

;---------------------------------------------------------------------------------------------------
[Statedef 1001]
type    = A
movetype= A
physics = N
juggle  = 0
poweradd= 0
ctrl = 0
anim =1001+(root,var(2)=2)*4
sprpriority = 9
[State 0, VarSet]
type = VarSet
trigger1 = time=0
v = 2    ;fv = 10
value = parent,var(2)
[State 0, StateTypeSet]
type = StateTypeSet
triggerall = var(2)!=2
trigger1 = root,var(4)=1 || root,var(4)>= cond( Cond(NumHelper(8083),(helper(8083),Var(0)=87), 0) ||  Cond(NumHelper(8084),(helper(8084),Var(0)=87), 0),15,4)
movetype = I        
[State 0, StateTypeSet]
type = StateTypeSet
triggerall = root,var(4)<4
trigger1 = root,var(4)!=1|| p2stateno=5120||var(2)=2
movetype = A
[State 1000, 1]
type = PlaySnd
trigger1 =time=0
value = 100, 1
channel=3
;elem = 1
;ignorehitpause = 
[State 0, StopSnd]
type = StopSnd
trigger1 = movecontact
channel = 3
;ignorehitpause = 
;persistent = 

;=======================================;
;PROJECTILE REFLECTION COMPATIBILITY    ;
;?????????????                   ;
;by Vans                                ;
;GUIDE:                                 ;
;FOR PROJECTILE / ?????              	;
;sysvar(0) = 131072                     ;
;sysvar(1) = REFLECTED_BEHAVIOR_STATE   ;
;=======================================;
[State 1005, COMPATIBILITY]
type = VarSet
trigger1 = !time 
sysvar(0) = 131072
[State 1005, REFLECTED STATE]
type = VarSet
trigger1 = !time
sysvar(1) = 1003

;ignorehitpause = 
;persistent = 

;=======================================;
[State 0, VelSet]
type = VelSet
trigger1 =time=0
x = ifelse(var(2)=0,4.3,cond(var(2)=1,5.1,2.75))
[State 0, VelSet]
type = VelSet
trigger1 = movecontact
x = 0
y = 0


[State 0, VarSet]
type = VarSet
trigger1 = time=0
fv = 1    ;fv = 10
value = vel x
ignorehitpause = 1
;persistent = 

[State 0, ParentVarAdd]
type = ParentVarAdd
trigger1 = p2statetype=A && movehit && var(2)<2
v = 4     ;fv = 
value = 1
persistent=0

[State 3005, hitoverride]
type=hitoverride
trigger1= 1
time=-1
attr=SCA,AA,AP,AT
stateno=1002

[State 0, HitBy]
type = HitBy
trigger1 = enemy,numproj=0
value = SCA,NP,SP,HP
;value2 = S,NA
time = 1
[State 0, HitBy]
type = notHitBy
trigger1 = enemy,numproj>0
value = SCA
;value2 = S,NA
time = 1


[State 0, PlayerPush]
type = PlayerPush
trigger1 = 1
value = 0
ignorehitpause = 1
persistent = 1


[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = p2statetype=A && root,var(0)<2
flag = unguardable


[State 1005, This is for fossils]
type = Projectile
trigger1 = vel x !=0 && root,numprojid(999)=0
ProjID = 999
projanim = 1001
projhitanim = -1
projremanim = -1
projedgebound = 120
projscale = 0,0
offset=0,0
projpriority = 1
projremovetime = -1
postype = p1         ;p2,front,back,left,right
velocity = vel x,0
persistent=0
[State 0, Pause]
type = Pause
trigger1 = time%3=0 && !enemy,hitshakeover && movecontact && !root,movecontact
time = 2
movetime = 2
;endcmdbuftime = 0
;pausebg = 1
;ignorehitpause = 
;persistent = 
[State 0, VarSet]
type = VarSet
trigger1 = time=0 && ishelper(1001)
v = 20    ;fv = 10
value = 1001

[State 210, 2]
type = HitDef
trigger1 =  !movecontact
attr = S, SP
animtype  = hard
kill=0
damage =ceil((70+(root,var(0)=2)*25)*root,fvar(1))
guardflag = M
hitflag=MAF
pausetime = 12,12
priority = 5
hitsound = 5, 3        
guardsound = 6, 0
sparkno =20+(random%4)
guard.sparkno=7 ; 
sparkxy = 0,0
getpower = ifelse((root,life<=root,lifemax/5),143,72)
givepower=33 
ground.type = High
ground.slidetime =13
ground.hittime  =16
guard.ctrltime=16
down.velocity=0,0
ground.velocity = -6,cond(root,var(8)=1,-7,0)
air.velocity = -5,-4
guard.velocity = -8
airguard.velocity = -6,-1
ground.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
air.fall=1
forcestand=ifelse(root,var(8)=1,1,0)
forcenofall=p2stateno=5901
fall.recover=0
id=200

[State 0, TargetLifeAdd]
type = TargetLifeAdd
trigger1 = moveguarded=1
value = -ceil(10*root,fvar(1))
ID = 200
kill = 0

[State 0, Explod]
type = Explod
triggerall = movecontact
trigger1=numexplod(7611)<1
anim = 1002
ID = 7611
pos = 0,0
postype = p1
facing = -1
vfacing = 1
bindtime = 3
vel = 0,0
accel = 0,0
random = 0,0
pausemovetime =30
scale = 1,1
sprpriority = 5
ontop = 1
shadow = 0,0,0
ownpal = 1
removeongethit = 0
ignorehitpause=1
persistent=0
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = movehit
v =15     ;fv = 
value = 1
ignorehitpause =1 
[State 0, VarSet]
type = parentVarSet
trigger1 =movehit
v = 25   ;fv = 10
value = 0
persistent =0 
[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = movecontact
movetype = I        ;I,A,H
;persistent = 
[State 0, VarSet]
type = parentVaradd
;triggerall =  enemy,authorname != "GM"
triggerall= movehit
triggerall = numtarget ;&& movehit
trigger1 =target,gethitvar(hitshaketime)=2
v = 6   ;fv = 10
value = 100
ignorehitpause=1

[State 0, TargetState]
type = TargetState
triggerall = enemy,alive
triggerall = p2statetype=A||root,var(8)
triggerall = cond(numhelper(8083),(helper(8083),var(0)!=66||!helper(8083),var(5)),cond(numhelper(8084),(helper(8084),var(0)!=66||!helper(8084),var(5)),1))
trigger1 = ((movehit && enemy,hitfall)||root,var(8))&& (p2stateno!=[10612,10613]) && p2stateno!=5901
value =10612
ID = 200
ignorehitpause=0
[State 0, TargetState]
type = TargetState
triggerall = enemy,alive&& p2stateno!=[1025,1045]
triggerall = cond(numhelper(8083),(helper(8083),var(0)=66&&helper(8083),var(5)),cond(numhelper(8084),(helper(8084),var(0)=66&&helper(8084),var(5)),0))
trigger1 = (movehit) && p2stateno!=5901
value =1025
ID = 200
ignorehitpause=1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause=1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = movecontact
flag = invisible
ignorehitpause=1
;persistent =
[State 0, VarSet]
type = VarSet
trigger1 = movecontact
v = 2    ;fv = 10
value = 1
ignorehitpause = 1
[State 0, DestroySelf]
type = changestate
trigger1= root,numprojid(999)=0  
value=1002
[State 0, DestroySelf]
type = DestroySelf
trigger1 = (frontedgedist <= -90 || backedgedist <= -90) && time > 5
trigger2= (moveguarded || movecontact&&enemy,hitshakeover&&!numtarget||movecontact &&p2movetype=H && p2stateno!=[5000,5199])
trigger3 = root,var(38)
;---------------------------------------------------------------------------------------------------
[Statedef 1003]
type    = A
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = -vel x
ctrl = 0
sprpriority = 9
[State 0, VarSet]
type = VarSet
trigger1 =1 
v = 52   ;fv = 10
value = 1
;ignorehitpause = 
;persistent = 

;ignorehitpause = 
;persistent = 
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = anim=0
value = 1001
[State 0, StateTypeSet]
type = StateTypeSet
triggerall = var(2)!=2
trigger1 = enemy,var(4)=1 || enemy,var(4)>=4
movetype = I        
[State 0, StateTypeSet]
type = StateTypeSet
triggerall = enemy,var(4)<4
trigger1 = enemy,var(4)!=1|| root,stateno=5120
movetype = A
;elem = 1
;ignorehitpause = 

;=======================================;
;PROJECTILE REFLECTION COMPATIBILITY    ;
;?????????????                   ;
;by Vans                                ;
;GUIDE:                                 ;
;FOR PROJECTILE / ?????              	;
;sysvar(0) = 131072                     ;
;sysvar(1) = REFLECTED_BEHAVIOR_STATE   ;
;=======================================;
[State 1005, COMPATIBILITY]
type = VarSet
trigger1 = !time 
sysvar(0) = 131072
[State 1005, REFLECTED STATE]
type = VarSet
trigger1 = !time
sysvar(1) = 1003

;=======================================;

[State 0, VelSet]
type = VelSet
trigger1 = movecontact
x = 0
y = 0
[State 0, VelSet]
type = VelSet
trigger1 = vel x = 0 && time =0
x = 3


[State 0, VarSet]
type = VarSet
trigger1 = time=0
fv = 1    ;fv = 10
value = vel x
ignorehitpause = 1
;persistent = 



[State 3005, hitoverride]
type=hitoverride
trigger1= 1
time=-1
attr=SCA,AA,AP,AT
stateno=1002

[State 0, HitBy]
type = HitBy
trigger1 = root,numproj=0
value = SCA,NP,SP,HP
;value2 = S,NA
time = 1
[State 0, HitBy]
type = notHitBy
trigger1 = root,numproj>0
value = SCA
;value2 = S,NA
time = 1


[State 0, PlayerPush]
type = PlayerPush
trigger1 = 1
value = 0
ignorehitpause = 1
persistent = 1



[State 1005, This is for fossils]
type = Projectile
trigger1 = !time
ProjID = 999
projanim = anim
projhitanim = -1
projremanim = -1
projscale = 0,0
offset=0,0
projpriority = 1
projremovetime = -1
postype = p1         ;p2,front,back,left,right
velocity = fvar(1),0
persistent=0
affectteam=f
[State 210, 2]
type = HitDef
trigger1 =  !movecontact
attr = S, SP
animtype  = hard
affectteam=f
kill=0
damage =ceil(70*enemy,fvar(1))
guardflag = M
hitflag=MAF
pausetime = 12,12
priority = 5
hitsound = 5, 1        
guardsound = 6, 0
sparkno = 20+(random%4)
guard.sparkno=7; 
sparkxy = 0,0
getpower = ifelse((enemy,life<=enemy,lifemax/3),140,56)
givepower=0
ground.type = High
ground.slidetime =13
ground.hittime  =16
down.velocity=0,0
ground.velocity = -6
air.velocity = -5,-4
guard.velocity = -8
airguard.velocity = -6,-1
ground.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
air.fall=1

forcestand=ifelse(enemy,var(8)=1,1,0)
forcenofall=ifelse(enemy,stateno=5901,1,0)
fall.recover=0
id=200

[State 0, TargetLifeAdd]
type = TargetLifeAdd
trigger1 = moveguarded=1
value = -ceil(10*root,fvar(1))
ID = 200
kill = 0

[State 0, Explod]
type = Explod
triggerall = movecontact
trigger1=numexplod(7611)<1
anim = 1002
ID = 7611
pos = 0,0
postype = p1
facing = 1
vfacing = 1
bindtime = -1
vel = 0,0
accel = 0,0
random = 0,0
pausemovetime =30
scale = 1,1
sprpriority = 5
ontop = 1
shadow = 0,0,0
ownpal = 1
removeongethit = 0
ignorehitpause=1
persistent=0

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = movehit
v =15     ;fv = 
value = 1
ignorehitpause =1 
;persistent = 
;[State 0, VarSet]
;type = parentVaradd
;;triggerall =  enemy,authorname != "GM"
;triggerall =  enemy,authorname != "NHK"
;triggerall =  enemy,authorname != "MASA"
;triggerall =  enemy,authorname != "Don Drago"
;triggerall =  enemy,authorname != "rei" && p2name!="Ryu"  && p2name!="Ken" &&  p2name!="Zangief"
;triggerall =  enemy,authorname != "rei" && p4name!="Ryu"  && p4name!="Ken" &&  p4name!="Zangief"
;triggerall = enemy,authorname!="N-Mario" && p2name!="Balrog"&& p2name!="Classic Balrog"&&p2name!="M.Bison"
;triggerall = enemy,authorname!="N-Mario" && p4name!="Balrog"&& p4name!="Classic Balrog"&&p4name!="M.Bison"
;triggerall = enemy,authorname!="N64Mario" && p2name!="Ken Masters"
;triggerall = enemy,authorname!="N64Mario" && p4name!="Ken Masters"
;triggerall= movehit
;triggerall = enemynear,stateno=5000 || enemynear,stateno=5020 || enemynear,stateno=5010
;trigger1 = enemynear,time=1
;v = 6   ;fv = 10
;value = 350
;ignorehitpause=1

[State 0, VarSet]
type = VarSet
trigger1 = time=0
v = 45    ;fv = 10
value = parent,ishelper
[State 0, VarSet]
type = VarSet
trigger1 = var(45) && time=0
v = 2    ;fv = 10
value = parent,var(2)
;ignorehitpause = 
;persistent = 
[State 0, VarSet]
type = VarSet
trigger1 = var(45) && time=0
v = 20    ;fv = 10
value = parent,var(20)
[State 0, VarSet]
type = VarSet
trigger1= movehit &&var(45) ;&& var(3)=0
sysvar(4) =100
ignorehitpause=1
[State 0, ParentVarSet]
type = ParentVarSet
trigger1= movehit ;&& var(3)=0
triggerall = target,gethitvar(hitshaketime)=11
fv = 25    ;fv = 
value = 100
;persistent = 0
ignorehitpause=1
[State 0, TargetState]
type = TargetState
triggerall = root,alive
triggerall = root,statetype=A||enemy,var(8)
triggerall = cond(numhelper(8083),(helper(8083),var(0)!=66||!helper(8083),var(5)),cond(numhelper(8084),(helper(8084),var(0)!=66||!helper(8084),var(5)),0))
trigger1 = ((movehit && root,hitfall)||enemy,var(8))&& (root,stateno!=[10612,10613]) && root,stateno!=5301
value =10612
ID = 200
ignorehitpause=0
[State 0, TargetState]
type = TargetState
triggerall = root,alive&& root,stateno!=[1025,1045]
triggerall = cond(numhelper(8083),(helper(8083),var(0)=66&&helper(8083),var(5)),cond(numhelper(8084),(helper(8084),var(0)=66&&helper(8084),var(5)),0))
trigger1 = (movehit) && root,stateno!=5901
value =1025
ID = 200
ignorehitpause=1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause=1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = movecontact
flag = invisible
ignorehitpause=1
;persistent =
[State 0, VarSet]
type = VarSet
trigger1 = movecontact
v = 2    ;fv = 10
value = 1
ignorehitpause = 1
[State 0, DestroySelf]
type = changestate
trigger1= root,numprojid(999)=0 
value=1002
[State 0, TargetDrop]
type = TargetDrop
trigger1 = root,stateno=1050 && root,statetype=A && root,p2bodydist x <40
;ignorehitpause = 
;persistent = 

[State 0, DestroySelf]
type = DestroySelf
trigger1 = (frontedgedist <= -90 || backedgedist <= -90) && time > 5
trigger2= (moveguarded || movecontact&&enemy,hitshakeover)||root,movehit|| root,stateno=1050 && root,statetype=A && root,p2bodydist x <40
trigger3 = root,var(38)
;---------------------------------------------------------------------------------------------------
[Statedef 1002]
type    = A
movetype= H
physics = N
juggle  = 8
velset=0,0
poweradd= 0
ctrl = 0
anim =10000
sprpriority = 9


[State 0, PowerAdd]
type = PowerAdd
trigger1 = !var(2)
value = ifelse((root,life<=root,lifemax/4),64,32)
ignorehitpause=1
persistent = 0
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = invisible

 [State 0, DestroySelf]
type = DestroySelf
trigger1 =!numtarget||root,movehit|| root,stateno=1050 || root,stateno=1051
trigger2 = root,var(38)
;persistent =
;---------------------------------------------------------------------------------------------------
[Statedef 1011]
type    = A
movetype= I
physics = N
juggle  = 8
poweradd= 0
ctrl = 0
anim =10000
sprpriority = 9



[State -3, Hit0]
type = PlaySnd
triggerall = root,Alive && root,life >1
triggerall = root,Time = 1
triggerall = random<499
trigger1 =root,stateno = 5000
trigger2 =root,stateno = 5010
trigger3 =root,stateno = 5020
value = 5000, random%3
channel=0


[State 0, PlaySnd]
type = PlaySnd
trigger1 = root,life=1&& !root,var(40)
value = S11,1
channel = 0
persistent=0
ignorehitpause=1

[State 0, DestroySelf]
type = DestroySelf
trigger1 = root,stateno=5900

;---------------------------------------------------------------------------------------------------
[Statedef 1012]
type    = A
movetype= H
physics = N
juggle  = 8
velset=0,0
poweradd= 0
ctrl = 0
anim =1022
sprpriority = 9
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = invisible

 [State 0, DestroySelf]
type = DestroySelf
trigger1 =animtime=0
;ignorehitpause =
;persistent =

;---------------------------------------------------------------------------------------------------
[Statedef 1910]
type    = A
movetype= I
physics = N
juggle  = 0
poweradd= 0
ctrl = 0
anim =1900
sprpriority = 9
[State 0, VarSet]
type = VarSet
trigger1 = enemy,var(59)=[12,17]
v = 0    ;fv = 10
value =1
;ignorehitpause = 
;persistent = 

[State 0, 2]
type = VelSet
trigger1 = time <50
y = .5*-(sin(time/10))
[State 0, 2]
type = VelSet
trigger1 = time >55
y = -6.5
[State 0, Explod]
type = Explod
trigger1 = time%16=0 && time <50
anim = 1901
ID = 1901
pos = 0,0
postype = p1  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = -1
vel = 0,0
accel = 0,0
random = 0,0
pausemovetime = 0
scale = 1,1
sprpriority = 0
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0

[State 0, Explod]
type = Explod
trigger1 = time=20
anim = 1902
ID = 1901
pos = 10,enemy,const(size.mid.pos.y)-15
postype = p2  ;p2,front,back,left,right
facing = -1
vfacing = 1
bindtime = -1
vel = 0,0
accel = 0,0
random = 0,0
pausemovetime = 0
scale = 1,1
sprpriority = 0
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
persistent=0
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = root,stateno!=191
id = 1901


[State 0, DestroySelf]
type = DestroySelf
trigger1 = root,stateno!=191
;ignorehitpause = 
;persistent = 


;---------------------------------------------------------------------------------------------------
[Statedef 3001]
type    = A
movetype= A
physics = N
juggle  = 8
poweradd= 0
velset=14,6
ctrl = 0
anim =3001
sprpriority = 9


[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=1
movetype = I        
[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=0
movetype = A

;ignorehitpause = 
;persistent = 

[State 0, HitBy]
type = HitBy
trigger1 = 1
value = SCA
;value2 = S,NA
time = 1
;ignorehitpause =
;persistent =

[State 210, 2]
type = HitDef
trigger1 = !movecontact
attr = S, HP
animtype  = hard
kill=0
damage =ceil(183*root,fvar(1)),ceil(11*root,fvar(1))
guardflag = MA
hitflag=MAF
pausetime = 4,4
priority = 7
hitsound = S2, 1        
guardsound = S3, 1
sparkno = S6000
guard.sparkno=S6000
sparkxy = 0,-30
getpower=0
givepower=0
ground.type = High
ground.slidetime =16
guard.ctrltime = 16
ground.hittime  = 16
down.velocity=0,0
ground.velocity = -ifelse(root,var(8),3,2),ifelse(root,var(8),-9,0)
air.velocity = -3,-9
guard.velocity = -3
airguard.velocity = -6,-1
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
air.fall=1
forcestand=ifelse(root,var(8)=1,1,0)
forcenofall=ifelse(p2stateno=5901,1,0)
fall.recover=0
id=200
[State 0, TargetState]
type = TargetState
triggerall = enemy,alive
triggerall = p2statetype=A||root,var(8)
trigger1 = ((movehit && enemy,hitfall)||root,var(8))&& (p2stateno!=[10612,10613]) && p2stateno!=5901
value =10612
ID = 200
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause=1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = movecontact
flag = invisible
ignorehitpause=1
;persistent =

[State 0, VarSet]
type = parentVaradd
;triggerall =  enemy,authorname != "GM"
triggerall =  enemy,authorname != "NHK"
triggerall =  enemy,authorname != "MASA"
triggerall =  enemy,authorname != "Don Drago"
triggerall =  enemy,authorname != "rei" && p2name!="Ryu"  && p2name!="Ken" &&  p2name!="Zangief"
triggerall =  enemy,authorname != "rei" && p4name!="Ryu"  && p4name!="Ken" &&  p4name!="Zangief"
triggerall = enemy,authorname!="N-Mario" && p2name!="Balrog"&& p2name!="Classic Balrog"&&p2name!="M.Bison"
triggerall = enemy,authorname!="N-Mario" && p4name!="Balrog"&& p4name!="Classic Balrog"&&p4name!="M.Bison"
triggerall = enemy,authorname!="N64Mario" && p2name!="Ken Masters"
triggerall = enemy,authorname!="N64Mario" && p4name!="Ken Masters"
triggerall = movehit
triggerall = enemynear,stateno=5000 || enemynear,stateno=5020 || enemynear,stateno=5010
trigger1 = enemynear,time=1
v = 6   ;fv = 10
value = 360
ignorehitpause=1

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = pos y >=0 && anim!=6000
value = 6000
[State 0, VelSet]
type = VelSet
trigger1 = anim=6000
x = 0
y = 0
;ignorehitpause = 
;persistent = 


[State 0, DestroySelf]
type = DestroySelf
trigger1 = (frontedgedist <= -90 || backedgedist <= -90) && time > 5
trigger2= (moveguarded || movecontact&&enemy,hitshakeover)
trigger3=animtime=0&& anim=6000 
;---------------------------------------------------------------------------------------------------
[Statedef 3002]
type    = A
movetype= A
physics = N
juggle  = 8
poweradd= 0
velset=14,9
ctrl = 0
anim =3001
sprpriority = 9


[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=1
movetype = I        
[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=0
movetype = A

;ignorehitpause = 
;persistent = 

[State 0, HitBy]
type = HitBy
trigger1 = 1
value = SCA
;value2 = S,NA
time = 1
;ignorehitpause =
;persistent =

[State 210, 2]
type = HitDef
trigger1 = !movecontact
attr = S, HP
animtype  = hard
kill=0
damage =ceil(183*root,fvar(1)),11
guardflag = MA
hitflag=MAF
pausetime = 4,4
priority = 7
hitsound = S2, 1        
guardsound = S3, 1
sparkno = S6000
guard.sparkno=S6000
sparkxy = 0,-30
getpower=0
givepower=0
ground.type = High
ground.slidetime =16
guard.ctrltime = 16
ground.hittime  = 16
down.velocity=0,0
ground.velocity = -ifelse(root,var(8),3,2),ifelse(root,var(8),-9,0)
air.velocity = -3,-9
guard.velocity = -3
airguard.velocity = -6,-1
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
air.fall=1
forcestand=ifelse(root,var(8)=1,1,0)
forcenofall=ifelse(p2stateno=5901,1,0)
fall.recover=0
id=200
[State 0, TargetState]
type = TargetState
triggerall = enemy,alive
triggerall = p2statetype=A||root,var(8)
trigger1 = ((movehit && enemy,hitfall)||root,var(8))&& (p2stateno!=[10612,10613]) && p2stateno!=5901
value =10612
ID = 200
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause=1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = movecontact
flag = invisible
ignorehitpause=1
;persistent =

[State 0, VarSet]
type = parentVaradd
;triggerall =  enemy,authorname != "GM"
triggerall =  enemy,authorname != "NHK"
triggerall =  enemy,authorname != "MASA"
triggerall =  enemy,authorname != "Don Drago"
triggerall =  enemy,authorname != "rei" && p2name!="Ryu"  && p2name!="Ken" &&  p2name!="Zangief"
triggerall =  enemy,authorname != "rei" && p4name!="Ryu"  && p4name!="Ken" &&  p4name!="Zangief"
triggerall = enemy,authorname!="N-Mario" && p2name!="Balrog"&& p2name!="Classic Balrog"&&p2name!="M.Bison"
triggerall = enemy,authorname!="N-Mario" && p4name!="Balrog"&& p4name!="Classic Balrog"&&p4name!="M.Bison"
triggerall = enemy,authorname!="N64Mario" && p2name!="Ken Masters"
triggerall = enemy,authorname!="N64Mario" && p4name!="Ken Masters"
triggerall = movehit
triggerall = enemynear,stateno=5000 || enemynear,stateno=5020 || enemynear,stateno=5010
trigger1 = enemynear,time=1
v = 6   ;fv = 10
value = 360
ignorehitpause=1

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = pos y >=0 && anim!=6000
value = 6000
[State 0, VelSet]
type = VelSet
trigger1 = anim=6000
x = 0
y = 0
;ignorehitpause = 
;persistent = 


[State 0, DestroySelf]
type = DestroySelf
trigger1 = (frontedgedist <= -90 || backedgedist <= -90) && time > 5
trigger2= (moveguarded || movecontact&&enemy,hitshakeover)
trigger3=animtime=0&& anim=6000 
;---------------------------------------------------------------------------------------------------
[Statedef 3003]
type    = A
movetype= A
physics = N
juggle  = 8
poweradd= 0
velset=14,12
ctrl = 0
anim =3001
sprpriority = 9


[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=1
movetype = I        
[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=0
movetype = A

;ignorehitpause = 
;persistent = 

[State 0, HitBy]
type = HitBy
trigger1 = 1
value = SCA
;value2 = S,NA
time = 1
;ignorehitpause =
;persistent =

[State 210, 2]
type = HitDef
trigger1 = !movecontact
attr = S, HP
animtype  = hard
kill=0
damage =ceil(183*root,fvar(1)),11
guardflag = MA
hitflag=MAF
pausetime = 4,4
priority = 7
hitsound = S2, 1        
guardsound = S3, 1
sparkno = S6000
guard.sparkno=S6000
sparkxy = 0,-30
getpower=0
givepower=0
ground.type = High
ground.slidetime =16
guard.ctrltime = 16
ground.hittime  = 16
down.velocity=0,0
ground.velocity = -ifelse(root,var(8),3,2),ifelse(root,var(8),-9,0)
air.velocity = -3,-9
guard.velocity = -3
airguard.velocity = -6,-1
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
air.fall=1
forcestand=ifelse(root,var(8)=1,1,0)
forcenofall=ifelse(p2stateno=5901,1,0)
fall.recover=0
id=200
[State 0, TargetState]
type = TargetState
triggerall = enemy,alive
triggerall = p2statetype=A||root,var(8)
trigger1 = ((movehit && enemy,hitfall)||root,var(8))&& (p2stateno!=[10612,10613]) && p2stateno!=5901
value =10612
ID = 200
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause=1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = movecontact
flag = invisible
ignorehitpause=1
;persistent =

[State 0, VarSet]
type = parentVaradd
;triggerall =  enemy,authorname != "GM"
triggerall =  enemy,authorname != "NHK"
triggerall =  enemy,authorname != "MASA"
triggerall =  enemy,authorname != "Don Drago"
triggerall =  enemy,authorname != "rei" && p2name!="Ryu"  && p2name!="Ken" &&  p2name!="Zangief"
triggerall =  enemy,authorname != "rei" && p4name!="Ryu"  && p4name!="Ken" &&  p4name!="Zangief"
triggerall = enemy,authorname!="N-Mario" && p2name!="Balrog"&& p2name!="Classic Balrog"&&p2name!="M.Bison"
triggerall = enemy,authorname!="N-Mario" && p4name!="Balrog"&& p4name!="Classic Balrog"&&p4name!="M.Bison"
triggerall = enemy,authorname!="N64Mario" && p2name!="Ken Masters"
triggerall = enemy,authorname!="N64Mario" && p4name!="Ken Masters"
triggerall = movehit
triggerall = enemynear,stateno=5000 || enemynear,stateno=5020 || enemynear,stateno=5010
trigger1 = enemynear,time=1
v = 6   ;fv = 10
value = 360
ignorehitpause=1

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = pos y >=0 && anim!=6000
value = 6000
[State 0, VelSet]
type = VelSet
trigger1 = anim=6000
x = 0
y = 0
;ignorehitpause = 
;persistent = 


[State 0, DestroySelf]
type = DestroySelf
trigger1 = (frontedgedist <= -90 || backedgedist <= -90) && time > 5
trigger2= (moveguarded || movecontact&&enemy,hitshakeover)
trigger3=animtime=0&& anim=6000 
;---------------------------------------------------------------------------------------------------
[Statedef 3004]
type    = A
movetype= A
physics = N
juggle  = 8
poweradd= 0
velset=9,3
ctrl = 0
anim =3001
sprpriority = 9


[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=1
movetype = I        
[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=0
movetype = A

[State 0, HitBy]
type = HitBy
trigger1 = 1
value = SCA
;value2 = S,NA
time = 1
;ignorehitpause =
;persistent =

[State 0, VelSet]
type = VelSet
trigger1 = time >6
y = 0
[State 210, 2]
type = HitDef
trigger1 = !movecontact
attr = S, HP
animtype  = hard
kill=0
damage =ceil(183*root,fvar(1)),11
guardflag = MA
hitflag=MAF
pausetime = 4,4
priority = 7
sparkno = S6001
guard.sparkno=S6001
hitsound = S2,1
guardsound = S3,1
sparkxy = 0,-30
getpower=0
givepower=0
ground.type = High
ground.slidetime =16
guard.ctrltime = 16
ground.hittime  = 16
down.velocity=0,0
ground.velocity = -ifelse(root,var(8),3,2),ifelse(root,var(8),-9,0)
air.velocity = -3,-9
guard.velocity = -3
airguard.velocity = -6,-1
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
air.fall=1
forcenofall=ifelse(p2stateno=5901,1,0)
forcestand=ifelse(root,var(8)=1,1,0)
fall.recover=0
id=200
[State 0, TargetState]
type = TargetState
triggerall = enemy,alive
triggerall = p2statetype=A||root,var(8)
trigger1 = ((movehit && enemy,hitfall)||root,var(8))&& (p2stateno!=[10612,10613]) && p2stateno!=5901
value =10612
ID = 200
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause=1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = movecontact
flag = invisible
ignorehitpause=1
;persistent =

[State 0, VarSet]
type = parentVaradd
;triggerall =  enemy,authorname != "GM"
triggerall =  enemy,authorname != "NHK"
triggerall =  enemy,authorname != "MASA"
triggerall =  enemy,authorname != "Don Drago"
triggerall =  enemy,authorname != "rei" && p2name!="Ryu"  && p2name!="Ken" &&  p2name!="Zangief"
triggerall =  enemy,authorname != "rei" && p4name!="Ryu"  && p4name!="Ken" &&  p4name!="Zangief"
triggerall = enemy,authorname!="N-Mario" && p2name!="Balrog"&& p2name!="Classic Balrog"&&p2name!="M.Bison"
triggerall = enemy,authorname!="N-Mario" && p4name!="Balrog"&& p4name!="Classic Balrog"&&p4name!="M.Bison"
triggerall = enemy,authorname!="N64Mario" && p2name!="Ken Masters"
triggerall = enemy,authorname!="N64Mario" && p4name!="Ken Masters"
triggerall = enemynear,stateno=5000 || enemynear,stateno=5020 || enemynear,stateno=5010
trigger1 = enemynear,time=1
v = 6   ;fv = 10
value = 334
ignorehitpause=1


[State 0, DestroySelf]
type = DestroySelf
trigger1 = (frontedgedist <= -90 || backedgedist <= -90) && time > 5
trigger2= (moveguarded || movecontact&&enemy,hitshakeover)
;---------------------------------------------------------------------------------------------------
[Statedef 3005]
type    = A
movetype= A
physics = N
juggle  = 8
poweradd= 0
velset=9,-3
ctrl = 0
anim =3001
sprpriority = 9


[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=1
movetype = I        
[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=0
movetype = A

[State 0, HitBy]
type = HitBy
trigger1 = 1
value = SCA
;value2 = S,NA
time = 1
;ignorehitpause =
;persistent =

[State 0, VelSet]
type = VelSet
trigger1 = time >6
y = 0
[State 210, 2]
type = HitDef
trigger1 = !movecontact
attr = S, HP
animtype  = hard
kill=0
damage =ceil(40*root,fvar(1)),11
guardflag = MA
hitflag=MAF
pausetime = 4,4
priority = 7
sparkno = S6001
guard.sparkno=S6001
hitsound = S2,1
guardsound = S3,1
sparkxy = 0,-30
getpower=0
givepower=0
ground.type = High
ground.slidetime =16
guard.ctrltime = 16
ground.hittime  = 16
down.velocity=0,0
ground.velocity = -ifelse(root,var(8),3,2),ifelse(root,var(8),-9,0)
air.velocity = -3,-9
guard.velocity = -3
airguard.velocity = -6,-1
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
air.fall=1
forcestand=ifelse(root,var(8)=1,1,0)
forcenofall=ifelse(p2stateno=5901,1,0)
fall.recover=0
id=200
[State 0, TargetState]
type = TargetState
triggerall = enemy,alive
triggerall = p2statetype=A||root,var(8)
trigger1 = ((movehit && enemy,hitfall)||root,var(8))&& (p2stateno!=[10612,10613]) && p2stateno!=5901
value =10612
ID = 200
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause=1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = movecontact
flag = invisible
ignorehitpause=1
;persistent =

[State 0, VarSet]
type = parentVaradd
;triggerall =  enemy,authorname != "GM"
triggerall =  enemy,authorname != "NHK"
triggerall =  enemy,authorname != "MASA"
triggerall =  enemy,authorname != "Don Drago"
triggerall =  enemy,authorname != "rei" && p2name!="Ryu"  && p2name!="Ken" &&  p2name!="Zangief"
triggerall =  enemy,authorname != "rei" && p4name!="Ryu"  && p4name!="Ken" &&  p4name!="Zangief"
triggerall = enemy,authorname!="N-Mario" && p2name!="Balrog"&& p2name!="Classic Balrog"&&p2name!="M.Bison"
triggerall = enemy,authorname!="N-Mario" && p4name!="Balrog"&& p4name!="Classic Balrog"&&p4name!="M.Bison"
triggerall = enemy,authorname!="N64Mario" && p2name!="Ken Masters"
triggerall = enemy,authorname!="N64Mario" && p4name!="Ken Masters"
triggerall = enemynear,stateno=5000 || enemynear,stateno=5020 || enemynear,stateno=5010
trigger1 = enemynear,time=1
v = 6   ;fv = 10
value = 334
ignorehitpause=1


[State 0, DestroySelf]
type = DestroySelf
trigger1 = (frontedgedist <= -90 || backedgedist <= -90) && time > 5
trigger2= (moveguarded || movecontact&&enemy,hitshakeover)
;-------------------------------------------------------------------------
[StateDef 6000]
type = S
movetype= I
juggle  = 1
velset = 0,0
ctrl = 0
anim =0
poweradd =0
sprpriority = 4
[State 0, PlaySnd]
type = PlaySnd
trigger1 = time=0
value = S6000,0
[State 0, Pause]
type = Pause
triggerall=time<125
trigger1 =time%3=0
time = 2
movetime=2
ignorehitpause=0

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2=nokoslow
ignorehitpause=0

[State 6000, 20]
type = Null ;AssertSpecial
trigger1 = Time < 32
flag = nofg
ignorehitpause = 1
[State 0, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA
;value2 = S,NA
time = 1
ignorehitpause = 1
;persistent = 

[State 6000, 20]
type = BGPalFx
trigger1 = Time = 0
add = 256, 256, 256
time = 1
[State 0, BGPalFX]
type = allPalFX
trigger1 = time=1
time = 100
add = 256,256,256
mul = 256,256,256
sinadd = 135,135,135,28
invertall = 0
color = 256

[State 0, BGPalFX]
type = allPalFX
trigger1 = time=101
time = 23
add = 256,256,256
mul = 256,256,256
sinadd = -256,-256,-256,75
invertall = 0
color = 256
;ignorehitpause = 
;persistent = 
;---------------------------------------------------------------------------------------------------
[Statedef 7072]
type    = A
movetype= I
physics = N
juggle  = 0
poweradd= 0
velset = 0, 0
anim = 10000
ctrl = 0
sprpriority = 9

[State 0, VarSet]
type = VarSet
trigger1 = time=0 ;&& root,numhelper(7051)
v = 4    
value = parent,var(2)

;[State 0, VarSet]
;type = VarSet
;trigger1 = time=0
;v = 10    ;fv = 10
;value = parent,var(10)-1
;ignorehitpause = 
;persistent = 

[State 0, Null]
type = Null
trigger1 =  ishelper(7070)
trigger1 = var(10):=0
trigger2 =  ishelper(7071)
trigger2 = var(10):=1
trigger3 =  ishelper(7072)
trigger3 = var(10):=2
trigger4 =  ishelper(7073)
trigger4 = var(10):=3
trigger5 =  ishelper(7074)
trigger5 = var(10):=4
trigger6 =  ishelper(7075)
trigger6 = var(10):=5
trigger7 =  ishelper(7076)
trigger7 = var(10):=6

;ignorehitpause = 
;persistent = 




[State 0, VarSet]
type = VarSet
trigger1 = time=0
v = 14   ;fv = 10
value = parent,var(14)

;ignorehitpause = 
;persistent = 

[State 0, Null]
type = Null
trigger1 = var(10)=[0,1]
trigger1= var(9):=1
trigger2 = var(10)=[2,4]
trigger2= var(9):=2
trigger3 = var(10)=5
trigger3= var(9):=3
;ignorehitpause = 
;persistent = 


[State 0, Null]
type = Null
trigger1 = var(10)=0 && var(0)=0 ;Graveyard Dig
trigger1= var(5):=13
trigger1= var(2):=67
trigger1 =  var(6):=10110113

trigger2 = var(10)=1 && var(0)=0;Wall Mount
trigger2= var(5):=10
trigger2= var(2):=83
trigger2 =  var(6):=cond(teamside=2,26059999,27059999)

trigger3 = var(10)=2 && var(0)=0;Force Ball
trigger3= var(5):=10
trigger3= var(2):=66
trigger3 =  var(6):=cond(teamside=2,27049999,26049999)

trigger4 = var(10)=3 && var(0)=0;Shoulder Slam
trigger4= var(5):=13
trigger4= var(2):=79
trigger4 =  var(6):=cond(teamside=2,25049999,24049999)

trigger5 = var(10)=4 && var(0)=0;Gigas Backbreaker
trigger5= var(5):=17
trigger5= var(2):=67
trigger5 =  var(6):=cond(teamside=2,26042999,27042999)

trigger6 = var(10)=5 && var(0)=0;Gigas Pulverizer
trigger6= var(5):=16
trigger6= var(2):=67
trigger6 =  var(6):=36179999

[State 0, Helper]
type = helper
trigger1 =time=0
helpertype = normal ;player
name = "input display"
ID = 7067;+root,var(59)
stateno = 7067
pos = 61,-37
postype = p1    ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 1
size.xscale =1
size.yscale =1
ignorehitpause=1
pausemovetime=999999
;persistent=0
[State 0, Explod]
type = Explod
trigger1 = time=0
anim = F250+var(9)
ID =12
pos = cond(teamside=1,25,190),39+var(4)
postype = left  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
scale = 222,1
sprpriority = 9
removetime=-1
pausemovetime=999999
ontop = 1
shadow = 0,0,0
ownpal =1
removeongethit = 0
ignorehitpause=1
[State 0, Explod]
type = Explod
trigger1 = numexplod(11)<var(5)
anim = F200+var(2)
ID =11
pos = cond(teamside=1,26,190)+var(1),40+var(4)
postype = left  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
scale =cond((var(5)>=19),1.55,cond((var(5)=[16,18]),1.75,2)),2
sprpriority = 9
removetime=-1
pausemovetime=999999
ontop = 1
shadow = 0,0,0
ownpal =1
removeongethit = 0
ignorehitpause=1
[State 0, VarSet]
type = Varadd
trigger1 = var(0)<var(5)
v = 0    
value = 1
;ignorehitpause = 
;persistent = 
[State 0, VarAdd]
type = VarAdd
trigger1 = var(0)<var(5)
v = 1     
value =  cond((var(5)>=19),5,cond((var(5)=[16,18]),6,7))

[State 0, Null] ;Graveyard Dig
type = Null
triggerall = var(10)=0
trigger1 = var(0)=1 
trigger1  = var(2):=78
trigger2 = var(0)=2 ||  var(0)=6
trigger2  = var(2):=61
trigger3 = var(0)=3
trigger3  = var(2):=82
trigger4 = var(0)=4
trigger4  = var(2):=65
trigger5 = var(0)=5
trigger5  = var(2):= 85
trigger6 = var(0)=7
trigger6  = var(2):=78
trigger7 = var(0)=8||var(0)=10
trigger7  = var(2):=64
trigger8 = var(0)=9
trigger8  = var(2):=87
trigger9 = var(0)=11
trigger9  = var(2):=69
trigger10 = var(0)=12
trigger10  = var(2):=67


[State 0, Null] ;Wall Mount
type = Null
triggerall = var(10)=1
trigger1 = var(0)=1
trigger1  = var(2):=61
trigger2 = var(0)=2
trigger2  = var(2):=72
trigger3 = var(0)=4
trigger3  = var(2):=87
trigger4 = var(0)=5
trigger4  = var(2):=73
trigger5 = var(0)=6
trigger5  = var(2):=75
trigger6 = var(0)=7
trigger6  = var(2):=81
trigger7 = var(0)=8
trigger7  = var(2):=74
trigger8 = var(0)=9
trigger8  = var(2):=80

;
[State 0, Null] ;Force Ball
type = Null
triggerall = var(10)=2
trigger1 = var(0)=1
trigger1  = var(2):=75
trigger2 = var(0)=2
trigger2  = var(2):=78
trigger3 = var(0)=3
trigger3  = var(2):=63
trigger4 = var(0)=4
trigger4  = var(2):=65
trigger5 = var(0)=5
trigger5  = var(2):=87
trigger6 = var(0)=6
trigger6  = var(2):=62
trigger7 = var(0)=7
trigger7  = var(2):=61
trigger8 = var(0)=8
trigger8  = var(2):=72

;
[State 0, Null];Shoulder Slam
type = Null
triggerall = var(10)=3
trigger1 = var(0)=1
trigger1  = var(2):=68
trigger2 = var(0)=2
trigger2  = var(2):=75
trigger3 = var(0)=3
trigger3  = var(2):=81
trigger4 = var(0)=4|| var(0)=10
trigger4  = var(2):= 72
trigger5 = var(0)=5 
trigger5  = var(2):=64
trigger6 = var(0)=6
trigger6  = var(2):= 65
trigger7 = var(0)=7
trigger7  = var(2):=78
trigger8 = var(0)=8
trigger8  = var(2):=87
trigger9 = var(0)=9
trigger9  = var(2):=79
trigger10 = var(0)=11
trigger10  = var(2):=61
trigger11 = var(0)=12
trigger11  = var(2):=73


;
[State 0, Null];Gigas Backbreaker
type = Null
triggerall = var(10)=4
trigger1 = var(0)=1
trigger1  = var(2):=69
trigger2 = var(0)=2 
trigger2  = var(2):=67
trigger3 = var(0)=3||var(0)=7||var(0)=13
trigger3  = var(2):=61
trigger4 = var(0)=4
trigger4  = var(2):= 79
trigger5 = var(0)=5
trigger5  = var(2):=87
trigger6 = var(0)=6||var(0)=10
trigger6  = var(2):=62
trigger7 = var(0)=8
trigger7  = var(2):=63
trigger8 = var(0)=9 || var(0)=14
trigger8  = var(2):=71
trigger9 = var(0)=11||var(0)=16
trigger9  = var(2):=78
trigger10 = var(0)=12||var(0)=15
trigger10  = var(2):=65




;
[State 0, Null] ;Gigas Pulverizer
type = Null
triggerall = var(10)=5  
trigger1 = var(0)=1 || var(0)=12
trigger1  = var(2):=69
trigger2 = var(0)=2 
trigger2  = var(2):=67
trigger3 = var(0)=3
trigger3  = var(2):=61
trigger4 = var(0)=4
trigger4  = var(2):= 79
trigger5 = var(0)=5
trigger5  = var(2):=87
trigger6 = var(0)=6  
trigger6  = var(2):=76
trigger7 = var(0)=7 ;P
trigger7  = var(2):=81
trigger8 = var(0)=8 ;P
trigger8  = var(2):=72
trigger9 = var(0)=9 ;P
trigger9  = var(2):=82
trigger10 = var(0)=10 ||var(0)=14
trigger10  = var(2):=65
trigger11 = var(0)=11||var(0)=15;R
trigger11  = var(2):=78
trigger12 = var(0)=13;E
trigger12 = var(2):=86


[State 0, VarSet]
type = VarSet
trigger1 = root,numhelper(7065)=0
trigger2 = enemy,stateno=5150 || root,stateno=5150
trigger3 = var(14) >parent,var(5)
trigger4 =root,command="down" && !helper(7065),var(30) || root,command="up" 
v =3   
value = 1
;ignorehitpause = 
;persistent = 

[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = 1
text = "var(1) = %d  vel x = %d vel x = %d\n vel x = %d"
params = var(14),var(3),parent,var(12),var(10)
ignorehitpause = 1
;ignorehitpause = 
;persistent = 
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = var(3)
id = 11
;ignorehitpause = 
;persistent = 
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = var(3)
id = 12

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
ignorehitpause=1
;ignorehitpause = 
;persistent = 
;
[State 0, DestroySelf]
type = DestroySelf
trigger1 = var(3)=1
;---------------------------------------------------------------------------------------------------
[Statedef 7073]
type    = A
movetype= I
physics = N
juggle  = 0
poweradd= 0
velset = 0, 0
anim = 10000
ctrl = 0
sprpriority = 9
[State 0, VarSet]
type = VarSet
trigger1 =time=0 
v = 7   ;fv = 10
value = 60
[State 0, VarSet]
type = VarSet
trigger1 = time = 0 ;scroll speed
v = 11    ;fv = 10
value = 2

[State 0, Null]
type = Null
trigger1 =  ishelper(7770)
trigger1 = var(10):=0
trigger2 =  ishelper(7771)
trigger2 = var(10):=1
trigger3 =  ishelper(7772)
trigger3 = var(10):=2
trigger4 =  ishelper(7773)
trigger4 = var(10):=3
trigger5 =  ishelper(7774)
trigger5 = var(10):=4
trigger6 =  ishelper(7775)
trigger6 = var(10):=5
trigger7 =  ishelper(7776)
trigger7 = var(10):=6
[State 0, Explod]
type = Explod
trigger1 = time=0
anim = F398
ID =299
pos = 10,cond(teamside=1,5,180)
postype = left  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
scale =1,1
sprpriority = 8
removetime=-1
pausemovetime=999999
ontop = 0
shadow = 0,0,0
ownpal =1
removeongethit = 0
ignorehitpause=1
[State 0, Explod]
type = Explod
trigger1 = time=0&& teamside=1
anim = 9001
ID =299
pos = 11,6
postype = left  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
scale =.34,.34
sprpriority = 1
removetime=-1
pausemovetime=999999
ontop = 1
shadow = 0,0,0
ownpal =1
removeongethit = 0
ignorehitpause=1
[State 0, Explod]
type = Explod
trigger1 = time=0 && teamside=2
anim = 9001
ID =299
pos = -11,181
postype = right  ;p2,front,back,left,right
facing = -1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
scale =.34,.34
sprpriority = 1
removetime=-1
pausemovetime=999999
ontop = 1
shadow = 0,0,0
ownpal =1
removeongethit = 0
ignorehitpause=1
[State 0, VarSet]
type = VarSet
trigger1 = var(20)&&var(6)=0
v = 21    ;fv = 10
value = 1

[State 0, VarSet]
type = Varset
trigger1 =  var(20) && var(6)>var(7)
v = 6   ;fv = 10
value = 0
[State 0, VarSet]
type = VarSet
trigger1 = var(20) && var(0)>0&&var(6)=0;&&var(21)
v = 0    ;fv = 10
value = 0
;ignorehitpause = 
;persistent = 
[State 0, VarSet]
type = Varadd
trigger1 =  (var(1)>0||var(4)>0) && var(0)=0
v = 8    ;fv = 10
value = 1
[State 0, VarSet]
type = VarSet
trigger1 = var(0)=0
v = 1    ;fv = 10
value = 0
[State 0, VarSet]
type = VarSet
trigger1 =   var(0)=0
v = 4   ;fv = 10
value = 0


;P1
;------leo
[State 0, Null] 
type = Null
triggerall =teamside=1;Well it appears you're not completely brain dead. You've made tools it seems!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=1
trigger1= var(0)=0
trigger1= var(2):=83
trigger1=var(5):=87
trigger2=var(0)=1||var(0)=11||var(0)=21||var(0)=41||var(0)=43||var(0)=54||var(0)=64||var(0)=69||var(0)=82||var(0)=83
trigger2= var(2):=65
trigger3=var(0)=2||var(0)=3||var(0)=40||var(0)=44||var(0)=75
trigger3= var(2):=72
trigger4=var(0)=4||var(0)=7||var(0)=15||var(0)=22||var(0)=26||var(0)=46||var(0)=52||var(0)=58||var(0)=65||var(0)=70||var(0)=71||var(0)=77||var(0)=80
trigger4= var(2):=87
trigger5=var(0)=5||var(0)=50||var(0)=78
trigger5= var(2):=69
trigger6=var(0)=6||var(0)=25||var(0)=42||var(0)=72||var(0)=79
trigger6= var(2):=80
trigger7=var(0)=8||var(0)=12||var(0)=49||var(0)=55||var(0)=67
trigger7= var(2):=61
trigger8=var(0)=9||var(0)=10||var(0)=39
trigger8= var(2):=76
trigger9=var(0)=13||var(0)=20||var(0)=48
trigger9= var(2):=78
trigger10=var(0)=14||var(0)=76||var(0)=81||var(0)=85
trigger10= var(2):=79
trigger11=var(0)=16||var(0)=45||var(0)=59
trigger11= var(2):=85
trigger12=var(0)=17||var(0)=24||var(0)=37||var(0)=60||var(0)=73||var(0)=74
trigger12= var(2):=75
trigger13=var(0)=18||var(0)=61
trigger13= var(2):=81
trigger14=var(0)=19||var(0)=62
trigger14= var(2):=94
trigger15=var(0)=23||var(0)=51
trigger15= var(2):=74
trigger16= var(0)=36
trigger16= var(2):=63
trigger17=var(0)=38||var(0)=66||var(0)=84
trigger17= var(2):=73
trigger18= var(0)=47
trigger18= var(2):=62
trigger19=var(0)=53||var(0)=56||var(0)=68
trigger19= var(2):=64
trigger20= var(0)=57
trigger20= var(2):=91
trigger21= var(0)=63
trigger21= var(2):=82
trigger22= var(0)=86
trigger22= var(2):=90



[State 0, Null] 
type = Null
triggerall =teamside=1;My my, if that's so then show me just how sharp they are!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=1
trigger1=var(0)=0||var(0)=3||var(0)=30
trigger1=var(5):=60
trigger1= var(2):=73
trigger2=var(0)=1||var(0)=4||var(0)=54
trigger2= var(2):=85
trigger3=var(0)=2||var(0)=6||var(0)=9||var(0)=16||var(0)=19||var(0)=24||var(0)=29||var(0)=32||var(0)=40||var(0)=44||var(0)=50||var(0)=55
trigger3= var(2):=87
trigger4= var(0)=5
trigger4= var(2):=95
trigger5= var(0)=7
trigger5= var(2):=69
trigger6= var(0)=8
trigger6= var(2):=66
trigger7=var(0)=10||var(0)=13||var(0)=20||var(0)=39||var(0)=51
trigger7= var(2):=80
trigger8=var(0)=11||var(0)=21||var(0)=26||var(0)=41||var(0)=46||var(0)=52
trigger8= var(2):=68
trigger9=var(0)=12||var(0)=47||var(0)=56
trigger9= var(2):=61
trigger10= var(0)=14
trigger10= var(2):=94
trigger11=var(0)=15||var(0)=17||var(0)=25||var(0)=38||var(0)=45
trigger11= var(2):=79
trigger12=var(0)=18||var(0)=27||var(0)=42
trigger12= var(2):=75
trigger13=var(0)=22||var(0)=31||var(0)=53||var(0)=58
trigger13= var(2):=65
trigger14= var(0)=23
trigger14= var(2):=74
trigger15=var(0)=28||var(0)=43
trigger15= var(2):=83
trigger16= var(0)=36
trigger16= var(2):=70
trigger17= var(0)=37
trigger17= var(2):=81
trigger18=var(0)=48||var(0)=57
trigger18= var(2):=78
trigger19= var(0)=49
trigger19= var(2):=76
trigger20= var(0)=59
trigger20= var(2):=90

;------raph
[State 0, Null] 
type = Null
triggerall =teamside=1;Another one of you huh? Just so you know, the other did not fair so well!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=2 
trigger1=var(0)=0||var(0)=61
trigger1=var(5):=77
trigger1= var(2):=61
trigger2=var(0)=1||var(0)=9||var(0)=37||var(0)=56
trigger2= var(2):=74
trigger3=var(0)=2||var(0)=8||var(0)=12||var(0)=16||var(0)=30||var(0)=33||var(0)=38||var(0)=46||var(0)=57||var(0)=66
trigger3= var(2):=75
trigger4=var(0)=3||var(0)=27||var(0)=42||var(0)=47||var(0)=58
trigger4= var(2):=80
trigger5=var(0)=4||var(0)=19||var(0)=21||var(0)=43||var(0)=48
trigger5= var(2):=68
trigger6=var(0)=5||var(0)=10||var(0)=44||var(0)=49||var(0)=73
trigger6= var(2):=65
trigger7=var(0)=6||var(0)=50||var(0)=63
trigger7= var(2):=78
trigger8=var(0)=7||var(0)=11||var(0)=14||var(0)=18||var(0)=23||var(0)=28||var(0)=31||var(0)=35||var(0)=41||var(0)=45||var(0)=51||var(0)=55||var(0)=59||var(0)=64||var(0)=67||var(0)=68||var(0)=69||var(0)=70||var(0)=71
trigger8= var(2):=87
trigger9=var(0)=13||var(0)=60
trigger9= var(2):=66
trigger10=var(0)=15||var(0)=32
trigger10= var(2):=85
trigger11=var(0)=17||var(0)=20||var(0)=25||var(0)=34
trigger11= var(2):=81
trigger12= var(0)=22
trigger12= var(2):=93
trigger13= var(0)=24
trigger13= var(2):=70
trigger14=var(0)=26||var(0)=29||var(0)=65
trigger14= var(2):=79
trigger15= var(0)=36
trigger15= var(2):=71
trigger16=var(0)=39||var(0)=72
trigger16= var(2):=83
trigger17= var(0)=40
trigger17= var(2):=95
trigger18=var(0)=52||var(0)=54
trigger18= var(2):=64
trigger19=var(0)=53||var(0)=62
trigger19= var(2):=69
trigger20=var(0)=74||var(0)=75
trigger20= var(2):=72
trigger21= var(0)=76
trigger21= var(2):=90



[State 0, Null] 
type = Null
triggerall =teamside=1;Denial won't get you anywhere. But you can try to make a difference.
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=2
trigger1=var(0)=0||var(0)=58
trigger1=var(5):=69
trigger1= var(2):=64
trigger2=var(0)=1||var(0)=14||var(0)=26||var(0)=28||var(0)=54||var(0)=62||var(0)=64||var(0)=67
trigger2= var(2):=65
trigger3=var(0)=2||var(0)=9||var(0)=22||var(0)=42||var(0)=65
trigger3= var(2):=74
trigger4=var(0)=3||var(0)=59
trigger4= var(2):=69
trigger5=var(0)=4||var(0)=21||var(0)=41||var(0)=52||var(0)=56
trigger5= var(2):=61
trigger6= var(0)=5
trigger6= var(2):=72
trigger7=var(0)=6||var(0)=12||var(0)=16||var(0)=20||var(0)=30||var(0)=34||var(0)=39||var(0)=43||var(0)=47||var(0)=50||var(0)=55||var(0)=57
trigger7= var(2):=87
trigger8=var(0)=7||var(0)=24
trigger8= var(2):=83
trigger9=var(0)=8||var(0)=18||var(0)=37||var(0)=49
trigger9= var(2):=75
trigger10= var(0)=10
trigger10= var(2):=94
trigger11=var(0)=11||var(0)=15||var(0)=33||var(0)=44||var(0)=48
trigger11= var(2):=80
trigger12= var(0)=13
trigger12= var(2):=67
trigger13=var(0)=17||var(0)=23||var(0)=36||var(0)=46
trigger13= var(2):=85
trigger14=var(0)=19||var(0)=32||var(0)=38
trigger14= var(2):=81
trigger15= var(0)=25
trigger15= var(2):=68
trigger16=var(0)=27||var(0)=45||var(0)=63
trigger16= var(2):=78
trigger17=var(0)=29||var(0)=68
trigger17= var(2):=91
trigger18= var(0)=31
trigger18= var(2):=62
trigger19=var(0)=40||var(0)=66
trigger19= var(2):=63
trigger20= var(0)=51
trigger20= var(2):=73
trigger21= var(0)=53
trigger21= var(2):=71
trigger22=var(0)=60||var(0)=61
trigger22= var(2):=66

;------don
[State 0, Null] 
type = Null
triggerall =teamside=1;Something is different with you. I'd much rather settle this with a game of chess this time.
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=3 
trigger1=var(0)=0||var(0)=11||var(0)=52||var(0)=62||var(0)=83||var(0)=84||var(0)=89
trigger1=var(5):=96
trigger1= var(2):=79
trigger2=var(0)=1||var(0)=29||var(0)=77
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=40||var(0)=74||var(0)=93
trigger3= var(2):=73
trigger4=var(0)=3||var(0)=17||var(0)=19||var(0)=49||var(0)=53||var(0)=57||var(0)=75||var(0)=82||var(0)=94
trigger4= var(2):=65
trigger5=var(0)=4||var(0)=21||var(0)=25||var(0)=47||var(0)=54||var(0)=55||var(0)=59||var(0)=66||var(0)=86||var(0)=91
trigger5= var(2):=80
trigger6=var(0)=5||var(0)=26||var(0)=43||var(0)=48||var(0)=60||var(0)=67||var(0)=81||var(0)=87
trigger6= var(2):=68
trigger7=var(0)=6||var(0)=10||var(0)=14||var(0)=24||var(0)=36||var(0)=61||var(0)=65||var(0)=88||var(0)=92
trigger7= var(2):=69
trigger8=var(0)=7||var(0)=20
trigger8= var(2):=74
trigger9=var(0)=8||var(0)=72
trigger9= var(2):=67
trigger10=var(0)=9||var(0)=12||var(0)=22||var(0)=27||var(0)=32||var(0)=39||var(0)=44||var(0)=51||var(0)=58||var(0)=63||var(0)=68||var(0)=70||var(0)=71||var(0)=76||var(0)=79||var(0)=85||var(0)=90
trigger10= var(2):=87
trigger11=var(0)=13||var(0)=38
trigger11= var(2):=64
trigger12=var(0)=15||var(0)=16||var(0)=78
trigger12= var(2):=66
trigger13=var(0)=18||var(0)=45||var(0)=50
trigger13= var(2):=78
trigger14=var(0)=23||var(0)=64
trigger14= var(2):=83
trigger15= var(0)=28
trigger15= var(2):=85
trigger16=var(0)=30||var(0)=41
trigger16= var(2):=81
trigger17=var(0)=31||var(0)=95
trigger17= var(2):=91
trigger18= var(0)=37
trigger18= var(2):=94
trigger19=var(0)=42||var(0)=80
trigger19= var(2):=63
trigger20=var(0)=46||var(0)=69||var(0)=73
trigger20= var(2):=61
trigger21= var(0)=56
trigger21= var(2):=72



[State 0, Null] 
type = Null
triggerall =teamside=1;That is a bold assumption. I've controlled lesser minds with less effort!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=3
trigger1=var(0)=0||var(0)=3||var(0)=21||var(0)=39||var(0)=51||var(0)=63||var(0)=77
trigger1=var(5):=79
trigger1= var(2):=80
trigger2=var(0)=1||var(0)=64
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=8||var(0)=15||var(0)=50
trigger3= var(2):=61
trigger4=var(0)=4||var(0)=7||var(0)=9||var(0)=14||var(0)=26||var(0)=31||var(0)=46||var(0)=54||var(0)=60||var(0)=65||var(0)=70||var(0)=71
trigger4= var(2):=87
trigger5=var(0)=5||var(0)=22||var(0)=27||var(0)=56||var(0)=62
trigger5= var(2):=69
trigger6=var(0)=6||var(0)=16||var(0)=17||var(0)=59||var(0)=68||var(0)=69
trigger6= var(2):=79
trigger7= var(0)=10
trigger7= var(2):=62
trigger8=var(0)=11||var(0)=23||var(0)=37||var(0)=41||var(0)=75
trigger8= var(2):=75
trigger9=var(0)=12||var(0)=42||var(0)=43||var(0)=66
trigger9= var(2):=72
trigger10=var(0)=13||var(0)=45||var(0)=58
trigger10= var(2):=64
trigger11= var(0)=18
trigger11= var(2):=81
trigger12=var(0)=19||var(0)=55
trigger12= var(2):=73
trigger13= var(0)=20
trigger13= var(2):=76
trigger14=var(0)=24||var(0)=38||var(0)=57
trigger14= var(2):=74
trigger15= var(0)=25
trigger15= var(2):=91
trigger16= var(0)=28
trigger16= var(2):=94
trigger17= var(0)=29
trigger17= var(2):=82
trigger18=var(0)=30||var(0)=44||var(0)=49||var(0)=52||var(0)=67||var(0)=72
trigger18= var(2):=65
trigger19= var(0)=36
trigger19= var(2):=63
trigger20=var(0)=40||var(0)=48||var(0)=53||var(0)=76
trigger20= var(2):=78
trigger21= var(0)=47
trigger21= var(2):=67
trigger22= var(0)=61
trigger22= var(2):=83
trigger23=var(0)=73||var(0)=74
trigger23= var(2):=66
trigger24= var(0)=78
trigger24= var(2):=90
;------mic
[State 0, Null] 
type = Null
triggerall =teamside=1;Are those supposed to be weapons? two sticks with a chain? How sad!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=4 
trigger1=var(0)=0||var(0)=27||var(0)=52||var(0)=56||var(0)=66
trigger1=var(5):=69
trigger1= var(2):=61
trigger2= var(0)=1
trigger2= var(2):=78
trigger3=var(0)=2||var(0)=8||var(0)=16||var(0)=23||var(0)=26
trigger3= var(2):=65
trigger4=var(0)=3||var(0)=9||var(0)=18||var(0)=21||var(0)=24||var(0)=33||var(0)=39||var(0)=46||var(0)=51||var(0)=53||var(0)=60||var(0)=64
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=19||var(0)=36||var(0)=41||var(0)=49
trigger5= var(2):=80
trigger6=var(0)=5||var(0)=50||var(0)=55||var(0)=61
trigger6= var(2):=68
trigger7=var(0)=6||var(0)=14||var(0)=20||var(0)=29||var(0)=38||var(0)=62
trigger7= var(2):=75
trigger8=var(0)=7||var(0)=10||var(0)=15||var(0)=31||var(0)=40||var(0)=45||var(0)=65
trigger8= var(2):=79
trigger9= var(0)=11
trigger9= var(2):=81
trigger10=var(0)=12||var(0)=13||var(0)=28
trigger10= var(2):=76
trigger11=var(0)=17||var(0)=67
trigger11= var(2):=64
trigger12= var(0)=22
trigger12= var(2):=62
trigger13=var(0)=25||var(0)=37||var(0)=47||var(0)=63
trigger13= var(2):=83
trigger14=var(0)=30||var(0)=58
trigger14= var(2):=74
trigger15=var(0)=32||var(0)=59
trigger15= var(2):=93
trigger16=var(0)=42||var(0)=48||var(0)=57
trigger16= var(2):=69
trigger17=var(0)=43||var(0)=54
trigger17= var(2):=63
trigger18= var(0)=44
trigger18= var(2):=71
trigger19= var(0)=68
trigger19= var(2):=90


[State 0, Null] 
type = Null
triggerall =teamside=1;Oh, you've named them even? Wouldn't you rather rub them together to make fire?
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=4
trigger1=var(0)=0||var(0)=5||var(0)=37||var(0)=46||var(0)=73||var(0)=82
trigger1=var(5):=94
trigger1= var(2):=75
trigger2=var(0)=1||var(0)=18||var(0)=52||var(0)=61||var(0)=77
trigger2= var(2):=68
trigger3= var(0)=2
trigger3= var(2):=95
trigger4=var(0)=3||var(0)=10||var(0)=16||var(0)=21||var(0)=27||var(0)=44||var(0)=48||var(0)=55||var(0)=59||var(0)=64||var(0)=65||var(0)=66||var(0)=67||var(0)=68||var(0)=69||var(0)=70||var(0)=71||var(0)=80||var(0)=83||var(0)=88
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=45
trigger5= var(2):=85
trigger6=var(0)=6||var(0)=38||var(0)=47||var(0)=57
trigger6= var(2):=81
trigger7=var(0)=7||var(0)=42
trigger7= var(2):=94
trigger8=var(0)=8||var(0)=23
trigger8= var(2):=82
trigger9=var(0)=9||var(0)=14||var(0)=19||var(0)=22||var(0)=24||var(0)=53||var(0)=62||var(0)=75||var(0)=78||var(0)=87||var(0)=92
trigger9= var(2):=65
trigger10=var(0)=11||var(0)=25||var(0)=41
trigger10= var(2):=74
trigger11=var(0)=12||var(0)=50||var(0)=85
trigger11= var(2):=61
trigger12=var(0)=13||var(0)=20||var(0)=63||var(0)=84
trigger12= var(2):=73
trigger13=var(0)=15||var(0)=40
trigger13= var(2):=64
trigger14=var(0)=17||var(0)=43||var(0)=51||var(0)=60||var(0)=72||var(0)=76||var(0)=81
trigger14= var(2):=80
trigger15=var(0)=26||var(0)=93
trigger15= var(2):=93
trigger16= var(0)=36
trigger16= var(2):=83
trigger17= var(0)=39
trigger17= var(2):=72
trigger18=var(0)=49||var(0)=54||var(0)=56||var(0)=79||var(0)=91
trigger18= var(2):=78
trigger19= var(0)=58
trigger19= var(2):=62
trigger20= var(0)=74
trigger20= var(2):=67
trigger21= var(0)=86
trigger21= var(2):=71
trigger22= var(0)=89
trigger22= var(2):=66
trigger23= var(0)=90
trigger23= var(2):=69
;------april
[State 0, Null] 
type = Null
triggerall =teamside=1;How dare you enter my presense! I do not entertain the weak!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=5 
trigger1=var(0)=0||var(0)=54
trigger1=var(5):=62
trigger1= var(2):=68
trigger2=var(0)=1||var(0)=10||var(0)=37||var(0)=40
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=57
trigger3= var(2):=83
trigger4=var(0)=3||var(0)=8||var(0)=12||var(0)=18||var(0)=21||var(0)=31||var(0)=33||var(0)=38||var(0)=42||var(0)=52||var(0)=56
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=36
trigger5= var(2):=64
trigger6=var(0)=5||var(0)=49||var(0)=59
trigger6= var(2):=61
trigger7=var(0)=6||var(0)=17||var(0)=23||var(0)=47
trigger7= var(2):=78
trigger8=var(0)=7||var(0)=13||var(0)=16||var(0)=24||var(0)=26||var(0)=29||var(0)=43||var(0)=46||var(0)=55||var(0)=58
trigger8= var(2):=65
trigger9=var(0)=9||var(0)=20
trigger9= var(2):=85
trigger10= var(0)=11
trigger10= var(2):=81
trigger11=var(0)=14||var(0)=27||var(0)=39||var(0)=44||var(0)=51
trigger11= var(2):=74
trigger12=var(0)=15||var(0)=41||var(0)=45||var(0)=48||var(0)=53
trigger12= var(2):=80
trigger13= var(0)=19
trigger13= var(2):=73
trigger14= var(0)=22
trigger14= var(2):=76
trigger15= var(0)=25
trigger15= var(2):=79
trigger16= var(0)=28
trigger16= var(2):=63
trigger17=var(0)=30||var(0)=61
trigger17= var(2):=90
trigger18=var(0)=32||var(0)=50
trigger18= var(2):=69
trigger19= var(0)=60
trigger19= var(2):=71



[State 0, Null] 
type = Null
triggerall =teamside=1;For you to fathom having any intellectual superiority over me is a pipe dream! I'll smash you to bits!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=5
trigger1=var(0)=0||var(0)=14||var(0)=18||var(0)=32||var(0)=59||var(0)=69||var(0)=79
trigger1=var(5):=95
trigger1= var(2):=61
trigger2=var(0)=1||var(0)=2||var(0)=36||var(0)=57||var(0)=77||var(0)=80||var(0)=93
trigger2= var(2):=79
trigger3=var(0)=3||var(0)=11||var(0)=31||var(0)=37||var(0)=85
trigger3= var(2):=81
trigger4=var(0)=4||var(0)=53||var(0)=70||var(0)=78
trigger4= var(2):=73
trigger5=var(0)=5||var(0)=22||var(0)=41||var(0)=44||var(0)=56||var(0)=62||var(0)=72||var(0)=91
trigger5= var(2):=69
trigger6=var(0)=6||var(0)=19||var(0)=23
trigger6= var(2):=74
trigger7= var(0)=7
trigger7= var(2):=67
trigger8=var(0)=8||var(0)=12||var(0)=17||var(0)=21||var(0)=34||var(0)=47||var(0)=52||var(0)=55||var(0)=58||var(0)=60||var(0)=65||var(0)=76||var(0)=82||var(0)=86||var(0)=89
trigger8= var(2):=87
trigger9=var(0)=9||var(0)=20||var(0)=46||var(0)=83
trigger9= var(2):=85
trigger10=var(0)=10||var(0)=42||var(0)=48||var(0)=84||var(0)=88
trigger10= var(2):=75
trigger11=var(0)=13||var(0)=81
trigger11= var(2):=68
trigger12=var(0)=15||var(0)=49
trigger12= var(2):=82
trigger13=var(0)=16||var(0)=25||var(0)=28||var(0)=39||var(0)=50||var(0)=54||var(0)=64||var(0)=68
trigger13= var(2):=65
trigger14=var(0)=24||var(0)=30||var(0)=45||var(0)=87||var(0)=92
trigger14= var(2):=80
trigger15=var(0)=26||var(0)=27||var(0)=33||var(0)=74||var(0)=75
trigger15= var(2):=72
trigger16= var(0)=29
trigger16= var(2):=63
trigger17=var(0)=38||var(0)=61||var(0)=63
trigger17= var(2):=76
trigger18=var(0)=40||var(0)=43||var(0)=51||var(0)=67
trigger18= var(2):=78
trigger19= var(0)=66
trigger19= var(2):=64
trigger20=var(0)=71||var(0)=94
trigger20= var(2):=90
trigger21= var(0)=73
trigger21= var(2):=94
trigger22= var(0)=90
trigger22= var(2):=62
;------arm
[State 0, Null] 
type = Null
triggerall =teamside=1;You'd fit right in with some of the types I've met. What's your story?
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=6
trigger1=var(0)=0||var(0)=37||var(0)=59||var(0)=68
trigger1=var(5):=70
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=25||var(0)=29||var(0)=60||var(0)=66
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=61
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=43||var(0)=56
trigger4= var(2):=94
trigger5= var(0)=4
trigger5= var(2):=64
trigger6=var(0)=5||var(0)=9||var(0)=15||var(0)=18||var(0)=23||var(0)=28||var(0)=31||var(0)=35||var(0)=41||var(0)=46||var(0)=51||var(0)=58||var(0)=63
trigger6= var(2):=87
trigger7=var(0)=6||var(0)=30
trigger7= var(2):=66
trigger8=var(0)=7||var(0)=11||var(0)=16||var(0)=20||var(0)=42
trigger8= var(2):=69
trigger9=var(0)=8||var(0)=14||var(0)=21||var(0)=32||var(0)=36||var(0)=49||var(0)=55||var(0)=65
trigger9= var(2):=80
trigger10=var(0)=10||var(0)=62||var(0)=67
trigger10= var(2):=78
trigger11= var(0)=12
trigger11= var(2):=67
trigger12=var(0)=13||var(0)=22||var(0)=33||var(0)=53
trigger12= var(2):=68
trigger13= var(0)=17
trigger13= var(2):=74
trigger14=var(0)=19||var(0)=52
trigger14= var(2):=83
trigger15=var(0)=24||var(0)=40||var(0)=57||var(0)=64
trigger15= var(2):=79
trigger16=var(0)=26||var(0)=47
trigger16= var(2):=73
trigger17=var(0)=27||var(0)=34||var(0)=39||var(0)=45||var(0)=48
trigger17= var(2):=65
trigger18= var(0)=38
trigger18= var(2):=76
trigger19= var(0)=44
trigger19= var(2):=82
trigger20= var(0)=50
trigger20= var(2):=91
trigger21= var(0)=54
trigger21= var(2):=61
trigger22= var(0)=69
trigger22= var(2):=93


[State 0, Null] 
type = Null
triggerall =teamside=1;I see, well you'll have to settle for second place on that one!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=6
trigger1= var(0)=0
trigger1= var(2):=69
trigger1=var(5):=65
trigger2=var(0)=1||var(0)=6||var(0)=11||var(0)=18||var(0)=23||var(0)=26||var(0)=33||var(0)=39||var(0)=46||var(0)=52||var(0)=55||var(0)=60
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=27||var(0)=40
trigger3= var(2):=79
trigger4=var(0)=3||var(0)=4||var(0)=8||var(0)=22||var(0)=28||var(0)=32||var(0)=41||var(0)=51||var(0)=63
trigger4= var(2):=65
trigger5= var(0)=5
trigger5= var(2):=95
trigger6= var(0)=7
trigger6= var(2):=83
trigger7=var(0)=9||var(0)=10||var(0)=16||var(0)=17||var(0)=31||var(0)=48
trigger7= var(2):=72
trigger8= var(0)=12
trigger8= var(2):=85
trigger9=var(0)=13||var(0)=25||var(0)=37||var(0)=43||var(0)=53||var(0)=61
trigger9= var(2):=75
trigger10= var(0)=14
trigger10= var(2):=81
trigger11= var(0)=15
trigger11= var(2):=94
trigger12=var(0)=19||var(0)=57
trigger12= var(2):=68
trigger13=var(0)=20||var(0)=49||var(0)=58
trigger13= var(2):=61
trigger14= var(0)=21
trigger14= var(2):=82
trigger15=var(0)=24||var(0)=29||var(0)=30||var(0)=56||var(0)=59
trigger15= var(2):=80
trigger16= var(0)=36
trigger16= var(2):=66
trigger17= var(0)=38
trigger17= var(2):=78
trigger18=var(0)=42||var(0)=50
trigger18= var(2):=63
trigger19=var(0)=44||var(0)=54||var(0)=62
trigger19= var(2):=74
trigger20= var(0)=45
trigger20= var(2):=64
trigger21= var(0)=47
trigger21= var(2):=76
trigger22= var(0)=64
trigger22= var(2):=90

;------wingnut
[State 0, Null] 
type = Null
triggerall =teamside=1;Interesting? Yet, very primitive. I suppose you thought you looked fine like that?
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=7
trigger1=var(0)=0||var(0)=8||var(0)=25||var(0)=27||var(0)=29||var(0)=34||var(0)=68||var(0)=73
trigger1=var(5):=82
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=9||var(0)=69
trigger2= var(2):=74
trigger3=var(0)=2||var(0)=7||var(0)=15||var(0)=28||var(0)=48||var(0)=54||var(0)=77||var(0)=80
trigger3= var(2):=80
trigger4=var(0)=3||var(0)=5||var(0)=14||var(0)=19||var(0)=31||var(0)=42||var(0)=64||var(0)=70||var(0)=75
trigger4= var(2):=65
trigger5=var(0)=4||var(0)=20||var(0)=24
trigger5= var(2):=78
trigger6=var(0)=6||var(0)=36||var(0)=41
trigger6= var(2):=79
trigger7=var(0)=10||var(0)=52
trigger7= var(2):=67
trigger8=var(0)=11||var(0)=81
trigger8= var(2):=93
trigger9=var(0)=12||var(0)=17||var(0)=22||var(0)=33||var(0)=35||var(0)=43||var(0)=47||var(0)=55||var(0)=59||var(0)=66||var(0)=71||var(0)=76
trigger9= var(2):=87
trigger10=var(0)=13||var(0)=21||var(0)=44||var(0)=56
trigger10= var(2):=85
trigger11= var(0)=16
trigger11= var(2):=95
trigger12=var(0)=18||var(0)=30
trigger12= var(2):=82
trigger13=var(0)=23||var(0)=38||var(0)=39
trigger13= var(2):=76
trigger14= var(0)=26
trigger14= var(2):=73
trigger15= var(0)=32
trigger15= var(2):=91
trigger16=var(0)=37||var(0)=46||var(0)=51||var(0)=58
trigger16= var(2):=81
trigger17=var(0)=40||var(0)=45||var(0)=50||var(0)=57||var(0)=61||var(0)=62
trigger17= var(2):=75
trigger18=var(0)=49||var(0)=53||var(0)=78
trigger18= var(2):=68
trigger19=var(0)=60||var(0)=72
trigger19= var(2):=72
trigger20=var(0)=63||var(0)=74
trigger20= var(2):=71
trigger21= var(0)=65
trigger21= var(2):=64
trigger22= var(0)=67
trigger22= var(2):=66
trigger23= var(0)=79
trigger23= var(2):=61



[State 0, Null] 
type = Null
triggerall =teamside=1;Ah, grooming only for attraction of the opposite sex. How sad!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=7
trigger1=var(0)=0||var(0)=22||var(0)=26||var(0)=59
trigger1=var(5):=62
trigger1= var(2):=61
trigger2=var(0)=1||var(0)=37||var(0)=54
trigger2= var(2):=68
trigger3= var(0)=2
trigger3= var(2):=95
trigger4=var(0)=3||var(0)=12||var(0)=17||var(0)=21||var(0)=32||var(0)=35||var(0)=39||var(0)=48||var(0)=53||var(0)=57
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=11
trigger5= var(2):=67
trigger6=var(0)=5||var(0)=20||var(0)=25
trigger6= var(2):=78
trigger7=var(0)=6||var(0)=7||var(0)=13||var(0)=19||var(0)=30||var(0)=33||var(0)=40||var(0)=43||var(0)=55
trigger7= var(2):=75
trigger8= var(0)=8
trigger8= var(2):=73
trigger9=var(0)=9||var(0)=29||var(0)=45
trigger9= var(2):=69
trigger10=var(0)=10||var(0)=14||var(0)=31
trigger10= var(2):=74
trigger11= var(0)=15
trigger11= var(2):=72
trigger12= var(0)=16
trigger12= var(2):=85
trigger13=var(0)=18||var(0)=34
trigger13= var(2):=66
trigger14=var(0)=23||var(0)=24||var(0)=28||var(0)=36||var(0)=46
trigger14= var(2):=80
trigger15= var(0)=27
trigger15= var(2):=63
trigger16=var(0)=38||var(0)=47||var(0)=50
trigger16= var(2):=65
trigger17=var(0)=41||var(0)=42
trigger17= var(2):=76
trigger18=var(0)=44||var(0)=49||var(0)=58
trigger18= var(2):=79
trigger19= var(0)=51
trigger19= var(2):=84
trigger20= var(0)=52
trigger20= var(2):=91
trigger21= var(0)=56
trigger21= var(2):=83
trigger22= var(0)=60
trigger22= var(2):=64
trigger23= var(0)=61
trigger23= var(2):=90
;------chrome
[State 0, Null] 
type = Null
triggerall =teamside=1;Ah, finally signs of intelligence around here. Who created you?
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=8
trigger1=var(0)=0||var(0)=7||var(0)=36||var(0)=56
trigger1=var(5):=65
trigger1= var(2):=61
trigger2=var(0)=1||var(0)=43||var(0)=50
trigger2= var(2):=68
trigger3= var(0)=2
trigger3= var(2):=95
trigger4=var(0)=3||var(0)=11||var(0)=17||var(0)=20||var(0)=33||var(0)=42||var(0)=48||var(0)=52||var(0)=60
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=19
trigger5= var(2):=66
trigger6=var(0)=5||var(0)=13||var(0)=21||var(0)=27
trigger6= var(2):=69
trigger7=var(0)=6||var(0)=15||var(0)=22||var(0)=30||var(0)=40
trigger7= var(2):=74
trigger8=var(0)=8||var(0)=9||var(0)=25||var(0)=26
trigger8= var(2):=72
trigger9=var(0)=10||var(0)=61
trigger9= var(2):=85
trigger10=var(0)=12||var(0)=16
trigger10= var(2):=79
trigger11=var(0)=14||var(0)=28
trigger11= var(2):=67
trigger12=var(0)=18||var(0)=38||var(0)=51||var(0)=62
trigger12= var(2):=75
trigger13=var(0)=23||var(0)=57
trigger13= var(2):=80
trigger14=var(0)=24||var(0)=29||var(0)=32||var(0)=44||var(0)=46||var(0)=55||var(0)=58
trigger14= var(2):=65
trigger15=var(0)=31||var(0)=53
trigger15= var(2):=63
trigger16=var(0)=37||var(0)=45||var(0)=54
trigger16= var(2):=78
trigger17=var(0)=39||var(0)=63
trigger17= var(2):=81
trigger18=var(0)=41||var(0)=59
trigger18= var(2):=64
trigger19= var(0)=47
trigger19= var(2):=91
trigger20= var(0)=49
trigger20= var(2):=83
trigger21= var(0)=64
trigger21= var(2):=93



[State 0, Null] 
type = Null
triggerall =teamside=1;Recruit? You should be begging me to join anything given my power!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=8
trigger1=var(0)=0||var(0)=3||var(0)=66
trigger1=var(5):=68
trigger1= var(2):=78
trigger2=var(0)=1||var(0)=21||var(0)=24||var(0)=32||var(0)=56||var(0)=65
trigger2= var(2):=65
trigger3= var(0)=2
trigger3= var(2):=63
trigger4=var(0)=4||var(0)=11||var(0)=16
trigger4= var(2):=81
trigger5=var(0)=5||var(0)=27||var(0)=41||var(0)=49||var(0)=54
trigger5= var(2):=69
trigger6=var(0)=6||var(0)=36||var(0)=47
trigger6= var(2):=80
trigger7= var(0)=7
trigger7= var(2):=93
trigger8=var(0)=8||var(0)=12||var(0)=19||var(0)=22||var(0)=30||var(0)=33||var(0)=38||var(0)=43||var(0)=52||var(0)=58||var(0)=61
trigger8= var(2):=87
trigger9=var(0)=9||var(0)=46||var(0)=60
trigger9= var(2):=85
trigger10=var(0)=10||var(0)=15||var(0)=37||var(0)=40||var(0)=63
trigger10= var(2):=75
trigger11= var(0)=13
trigger11= var(2):=79
trigger12=var(0)=14||var(0)=48
trigger12= var(2):=68
trigger13= var(0)=17
trigger13= var(2):=72
trigger14= var(0)=18
trigger14= var(2):=64
trigger15=var(0)=20||var(0)=23
trigger15= var(2):=62
trigger16=var(0)=25||var(0)=26||var(0)=29||var(0)=51||var(0)=53
trigger16= var(2):=67
trigger17=var(0)=28||var(0)=42||var(0)=45||var(0)=50||var(0)=57
trigger17= var(2):=74
trigger18=var(0)=31||var(0)=59
trigger18= var(2):=73
trigger19= var(0)=39
trigger19= var(2):=70
trigger20= var(0)=44
trigger20= var(2):=61
trigger21= var(0)=55
trigger21= var(2):=82
trigger22= var(0)=62
trigger22= var(2):=76
trigger23= var(0)=64
trigger23= var(2):=83
trigger24= var(0)=67
trigger24= var(2):=90
;------war
[State 0, Null] 
type = Null
triggerall =teamside=1;A BATTLE FOR THE AGES!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=9
trigger1=var(0)=0||var(0)=3||var(0)=17
trigger1=var(5):=22
trigger1= var(2):=61
trigger2=var(0)=1||var(0)=8||var(0)=12||var(0)=16
trigger2= var(2):=87
trigger3= var(0)=2
trigger3= var(2):=62
trigger4=var(0)=4||var(0)=5||var(0)=13
trigger4= var(2):=80
trigger5= var(0)=6
trigger5= var(2):=72
trigger6=var(0)=7||var(0)=15||var(0)=19
trigger6= var(2):=65
trigger7= var(0)=9
trigger7= var(2):=66
trigger8= var(0)=10
trigger8= var(2):=75
trigger9= var(0)=11
trigger9= var(2):=78
trigger10= var(0)=14
trigger10= var(2):=68
trigger11= var(0)=18
trigger11= var(2):=67
trigger12= var(0)=20
trigger12= var(2):=79
trigger13= var(0)=21
trigger13= var(2):=90





[State 0, Null] 
type = Null
triggerall =teamside=1;A GLORIOUS BOUT OF MADNESS AND MAYHEM!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=9
trigger1=var(0)=0||var(0)=20||var(0)=27||var(0)=37
trigger1=var(5):=43
trigger1= var(2):=61
trigger2=var(0)=1||var(0)=10||var(0)=15||var(0)=18||var(0)=26||var(0)=30
trigger2= var(2):=87
trigger3= var(0)=2
trigger3= var(2):=67
trigger4= var(0)=3
trigger4= var(2):=72
trigger5=var(0)=4||var(0)=7||var(0)=12||var(0)=16
trigger5= var(2):=75
trigger6= var(0)=5
trigger6= var(2):=78
trigger7= var(0)=6
trigger7= var(2):=69
trigger8=var(0)=8||var(0)=13
trigger8= var(2):=81
trigger9=var(0)=9||var(0)=24||var(0)=25
trigger9= var(2):=79
trigger10= var(0)=11
trigger10= var(2):=62
trigger11= var(0)=14
trigger11= var(2):=80
trigger12= var(0)=17
trigger12= var(2):=66
trigger13=var(0)=19||var(0)=36||var(0)=41
trigger13= var(2):=73
trigger14=var(0)=21||var(0)=29
trigger14= var(2):=64
trigger15=var(0)=22||var(0)=28
trigger15= var(2):=74
trigger16=var(0)=23||var(0)=40
trigger16= var(2):=65
trigger17= var(0)=38
trigger17= var(2):=85
trigger18= var(0)=39
trigger18= var(2):=68
trigger19= var(0)=42
trigger19= var(2):=90
;------shredder
[State 0, Null] 
type = Null
triggerall =teamside=1;Would you rather play a game of chess? It's much more fitting of someone so weak.
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=10
trigger1=var(0)=0||var(0)=83
trigger1=var(5):=88
trigger1= var(2):=83
trigger2=var(0)=1||var(0)=7||var(0)=29||var(0)=54||var(0)=66||var(0)=73||var(0)=76||var(0)=81
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=8||var(0)=49
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=18
trigger4= var(2):=72
trigger5= var(0)=4
trigger5= var(2):=64
trigger6=var(0)=5||var(0)=9||var(0)=16||var(0)=21||var(0)=23||var(0)=28||var(0)=31||var(0)=42||var(0)=47||var(0)=52||var(0)=57||var(0)=65||var(0)=68||var(0)=69||var(0)=70||var(0)=71||var(0)=79||var(0)=82
trigger6= var(2):=87
trigger7=var(0)=6||var(0)=20
trigger7= var(2):=85
trigger8=var(0)=10||var(0)=15||var(0)=55
trigger8= var(2):=78
trigger9=var(0)=11||var(0)=19||var(0)=22||var(0)=25||var(0)=85
trigger9= var(2):=61
trigger10=var(0)=12||var(0)=44||var(0)=60||var(0)=61
trigger10= var(2):=80
trigger11=var(0)=13||var(0)=37||var(0)=51
trigger11= var(2):=68
trigger12=var(0)=14||var(0)=27||var(0)=38||var(0)=56||var(0)=75||var(0)=78||var(0)=84
trigger12= var(2):=65
trigger13= var(0)=17
trigger13= var(2):=76
trigger14=var(0)=24||var(0)=64
trigger14= var(2):=67
trigger15=var(0)=26||var(0)=48||var(0)=53||var(0)=74
trigger15= var(2):=73
trigger16=var(0)=30||var(0)=58||var(0)=67
trigger16= var(2):=66
trigger17=var(0)=36||var(0)=50
trigger17= var(2):=63
trigger18=var(0)=39||var(0)=40||var(0)=46||var(0)=72||var(0)=80
trigger18= var(2):=79
trigger19= var(0)=41
trigger19= var(2):=93
trigger20=var(0)=43||var(0)=59||var(0)=62
trigger20= var(2):=69
trigger21= var(0)=45
trigger21= var(2):=94
trigger22=var(0)=63||var(0)=77
trigger22= var(2):=74
trigger23= var(0)=86
trigger23= var(2):=71
trigger24= var(0)=87
trigger24= var(2):=91






[State 0, Null] 
type = Null
triggerall =teamside=1;I'm just trying to even the odds. Well, not really. You'd lose even harder in any game of wits!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=10
trigger1=var(0)=0||var(0)=12||var(0)=79||var(0)=95
trigger1=var(5):=99
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=57
trigger2= var(2):=94
trigger3=var(0)=2||var(0)=88
trigger3= var(2):=73
trigger4=var(0)=3||var(0)=8||var(0)=15||var(0)=18||var(0)=23||var(0)=27||var(0)=33||var(0)=41||var(0)=45||var(0)=53||var(0)=59||var(0)=64||var(0)=69||var(0)=70||var(0)=71||var(0)=78||var(0)=81||var(0)=85||var(0)=90||var(0)=93
trigger4= var(2):=87
trigger5= var(0)=4
trigger5= var(2):=70
trigger6=var(0)=5||var(0)=56
trigger6= var(2):=81
trigger7=var(0)=6||var(0)=31||var(0)=62||var(0)=97
trigger7= var(2):=79
trigger8=var(0)=7||var(0)=9||var(0)=16||var(0)=24||var(0)=44||var(0)=96
trigger8= var(2):=80
trigger9=var(0)=10||var(0)=46||var(0)=74||var(0)=77
trigger9= var(2):=78
trigger10=var(0)=11||var(0)=51||var(0)=54||var(0)=84
trigger10= var(2):=85
trigger11=var(0)=13||var(0)=22||var(0)=42||var(0)=68||var(0)=80||var(0)=83
trigger11= var(2):=74
trigger12=var(0)=14||var(0)=86
trigger12= var(2):=67
trigger13=var(0)=17||var(0)=28||var(0)=43||var(0)=55||var(0)=61||var(0)=91
trigger13= var(2):=75
trigger14=var(0)=19||var(0)=21||var(0)=26||var(0)=37||var(0)=47||var(0)=63||var(0)=65||var(0)=67||var(0)=76||var(0)=89
trigger14= var(2):=65
trigger15=var(0)=20||var(0)=66
trigger15= var(2):=82
trigger16=var(0)=25||var(0)=72
trigger16= var(2):=68
trigger17=var(0)=29||var(0)=30||var(0)=58||var(0)=75
trigger17= var(2):=64
trigger18=var(0)=32||var(0)=52
trigger18= var(2):=91
trigger19=var(0)=36||var(0)=94
trigger19= var(2):=83
trigger20=var(0)=38||var(0)=39||var(0)=49||var(0)=50||var(0)=60
trigger20= var(2):=72
trigger21= var(0)=40
trigger21= var(2):=95
trigger22=var(0)=48||var(0)=73||var(0)=82||var(0)=87
trigger22= var(2):=61
trigger23= var(0)=92
trigger23= var(2):=66
trigger24= var(0)=98
trigger24= var(2):=90
;------rat king
[State 0, Null] 
type = Null
triggerall =teamside=1;Get your hands off of me you lowly vermin!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=11 
trigger1= var(0)=0
trigger1= var(2):=67
trigger1=var(5):=43
trigger2=var(0)=1||var(0)=23||var(0)=37
trigger2= var(2):=65
trigger3= var(0)=2
trigger3= var(2):=80
trigger4=var(0)=3||var(0)=8||var(0)=14||var(0)=18||var(0)=21||var(0)=24||var(0)=28||var(0)=34
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=25||var(0)=33
trigger5= var(2):=85
trigger6=var(0)=5||var(0)=15||var(0)=19||var(0)=26||var(0)=30
trigger6= var(2):=75
trigger7=var(0)=6||var(0)=27
trigger7= var(2):=81
trigger8=var(0)=7||var(0)=38
trigger8= var(2):=78
trigger9= var(0)=9
trigger9= var(2):=68
trigger10= var(0)=10
trigger10= var(2):=61
trigger11=var(0)=11||var(0)=41
trigger11= var(2):=74
trigger12= var(0)=12
trigger12= var(2):=64
trigger13= var(0)=13
trigger13= var(2):=79
trigger14=var(0)=16||var(0)=17||var(0)=20
trigger14= var(2):=66
trigger15=var(0)=22||var(0)=39
trigger15= var(2):=73
trigger16=var(0)=29||var(0)=32
trigger16= var(2):=72
trigger17= var(0)=31
trigger17= var(2):=83
trigger18= var(0)=36
trigger18= var(2):=82
trigger19= var(0)=40
trigger19= var(2):=69
trigger20= var(0)=42
trigger20= var(2):=90

[State 0, Null] 
type = Null
triggerall =teamside=1;I'm going to rearrange your entire body with my fists you creton!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=11 
trigger1=var(0)=0||var(0)=6||var(0)=31||var(0)=42||var(0)=50
trigger1=var(5):=66
trigger1= var(2):=69
trigger2= var(0)=1
trigger2= var(2):=94
trigger3=var(0)=2||var(0)=46
trigger3= var(2):=73
trigger4=var(0)=3||var(0)=9||var(0)=12||var(0)=22||var(0)=27||var(0)=34||var(0)=40||var(0)=45||var(0)=48||var(0)=54||var(0)=58
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=8||var(0)=20
trigger5= var(2):=67
trigger6=var(0)=5||var(0)=11||var(0)=24||var(0)=37||var(0)=56||var(0)=63
trigger6= var(2):=75
trigger7=var(0)=7||var(0)=19||var(0)=29||var(0)=64
trigger7= var(2):=74
trigger8=var(0)=10||var(0)=30||var(0)=43||var(0)=52||var(0)=62
trigger8= var(2):=80
trigger9=var(0)=13||var(0)=16||var(0)=17||var(0)=26||var(0)=32||var(0)=60
trigger9= var(2):=78
trigger10=var(0)=14||var(0)=21||var(0)=28||var(0)=33||var(0)=61
trigger10= var(2):=65
trigger11=var(0)=15||var(0)=18
trigger11= var(2):=61
trigger12=var(0)=23||var(0)=39||var(0)=47||var(0)=55
trigger12= var(2):=85
trigger13=var(0)=25||var(0)=57
trigger13= var(2):=81
trigger14= var(0)=36
trigger14= var(2):=62
trigger15= var(0)=38
trigger15= var(2):=64
trigger16= var(0)=41
trigger16= var(2):=83
trigger17= var(0)=44
trigger17= var(2):=68
trigger18= var(0)=49
trigger18= var(2):=66
trigger19=var(0)=51||var(0)=53
trigger19= var(2):=79
trigger20= var(0)=59
trigger20= var(2):=63
trigger21= var(0)=65
trigger21= var(2):=90
;---aquaman
[State 0, Null] 
type = Null
triggerall =teamside=1;I'm elated to see you again. Now I can finally bury all of you!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=12
trigger1=var(0)=0||var(0)=25||var(0)=33||var(0)=41
trigger1=var(5):=64
trigger1= var(2):=69
trigger2= var(0)=1
trigger2= var(2):=94
trigger3= var(0)=2
trigger3= var(2):=73
trigger4=var(0)=3||var(0)=10||var(0)=13||var(0)=17||var(0)=21||var(0)=28||var(0)=32||var(0)=34||var(0)=39||var(0)=47||var(0)=52||var(0)=56||var(0)=59
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=8||var(0)=15||var(0)=16
trigger5= var(2):=65
trigger6=var(0)=5||var(0)=44||var(0)=45||var(0)=54||var(0)=55
trigger6= var(2):=72
trigger7=var(0)=6||var(0)=22||var(0)=24||var(0)=37||var(0)=43||var(0)=53
trigger7= var(2):=61
trigger8=var(0)=7||var(0)=11
trigger8= var(2):=80
trigger9= var(0)=9
trigger9= var(2):=64
trigger10=var(0)=12||var(0)=19||var(0)=30||var(0)=57||var(0)=61
trigger10= var(2):=75
trigger11= var(0)=14
trigger11= var(2):=79
trigger12=var(0)=18||var(0)=46||var(0)=51||var(0)=60
trigger12= var(2):=85
trigger13=var(0)=20||var(0)=49||var(0)=62
trigger13= var(2):=81
trigger14= var(0)=23
trigger14= var(2):=67
trigger15=var(0)=26||var(0)=29||var(0)=38||var(0)=42
trigger15= var(2):=74
trigger16= var(0)=27
trigger16= var(2):=91
trigger17= var(0)=31
trigger17= var(2):=83
trigger18= var(0)=36
trigger18= var(2):=63
trigger19=var(0)=40||var(0)=58
trigger19= var(2):=66
trigger20= var(0)=48
trigger20= var(2):=62
trigger21= var(0)=50
trigger21= var(2):=78
trigger22= var(0)=63
trigger22= var(2):=90


[State 0, Null] 
type = Null
triggerall =teamside=1;My hatred is that deep. I will hunt you even beyond death!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=12 
trigger1= var(0)=0
trigger1= var(2):=73
trigger1=var(5):=58
trigger2=var(0)=1||var(0)=36||var(0)=47
trigger2= var(2):=85
trigger3=var(0)=2||var(0)=9||var(0)=12||var(0)=17||var(0)=23||var(0)=25||var(0)=30||var(0)=35||var(0)=39||var(0)=44||var(0)=51
trigger3= var(2):=87
trigger4=var(0)=3||var(0)=14||var(0)=31||var(0)=56
trigger4= var(2):=68
trigger5=var(0)=4||var(0)=15||var(0)=54
trigger5= var(2):=61
trigger6=var(0)=5||var(0)=13||var(0)=16||var(0)=34||var(0)=55
trigger6= var(2):=80
trigger7= var(0)=6
trigger7= var(2):=78
trigger8=var(0)=7||var(0)=19||var(0)=20||var(0)=40||var(0)=42||var(0)=46||var(0)=53
trigger8= var(2):=65
trigger9=var(0)=8||var(0)=18||var(0)=50||var(0)=52
trigger9= var(2):=64
trigger10=var(0)=10||var(0)=24||var(0)=27
trigger10= var(2):=69
trigger11= var(0)=11
trigger11= var(2):=79
trigger12= var(0)=21
trigger12= var(2):=76
trigger13= var(0)=22
trigger13= var(2):=91
trigger14= var(0)=26
trigger14= var(2):=83
trigger15=var(0)=28||var(0)=29
trigger15= var(2):=72
trigger16=var(0)=32||var(0)=38
trigger16= var(2):=81
trigger17=var(0)=33||var(0)=43||var(0)=49
trigger17= var(2):=74
trigger18=var(0)=37||var(0)=48
trigger18= var(2):=75
trigger19= var(0)=41
trigger19= var(2):=82
trigger20= var(0)=45
trigger20= var(2):=62
trigger21= var(0)=57
trigger21= var(2):=90


;---batman
[State 0, Null] 
type = Null
triggerall =teamside=1;So my revenge starts with one of the runts of the litter? Sad.
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=13
trigger1=var(0)=0||var(0)=14||var(0)=19||var(0)=44||var(0)=61
trigger1=var(5):=65
trigger1= var(2):=79
trigger2=var(0)=1||var(0)=26||var(0)=30||var(0)=46
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=5||var(0)=13||var(0)=20||var(0)=25||var(0)=29||var(0)=32||var(0)=39||var(0)=45||var(0)=48||var(0)=52||var(0)=60
trigger3= var(2):=87
trigger4= var(0)=3
trigger4= var(2):=73
trigger5= var(0)=4
trigger5= var(2):=85
trigger6=var(0)=6||var(0)=17||var(0)=40||var(0)=58
trigger6= var(2):=78
trigger7=var(0)=7||var(0)=9||var(0)=12||var(0)=28||var(0)=38||var(0)=51||var(0)=57
trigger7= var(2):=65
trigger8= var(0)=8
trigger8= var(2):=82
trigger9=var(0)=10||var(0)=27||var(0)=42
trigger9= var(2):=74
trigger10= var(0)=11
trigger10= var(2):=67
trigger11=var(0)=15||var(0)=18||var(0)=23||var(0)=36||var(0)=43||var(0)=49||var(0)=55||var(0)=56
trigger11= var(2):=80
trigger12=var(0)=16||var(0)=62
trigger12= var(2):=61
trigger13= var(0)=21
trigger13= var(2):=83
trigger14=var(0)=22||var(0)=54
trigger14= var(2):=69
trigger15=var(0)=24||var(0)=37||var(0)=50
trigger15= var(2):=68
trigger16=var(0)=31||var(0)=47
trigger16= var(2):=66
trigger17= var(0)=41
trigger17= var(2):=81
trigger18= var(0)=53
trigger18= var(2):=72
trigger19= var(0)=59
trigger19= var(2):=93
trigger20= var(0)=63
trigger20= var(2):=64
trigger21= var(0)=64
trigger21= var(2):=91


[State 0, Null] 
type = Null
triggerall =teamside=1;Even with what you're capable of, you're still just a human.
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=13
trigger1=var(0)=0||var(0)=2||var(0)=20||var(0)=28||var(0)=41
trigger1=var(5):=62
trigger1= var(2):=65
trigger2= var(0)=1
trigger2= var(2):=82
trigger3=var(0)=3||var(0)=60
trigger3= var(2):=74
trigger4=var(0)=4||var(0)=9||var(0)=14||var(0)=21||var(0)=29||var(0)=33||var(0)=42||var(0)=48||var(0)=53||var(0)=55
trigger4= var(2):=87
trigger5=var(0)=5||var(0)=10
trigger5= var(2):=83
trigger6=var(0)=6||var(0)=45
trigger6= var(2):=69
trigger7=var(0)=7||var(0)=13||var(0)=44||var(0)=52
trigger7= var(2):=80
trigger8=var(0)=8||var(0)=11||var(0)=56
trigger8= var(2):=68
trigger9=var(0)=12||var(0)=23||var(0)=25||var(0)=54||var(0)=59
trigger9= var(2):=61
trigger10=var(0)=15||var(0)=36
trigger10= var(2):=85
trigger11=var(0)=16||var(0)=30||var(0)=37
trigger11= var(2):=75
trigger12=var(0)=17||var(0)=38||var(0)=50||var(0)=57
trigger12= var(2):=81
trigger13=var(0)=18||var(0)=39
trigger13= var(2):=94
trigger14=var(0)=19||var(0)=40
trigger14= var(2):=78
trigger15= var(0)=22
trigger15= var(2):=63
trigger16= var(0)=24
trigger16= var(2):=76
trigger17= var(0)=26
trigger17= var(2):=62
trigger18=var(0)=27||var(0)=46||var(0)=47
trigger18= var(2):=72
trigger19= var(0)=31
trigger19= var(2):=66
trigger20= var(0)=32
trigger20= var(2):=95
trigger21=var(0)=43||var(0)=51
trigger21= var(2):=79
trigger22= var(0)=49
trigger22= var(2):=70
trigger23= var(0)=58
trigger23= var(2):=73
trigger24= var(0)=61
trigger24= var(2):=91

;---flash
[State 0, Null] 
type = Null
triggerall =teamside=1;You will never outrun my vengence!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=14
trigger1=var(0)=0||var(0)=23
trigger1=var(5):=34
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=15
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=16||var(0)=19
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=8||var(0)=14||var(0)=21||var(0)=24
trigger4= var(2):=87
trigger5= var(0)=4
trigger5= var(2):=83
trigger6= var(0)=5
trigger6= var(2):=69
trigger7=var(0)=6||var(0)=7
trigger7= var(2):=72
trigger8=var(0)=9||var(0)=20||var(0)=27||var(0)=30
trigger8= var(2):=74
trigger9=var(0)=10||var(0)=12||var(0)=26||var(0)=29||var(0)=32
trigger9= var(2):=65
trigger10=var(0)=11||var(0)=25
trigger10= var(2):=82
trigger11=var(0)=13||var(0)=18
trigger11= var(2):=78
trigger12= var(0)=17
trigger12= var(2):=80
trigger13= var(0)=22
trigger13= var(2):=73
trigger14= var(0)=28
trigger14= var(2):=67
trigger15= var(0)=31
trigger15= var(2):=63
trigger16= var(0)=33
trigger16= var(2):=90

[State 0, Null] 
type = Null
triggerall =teamside=1;Do not treat me so lightly puny creature!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=14
trigger1= var(0)=0
trigger1= var(2):=64
trigger1=var(5):=45
trigger2=var(0)=1||var(0)=4||var(0)=17
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=6||var(0)=12||var(0)=15||var(0)=18||var(0)=26||var(0)=31
trigger3= var(2):=87
trigger4=var(0)=3||var(0)=29
trigger4= var(2):=74
trigger5=var(0)=5||var(0)=7||var(0)=11||var(0)=23||var(0)=40
trigger5= var(2):=80
trigger6=var(0)=8||var(0)=37||var(0)=42
trigger6= var(2):=78
trigger7=var(0)=9||var(0)=14||var(0)=38||var(0)=43
trigger7= var(2):=65
trigger8=var(0)=10||var(0)=39
trigger8= var(2):=61
trigger9= var(0)=13
trigger9= var(2):=73
trigger10= var(0)=16
trigger10= var(2):=79
trigger11=var(0)=19||var(0)=24
trigger11= var(2):=72
trigger12= var(0)=20
trigger12= var(2):=69
trigger13= var(0)=21
trigger13= var(2):=67
trigger14= var(0)=22
trigger14= var(2):=68
trigger15=var(0)=25||var(0)=30
trigger15= var(2):=85
trigger16= var(0)=27
trigger16= var(2):=76
trigger17=var(0)=28||var(0)=41
trigger17= var(2):=81
trigger18= var(0)=36
trigger18= var(2):=63
trigger19= var(0)=44
trigger19= var(2):=90

;---superman
[State 0, Null] 
type = Null
triggerall =teamside=1;It appears you're cornered superman. A fool-proof checkmate for me!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=15
trigger1= var(0)=0
trigger1= var(2):=69
trigger1=var(5):=75
trigger2=var(0)=1||var(0)=66
trigger2= var(2):=80
trigger3=var(0)=2||var(0)=10||var(0)=17||var(0)=26||var(0)=45||var(0)=47||var(0)=58||var(0)=68
trigger3= var(2):=87
trigger4=var(0)=3||var(0)=7||var(0)=42||var(0)=46||var(0)=65
trigger4= var(2):=61
trigger5=var(0)=4||var(0)=5||var(0)=38||var(0)=53
trigger5= var(2):=76
trigger6=var(0)=6||var(0)=16||var(0)=22||var(0)=24||var(0)=39||var(0)=61||var(0)=67||var(0)=73
trigger6= var(2):=65
trigger7=var(0)=8||var(0)=15||var(0)=20||var(0)=23||var(0)=40||var(0)=54||var(0)=71
trigger7= var(2):=78
trigger8=var(0)=9||var(0)=36
trigger8= var(2):=79
trigger9= var(0)=11
trigger9= var(2):=85
trigger10=var(0)=12||var(0)=19||var(0)=49||var(0)=50||var(0)=55||var(0)=56||var(0)=70
trigger10= var(2):=75
trigger11=var(0)=13||var(0)=37
trigger11= var(2):=81
trigger12= var(0)=14
trigger12= var(2):=94
trigger13=var(0)=18||var(0)=59||var(0)=62
trigger13= var(2):=63
trigger14=var(0)=21||var(0)=43
trigger14= var(2):=74
trigger15= var(0)=25
trigger15= var(2):=64
trigger16=var(0)=41||var(0)=64||var(0)=72
trigger16= var(2):=73
trigger17= var(0)=44
trigger17= var(2):=91
trigger18=var(0)=48||var(0)=57||var(0)=69
trigger18= var(2):=66
trigger19= var(0)=51
trigger19= var(2):=72
trigger20= var(0)=52
trigger20= var(2):=88
trigger21= var(0)=60
trigger21= var(2):=68
trigger22= var(0)=63
trigger22= var(2):=71
trigger23= var(0)=74
trigger23= var(2):=90


[State 0, Null] 
type = Null
triggerall =teamside=1;And you're too stupid to realize that you are!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=15
trigger1=var(0)=0||var(0)=27||var(0)=38||var(0)=45
trigger1=var(5):=49
trigger1= var(2):=61
trigger2= var(0)=1
trigger2= var(2):=74
trigger3=var(0)=2||var(0)=20
trigger3= var(2):=64
trigger4=var(0)=3||var(0)=10||var(0)=14||var(0)=21||var(0)=24||var(0)=32||var(0)=40||var(0)=44
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=41
trigger5= var(2):=85
trigger6=var(0)=5||var(0)=12||var(0)=13||var(0)=23||var(0)=42
trigger6= var(2):=75
trigger7=var(0)=6||var(0)=17||var(0)=43
trigger7= var(2):=81
trigger8= var(0)=7
trigger8= var(2):=94
trigger9=var(0)=8||var(0)=25||var(0)=46
trigger9= var(2):=78
trigger10=var(0)=9||var(0)=26||var(0)=31||var(0)=47
trigger10= var(2):=65
trigger11=var(0)=11||var(0)=16||var(0)=22||var(0)=36||var(0)=39
trigger11= var(2):=80
trigger12= var(0)=15
trigger12= var(2):=79
trigger13= var(0)=18
trigger13= var(2):=76
trigger14=var(0)=19||var(0)=29
trigger14= var(2):=69
trigger15= var(0)=28
trigger15= var(2):=72
trigger16= var(0)=30
trigger16= var(2):=86
trigger17= var(0)=37
trigger17= var(2):=68
trigger18= var(0)=48
trigger18= var(2):=90

;---green arrow
[State 0, Null] 
type = Null
triggerall =teamside=1;According to L-Ron here, you're with the justice league!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=16
trigger1=var(0)=0||var(0)=55
trigger1=var(5):=60
trigger1= var(2):=61
trigger2=var(0)=1||var(0)=2||var(0)=50
trigger2= var(2):=63
trigger3=var(0)=3||var(0)=11||var(0)=16||var(0)=26
trigger3= var(2):=75
trigger4=var(0)=4||var(0)=15||var(0)=21||var(0)=29
trigger4= var(2):=78
trigger5= var(0)=5
trigger5= var(2):=64
trigger6=var(0)=6||var(0)=37||var(0)=49
trigger6= var(2):=69
trigger7=var(0)=7||var(0)=17
trigger7= var(2):=74
trigger8=var(0)=8||var(0)=56
trigger8= var(2):=67
trigger9=var(0)=9||var(0)=12||var(0)=18||var(0)=24||var(0)=31||var(0)=40||var(0)=44||var(0)=52
trigger9= var(2):=87
trigger10=var(0)=10||var(0)=38||var(0)=41||var(0)=48
trigger10= var(2):=80
trigger11=var(0)=13||var(0)=53
trigger11= var(2):=72
trigger12= var(0)=14
trigger12= var(2):=88
trigger13=var(0)=19||var(0)=39||var(0)=42
trigger13= var(2):=68
trigger14=var(0)=20||var(0)=22||var(0)=30||var(0)=43||var(0)=51||var(0)=54||var(0)=58
trigger14= var(2):=65
trigger15= var(0)=23
trigger15= var(2):=95
trigger16= var(0)=25
trigger16= var(2):=85
trigger17=var(0)=27||var(0)=46||var(0)=57
trigger17= var(2):=81
trigger18= var(0)=28
trigger18= var(2):=94
trigger19= var(0)=36
trigger19= var(2):=83
trigger20= var(0)=45
trigger20= var(2):=70
trigger21= var(0)=47
trigger21= var(2):=79
trigger22= var(0)=59
trigger22= var(2):=90


[State 0, Null] 
type = Null
triggerall =teamside=1;That's all I needed to hear. I'm your new arch-nemesis!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=16
trigger1=var(0)=0||var(0)=3||var(0)=20
trigger1=var(5):=58
trigger1= var(2):=80
trigger2=var(0)=1||var(0)=23||var(0)=48
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=7||var(0)=25||var(0)=45
trigger3= var(2):=61
trigger4=var(0)=4||var(0)=30
trigger4= var(2):=94
trigger5=var(0)=5||var(0)=54||var(0)=56
trigger5= var(2):=79
trigger6=var(0)=6||var(0)=10||var(0)=12||var(0)=19||var(0)=22||var(0)=28||var(0)=32||var(0)=40||var(0)=44
trigger6= var(2):=87
trigger7=var(0)=8||var(0)=9
trigger7= var(2):=72
trigger8=var(0)=11||var(0)=29||var(0)=55
trigger8= var(2):=69
trigger9=var(0)=13||var(0)=41||var(0)=50
trigger9= var(2):=74
trigger10=var(0)=14||var(0)=15||var(0)=17||var(0)=24||var(0)=42||var(0)=51||var(0)=53
trigger10= var(2):=65
trigger11=var(0)=16||var(0)=18
trigger11= var(2):=64
trigger12=var(0)=21||var(0)=37
trigger12= var(2):=75
trigger13=var(0)=26||var(0)=39||var(0)=46
trigger13= var(2):=78
trigger14= var(0)=27
trigger14= var(2):=91
trigger15=var(0)=31||var(0)=52
trigger15= var(2):=73
trigger16= var(0)=36
trigger16= var(2):=85
trigger17= var(0)=38
trigger17= var(2):=81
trigger18= var(0)=43
trigger18= var(2):=83
trigger19= var(0)=47
trigger19= var(2):=63
trigger20= var(0)=49
trigger20= var(2):=88
trigger21= var(0)=57
trigger21= var(2):=90

;---wonder woman
[State 0, Null] 
type = Null
triggerall =teamside=1;Ah, I've made it! I'm going to enjoy breaking you one by one!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=17
trigger1=var(0)=0||var(0)=10||var(0)=45
trigger1=var(5):=66
trigger1= var(2):=61
trigger2= var(0)=1
trigger2= var(2):=68
trigger3= var(0)=2
trigger3= var(2):=95
trigger4=var(0)=3||var(0)=8||var(0)=13||var(0)=17||var(0)=21||var(0)=27||var(0)=30||var(0)=41||var(0)=50||var(0)=54||var(0)=58||var(0)=61
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=14||var(0)=18||var(0)=24||var(0)=47
trigger5= var(2):=69
trigger6=var(0)=5||var(0)=19
trigger6= var(2):=94
trigger7= var(0)=6
trigger7= var(2):=82
trigger8=var(0)=7||var(0)=12||var(0)=36||var(0)=44||var(0)=57||var(0)=64
trigger8= var(2):=65
trigger9=var(0)=9||var(0)=20
trigger9= var(2):=73
trigger10= var(0)=11
trigger10= var(2):=64
trigger11=var(0)=15||var(0)=28
trigger11= var(2):=80
trigger12=var(0)=16||var(0)=65
trigger12= var(2):=90
trigger13=var(0)=22||var(0)=26||var(0)=49
trigger13= var(2):=67
trigger14=var(0)=23||var(0)=29||var(0)=39||var(0)=52||var(0)=55||var(0)=62
trigger14= var(2):=75
trigger15=var(0)=25||var(0)=37||var(0)=48||var(0)=56||var(0)=63
trigger15= var(2):=74
trigger16= var(0)=38
trigger16= var(2):=70
trigger17=var(0)=40||var(0)=51||var(0)=60
trigger17= var(2):=85
trigger18=var(0)=42||var(0)=59
trigger18= var(2):=62
trigger19= var(0)=43
trigger19= var(2):=78
trigger20= var(0)=46
trigger20= var(2):=71
trigger21= var(0)=53
trigger21= var(2):=81


[State 0, Null] 
type = Null
triggerall =teamside=1;A shame you'll break that promise, isn't it?
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=17
trigger1=var(0)=0||var(0)=4||var(0)=18||var(0)=23
trigger1=var(5):=45
trigger1= var(2):=61
trigger2=var(0)=1||var(0)=7||var(0)=14||var(0)=20||var(0)=25||var(0)=34||var(0)=41
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=31||var(0)=37
trigger3= var(2):=79
trigger4=var(0)=3||var(0)=22
trigger4= var(2):=68
trigger5=var(0)=5||var(0)=29
trigger5= var(2):=73
trigger6=var(0)=6||var(0)=17||var(0)=32
trigger6= var(2):=65
trigger7= var(0)=8
trigger7= var(2):=85
trigger8=var(0)=9||var(0)=28
trigger8= var(2):=75
trigger9= var(0)=10
trigger9= var(2):=81
trigger10=var(0)=11||var(0)=39
trigger10= var(2):=94
trigger11=var(0)=12||var(0)=13
trigger11= var(2):=72
trigger12= var(0)=15
trigger12= var(2):=62
trigger13=var(0)=16||var(0)=27
trigger13= var(2):=78
trigger14= var(0)=19
trigger14= var(2):=71
trigger15=var(0)=21||var(0)=24||var(0)=40||var(0)=43
trigger15= var(2):=80
trigger16= var(0)=26
trigger16= var(2):=76
trigger17=var(0)=30||var(0)=36||var(0)=42
trigger17= var(2):=69
trigger18= var(0)=33
trigger18= var(2):=95
trigger19= var(0)=38
trigger19= var(2):=74
trigger20= var(0)=44
trigger20= var(2):=93

;---cheetah
[State 0, Null] 
type = Null
triggerall =teamside=1;It appears someone has lost their pet!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=18
trigger1=var(0)=0||var(0)=31
trigger1=var(5):=40
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=26||var(0)=28||var(0)=38
trigger2= var(2):=80
trigger3=var(0)=2||var(0)=10||var(0)=18||var(0)=22||var(0)=27||var(0)=33
trigger3= var(2):=87
trigger4=var(0)=3||var(0)=7||var(0)=20
trigger4= var(2):=61
trigger5=var(0)=4||var(0)=5||var(0)=36
trigger5= var(2):=76
trigger6=var(0)=6||var(0)=14||var(0)=17||var(0)=30||var(0)=37
trigger6= var(2):=65
trigger7=var(0)=8||var(0)=32
trigger7= var(2):=78
trigger8=var(0)=9||var(0)=11||var(0)=21||var(0)=25
trigger8= var(2):=79
trigger9=var(0)=12||var(0)=15||var(0)=24
trigger9= var(2):=75
trigger10= var(0)=13
trigger10= var(2):=73
trigger11= var(0)=16
trigger11= var(2):=74
trigger12=var(0)=19||var(0)=29
trigger12= var(2):=68
trigger13= var(0)=23
trigger13= var(2):=72
trigger14= var(0)=39
trigger14= var(2):=90

[State 0, Null] 
type = Null
triggerall =teamside=1;Charming. Well, there's no lost and found so you'll have to settle for being put down!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=18
trigger1= var(0)=0
trigger1= var(2):=63
trigger1=var(5):=87
trigger2=var(0)=1||var(0)=17||var(0)=52
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=32||var(0)=53
trigger3= var(2):=61
trigger4=var(0)=3||var(0)=19||var(0)=69
trigger4= var(2):=78
trigger5= var(0)=4
trigger5= var(2):=73
trigger6=var(0)=5||var(0)=74
trigger6= var(2):=69
trigger7=var(0)=6||var(0)=24||var(0)=33||var(0)=39||var(0)=75||var(0)=85
trigger7= var(2):=74
trigger8=var(0)=7||var(0)=76
trigger8= var(2):=67
trigger9= var(0)=8
trigger9= var(2):=91
trigger10=var(0)=9||var(0)=15||var(0)=23||var(0)=26||var(0)=31||var(0)=35||var(0)=41||var(0)=44||var(0)=51||var(0)=56||var(0)=59||var(0)=66||var(0)=70||var(0)=71||var(0)=77||var(0)=81
trigger10= var(2):=87
trigger11=var(0)=10||var(0)=84
trigger11= var(2):=83
trigger12=var(0)=11||var(0)=18||var(0)=20||var(0)=55||var(0)=61||var(0)=65||var(0)=73
trigger12= var(2):=65
trigger13=var(0)=12||var(0)=13||var(0)=27||var(0)=49||var(0)=50||var(0)=64
trigger13= var(2):=72
trigger14= var(0)=14
trigger14= var(2):=95
trigger15=var(0)=16||var(0)=30||var(0)=57||var(0)=62||var(0)=63||var(0)=80
trigger15= var(2):=80
trigger16=var(0)=21||var(0)=48
trigger16= var(2):=94
trigger17=var(0)=22||var(0)=29||var(0)=42||var(0)=60
trigger17= var(2):=79
trigger18=var(0)=25||var(0)=28||var(0)=37||var(0)=43||var(0)=46||var(0)=58||var(0)=68||var(0)=83
trigger18= var(2):=75
trigger19=var(0)=34||var(0)=40||var(0)=82
trigger19= var(2):=64
trigger20=var(0)=36||var(0)=67
trigger20= var(2):=66
trigger21=var(0)=38||var(0)=47||var(0)=79
trigger21= var(2):=81
trigger22= var(0)=45
trigger22= var(2):=85
trigger23= var(0)=54
trigger23= var(2):=82
trigger24= var(0)=72
trigger24= var(2):=62
trigger25= var(0)=78
trigger25= var(2):=76
trigger26= var(0)=86
trigger26= var(2):=90

;---darkseid
[State 0, Null] 
type = Null
triggerall =teamside=1;I'm afraid I can't let you destroy the justice league. That's my job!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=20
trigger1=var(0)=0||var(0)=8||var(0)=11||var(0)=44
trigger1=var(5):=70
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=16||var(0)=60
trigger2= var(2):=94
trigger3=var(0)=2||var(0)=63
trigger3= var(2):=73
trigger4=var(0)=3||var(0)=10||var(0)=12||var(0)=18||var(0)=22||var(0)=26||var(0)=34||var(0)=39||var(0)=47||var(0)=55||var(0)=62||var(0)=65
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=7||var(0)=14||var(0)=50||var(0)=58
trigger5= var(2):=61
trigger6= var(0)=5
trigger6= var(2):=66
trigger7=var(0)=6||var(0)=31
trigger7= var(2):=78
trigger8=var(0)=9||var(0)=27
trigger8= var(2):=64
trigger9=var(0)=13||var(0)=45
trigger9= var(2):=63
trigger10= var(0)=15
trigger10= var(2):=74
trigger11=var(0)=17||var(0)=21||var(0)=30||var(0)=36||var(0)=43||var(0)=56||var(0)=59
trigger11= var(2):=80
trigger12=var(0)=19||var(0)=48
trigger12= var(2):=72
trigger13=var(0)=20||var(0)=28||var(0)=38||var(0)=46||var(0)=49||var(0)=53
trigger13= var(2):=65
trigger14=var(0)=23||var(0)=33||var(0)=64
trigger14= var(2):=85
trigger15=var(0)=24||var(0)=32||var(0)=67
trigger15= var(2):=75
trigger16=var(0)=25||var(0)=41||var(0)=52
trigger16= var(2):=81
trigger17=var(0)=29||var(0)=42||var(0)=61
trigger17= var(2):=79
trigger18=var(0)=37||var(0)=57
trigger18= var(2):=68
trigger19=var(0)=40||var(0)=66
trigger19= var(2):=70
trigger20= var(0)=51
trigger20= var(2):=67
trigger21= var(0)=54
trigger21= var(2):=91
trigger22= var(0)=68
trigger22= var(2):=62
trigger23= var(0)=69
trigger23= var(2):=90

[State 0, Null] 
type = Null
triggerall =teamside=1;I never was a god fearing type you know. Continue your path and you'll deal with me!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=20
trigger1=var(0)=0||var(0)=22||var(0)=46||var(0)=78
trigger1=var(5):=85
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=7||var(0)=11||var(0)=13||var(0)=17||var(0)=25||var(0)=30||var(0)=34||var(0)=41||var(0)=50||var(0)=55||var(0)=60||var(0)=64||var(0)=71||var(0)=76||var(0)=81
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=23||var(0)=37||var(0)=44||var(0)=47||var(0)=62
trigger3= var(2):=74
trigger4=var(0)=3||var(0)=5||var(0)=19||var(0)=29||var(0)=49||var(0)=73||var(0)=83
trigger4= var(2):=65
trigger5= var(0)=4
trigger5= var(2):=82
trigger6=var(0)=6||var(0)=21||var(0)=54
trigger6= var(2):=78
trigger7=var(0)=8||var(0)=39||var(0)=77
trigger7= var(2):=83
trigger8=var(0)=9||var(0)=12||var(0)=20||var(0)=57||var(0)=61||var(0)=74
trigger8= var(2):=61
trigger9= var(0)=10
trigger9= var(2):=79
trigger10=var(0)=14||var(0)=24
trigger10= var(2):=67
trigger11=var(0)=15||var(0)=32||var(0)=38||var(0)=43||var(0)=52||var(0)=66
trigger11= var(2):=75
trigger12=var(0)=16||var(0)=63||var(0)=72
trigger12= var(2):=64
trigger13= var(0)=18
trigger13= var(2):=66
trigger14=var(0)=26||var(0)=45||var(0)=58||var(0)=79
trigger14= var(2):=80
trigger15=var(0)=27||var(0)=31||var(0)=51||var(0)=65
trigger15= var(2):=85
trigger16=var(0)=28||var(0)=56
trigger16= var(2):=76
trigger17=var(0)=33||var(0)=48||var(0)=53||var(0)=67
trigger17= var(2):=81
trigger18= var(0)=36
trigger18= var(2):=71
trigger19= var(0)=40
trigger19= var(2):=91
trigger20= var(0)=42
trigger20= var(2):=63
trigger21=var(0)=59||var(0)=80
trigger21= var(2):=68
trigger22= var(0)=68
trigger22= var(2):=94
trigger23=var(0)=69||var(0)=70||var(0)=75
trigger23= var(2):=72
trigger24= var(0)=82
trigger24= var(2):=73
trigger25= var(0)=84
trigger25= var(2):=90


;---o shr
[State 0, Null] 
type = Null
triggerall =teamside=1;So this is what darkseid does to people? Hardly the work of a god.
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=21
trigger1=var(0)=0||var(0)=6||var(0)=9||var(0)=20||var(0)=28
trigger1=var(5):=69
trigger1= var(2):=79
trigger2=var(0)=1||var(0)=26||var(0)=31||var(0)=38||var(0)=56||var(0)=60||var(0)=66
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=7||var(0)=10||var(0)=15||var(0)=24||var(0)=29||var(0)=32||var(0)=43||var(0)=50||var(0)=54||var(0)=59||var(0)=62||var(0)=64
trigger3= var(2):=87
trigger4=var(0)=3||var(0)=14||var(0)=30||var(0)=51
trigger4= var(2):=80
trigger5=var(0)=4||var(0)=12||var(0)=44||var(0)=52
trigger5= var(2):=68
trigger6=var(0)=5||var(0)=8||var(0)=22
trigger6= var(2):=69
trigger7=var(0)=11||var(0)=55
trigger7= var(2):=83
trigger8=var(0)=13||var(0)=17||var(0)=45||var(0)=63
trigger8= var(2):=61
trigger9=var(0)=16||var(0)=23||var(0)=25||var(0)=47||var(0)=67
trigger9= var(2):=64
trigger10=var(0)=18||var(0)=46||var(0)=57
trigger10= var(2):=78
trigger11=var(0)=19||var(0)=58
trigger11= var(2):=71
trigger12=var(0)=21||var(0)=27||var(0)=37||var(0)=41||var(0)=53
trigger12= var(2):=65
trigger13=var(0)=36||var(0)=39
trigger13= var(2):=76
trigger14=var(0)=40||var(0)=48
trigger14= var(2):=72
trigger15= var(0)=42
trigger15= var(2):=93
trigger16= var(0)=49
trigger16= var(2):=85
trigger17= var(0)=61
trigger17= var(2):=66
trigger18= var(0)=65
trigger18= var(2):=67
trigger19= var(0)=68
trigger19= var(2):=91



[State 0, Null] 
type = Null
triggerall =teamside=1;That's your big reveal of a name? How laughable! What are you, ten or eleven solar cycles?
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=21
trigger1=var(0)=0||var(0)=3||var(0)=54||var(0)=65
trigger1=var(5):=92
trigger1= var(2):=80
trigger2=var(0)=1||var(0)=36||var(0)=44||var(0)=52
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=20||var(0)=26||var(0)=29||var(0)=41||var(0)=45||var(0)=53||var(0)=56||var(0)=82
trigger3= var(2):=61
trigger4= var(0)=4
trigger4= var(2):=94
trigger5=var(0)=5||var(0)=79||var(0)=90
trigger5= var(2):=79
trigger6=var(0)=6||var(0)=11||var(0)=15||var(0)=22||var(0)=25||var(0)=27||var(0)=33||var(0)=39||var(0)=50||var(0)=55||var(0)=59||var(0)=64||var(0)=68||var(0)=71||var(0)=78||var(0)=84
trigger6= var(2):=87
trigger7=var(0)=7||var(0)=60||var(0)=86
trigger7= var(2):=85
trigger8=var(0)=8||var(0)=23||var(0)=37||var(0)=61||var(0)=69||var(0)=80
trigger8= var(2):=75
trigger9=var(0)=9||var(0)=42||var(0)=62
trigger9= var(2):=81
trigger10=var(0)=10||var(0)=16||var(0)=57||var(0)=70||var(0)=83
trigger10= var(2):=78
trigger11=var(0)=12||var(0)=46
trigger11= var(2):=62
trigger12= var(0)=13
trigger12= var(2):=69
trigger13=var(0)=14||var(0)=43
trigger13= var(2):=67
trigger14=var(0)=17||var(0)=19||var(0)=31||var(0)=48||var(0)=58||var(0)=66||var(0)=72||var(0)=74||var(0)=76||var(0)=89
trigger14= var(2):=65
trigger15=var(0)=18||var(0)=75
trigger15= var(2):=82
trigger16=var(0)=21||var(0)=40||var(0)=47||var(0)=73||var(0)=81||var(0)=88
trigger16= var(2):=72
trigger17= var(0)=24
trigger17= var(2):=66
trigger18=var(0)=28||var(0)=67||var(0)=77
trigger18= var(2):=74
trigger19= var(0)=30
trigger19= var(2):=73
trigger20=var(0)=32||var(0)=91
trigger20= var(2):=93
trigger21=var(0)=38||var(0)=51
trigger21= var(2):=83
trigger22= var(0)=49
trigger22= var(2):=90
trigger23= var(0)=63
trigger23= var(2):=95
trigger24=var(0)=85||var(0)=87
trigger24= var(2):=63

;---kirby
[State 0, Null] 
type = Null
triggerall =teamside=1;A disguise? Worried you will stand out? Or are you worried someone will know you're here?
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=22
trigger1=var(0)=0||var(0)=31||var(0)=44
trigger1=var(5):=89
trigger1= var(2):=61
trigger2=var(0)=1||var(0)=11||var(0)=19||var(0)=23||var(0)=28||var(0)=34||var(0)=40||var(0)=43||var(0)=47||var(0)=51||var(0)=59||var(0)=67||var(0)=76||var(0)=83
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=18||var(0)=33||var(0)=58
trigger3= var(2):=64
trigger4=var(0)=3||var(0)=7||var(0)=16||var(0)=25||var(0)=56||var(0)=69
trigger4= var(2):=69
trigger5=var(0)=4||var(0)=8||var(0)=29||var(0)=60
trigger5= var(2):=79
trigger6= var(0)=5
trigger6= var(2):=67
trigger7=var(0)=6||var(0)=22||var(0)=37||var(0)=50||var(0)=79
trigger7= var(2):=81
trigger8=var(0)=9||var(0)=17||var(0)=46||var(0)=57||var(0)=63||var(0)=66||var(0)=82||var(0)=85||var(0)=87
trigger8= var(2):=65
trigger9=var(0)=10||var(0)=39||var(0)=88
trigger9= var(2):=93
trigger10=var(0)=12||var(0)=24||var(0)=52||var(0)=68||var(0)=75
trigger10= var(2):=83
trigger11=var(0)=13||var(0)=21||var(0)=36||var(0)=41||var(0)=49||var(0)=53||var(0)=61||var(0)=64||var(0)=74||var(0)=78
trigger11= var(2):=75
trigger12=var(0)=14||var(0)=15||var(0)=42||var(0)=45||var(0)=54||var(0)=55||var(0)=81||var(0)=86
trigger12= var(2):=78
trigger13=var(0)=20||var(0)=48||var(0)=77
trigger13= var(2):=85
trigger14=var(0)=26||var(0)=27||var(0)=70||var(0)=71
trigger14= var(2):=72
trigger15=var(0)=30||var(0)=38
trigger15= var(2):=80
trigger16=var(0)=32||var(0)=65||var(0)=73
trigger16= var(2):=74
trigger17= var(0)=62
trigger17= var(2):=73
trigger18= var(0)=72
trigger18= var(2):=71
trigger19= var(0)=80
trigger19= var(2):=94
trigger20= var(0)=84
trigger20= var(2):=68


[State 0, Null] 
type = Null
triggerall =teamside=1;It's no big deal to me. At the end of the day they all die anyway.
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=22
trigger1=var(0)=0||var(0)=9||var(0)=57
trigger1=var(5):=67
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=17||var(0)=25||var(0)=27||var(0)=39||var(0)=47
trigger2= var(2):=80
trigger3= var(0)=2
trigger3= var(2):=94
trigger4= var(0)=3
trigger4= var(2):=79
trigger5=var(0)=4||var(0)=7||var(0)=11||var(0)=16||var(0)=19||var(0)=23||var(0)=26||var(0)=30||var(0)=34||var(0)=38||var(0)=42||var(0)=46||var(0)=51||var(0)=55||var(0)=59
trigger5= var(2):=87
trigger6=var(0)=5||var(0)=32||var(0)=61
trigger6= var(2):=74
trigger7=var(0)=6||var(0)=18||var(0)=36
trigger7= var(2):=75
trigger8= var(0)=8
trigger8= var(2):=62
trigger9= var(0)=10
trigger9= var(2):=67
trigger10=var(0)=12||var(0)=33||var(0)=43||var(0)=56
trigger10= var(2):=64
trigger11=var(0)=13||var(0)=21||var(0)=29||var(0)=31||var(0)=41||var(0)=49||var(0)=58
trigger11= var(2):=65
trigger12=var(0)=14||var(0)=24||var(0)=44||var(0)=52||var(0)=60||var(0)=64
trigger12= var(2):=61
trigger13=var(0)=15||var(0)=53||var(0)=54
trigger13= var(2):=72
trigger14= var(0)=20
trigger14= var(2):=73
trigger15=var(0)=22||var(0)=66
trigger15= var(2):=91
trigger16=var(0)=28||var(0)=40||var(0)=48
trigger16= var(2):=68
trigger17= var(0)=37
trigger17= var(2):=66
trigger18=var(0)=45||var(0)=50||var(0)=62||var(0)=65
trigger18= var(2):=85
trigger19= var(0)=63
trigger19= var(2):=83

;---darkseid o
[State 0, Null] 
type = Null
triggerall =teamside=1;Well, you've made quite the mess here haven't you. I warned you to stay out of my way!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=23
trigger1=var(0)=0||var(0)=56||var(0)=87
trigger1=var(5):=91
trigger1= var(2):=83
trigger2=var(0)=1||var(0)=11||var(0)=16||var(0)=22||var(0)=26||var(0)=29||var(0)=37||var(0)=39||var(0)=44||var(0)=60
trigger2= var(2):=65
trigger3=var(0)=2||var(0)=3
trigger3= var(2):=72
trigger4= var(0)=4
trigger4= var(2):=95
trigger5=var(0)=5||var(0)=12||var(0)=17||var(0)=23||var(0)=27||var(0)=32||var(0)=40||var(0)=48||var(0)=53||var(0)=55||var(0)=62||var(0)=66||var(0)=69||var(0)=70||var(0)=71||var(0)=76||var(0)=80||var(0)=83||var(0)=86
trigger5= var(2):=87
trigger6=var(0)=6||var(0)=49||var(0)=63||var(0)=75||var(0)=85||var(0)=89
trigger6= var(2):=85
trigger7=var(0)=7||var(0)=50||var(0)=64||var(0)=68||var(0)=77||var(0)=81
trigger7= var(2):=75
trigger8=var(0)=8||var(0)=19||var(0)=51||var(0)=65||var(0)=78
trigger8= var(2):=81
trigger9=var(0)=9||var(0)=46
trigger9= var(2):=94
trigger10=var(0)=10||var(0)=43
trigger10= var(2):=82
trigger11=var(0)=13||var(0)=28||var(0)=84
trigger11= var(2):=73
trigger12=var(0)=14||var(0)=42||var(0)=57||var(0)=74||var(0)=88
trigger12= var(2):=61
trigger13=var(0)=15||var(0)=61
trigger13= var(2):=64
trigger14= var(0)=18
trigger14= var(2):=77
trigger15=var(0)=20||var(0)=54
trigger15= var(2):=69
trigger16=var(0)=21||var(0)=24||var(0)=47||var(0)=67||var(0)=73||var(0)=79
trigger16= var(2):=80
trigger17=var(0)=25||var(0)=36||var(0)=41
trigger17= var(2):=68
trigger18=var(0)=30||var(0)=31||var(0)=72
trigger18= var(2):=79
trigger19=var(0)=38||var(0)=58
trigger19= var(2):=78
trigger20=var(0)=45||var(0)=59
trigger20= var(2):=74
trigger21= var(0)=52
trigger21= var(2):=91
trigger22= var(0)=82
trigger22= var(2):=66
trigger23= var(0)=90
trigger23= var(2):=90




[State 0, Null] 
type = Null
triggerall =teamside=1;Tragic, you've made such a powerful enemy. My revenge will not be co-opted by anyone!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=23
trigger1=var(0)=0||var(0)=61||var(0)=77
trigger1=var(5):=91
trigger1= var(2):=80
trigger2=var(0)=1||var(0)=31||var(0)=46
trigger2= var(2):=78
trigger3=var(0)=2||var(0)=16||var(0)=25||var(0)=84
trigger3= var(2):=61
trigger4=var(0)=3||var(0)=51
trigger4= var(2):=67
trigger5=var(0)=4||var(0)=55
trigger5= var(2):=69
trigger6=var(0)=5||var(0)=22||var(0)=72
trigger6= var(2):=63
trigger7= var(0)=6
trigger7= var(2):=95
trigger8=var(0)=7||var(0)=14||var(0)=19||var(0)=24||var(0)=26||var(0)=35||var(0)=42||var(0)=45||var(0)=53||var(0)=58||var(0)=62||var(0)=65||var(0)=66||var(0)=67||var(0)=68||var(0)=69||var(0)=70||var(0)=71||var(0)=80||var(0)=83
trigger8= var(2):=87
trigger9=var(0)=8||var(0)=40||var(0)=44||var(0)=82||var(0)=86
trigger9= var(2):=85
trigger10=var(0)=9||var(0)=28||var(0)=60||var(0)=73||var(0)=75||var(0)=87
trigger10= var(2):=75
trigger11=var(0)=10||var(0)=21||var(0)=33
trigger11= var(2):=81
trigger12= var(0)=11
trigger12= var(2):=94
trigger13=var(0)=12||var(0)=48
trigger13= var(2):=82
trigger14=var(0)=13||var(0)=18||var(0)=30||var(0)=36||var(0)=38||var(0)=47||var(0)=49||var(0)=52||var(0)=64||var(0)=78||var(0)=89
trigger14= var(2):=65
trigger15=var(0)=15||var(0)=39||var(0)=43
trigger15= var(2):=73
trigger16=var(0)=17||var(0)=79
trigger16= var(2):=64
trigger17= var(0)=20
trigger17= var(2):=79
trigger18= var(0)=23
trigger18= var(2):=68
trigger19=var(0)=27||var(0)=76
trigger19= var(2):=76
trigger20=var(0)=29||var(0)=54
trigger20= var(2):=83
trigger21= var(0)=32
trigger21= var(2):=66
trigger22=var(0)=34||var(0)=56||var(0)=57
trigger22= var(2):=72
trigger23=var(0)=37||var(0)=50||var(0)=59||var(0)=85||var(0)=88
trigger23= var(2):=74
trigger24= var(0)=41
trigger24= var(2):=91
trigger25=var(0)=63||var(0)=81
trigger25= var(2):=62
trigger26= var(0)=74
trigger26= var(2):=88
trigger27= var(0)=90
trigger27= var(2):=90



;---kirby x
[State 0, Null] 
type = Null
triggerall =teamside=1;Oh good, with that threat taken out I have them exactly where I want!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=24
trigger1=var(0)=0||var(0)=4||var(0)=5||var(0)=32
trigger1=var(5):=69
trigger1= var(2):=75
trigger2=var(0)=1||var(0)=12||var(0)=15||var(0)=20||var(0)=38||var(0)=44||var(0)=57
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=8||var(0)=13||var(0)=18||var(0)=25||var(0)=31||var(0)=35||var(0)=37||var(0)=42||var(0)=47||var(0)=55||var(0)=61||var(0)=63
trigger3= var(2):=87
trigger4= var(0)=3
trigger4= var(2):=67
trigger5= var(0)=6
trigger5= var(2):=64
trigger6= var(0)=7
trigger6= var(2):=95
trigger7=var(0)=9||var(0)=56||var(0)=64
trigger7= var(2):=83
trigger8=var(0)=10||var(0)=36||var(0)=62
trigger8= var(2):=69
trigger9=var(0)=11||var(0)=14||var(0)=17||var(0)=19||var(0)=24||var(0)=26||var(0)=34||var(0)=43||var(0)=52||var(0)=67
trigger9= var(2):=80
trigger10=var(0)=16||var(0)=23||var(0)=27||var(0)=39||var(0)=50||var(0)=65
trigger10= var(2):=61
trigger11=var(0)=21||var(0)=59
trigger11= var(2):=78
trigger12=var(0)=22||var(0)=29||var(0)=41||var(0)=45||var(0)=48||var(0)=58||var(0)=60
trigger12= var(2):=65
trigger13= var(0)=28
trigger13= var(2):=71
trigger14=var(0)=30||var(0)=66
trigger14= var(2):=74
trigger15= var(0)=33
trigger15= var(2):=81
trigger16= var(0)=40
trigger16= var(2):=82
trigger17= var(0)=46
trigger17= var(2):=73
trigger18= var(0)=49
trigger18= var(2):=84
trigger19= var(0)=51
trigger19= var(2):=63
trigger20= var(0)=53
trigger20= var(2):=72
trigger21= var(0)=54
trigger21= var(2):=85
trigger22= var(0)=68
trigger22= var(2):=90


[State 0, Null] 
type = Null
triggerall =teamside=1;Oh? Would you be so kind? 
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=24
trigger1=var(0)=0||var(0)=5||var(0)=11||var(0)=18
trigger1=var(5):=26
trigger1= var(2):=75
trigger2= var(0)=1
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=24
trigger3= var(2):=93
trigger4=var(0)=3||var(0)=9||var(0)=13||var(0)=16||var(0)=19||var(0)=25
trigger4= var(2):=87
trigger5= var(0)=4
trigger5= var(2):=83
trigger6=var(0)=6||var(0)=12
trigger6= var(2):=81
trigger7= var(0)=7
trigger7= var(2):=72
trigger8=var(0)=8||var(0)=23
trigger8= var(2):=64
trigger9= var(0)=10
trigger9= var(2):=85
trigger10= var(0)=14
trigger10= var(2):=62
trigger11= var(0)=15
trigger11= var(2):=65
trigger12= var(0)=17
trigger12= var(2):=79
trigger13= var(0)=20
trigger13= var(2):=71
trigger14= var(0)=21
trigger14= var(2):=69
trigger15= var(0)=22
trigger15= var(2):=74

[State 0, Null] 
type = Null
triggerall =teamside=1;It's no problem actually. I'll consider you a warm up for what I have planned for them!
triggerall = var(10)=0&&var(8)=2 && enemy,var(59)=24
trigger1=var(0)=0||var(0)=26||var(0)=40||var(0)=68
trigger1=var(5):=94
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=18||var(0)=66||var(0)=89
trigger2= var(2):=80
trigger3=var(0)=2||var(0)=27
trigger3= var(2):=94
trigger4=var(0)=3||var(0)=39
trigger4= var(2):=79
trigger5=var(0)=4||var(0)=7||var(0)=15||var(0)=25||var(0)=30||var(0)=44||var(0)=48||var(0)=50||var(0)=55||var(0)=58||var(0)=62||var(0)=67||var(0)=69||var(0)=70||var(0)=71||var(0)=76||var(0)=84||var(0)=88
trigger5= var(2):=87
trigger6=var(0)=5||var(0)=38||var(0)=80||var(0)=81
trigger6= var(2):=74
trigger7=var(0)=6||var(0)=10||var(0)=37||var(0)=46||var(0)=60||var(0)=86
trigger7= var(2):=75
trigger8=var(0)=8||var(0)=57||var(0)=77
trigger8= var(2):=76
trigger9=var(0)=9||var(0)=43||var(0)=53||var(0)=61||var(0)=87
trigger9= var(2):=78
trigger10= var(0)=11
trigger10= var(2):=62
trigger11=var(0)=12||var(0)=21||var(0)=22||var(0)=28||var(0)=29||var(0)=78
trigger11= var(2):=72
trigger12=var(0)=13||var(0)=42||var(0)=75||var(0)=82||var(0)=91
trigger12= var(2):=65
trigger13=var(0)=14||var(0)=54||var(0)=92
trigger13= var(2):=73
trigger14=var(0)=16||var(0)=20||var(0)=49||var(0)=52||var(0)=65||var(0)=73||var(0)=79
trigger14= var(2):=61
trigger15=var(0)=17||var(0)=36
trigger15= var(2):=63
trigger16=var(0)=19||var(0)=47||var(0)=56
trigger16= var(2):=81
trigger17=var(0)=23||var(0)=45
trigger17= var(2):=85
trigger18= var(0)=24
trigger18= var(2):=91
trigger19=var(0)=41||var(0)=83
trigger19= var(2):=64
trigger20=var(0)=51||var(0)=63
trigger20= var(2):=83
trigger21=var(0)=59||var(0)=85
trigger21= var(2):=66
trigger22=var(0)=64||var(0)=72||var(0)=90
trigger22= var(2):=68
trigger23= var(0)=74
trigger23= var(2):=82
trigger24= var(0)=93
trigger24= var(2):=90

;-----------------mirror
[State 0, Null] 
type = Null
triggerall =teamside=1;Finally, someone suitable for a real intellectual challenge!
triggerall = var(10)=0&&var(8)=0 && root,var(59)=enemy,var(59) 
trigger1=var(0)=0||var(0)=26
trigger1=var(5):=64
trigger1= var(2):=66
trigger2=var(0)=1||var(0)=19||var(0)=41
trigger2= var(2):=69
trigger3=var(0)=2||var(0)=14||var(0)=42||var(0)=60
trigger3= var(2):=74
trigger4=var(0)=3||var(0)=21||var(0)=30||var(0)=38||var(0)=51||var(0)=56
trigger4= var(2):=61
trigger5=var(0)=4||var(0)=5||var(0)=23||var(0)=39||var(0)=45||var(0)=46||var(0)=52||var(0)=57||var(0)=58
trigger5= var(2):=72
trigger6= var(0)=6
trigger6= var(2):=85
trigger7= var(0)=7
trigger7= var(2):=95
trigger8=var(0)=8||var(0)=16||var(0)=25||var(0)=29||var(0)=31||var(0)=40||var(0)=53
trigger8= var(2):=87
trigger9=var(0)=9||var(0)=17
trigger9= var(2):=79
trigger10=var(0)=10||var(0)=13||var(0)=27
trigger10= var(2):=75
trigger11= var(0)=11
trigger11= var(2):=73
trigger12=var(0)=12||var(0)=15||var(0)=24||var(0)=37||var(0)=44||var(0)=47||var(0)=59||var(0)=62
trigger12= var(2):=65
trigger13=var(0)=18||var(0)=50
trigger13= var(2):=81
trigger14=var(0)=20||var(0)=43||var(0)=49
trigger14= var(2):=80
trigger15= var(0)=22
trigger15= var(2):=62
trigger16=var(0)=28||var(0)=36
trigger16= var(2):=78
trigger17=var(0)=48||var(0)=54
trigger17= var(2):=63
trigger18= var(0)=55
trigger18= var(2):=68
trigger19= var(0)=61
trigger19= var(2):=67
trigger20= var(0)=63
trigger20= var(2):=90
[State 0, Null];And thus a stalemate is unacceptable!
type = Null
triggerall =teamside=1 
triggerall = var(10)=0&&var(8)=1&& root,var(59)=enemy,var(59) 
trigger1=var(0)=0||var(0)=9||var(0)=13||var(0)=17||var(0)=38||var(0)=44
trigger1=var(5):=49
trigger1= var(2):=61
trigger2=var(0)=1||var(0)=37
trigger2= var(2):=74
trigger3= var(0)=2
trigger3= var(2):=64
trigger4=var(0)=3||var(0)=8||var(0)=10||var(0)=20||var(0)=23
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=12||var(0)=18||var(0)=43
trigger5= var(2):=80
trigger6= var(0)=5
trigger6= var(2):=68
trigger7=var(0)=6||var(0)=36
trigger7= var(2):=81
trigger8=var(0)=7||var(0)=11||var(0)=22
trigger8= var(2):=79
trigger9=var(0)=14||var(0)=46
trigger9= var(2):=72
trigger10=var(0)=15||var(0)=19||var(0)=41||var(0)=47
trigger10= var(2):=65
trigger11= var(0)=16
trigger11= var(2):=73
trigger12= var(0)=21
trigger12= var(2):=69
trigger13=var(0)=39||var(0)=40
trigger13= var(2):=63
trigger14= var(0)=42
trigger14= var(2):=76
trigger15= var(0)=45
trigger15= var(2):=62
trigger16= var(0)=48
trigger16= var(2):=90

[State 0, Null]
type = Null
triggerall = var(20) &&teamside=1 ;&& var(6)=40
trigger1 = var(8)=2 && var(10)=0&&enemy,var(59)!=24;&& root,var(59)=enemy,var(59) 
trigger1=var(9):=1
trigger2 = var(8)=3 && var(10)=0&&enemy,var(59)=24;&& root,var(59)=enemy,var(59) 
trigger2=var(9):=1
;------------------------------------------

;P2
;------leo
[State 0, Null] 
type = Null
triggerall =teamside=2;I am despero, conqueror of universes and the strongest being alive!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=1
trigger1=var(0)=0||var(0)=38||var(0)=66||var(0)=74
trigger1= var(5):=78
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=4||var(0)=13||var(0)=23||var(0)=26||var(0)=45||var(0)=49||var(0)=53||var(0)=63||var(0)=69||var(0)=70||var(0)=71
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=46||var(0)=72
trigger3= var(2):=61
trigger4= var(0)=3
trigger4= var(2):=73
trigger5=var(0)=5||var(0)=48
trigger5= var(2):=64
trigger6=var(0)=6||var(0)=9||var(0)=19||var(0)=40||var(0)=43||var(0)=52||var(0)=60||var(0)=65||var(0)=76
trigger6= var(2):=65
trigger7=var(0)=7||var(0)=42||var(0)=44||var(0)=54||var(0)=61
trigger7= var(2):=79
trigger8= var(0)=8
trigger8= var(2):=76
trigger9=var(0)=10||var(0)=20||var(0)=22||var(0)=41||var(0)=56
trigger9= var(2):=78
trigger10=var(0)=11||var(0)=15||var(0)=21||var(0)=24||var(0)=57
trigger10= var(2):=75
trigger11= var(0)=12
trigger11= var(2):=95
trigger12= var(0)=14
trigger12= var(2):=63
trigger13=var(0)=16||var(0)=37||var(0)=47||var(0)=58||var(0)=67
trigger13= var(2):=74
trigger14= var(0)=17
trigger14= var(2):=77
trigger15=var(0)=18||var(0)=36
trigger15= var(2):=81
trigger16= var(0)=25
trigger16= var(2):=66
trigger17=var(0)=39||var(0)=75
trigger17= var(2):=82
trigger18=var(0)=50||var(0)=55||var(0)=62
trigger18= var(2):=80
trigger19= var(0)=51
trigger19= var(2):=68
trigger20=var(0)=59||var(0)=68
trigger20= var(2):=67
trigger21= var(0)=64
trigger21= var(2):=62
trigger22= var(0)=73
trigger22= var(2):=72
trigger23= var(0)=77
trigger23= var(2):=90

[State 0, Null] 
type = Null
triggerall =teamside=2;I never lose, by all means come see how!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=1
trigger1=var(0)=0||var(0)=19||var(0)=46||var(0)=51
trigger1= var(5):=57
trigger1= var(2):=61
trigger2=var(0)=1||var(0)=5||var(0)=10||var(0)=14||var(0)=24||var(0)=29||var(0)=34||var(0)=39||var(0)=50
trigger2= var(2):=87
trigger3= var(0)=2
trigger3= var(2):=62
trigger4=var(0)=3||var(0)=13
trigger4= var(2):=81
trigger5= var(0)=4
trigger5= var(2):=67
trigger6=var(0)=6||var(0)=22||var(0)=47||var(0)=48||var(0)=52
trigger6= var(2):=72
trigger7=var(0)=7||var(0)=20||var(0)=45
trigger7= var(2):=69
trigger8= var(0)=8
trigger8= var(2):=71
trigger9=var(0)=9||var(0)=16||var(0)=37||var(0)=40||var(0)=43||var(0)=55
trigger9= var(2):=65
trigger10=var(0)=11||var(0)=23||var(0)=49
trigger10= var(2):=85
trigger11=var(0)=12||var(0)=26||var(0)=32||var(0)=53
trigger11= var(2):=75
trigger12=var(0)=15||var(0)=44
trigger12= var(2):=63
trigger13= var(0)=17
trigger13= var(2):=78
trigger14=var(0)=18||var(0)=28||var(0)=31
trigger14= var(2):=80
trigger15=var(0)=21||var(0)=27||var(0)=54
trigger15= var(2):=74
trigger16= var(0)=25
trigger16= var(2):=83
trigger17=var(0)=30||var(0)=41
trigger17= var(2):=79
trigger18=var(0)=33||var(0)=42
trigger18= var(2):=76
trigger19= var(0)=36
trigger19= var(2):=73
trigger20=var(0)=38||var(0)=56
trigger20= var(2):=90

;------raph
[State 0, Null] 
type = Null
triggerall =teamside=2;A waste of cells with an equally pathetic set of weapons!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=2
trigger1=var(0)=0||var(0)=3||var(0)=22||var(0)=28||var(0)=37||var(0)=54
trigger1= var(5):=60
trigger1= var(2):=61
trigger2=var(0)=1||var(0)=7||var(0)=10||var(0)=16||var(0)=21||var(0)=24||var(0)=32||var(0)=44||var(0)=48||var(0)=51
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=17||var(0)=52
trigger3= var(2):=83
trigger4=var(0)=4||var(0)=15||var(0)=45||var(0)=58
trigger4= var(2):=79
trigger5=var(0)=5||var(0)=19||var(0)=38||var(0)=41||var(0)=47
trigger5= var(2):=80
trigger6=var(0)=6||var(0)=12||var(0)=25||var(0)=40||var(0)=46||var(0)=53
trigger6= var(2):=65
trigger7=var(0)=8||var(0)=49||var(0)=56
trigger7= var(2):=75
trigger8=var(0)=9||var(0)=50
trigger8= var(2):=66
trigger9=var(0)=11||var(0)=43
trigger9= var(2):=63
trigger10=var(0)=13||var(0)=14||var(0)=29||var(0)=30
trigger10= var(2):=72
trigger11=var(0)=18||var(0)=42
trigger11= var(2):=69
trigger12=var(0)=20||var(0)=39
trigger12= var(2):=68
trigger13=var(0)=23||var(0)=57
trigger13= var(2):=74
trigger14= var(0)=26
trigger14= var(2):=77
trigger15= var(0)=27
trigger15= var(2):=81
trigger16= var(0)=31
trigger16= var(2):=85
trigger17=var(0)=36||var(0)=55
trigger17= var(2):=76
trigger18= var(0)=59
trigger18= var(2):=90



[State 0, Null] 
type = Null
triggerall =teamside=2;Oh? Look's like I've made it upset! Go ahead and try, puny creature!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=2
trigger1=var(0)=0||var(0)=5||var(0)=6||var(0)=37
trigger1= var(5):=68
trigger1= var(2):=75
trigger2=var(0)=1||var(0)=40
trigger2= var(2):=68
trigger3= var(0)=2
trigger3= var(2):=93
trigger4=var(0)=3||var(0)=10||var(0)=15||var(0)=20||var(0)=25||var(0)=28||var(0)=35||var(0)=38||var(0)=44||var(0)=48||var(0)=53||var(0)=58
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=11
trigger5= var(2):=72
trigger6=var(0)=7||var(0)=13
trigger6= var(2):=71
trigger7=var(0)=8||var(0)=17
trigger7= var(2):=94
trigger8=var(0)=9||var(0)=31
trigger8= var(2):=79
trigger9=var(0)=12||var(0)=16||var(0)=26
trigger9= var(2):=69
trigger10=var(0)=14||var(0)=19||var(0)=24||var(0)=32||var(0)=41||var(0)=61||var(0)=66
trigger10= var(2):=65
trigger11= var(0)=18
trigger11= var(2):=82
trigger12= var(0)=21
trigger12= var(2):=73
trigger13=var(0)=22||var(0)=39||var(0)=42||var(0)=45||var(0)=62
trigger13= var(2):=61
trigger14=var(0)=23||var(0)=43||var(0)=47
trigger14= var(2):=64
trigger15=var(0)=27||var(0)=33||var(0)=49||var(0)=63
trigger15= var(2):=80
trigger16=var(0)=29||var(0)=55||var(0)=64
trigger16= var(2):=81
trigger17=var(0)=30||var(0)=54
trigger17= var(2):=76
trigger18=var(0)=34||var(0)=67
trigger18= var(2):=90
trigger19= var(0)=36
trigger19= var(2):=67
trigger20=var(0)=46||var(0)=56
trigger20= var(2):=74
trigger21=var(0)=50||var(0)=60||var(0)=65
trigger21= var(2):=78
trigger22=var(0)=51||var(0)=57
trigger22= var(2):=85
trigger23= var(0)=52
trigger23= var(2):=95
trigger24= var(0)=59
trigger24= var(2):=63

;------don
[State 0, Null] 
type = Null
triggerall =teamside=2;I am despero, beyond comparison and beyond your intellect!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=3
trigger1=var(0)=0||var(0)=27||var(0)=48
trigger1= var(5):=58
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=4||var(0)=13||var(0)=20||var(0)=31||var(0)=35||var(0)=42||var(0)=47
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=25||var(0)=32
trigger3= var(2):=61
trigger4=var(0)=3||var(0)=23
trigger4= var(2):=73
trigger5=var(0)=5||var(0)=19||var(0)=34||var(0)=41
trigger5= var(2):=64
trigger6=var(0)=6||var(0)=9||var(0)=15||var(0)=37||var(0)=51||var(0)=54
trigger6= var(2):=65
trigger7=var(0)=7||var(0)=28
trigger7= var(2):=79
trigger8=var(0)=8||var(0)=24
trigger8= var(2):=76
trigger9=var(0)=10||var(0)=26||var(0)=46
trigger9= var(2):=78
trigger10=var(0)=11||var(0)=17||var(0)=22||var(0)=29||var(0)=39||var(0)=44
trigger10= var(2):=75
trigger11= var(0)=12
trigger11= var(2):=95
trigger12=var(0)=14||var(0)=36
trigger12= var(2):=62
trigger13=var(0)=16||var(0)=38||var(0)=43
trigger13= var(2):=85
trigger14=var(0)=18||var(0)=30||var(0)=33||var(0)=40||var(0)=49
trigger14= var(2):=74
trigger15=var(0)=21||var(0)=55
trigger15= var(2):=63
trigger16= var(0)=45
trigger16= var(2):=81
trigger17=var(0)=50||var(0)=56
trigger17= var(2):=80
trigger18=var(0)=52||var(0)=53
trigger18= var(2):=72
trigger19= var(0)=57
trigger19= var(2):=90



[State 0, Null] 
type = Null
triggerall =teamside=2;Is that the best you've got? I certainly hope you fight better than your attempts at insults!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=3
trigger1=var(0)=0||var(0)=29||var(0)=41||var(0)=56||var(0)=89
trigger1= var(5):=97
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=14||var(0)=84||var(0)=91||var(0)=95
trigger2= var(2):=79
trigger3=var(0)=2||var(0)=7||var(0)=11||var(0)=16||var(0)=23||var(0)=28||var(0)=30||var(0)=45||var(0)=50||var(0)=54||var(0)=60||var(0)=67||var(0)=76||var(0)=85||var(0)=88
trigger3= var(2):=87
trigger4=var(0)=3||var(0)=6||var(0)=8||var(0)=15||var(0)=26||var(0)=39||var(0)=59||var(0)=63||var(0)=64||var(0)=68||var(0)=78||var(0)=79||var(0)=83||var(0)=87||var(0)=94
trigger4= var(2):=80
trigger5=var(0)=4||var(0)=9||var(0)=46||var(0)=58||var(0)=69
trigger5= var(2):=68
trigger6=var(0)=5||var(0)=40||var(0)=70||var(0)=77||var(0)=86
trigger6= var(2):=61
trigger7=var(0)=10||var(0)=13||var(0)=22||var(0)=37||var(0)=49||var(0)=62||var(0)=65||var(0)=80
trigger7= var(2):=65
trigger8=var(0)=12||var(0)=61
trigger8= var(2):=62
trigger9=var(0)=17||var(0)=44||var(0)=51||var(0)=72
trigger9= var(2):=85
trigger10=var(0)=18||var(0)=25||var(0)=47||var(0)=52||var(0)=73
trigger10= var(2):=75
trigger11=var(0)=19||var(0)=53||var(0)=74||var(0)=92
trigger11= var(2):=81
trigger12= var(0)=20
trigger12= var(2):=94
trigger13= var(0)=21
trigger13= var(2):=82
trigger14=var(0)=24||var(0)=57
trigger14= var(2):=67
trigger15= var(0)=27
trigger15= var(2):=91
trigger16= var(0)=36
trigger16= var(2):=63
trigger17=var(0)=38||var(0)=66||var(0)=75
trigger17= var(2):=78
trigger18=var(0)=42||var(0)=71||var(0)=90
trigger18= var(2):=74
trigger19=var(0)=43||var(0)=93
trigger19= var(2):=72
trigger20=var(0)=48||var(0)=82
trigger20= var(2):=76
trigger21= var(0)=55
trigger21= var(2):=66
trigger22= var(0)=81
trigger22= var(2):=73
trigger23= var(0)=96
trigger23= var(2):=90

;------mic
[State 0, Null] 
type = Null
triggerall =teamside=2;Crude humor, how quaint! Is being a moron all you're good at?
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=4
trigger1= var(0)=0
trigger1= var(5):=61
trigger1= var(2):=63
trigger2=var(0)=1||var(0)=10||var(0)=38||var(0)=50
trigger2= var(2):=78
trigger3=var(0)=2||var(0)=7||var(0)=18||var(0)=48
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=56
trigger4= var(2):=64
trigger5=var(0)=4||var(0)=29||var(0)=51
trigger5= var(2):=65
trigger6=var(0)=5||var(0)=12||var(0)=16||var(0)=24||var(0)=27||var(0)=33||var(0)=35||var(0)=41||var(0)=45||var(0)=52||var(0)=57
trigger6= var(2):=87
trigger7=var(0)=6||var(0)=13
trigger7= var(2):=68
trigger8=var(0)=8||var(0)=36
trigger8= var(2):=73
trigger9=var(0)=9||var(0)=14||var(0)=37||var(0)=39||var(0)=47||var(0)=54||var(0)=55
trigger9= var(2):=75
trigger10= var(0)=11
trigger10= var(2):=95
trigger11= var(0)=15
trigger11= var(2):=83
trigger12= var(0)=17
trigger12= var(2):=77
trigger13=var(0)=19||var(0)=34||var(0)=42||var(0)=58
trigger13= var(2):=61
trigger14=var(0)=20||var(0)=25||var(0)=30
trigger14= var(2):=69
trigger15=var(0)=21||var(0)=31||var(0)=40
trigger15= var(2):=74
trigger16=var(0)=22||var(0)=59
trigger16= var(2):=80
trigger17= var(0)=23
trigger17= var(2):=90
trigger18= var(0)=26
trigger18= var(2):=79
trigger19= var(0)=28
trigger19= var(2):=62
trigger20=var(0)=32||var(0)=53
trigger20= var(2):=67
trigger21=var(0)=43||var(0)=44
trigger21= var(2):=72
trigger22= var(0)=46
trigger22= var(2):=85
trigger23= var(0)=49
trigger23= var(2):=94
trigger24= var(0)=60
trigger24= var(2):=93



[State 0, Null] 
type = Null
triggerall =teamside=2;I never lose, by all means come see how!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=4
trigger1= var(0)=0
trigger1= var(5):=44
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=7||var(0)=13||var(0)=16||var(0)=20||var(0)=27||var(0)=32||var(0)=39
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=24
trigger3= var(2):=74
trigger4=var(0)=3||var(0)=5||var(0)=11||var(0)=22||var(0)=31||var(0)=37||var(0)=38
trigger4= var(2):=65
trigger5= var(0)=4
trigger5= var(2):=82
trigger6= var(0)=6
trigger6= var(2):=78
trigger7=var(0)=8||var(0)=18||var(0)=19
trigger7= var(2):=72
trigger8=var(0)=9||var(0)=29||var(0)=41
trigger8= var(2):=75
trigger9=var(0)=10||var(0)=25||var(0)=36
trigger9= var(2):=79
trigger10= var(0)=12
trigger10= var(2):=91
trigger11= var(0)=14
trigger11= var(2):=62
trigger12= var(0)=15
trigger12= var(2):=85
trigger13=var(0)=17||var(0)=23
trigger13= var(2):=61
trigger14=var(0)=21||var(0)=30
trigger14= var(2):=73
trigger15= var(0)=26
trigger15= var(2):=95
trigger16= var(0)=28
trigger16= var(2):=63
trigger17= var(0)=40
trigger17= var(2):=68
trigger18= var(0)=42
trigger18= var(2):=83
trigger19= var(0)=43
trigger19= var(2):=90
;------april
[State 0, Null] 
type = Null
triggerall =teamside=2;Is-is this a joke? Am I joke to you? 
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=5
trigger1=var(0)=0||var(0)=3||var(0)=8||var(0)=22
trigger1= var(5):=40
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=4||var(0)=9
trigger2= var(2):=79
trigger3= var(0)=2
trigger3= var(2):=88
trigger4=var(0)=5||var(0)=10||var(0)=12||var(0)=18||var(0)=21||var(0)=23||var(0)=28||var(0)=31
trigger4= var(2):=87
trigger5=var(0)=6||var(0)=29
trigger5= var(2):=80
trigger6= var(0)=7
trigger6= var(2):=68
trigger7=var(0)=11||var(0)=19
trigger7= var(2):=61
trigger8=var(0)=13||var(0)=24
trigger8= var(2):=70
trigger9=var(0)=14||var(0)=25||var(0)=30||var(0)=37
trigger9= var(2):=75
trigger10=var(0)=15||var(0)=26
trigger10= var(2):=71
trigger11=var(0)=16||var(0)=27
trigger11= var(2):=65
trigger12=var(0)=17||var(0)=39
trigger12= var(2):=93
trigger13= var(0)=20
trigger13= var(2):=73
trigger14= var(0)=36
trigger14= var(2):=85
trigger15= var(0)=38
trigger15= var(2):=81



[State 0, Null] 
type = Null
triggerall =teamside=2;I uh...Ok! I'm gonna squash you like an insect you fool!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=5
trigger1=var(0)=0||var(0)=11||var(0)=37||var(0)=44
trigger1= var(5):=60
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=10||var(0)=14||var(0)=20||var(0)=27||var(0)=31||var(0)=40||var(0)=43||var(0)=50||var(0)=54
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=23||var(0)=30||var(0)=53
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=26
trigger4= var(2):=68
trigger5=var(0)=4||var(0)=5||var(0)=6
trigger5= var(2):=91
trigger6=var(0)=7||var(0)=16||var(0)=29||var(0)=52||var(0)=56||var(0)=57
trigger6= var(2):=75
trigger7=var(0)=8||var(0)=38
trigger7= var(2):=71
trigger8=var(0)=9||var(0)=59
trigger8= var(2):=90
trigger9= var(0)=12
trigger9= var(2):=94
trigger10= var(0)=13
trigger10= var(2):=73
trigger11= var(0)=15
trigger11= var(2):=67
trigger12=var(0)=17||var(0)=18||var(0)=42||var(0)=45
trigger12= var(2):=74
trigger13=var(0)=19||var(0)=24||var(0)=41
trigger13= var(2):=61
trigger14=var(0)=21||var(0)=25||var(0)=46
trigger14= var(2):=79
trigger15= var(0)=22
trigger15= var(2):=77
trigger16=var(0)=28||var(0)=51
trigger16= var(2):=85
trigger17=var(0)=36||var(0)=58
trigger17= var(2):=72
trigger18=var(0)=39||var(0)=47
trigger18= var(2):=65
trigger19= var(0)=48
trigger19= var(2):=63
trigger20= var(0)=49
trigger20= var(2):=80
trigger21= var(0)=55
trigger21= var(2):=66
;------arm
[State 0, Null] 
type = Null
triggerall =teamside=2;My size is the least of your concerns!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=6
trigger1= var(0)=0
trigger1= var(2):=73
trigger2=var(0)=1||var(0)=24
trigger1=var(5):=45
trigger2= var(2):=85
trigger3=var(0)=2||var(0)=7||var(0)=10||var(0)=14||var(0)=20||var(0)=23||var(0)=28
trigger3= var(2):=87
trigger4=var(0)=3||var(0)=9||var(0)=18||var(0)=43
trigger4= var(2):=79
trigger5=var(0)=4||var(0)=8
trigger5= var(2):=69
trigger6= var(0)=5
trigger6= var(2):=86
trigger7=var(0)=6||var(0)=13||var(0)=16||var(0)=40
trigger7= var(2):=65
trigger8=var(0)=11||var(0)=19
trigger8= var(2):=80
trigger9= var(0)=12
trigger9= var(2):=68
trigger10= var(0)=15
trigger10= var(2):=72
trigger11= var(0)=17
trigger11= var(2):=61
trigger12=var(0)=21||var(0)=25||var(0)=37
trigger12= var(2):=75
trigger13= var(0)=22
trigger13= var(2):=66
trigger14= var(0)=26
trigger14= var(2):=81
trigger15=var(0)=27||var(0)=41
trigger15= var(2):=78
trigger16=var(0)=36||var(0)=39
trigger16= var(2):=63
trigger17=var(0)=38||var(0)=42
trigger17= var(2):=74
trigger18= var(0)=44
trigger18= var(2):=90




[State 0, Null] 
type = Null
triggerall =teamside=2;The shape you'll be in when this is over!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=6
trigger1=var(0)=0||var(0)=28
trigger1=var(5):=41
trigger1= var(2):=80
trigger2=var(0)=1||var(0)=5||var(0)=24||var(0)=29
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=8||var(0)=18||var(0)=25||var(0)=38
trigger3= var(2):=65
trigger4=var(0)=3||var(0)=9||var(0)=16||var(0)=19||var(0)=22||var(0)=27||var(0)=32||var(0)=35
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=31||var(0)=34
trigger5= var(2):=79
trigger6= var(0)=6
trigger6= var(2):=61
trigger7= var(0)=7
trigger7= var(2):=76
trigger8= var(0)=10
trigger8= var(2):=85
trigger9=var(0)=11||var(0)=36
trigger9= var(2):=75
trigger10= var(0)=12
trigger10= var(2):=81
trigger11= var(0)=13
trigger11= var(2):=94
trigger12=var(0)=14||var(0)=15
trigger12= var(2):=72
trigger13= var(0)=17
trigger13= var(2):=62
trigger14=var(0)=20||var(0)=30||var(0)=33
trigger14= var(2):=69
trigger15=var(0)=21||var(0)=26
trigger15= var(2):=74
trigger16= var(0)=23
trigger16= var(2):=83
trigger17= var(0)=37
trigger17= var(2):=82
trigger18= var(0)=39
trigger18= var(2):=78
trigger19= var(0)=40
trigger19= var(2):=90
;------wingnut
[State 0, Null] 
type = Null
triggerall =teamside=2;Quite. I'm both brains and brawn! The perfect being!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=7
trigger1= var(0)=0
trigger1= var(2):=77
trigger2= var(0)=1
trigger2= var(2):=81
trigger3=var(0)=2||var(0)=7||var(0)=19||var(0)=50
trigger1=var(5):=54
trigger3= var(2):=69
trigger4=var(0)=3||var(0)=13||var(0)=36||var(0)=46
trigger4= var(2):=80
trigger5=var(0)=4||var(0)=38||var(0)=41||var(0)=44||var(0)=49
trigger5= var(2):=65
trigger6= var(0)=5
trigger6= var(2):=91
trigger7=var(0)=6||var(0)=10||var(0)=15||var(0)=22||var(0)=26||var(0)=33||var(0)=39||var(0)=47
trigger7= var(2):=87
trigger8= var(0)=8
trigger8= var(2):=94
trigger9= var(0)=9
trigger9= var(2):=73
trigger10=var(0)=11||var(0)=16||var(0)=27||var(0)=48
trigger10= var(2):=62
trigger11= var(0)=12
trigger11= var(2):=75
trigger12=var(0)=14||var(0)=37
trigger12= var(2):=68
trigger13=var(0)=17||var(0)=28||var(0)=42
trigger13= var(2):=78
trigger14=var(0)=18||var(0)=23||var(0)=29
trigger14= var(2):=61
trigger15=var(0)=20||var(0)=24||var(0)=31||var(0)=51
trigger15= var(2):=74
trigger16= var(0)=21
trigger16= var(2):=79
trigger17= var(0)=25
trigger17= var(2):=64
trigger18= var(0)=30
trigger18= var(2):=83
trigger19=var(0)=32||var(0)=53
trigger19= var(2):=90
trigger20= var(0)=40
trigger20= var(2):=76
trigger21= var(0)=43
trigger21= var(2):=66
trigger22= var(0)=45
trigger22= var(2):=63
trigger23= var(0)=52
trigger23= var(2):=67



[State 0, Null] 
type = Null
triggerall =teamside=2;I am beyond your simple measurement! And you'll find that I don't need such trivial things!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=7
trigger1=var(0)=0||var(0)=18||var(0)=61||var(0)=70||var(0)=90||var(0)=92||var(0)=98
trigger1=var(5):=103
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=4||var(0)=11||var(0)=16||var(0)=23||var(0)=48||var(0)=52||var(0)=59||var(0)=64||var(0)=69||var(0)=71||var(0)=77||var(0)=82||var(0)=87||var(0)=95
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=38||var(0)=49||var(0)=67||var(0)=93
trigger3= var(2):=61
trigger4=var(0)=3||var(0)=19||var(0)=36||var(0)=43
trigger4= var(2):=73
trigger5= var(0)=5
trigger5= var(2):=62
trigger6=var(0)=6||var(0)=22||var(0)=37||var(0)=42||var(0)=44||var(0)=79||var(0)=80
trigger6= var(2):=65
trigger7=var(0)=7||var(0)=12||var(0)=53
trigger7= var(2):=85
trigger8=var(0)=8||var(0)=13||var(0)=54||var(0)=73
trigger8= var(2):=75
trigger9=var(0)=9||var(0)=45||var(0)=50||var(0)=62||var(0)=74||var(0)=78||var(0)=99
trigger9= var(2):=74
trigger10=var(0)=10||var(0)=51||var(0)=63||var(0)=72||var(0)=81
trigger10= var(2):=64
trigger11=var(0)=14||var(0)=40||var(0)=55||var(0)=84
trigger11= var(2):=81
trigger12=var(0)=15||var(0)=41||var(0)=89
trigger12= var(2):=78
trigger13=var(0)=17||var(0)=39||var(0)=83||var(0)=101
trigger13= var(2):=79
trigger14= var(0)=20
trigger14= var(2):=76
trigger15=var(0)=21||var(0)=57||var(0)=58||var(0)=94
trigger15= var(2):=72
trigger16=var(0)=46||var(0)=65||var(0)=68||var(0)=76||var(0)=88||var(0)=96
trigger16= var(2):=80
trigger17=var(0)=47||var(0)=102
trigger17= var(2):=90
trigger18=var(0)=56||var(0)=75
trigger18= var(2):=94
trigger19= var(0)=60
trigger19= var(2):=66
trigger20=var(0)=66||var(0)=86||var(0)=97
trigger20= var(2):=68
trigger21= var(0)=85
trigger21= var(2):=63
trigger22= var(0)=91
trigger22= var(2):=82
trigger23= var(0)=100
trigger23= var(2):=67
;------chrome
[State 0, Null] 
type = Null
triggerall =teamside=2;Sorry, unless you're after the justice league I'm not interested.
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=8
trigger1=var(0)=0||var(0)=11||var(0)=12||var(0)=38||var(0)=65
trigger1=var(5):=70
trigger1= var(2):=79
trigger2=var(0)=1||var(0)=15||var(0)=56
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=3||var(0)=18||var(0)=25||var(0)=63
trigger3= var(2):=78
trigger4=var(0)=4||var(0)=14
trigger4= var(2):=85
trigger5= var(0)=5
trigger5= var(2):=95
trigger6=var(0)=6||var(0)=13||var(0)=20||var(0)=26||var(0)=30||var(0)=43||var(0)=50||var(0)=54||var(0)=58
trigger6= var(2):=87
trigger7=var(0)=7||var(0)=16||var(0)=37||var(0)=48
trigger7= var(2):=81
trigger8=var(0)=8||var(0)=55||var(0)=60
trigger8= var(2):=74
trigger9=var(0)=9||var(0)=44
trigger9= var(2):=72
trigger10=var(0)=10||var(0)=19||var(0)=24||var(0)=29||var(0)=42||var(0)=45||var(0)=49||var(0)=62||var(0)=64||var(0)=67
trigger10= var(2):=65
trigger11=var(0)=17||var(0)=52
trigger11= var(2):=94
trigger12=var(0)=21||var(0)=46
trigger12= var(2):=61
trigger13= var(0)=22
trigger13= var(2):=66
trigger14=var(0)=23||var(0)=27||var(0)=39||var(0)=57||var(0)=61||var(0)=66
trigger14= var(2):=80
trigger15= var(0)=28
trigger15= var(2):=68
trigger16= var(0)=36
trigger16= var(2):=70
trigger17=var(0)=40||var(0)=51||var(0)=59
trigger17= var(2):=69
trigger18= var(0)=41
trigger18= var(2):=63
trigger19= var(0)=47
trigger19= var(2):=67
trigger20= var(0)=53
trigger20= var(2):=73
trigger21= var(0)=68
trigger21= var(2):=64
trigger22= var(0)=69
trigger22= var(2):=91




[State 0, Null] 
type = Null
triggerall =teamside=2;I see, well I need to see if your talents can supplement mine first!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=8
trigger1=var(0)=0||var(0)=12||var(0)=26||var(0)=60||var(0)=65
trigger1=var(5):=70
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=6||var(0)=11||var(0)=13||var(0)=18||var(0)=21||var(0)=25||var(0)=28||var(0)=33||var(0)=43||var(0)=47||var(0)=58||var(0)=63
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=22||var(0)=42||var(0)=48||var(0)=67
trigger3= var(2):=79
trigger4=var(0)=3||var(0)=4||var(0)=8||var(0)=15||var(0)=16||var(0)=23||var(0)=24||var(0)=39||var(0)=53||var(0)=55||var(0)=62
trigger4= var(2):=65
trigger5= var(0)=5
trigger5= var(2):=95
trigger6= var(0)=7
trigger6= var(2):=83
trigger7=var(0)=9||var(0)=10||var(0)=38||var(0)=52
trigger7= var(2):=72
trigger8=var(0)=14||var(0)=40||var(0)=46||var(0)=56||var(0)=61
trigger8= var(2):=74
trigger9= var(0)=17
trigger9= var(2):=64
trigger10=var(0)=19||var(0)=36||var(0)=41||var(0)=57||var(0)=68
trigger10= var(2):=80
trigger11=var(0)=20||var(0)=30
trigger11= var(2):=75
trigger12=var(0)=27||var(0)=64
trigger12= var(2):=66
trigger13= var(0)=29
trigger13= var(2):=85
trigger14=var(0)=31||var(0)=49
trigger14= var(2):=81
trigger15=var(0)=32||var(0)=66
trigger15= var(2):=78
trigger16=var(0)=37||var(0)=45
trigger16= var(2):=61
trigger17= var(0)=44
trigger17= var(2):=63
trigger18=var(0)=50||var(0)=51
trigger18= var(2):=76
trigger19=var(0)=54||var(0)=59
trigger19= var(2):=73
trigger20= var(0)=69
trigger20= var(2):=90
;------war
[State 0, Null] 
type = Null
triggerall =teamside=2;Hang on a moment, L-Ron isn't ready to record our bout for my collection quite yet.
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=9
trigger1= var(0)=0
trigger1= var(2):=68
trigger2=var(0)=1||var(0)=8||var(0)=32
trigger1=var(5):=82
trigger2= var(2):=61
trigger3=var(0)=2||var(0)=6||var(0)=14||var(0)=22||var(0)=26||var(0)=71
trigger3= var(2):=74
trigger4= var(0)=3
trigger4= var(2):=67
trigger5=var(0)=4||var(0)=7||var(0)=9||var(0)=17||var(0)=23||var(0)=29||var(0)=35||var(0)=38||var(0)=45||var(0)=49||var(0)=54||var(0)=58||var(0)=61||var(0)=77
trigger5= var(2):=87
trigger6=var(0)=5||var(0)=11||var(0)=21||var(0)=37||var(0)=42||var(0)=46||var(0)=51||var(0)=56||var(0)=63||var(0)=70
trigger6= var(2):=75
trigger7=var(0)=10||var(0)=12||var(0)=59
trigger7= var(2):=73
trigger8=var(0)=13||var(0)=31||var(0)=40||var(0)=66||var(0)=76||var(0)=79
trigger8= var(2):=65
trigger9=var(0)=15||var(0)=28||var(0)=36||var(0)=53||var(0)=68||var(0)=75||var(0)=80
trigger9= var(2):=80
trigger10= var(0)=16
trigger10= var(2):=95
trigger11=var(0)=18||var(0)=64||var(0)=65
trigger11= var(2):=72
trigger12= var(0)=19
trigger12= var(2):=88
trigger13=var(0)=20||var(0)=30||var(0)=39||var(0)=43||var(0)=48||var(0)=57
trigger13= var(2):=78
trigger14=var(0)=24||var(0)=69||var(0)=74
trigger14= var(2):=69
trigger15= var(0)=25
trigger15= var(2):=79
trigger16= var(0)=27
trigger16= var(2):=94
trigger17=var(0)=33||var(0)=44
trigger17= var(2):=64
trigger18=var(0)=34||var(0)=60||var(0)=78
trigger18= var(2):=85
trigger19=var(0)=41||var(0)=62||var(0)=67
trigger19= var(2):=63
trigger20=var(0)=47||var(0)=52||var(0)=73
trigger20= var(2):=81
trigger21= var(0)=50
trigger21= var(2):=62
trigger22= var(0)=55
trigger22= var(2):=66
trigger23= var(0)=72
trigger23= var(2):=77
trigger24= var(0)=81
trigger24= var(2):=91





[State 0, Null] 
type = Null
triggerall =teamside=2;AH! He's ready! Now let's begin!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=9
trigger1=var(0)=0||var(0)=11
trigger1=var(5):=32
trigger1= var(2):=61
trigger2=var(0)=1||var(0)=4
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=14||var(0)=31
trigger3= var(2):=90
trigger4=var(0)=3||var(0)=8||var(0)=15||var(0)=19||var(0)=25
trigger4= var(2):=87
trigger5=var(0)=5||var(0)=10||var(0)=21||var(0)=27
trigger5= var(2):=65
trigger6=var(0)=6||var(0)=23
trigger6= var(2):=94
trigger7=var(0)=7||var(0)=24
trigger7= var(2):=79
trigger8= var(0)=9
trigger8= var(2):=78
trigger9= var(0)=12
trigger9= var(2):=64
trigger10= var(0)=13
trigger10= var(2):=85
trigger11=var(0)=16||var(0)=30
trigger11= var(2):=74
trigger12= var(0)=17
trigger12= var(2):=75
trigger13= var(0)=18
trigger13= var(2):=83
trigger14= var(0)=20
trigger14= var(2):=72
trigger15= var(0)=22
trigger15= var(2):=80
trigger16= var(0)=26
trigger16= var(2):=62
trigger17= var(0)=28
trigger17= var(2):=67
trigger18= var(0)=29
trigger18= var(2):=69
;------shredder
[State 0, Null] 
type = Null
triggerall =teamside=2;Well the enthusiam is a breath of fresh air. But you're quite outmatched!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=10
trigger1= var(0)=0
trigger1= var(2):=83
trigger1=var(5):=83
trigger2=var(0)=1||var(0)=7||var(0)=9||var(0)=26||var(0)=38||var(0)=56||var(0)=62||var(0)=80
trigger2= var(2):=65
trigger3=var(0)=2||var(0)=3
trigger3= var(2):=72
trigger4=var(0)=4||var(0)=8||var(0)=18||var(0)=21||var(0)=23||var(0)=30||var(0)=33||var(0)=41||var(0)=46||var(0)=50||var(0)=57||var(0)=63||var(0)=64||var(0)=65||var(0)=66||var(0)=67||var(0)=68||var(0)=69||var(0)=70||var(0)=71
trigger4= var(2):=87
trigger5=var(0)=5||var(0)=11||var(0)=28||var(0)=49||var(0)=61||var(0)=74||var(0)=77
trigger5= var(2):=80
trigger6=var(0)=6||var(0)=12||var(0)=29||var(0)=40||var(0)=79
trigger6= var(2):=68
trigger7= var(0)=10
trigger7= var(2):=74
trigger8=var(0)=13||var(0)=48||var(0)=53||var(0)=59||var(0)=73
trigger8= var(2):=81
trigger9=var(0)=14||var(0)=20||var(0)=39
trigger9= var(2):=79
trigger10=var(0)=15||var(0)=19||var(0)=43||var(0)=60
trigger10= var(2):=69
trigger11=var(0)=16||var(0)=22||var(0)=27||var(0)=42||var(0)=76
trigger11= var(2):=61
trigger12=var(0)=17||var(0)=75
trigger12= var(2):=73
trigger13=var(0)=24||var(0)=47
trigger13= var(2):=62
trigger14=var(0)=25||var(0)=37||var(0)=44||var(0)=55
trigger14= var(2):=78
trigger15=var(0)=31||var(0)=52||var(0)=72
trigger15= var(2):=75
trigger16=var(0)=32||var(0)=36
trigger16= var(2):=66
trigger17= var(0)=45
trigger17= var(2):=91
trigger18= var(0)=51
trigger18= var(2):=85
trigger19= var(0)=54
trigger19= var(2):=94
trigger20= var(0)=58
trigger20= var(2):=77
trigger21= var(0)=78
trigger21= var(2):=63
trigger22= var(0)=81
trigger22= var(2):=64
trigger23= var(0)=82
trigger23= var(2):=90






[State 0, Null] 
type = Null
triggerall =teamside=2;Well you aren't him, at least I hope not. You're just a defective prop with no off switch!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=10
trigger1=var(0)=0||var(0)=77||var(0)=90
trigger1=var(5):=96
trigger1= var(2):=83
trigger2=var(0)=1||var(0)=11||var(0)=25||var(0)=39||var(0)=51||var(0)=61||var(0)=63||var(0)=68
trigger2= var(2):=65
trigger3=var(0)=2||var(0)=3||var(0)=24
trigger3= var(2):=72
trigger4=var(0)=4||var(0)=8||var(0)=15||var(0)=20||var(0)=23||var(0)=29||var(0)=31||var(0)=40||var(0)=45||var(0)=52||var(0)=57||var(0)=59||var(0)=69||var(0)=70||var(0)=71||var(0)=76||var(0)=81||var(0)=84||var(0)=88
trigger4= var(2):=87
trigger5=var(0)=5||var(0)=46
trigger5= var(2):=85
trigger6=var(0)=6||var(0)=37||var(0)=42||var(0)=47||var(0)=74||var(0)=83||var(0)=85
trigger6= var(2):=75
trigger7=var(0)=7||var(0)=48||var(0)=54
trigger7= var(2):=81
trigger8=var(0)=9||var(0)=21||var(0)=26||var(0)=58
trigger8= var(2):=61
trigger9=var(0)=10||var(0)=50||var(0)=73
trigger9= var(2):=78
trigger10=var(0)=12||var(0)=41||var(0)=82
trigger10= var(2):=74
trigger11=var(0)=13||var(0)=49
trigger11= var(2):=94
trigger12=var(0)=14||var(0)=22||var(0)=28||var(0)=43||var(0)=56||var(0)=65||var(0)=79||var(0)=92
trigger12= var(2):=80
trigger13=var(0)=16||var(0)=36||var(0)=80||var(0)=94
trigger13= var(2):=68
trigger14=var(0)=17||var(0)=30||var(0)=66||var(0)=78||var(0)=91
trigger14= var(2):=69
trigger15= var(0)=18
trigger15= var(2):=73
trigger16= var(0)=19
trigger16= var(2):=95
trigger17=var(0)=27||var(0)=55||var(0)=89
trigger17= var(2):=79
trigger18=var(0)=38||var(0)=72||var(0)=75
trigger18= var(2):=76
trigger19= var(0)=44
trigger19= var(2):=91
trigger20= var(0)=53
trigger20= var(2):=70
trigger21= var(0)=60
trigger21= var(2):=64
trigger22=var(0)=62||var(0)=86||var(0)=87
trigger22= var(2):=66
trigger23=var(0)=64||var(0)=93
trigger23= var(2):=63
trigger24= var(0)=67
trigger24= var(2):=82
trigger25= var(0)=95
trigger25= var(2):=90
;---rat king
[State 0, Null] 
type = Null
triggerall =teamside=2;I was humoring you and got bored. Don't think you can hope to match up to my ability!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=11
trigger1=var(0)=0||var(0)=11||var(0)=44||var(0)=80||var(0)=82
trigger1=var(5):=86
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=5||var(0)=14||var(0)=18||var(0)=22||var(0)=26||var(0)=33||var(0)=41||var(0)=47||var(0)=51||var(0)=55||var(0)=60||var(0)=63||var(0)=69||var(0)=74||var(0)=77
trigger2= var(2):=87
trigger3= var(0)=2
trigger3= var(2):=83
trigger4=var(0)=3||var(0)=19||var(0)=53||var(0)=65||var(0)=78
trigger4= var(2):=61
trigger5= var(0)=4
trigger5= var(2):=79
trigger6=var(0)=6||var(0)=43||var(0)=56||var(0)=68
trigger6= var(2):=68
trigger7=var(0)=7||var(0)=17||var(0)=50||var(0)=70
trigger7= var(2):=81
trigger8=var(0)=8||var(0)=64||var(0)=75
trigger8= var(2):=73
trigger9=var(0)=9||var(0)=16||var(0)=24||var(0)=28||var(0)=37||var(0)=49||var(0)=57||var(0)=62||var(0)=73
trigger9= var(2):=75
trigger10=var(0)=10||var(0)=29
trigger10= var(2):=78
trigger11=var(0)=12||var(0)=20||var(0)=38||var(0)=45||var(0)=54
trigger11= var(2):=74
trigger12=var(0)=13||var(0)=23
trigger12= var(2):=67
trigger13=var(0)=15||var(0)=48||var(0)=76||var(0)=84
trigger13= var(2):=85
trigger14=var(0)=21||var(0)=31||var(0)=36
trigger14= var(2):=64
trigger15=var(0)=25||var(0)=40||var(0)=42||var(0)=61||var(0)=66||var(0)=72||var(0)=83
trigger15= var(2):=80
trigger16=var(0)=27||var(0)=79
trigger16= var(2):=62
trigger17=var(0)=30||var(0)=59
trigger17= var(2):=65
trigger18= var(0)=32
trigger18= var(2):=91
trigger19= var(0)=39
trigger19= var(2):=94
trigger20= var(0)=46
trigger20= var(2):=71
trigger21=var(0)=52||var(0)=67
trigger21= var(2):=63
trigger22=var(0)=58||var(0)=71
trigger22= var(2):=76
trigger23= var(0)=81
trigger23= var(2):=72
trigger24= var(0)=85
trigger24= var(2):=90


[State 0, Null] 
type = Null
triggerall =teamside=2;You and I both know you're bluffing. I'll end this now!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=11 
trigger1=var(0)=0||var(0)=20
trigger1=var(5):=64
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=11||var(0)=17||var(0)=21||var(0)=61
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=22||var(0)=38
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=7||var(0)=9||var(0)=14||var(0)=19||var(0)=26||var(0)=45||var(0)=50||var(0)=54||var(0)=59
trigger4= var(2):=87
trigger5= var(0)=4
trigger5= var(2):=61
trigger6=var(0)=5||var(0)=16||var(0)=42||var(0)=52||var(0)=60
trigger6= var(2):=74
trigger7=var(0)=6||var(0)=53
trigger7= var(2):=64
trigger8=var(0)=8||var(0)=41||var(0)=46||var(0)=57
trigger8= var(2):=69
trigger9=var(0)=10||var(0)=36
trigger9= var(2):=62
trigger10=var(0)=12||var(0)=55
trigger10= var(2):=80
trigger11=var(0)=13||var(0)=56
trigger11= var(2):=68
trigger12= var(0)=15
trigger12= var(2):=71
trigger13=var(0)=18||var(0)=62
trigger13= var(2):=83
trigger14=var(0)=23||var(0)=47
trigger14= var(2):=94
trigger15= var(0)=24
trigger15= var(2):=78
trigger16=var(0)=25||var(0)=51
trigger16= var(2):=65
trigger17=var(0)=37||var(0)=48||var(0)=49
trigger17= var(2):=72
trigger18=var(0)=39||var(0)=40
trigger18= var(2):=66
trigger19= var(0)=43
trigger19= var(2):=67
trigger20= var(0)=44
trigger20= var(2):=91
trigger21= var(0)=58
trigger21= var(2):=79
trigger22= var(0)=63
trigger22= var(2):=90
;---aquaman
[State 0, Null] 
type = Null
triggerall =teamside=2;Did you think you would escape my wrath?!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=12
trigger1=var(0)=0||var(0)=2||var(0)=22
trigger1=var(5):=43
trigger1= var(2):=64
trigger2=var(0)=1||var(0)=10
trigger2= var(2):=69
trigger3=var(0)=3||var(0)=7||var(0)=13||var(0)=17||var(0)=23||var(0)=30||var(0)=33
trigger3= var(2):=87
trigger4=var(0)=4||var(0)=14||var(0)=32
trigger4= var(2):=85
trigger5=var(0)=5||var(0)=15||var(0)=19
trigger5= var(2):=75
trigger6=var(0)=6||var(0)=16||var(0)=20
trigger6= var(2):=81
trigger7=var(0)=8||var(0)=39
trigger7= var(2):=80
trigger8=var(0)=9||var(0)=40
trigger8= var(2):=68
trigger9= var(0)=11
trigger9= var(2):=74
trigger10= var(0)=12
trigger10= var(2):=71
trigger11=var(0)=18||var(0)=36
trigger11= var(2):=83
trigger12= var(0)=21
trigger12= var(2):=72
trigger13=var(0)=24||var(0)=29
trigger13= var(2):=65
trigger14= var(0)=25
trigger14= var(2):=79
trigger15= var(0)=26
trigger15= var(2):=63
trigger16=var(0)=27||var(0)=38
trigger16= var(2):=61
trigger17= var(0)=28
trigger17= var(2):=76
trigger18= var(0)=31
trigger18= var(2):=73
trigger19= var(0)=37
trigger19= var(2):=78
trigger20= var(0)=41
trigger20= var(2):=93
trigger21= var(0)=42
trigger21= var(2):=90


[State 0, Null] 
type = Null
triggerall =teamside=2;All too accepting of your fate eh? Fine to me!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=12 
trigger1=var(0)=0||var(0)=8||var(0)=27
trigger1=var(5):=47
trigger1= var(2):=61
trigger2=var(0)=1||var(0)=2
trigger2= var(2):=72
trigger3=var(0)=3||var(0)=7||var(0)=17||var(0)=20||var(0)=25||var(0)=30||var(0)=34||var(0)=40||var(0)=43
trigger3= var(2):=87
trigger4=var(0)=4||var(0)=13||var(0)=28||var(0)=41
trigger4= var(2):=80
trigger5=var(0)=5||var(0)=6||var(0)=18||var(0)=22||var(0)=42
trigger5= var(2):=75
trigger6=var(0)=9||var(0)=10
trigger6= var(2):=63
trigger7=var(0)=11||var(0)=29||var(0)=31||var(0)=39||var(0)=45
trigger7= var(2):=65
trigger8= var(0)=12
trigger8= var(2):=76
trigger9=var(0)=14||var(0)=37
trigger9= var(2):=69
trigger10=var(0)=15||var(0)=38
trigger10= var(2):=74
trigger11= var(0)=16
trigger11= var(2):=67
trigger12=var(0)=19||var(0)=26||var(0)=36
trigger12= var(2):=66
trigger13= var(0)=21
trigger13= var(2):=85
trigger14= var(0)=23
trigger14= var(2):=81
trigger15= var(0)=24
trigger15= var(2):=78
trigger16= var(0)=32
trigger16= var(2):=68
trigger17= var(0)=33
trigger17= var(2):=93
trigger18= var(0)=44
trigger18= var(2):=73
trigger19= var(0)=46
trigger19= var(2):=90


;---batman
[State 0, Null] 
type = Null
triggerall =teamside=2;With such an analogy, I'd hope you are prepared to fight like one cornered!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=13
trigger1= var(0)=0
trigger1= var(2):=83
trigger1=var(5):=81
trigger2=var(0)=1||var(0)=22||var(0)=53||var(0)=59
trigger2= var(2):=69
trigger3=var(0)=2||var(0)=49||var(0)=56
trigger3= var(2):=80
trigger4=var(0)=3||var(0)=8||var(0)=26||var(0)=55
trigger4= var(2):=68
trigger5=var(0)=4||var(0)=9||var(0)=12||var(0)=21||var(0)=25||var(0)=30||var(0)=34||var(0)=39||var(0)=48||var(0)=51||var(0)=57||var(0)=62||var(0)=66||var(0)=67||var(0)=68||var(0)=69||var(0)=70||var(0)=71
trigger5= var(2):=87
trigger6= var(0)=5
trigger6= var(2):=79
trigger7=var(0)=6||var(0)=33
trigger7= var(2):=81
trigger8=var(0)=7||var(0)=72
trigger8= var(2):=63
trigger9=var(0)=10||var(0)=13||var(0)=15||var(0)=36||var(0)=44
trigger9= var(2):=61
trigger10=var(0)=11||var(0)=14||var(0)=64||var(0)=75
trigger10= var(2):=74
trigger11=var(0)=16||var(0)=58
trigger11= var(2):=72
trigger12=var(0)=17||var(0)=27||var(0)=32||var(0)=50||var(0)=63||var(0)=73
trigger12= var(2):=75
trigger13=var(0)=18||var(0)=54
trigger13= var(2):=67
trigger14=var(0)=19||var(0)=31
trigger14= var(2):=85
trigger15= var(0)=20
trigger15= var(2):=95
trigger16= var(0)=23
trigger16= var(2):=94
trigger17=var(0)=24||var(0)=47||var(0)=79
trigger17= var(2):=64
trigger18=var(0)=28||var(0)=40||var(0)=43
trigger18= var(2):=76
trigger19=var(0)=29||var(0)=38||var(0)=42||var(0)=46||var(0)=61||var(0)=65||var(0)=76||var(0)=78
trigger19= var(2):=65
trigger20=var(0)=37||var(0)=41||var(0)=45||var(0)=74||var(0)=77
trigger20= var(2):=78
trigger21= var(0)=52
trigger21= var(2):=66
trigger22= var(0)=60
trigger22= var(2):=71
trigger23= var(0)=80
trigger23= var(2):=90



[State 0, Null] 
type = Null
triggerall =teamside=2;Ah yes, let's hope you're prepared indeed!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=13
trigger1=var(0)=0||var(0)=30
trigger1=var(5):=43
trigger1= var(2):=61
trigger2=var(0)=1||var(0)=14
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=7||var(0)=13||var(0)=18||var(0)=25||var(0)=34
trigger3= var(2):=87
trigger4=var(0)=3||var(0)=19
trigger4= var(2):=85
trigger5=var(0)=4||var(0)=9||var(0)=17||var(0)=24||var(0)=28||var(0)=32||var(0)=39||var(0)=40
trigger5= var(2):=65
trigger6=var(0)=5||var(0)=12
trigger6= var(2):=79
trigger7= var(0)=6
trigger7= var(2):=95
trigger8= var(0)=8
trigger8= var(2):=72
trigger9= var(0)=10
trigger9= var(2):=80
trigger10=var(0)=11||var(0)=22
trigger10= var(2):=94
trigger11=var(0)=15||var(0)=20
trigger11= var(2):=75
trigger12=var(0)=16||var(0)=26||var(0)=29
trigger12= var(2):=76
trigger13= var(0)=21
trigger13= var(2):=81
trigger14=var(0)=23||var(0)=27||var(0)=31
trigger14= var(2):=78
trigger15=var(0)=33||var(0)=38||var(0)=41
trigger15= var(2):=64
trigger16= var(0)=36
trigger16= var(2):=69
trigger17= var(0)=37
trigger17= var(2):=74
trigger18= var(0)=42
trigger18= var(2):=90

;---flash
[State 0, Null] 
type = Null
triggerall =teamside=2;Fortunately, I am the last person you shall see!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=14
trigger1= var(0)=0
trigger1= var(2):=66
trigger1=var(5):=50
trigger2=var(0)=1||var(0)=31||var(0)=37
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=29
trigger3= var(2):=78
trigger4=var(0)=3||var(0)=7||var(0)=18||var(0)=25
trigger4= var(2):=80
trigger5=var(0)=4||var(0)=38
trigger5= var(2):=81
trigger6=var(0)=5||var(0)=32
trigger6= var(2):=74
trigger7=var(0)=6||var(0)=15||var(0)=23||var(0)=42
trigger7= var(2):=61
trigger8=var(0)=8||var(0)=20||var(0)=28||var(0)=47||var(0)=48
trigger8= var(2):=65
trigger9=var(0)=9||var(0)=22||var(0)=43||var(0)=44
trigger9= var(2):=72
trigger10=var(0)=10||var(0)=36
trigger10= var(2):=85
trigger11= var(0)=11
trigger11= var(2):=95
trigger12=var(0)=12||var(0)=14||var(0)=17||var(0)=21||var(0)=26||var(0)=33||var(0)=39||var(0)=45
trigger12= var(2):=87
trigger13= var(0)=13
trigger13= var(2):=69
trigger14= var(0)=16
trigger14= var(2):=73
trigger15=var(0)=19||var(0)=41
trigger15= var(2):=68
trigger16=var(0)=24||var(0)=30||var(0)=40||var(0)=46
trigger16= var(2):=79
trigger17= var(0)=27
trigger17= var(2):=76
trigger18= var(0)=49
trigger18= var(2):=90



[State 0, Null] 
type = Null
triggerall =teamside=2;They always go to insults when they have nothing else to say. Sad.
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=14
trigger1=var(0)=0||var(0)=15||var(0)=23||var(0)=31||var(0)=43||var(0)=54
trigger1=var(5):=66
trigger1= var(2):=80
trigger2=var(0)=1||var(0)=27||var(0)=32||var(0)=36||var(0)=44
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=28||var(0)=33||var(0)=39||var(0)=49||var(0)=52
trigger3= var(2):=65
trigger4=var(0)=3||var(0)=9||var(0)=34||var(0)=59
trigger4= var(2):=85
trigger5=var(0)=4||var(0)=11||var(0)=14||var(0)=17||var(0)=25||var(0)=30||var(0)=35||var(0)=40||var(0)=48||var(0)=53||var(0)=56||var(0)=61
trigger5= var(2):=87
trigger6=var(0)=5||var(0)=8||var(0)=37||var(0)=58||var(0)=63
trigger6= var(2):=61
trigger7=var(0)=6||var(0)=22||var(0)=50
trigger7= var(2):=72
trigger8=var(0)=7||var(0)=26
trigger8= var(2):=83
trigger9=var(0)=10||var(0)=20||var(0)=24||var(0)=51||var(0)=57||var(0)=62
trigger9= var(2):=79
trigger10=var(0)=12||var(0)=47
trigger10= var(2):=67
trigger11=var(0)=13||var(0)=16||var(0)=42||var(0)=55
trigger11= var(2):=75
trigger12=var(0)=18||var(0)=45
trigger12= var(2):=69
trigger13=var(0)=19||var(0)=29||var(0)=41||var(0)=46
trigger13= var(2):=74
trigger14= var(0)=21
trigger14= var(2):=81
trigger15= var(0)=38
trigger15= var(2):=82
trigger16=var(0)=60||var(0)=65
trigger16= var(2):=91
trigger17= var(0)=64
trigger17= var(2):=64

;---superman
[State 0, Null] 
type = Null
triggerall =teamside=2;No, this time I'll settle for ending you!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=15
trigger1=var(0)=0||var(0)=37||var(0)=40
trigger1=var(5):=47
trigger1= var(2):=74
trigger2=var(0)=1||var(0)=27||var(0)=44
trigger2= var(2):=75
trigger3= var(0)=2
trigger3= var(2):=95
trigger4=var(0)=3||var(0)=8||var(0)=13||var(0)=18||var(0)=25||var(0)=29||var(0)=42
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=9||var(0)=21||var(0)=22
trigger5= var(2):=80
trigger6= var(0)=5
trigger6= var(2):=68
trigger7=var(0)=6||var(0)=10||var(0)=14||var(0)=39
trigger7= var(2):=69
trigger8=var(0)=7||var(0)=19
trigger8= var(2):=79
trigger9= var(0)=11
trigger9= var(2):=73
trigger10=var(0)=12||var(0)=20||var(0)=24||var(0)=36
trigger10= var(2):=65
trigger11= var(0)=15
trigger11= var(2):=94
trigger12=var(0)=16||var(0)=17||var(0)=23
trigger12= var(2):=72
trigger13= var(0)=26
trigger13= var(2):=66
trigger14= var(0)=28
trigger14= var(2):=78
trigger15= var(0)=38
trigger15= var(2):=64
trigger16= var(0)=41
trigger16= var(2):=67
trigger17= var(0)=43
trigger17= var(2):=85
trigger18= var(0)=45
trigger18= var(2):=81
trigger19= var(0)=46
trigger19= var(2):=90



[State 0, Null] 
type = Null
triggerall =teamside=2;My brawn is nothing more than additional security for my plans!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=15
trigger1=var(0)=0||var(0)=20||var(0)=60
trigger1=var(5):=69
trigger1= var(2):=73
trigger2=var(0)=1||var(0)=54||var(0)=61
trigger2= var(2):=85
trigger3=var(0)=2||var(0)=8||var(0)=11||var(0)=19||var(0)=24||var(0)=29||var(0)=46||var(0)=55||var(0)=59||var(0)=62
trigger3= var(2):=87
trigger4= var(0)=3
trigger4= var(2):=62
trigger5=var(0)=4||var(0)=22||var(0)=51||var(0)=58
trigger5= var(2):=78
trigger6=var(0)=5||var(0)=27||var(0)=36||var(0)=44||var(0)=65
trigger6= var(2):=61
trigger7= var(0)=6
trigger7= var(2):=83
trigger8=var(0)=7||var(0)=12||var(0)=17||var(0)=28||var(0)=43||var(0)=66
trigger8= var(2):=74
trigger9=var(0)=9||var(0)=16||var(0)=39||var(0)=41||var(0)=52
trigger9= var(2):=69
trigger10=var(0)=10||var(0)=47||var(0)=67
trigger10= var(2):=79
trigger11=var(0)=13||var(0)=21||var(0)=42||var(0)=57
trigger11= var(2):=75
trigger12=var(0)=14||var(0)=25||var(0)=40||var(0)=53
trigger12= var(2):=80
trigger13=var(0)=15||var(0)=26
trigger13= var(2):=68
trigger14= var(0)=18
trigger14= var(2):=67
trigger15=var(0)=23||var(0)=48
trigger15= var(2):=65
trigger16=var(0)=37||var(0)=38
trigger16= var(2):=64
trigger17=var(0)=45||var(0)=64
trigger17= var(2):=72
trigger18= var(0)=49
trigger18= var(2):=63
trigger19= var(0)=50
trigger19= var(2):=81
trigger20= var(0)=56
trigger20= var(2):=66
trigger21= var(0)=63
trigger21= var(2):=76
trigger22= var(0)=68
trigger22= var(2):=90

;---green arrow
[State 0, Null] 
type = Null
triggerall =teamside=2;Unfortunately for you, your allegience has led to your doom.
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=16
trigger1=var(0)=0||var(0)=6||var(0)=20||var(0)=25||var(0)=60
trigger1=var(5):=68
trigger1= var(2):=81
trigger2=var(0)=1||var(0)=7||var(0)=43
trigger2= var(2):=74
trigger3=var(0)=2||var(0)=14
trigger3= var(2):=66
trigger4=var(0)=3||var(0)=15||var(0)=19||var(0)=24||var(0)=56||var(0)=59||var(0)=64||var(0)=65
trigger4= var(2):=75
trigger5=var(0)=4||var(0)=16||var(0)=26||var(0)=61
trigger5= var(2):=78
trigger6=var(0)=5||var(0)=9||var(0)=55
trigger6= var(2):=80
trigger7=var(0)=8||var(0)=36||var(0)=48
trigger7= var(2):=61
trigger8=var(0)=10||var(0)=39||var(0)=42||var(0)=45||var(0)=52
trigger8= var(2):=65
trigger9=var(0)=11||var(0)=37||var(0)=38||var(0)=51
trigger9= var(2):=72
trigger10=var(0)=12||var(0)=18||var(0)=23||var(0)=58
trigger10= var(2):=85
trigger11=var(0)=13||var(0)=17||var(0)=22||var(0)=27||var(0)=46||var(0)=50||var(0)=54||var(0)=57||var(0)=62
trigger11= var(2):=87
trigger12= var(0)=21
trigger12= var(2):=95
trigger13= var(0)=40
trigger13= var(2):=67
trigger14= var(0)=41
trigger14= var(2):=69
trigger15= var(0)=44
trigger15= var(2):=63
trigger16= var(0)=47
trigger16= var(2):=68
trigger17= var(0)=49
trigger17= var(2):=79
trigger18=var(0)=53||var(0)=63
trigger18= var(2):=64
trigger19= var(0)=66
trigger19= var(2):=73
trigger20= var(0)=67
trigger20= var(2):=91


[State 0, Null] 
type = Null
triggerall =teamside=2;Your sarcasm is neither appreciated or humorous!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=16
trigger1= var(0)=0
trigger1= var(2):=85
trigger1=var(5):=48
trigger2=var(0)=1||var(0)=36||var(0)=42||var(0)=44
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=40||var(0)=45
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=7||var(0)=22||var(0)=27||var(0)=37||var(0)=43
trigger4= var(2):=78
trigger5=var(0)=4||var(0)=12||var(0)=15||var(0)=23||var(0)=35||var(0)=38
trigger5= var(2):=87
trigger6=var(0)=5||var(0)=10||var(0)=14||var(0)=46
trigger6= var(2):=79
trigger7=var(0)=6||var(0)=9||var(0)=24||var(0)=31
trigger7= var(2):=61
trigger8=var(0)=8||var(0)=29
trigger8= var(2):=63
trigger9=var(0)=11||var(0)=41
trigger9= var(2):=73
trigger10=var(0)=13||var(0)=18||var(0)=30
trigger10= var(2):=69
trigger11= var(0)=16
trigger11= var(2):=74
trigger12=var(0)=17||var(0)=21||var(0)=28||var(0)=33
trigger12= var(2):=65
trigger13=var(0)=19||var(0)=32
trigger13= var(2):=80
trigger14=var(0)=20||var(0)=39
trigger14= var(2):=68
trigger15=var(0)=25||var(0)=26
trigger15= var(2):=76
trigger16= var(0)=34
trigger16= var(2):=64
trigger17= var(0)=47
trigger17= var(2):=90

;---wonder woman
[State 0, Null] 
type = Null
triggerall =teamside=2;I think this one will change your mind quite a bit!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=17
trigger1=var(0)=0||var(0)=4||var(0)=10||var(0)=18||var(0)=37||var(0)=43||var(0)=50
trigger1=var(5):=53
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=7||var(0)=12||var(0)=16||var(0)=21||var(0)=28||var(0)=33||var(0)=40||var(0)=46||var(0)=48
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=8||var(0)=44||var(0)=51
trigger3= var(2):=80
trigger4=var(0)=3||var(0)=9||var(0)=23
trigger4= var(2):=68
trigger5=var(0)=5||var(0)=14||var(0)=25||var(0)=38
trigger5= var(2):=74
trigger6= var(0)=6
trigger6= var(2):=71
trigger7= var(0)=11
trigger7= var(2):=79
trigger8=var(0)=13||var(0)=30
trigger8= var(2):=75
trigger9=var(0)=15||var(0)=27||var(0)=45
trigger9= var(2):=65
trigger10= var(0)=17
trigger10= var(2):=83
trigger11=var(0)=19||var(0)=20
trigger11= var(2):=72
trigger12= var(0)=22
trigger12= var(2):=63
trigger13=var(0)=24||var(0)=47
trigger13= var(2):=61
trigger14= var(0)=26
trigger14= var(2):=67
trigger15= var(0)=29
trigger15= var(2):=85
trigger16=var(0)=31||var(0)=42
trigger16= var(2):=81
trigger17= var(0)=32
trigger17= var(2):=78
trigger18= var(0)=36
trigger18= var(2):=73
trigger19= var(0)=39
trigger19= var(2):=64
trigger20= var(0)=41
trigger20= var(2):=77
trigger21= var(0)=49
trigger21= var(2):=62
trigger22= var(0)=52
trigger22= var(2):=90


[State 0, Null] 
type = Null
triggerall =teamside=2;Giants, yes. The slow ignorant bafoons of your time. I'm a bit smarter than that unfortunately for you!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=17
trigger1=var(0)=0||var(0)=23
trigger1=var(5):=96
trigger1= var(2):=67
trigger2=var(0)=1||var(0)=22||var(0)=53||var(0)=58||var(0)=66||var(0)=69||var(0)=75
trigger2= var(2):=69
trigger3=var(0)=2||var(0)=27||var(0)=37||var(0)=62||var(0)=65||var(0)=72||var(0)=80||var(0)=88||var(0)=93
trigger3= var(2):=61
trigger4=var(0)=3||var(0)=24||var(0)=28||var(0)=41||var(0)=89
trigger4= var(2):=74
trigger5=var(0)=4||var(0)=13||var(0)=29||var(0)=52||var(0)=76||var(0)=82||var(0)=86||var(0)=91||var(0)=94
trigger5= var(2):=80
trigger6=var(0)=5||var(0)=10||var(0)=17||var(0)=42||var(0)=78
trigger6= var(2):=79
trigger7= var(0)=6
trigger7= var(2):=95
trigger8=var(0)=7||var(0)=12||var(0)=16||var(0)=21||var(0)=30||var(0)=43||var(0)=46||var(0)=51||var(0)=57||var(0)=61||var(0)=68||var(0)=73||var(0)=77||var(0)=85||var(0)=90
trigger8= var(2):=87
trigger9=var(0)=8||var(0)=47
trigger9= var(2):=85
trigger10=var(0)=9||var(0)=15||var(0)=55||var(0)=83
trigger10= var(2):=65
trigger11=var(0)=11||var(0)=56
trigger11= var(2):=91
trigger12=var(0)=14||var(0)=87||var(0)=92
trigger12= var(2):=68
trigger13= var(0)=18
trigger13= var(2):=72
trigger14=var(0)=19||var(0)=25||var(0)=39||var(0)=40||var(0)=44||var(0)=48
trigger14= var(2):=75
trigger15= var(0)=20
trigger15= var(2):=83
trigger16=var(0)=26||var(0)=50||var(0)=64||var(0)=81||var(0)=84
trigger16= var(2):=78
trigger17=var(0)=36||var(0)=74
trigger17= var(2):=62
trigger18=var(0)=38||var(0)=45||var(0)=63
trigger18= var(2):=66
trigger19= var(0)=49
trigger19= var(2):=81
trigger20=var(0)=54||var(0)=60||var(0)=71||var(0)=79
trigger20= var(2):=73
trigger21=var(0)=59||var(0)=70
trigger21= var(2):=94
trigger22= var(0)=67
trigger22= var(2):=64
trigger23= var(0)=95
trigger23= var(2):=90

;---cheetah
[State 0, Null] 
type = Null
triggerall =teamside=2;I don't know you. I don't care to know you. And you've certainly ruined my first impression!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=18
trigger1=var(0)=0||var(0)=18||var(0)=62||var(0)=74||var(0)=83||var(0)=88||var(0)=95
trigger1=var(5):=99
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=7||var(0)=12||var(0)=17||var(0)=19||var(0)=25||var(0)=30||var(0)=33||var(0)=40||var(0)=45||var(0)=49||var(0)=56||var(0)=66||var(0)=67||var(0)=68||var(0)=69||var(0)=70||var(0)=71||var(0)=78||var(0)=81||var(0)=87
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=20||var(0)=48||var(0)=77
trigger3= var(2):=64
trigger4=var(0)=3||var(0)=10||var(0)=14||var(0)=21||var(0)=32||var(0)=38||var(0)=42||var(0)=51||var(0)=96
trigger4= var(2):=75
trigger5=var(0)=4||var(0)=9||var(0)=22||var(0)=37||var(0)=47||var(0)=63||var(0)=75||var(0)=97
trigger5= var(2):=74
trigger6=var(0)=5||var(0)=23||var(0)=53
trigger6= var(2):=94
trigger7=var(0)=6||var(0)=24||var(0)=31||var(0)=60||var(0)=86
trigger7= var(2):=80
trigger8=var(0)=8||var(0)=36
trigger8= var(2):=71
trigger9=var(0)=11||var(0)=39
trigger9= var(2):=83
trigger10=var(0)=13||var(0)=41||var(0)=50||var(0)=65||var(0)=80
trigger10= var(2):=85
trigger11=var(0)=15||var(0)=43||var(0)=52||var(0)=73
trigger11= var(2):=81
trigger12=var(0)=16||var(0)=44
trigger12= var(2):=91
trigger13=var(0)=26||var(0)=57
trigger13= var(2):=63
trigger14=var(0)=27||var(0)=46||var(0)=61
trigger14= var(2):=61
trigger15=var(0)=28||var(0)=59||var(0)=72||var(0)=84||var(0)=91
trigger15= var(2):=78
trigger16=var(0)=29||var(0)=55||var(0)=58||var(0)=76||var(0)=92
trigger16= var(2):=65
trigger17= var(0)=54
trigger17= var(2):=82
trigger18= var(0)=64
trigger18= var(2):=72
trigger19=var(0)=79||var(0)=89
trigger19= var(2):=73
trigger20= var(0)=82
trigger20= var(2):=66
trigger21=var(0)=85||var(0)=93||var(0)=94
trigger21= var(2):=79
trigger22= var(0)=90
trigger22= var(2):=76
trigger23= var(0)=98
trigger23= var(2):=90

[State 0, Null] 
type = Null
triggerall =teamside=2;Looks like euthanasia is the best course of action for you!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=18
trigger1=var(0)=0||var(0)=6
trigger1=var(5):=61
trigger1= var(2):=72
trigger2=var(0)=1||var(0)=2||var(0)=37||var(0)=43||var(0)=50||var(0)=54||var(0)=58
trigger2= var(2):=75
trigger3=var(0)=3||var(0)=8
trigger3= var(2):=71
trigger4=var(0)=4||var(0)=18||var(0)=23||var(0)=31||var(0)=40
trigger4= var(2):=79
trigger5=var(0)=5||var(0)=10||var(0)=21||var(0)=24||var(0)=28||var(0)=33||var(0)=42||var(0)=45||var(0)=52||var(0)=56
trigger5= var(2):=87
trigger6=var(0)=7||var(0)=19||var(0)=22||var(0)=49
trigger6= var(2):=69
trigger7=var(0)=9||var(0)=11||var(0)=27||var(0)=30||var(0)=41
trigger7= var(2):=65
trigger8=var(0)=12||var(0)=38||var(0)=59
trigger8= var(2):=81
trigger9=var(0)=13||var(0)=25||var(0)=32||var(0)=48
trigger9= var(2):=80
trigger10=var(0)=14||var(0)=26
trigger10= var(2):=68
trigger11=var(0)=15||var(0)=17||var(0)=20||var(0)=46
trigger11= var(2):=61
trigger12=var(0)=16||var(0)=51
trigger12= var(2):=74
trigger13= var(0)=29
trigger13= var(2):=62
trigger14=var(0)=36||var(0)=47
trigger14= var(2):=63
trigger15=var(0)=39||var(0)=55
trigger15= var(2):=78
trigger16=var(0)=44||var(0)=53
trigger16= var(2):=66
trigger17= var(0)=57
trigger17= var(2):=85
trigger18= var(0)=60
trigger18= var(2):=90

;---darkseid
[State 0, Null] 
type = Null
triggerall =teamside=2;You keep such runts around you and expect to not be challenged? Just how stupid are you?
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=20
trigger1=var(0)=0||var(0)=27||var(0)=87
trigger1=var(5):=91
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=22||var(0)=28||var(0)=44||var(0)=47||var(0)=73||var(0)=88
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=10||var(0)=15||var(0)=23||var(0)=29||var(0)=66||var(0)=78||var(0)=89
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=8||var(0)=13||var(0)=19||var(0)=26||var(0)=30||var(0)=34||var(0)=42||var(0)=45||var(0)=49||var(0)=52||var(0)=64||var(0)=69||var(0)=70||var(0)=71||var(0)=75||var(0)=82||var(0)=86
trigger4= var(2):=87
trigger5= var(0)=4
trigger5= var(2):=71
trigger6=var(0)=5||var(0)=6||var(0)=36||var(0)=39||var(0)=51||var(0)=58||var(0)=61||var(0)=85
trigger6= var(2):=65
trigger7=var(0)=7||var(0)=38||var(0)=79
trigger7= var(2):=76
trigger8=var(0)=9||var(0)=18||var(0)=67||var(0)=76
trigger8= var(2):=79
trigger9=var(0)=11||var(0)=40||var(0)=53
trigger9= var(2):=63
trigger10=var(0)=12||var(0)=54||var(0)=72
trigger10= var(2):=68
trigger11=var(0)=14||var(0)=21||var(0)=84
trigger11= var(2):=78
trigger12=var(0)=16||var(0)=24||var(0)=32||var(0)=46||var(0)=59
trigger12= var(2):=74
trigger13=var(0)=17||var(0)=41||var(0)=43||var(0)=48||var(0)=68||var(0)=77
trigger13= var(2):=80
trigger14=var(0)=20||var(0)=31||var(0)=55||var(0)=83
trigger14= var(2):=61
trigger15=var(0)=25||var(0)=33||var(0)=62||var(0)=81
trigger15= var(2):=64
trigger16= var(0)=37
trigger16= var(2):=84
trigger17= var(0)=50
trigger17= var(2):=62
trigger18=var(0)=56||var(0)=57
trigger18= var(2):=72
trigger19= var(0)=60
trigger19= var(2):=67
trigger20=var(0)=63||var(0)=90
trigger20= var(2):=93
trigger21= var(0)=65
trigger21= var(2):=70
trigger22= var(0)=74
trigger22= var(2):=83
trigger23= var(0)=80
trigger23= var(2):=69
[State 0, Null] 
type = Null
triggerall =teamside=2;So very stupid I'd assume? I'll put you down for your own good.
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=20
trigger1=var(0)=0||var(0)=8||var(0)=20||var(0)=21
trigger1=var(5):=63
trigger1= var(2):=79
trigger2=var(0)=1||var(0)=37||var(0)=41||var(0)=46||var(0)=50||var(0)=54||var(0)=59||var(0)=60
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=7||var(0)=14||var(0)=18||var(0)=26||var(0)=31||var(0)=35||var(0)=39||var(0)=44||var(0)=48||var(0)=53||var(0)=57
trigger3= var(2):=87
trigger4= var(0)=3
trigger4= var(2):=82
trigger5=var(0)=4||var(0)=24
trigger5= var(2):=65
trigger6=var(0)=5||var(0)=47||var(0)=52
trigger6= var(2):=78
trigger7=var(0)=6||var(0)=36||var(0)=49
trigger7= var(2):=85
trigger8=var(0)=9||var(0)=34
trigger8= var(2):=80
trigger9=var(0)=10||var(0)=22||var(0)=33||var(0)=38||var(0)=51
trigger9= var(2):=81
trigger10=var(0)=11||var(0)=32
trigger10= var(2):=76
trigger11=var(0)=12||var(0)=15||var(0)=27
trigger11= var(2):=69
trigger12=var(0)=13||var(0)=17||var(0)=40||var(0)=61
trigger12= var(2):=64
trigger13=var(0)=16||var(0)=28
trigger13= var(2):=94
trigger14= var(0)=19
trigger14= var(2):=61
trigger15= var(0)=23
trigger15= var(2):=73
trigger16= var(0)=25
trigger16= var(2):=93
trigger17=var(0)=29||var(0)=30
trigger17= var(2):=72
trigger18=var(0)=42||var(0)=55
trigger18= var(2):=83
trigger19=var(0)=43||var(0)=56
trigger19= var(2):=74
trigger20= var(0)=45
trigger20= var(2):=66
trigger21= var(0)=58
trigger21= var(2):=67
trigger22= var(0)=62
trigger22= var(2):=91

;---o shr
[State 0, Null] 
type = Null
triggerall =teamside=2;Sorry, I'm not looking for a date tonight.
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=21
trigger1= var(0)=0
trigger1= var(2):=79
trigger1=var(5):=44
trigger2=var(0)=1||var(0)=12||var(0)=16||var(0)=17||var(0)=24||var(0)=37
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=3||var(0)=25
trigger3= var(2):=78
trigger4= var(0)=4
trigger4= var(2):=85
trigger5= var(0)=5
trigger5= var(2):=95
trigger6=var(0)=6||var(0)=10||var(0)=14||var(0)=22||var(0)=26||var(0)=28||var(0)=33
trigger6= var(2):=87
trigger7=var(0)=7||var(0)=19||var(0)=39
trigger7= var(2):=69
trigger8= var(0)=8
trigger8= var(2):=94
trigger9= var(0)=9
trigger9= var(2):=73
trigger10=var(0)=11||var(0)=20||var(0)=38
trigger10= var(2):=74
trigger11=var(0)=13||var(0)=31||var(0)=36||var(0)=42
trigger11= var(2):=80
trigger12= var(0)=15
trigger12= var(2):=72
trigger13= var(0)=18
trigger13= var(2):=71
trigger14=var(0)=21||var(0)=40
trigger14= var(2):=67
trigger15= var(0)=23
trigger15= var(2):=66
trigger16=var(0)=27||var(0)=30
trigger16= var(2):=61
trigger17= var(0)=29
trigger17= var(2):=64
trigger18= var(0)=32
trigger18= var(2):=65
trigger19= var(0)=41
trigger19= var(2):=68
trigger20= var(0)=43
trigger20= var(2):=91


[State 0, Null] 
type = Null
triggerall =teamside=2;You're correct about that. If you want to be a fly I swat, you're on your way!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=21
trigger1=var(0)=0||var(0)=30||var(0)=51||var(0)=61||var(0)=71||var(0)=78
trigger1=var(5):=80
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=8||var(0)=17||var(0)=31||var(0)=42||var(0)=62||var(0)=68||var(0)=72
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=18||var(0)=32||var(0)=63||var(0)=73
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=64
trigger4= var(2):=94
trigger5=var(0)=4||var(0)=9||var(0)=10||var(0)=65||var(0)=74
trigger5= var(2):=78
trigger6=var(0)=5||var(0)=11||var(0)=45||var(0)=66
trigger6= var(2):=65
trigger7=var(0)=6||var(0)=14||var(0)=20||var(0)=26||var(0)=29||var(0)=33||var(0)=40||var(0)=43||var(0)=46||var(0)=48||var(0)=52||var(0)=54||var(0)=60||var(0)=67||var(0)=70||var(0)=75
trigger7= var(2):=87
trigger8=var(0)=7||var(0)=12
trigger8= var(2):=63
trigger9=var(0)=13||var(0)=19||var(0)=21||var(0)=24||var(0)=39||var(0)=41||var(0)=58
trigger9= var(2):=80
trigger10=var(0)=15||var(0)=23||var(0)=37||var(0)=47||var(0)=57||var(0)=77
trigger10= var(2):=61
trigger11=var(0)=16||var(0)=44
trigger11= var(2):=62
trigger12= var(0)=22
trigger12= var(2):=68
trigger13= var(0)=25
trigger13= var(2):=91
trigger14=var(0)=27||var(0)=53
trigger14= var(2):=69
trigger15=var(0)=28||var(0)=49
trigger15= var(2):=66
trigger16=var(0)=36||var(0)=56||var(0)=76
trigger16= var(2):=83
trigger17=var(0)=38||var(0)=69
trigger17= var(2):=74
trigger18= var(0)=50
trigger18= var(2):=72
trigger19= var(0)=55
trigger19= var(2):=79
trigger20= var(0)=59
trigger20= var(2):=95
trigger21= var(0)=79
trigger21= var(2):=90

;---kirby
[State 0, Null] 
type = Null
triggerall =teamside=2;Not only did you get my location wrong, you then followed it up with a rhetorical question?!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=22
trigger1=var(0)=0||var(0)=5||var(0)=31||var(0)=39||var(0)=50||var(0)=92
trigger1=var(5):=95
trigger1= var(2):=74
trigger2=var(0)=1||var(0)=4||var(0)=14||var(0)=25||var(0)=30||var(0)=38||var(0)=44||var(0)=53||var(0)=56||var(0)=78||var(0)=91
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=19||var(0)=28||var(0)=47||var(0)=62||var(0)=69||var(0)=77||var(0)=89
trigger3= var(2):=80
trigger4=var(0)=3||var(0)=8||var(0)=12||var(0)=16||var(0)=20||var(0)=23||var(0)=32||var(0)=42||var(0)=46||var(0)=51||var(0)=60||var(0)=63||var(0)=66||var(0)=71||var(0)=73||var(0)=84
trigger4= var(2):=87
trigger5=var(0)=6||var(0)=24||var(0)=54||var(0)=55||var(0)=83
trigger5= var(2):=72
trigger6=var(0)=7||var(0)=13||var(0)=22||var(0)=43
trigger6= var(2):=85
trigger7=var(0)=9||var(0)=11||var(0)=59
trigger7= var(2):=64
trigger8=var(0)=10||var(0)=29||var(0)=61||var(0)=68||var(0)=80||var(0)=90
trigger8= var(2):=69
trigger9=var(0)=15||var(0)=45||var(0)=64||var(0)=86
trigger9= var(2):=81
trigger10=var(0)=17||var(0)=40
trigger10= var(2):=67
trigger11=var(0)=18||var(0)=49||var(0)=58||var(0)=76||var(0)=87
trigger11= var(2):=65
trigger12= var(0)=21
trigger12= var(2):=73
trigger13=var(0)=26||var(0)=81
trigger13= var(2):=63
trigger14=var(0)=27||var(0)=72||var(0)=82
trigger14= var(2):=61
trigger15=var(0)=36||var(0)=57||var(0)=67
trigger15= var(2):=83
trigger16=var(0)=37||var(0)=74||var(0)=79
trigger16= var(2):=78
trigger17= var(0)=41
trigger17= var(2):=95
trigger18=var(0)=48||var(0)=70||var(0)=75
trigger18= var(2):=68
trigger19= var(0)=52
trigger19= var(2):=66
trigger20= var(0)=65
trigger20= var(2):=76
trigger21= var(0)=85
trigger21= var(2):=77
trigger22= var(0)=88
trigger22= var(2):=79
trigger23= var(0)=93
trigger23= var(2):=93
trigger24= var(0)=94
trigger24= var(2):=90


[State 0, Null] 
type = Null
triggerall =teamside=2;I'm going to slam you into the pavement!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=22
trigger1=var(0)=0||var(0)=6||var(0)=22
trigger1=var(5):=45
trigger1= var(2):=69
trigger2= var(0)=1
trigger2= var(2):=94
trigger3=var(0)=2||var(0)=16||var(0)=40
trigger3= var(2):=73
trigger4=var(0)=3||var(0)=9||var(0)=12||var(0)=17||var(0)=21||var(0)=26||var(0)=30
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=8
trigger5= var(2):=67
trigger6=var(0)=5||var(0)=11||var(0)=19||var(0)=25
trigger6= var(2):=75
trigger7=var(0)=7||var(0)=23||var(0)=42
trigger7= var(2):=74
trigger8=var(0)=10||var(0)=24||var(0)=27||var(0)=43
trigger8= var(2):=80
trigger9= var(0)=13
trigger9= var(2):=79
trigger10= var(0)=14
trigger10= var(2):=72
trigger11=var(0)=15||var(0)=37
trigger11= var(2):=61
trigger12= var(0)=18
trigger12= var(2):=85
trigger13= var(0)=20
trigger13= var(2):=81
trigger14= var(0)=28
trigger14= var(2):=68
trigger15=var(0)=29||var(0)=39||var(0)=41
trigger15= var(2):=65
trigger16= var(0)=36
trigger16= var(2):=76
trigger17= var(0)=38
trigger17= var(2):=82
trigger18= var(0)=44
trigger18= var(2):=90


;----------------------------
[State 0, Null];mirror
type = Null
triggerall =teamside=2;Historians will remember this fight for eons!
triggerall = var(10)=0 &&var(8)=0 && root,var(59)=enemy,var(59) 
trigger1=var(0)=0||var(0)=26||var(0)=33
trigger1=var(5):=45
trigger1= var(2):=68
trigger2=var(0)=1||var(0)=6||var(0)=12||var(0)=27||var(0)=31
trigger2= var(2):=69
trigger3=var(0)=2||var(0)=9||var(0)=28||var(0)=43
trigger3= var(2):=79
trigger4=var(0)=3||var(0)=25||var(0)=34
trigger4= var(2):=80
trigger5=var(0)=4||var(0)=37||var(0)=41
trigger5= var(2):=75
trigger6=var(0)=5||var(0)=16||var(0)=23||var(0)=38
trigger6= var(2):=78
trigger7= var(0)=7
trigger7= var(2):=61
trigger8=var(0)=8||var(0)=42
trigger8= var(2):=74
trigger9=var(0)=10||var(0)=15||var(0)=24||var(0)=29||var(0)=35||var(0)=39
trigger9= var(2):=87
trigger10= var(0)=11
trigger10= var(2):=83
trigger11=var(0)=13||var(0)=14
trigger11= var(2):=72
trigger12=var(0)=17||var(0)=19||var(0)=22||var(0)=40
trigger12= var(2):=65
trigger13=var(0)=18||var(0)=20
trigger13= var(2):=73
trigger14= var(0)=21
trigger14= var(2):=62
trigger15=var(0)=30||var(0)=36
trigger15= var(2):=66
trigger16= var(0)=32
trigger16= var(2):=67
trigger17= var(0)=44
trigger17= var(2):=90
[State 0, Null]
type = Null
triggerall =teamside=2 ;Agreed, the lesser does not deserve life!
triggerall = var(10)=0&&var(8)=1 && root,var(59)=enemy,var(59) 
trigger1= var(0)=0
trigger1= var(2):=61
trigger1=var(5):=41
trigger2= var(0)=1
trigger2= var(2):=67
trigger3=var(0)=2||var(0)=17||var(0)=32
trigger3= var(2):=78
trigger4=var(0)=3||var(0)=4||var(0)=10||var(0)=13||var(0)=16||var(0)=21||var(0)=29||var(0)=31||var(0)=34||var(0)=39
trigger4= var(2):=65
trigger5=var(0)=5||var(0)=19||var(0)=28
trigger5= var(2):=64
trigger6= var(0)=6
trigger6= var(2):=95
trigger7=var(0)=7||var(0)=11||var(0)=18||var(0)=23||var(0)=27||var(0)=35
trigger7= var(2):=87
trigger8=var(0)=8||var(0)=26
trigger8= var(2):=80
trigger9= var(0)=9
trigger9= var(2):=68
trigger10=var(0)=12||var(0)=36
trigger10= var(2):=72
trigger11=var(0)=14||var(0)=15||var(0)=22||var(0)=30
trigger11= var(2):=79
trigger12=var(0)=20||var(0)=25
trigger12= var(2):=75
trigger13= var(0)=24
trigger13= var(2):=74
trigger14= var(0)=33
trigger14= var(2):=82
trigger15= var(0)=37
trigger15= var(2):=69
trigger16= var(0)=38
trigger16= var(2):=66
trigger17= var(0)=40
trigger17= var(2):=90

;--------------------------

;---render

[State 0, VarSet]
type = VarSet
trigger1 =!var(21) &&time>2;&&var(6)>40 ;they done talkin
v = 20    ;fv = 10
value = Enemy, Cond(NumHelper(7770), Helper(7770), Cond(1, var(6)>var(7)-1, 0), 0) 

;ignorehitpause = 
;persistent = 

;ignorehitpause = 
;persistent = 

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = numexplod(11)>0 && var(0)=0;clear
id = 11

[State 0, Explod]
type = Explod
triggerall = time%var(11)=0
triggerall =var(21)|| time <(109*var(11)) && parent,ishelper(7001);||var(0)>0
trigger1 = numexplod(11)<var(5)
anim = F300+var(2)
ID =11
pos = cond(teamside=1,55,12)+var(1),cond(teamside=1,10,185)+(var(4))
postype = left  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
scale =1.7,1.7
sprpriority = 9
removetime=-1
pausemovetime=999999
ontop = 1
shadow = 0,0,0
ownpal =1
removeongethit = 0
ignorehitpause=1
[State 0, VarAdd]
type = VarAdd
triggerall = time%var(11)=0
trigger1 = var(0)<var(5) 
trigger1 = var(21) || time <(109*var(11)) && parent,ishelper(7001);||var(0)>0
v = 0    ;fv = 
value = 1
[State 0, VarAdd]
type = VarAdd
triggerall = time%var(11)=0
triggerall =var(21)|| time <(109*var(11)) && parent,ishelper(7001);||var(0)>0
trigger1 = var(0)<var(5)
v =  1   ;fv = 
value = 7

;ignorehitpause = 
;persistent = 
[State 0, VarSet]
type = Varadd
trigger1 = var(0)>=var(5)
v = 6   ;fv = 10
value = 1

[State 0, Null]
type = Null
trigger1 = var(9); && teamside=1
trigger1 = Enemy, Cond(NumHelper(7770), Helper(7770), Cond(1, var(9), 0), 0)
trigger1=var(3):=1
;ignorehitpause = 
;persistent = 


;[State 0, VarSet]
;type = Varset
;trigger1 = var(0)>=var(5)
;v = 9   ;fv = 10
;value = 1

[State 0, VarSet]
type = VarSet
trigger1 = var(21)
v = 20   ;fv = 10
value = 0 

;ignorehitpause = 
;persistent = 


[State 0, VarSet]
type = VarSet
trigger1 = var(21)&&var(6)>var(7)
v = 21    ;fv = 10
value = 0

;ignorehitpause = 
;persistent = 

[State 0, VarAdd]
type = Varadd
triggerall = time%var(11)=0
trigger1 = var(0)%36=0 && var(0)>0
v = 4    
value = 12
[State 0, VarAdd];line break
type = Varset
triggerall = time%var(11)=0
trigger1 = var(0)%36=0 && var(0)>0
v = 1     
value = 0

[State 0, VarSet]
type = VarSet
trigger1 =var(9) || root,AIlevel=0&&(helper(6999),command="start") 
trigger2 = enemy,numhelper(7770)=0 && teamside=2
v = 3    ;fv = 10
value = 1
;ignorehitpause = 
;persistent = 


[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = 1
text = "var(6) = %d var(8) = %d  vel x = %d vel x = %d vel x = %d"
params = var(6),var(8),root,var(59),enemy,var(59),var(5)
ignorehitpause = 1
;persistent = 
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = var(3)
id = 299
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = var(3)
id = 11

[State 0, DestroySelf]
type = DestroySelf
trigger1 = var(3)
;---------------------------------------------------------------------------------------------------
[Statedef 7074]
type    = A
movetype= I
physics = N
juggle  = 0
poweradd= 0
velset = 0, 0
anim = 10000
ctrl = 0
sprpriority = 9
[State 0, VarRandom]
type = Varset
trigger1 =time=0 
v = 0
value=  floor((root,roundsexisted+1)/5)-1
[State 0, Null]
type = Null
trigger1 = var(0)=0
trigger1 = var(1):=4123
trigger2 = var(0)=1
trigger2 = var(1):=23411
trigger3 = var(0)=2
trigger3 = var(1):=14322
trigger4 = var(0)=3
trigger4 = var(1):=32144
trigger5 = var(0)>=4
trigger5 = var(1):=321321


[State 0, Helper]
type = helper
trigger1 =time=1
helpertype = normal ;player
name = "secretcommand"
ID = 8097;+root,var(59)
stateno = 8097
pos = 61,-37
postype = p1    ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 1
size.xscale =1
size.yscale =1
ignorehitpause=1
pausemovetime=999999
;---------------------------------------------------------------------------------------------------
[Statedef 9999]
type    = A
movetype= H
physics = N
juggle  = 8
velset=0,0
poweradd= 0
ctrl = 0
anim =10000
sprpriority = 9

;[State 0, PowerAdd]
;type = PowerAdd
;triggerall = root,movetype!=A
;trigger1 = gametime%80=0 &&  root,power<1000
;value = -20
[State 0, VarSet]
type = parentVarSet
trigger1 =root,movetype=I 
v = 1    ;fv = 10
value = 0

;[State 0, VarSet]
;type = parentVarSet
;trigger1 =root,movetype=I 
;v =2    ;fv = 10
;value = 0
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = invisible
[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = 1
text = "var(2) = %d var(3) = %d  vel x = %d movehit= %d"
params = var(0),var(5),var(40),(root,movehit=1)
ignorehitpause = 1
[State 0, VarSet]
type = VarSet
trigger1 = 1
v = 40    ;fv = 10
value = root,Ailevel
;ignorehitpause = 
;persistent = 

;persistent = 
[State 0, VarSet]
type = Varset
trigger1 =var(10)>=0
trigger2 =var(11)>=0
trigger3 =var(12)>=0
v = 3   ;fv = 10
value = 1
ignorehitpause = 1
[State 0, VarSet]
type = Varset
trigger1 =var(10)>=0
trigger2 =var(11)>=0
trigger3 =var(12)>=0
trigger4 =var(13)>=0
trigger10 =var(20)>=0
trigger11 =var(21)>=0
v = 2   ;fv = 10
value = 1
ignorehitpause = 1
[State 0, VarSet]
type = Varset
trigger1 =var(10)=0
trigger1 =var(11)=0
trigger1 =var(12)=0
trigger1 =var(13)=0
trigger1 =var(20)=0
trigger1 =var(21)=0
v = 2   ;fv = 10
value = 0
ignorehitpause = 1

[State 0, VarSet]
type = Varset
trigger1 =var(10)=0
trigger1 =var(11)=0
trigger1 =var(12)=0
v = 3   ;fv = 10
value = 0
ignorehitpause = 1
;enough for lights
[State 0, Explod]
type = varset
triggerall = var(10)=0
trigger1 = root,movehit=1 && (root,stateno=600 ) && root,pos y =[-52,-40]
trigger2 = root,stateno=630 && root,pos y =[-50,-36 ]
trigger3 = root,movehit=1 && root,stateno=605 && root,pos y =[-57,-40]
trigger4 = root,movehit=1 && root,stateno=635 && root,pos y =[-55,-41]
trigger5 = root,numhelper(1001) && root,var(2)=1
trigger5 = helper(1001),movecontact && root,fvar(15)<50
trigger6 = p2stateno=5901 && root,fvar(15)<40
v=10
value=1

;enough for medium
[State 0, Explod]
type = varset
triggerall = var(10)=0
triggerall = var(11)=0
trigger1 = root,movehit=1 && (root,stateno=600 ) && root,pos y >-40
trigger2 = root,stateno=630 && root,pos y =[-50,-36 ]
trigger3 = root,movehit=1 && root,stateno=605 && root,pos y -40
trigger4 = root,movehit=1 && root,stateno=635 && root,pos y -41
trigger5 = root,numhelper(1001) && root,var(2)=2
trigger5 = helper(1001),movecontact && root,fvar(15)<50
v=11
value=1


;blocked so inch slowly
[State 0, Explod]
type = varset
triggerall = var(10)=0
triggerall = var(11)=0
triggerall = var(12)=0
trigger1 = root,moveguarded=1 &&root,stateno=200
trigger2 = root,moveguarded=1&& root,stateno=430 
trigger3 = root,moveguarded=1&& root,stateno=230
trigger4 = root,moveguarded=1&& root,stateno=400
v=12
value=1


[State 0, VarSet]
type = Varadd
triggerall = enemy,hitshakeover
trigger1 =root,moveguarded=1 
v = 1   ;fv = 10
value = 1
ignorehitpause = 0
[State 0, VarSet]
type = VarSet
trigger1 = root,movehit
v = 1    ;fv = 10
value = 0
;persistent = 
[State 0, VarSet]
type = Varset
trigger1 =root,statetype=A&& root,movetype!=H
v = 4   ;fv = 10
value = 1
ignorehitpause = 1
[State 0, VarSet]
type = Varset
trigger1 =root,statetype=A&& root,movetype=H
v = 4   ;fv = 10
value = 2
ignorehitpause = 1
[State 0, VarSet]
type = Varset
trigger1 =var(6)=1
v = 4   ;fv = 10
value = 0
ignorehitpause = 1
[State 0, VarSet]
type = Varadd
trigger1 =var(4)=2
v = 5   ;fv = 10
value = 1
ignorehitpause = 1
[State 0, VarSet]
type = Varset
trigger1 =root,movehit
trigger2 = root,var(15)
v = 5   ;fv = 10
value =0
ignorehitpause = 1 
[State 0, VarSet]
type = Varset
trigger1 = (root,stateno=[5000,5200])&&root,prevstateno=[120,155]
v = 6   ;fv = 10
value = p2stateno
ignorehitpause = 1
;persistent = 

[State 0, VarSet]
type = VarSet
trigger1 =  p2stateno=var(6)
v =7   ;fv = 10
value = 1
ignorehitpause = 1
;persistent = 
[State 0, VarSet]
type = VarSet
trigger1 =  p2stateno!=var(6)
v =7   ;fv = 10
value = 0
ignorehitpause = 1
[State 0, VarSet]
type = VarSet
trigger1 = root,stateno=5120 
v = 8    ;fv = 10
value = 10
[State 0, VarSet]
type = Varadd
trigger1 = root,stateno!=5120 && var(8)>0
v = 8    ;fv = 10
value = -1

[State 0, VarSet]
type = VarSet
trigger1 = var(8)<0
v = 8    ;fv = 10
value = 0

;bait
[State 0, Explod]
type = varset
triggerall = var(10)=0
triggerall = var(11)=0
triggerall = var(12)=0
triggerall = var(13)=0
;triggerall = var(1)>3
trigger1 = root,moveguarded=1 &&root,stateno=200
trigger2 = root,moveguarded=1&& root,stateno=430 
trigger3 = root,moveguarded=1&& root,stateno=230
trigger4 = root,moveguarded=1&& root,stateno=400
v=13
value=1


[State 0, VarRandom]
type = VarRandom
trigger1 = 1
v = 31
range = 0,999
;ignorehitpause = 
;persistent = 


;1000
[State 0, Explod]
type = varset
triggerall = var(20)=0
triggerall = root,numprojid(999)=0
triggerall = (root,fvar(15) =[60,110])|| root,movecontact || (p2stateno=5120||(p2stateno=824||p2stateno=10612&&root,var(0)=2) && root,p2bodydist y >-50) &&  root,fvar(15) <90
triggerall = p2stateno!=5901
triggerall = (root,stateno=205||root,stateno=235||root,stateno=410||root,stateno=435) || !root,movecontact
triggerall = root,movetype!=H
triggerall = root,stateno!=[800,899]
triggerall = !enemy,hitfall || root,movecontact || p2statetype=L
triggerall = (root,ctrl||root,stateno=[10,20]) || root,movecontact
trigger1= root,fvar(15)-23<= var(0) && var(0)>-1
trigger2= random<65&&((root,p2bodydist y >-95||p2stateno=824||p2stateno=5040)&& enemy,vel y >0)&&root,fvar(15) >=40
trigger3 = root,movehit && p2statetype=A || root,moveguarded || root,AIlevel <6 && movecontact
v=20
value=1
ignorehitpause =1
;1001
[State 0, Explod]
type = varset
triggerall = var(21)=0
triggerall = p2stateno!=5901
triggerall = root,movetype!=H
triggerall = root,numprojid(999)=0
triggerall = root,stateno!=[800,899]
triggerall = (root,fvar(15) =[110,170])
triggerall = !enemy,hitfall || root,movecontact || p2statetype=L
triggerall = (root,ctrl||root,stateno=[10,20])  
trigger1= root,fvar(15)+12<= var(0) && enemy,pos y >=0 && var(0)>-1
trigger2= random<65&&((root,p2bodydist y >-65||p2stateno=824||p2stateno=5040)&& enemy,vel y >0)&& root,fvar(15) >90
trigger3 = var(12) && root,fvar(15) >80 && root,stateno=[10,20]
v=21
value=1
ignorehitpause =1

;1001
[State 0, Explod]
type = varset
triggerall = var(22)=0
triggerall = p2stateno!=5901
triggerall = root,movetype!=H
triggerall = (root,stateno=205||root,stateno=235||root,stateno=410||root,stateno=435) || !root,movecontact
triggerall = root,numprojid(999)=0
triggerall = !enemy,hitfall || root,movecontact || p2statetype=L
triggerall = root,stateno!=[800,899]
triggerall = root,fvar(15) >170  ||( p2stateno=10612 &&p2statetype=L || p2stateno=5120||p2stateno=10613)&& root,fvar(15)>20
triggerall = (root,ctrl||root,stateno=[10,20])  || root,movecontact
trigger1= root,fvar(15)-22<= var(0)  && var(0)>-1
trigger2= random<65&&((root,p2bodydist y >-65||p2stateno=824||p2stateno=5040)&& enemy,vel y >0)&& root,fvar(15) >110
v=22
value=1
ignorehitpause =1
;ignorehitpause = 
;persistent = 
[State 25, VarSet]
type = VarSet
triggerall = random <249
triggerall = p2statetype!=A|| p2movetype=H 
trigger1 = ((enemy,movetype !=A)|| root,fvar(15) >5)&& p2statetype!=L 
trigger2 = root,backedgebodydist <10 && p2movetype=A
trigger3 = root,p2bodydist y <0 && p2statetype=A  
trigger4 = var(12) || var(11)||var(10)
trigger5 = p2stateno=5901 && root,fvar(15) >40
v = 25   ;fv = 10
value = 1



;---adjust for p2's position
[State 0, VarSet]
type = Varadd
trigger1 = p2statetype=L &&(anim=5160|| enemy,anim=[612,614])
v = 0    ;fv = 10
value = 1
;ignorehitpause = 
;persistent = 
[State 0, VarSet]
type = VarSet
trigger1 =  p2statetype!=L
v = 0    ;fv = 10
value = -1
;ignorehitpause = 
;persistent = 

;0----------removeexplods---
[State 0, VarRangeSet]
type = VarRangeSet
trigger1 = p2movetype!=H 
trigger2 = p2statetype=A
trigger3 = root,movecontact && root,statetype!=A && root,stateno!=1050
value = 0 ;fvalue = 0
first = 10
last = 12 ;39
;ignorehitpause = 
;persistent = 



[State 0, RemoveExplod]
type = varset
trigger1 = p2stateno=5901||root,movehit=1
v = 13
value=0
ignorehitpause = 1
;persistent = 
[State 0, VarSet]
type = VarSet
trigger1 = root,stateno!=1030
v = 15   ;fv = 10
value = 0
;ignorehitpause = 
;persistent = 

;200
[State 0, RemoveExplod]
type = varset
trigger1 = (root,numprojid(999)>0|| p2stateno=5901 || root,movetype=H)&& !root,movecontact
trigger2= root,fvar(15) <70 && !root,movecontact
v = 20
value=0
ignorehitpause = 1
;230
[State 0, RemoveExplod]
type = varset
trigger1 = (root,numprojid(999)>0|| p2stateno=5901 || root,movetype=H)&& !root,movecontact
trigger2= root,fvar(15) <130 && !root,movecontact&& p2statetype!=L
v=21
value=0
ignorehitpause = 1
[State 0, RemoveExplod]
type = varset
trigger1 =(root,numprojid(999)>0|| p2stateno=5901 || root,movetype=H)&& !root,movecontact
trigger2= root,fvar(15) <170 && !root,movecontact && p2statetype!=L
v=22
value=0
ignorehitpause = 1
[State 25, VarSet]
type = VarSet
triggerall = root,backedgebodydist >10
trigger1 =  enemy,movetype =A
trigger2 = root,fvar(15) <40 && p2statetype=L && root,p2bodydist y=0
trigger3 = p2statetype=A && p2movetype!=H&& root,fvar(15) <25 && p2statetype!=L && root,var(31)=0
;trigger4 = root,var(31)>0 && fvar(15) <25 && root,var(31)!=6 
v = 25   ;fv = 10
value = 0

;-----------
[State 0, VarSet]
type = VarSet
trigger1 = root,statetype = A
trigger2 = root,movetype=H && root,stateno!=[120,155]
trigger3= root,prevstateno=40
trigger4= (p2stateno=[5121,5899])
trigger5 = (root,prevstateno=52 ||root,prevstateno=5120) && p2statetype=A
trigger6 = root,fvar(15) <65 && root,frontedgebodydist >60 && p2statetype!=L
trigger7 = var(18)>0 ||var(8)>0 || enemy,hitdefattr=SC,AT 
trigger8 = var(41)>0 && enemy,hitdefattr!=SC,AT
v=30
value = 0

[State 0, VarSet]
type = VarSet
triggerall = root,statetype != A
triggerall = (var(8)<=0) ||enemy,hitdefattr=SC,AT  && root,AIlevel >6
triggerall = cond(root,AIlevel >0,random <ceil(((699*1.0)*(fvar(5)/(root,AIlevel*1.0)))),1)||enemy,hitdefattr=SC,AT  && root,AIlevel >6|| p2stateno=5901 && root,p2bodydist x >40 
triggerall = var(41)=0||enemy,hitdefattr=SC,AT  && root,AIlevel >6
triggerall = root,fvar(15) >65 || root,frontedgebodydist <60 || p2stateno=5901
trigger1= enemy,hitdefattr=SC,AT && (root,ctrl||root,stateno=20)
trigger2 = ((root,fvar(15)=[65,150])||root,frontedgedist <60)&& (root,ctrl||root,stateno=20) && root,movetype!=H&&(p2stateno=5901||p2movetype!=H) 
trigger3 = (root,fvar(15) =[70,130]) && enemy,numproj >0 && var(8)=0
;trigger6 = ((root,fvar(15)=[45,150])||root,frontedgedist <40)&& (root,ctrl||root,stateno=20) && root,movetype!=H&&(p2stateno=5901||p2movetype!=H) 
v = 30   ;fv = 10
value = 1
[State 0, VarSet]
type = Varset;how often should I jump?
trigger1 = time=0
fv = 5   ;fv = 10
value = 1.75

[State 0, VarSet]
type = Varset
triggerall = var(39)=1
triggerall=enemy,stateno=[200,699]
trigger1 = root,movetype=H && root,statetype=A && root,stateno!=[120,155]
trigger1 = root,gethitvar(hitshaketime)=1
fv = 5   ;fv = 10
value = fvar(5)*.85

[State 0, VarSet]
type = Varset
triggerall = var(39)=1
triggerall=enemy,stateno=[1000,1999]
trigger1 = root,movetype=H && root,statetype=A && root,stateno!=[120,155]
trigger1 = root,gethitvar(hitshaketime)=1
fv = 5   ;fv = 10
value = fvar(5)*.70

[State 0, VarAdd]
type = VarAdd
trigger1 = fvar(5)<2.25 && time%240=0
fv = 5    ;fv = 
value = .15*fvar(5)
[State 0, VarSet]
type = Varset
trigger1 =root,statetype=A&& root,movetype!=H
v = 39   ;fv = 10
value = 1
ignorehitpause = 1
[State 0, VarSet]
type = Varset
trigger1 =root,statetype=A&&root,movetype=H&& root,stateno=[5030,5050]
v = 39   ;fv = 10
value = 2
ignorehitpause = 1
[State 0, VarSet]
type = Varset
trigger1 =root,statetype!=A
v = 39  ;fv = 10
value = 0
ignorehitpause = 1
[State 0, VarSet]
type = Varset
trigger1 =var(39)=2
v = 41   ;fv = 10
value = 1
ignorehitpause = 1
[State 0, VarSet]
type = Varset
triggerall =root,AILevel>0
trigger1 =root,movehit
trigger2 = root,var(15)
trigger3= var(42)%(30*root,AIlevel)=0
v = 41   ;fv = 10
value =0
ignorehitpause = 1
[State 0, VarSet]
type = VarSet
trigger1 =  var(41)=0
v = 42    ;fv = 10
value = 0
[State 0, VarSet]
type = Varadd
trigger1 = var(41)=1
v = 42    ;fv = 10
value = 1
 [State 0, DestroySelf]
type = DestroySelf
trigger1 =roundstate!=2