var(0)=74
trigger18= var(2):=68
trigger19= var(0)=47
trigger19= var(2):=94
trigger20= var(0)=77
trigger20= var(2):=90



[State 0, Null] 
type = Null
triggerall =teamside=2;HAH! Except this"good joke" joke will have ITS guts pouring out for this bit. Fresh. 
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=9
trigger1=var(0)=0||var(0)=2||var(0)=13||var(0)=41||var(0)=73||var(0)=86
trigger1=var(5):=89
trigger1= var(2):=68
trigger2=var(0)=1||var(0)=42
trigger2= var(2):=61
trigger3= var(0)=3
trigger3= var(2):=90
trigger4=var(0)=4||var(0)=11||var(0)=21||var(0)=27||var(0)=32||var(0)=40||var(0)=45||var(0)=49||var(0)=54||var(0)=62||var(0)=66||var(0)=70||var(0)=71||var(0)=76||var(0)=81||var(0)=88
trigger4= var(2):=87
trigger5=var(0)=5||var(0)=8||var(0)=25||var(0)=31||var(0)=44||var(0)=84
trigger5= var(2):=65
trigger6= var(0)=6
trigger6= var(2):=84
trigger7= var(0)=7
trigger7= var(2):=63
trigger8=var(0)=9||var(0)=55
trigger8= var(2):=76
trigger9=var(0)=10||var(0)=12||var(0)=47||var(0)=52||var(0)=65||var(0)=72||var(0)=79
trigger9= var(2):=80
trigger10=var(0)=14||var(0)=37||var(0)=46||var(0)=59||var(0)=74||var(0)=78
trigger10= var(2):=69
trigger11=var(0)=15||var(0)=48||var(0)=53||var(0)=75||var(0)=85
trigger11= var(2):=79
trigger12=var(0)=16||var(0)=26
trigger12= var(2):=93
trigger13=var(0)=17||var(0)=50||var(0)=61
trigger13= var(2):=67
trigger14=var(0)=18||var(0)=19||var(0)=23||var(0)=29||var(0)=56||var(0)=63||var(0)=68
trigger14= var(2):=75
trigger15= var(0)=20
trigger15= var(2):=64
trigger16=var(0)=22||var(0)=28
trigger16= var(2):=70
trigger17=var(0)=24||var(0)=30
trigger17= var(2):=71
trigger18= var(0)=36
trigger18= var(2):=83
trigger19=var(0)=38||var(0)=39
trigger19= var(2):=72
trigger20= var(0)=43
trigger20= var(2):=82
trigger21=var(0)=51||var(0)=57||var(0)=64
trigger21= var(2):=81
trigger22=var(0)=58||var(0)=69||var(0)=83
trigger22= var(2):=78
trigger23= var(0)=60
trigger23= var(2):=74
trigger24=var(0)=67||var(0)=82
trigger24= var(2):=66
trigger25= var(0)=77
trigger25= var(2):=62
trigger26=var(0)=80||var(0)=87
trigger26= var(2):=91
;------shredder
[State 0, Null] 
type = Null
triggerall =teamside=2;What, am I supposed to be scared? You're nothin' but scrap metal and I'll rust you out!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=10
trigger1= var(0)=0
trigger1= var(2):=83
trigger1=var(5):=90
trigger2=var(0)=1||var(0)=46
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=6||var(0)=28||var(0)=58||var(0)=64||var(0)=67
trigger3= var(2):=61
trigger4=var(0)=3||var(0)=20||var(0)=45||var(0)=53||var(0)=63||var(0)=80||var(0)=88
trigger4= var(2):=80
trigger5= var(0)=4
trigger5= var(2):=95
trigger6=var(0)=5||var(0)=8||var(0)=10||var(0)=19||var(0)=22||var(0)=25||var(0)=33||var(0)=42||var(0)=50||var(0)=54||var(0)=60||var(0)=66||var(0)=70||var(0)=71||var(0)=76||var(0)=81||var(0)=85
trigger6= var(2):=87
trigger7=var(0)=7||var(0)=61
trigger7= var(2):=73
trigger8=var(0)=9||var(0)=47||var(0)=72
trigger8= var(2):=69
trigger9=var(0)=11||var(0)=16||var(0)=26||var(0)=55||var(0)=79
trigger9= var(2):=79
trigger10=var(0)=12||var(0)=38||var(0)=52||var(0)=78||var(0)=84||var(0)=87
trigger10= var(2):=81
trigger11=var(0)=13||var(0)=14||var(0)=59
trigger11= var(2):=76
trigger12=var(0)=15||var(0)=21||var(0)=37||var(0)=44||var(0)=83||var(0)=86
trigger12= var(2):=75
trigger13=var(0)=17||var(0)=24||var(0)=30||var(0)=41||var(0)=62
trigger13= var(2):=65
trigger14=var(0)=18||var(0)=31||var(0)=69
trigger14= var(2):=64
trigger15=var(0)=23||var(0)=51
trigger15= var(2):=62
trigger16=var(0)=27||var(0)=56
trigger16= var(2):=63
trigger17=var(0)=29||var(0)=40||var(0)=57||var(0)=77
trigger17= var(2):=78
trigger18= var(0)=32
trigger18= var(2):=93
trigger19=var(0)=36||var(0)=82
trigger19= var(2):=85
trigger20=var(0)=39||var(0)=49||var(0)=73
trigger20= var(2):=94
trigger21=var(0)=43||var(0)=48||var(0)=68
trigger21= var(2):=74
trigger22=var(0)=65||var(0)=74||var(0)=75
trigger22= var(2):=72
trigger23= var(0)=89
trigger23= var(2):=90



[State 0, Null] 
type = Null
triggerall =teamside=2;I'm right here! Make a move, loser!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=10
trigger1=var(0)=0||var(0)=5
trigger1=var(5):=35
trigger1= var(2):=69
trigger2= var(0)=1
trigger2= var(2):=94
trigger3=var(0)=2||var(0)=16||var(0)=23
trigger3= var(2):=73
trigger4=var(0)=3||var(0)=9||var(0)=15||var(0)=20||var(0)=22||var(0)=28
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=12||var(0)=33
trigger5= var(2):=78
trigger6= var(0)=6
trigger6= var(2):=67
trigger7=var(0)=7||var(0)=10
trigger7= var(2):=68
trigger8= var(0)=8
trigger8= var(2):=80
trigger9=var(0)=11||var(0)=13||var(0)=19||var(0)=26||var(0)=32
trigger9= var(2):=65
trigger10=var(0)=14||var(0)=34
trigger10= var(2):=90
trigger11=var(0)=17||var(0)=21
trigger11= var(2):=61
trigger12= var(0)=18
trigger12= var(2):=71
trigger13=var(0)=24||var(0)=30
trigger13= var(2):=75
trigger14= var(0)=25
trigger14= var(2):=82
trigger15= var(0)=27
trigger15= var(2):=95
trigger16= var(0)=29
trigger16= var(2):=72
trigger17= var(0)=31
trigger17= var(2):=79

;---rat king
[State 0, Null] 
type = Null
triggerall =teamside=2;That's a pretty funny joke. Is this what humans do when they are about to die?
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=11
trigger1=var(0)=0||var(0)=3||var(0)=12||var(0)=13||var(0)=31||var(0)=39||var(0)=56||var(0)=69||var(0)=72
trigger1=var(5):=79
trigger1= var(2):=80
trigger2=var(0)=1||var(0)=32||var(0)=37||var(0)=41||var(0)=52||var(0)=57
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=7||var(0)=38||var(0)=44||var(0)=61||var(0)=65
trigger3= var(2):=61
trigger4= var(0)=4
trigger4= var(2):=94
trigger5=var(0)=5||var(0)=29||var(0)=34||var(0)=46
trigger5= var(2):=79
trigger6=var(0)=6||var(0)=8||var(0)=15||var(0)=21||var(0)=27||var(0)=30||var(0)=35||var(0)=40||var(0)=47||var(0)=50||var(0)=55||var(0)=60||var(0)=64||var(0)=70||var(0)=71||var(0)=74
trigger6= var(2):=87
trigger7= var(0)=9
trigger7= var(2):=76
trigger8=var(0)=10||var(0)=62
trigger8= var(2):=78
trigger9=var(0)=11||var(0)=25||var(0)=53||var(0)=58||var(0)=63||var(0)=77
trigger9= var(2):=65
trigger10=var(0)=14||var(0)=20||var(0)=59
trigger10= var(2):=85
trigger11= var(0)=16
trigger11= var(2):=66
trigger12=var(0)=17||var(0)=42||var(0)=68
trigger12= var(2):=81
trigger13=var(0)=18||var(0)=19||var(0)=45||var(0)=54
trigger13= var(2):=74
trigger14= var(0)=22
trigger14= var(2):=70
trigger15=var(0)=23||var(0)=49||var(0)=67||var(0)=73
trigger15= var(2):=75
trigger16= var(0)=24
trigger16= var(2):=71
trigger17= var(0)=26
trigger17= var(2):=91
trigger18=var(0)=28||var(0)=33||var(0)=76
trigger18= var(2):=69
trigger19=var(0)=36||var(0)=51
trigger19= var(2):=83
trigger20= var(0)=43
trigger20= var(2):=73
trigger21=var(0)=48||var(0)=75
trigger21= var(2):=64
trigger22= var(0)=66
trigger22= var(2):=62
trigger23= var(0)=78
trigger23= var(2):=93
[State 0, Null] 
type = Null
triggerall =teamside=2;Another funny joke. But your voice annoys me greatly! I'll shut it for good!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=11 
trigger1=var(0)=0||var(0)=36||var(0)=49
trigger1=var(5):=77
trigger1= var(2):=61
trigger2=var(0)=1||var(0)=10||var(0)=11||var(0)=37||var(0)=38
trigger2= var(2):=74
trigger3=var(0)=2||var(0)=15||var(0)=25||var(0)=30||var(0)=39||var(0)=69||var(0)=73||var(0)=74
trigger3= var(2):=75
trigger4=var(0)=3||var(0)=22||var(0)=50||var(0)=63||var(0)=66
trigger4= var(2):=80
trigger5=var(0)=4||var(0)=61
trigger5= var(2):=68
trigger6=var(0)=5||var(0)=17||var(0)=33||var(0)=44||var(0)=48
trigger6= var(2):=65
trigger7=var(0)=6||var(0)=27||var(0)=47||var(0)=70
trigger7= var(2):=78
trigger8=var(0)=7||var(0)=13||var(0)=19||var(0)=23||var(0)=28||var(0)=34||var(0)=42||var(0)=45||var(0)=54||var(0)=59||var(0)=64||var(0)=67||var(0)=71
trigger8= var(2):=87
trigger9=var(0)=8||var(0)=68
trigger9= var(2):=66
trigger10=var(0)=9||var(0)=21||var(0)=26||var(0)=62
trigger10= var(2):=81
trigger11=var(0)=12||var(0)=24||var(0)=40||var(0)=52
trigger11= var(2):=85
trigger12= var(0)=14
trigger12= var(2):=70
trigger13= var(0)=16
trigger13= var(2):=71
trigger14= var(0)=18
trigger14= var(2):=91
trigger15= var(0)=20
trigger15= var(2):=62
trigger16= var(0)=29
trigger16= var(2):=82
trigger17=var(0)=31||var(0)=55||var(0)=65
trigger17= var(2):=69
trigger18= var(0)=32
trigger18= var(2):=63
trigger19=var(0)=41||var(0)=60
trigger19= var(2):=79
trigger20= var(0)=43
trigger20= var(2):=73
trigger21=var(0)=46||var(0)=72
trigger21= var(2):=67
trigger22=var(0)=51||var(0)=57||var(0)=58
trigger22= var(2):=72
trigger23=var(0)=53||var(0)=76
trigger23= var(2):=90
trigger24= var(0)=56
trigger24= var(2):=94
trigger25= var(0)=75
trigger25= var(2):=64

;---aqua
[State 0, Null] 
type = Null
triggerall =teamside=2;Like I care about giant wimps! I'm stronger than all of 'em anyway!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=12
trigger1=var(0)=0||var(0)=51||var(0)=52
trigger1=var(5):=68
trigger1= var(2):=72
trigger2=var(0)=1||var(0)=5||var(0)=19||var(0)=25||var(0)=31
trigger2= var(2):=69
trigger3= var(0)=2
trigger3= var(2):=71
trigger4=var(0)=3||var(0)=10||var(0)=42||var(0)=58
trigger4= var(2):=65
trigger5=var(0)=4||var(0)=6||var(0)=11||var(0)=17||var(0)=23||var(0)=30||var(0)=34||var(0)=44||var(0)=49||var(0)=53||var(0)=56||var(0)=60
trigger5= var(2):=87
trigger6= var(0)=7
trigger6= var(2):=63
trigger7=var(0)=8||var(0)=12||var(0)=20||var(0)=47||var(0)=50||var(0)=61||var(0)=65
trigger7= var(2):=61
trigger8=var(0)=9||var(0)=38||var(0)=43
trigger8= var(2):=78
trigger9= var(0)=13
trigger9= var(2):=62
trigger10=var(0)=14||var(0)=39||var(0)=54
trigger10= var(2):=75
trigger11= var(0)=15
trigger11= var(2):=81
trigger12=var(0)=16||var(0)=22||var(0)=37||var(0)=45
trigger12= var(2):=80
trigger13=var(0)=18||var(0)=41
trigger13= var(2):=67
trigger14=var(0)=21||var(0)=40||var(0)=48||var(0)=62
trigger14= var(2):=74
trigger15=var(0)=24||var(0)=64
trigger15= var(2):=83
trigger16=var(0)=26||var(0)=33||var(0)=59
trigger16= var(2):=73
trigger17= var(0)=27
trigger17= var(2):=76
trigger18=var(0)=28||var(0)=36
trigger18= var(2):=79
trigger19=var(0)=29||var(0)=67
trigger19= var(2):=90
trigger20=var(0)=32||var(0)=57
trigger20= var(2):=94
trigger21= var(0)=46
trigger21= var(2):=68
trigger22= var(0)=55
trigger22= var(2):=66
trigger23=var(0)=63||var(0)=66
trigger23= var(2):=85

[State 0, Null] 
type = Null
triggerall =teamside=2;The only place someone like you could put me is back in the eighties! Scram chump!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=12
trigger1=var(0)=0||var(0)=44||var(0)=60||var(0)=76
trigger1=var(5):=94
trigger1= var(2):=80
trigger2=var(0)=1||var(0)=61||var(0)=75||var(0)=89
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=13||var(0)=18||var(0)=21||var(0)=26||var(0)=47||var(0)=62||var(0)=72||var(0)=78
trigger3= var(2):=65
trigger4=var(0)=3||var(0)=8||var(0)=14||var(0)=22||var(0)=27||var(0)=31||var(0)=41||var(0)=45||var(0)=48||var(0)=51||var(0)=56||var(0)=59||var(0)=63||var(0)=64||var(0)=65||var(0)=66||var(0)=67||var(0)=68||var(0)=69||var(0)=70||var(0)=71||var(0)=81||var(0)=87
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=16||var(0)=19||var(0)=29||var(0)=37
trigger5= var(2):=75
trigger6=var(0)=5||var(0)=20||var(0)=58
trigger6= var(2):=74
trigger7=var(0)=6||var(0)=10||var(0)=23||var(0)=39
trigger7= var(2):=72
trigger8=var(0)=7||var(0)=28
trigger8= var(2):=85
trigger9=var(0)=9||var(0)=42||var(0)=92
trigger9= var(2):=76
trigger10=var(0)=11||var(0)=53||var(0)=85
trigger10= var(2):=61
trigger11=var(0)=12||var(0)=36||var(0)=54||var(0)=83||var(0)=88
trigger11= var(2):=63
trigger12=var(0)=15||var(0)=50||var(0)=79||var(0)=82
trigger12= var(2):=79
trigger13=var(0)=17||var(0)=46||var(0)=86||var(0)=91
trigger13= var(2):=73
trigger14=var(0)=24||var(0)=49||var(0)=57||var(0)=73||var(0)=77
trigger14= var(2):=69
trigger15=var(0)=25||var(0)=55
trigger15= var(2):=71
trigger16=var(0)=30||var(0)=38||var(0)=43||var(0)=90
trigger16= var(2):=81
trigger17= var(0)=40
trigger17= var(2):=64
trigger18= var(0)=52
trigger18= var(2):=62
trigger19= var(0)=74
trigger19= var(2):=67
trigger20=var(0)=80||var(0)=93
trigger20= var(2):=90
trigger21= var(0)=84
trigger21= var(2):=78

;---batman
[State 0, Null] 
type = Null
triggerall =teamside=2;What kind of crap do you think this is? You'll need more than can spray to deal with me!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=13
trigger1=var(0)=0||var(0)=80
trigger1=var(5):=88
trigger1= var(2):=83
trigger2=var(0)=1||var(0)=26||var(0)=32||var(0)=58||var(0)=83
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=15||var(0)=59||var(0)=63||var(0)=69||var(0)=77
trigger3= var(2):=61
trigger4=var(0)=3||var(0)=25||var(0)=31||var(0)=57||var(0)=72||var(0)=82
trigger4= var(2):=80
trigger5=var(0)=4||var(0)=9||var(0)=12||var(0)=17||var(0)=20||var(0)=24||var(0)=30||var(0)=35||var(0)=39||var(0)=46||var(0)=51||var(0)=56||var(0)=61||var(0)=65||var(0)=71||var(0)=74||var(0)=79||var(0)=84
trigger5= var(2):=87
trigger6=var(0)=5||var(0)=29
trigger6= var(2):=71
trigger7=var(0)=6||var(0)=27||var(0)=33||var(0)=36||var(0)=81
trigger7= var(2):=69
trigger8=var(0)=7||var(0)=28||var(0)=47||var(0)=60||var(0)=64
trigger8= var(2):=74
trigger9=var(0)=8||var(0)=18||var(0)=50||var(0)=75
trigger9= var(2):=64
trigger10=var(0)=10||var(0)=19||var(0)=22||var(0)=41||var(0)=53||var(0)=73
trigger10= var(2):=75
trigger11= var(0)=11
trigger11= var(2):=66
trigger12=var(0)=13||var(0)=62
trigger12= var(2):=63
trigger13=var(0)=14||var(0)=54||var(0)=68
trigger13= var(2):=78
trigger14=var(0)=16||var(0)=67
trigger14= var(2):=76
trigger15=var(0)=21||var(0)=40||var(0)=70
trigger15= var(2):=85
trigger16=var(0)=23||var(0)=42
trigger16= var(2):=81
trigger17=var(0)=34||var(0)=37||var(0)=66
trigger17= var(2):=79
trigger18= var(0)=38
trigger18= var(2):=93
trigger19= var(0)=43
trigger19= var(2):=94
trigger20=var(0)=44||var(0)=45||var(0)=78
trigger20= var(2):=72
trigger21=var(0)=48||var(0)=49||var(0)=55||var(0)=76||var(0)=86
trigger21= var(2):=65
trigger22=var(0)=52||var(0)=85
trigger22= var(2):=73
trigger23= var(0)=87
trigger23= var(2):=90
[State 0, Null] 
type = Null
triggerall =teamside=2;I think I'm going to die from laughter! I'll kill ya!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=13
trigger1=var(0)=0||var(0)=4||var(0)=8||var(0)=14||var(0)=22||var(0)=46||var(0)=52
trigger1=var(5):=59
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=7||var(0)=11||var(0)=17||var(0)=20||var(0)=24||var(0)=29||var(0)=45||var(0)=50||var(0)=55
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=18||var(0)=41
trigger3= var(2):=80
trigger4=var(0)=3||var(0)=40
trigger4= var(2):=68
trigger5=var(0)=5||var(0)=15
trigger5= var(2):=74
trigger6=var(0)=6||var(0)=51
trigger6= var(2):=71
trigger7=var(0)=9||var(0)=47
trigger7= var(2):=94
trigger8=var(0)=10||var(0)=28
trigger8= var(2):=73
trigger9=var(0)=12||var(0)=16||var(0)=39
trigger9= var(2):=67
trigger10=var(0)=13||var(0)=19||var(0)=27
trigger10= var(2):=75
trigger11= var(0)=21
trigger11= var(2):=64
trigger12=var(0)=23||var(0)=42
trigger12= var(2):=65
trigger13= var(0)=25
trigger13= var(2):=66
trigger14=var(0)=26||var(0)=43
trigger14= var(2):=78
trigger15=var(0)=36||var(0)=48||var(0)=49||var(0)=53||var(0)=54
trigger15= var(2):=72
trigger16=var(0)=37||var(0)=57
trigger16= var(2):=61
trigger17= var(0)=38
trigger17= var(2):=81
trigger18=var(0)=44||var(0)=58
trigger18= var(2):=90
trigger19= var(0)=56
trigger19= var(2):=85
;------flash
[State 0, Null] 
type = Null
triggerall =teamside=2;Don't you worry, you'll be bait when I'm done with ya!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=14
trigger1=var(0)=0||var(0)=45
trigger1=var(5):=58
trigger1= var(2):=64
trigger2=var(0)=1||var(0)=7||var(0)=11||var(0)=18||var(0)=46
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=39||var(0)=47
trigger3= var(2):=74
trigger4=var(0)=3||var(0)=20||var(0)=42
trigger4= var(2):=94
trigger5=var(0)=4||var(0)=30||var(0)=52
trigger5= var(2):=80
trigger6=var(0)=5||var(0)=9||var(0)=16||var(0)=23||var(0)=26||var(0)=31||var(0)=40||var(0)=44||var(0)=49||var(0)=54
trigger6= var(2):=87
trigger7=var(0)=6||var(0)=14||var(0)=17||var(0)=55
trigger7= var(2):=85
trigger8=var(0)=8||var(0)=19
trigger8= var(2):=81
trigger9=var(0)=10||var(0)=36||var(0)=50
trigger9= var(2):=83
trigger10=var(0)=12||var(0)=13
trigger10= var(2):=78
trigger11= var(0)=15
trigger11= var(2):=95
trigger12=var(0)=21||var(0)=22
trigger12= var(2):=72
trigger13=var(0)=24||var(0)=27
trigger13= var(2):=62
trigger14=var(0)=25||var(0)=38||var(0)=48
trigger14= var(2):=65
trigger15=var(0)=28||var(0)=56
trigger15= var(2):=61
trigger16=var(0)=29||var(0)=41||var(0)=51
trigger16= var(2):=69
trigger17=var(0)=37||var(0)=53
trigger17= var(2):=68
trigger18= var(0)=43
trigger18= var(2):=73
trigger19= var(0)=57
trigger19= var(2):=90

[State 0, Null] 
type = Null
triggerall =teamside=2;Who you callin' stupid you onesie wearin' freak!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=14
trigger1=var(0)=0||var(0)=36
trigger1=var(5):=50
trigger1= var(2):=83
trigger2= var(0)=1
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=5||var(0)=24||var(0)=27
trigger3= var(2):=75
trigger4=var(0)=3||var(0)=7||var(0)=15||var(0)=22||var(0)=26||var(0)=33||var(0)=43
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=23
trigger5= var(2):=85
trigger6=var(0)=6||var(0)=18||var(0)=25
trigger6= var(2):=81
trigger7= var(0)=8
trigger7= var(2):=63
trigger8=var(0)=9||var(0)=38||var(0)=47
trigger8= var(2):=61
trigger9=var(0)=10||var(0)=11
trigger9= var(2):=72
trigger10=var(0)=12||var(0)=20||var(0)=31||var(0)=40
trigger10= var(2):=69
trigger11=var(0)=13||var(0)=28||var(0)=41
trigger11= var(2):=74
trigger12=var(0)=14||var(0)=42
trigger12= var(2):=94
trigger13=var(0)=16||var(0)=30
trigger13= var(2):=79
trigger14= var(0)=17
trigger14= var(2):=80
trigger15= var(0)=19
trigger15= var(2):=76
trigger16= var(0)=21
trigger16= var(2):=64
trigger17=var(0)=29||var(0)=32||var(0)=37||var(0)=46
trigger17= var(2):=65
trigger18=var(0)=39||var(0)=45
trigger18= var(2):=78
trigger19= var(0)=44
trigger19= var(2):=66
trigger20= var(0)=48
trigger20= var(2):=71
trigger21= var(0)=49
trigger21= var(2):=90
;------superman
[State 0, Null] 
type = Null
triggerall =teamside=2;I don't know who you are, but I already don't like you!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=15
trigger1=var(0)=0||var(0)=30||var(0)=51
trigger1=var(5):=59
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=7||var(0)=12||var(0)=16||var(0)=20||var(0)=25||var(0)=29||var(0)=31||var(0)=43||var(0)=49||var(0)=54
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=41||var(0)=44
trigger3= var(2):=64
trigger4=var(0)=3||var(0)=10||var(0)=15||var(0)=18||var(0)=45||var(0)=56
trigger4= var(2):=75
trigger5=var(0)=4||var(0)=9||var(0)=46
trigger5= var(2):=74
trigger6=var(0)=5||var(0)=47
trigger6= var(2):=94
trigger7=var(0)=6||var(0)=28||var(0)=48
trigger7= var(2):=80
trigger8=var(0)=8||var(0)=52
trigger8= var(2):=71
trigger9=var(0)=11||var(0)=13
trigger9= var(2):=83
trigger10= var(0)=14
trigger10= var(2):=68
trigger11=var(0)=17||var(0)=42||var(0)=55
trigger11= var(2):=85
trigger12=var(0)=19||var(0)=27||var(0)=57
trigger12= var(2):=81
trigger13=var(0)=21||var(0)=36||var(0)=40
trigger13= var(2):=61
trigger14=var(0)=22||var(0)=38
trigger14= var(2):=78
trigger15=var(0)=23||var(0)=39||var(0)=53
trigger15= var(2):=65
trigger16= var(0)=24
trigger16= var(2):=95
trigger17= var(0)=26
trigger17= var(2):=62
trigger18=var(0)=37||var(0)=50
trigger18= var(2):=72
trigger19= var(0)=58
trigger19= var(2):=90


[State 0, Null] 
type = Null
triggerall =teamside=2;I'm a fan of world conquest and only that! I'm done entertaining you and your stupid outfit!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=15
trigger1=var(0)=0||var(0)=47||var(0)=63||var(0)=65||var(0)=85||var(0)=92
trigger1=var(5):=95
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=48
trigger2= var(2):=94
trigger3=var(0)=2||var(0)=49
trigger3= var(2):=73
trigger4=var(0)=3||var(0)=5||var(0)=9||var(0)=12||var(0)=18||var(0)=27||var(0)=31||var(0)=40||var(0)=46||var(0)=50||var(0)=55||var(0)=68||var(0)=75||var(0)=80||var(0)=87
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=7||var(0)=28||var(0)=43||var(0)=62||var(0)=72
trigger5= var(2):=61
trigger6=var(0)=6||var(0)=11||var(0)=91
trigger6= var(2):=66
trigger7=var(0)=8||var(0)=21||var(0)=29||var(0)=37||var(0)=53||var(0)=57||var(0)=64||var(0)=66||var(0)=73
trigger7= var(2):=74
trigger8=var(0)=10||var(0)=14||var(0)=20||var(0)=36||var(0)=52||var(0)=70||var(0)=77||var(0)=88
trigger8= var(2):=75
trigger9= var(0)=13
trigger9= var(2):=83
trigger10=var(0)=15||var(0)=60||var(0)=79
trigger10= var(2):=78
trigger11=var(0)=16||var(0)=38
trigger11= var(2):=72
trigger12=var(0)=17||var(0)=30||var(0)=51||var(0)=74||var(0)=86
trigger12= var(2):=64
trigger13= var(0)=19
trigger13= var(2):=63
trigger14= var(0)=22
trigger14= var(2):=77
trigger15=var(0)=23||var(0)=71||var(0)=78||var(0)=83||var(0)=89
trigger15= var(2):=81
trigger16=var(0)=24||var(0)=54||var(0)=56||var(0)=59
trigger16= var(2):=65
trigger17=var(0)=25||var(0)=81
trigger17= var(2):=79
trigger18=var(0)=26||var(0)=41||var(0)=44||var(0)=58||var(0)=61||var(0)=82||var(0)=90||var(0)=93
trigger18= var(2):=80
trigger19=var(0)=39||var(0)=69||var(0)=76
trigger19= var(2):=85
trigger20= var(0)=42
trigger20= var(2):=68
trigger21=var(0)=45||var(0)=94
trigger21= var(2):=90
trigger22= var(0)=67
trigger22= var(2):=67
trigger23= var(0)=84
trigger23= var(2):=76
;------green arrow
[State 0, Null] 
type = Null
triggerall =teamside=2;And you smell like a scrawny wimp!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=16
trigger1=var(0)=0||var(0)=19||var(0)=24
trigger1=var(5):=34
trigger1= var(2):=61
trigger2=var(0)=1||var(0)=26
trigger2= var(2):=74
trigger3= var(0)=2
trigger3= var(2):=64
trigger4=var(0)=3||var(0)=7||var(0)=13||var(0)=18||var(0)=20||var(0)=28
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=27
trigger5= var(2):=85
trigger6= var(0)=5
trigger6= var(2):=75
trigger7= var(0)=6
trigger7= var(2):=81
trigger8=var(0)=8||var(0)=21
trigger8= var(2):=79
trigger9=var(0)=9||var(0)=31
trigger9= var(2):=73
trigger10=var(0)=10||var(0)=17
trigger10= var(2):=65
trigger11=var(0)=11||var(0)=12||var(0)=14
trigger11= var(2):=72
trigger12=var(0)=15||var(0)=30
trigger12= var(2):=69
trigger13= var(0)=16
trigger13= var(2):=71
trigger14= var(0)=22
trigger14= var(2):=63
trigger15= var(0)=23
trigger15= var(2):=78
trigger16=var(0)=25||var(0)=29
trigger16= var(2):=83
trigger17= var(0)=32
trigger17= var(2):=76
trigger18= var(0)=33
trigger18= var(2):=90


[State 0, Null] 
type = Null
triggerall =teamside=2;The only thing that'll be ''broken'' is every bone in your body when i'm through with ya!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=16
trigger1=var(0)=0||var(0)=9||var(0)=15||var(0)=18||var(0)=86||var(0)=96
trigger1=var(5):=102
trigger1= var(2):=80
trigger2=var(0)=1||var(0)=10||var(0)=16||var(0)=78||var(0)=87||var(0)=92||var(0)=97
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=24||var(0)=42||var(0)=50||var(0)=52||var(0)=59||var(0)=79
trigger3= var(2):=65
trigger4=var(0)=3||var(0)=8||var(0)=14||var(0)=22||var(0)=25||var(0)=46||var(0)=49||var(0)=55||var(0)=60||var(0)=63||var(0)=68||var(0)=69||var(0)=70||var(0)=71||var(0)=76||var(0)=81||var(0)=85||var(0)=93||var(0)=98
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=40||var(0)=57||var(0)=65||var(0)=73||var(0)=89
trigger5= var(2):=75
trigger6=var(0)=5||var(0)=12||var(0)=43||var(0)=58||var(0)=62||var(0)=80
trigger6= var(2):=74
trigger7=var(0)=6||var(0)=20||var(0)=21
trigger7= var(2):=72
trigger8=var(0)=7||var(0)=54||var(0)=64||var(0)=75||var(0)=99
trigger8= var(2):=85
trigger9=var(0)=11||var(0)=47||var(0)=61||var(0)=82||var(0)=95
trigger9= var(2):=69
trigger10=var(0)=13||var(0)=91
trigger10= var(2):=67
trigger11=var(0)=17||var(0)=100
trigger11= var(2):=61
trigger12=var(0)=19||var(0)=36||var(0)=37||var(0)=44||var(0)=45||var(0)=83
trigger12= var(2):=94
trigger13=var(0)=23||var(0)=38||var(0)=56||var(0)=72
trigger13= var(2):=62
trigger14=var(0)=39||var(0)=53||var(0)=67||var(0)=88
trigger14= var(2):=78
trigger15= var(0)=41
trigger15= var(2):=71
trigger16= var(0)=48
trigger16= var(2):=79
trigger17= var(0)=51
trigger17= var(2):=82
trigger18=var(0)=66||var(0)=90
trigger18= var(2):=81
trigger19= var(0)=74
trigger19= var(2):=64
trigger20=var(0)=77||var(0)=94
trigger20= var(2):=83
trigger21= var(0)=84
trigger21= var(2):=73
trigger22= var(0)=101
trigger22= var(2):=90
;------wonder woman
[State 0, Null] 
type = Null
triggerall =teamside=2;Bold words from some dame! If you're pickin' a fight then you've picked the wrong one!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=17
trigger1= var(0)=0
trigger1= var(2):=62
trigger1=var(5):=93
trigger2=var(0)=1||var(0)=6||var(0)=13||var(0)=17||var(0)=37||var(0)=65||var(0)=85||var(0)=89
trigger2= var(2):=75
trigger3= var(0)=2
trigger3= var(2):=72
trigger4=var(0)=3||var(0)=8||var(0)=21||var(0)=77
trigger4= var(2):=64
trigger5=var(0)=4||var(0)=10||var(0)=15||var(0)=20||var(0)=26||var(0)=29||var(0)=42||var(0)=50||var(0)=52||var(0)=58||var(0)=63||var(0)=70||var(0)=71||var(0)=78||var(0)=82||var(0)=88
trigger5= var(2):=87
trigger6=var(0)=5||var(0)=83
trigger6= var(2):=83
trigger7=var(0)=7||var(0)=12||var(0)=40||var(0)=84
trigger7= var(2):=78
trigger8=var(0)=9||var(0)=16
trigger8= var(2):=79
trigger9=var(0)=11||var(0)=28||var(0)=53
trigger9= var(2):=66
trigger10=var(0)=14||var(0)=18||var(0)=23
trigger10= var(2):=73
trigger11=var(0)=19||var(0)=24||var(0)=41||var(0)=61||var(0)=69||var(0)=76||var(0)=81||var(0)=91
trigger11= var(2):=65
trigger12=var(0)=22||var(0)=51
trigger12= var(2):=61
trigger13=var(0)=25||var(0)=92
trigger13= var(2):=90
trigger14=var(0)=27||var(0)=44||var(0)=47||var(0)=54||var(0)=73
trigger14= var(2):=69
trigger15=var(0)=36||var(0)=64
trigger15= var(2):=85
trigger16=var(0)=38||var(0)=66
trigger16= var(2):=81
trigger17=var(0)=39||var(0)=49||var(0)=67
trigger17= var(2):=94
trigger18=var(0)=43||var(0)=72
trigger18= var(2):=76
trigger19=var(0)=45||var(0)=74
trigger19= var(2):=63
trigger20=var(0)=46||var(0)=75
trigger20= var(2):=71
trigger21=var(0)=48||var(0)=62||var(0)=86||var(0)=90
trigger21= var(2):=74
trigger22=var(0)=55||var(0)=87
trigger22= var(2):=67
trigger23=var(0)=56||var(0)=60||var(0)=80
trigger23= var(2):=68
trigger24=var(0)=57||var(0)=59||var(0)=79
trigger24= var(2):=80
trigger25= var(0)=68
trigger25= var(2):=82



[State 0, Null] 
type = Null
triggerall =teamside=2;Call yourself a ham sandwich for all I care. I'll rip you apart regardless!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=17
trigger1=var(0)=0||var(0)=26||var(0)=42
trigger1=var(5):=83
trigger1= var(2):=63
trigger2=var(0)=1||var(0)=14||var(0)=17||var(0)=21||var(0)=36||var(0)=43||var(0)=61||var(0)=63||var(0)=75
trigger2= var(2):=61
trigger3=var(0)=2||var(0)=3||var(0)=11||var(0)=37||var(0)=38||var(0)=50||var(0)=51||var(0)=78
trigger3= var(2):=72
trigger4=var(0)=4||var(0)=13||var(0)=15||var(0)=19||var(0)=28||var(0)=32||var(0)=39||var(0)=41||var(0)=47||var(0)=52||var(0)=56||var(0)=60||var(0)=66||var(0)=67||var(0)=68||var(0)=69||var(0)=70||var(0)=71
trigger4= var(2):=87
trigger5=var(0)=5||var(0)=57
trigger5= var(2):=85
trigger6=var(0)=6||var(0)=30||var(0)=58
trigger6= var(2):=75
trigger7=var(0)=7||var(0)=59
trigger7= var(2):=81
trigger8=var(0)=8||var(0)=31||var(0)=44||var(0)=53||var(0)=64||var(0)=72||var(0)=76
trigger8= var(2):=78
trigger9=var(0)=9||var(0)=20||var(0)=80||var(0)=81
trigger9= var(2):=79
trigger10=var(0)=10||var(0)=45||var(0)=73||var(0)=79
trigger10= var(2):=65
trigger11=var(0)=12||var(0)=29
trigger11= var(2):=66
trigger12=var(0)=16||var(0)=27
trigger12= var(2):=68
trigger13= var(0)=18
trigger13= var(2):=73
trigger14= var(0)=22
trigger14= var(2):=74
trigger15=var(0)=23||var(0)=77
trigger15= var(2):=64
trigger16= var(0)=24
trigger16= var(2):=83
trigger17=var(0)=25||var(0)=40||var(0)=48||var(0)=54
trigger17= var(2):=69
trigger18= var(0)=46
trigger18= var(2):=91
trigger19= var(0)=49
trigger19= var(2):=94
trigger20=var(0)=55||var(0)=62
trigger20= var(2):=76
trigger21= var(0)=65
trigger21= var(2):=80
trigger22= var(0)=74
trigger22= var(2):=67
trigger23= var(0)=82
trigger23= var(2):=90
;------cheetah
[State 0, Null] 
type = Null
triggerall =teamside=2;I'm not on the menu toots. I'm flattered though!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=18
trigger1=var(0)=0||var(0)=27
trigger1=var(5):=53
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=28
trigger2= var(2):=94
trigger3=var(0)=2||var(0)=15||var(0)=29
trigger3= var(2):=73
trigger4=var(0)=3||var(0)=7||var(0)=10||var(0)=14||var(0)=19||var(0)=26||var(0)=30||var(0)=45
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=9||var(0)=17
trigger5= var(2):=74
trigger6=var(0)=5||var(0)=8||var(0)=21||var(0)=22||var(0)=48
trigger6= var(2):=75
trigger7=var(0)=6||var(0)=11||var(0)=20||var(0)=23||var(0)=39||var(0)=40||var(0)=46
trigger7= var(2):=80
trigger8=var(0)=12||var(0)=47||var(0)=51
trigger8= var(2):=68
trigger9=var(0)=13||var(0)=16||var(0)=41||var(0)=43
trigger9= var(2):=65
trigger10=var(0)=18||var(0)=49
trigger10= var(2):=81
trigger11= var(0)=24
trigger11= var(2):=79
trigger12= var(0)=25
trigger12= var(2):=91
trigger13= var(0)=36
trigger13= var(2):=66
trigger14= var(0)=37
trigger14= var(2):=72
trigger15= var(0)=38
trigger15= var(2):=61
trigger16= var(0)=42
trigger16= var(2):=78
trigger17= var(0)=44
trigger17= var(2):=64
trigger18= var(0)=50
trigger18= var(2):=67
trigger19= var(0)=52
trigger19= var(2):=90



[State 0, Null] 
type = Null
triggerall =teamside=2;That's how it's gonna be huh? Let's see how your claws deal with my teeth!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=18
trigger1=var(0)=0||var(0)=3||var(0)=12||var(0)=32||var(0)=62||var(0)=72||var(0)=75
trigger1=var(5):=78
trigger1= var(2):=80
trigger2=var(0)=1||var(0)=7||var(0)=25||var(0)=27||var(0)=40||var(0)=63||var(0)=76
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=20||var(0)=51||var(0)=57
trigger3= var(2):=61
trigger4=var(0)=4||var(0)=13||var(0)=33
trigger4= var(2):=94
trigger5=var(0)=5||var(0)=14||var(0)=34||var(0)=36||var(0)=53
trigger5= var(2):=79
trigger6=var(0)=6||var(0)=10||var(0)=15||var(0)=21||var(0)=24||var(0)=29||var(0)=35||var(0)=39||var(0)=43||var(0)=48||var(0)=54||var(0)=59||var(0)=64||var(0)=67||var(0)=68||var(0)=69||var(0)=70||var(0)=71
trigger6= var(2):=87
trigger7=var(0)=8||var(0)=17||var(0)=41||var(0)=45
trigger7= var(2):=75
trigger8=var(0)=9||var(0)=42||var(0)=52||var(0)=60
trigger8= var(2):=83
trigger9=var(0)=11||var(0)=61
trigger9= var(2):=69
trigger10= var(0)=16
trigger10= var(2):=67
trigger11=var(0)=18||var(0)=19
trigger11= var(2):=74
trigger12= var(0)=22
trigger12= var(2):=62
trigger13=var(0)=23||var(0)=31||var(0)=37||var(0)=38||var(0)=56||var(0)=73||var(0)=74
trigger13= var(2):=65
trigger14=var(0)=26||var(0)=46
trigger14= var(2):=81
trigger15= var(0)=28
trigger15= var(2):=93
trigger16=var(0)=30||var(0)=50||var(0)=58
trigger16= var(2):=72
trigger17=var(0)=44||var(0)=66
trigger17= var(2):=85
trigger18= var(0)=47
trigger18= var(2):=78
trigger19= var(0)=49
trigger19= var(2):=63
trigger20= var(0)=55
trigger20= var(2):=64
trigger21= var(0)=65
trigger21= var(2):=73
trigger22= var(0)=77
trigger22= var(2):=90
;------despero
[State 0, Null] 
type = Null
triggerall =teamside=2;I'm from the future. Here to conquer the past!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=19
trigger1= var(0)=0
trigger1= var(2):=69
trigger1=var(5):=53
trigger2= var(0)=1
trigger2= var(2):=94
trigger3=var(0)=2||var(0)=7
trigger3= var(2):=73
trigger4=var(0)=3||var(0)=8||var(0)=12||var(0)=20||var(0)=25||var(0)=28||var(0)=43||var(0)=47
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=13
trigger5= var(2):=66
trigger6=var(0)=5||var(0)=17||var(0)=23||var(0)=42
trigger6= var(2):=78
trigger7=var(0)=6||var(0)=27||var(0)=37
trigger7= var(2):=75
trigger8=var(0)=9||var(0)=15||var(0)=26||var(0)=44||var(0)=51
trigger8= var(2):=80
trigger9=var(0)=10||var(0)=21||var(0)=45
trigger9= var(2):=68
trigger10=var(0)=11||var(0)=18||var(0)=22||var(0)=24||var(0)=41||var(0)=46
trigger10= var(2):=65
trigger11=var(0)=14||var(0)=16||var(0)=40
trigger11= var(2):=81
trigger12= var(0)=19
trigger12= var(2):=91
trigger13= var(0)=36
trigger13= var(2):=63
trigger14= var(0)=38
trigger14= var(2):=74
trigger15= var(0)=39
trigger15= var(2):=77
trigger16= var(0)=48
trigger16= var(2):=76
trigger17= var(0)=49
trigger17= var(2):=61
trigger18= var(0)=50
trigger18= var(2):=79
trigger19= var(0)=52
trigger19= var(2):=90

[State 0, Null] 
type = Null
triggerall =teamside=2;I'm second to none! You know you look real squishy under that get up of an outfit! I'll find out!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=19
trigger1=var(0)=0||var(0)=49||var(0)=82||var(0)=86||var(0)=92
trigger1=var(5):=100
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=87
trigger2= var(2):=94
trigger3= var(0)=2
trigger3= var(2):=73
trigger4=var(0)=3||var(0)=10||var(0)=13||var(0)=19||var(0)=23||var(0)=28||var(0)=32||var(0)=40||var(0)=45||var(0)=53||var(0)=59||var(0)=64||var(0)=68||var(0)=71||var(0)=74||var(0)=77||var(0)=85||var(0)=90||var(0)=95
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=46||var(0)=50
trigger5= var(2):=79
trigger6=var(0)=5||var(0)=17||var(0)=42||var(0)=57||var(0)=66
trigger6= var(2):=65
trigger7= var(0)=6
trigger7= var(2):=63
trigger8=var(0)=7||var(0)=12||var(0)=15||var(0)=21||var(0)=26||var(0)=30||var(0)=37||var(0)=38||var(0)=72||var(0)=78||var(0)=96
trigger8= var(2):=75
trigger9=var(0)=8||var(0)=14||var(0)=16||var(0)=25||var(0)=55||var(0)=76||var(0)=93
trigger9= var(2):=74
trigger10=var(0)=9||var(0)=56||var(0)=94
trigger10= var(2):=64
trigger11=var(0)=11||var(0)=60||var(0)=63||var(0)=67||var(0)=80||var(0)=83||var(0)=98
trigger11= var(2):=80
trigger12=var(0)=18||var(0)=84||var(0)=99
trigger12= var(2):=90
trigger13=var(0)=20||var(0)=29||var(0)=52
trigger13= var(2):=85
trigger14=var(0)=22||var(0)=31||var(0)=48||var(0)=54||var(0)=69||var(0)=79||var(0)=97
trigger14= var(2):=81
trigger15=var(0)=24||var(0)=39
trigger15= var(2):=71
trigger16= var(0)=27
trigger16= var(2):=83
trigger17=var(0)=36||var(0)=44||var(0)=88||var(0)=89
trigger17= var(2):=72
trigger18=var(0)=41||var(0)=58
trigger18= var(2):=78
trigger19=var(0)=43||var(0)=62||var(0)=75
trigger19= var(2):=61
trigger20= var(0)=47
trigger20= var(2):=77
trigger21=var(0)=51||var(0)=61
trigger21= var(2):=68
trigger22= var(0)=65
trigger22= var(2):=67
trigger23= var(0)=70
trigger23= var(2):=76
trigger24=var(0)=73||var(0)=81||var(0)=91
trigger24= var(2):=66
;------darkseid
[State 0, Null] 
type = Null
triggerall =teamside=2;You had me for a bit with that cheap hypnotism trick! For that I owe you a real beating!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=20
trigger1=var(0)=0||var(0)=43||var(0)=76
trigger1=var(5):=95
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=12||var(0)=46||var(0)=60||var(0)=72||var(0)=77
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=78
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=7||var(0)=10||var(0)=14||var(0)=16||var(0)=20||var(0)=25||var(0)=30||var(0)=41||var(0)=51||var(0)=58||var(0)=62||var(0)=67||var(0)=69||var(0)=70||var(0)=71||var(0)=75||var(0)=79||var(0)=81||var(0)=86
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=24||var(0)=27||var(0)=37||var(0)=42||var(0)=64
trigger5= var(2):=68
trigger6=var(0)=5||var(0)=15||var(0)=28||var(0)=39||var(0)=65||var(0)=80||var(0)=84||var(0)=89
trigger6= var(2):=61
trigger7= var(0)=6
trigger7= var(2):=64
trigger8=var(0)=8||var(0)=50
trigger8= var(2):=73
trigger9=var(0)=9||var(0)=38||var(0)=74||var(0)=83||var(0)=88
trigger9= var(2):=65
trigger10=var(0)=11||var(0)=59
trigger10= var(2):=66
trigger11=var(0)=13||var(0)=53||var(0)=61||var(0)=82
trigger11= var(2):=78
trigger12=var(0)=17||var(0)=87
trigger12= var(2):=62
trigger13=var(0)=18||var(0)=22||var(0)=48||var(0)=54||var(0)=68||var(0)=91
trigger13= var(2):=69
trigger14=var(0)=19||var(0)=23||var(0)=26||var(0)=29||var(0)=47||var(0)=52||var(0)=63||var(0)=66||var(0)=90
trigger14= var(2):=80
trigger15=var(0)=21||var(0)=73
trigger15= var(2):=83
trigger16=var(0)=36||var(0)=55
trigger16= var(2):=63
trigger17=var(0)=40||var(0)=44
trigger17= var(2):=76
trigger18=var(0)=45||var(0)=92
trigger18= var(2):=74
trigger19= var(0)=49
trigger19= var(2):=79
trigger20= var(0)=56
trigger20= var(2):=71
trigger21=var(0)=57||var(0)=94
trigger21= var(2):=90
trigger22= var(0)=85
trigger22= var(2):=72
trigger23= var(0)=93
trigger23= var(2):=67

[State 0, Null] 
type = Null
triggerall =teamside=2;I'll ''correct'' you into next week you walking traffic light!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=20
trigger1=var(0)=0||var(0)=21||var(0)=44||var(0)=53||var(0)=57
trigger1=var(5):=62
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=5||var(0)=6||var(0)=14||var(0)=15
trigger2= var(2):=94
trigger3=var(0)=2||var(0)=3||var(0)=42||var(0)=56
trigger3= var(2):=72
trigger4=var(0)=4||var(0)=16||var(0)=20||var(0)=25||var(0)=30||var(0)=35||var(0)=39||var(0)=47||var(0)=55
trigger4= var(2):=87
trigger5=var(0)=7||var(0)=12||var(0)=54
trigger5= var(2):=63
trigger6=var(0)=8||var(0)=18||var(0)=24||var(0)=37
trigger6= var(2):=75
trigger7=var(0)=9||var(0)=10||var(0)=49
trigger7= var(2):=78
trigger8=var(0)=11||var(0)=27||var(0)=32||var(0)=33
trigger8= var(2):=65
trigger9=var(0)=13||var(0)=23||var(0)=29||var(0)=48||var(0)=60
trigger9= var(2):=80
trigger10=var(0)=17||var(0)=36
trigger10= var(2):=85
trigger11=var(0)=19||var(0)=38
trigger11= var(2):=81
trigger12=var(0)=22||var(0)=26||var(0)=45
trigger12= var(2):=74
trigger13= var(0)=28
trigger13= var(2):=84
trigger14=var(0)=31||var(0)=40
trigger14= var(2):=83
trigger15=var(0)=34||var(0)=43
trigger15= var(2):=71
trigger16=var(0)=41||var(0)=50
trigger16= var(2):=61
trigger17=var(0)=46||var(0)=58
trigger17= var(2):=67
trigger18=var(0)=51||var(0)=52
trigger18= var(2):=66
trigger19= var(0)=59
trigger19= var(2):=68
trigger20= var(0)=61
trigger20= var(2):=90
;------o shr
[State 0, Null] 
type = Null
triggerall =teamside=2;Gwahhaha! You're barely moving yourself! Get lost!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=21
trigger1=var(0)=0||var(0)=29||var(0)=46
trigger1=var(5):=55
trigger1= var(2):=67
trigger2= var(0)=1
trigger2= var(2):=83
trigger3=var(0)=2||var(0)=5||var(0)=7||var(0)=18
trigger3= var(2):=61
trigger4=var(0)=3||var(0)=4||var(0)=6
trigger4= var(2):=68
trigger5=var(0)=8||var(0)=44||var(0)=54
trigger5= var(2):=90
trigger6=var(0)=9||var(0)=16||var(0)=23||var(0)=30||var(0)=45||var(0)=49
trigger6= var(2):=87
trigger7=var(0)=10||var(0)=22||var(0)=36
trigger7= var(2):=85
trigger8=var(0)=11||var(0)=25||var(0)=37||var(0)=51
trigger8= var(2):=75
trigger9=var(0)=12||var(0)=38
trigger9= var(2):=81
trigger10= var(0)=13
trigger10= var(2):=94
trigger11=var(0)=14||var(0)=19||var(0)=39
trigger11= var(2):=78
trigger12=var(0)=15||var(0)=20||var(0)=41||var(0)=47
trigger12= var(2):=65
trigger13= var(0)=17
trigger13= var(2):=62
trigger14=var(0)=21||var(0)=42||var(0)=50
trigger14= var(2):=72
trigger15= var(0)=24
trigger15= var(2):=73
trigger16= var(0)=26
trigger16= var(2):=82
trigger17= var(0)=27
trigger17= var(2):=69
trigger18= var(0)=28
trigger18= var(2):=74
trigger19=var(0)=40||var(0)=52
trigger19= var(2):=79
trigger20= var(0)=43
trigger20= var(2):=66
trigger21=var(0)=48||var(0)=53
trigger21= var(2):=80


[State 0, Null] 
type = Null
triggerall =teamside=2;I don't speak mumble! I'll put you out of your misery for free though!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=21
trigger1=var(0)=0||var(0)=22||var(0)=49
trigger1=var(5):=71
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=7||var(0)=13||var(0)=21||var(0)=26||var(0)=30||var(0)=34||var(0)=39||var(0)=42||var(0)=47||var(0)=54||var(0)=58||var(0)=63
trigger2= var(2):=87
trigger3= var(0)=2
trigger3= var(2):=64
trigger4=var(0)=3||var(0)=32||var(0)=36||var(0)=40||var(0)=44||var(0)=56||var(0)=66
trigger4= var(2):=75
trigger5= var(0)=4
trigger5= var(2):=74
trigger6=var(0)=5||var(0)=23
trigger6= var(2):=94
trigger7=var(0)=6||var(0)=29||var(0)=38||var(0)=64
trigger7= var(2):=80
trigger8=var(0)=8||var(0)=50
trigger8= var(2):=79
trigger9=var(0)=9||var(0)=27
trigger9= var(2):=76
trigger10=var(0)=10||var(0)=19||var(0)=51||var(0)=61||var(0)=62
trigger10= var(2):=65
trigger11= var(0)=11
trigger11= var(2):=61
trigger12= var(0)=12
trigger12= var(2):=71
trigger13=var(0)=14||var(0)=16||var(0)=48
trigger13= var(2):=73
trigger14=var(0)=15||var(0)=28||var(0)=33||var(0)=37||var(0)=45||var(0)=67
trigger14= var(2):=81
trigger15= var(0)=17
trigger15= var(2):=62
trigger16=var(0)=18||var(0)=24||var(0)=25
trigger16= var(2):=72
trigger17=var(0)=20||var(0)=70
trigger17= var(2):=90
trigger18=var(0)=31||var(0)=43||var(0)=53
trigger18= var(2):=85
trigger19=var(0)=41||var(0)=55||var(0)=59
trigger19= var(2):=66
trigger20=var(0)=46||var(0)=52||var(0)=57||var(0)=60
trigger20= var(2):=78
trigger21=var(0)=65||var(0)=69
trigger21= var(2):=68
trigger22= var(0)=68
trigger22= var(2):=67
;------kirby
[State 0, Null] 
type = Null
triggerall =teamside=2;No hard feelings. I don't know who you are so killing you means nothing to me!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=22
trigger1=var(0)=0||var(0)=13||var(0)=22||var(0)=27||var(0)=52||var(0)=62||var(0)=65||var(0)=70
trigger1=var(5):=78
trigger1= var(2):=74
trigger2=var(0)=1||var(0)=21||var(0)=28||var(0)=33||var(0)=37||var(0)=45||var(0)=56||var(0)=66||var(0)=73
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=7||var(0)=17||var(0)=19||var(0)=25||var(0)=30||var(0)=34||var(0)=39||var(0)=43||var(0)=46||var(0)=54||var(0)=58||var(0)=64||var(0)=74
trigger3= var(2):=87
trigger4=var(0)=3||var(0)=32||var(0)=68
trigger4= var(2):=68
trigger5=var(0)=4||var(0)=40||var(0)=61
trigger5= var(2):=61
trigger6=var(0)=5||var(0)=41
trigger6= var(2):=78
trigger7=var(0)=6||var(0)=20
trigger7= var(2):=64
trigger8= var(0)=8
trigger8= var(2):=66
trigger9=var(0)=9||var(0)=10||var(0)=42||var(0)=60||var(0)=76
trigger9= var(2):=65
trigger10=var(0)=11||var(0)=49||var(0)=50
trigger10= var(2):=72
trigger11=var(0)=12||var(0)=18||var(0)=48||var(0)=51||var(0)=69
trigger11= var(2):=69
trigger12=var(0)=14||var(0)=53||var(0)=71
trigger12= var(2):=67
trigger13=var(0)=15||var(0)=44||var(0)=63
trigger13= var(2):=79
trigger14= var(0)=16
trigger14= var(2):=91
trigger15= var(0)=23
trigger15= var(2):=94
trigger16=var(0)=24||var(0)=67||var(0)=72
trigger16= var(2):=80
trigger17=var(0)=26||var(0)=47
trigger17= var(2):=71
trigger18=var(0)=29||var(0)=31
trigger18= var(2):=83
trigger19=var(0)=36||var(0)=55
trigger19= var(2):=85
trigger20=var(0)=38||var(0)=57
trigger20= var(2):=81
trigger21=var(0)=59||var(0)=75
trigger21= var(2):=73
trigger22= var(0)=77
trigger22= var(2):=90



[State 0, Null] 
type = Null
triggerall =teamside=2;What did you think I'd just give up for free? You're clearly a moron!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=22
trigger1= var(0)=0
trigger1= var(2):=83
trigger1=var(5):=69
trigger2=var(0)=1||var(0)=14
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=56||var(0)=61
trigger3= var(2):=61
trigger4=var(0)=3||var(0)=13||var(0)=26
trigger4= var(2):=80
trigger5=var(0)=4||var(0)=8||var(0)=12||var(0)=18||var(0)=22||var(0)=27||var(0)=32||var(0)=35||var(0)=39||var(0)=45||var(0)=52||var(0)=60||var(0)=62
trigger5= var(2):=87
trigger6=var(0)=5||var(0)=7||var(0)=21
trigger6= var(2):=64
trigger7=var(0)=6||var(0)=15||var(0)=19||var(0)=29
trigger7= var(2):=69
trigger8=var(0)=9||var(0)=46||var(0)=59
trigger8= var(2):=85
trigger9=var(0)=10||var(0)=37||var(0)=47||var(0)=64||var(0)=66
trigger9= var(2):=75
trigger10=var(0)=11||var(0)=24||var(0)=33||var(0)=48
trigger10= var(2):=81
trigger11=var(0)=16||var(0)=67
trigger11= var(2):=74
trigger12= var(0)=17
trigger12= var(2):=71
trigger13=var(0)=20||var(0)=49
trigger13= var(2):=94
trigger14= var(0)=23
trigger14= var(2):=70
trigger15= var(0)=25
trigger15= var(2):=79
trigger16= var(0)=28
trigger16= var(2):=67
trigger17= var(0)=30
trigger17= var(2):=82
trigger18=var(0)=31||var(0)=42||var(0)=43||var(0)=51||var(0)=55
trigger18= var(2):=65
trigger19= var(0)=34
trigger19= var(2):=76
trigger20=var(0)=36||var(0)=40
trigger20= var(2):=66
trigger21=var(0)=38||var(0)=41||var(0)=50||var(0)=57||var(0)=65
trigger21= var(2):=78
trigger22= var(0)=44
trigger22= var(2):=93
trigger23= var(0)=53
trigger23= var(2):=63
trigger24=var(0)=54||var(0)=58
trigger24= var(2):=72
trigger25= var(0)=63
trigger25= var(2):=73
trigger26= var(0)=68
trigger26= var(2):=90

;----------------------------
[State 0, Null];mirror
type = Null
triggerall =teamside=2;My thoughts exactly! I'm not lookin' for a duo situation! I'm a solo act!
triggerall = var(10)=0 &&var(8)=0 && root,var(59)=enemy,var(59) 
trigger1=var(0)=0||var(0)=23||var(0)=67
trigger1=var(5):=81
trigger1= var(2):=73
trigger2=var(0)=1||var(0)=18
trigger2= var(2):=85
trigger3=var(0)=2||var(0)=11||var(0)=20||var(0)=24||var(0)=28||var(0)=43||var(0)=47||var(0)=49||var(0)=53||var(0)=64||var(0)=68||var(0)=70||var(0)=71||var(0)=76
trigger3= var(2):=87
trigger4=var(0)=3||var(0)=9||var(0)=16||var(0)=27||var(0)=56||var(0)=59||var(0)=79
trigger4= var(2):=80
trigger5=var(0)=4||var(0)=8
trigger5= var(2):=68
trigger6=var(0)=5||var(0)=26||var(0)=37||var(0)=38||var(0)=45||var(0)=52||var(0)=61||var(0)=73||var(0)=75
trigger6= var(2):=75
trigger7=var(0)=6||var(0)=51||var(0)=57
trigger7= var(2):=81
trigger8= var(0)=7
trigger8= var(2):=67
trigger9=var(0)=10||var(0)=54||var(0)=72
trigger9= var(2):=79
trigger10= var(0)=12
trigger10= var(2):=65
trigger11= var(0)=13
trigger11= var(2):=84
trigger12=var(0)=14||var(0)=48||var(0)=58||var(0)=69||var(0)=77
trigger12= var(2):=61
trigger13=var(0)=15||var(0)=78
trigger13= var(2):=63
trigger14=var(0)=17||var(0)=36||var(0)=74
trigger14= var(2):=72
trigger15=var(0)=19||var(0)=63||var(0)=80
trigger15= var(2):=90
trigger16=var(0)=21||var(0)=40||var(0)=55||var(0)=60||var(0)=65
trigger16= var(2):=69
trigger17=var(0)=22||var(0)=42||var(0)=66
trigger17= var(2):=94
trigger18=var(0)=25||var(0)=41||var(0)=62
trigger18= var(2):=74
trigger19= var(0)=39
trigger19= var(2):=71
trigger20= var(0)=44
trigger20= var(2):=66
trigger21= var(0)=46
trigger21= var(2):=78
trigger22= var(0)=50
trigger22= var(2):=64


[State 0, Null]
type = Null
triggerall =teamside=2 ;Ocean? Nah, I'm only interested in keeping the money for me! You can have the water!
triggerall = var(10)=0&&var(8)=1 && root,var(59)=enemy,var(59) 
trigger1=var(0)=0||var(0)=16||var(0)=49||var(0)=55||var(0)=63
trigger1=var(5):=87
trigger1= var(2):=75
trigger2=var(0)=1||var(0)=66
trigger2= var(2):=63
trigger3=var(0)=2||var(0)=24||var(0)=26||var(0)=29||var(0)=37||var(0)=38||var(0)=46||var(0)=51||var(0)=59||var(0)=75||var(0)=79||var(0)=84
trigger3= var(2):=65
trigger4=var(0)=3||var(0)=8||var(0)=67||var(0)=73||var(0)=82
trigger4= var(2):=61
trigger5=var(0)=4||var(0)=7||var(0)=17||var(0)=22||var(0)=33||var(0)=41||var(0)=50||var(0)=68
trigger5= var(2):=74
trigger6= var(0)=5
trigger6= var(2):=93
trigger7=var(0)=6||var(0)=11||var(0)=15||var(0)=20||var(0)=31||var(0)=34||var(0)=43||var(0)=47||var(0)=53||var(0)=57||var(0)=61||var(0)=65||var(0)=69||var(0)=70||var(0)=71||var(0)=76||var(0)=80
trigger7= var(2):=87
trigger8=var(0)=9||var(0)=45||var(0)=72||var(0)=78
trigger8= var(2):=68
trigger9= var(0)=10
trigger9= var(2):=95
trigger10=var(0)=12||var(0)=21||var(0)=32||var(0)=40
trigger10= var(2):=69
trigger11= var(0)=13
trigger11= var(2):=94
trigger12=var(0)=14||var(0)=48||var(0)=58
trigger12= var(2):=73
trigger13= var(0)=18
trigger13= var(2):=72
trigger14=var(0)=19||var(0)=52||var(0)=62
trigger14= var(2):=85
trigger15=var(0)=23||var(0)=28||var(0)=44||var(0)=77||var(0)=83
trigger15= var(2):=80
trigger16=var(0)=25||var(0)=56||var(0)=85
trigger16= var(2):=78
trigger17= var(0)=27
trigger17= var(2):=79
trigger18= var(0)=30
trigger18= var(2):=64
trigger19= var(0)=36
trigger19= var(2):=71
trigger20= var(0)=39
trigger20= var(2):=76
trigger21= var(0)=42
trigger21= var(2):=67
trigger22= var(0)=54
trigger22= var(2):=66
trigger23=var(0)=60||var(0)=86
trigger23= var(2):=90
trigger24= var(0)=64
trigger24= var(2):=81
trigger25= var(0)=74
trigger25= var(2):=82
trigger26= var(0)=81
trigger26= var(2):=83

;--------------------------

;---render

[State 0, VarSet]
type = VarSet
trigger1 =!var(21) &&time>2;&&var(6)>40 ;they done talkin
v = 20    ;fv = 10
value = Enemy, Cond(NumHelper(7770), Helper(7770), Cond(1, var(6)>var(7)-1, 0), 0) 

;ignorehitpause = 
;persistent = 

;ignorehitpause = 
;persistent = 

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = numexplod(11)>0 && var(0)=0;clear
id = 11

[State 0, Explod]
type = Explod
triggerall = time%var(11)=0
triggerall =var(21)|| time <(109*var(11)) && parent,ishelper(7001);||var(0)>0
trigger1 = numexplod(11)<var(5)
anim = F300+var(2)
ID =11
pos = cond(teamside=1,55,12)+var(1),cond(teamside=1,10,185)+(var(4))
postype = left  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
scale =1.7,1.7
sprpriority = 9
removetime=-1
pausemovetime=999999
ontop = 1
shadow = 0,0,0
ownpal =1
removeongethit = 0
ignorehitpause=1
[State 0, VarAdd]
type = VarAdd
triggerall = time%var(11)=0
trigger1 = var(0)<var(5) 
trigger1 = var(21) || time <(109*var(11)) && parent,ishelper(7001);||var(0)>0
v = 0    ;fv = 
value = 1
[State 0, VarAdd]
type = VarAdd
triggerall = time%var(11)=0
triggerall =var(21)|| time <(109*var(11)) && parent,ishelper(7001);||var(0)>0
trigger1 = var(0)<var(5)
v =  1   ;fv = 
value = 7

;ignorehitpause = 
;persistent = 
[State 0, VarSet]
type = Varadd
trigger1 = var(0)>=var(5)
v = 6   ;fv = 10
value = 1

[State 0, Null]
type = Null
trigger1 = var(9); && teamside=1
trigger1 = Enemy, Cond(NumHelper(7770), Helper(7770), Cond(1, var(9), 0), 0)
trigger1=var(3):=1
;ignorehitpause = 
;persistent = 


;[State 0, VarSet]
;type = Varset
;trigger1 = var(0)>=var(5)
;v = 9   ;fv = 10
;value = 1

[State 0, VarSet]
type = VarSet
trigger1 = var(21)
v = 20   ;fv = 10
value = 0 

;ignorehitpause = 
;persistent = 


[State 0, VarSet]
type = VarSet
trigger1 = var(21)&&var(6)>var(7)
v = 21    ;fv = 10
value = 0

;ignorehitpause = 
;persistent = 

[State 0, VarAdd]
type = Varadd
triggerall = time%var(11)=0
trigger1 = var(0)%36=0 && var(0)>0
v = 4    
value = 12
[State 0, VarAdd];line break
type = Varset
triggerall = time%var(11)=0
trigger1 = var(0)%36=0 && var(0)>0
v = 1     
value = 0

[State 0, VarSet]
type = VarSet
trigger1 =var(9) || root,AIlevel=0&&(helper(6999),command="start" ||Enemy, Cond(NumHelper(6999), Helper(6999), Cond(1, command="start", 0), 0)) 
trigger2 = enemy,numhelper(7770)=0 && teamside=2
v = 3    ;fv = 10
value = 1
;ignorehitpause = 
;persistent = 


[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = 1
text = "var(6) = %d var(8) = %d  vel x = %d vel x = %d vel x = %d"
params = var(6),var(8),var(20),var(21),var(9)
ignorehitpause = 1
;persistent = 
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = var(3)
id = 299
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = var(3)
id = 11

[State 0, DestroySelf]
type = DestroySelf
trigger1 = var(3)
;---------------------------------------------------------------------------------------------------
[Statedef 7074]
type    = A
movetype= I
physics = N
juggle  = 0
poweradd= 0
velset = 0, 0
anim = 10000
ctrl = 0
sprpriority = 9
;[State 0, VarRandom]
;type = VarRandom
;trigger1 =time=0 
;v = 0
;range = 0,1
;ignorehitpause = 
;persistent = 
[State 0, VarRandom]
type = Varset
trigger1 =time=0 
v = 0
value=  floor((root,roundsexisted+1)/5)-1
[State 0, Null]
type = Null
trigger1 = var(0)=0
trigger1 = var(1):=2424
trigger2 = var(0)=1
trigger2 = var(1):=2144
trigger3 = var(0)=2
trigger3 = var(1):=12122
trigger4 = var(0)=3
trigger4 = var(1):=343434
trigger5 = var(0)=4
trigger5 = var(1):=442442
[State 0, Helper]
type = helper
trigger1 =time=1
helpertype = normal ;player
name = "secretcommand"
ID = 8097;+root,var(59)
stateno = 8097
pos = 61,-37
postype = p1    ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 1
size.xscale =1
size.yscale =1
ignorehitpause=1
pausemovetime=999999
;---------------------------------------------------------------------------------------------------
[Statedef 9999]
type    = A
movetype= A
physics = N
juggle  = 8
velset=0,0
poweradd= 0
ctrl = 0
anim =10000
sprpriority = 9
[State 0, AttackDist]
type = AttackDist
trigger1 =1 
value =0
[State 0, VarSet]
type = parentVarSet
trigger1 = 1
fv = 15    ;fv = 10
value = root,p2bodydist x+root,var(37)
ignorehitpause =1 
[State 1, VarSet]
type = parentVaradd
;triggerall = var(17)=0
triggerall =root,numhelper(7051)=0 && enemy,numhelper(7051)=0
trigger1 = ((root,command="holdback" && root,p2dist x>0)||(root,command="holdfwd" && root,p2dist x<0))&&root,AILevel=0 
trigger2 = (root,vel x <0||root,statetype=A||(root,vel x =0 && root,movetype=A)||(root,statetype=C))&&root,AILevel>0
v = 16    ;fv = 10
value = 1
ignorehitpause = 1
[State 0, VarSet]
type = parentVaradd
;triggerall = var(17)=0
triggerall =root,numhelper(7051)=0 && enemy,numhelper(7051)=0
trigger1 = root,command="holddown"&&root,AILevel=0 
trigger2 = (root,statetype=C||root,statetype=A||(root,movetype=A&& root,prevstateno=[400,499])||root,statetype=L||(root,movetype=H&&root,stateno!=130&&root,stateno!=[150,151])||root,stateno=105)&&root,AILevel>0
v = 18    ;fv = 10
value = 1
ignorehitpause = 1
[State 0, VarSet]
type = Varadd
trigger1 = p2movetype!=H
v = 50    ;fv = 10
value = 1
[State 0, VarSet]
type = Varset
trigger1 = p2movetype=H
v = 50    ;fv = 10
value = 0

[State 0, VarSet]
type = parentVarSet
trigger1 =root,movetype=I 
v = 1    ;fv = 10
value = 0
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = invisible
[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = 1
text = "var(2) = %d var(3) = %d  vel x = %d movehit= %d"
params = var(0),var(5),numexplod,(root,movehit=1)
ignorehitpause = 1
;persistent = 
[State 0, VarSet]
type = Varset
trigger1 =var(10)>0
trigger2 =var(11)>0
v = 3   ;fv = 10
value = 1
ignorehitpause = 1
[State 0, VarSet]
type = Varset
trigger1 =var(10)>0
trigger2 =var(11)>0
trigger3 =var(12)>0
trigger4 =var(13)>0
trigger10 =var(20)>0
trigger11 =var(21)>0
v = 2   ;fv = 10
value = 1
ignorehitpause = 1
[State 0, VarSet]
type = Varset
trigger1 =var(10)=0
trigger1 =var(11)=0
trigger1 =var(12)=0
trigger1 =var(13)=0
trigger1 =var(20)=0
trigger1 =var(21)=0
v = 2   ;fv = 10
value = 0
ignorehitpause = 1

[State 0, VarSet]
type = Varset
trigger1 =var(10)=0
trigger1 =var(11)=0
v = 3   ;fv = 10
value = 0
ignorehitpause = 1
;enough for lights
[State 0, Explod]
type = varset
triggerall = var(10)=0
trigger1 = root,movehit=1 && (root,anim=600||(root,stateno=630 && root,anim=630)) && root,pos y =[-63,-45 ]
trigger2 = root,movehit=1 && (root,stateno=630 && root,anim=631)&& root,pos y =[-60,-55]
trigger3 = root,movehit=1 && (root,stateno=640)&& root,pos y =[-60,-45]
trigger4 = root,movehit=1 && (root,anim=601) && root,pos y =[-63,-40 ]
trigger5 = root,movehit=1 && (root,stateno=1150&&anim=616)&& root,pos y >-24
trigger6 = root,movehit=1 && (root,stateno=410||root,anim=240)&& root,p2bodydist x <60
v=10
value=1

;enough for heavys
[State 0, Explod]
type = varset
triggerall = var(10)=0
triggerall = var(11)=0
trigger1 = root,movecontact=1 && (root,anim=600||(root,stateno=630 && root,anim=630)) && root,pos y >-45
trigger2 = root,movecontact=1 && (root,stateno=630 && root,anim=631)&& root,pos y >-55
trigger3 = root,movecontact=1 && (root,stateno=640)&& root,pos y >-45
v=11
value=1

;blocked so inch slowly
[State 0, Explod]
type = varset
triggerall = var(10)=0
triggerall = var(11)=0
triggerall = var(12)=0
trigger1 = root,moveguarded=1 &&root,stateno=200
trigger2 = root,moveguarded=1&& root,stateno=430 
trigger3 = root,moveguarded=1&& root,stateno=230
trigger4 = root,moveguarded=1&& root,stateno=400
v=12
value=1
;walk forward
[State 0, VarSet]
type = VarSet
triggerall = random <249
trigger1 = (root,var(41)=0 && enemy,movetype !=A)|| root,p2bodydist x >75 
trigger2= (p2statetype=L  && root,p2bodydist x >160) 
trigger3=(var(12)||var(13)) 
trigger4=p2stateno=821
trigger5 = root,p2bodydist x >=20 && p2stateno=5901
trigger6= root,var(16)>46
v = 25   ;fv = 10
value = 1

[State 0, VarSet]
type = VarSet
trigger1 =  enemy,movetype =A
trigger2= (p2statetype!=L  && root,p2bodydist x <30) && p2stateno!=5901
trigger3 = root,p2bodydist x <60 && p2stateno!=5901
trigger4= root,var(41)=1 && root,var(16)<46
v = 25   ;fv = 10
value = 0
;ignorehitpause = 
;persistent = 

[State 0, VarSet]
type = Varadd
triggerall = enemy,hitshakeover
trigger1 =root,moveguarded=1 
v = 1   ;fv = 10
value = 1
ignorehitpause = 0
[State 0, VarSet]
type = VarSet
trigger1 = root,movehit
v = 1    ;fv = 10
value = 0
;persistent = 
[State 0, VarSet]
type = Varset
trigger1 =root,statetype=A&& root,movetype!=H
v = 4   ;fv = 10
value = 1
ignorehitpause = 1

[State 0, VarSet]
type = Varset
trigger1 =var(6)=1
v = 4   ;fv = 10
value = 0
ignorehitpause = 1
[State 0, VarSet]
type = Varadd
trigger1 =var(4)=2
v = 5   ;fv = 10
value = 1
ignorehitpause = 1
[State 0, VarSet]
type = Varset
trigger1 =root,movehit
trigger2 = root,var(15)
v = 5   ;fv = 10
value =0
ignorehitpause = 1

;ignorehitpause = 
;persistent = 
[State 0, VarSet]
type = Varset
trigger1 = (root,stateno=[5000,5200])&&root,prevstateno=[120,155]
v = 6   ;fv = 10
value = p2stateno
ignorehitpause = 1
;persistent = 

[State 0, VarSet]
type = VarSet
trigger1 =  p2stateno=var(6)
v =7   ;fv = 10
value = 1
ignorehitpause = 1
;persistent = 
[State 0, VarSet]
type = VarSet
trigger1 =  p2stateno!=var(6)
v =7   ;fv = 10
value = 0
ignorehitpause = 1
[State 0, VarSet]
type = VarSet
trigger1 = root,stateno=5120 
v = 8    ;fv = 10
value = 15
[State 0, VarSet]
type = Varadd
trigger1 = root,stateno!=5120 && var(8)>0
v = 8    ;fv = 10
value = -1

[State 0, VarSet]
type = VarSet
trigger1 = var(8)<0
v = 8    ;fv = 10
value = 0

;bait
[State 0, Explod]
type = varset
triggerall = var(10)=0
triggerall = var(11)=0
triggerall = var(13)=0
triggerall = var(1)>3
trigger1 = root,moveguarded=1 &&root,stateno=200
trigger2 = root,moveguarded=1&& root,stateno=430 
trigger3 = root,moveguarded=1&& root,stateno=230
trigger4 = root,moveguarded=1&& root,stateno=400
v=13
value=1




;1000
[State 0, Explod]
type = varset
triggerall = var(20)=0
triggerall = root,numprojid(999)=0
triggerall = (root,fvar(15) =[30,110])|| (root,stateno=210||root,stateno=240||root,stateno=410||root,stateno=435||root,stateno=400&&p2statetype=A) || !root,movecontact || (p2stateno=5120||(p2stateno=824||p2stateno=10612) && root,p2bodydist y >-50) &&  root,fvar(15) <90
triggerall = p2stateno!=5901
triggerall = (root,stateno=205||root,stateno=240||root,stateno=405||root,stateno=435||root,stateno=400&&p2statetype=A) || !root,movecontact
triggerall = root,movetype!=H
triggerall = root,stateno!=[800,899]
triggerall = (root,ctrl||root,stateno=[10,20]) || root,movecontact
trigger1= root,fvar(15)-15<= var(0) && enemy,pos y >=0 && var(0)>-1
trigger2= random<75&&((root,p2bodydist y >-65&&p2statetype!=L||p2stateno=824||p2stateno=5040))&&root,fvar(15) >=40
trigger3 = root,movecontact 
v=20
value=1
ignorehitpause =1
;1001
[State 0, Explod]
type = varset
triggerall = var(21)=0
triggerall = p2stateno!=5901
triggerall = root,movetype!=H
triggerall = (root,stateno=210||root,stateno=240||root,stateno=410||root,stateno=435||root,stateno=400&&p2statetype=A) || !root,movecontact
triggerall = root,numprojid(999)=0
triggerall = root,stateno!=[800,899]
triggerall = (root,fvar(15) =[110,150])
triggerall = (root,ctrl||root,stateno=[10,20])  || root,movecontact
trigger1= root,fvar(15)+40<= var(0) && enemy,pos y >=0 && var(0)>-1
trigger2= random<85&&((root,p2bodydist y >-65&&p2statetype!=L||p2stateno=824||p2stateno=5040))&& root,fvar(15) >120
trigger3 = root,movecontact 
v=21
value=1
ignorehitpause =1

;1001
[State 0, Explod]
type = varset
triggerall = var(22)=0 && helper(7000),var(2)>0 
triggerall = root,numprojid(999)=0
triggerall = root,stateno!=[800,899]
triggerall = root,fvar(15) >150|| root,fvar(15)<65 && p2stateno=5901||(root,stateno=210||root,stateno=240||root,stateno=410||root,stateno=435||root,stateno=400&&p2statetype=A) || !root,movecontact
triggerall = (root,ctrl||root,stateno=[10,20])  || (root,stateno=210||root,stateno=240||root,stateno=410||root,stateno=435||root,stateno=400&&p2statetype=A) || !root,movecontact
trigger1= root,fvar(15)-15<= var(0) && enemy,pos y >=0 && var(0)>-1
trigger2= random<125&&((root,p2bodydist y >-65&&p2statetype!=L||p2stateno=821||p2stateno=5040))&& root,fvar(15) >60
trigger3 = p2stateno=5901 && root,fvar(15)<55
trigger4= root,movecontact 
v=22
value=1
ignorehitpause =1

;ignorehitpause = 
;persistent = 


;ignorehitpause = 
;persistent = 


;---adjust for p2's position
[State 0, VarSet]
type = Varadd
trigger1 = p2statetype=L &&(anim=5160|| enemy,anim=[612,614])
v = 0    ;fv = 10
value = 1
;ignorehitpause = 
;persistent = 
[State 0, VarSet]
type = VarSet
trigger1 =  p2statetype!=L
v = 0    ;fv = 10
value = -1
;ignorehitpause = 
;persistent = 

;0----------removeexplods---
[State 0, VarRangeSet]
type = VarRangeSet
trigger1 = p2movetype!=H 
trigger2 = p2statetype=A
trigger3 = root,movecontact && root,statetype!=A && root,stateno!=1050
value = 0 ;fvalue = 0
first = 10
last = 12 ;39


[State 0, RemoveExplod]
type = varset
trigger1 = p2stateno=5901||root,movehit=1
v = 13
value=0
ignorehitpause = 1
;persistent = 

;200
[State 0, RemoveExplod]
type = varset
trigger1 = root,numhelper(1001)>0|| p2stateno=5901 || root,movetype=H
trigger2= root,p2bodydist x >=110
trigger3 = !root,ctrl && root,stateno!=20 && root,stateno!=[10,12]
v = 20
value=0
ignorehitpause = 1
;230
[State 0, RemoveExplod]
type = varset
trigger1 = root,numhelper(1001)>0 || p2stateno=5901|| root,movetype=H
trigger2= root,p2bodydist x <110
trigger3 = !root,ctrl&& root,stateno!=20 && root,stateno!=[10,12]
v=21
value=0
ignorehitpause = 1

[State 0, RemoveExplod]
type = varset
trigger1 =(root,numprojid(999)>0|| p2stateno=5901 && root,fvar(15)>55 )&& !root,movecontact
trigger2= root,fvar(15) <150 && !root,movecontact
trigger3 = !root,ctrl && root,stateno!=1000
trigger4 = helper(7000),var(2)=0
v=22
value=0
ignorehitpause = 1
 [State 0, VarSet]
type = VarSet

trigger1 = root,statetype = A
trigger2 =  root,movetype=H &&  root,stateno!=[120,155]
trigger3=  root,prevstateno=40
trigger4= (p2stateno=[5090,5119]) &&(p2stateno=[5121,5899])
trigger5= (var(20)||var(21))
trigger6 = var(41)>0 && enemy,hitdefattr!=SC,AT
trigger7 = ( root,prevstateno=52 || root,prevstateno=5120) && p2statetype=A
trigger8 =  root,p2bodydist x <45 &&  root,frontedgebodydist >50
v=30
value = 0

[State 0, VarSet]
type = VarSet
triggerall =  root,statetype != A
triggerall = var(41)=0||enemy,hitdefattr=SC,AT && root,AIlevel >6
triggerall = (var(8)<=0)
triggerall = cond(root,AIlevel >0,random <ceil(((699*1.0)*(fvar(5)/(root,AIlevel*1.0)))),1)||enemy,hitdefattr=SC,AT && root,AIlevel >6 || p2stateno=5901 && root,p2bodydist x >40 
trigger1= enemy,hitdefattr=SC,AT &&  root,ctrl
trigger2= p2stateno =5120 && ( root,p2bodydist x =[55,120]) &&  root,ctrl
trigger3= p2stateno =5120 && enemy,backedgedist <70 &&  root,ctrl
trigger4 =  root,p2bodydist x >60 &&  root,ctrl &&  root,movetype!=H&&(p2movetype!=H) 
trigger5 = p2stateno=5120 &&  root,p2bodydist x <30 &&  root,ctrl
v = 30   ;fv = 10
value = 1

[State 0, VarSet]
type = Varset;how often should I jump?
trigger1 = time=0
fv = 5   ;fv = 10
value = 1.75

[State 0, VarSet]
type = Varset
triggerall = var(40)
triggerall=enemy,stateno=[200,699]
trigger1 = root,movetype=H && root,statetype=A && root,stateno!=[120,155]
trigger1 = root,gethitvar(hitshaketime)=1
fv = 5   ;fv = 10
value = fvar(5)*.85

[State 0, VarSet]
type = Varset
triggerall = var(40)
triggerall=enemy,stateno=[1000,1999]
trigger1 = root,movetype=H && root,statetype=A && root,stateno!=[120,155]
trigger1 = root,gethitvar(hitshaketime)=1
fv = 5   ;fv = 10
value = fvar(5)*.70

[State 0, VarAdd]
type = VarAdd
trigger1 = fvar(5)<1.75 && time%240=0
fv = 5    ;fv = 
value = .15*fvar(5)

[State 0, VarSet]
type = Varset
trigger1 =root,statetype=A&& root,movetype!=H
v = 40   ;fv = 10
value = 1
ignorehitpause = 1
[State 0, VarSet]
type = Varset
trigger1 =root,statetype=A&&root,movetype=H&& root,stateno=[5000,5050]
v = 40   ;fv = 10
value = 2
ignorehitpause = 1
[State 0, VarSet]
type = Varset
trigger1 =root,statetype!=A
v = 40   ;fv = 10
value = 0
ignorehitpause = 1
[State 0, VarSet]
type = Varset
trigger1 =var(40)=2
v = 41   ;fv = 10
value = 1
ignorehitpause = 1
[State 0, VarSet]
type = Varset
triggerall =root,AILevel>0
trigger1 =root,movehit
trigger2 = root,var(15)
trigger3= var(42)%(30*root,AIlevel)=0
v = 41   ;fv = 10
value =0
ignorehitpause = 1
[State 0, VarSet]
type = VarSet
trigger1 =  var(41)=0
v = 42    ;fv = 10
value = 0
[State 0, VarSet]
type = Varadd
trigger1 = var(41)=1
v = 42    ;fv = 10
value = 1
;ignorehitpause = 
;persistent = 

;-----------

 [State 0, DestroySelf]
type = DestroySelf
trigger1 =roundstate!=2
