;====================================================================
;TMNTミュータントウォーリアーズ、ミケランジェロステージ byJAM
;====================================================================
[Info]
name= "{";"Sewer Rapids" 
author="Kamekaze"

;====================================================================
;■カメラ
[Camera]
startx         = 0                ;一番最初のｶﾒﾗ位置(X軸)
starty         = 0　　　　　　　　;一番最初のｶﾒﾗ位置(Y軸)
boundleft      = -96              ;左画面端の距離
boundright     = 96              ;右画面端の距離
boundhigh      =-10              ;上にｽｸﾛｰﾙする距離。0だとｽｸﾛｰﾙしない
boundlow       = .05　　　　   　　;下画面端の距離
verticalfollow = .15               ;ｼﾞｬﾝﾌﾟした時、ｽﾃｰｼﾞ全体が上下する強さ
tension        = 60               ;ﾄﾞｯﾄ数だけ画面端に行くと、ｽｸﾛｰﾙする
floortension = 50      ;地面からこの値より上に行くと縦スクロールを開始する

;====================================================================
;■キャラ
[PlayerInfo]
;--- Player 1 ---
p1startx   = -70                  ;1Pキャラの最初の立ち位置X軸
p1starty   = 0                    ;1Pキャラの最初の立ち位置Y軸
p1startz   = 0                    ;使用しない
p1facing   = 1                    ;1Pキャラの最初の向き。1だと、左向き 
;--- Player 2 ---
p2startx   = 70
p2starty   = 0
p2startz   = 0
p2facing   = -1
;--- Common ---　　　　         　;変える必要無し
leftbound  = -1000          
rightbound =  1000           
topbound   =  0           
botbound   =  0            

;====================================================================
;大きさ
[Scaling]                   
topz     = 0
botz     = 50
topscale = 1
botscale = 1.2

;====================================================================
;座標
[Bound]                   
screenleft  = 15                  ;左画面端の壁の存在距離
screenright = 15                  ;右画面端の壁の存在距離

;====================================================================
;情報
[StageInfo]
zoffset  = 215            
autoturn = 1                       ;ｷｬﾗが自動的に振り向くか(1で振り向く。基本的に1
resetBG  = 0                       ;ﾗｳﾝﾄﾞ終了後ｱﾆﾒをﾘｾｯﾄするか(1でon)
zoffsetlink = 30
;====================================================================
;影
[Shadow]
color = 100, 100, 100              ;影のｶﾗｰ    
yscale = .4                        ;影のｻｲｽﾞ             
reflect = 0                        ;影の反射                

;====================================================================
;音声
[Music]
bgmusic = sound/Studio 6.ogg
bgmloopstart = 144456
bgmloopend = 1299143
;====================================================================
;画像ファイルの指定
[BGdef]
spr=stages/ring.sff         ;ｽﾃｰｼﾞの画像ﾌｧｲﾙの指定
debugbg = 0  　　　　　　　　      ;1にすると、画像が無い部分に、残像がつかない。

;====================================================================
;ステージ画像位置等
;====================================================================
;
;;====================================================================
;;足場メイン
[BG 00]
type        = normal    
spriteNo    = 0,1       
layerNo     = 0         
start       = -0, 0       
delta       = 1, 0.55       
trans       = None     
mask        = 0         
tile        = 1,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    =0,0       
xscale      = 0.38,0.5
id=1
[BG 01]
type        = anim    
spriteNo    = 0,2      
layerNo     = 0         
start       = -0, 0      
delta       = 1, 0.55       
trans       = None     
mask        = 0        
tile        = 1,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    =0,0       
xscale      = 0.38,0.5
id=1
[bgctrldef 1]
CtrlID   = 01
Looptime = 3575
[bgctrl 00]
type = posset
x = 0
time=0


[bgctrl 00]
type = posadd
x = -1.52
y=0
time=650,3076


[bgctrl 00]
type = posadd
x = -16.533
y=0
time=3545,3575


[begin action 0]
0,2, 0,0, 400, , A
0,2, 0,0, 3, , AS225D256
0,2, 0,0, 3, , AS205D256
0,2, 0,0, 3, , AS185D256
0,2, 0,0, 3, , AS173D256
0,2, 0,0, 3, , AS162D256
0,2, 0,0, 3, , AS151D256
0,2, 0,0, 3, , AS131D256
0,2, 0,0, 3, , AS112D256
0,2, 0,0, 3, , AS92D256
0,2, 0,0, 3, , AS78D256
0,2, 0,0, 3, , AS54D256
0,2, 0,0, 3, , AS31D256
0,2, 0,0, 3, , AS12D256
0,2, 0,0, 640, , AS0D256
0,2, 0,0, 3, , AS12D256
0,2, 0,0, 3, , AS31D256
0,2, 0,0, 3, , AS54D256
0,2, 0,0, 3, , AS78D256
0,2, 0,0, 3, , AS92D256
0,2, 0,0, 3, , AS112D256
0,2, 0,0, 3, , AS131D256
0,2, 0,0, 3, , AS151D256
0,2, 0,0, 3, , AS162D256
0,2, 0,0, 3, , AS173D256
0,2, 0,0, 3, , AS185D256
0,2, 0,0, 3, , AS205D256
0,2, 0,0, 3, , AS225D256

[BG 03]
type        = normal    
spriteNo    = 2,0       
layerNo     = 0         
start       = -0, 0       
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    =0,0       
xscale      = 0.38,0.5
id=2
[BG 04]
type        = normal    
spriteNo    = 2,1      
layerNo     = 0         
start       = -0, 0      
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    =0,0       
xscale      = 0.38,0.5
id=2
[BG 05]
type        = normal    
spriteNo    = 2,2      
layerNo     = 0         
start       = -0, 0       
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    =0,0       
xscale      = 0.38,0.5
id=2

;fireworks
[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = -180,25
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 10   
velocity    =0,0       
xscale      = 0.38,0.5
id=9

[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = -120,17
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 11  
velocity    =0,0       
xscale      = 0.38,0.5
id=9
[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = -60,36
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 12  
velocity    =0,0       
xscale      = 0.38,0.5
id=9

[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = 60,17
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 13  
velocity    =0,0       
xscale      = 0.38,0.5
id=9
[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = 120,36
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 14  
velocity    =0,0       
xscale      = 0.38,0.5
id=9

[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = 180,25
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 15  
velocity    =0,0       
xscale      = 0.38,0.5
id=9
[bgctrldef 1]
CtrlID   = 09
Looptime = 3575
[bgctrl 00]
type = posset
x = 0
time=0


[bgctrl 00]
type = posadd
x = .11
y=0
time=650,3076

[bgctrl 00]
type = posadd
x = -16.533
y=0
time=3545,3575

[Begin Action 10]
10,0, 0,0, 3
10,1, 0,0, 2
10,2, 0,0, 2
10,3, 0,0, 2
10,4, 0,0, 2
10,5, 0,0, 2
10,6, 0,0, 2
10,7, 0,0, 93
[Begin Action 11]
11,0, 0,0, 3
11,1, 0,0, 2
11,2, 0,0, 2
11,3, 0,0, 2
11,4, 0,0, 2
11,5, 0,0, 2
11,6, 0,0, 2
11,7, 0,0, 2
-1,0, 0,0, 89
[Begin Action 12]
12,0, 0,0, 3
12,1, 0,0, 2
12,2, 0,0, 2
12,3, 0,0, 2
12,4, 0,0, 2
12,5, 0,0, 2
12,6, 0,0, 2
12,7, 0,0, 2
-1,0, 0,0, 83
[Begin Action 13]
13,0, 0,0, 3
13,1, 0,0, 2
13,2, 0,0, 2
13,3, 0,0, 2
13,4, 0,0, 2
13,5, 0,0, 2
13,6, 0,0, 2
13,7, 0,0, 2
14,-1, 0,0, 91
[Begin Action 14]
14,0, 0,0, 3
14,1, 0,0, 2
14,2, 0,0, 2
14,3, 0,0, 2
14,4, 0,0, 2
14,5, 0,0, 2
14,6, 0,0, 2
14,7, 0,0, 2
14,-1, 0,0, 77

[Begin Action 15]
15,0, 0,0, 3
15,1, 0,0, 2
15,2, 0,0, 2
15,3, 0,0, 2
15,4, 0,0, 2
15,5, 0,0, 2
15,6, 0,0, 2
15,7, 0,0, 2
-1,0, 0,0, 101
[bgctrldef 1]
CtrlID   = 02,21
Looptime = 3575
[bgctrl 01]
type = posset
x = 512
time=3540

[bgctrl 1]
type = posset
x = 0
time=0
[bgctrl 00]
type = posadd
x = -1.52
y=0
time=650,3076


[bgctrl 00]
type = posadd
x = -16.533
y=0
time=3545,3575

;blimp
[BG 03]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = 668, 42      
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 3        
velocity    =0,0       
xscale      = 0.38,0.5
id=3
[begin action 3]
5,0, 0,0, 4
5,1, 0,0, 4
5,2, 0,0, 4
5,3, 0,0, 4
5,0, 0,0, 4
5,1, 0,0, 4
5,2, 0,0, 4
5,3, 0,0, 4
5,4, 0,0, 4
5,5, 0,0, 4
5,6, 0,0, 4
5,7, 0,0, 4
5,4, 0,0, 4
5,5, 0,0, 4
5,6, 0,0, 4
5,7, 0,0, 4


[bgctrldef 1]
CtrlID   = 03
Looptime = 3575


[BGCtrl 01]
type     = anim
value    = 3
time=0
[BGCtrl 01]
type     = Siny
value    = -4,150

[bgctrl 01]
type = posadd
x = -.44
y=0
time=200,2450
[bgctrl 01]
type = posset
x = 768
time=650

;[bgctrl 01]
;type = posset
;x = 512
;time=3545

[bgctrl 1]
type = posset
x = 0
time=0
[bgctrl 01]
type = posadd
x = -10.04
y=0
time=650,750
[BG 03]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = -0, 0       
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2         
velocity    =0,0       
xscale      = 0.38,0.5
id=2
[begin action 2]
4,1, 0,0, 60, ,AS149D256
4,1, 0,0, 9, , AS135D256
4,1, 0,0, 9, , AS125D256
4,1, 0,0, 9, , AS112D256
4,1, 0,0, 9, , AS101D256
4,1, 0,0, 9, , AS90D256
4,1, 0,0, 9, , AS69D256
4,1, 0,0, 9, , AS32D256
4,1, 0,0, 9, , AS2D256
4,1, 0,0, 9, , AS69D256
4,1, 0,0, 9, , AS90D256
4,1, 0,0, 9, , AS101D256
4,1, 0,0, 9, , AS112D256
4,1, 0,0, 9, , AS125D256
4,1, 0,0, 60, ,AS149D256
;octopus
[BG 03]
type        = normal    
spriteNo    = 101,0       
layerNo     = 0         
start       = 2400, 215       
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    =0,0       
xscale      = 0.38,0.5
id=2

;lil guy on octopus
[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = 2415, 115 
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 141   
velocity    =0,0       
xscale      = 0.38,0.5
id=2
[begin action 141]
138,0, 0,0, 9,H
138,1, 0,0, 9,H


;drummer but not pizzatime
[BG 03]
type        = anim    
spriteNo    = 102,0       
layerNo     = 0         
start       = 2750, 215       
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 128        
velocity    =0,0       
xscale      = 0.38,0.5
id=2
[begin action 128]
122,0, 0,0, 12
122,1, 0,0, 12

;piano player
[BG 03]
type        = anim    
spriteNo    = 102,0       
layerNo     = 0         
start       = 2850, 215       
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 127         
velocity    =0,0       
xscale      = 0.38,0.5
id=2
[begin action 127]
124,0, 0,0, 12
124,1, 0,0, 12


;guitar guy
[BG 03]
type        = anim    
spriteNo    = 102,0       
layerNo     = 0         
start       = 2950, 235       
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 125         
velocity    =0,0       
xscale      = 0.38,0.5
id=4
[begin action 125]
121,0, 0,0, 12
121,1, 0,0, 12
121,2, 0,0, 12
121,1, 0,0, 12

;guitar girl
[BG 03]
type        = anim    
spriteNo    = 102,0       
layerNo     = 0         
start       = 2950, 235       
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 126         
velocity    =0,0       
xscale      = 0.38,0.5
id=4
[begin action 126]
123,0, 0,0, 12
123,1, 0,0, 12


;frog
[BG 03]
type        = normal    
spriteNo    = 102,0       
layerNo     = 0         
start       = 2950, 235       
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    =0,0       
xscale      = 0.38,0.5
id=4


[bgctrldef 4]
CtrlID   = 04
Looptime = 3575
[bgctrl 00]
type = posset
x = 0
time=0
[bgctrl 00]
type = siny
value=15,200
;time=0

[bgctrl 00]
type = posadd
x = -1.52
y=0
time=650,3076


[bgctrl 00]
type = posadd
x = -16.533
y=0
time=3545,3575

;shrine maidensi think
[BG 03]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = 3015, 235       
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 102         
velocity    =0,0       
xscale      = 0.38,0.5
id=2
[BG 03]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = 3055, 235       
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 1021         
velocity    =0,0       
xscale      = 0.38,0.5
id=2
[begin action 102]
103,0, 0,0, 11
103,1, 0,0, 11
[begin action 1021]
103,0, 0,0, 11,H
103,1, 0,0, 11,H



;park
[BG 03]
type        = normal    
spriteNo    = 4,0       
layerNo     = 0         
start       = -0, 0       
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 1,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    =0,0       
xscale      = 0.38,0.5
id=2
[BG 04]
type        = normal    
spriteNo    = 8,0      
layerNo     = 0         
start       = -0, 0      
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    =0,0       
xscale      = 0.38,0.5
id=2

;squatting on bench
[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = 2040, 172  
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 132      
velocity    =0,0       
xscale      = 0.38,0.5
id=2
[begin action 132]
128,0, 0,0, 13
128,1, 0,0, 13

;look to your left look to your right
[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = 2130,210  
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 133      
velocity    =0,0       
xscale      = 0.38,0.5
id=2

;dead clone turtle
[BG 03]
type        = normal    
spriteNo    = 137,0       
layerNo     = 0         
start       = 2167, 30     
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    =0,0       
xscale      = 0.38,0.5
id=2


;look to your left look to your right - ONE MORE TIME
[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = 3125,210  
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 133      
velocity    =0,0       
xscale      = 0.38,0.5
id=2
[begin action 133]
129,0, 0,0, 17
129,1, 0,0, 17

;other bulls fan in new york he really wants to die I guess.
[BG 13]
type        = Anim    
spriteNo    = 8,0      
layerNo     = 0        
start       = 2225, 145
delta       = 1, 0.55      
trans       = None    
mask        = 1       
tile        = 0,0      
tilespacing = 0,0       
ActionNo    = 123      
velocity    = 0,0       
id=2
[Begin Action 123]
119,2,0,0,14
119,3,0,0,14

;octotenticle
[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = 2335, 205     
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 101        
velocity    =0,0       
xscale      = 0.38,0.5
id=2
[begin action 101]
101,1, 0,0, 8
101,2, 0,0, 8
101,3, 0,0, 8
101,2, 0,0, 8
;bebop
[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = 2610, 190    
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 139   
velocity    =0,0       
xscale      = 0.38,0.5
id=2
[begin action 139]
136,0, 0,0, 12
136,1, 0,0, 12
136,2, 0,0, 12
136,1, 0,0, 12
;evening lady
[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = 2645, 210     
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 131      
velocity    =0,0       
xscale      = 0.38,0.5
id=2
[begin action 131]
127,0, 0,0, 15
127,1, 0,0, 15

;rocksteady
[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = 2710, 210   
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 140 
velocity    =0,0       
xscale      = 0.38,0.5
id=2
[begin action 140]
135,0, 0,0, 12
135,1, 0,0, 12
;singer
[BG 03]
type        = anim    
spriteNo    = 102,0       
layerNo     = 0         
start       = 3025, 220    
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 129       
velocity    =0,0       
xscale      = 0.38,0.5
id=8
[begin action 129]
125,0, 0,0, 7
125,1, 0,0, 7

[begin action 130]
125,2, 0,0, 7
125,3, 0,0, 7

[bgctrldef 9]
CtrlID   = 08
Looptime = 3575

[bgctrl 01]
type = posset
x = 512
time=3540

[bgctrl 1]
type = posset
x = 0
time=0
[bgctrl 00]
type = posadd
x = -1.52
y=0
time=650,3076



[bgctrl 00]
type = anim
value =130
time=2575
[bgctrl 00]
type = anim
value =129
time=2625
[bgctrl 00]
type = posadd
x = -.97
y=0
time=2455,2574
[bgctrl 00]
type = posadd
x = 1.87
y=0
time=2575,2625

[bgctrl 00]
type = posadd
x = -.97
y=0
time=2625,2705


[bgctrl 00]
type = posadd
x = -16.533
y=0
time=3545,3575

;happy alien girl
[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = 3095,220
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 136     
velocity    =0,0       
xscale      = 0.38,0.5
id=2
[Begin Action 136]
132,0,0,0,10
132,1,0,0,10
132,0, 0,0, 10
132,2, 0,0, 10

;captain cardinal
[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = 3185,220
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 137     
velocity    =0,0       
xscale      = 0.38,0.5
id=2
[Begin Action 137]
133,0,0,0,14
133,1,0,0,14
133,2, 0,0, 14
133,1, 0,0, 14

;the girl is happy to be here
[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = 3355,215
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 144    
velocity    =0,0       
xscale      = 0.38,0.5
id=2
[Begin Action 144]
142,0,0,0,12
142,1,0,0,12
;heeyyy i love that fuckin dog2
[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = 3345, 175  
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 111        
velocity    =0,0       
xscale      = 0.38,0.5
id=2

;car body
[BG 03]
type        = normal    
spriteNo    = 139,1       
layerNo     = 0         
start       = 3350, 215       
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    =0,0       
xscale      = 0.38,0.5
id=2
;car but purple
[BG 03]
type        = normal    
spriteNo    = 139,0       
layerNo     = 0         
start       = 3350, 215       
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    =0,0       
xscale      = 0.38,0.5
id=2

;guy with beer
[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = 3350,215
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 142    
velocity    =0,0       
xscale      = 0.38,0.5
id=2
[Begin Action 142]
140,0,0,0,12
140,1,0,0,12

;he just wants to go home
[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = 3350,215
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 143    
velocity    =0,0       
xscale      = 0.38,0.5
id=2
[Begin Action 143]
141,0,0,0,12
141,1,0,0,12

;dont drink and drive
[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = 3350,215
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 145    
velocity    =0,0       
xscale      = 0.38,0.5
id=2
[Begin Action 145]
143,0,0,0,7
143,1,0,0,7
143,2,0,0,7
143,3,0,0,7

[BG 03]
type        = normal    
spriteNo    = 4,2      
layerNo     = 0         
start       = -0, 0       
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    =0,0       
xscale      = 0.38,0.5
id=2
[BG 03]
type        = normal    
spriteNo    = 4,3      
layerNo     = 0         
start       = -0, 0       
delta       = 1, 0.55       
trans       = None     
mask        = 0         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    =0,0       
xscale      = 0.38,0.5
id=2
[BG 03]
type        = normal    
spriteNo    = 4,5     
layerNo     = 0         
start       = -0, 0       
delta       = 1, 0.55       
trans       = None     
mask        = 0         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    =0,0       
xscale      = 0.38,0.5
id=2
[BG 03]
type        = normal    
spriteNo    = 4,6     
layerNo     = 0         
start       = -0, 0       
delta       = 1, 0.55       
trans       = None     
mask        = 0         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    =0,0       
xscale      = 0.38,0.5
id=21
[bgctrldef 1]
CtrlID   = 21
Looptime = 120
[bgctrl 00]
type = enable
value=0
time=0
[bgctrl 00]
type = enable
value=1
time=60
;a big fuckin desk with cash
[BG 03]
type        = normal    
spriteNo    =99,0      
layerNo     = 0         
start       = 0, 40      
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    =0,0       
xscale      = 0.38,0.5
id=2

[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = -5, 40    
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 105        
velocity    =0,0       
xscale      = 0.38,0.5
id=2
[begin action 105]
105,0, 0,0, 24
105,1, 0,0, 24

[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = 5, 40    
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 106        
velocity    =0,0       
xscale      = 0.38,0.5
id=2
[begin action 106]
106,0, 0,0, 18
106,1, 0,0, 18
106,2, 0,0, 18

;you like cheerleaders? Youre sick dude they are like teenagers and shit.
[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = 110, 225   
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 107        
velocity    =0,0       
xscale      = 0.38,0.5
id=2
[begin action 107]
111,0, 0,0, 24
111,1, 0,0, 24

[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = -110, 225   
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 1111        
velocity    =0,0       
xscale      = 0.38,0.5
id=2
[begin action 1111]
108,0, 0,0, 24,H
108,1, 0,0, 24,H


[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = 140, 225   
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 108        
velocity    =0,0       
xscale      = 0.38,0.5
id=2
[begin action 108]
108,0, 0,0, 24
108,1, 0,0, 24

[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = -140, 225   
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 1081     
velocity    =0,0       
xscale      = 0.38,0.5
id=2
[begin action 1081]
110,0, 0,0, 24,H
110,1, 0,0, 24,H


[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = 170, 225   
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 109      
velocity    =0,0       
xscale      = 0.38,0.5
id=2
[begin action 109]
109,0, 0,0, 24
109,1, 0,0, 24


[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = -170, 225   
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 1091      
velocity    =0,0       
xscale      = 0.38,0.5
id=2
[begin action 1091]
109,0, 0,0, 24,H
109,1, 0,0, 24,H

[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = 200, 225   
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 110     
velocity    =0,0       
xscale      = 0.38,0.5
id=2
[begin action 110]
110,0, 0,0, 24
110,1, 0,0, 24


[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = -200, 225   
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 1101       
velocity    =0,0       
xscale      = 0.38,0.5
id=2
[begin action 1101]
111,0, 0,0, 24,H
111,1, 0,0, 24,H
;------------------------

;car again
[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = 725, 200     
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 4        
velocity    =0,0       
xscale      = 0.38,0.5
id=2
[begin action 4]
6,0, 0,0, 12
6,2, 0,0, 12

;guy standing (sitting)
[BG 13]
type        = Anim    
spriteNo    = 8,0      
layerNo     = 0        
start       = 975, 185  
delta       = 1, 0.55      
trans       = None    
mask        = 1       
tile        = 0,0      
tilespacing = 0,0       
ActionNo    = 114        
velocity    = 0,0       
id=2
[Begin Action 114]
114,0,0,0,10
114,1,0,0,10
114,2,0,0,10
114,1,0,0,10

;guy standing (sitting) again
[BG 13]
type        = Anim    
spriteNo    = 8,0      
layerNo     = 0        
start       = 1165, 185  
delta       = 1, 0.55      
trans       = None    
mask        = 1       
tile        = 0,0      
tilespacing = 0,0       
ActionNo    = 115        
velocity    = 0,0       
id=2
[Begin Action 115]
115,0,0,0,10
115,1,0,0,10
115,2,0,0,10
115,1,0,0,10





;caseys on a fucking pole
[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = 1485, 210     
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 100        
velocity    =0,0       
xscale      = 0.38,0.5
id=2
[begin action 100]
100,0, 0,0, 9
100,1, 0,0, 9
100,2, 0,0, 9
100,1, 0,0, 9

;splinter's on some shit
[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = 1655, 190     
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 104        
velocity    =0,0       
xscale      = 0.38,0.5
id=2
[begin action 104]
104,0, 0,0, 12
104,1, 0,0, 12
104,2, 0,0, 60
[BG 03]
type        = normal    
spriteNo    =104,3      
layerNo     = 0         
start       = 1710, 190       
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    =0,0       
xscale      = 0.38,0.5
id=2

;head down guy
[BG 03]
type        = normal    
spriteNo    =126,0      
layerNo     = 0         
start       = 1850, 190       
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    =0,0       
xscale      = 0.38,0.5
id=2

;cheer up im a robot whos gonna eat yourface
[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = 1885,192
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 138    
velocity    =0,0       
xscale      = 0.38,0.5
id=2
[Begin Action 138]
134,0,0,0,14
134,1,0,0,14


;cat
[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = 1930,165 
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 134      
velocity    =0,0       
xscale      = 0.38,0.5
id=2
[begin action 134]
130,0, 0,0, 12
130,1, 0,0, 12
;dog
[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = 1960,210
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 135    
velocity    =0,0       
xscale      = 0.38,0.5
id=2
[begin action 135]
131,0, 0,0, 8
131,1, 0,0, 8
;bulls fan in new york he really wants to die I guess.
[BG 13]
type        = Anim    
spriteNo    = 8,0      
layerNo     = 0        
start       = 1765, 145
delta       = 1, 0.55      
trans       = None    
mask        = 1       
tile        = 0,0      
tilespacing = 0,0       
ActionNo    = 122      
velocity    = 0,0       
id=2
[Begin Action 122]
119,0,0,0,14
119,1,0,0,14



;thefuckinjanitor
[BG 01]
type        = normal    
spriteNo    = 112,0       
layerNo     = 0         
start       = 1075, 162       
delta       = 1,  0.55      
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    = 0,0       
xscale      = 0.38,0.5
id=2
;heeyyy i love that fuckin dog
[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = 1250, 200    
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 111        
velocity    =0,0       
xscale      = 0.38,0.5
id=2
[begin action 111]
113,0, 0,0, 12
113,1, 0,0, 12

;a bunch of fine ladies living their best lives
[BG 13]
type        = Anim    
spriteNo    = 8,0      
layerNo     = 0        
start       = 1300, 190 
delta       = 1, 0.55      
trans       = None    
mask        = 1       
tile        = 0,0      
tilespacing = 0,0       
ActionNo    = 116       
velocity    = 0,0       
id=2
[Begin Action 116]
116,6,0,0,14
116,7,0,0,14

[BG 13]
type        = Anim    
spriteNo    = 8,0      
layerNo     = 0        
start       = 1328, 190 
delta       = 1, 0.55      
trans       = None    
mask        = 1       
tile        = 0,0      
tilespacing = 0,0       
ActionNo    = 117       
velocity    = 0,0       
id=2
[Begin Action 117]
116,3,0,0,14
116,2,0,0,14


;baxters a sex offender
[BG 13]
type        = Anim    
spriteNo    = 8,0      
layerNo     = 0        
start       = 1365, 150
delta       = 1, 0.55      
trans       = None    
mask        = 1       
tile        = 0,0      
tilespacing = 0,0       
ActionNo    = 124      
velocity    = 0,0       
id=2
[Begin Action 124]
120,0,0,0,10
120,1,0,0,10
120,2,0,0,10
120,1,0,0,10
[BG 13]
type        = Anim    
spriteNo    = 8,0      
layerNo     = 0        
start       = 1405, 190  
delta       = 1, 0.55      
trans       = None    
mask        = 1       
tile        = 0,0      
tilespacing = 0,0       
ActionNo    = 118       
velocity    = 0,0       
id=2
[Begin Action 118]
116,4,0,0,14
116,5,0,0,14

[BG 13]
type        = Anim    
spriteNo    = 8,0      
layerNo     = 0        
start       = 1455, 145
delta       = 1, 0.55      
trans       = None    
mask        = 1       
tile        = 0,0      
tilespacing = 0,0       
ActionNo    = 121       
velocity    = 0,0       
id=2
[Begin Action 121]
116,0,0,0,14
116,1,0,0,14

;guy squatting
[BG 13]
type        = Anim    
spriteNo    = 8,0      
layerNo     = 0        
start       = 1105, 210  
delta       = 1, 0.55      
trans       = None    
mask        = 1       
tile        = 0,0      
tilespacing = 0,0       
ActionNo    = 120       
velocity    = 0,0       
id=2
[Begin Action 120]
118,0, 0,0, 11
118,1, 0,0, 11
118,2, 0,0, 11
118,1, 0,0, 11

;guy squatting2: squat harder
[BG 13]
type        = Anim    
spriteNo    = 8,0      
layerNo     = 0        
start       = 1575, 210  
delta       = 1, 0.55      
trans       = None    
mask        = 1       
tile        = 0,0      
tilespacing = 0,0       
ActionNo    = 119       
velocity    = 0,0       
id=2
[Begin Action 119]
117,0, 0,0, 11
117,1, 0,0, 11
117,2, 0,0, 11
117,1, 0,0, 11

;-----------------------------------------------------
;stage
[BG 03]
type        = normal    
spriteNo    = 200,0       
layerNo     = 0         
start       = 3675, -100    
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    =0,0       
xscale      = 0.38,0.5
id=6


;stage lights
[BG 03]
type        = anim    
spriteNo    = 201,1      
layerNo     = 0         
start       = 3675, -100      
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 200         
velocity    =0,0       
xscale      = 0.38,0.5
id=6

[begin action 200]
201,5,0,0,5
201,-1,0,0,5

;back light
[BG 03]
type        = normal    
spriteNo    = 201,6   
layerNo     = 0         
start       = 3675, -100      
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    =0,0       
xscale      = 0.38,0.5
id=6
;lights
[BG 03]
type        = anim    
spriteNo    = 201,1      
layerNo     = 0         
start       = 3675, -100     
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 202         
velocity    =0,0       
xscale      = 0.38,0.5
id=6

[begin action 202]
201,7,0,0,5
201,-1,0,0,5




;ninja star
[BG 03]
type        = normal    
spriteNo    = 201,3    
layerNo     = 0         
start       = 3675, -100      
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    =0,0       
xscale      = 0.38,0.5
id=6
;pizzaface
[BG 03]
type        = normal    
spriteNo    = 201,4    
layerNo     = 0         
start       = 3675, -100      
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    =0,0       
xscale      = 0.38,0.5
id=6
;crane
[BG 03]
type        = normal    
spriteNo    = 201,1      
layerNo     = 0         
start       = 3675, -100     
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    =0,0       
xscale      = 0.38,0.5
id=6

;sign
[BG 03]
type        = anim    
spriteNo    = 201,1      
layerNo     = 0         
start       = 3675, -100     
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 203         
velocity    =0,0       
xscale      = 0.38,0.5
id=6

[begin action 203]
202,0,0,0,7
202,1,0,0,7

;guy on crane
[BG 03]
type        = anim    
spriteNo    = 201,1      
layerNo     = 0         
start       = 3675, -100     
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 254         
velocity    =0,0       
xscale      = 0.38,0.5
id=6

[begin action 254]
208,0,0,0,14
208,1,0,0,14

;drums
[BG 03]
type        = anim    
spriteNo    = 201,1      
layerNo     = 0         
start       = 3675, -100     
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 252        
velocity    =0,0       
xscale      = 0.38,0.5
id=6

[begin action 252]
205,0,0,0,14
205,1,0,0,14

;guy in the corner
[BG 03]
type        = anim    
spriteNo    = 201,1      
layerNo     = 0         
start       = 3675, -100     
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 253        
velocity    =0,0       
xscale      = 0.38,0.5
id=6

[begin action 253]
207,0,0,0,12
207,1,0,0,12
207,2,0,0,12
207,3,0,0,12

;beer
[BG 03]
type        = normal    
spriteNo    = 201,0       
layerNo     = 0         
start       = 3675, -100     
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    =0,0       
xscale      = 0.38,0.5
id=6



;guy on knees
[BG 03]
type        = anim    
spriteNo    = 201,1      
layerNo     = 0         
start       = 3675, -100     
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 250         
velocity    =0,0       
xscale      = 0.38,0.5
id=6

[begin action 250]
203,0,0,0,14
203,1,0,0,14

;keyboard guy
[BG 03]
type        = anim    
spriteNo    = 201,1      
layerNo     = 0         
start       = 3675, -100     
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 251         
velocity    =0,0       
xscale      = 0.38,0.5
id=6

[begin action 251]
204,0,0,0,12
204,1,0,0,12
204,2,0,0,12
204,3,0,0,12

;moving guitar guy
[BG 03]
type        = anim    
spriteNo    = 201,1      
layerNo     = 0         
start       = 3675, -100     
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 255       
velocity    =0,0       
xscale      = 0.38,0.5
id=5

[begin action 255]
206,0, 0,-2, 2
206,0, 0,-4, 2
206,0, 0,-6, 2
206,0, 0,-8, 2
206,0, 0,-9, 2
206,1, 0,-8, 2
206,1, 0,-6, 2
206,1, 0,-4, 2
206,1, 0,-2, 2
206,1, 0,-0, 2
206,2,0,0,8
206,3,0,0,8


[bgctrldef 6]
CtrlID   = 06
Looptime = 3575
[bgctrl 00]
type = posset
x =0
time=0
[bgctrl 00]
type = posadd
x = -1.52
y=0
time=650,3076


[bgctrl 00]
type = posadd
x = -16.533
y=0
time=3545,3575


[begin action 256]
206,0, 180,-2, 2, H
206,0, 180,-4, 2,H
206,0, 180,-6, 2,H
206,0, 180,-8, 2,H
206,0, 180,-9, 2,H
206,1, 180,-8, 2,H
206,1, 180,-6, 2,H
206,1, 180,-4, 2,H
206,1, 180,-2, 2,H
206,1, 180,-0, 2,H
206,2,180,0,8,H
206,3,180,0,8,H


[bgctrldef 4]
CtrlID   = 05
Looptime = 3575
[bgctrl 00]
type = posset
x =0
time=0
[bgctrl 00]
type = posadd
x = -1.52
y=0
time=650,3076
[bgctrl 00]
type = anim
value =256
time=3076
[bgctrl 00]
type = anim
value =256
time=3222
[bgctrl 00]
type = anim
value =256
time=3368
[bgctrl 00]
type = anim
value =256
time=3514
[bgctrl 00]
type = posadd
x = -.97
y=0
time=3076,3148
[bgctrl 00]
type = posadd
x = -.97
y=0
time=3222,3294

[bgctrl 00]
type = posadd
x = -.97
y=0
time=3368,3440

[bgctrl 00]
type = posadd
x = -.97
y=0
time=3514,3544
[bgctrl 00]
type = anim
value =255
time=3149
[bgctrl 00]
type = anim
value =255
time=3295
[bgctrl 00]
type = anim
value =255
time=3441
[bgctrl 00]
type = posadd
x = .97
y=0
time=3149,3221

[bgctrl 00]
type = posadd
x = .97
y=0
time=3295,3367

[bgctrl 00]
type = posadd
x = .97
y=0
time=3441,3513

[bgctrl 00]
type = posadd
x = -16.533
y=0
time=3545,3575


;speakers
[BG 03]
type        = normal    
spriteNo    = 201,2    
layerNo     = 0         
start       = 3675, -100      
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    =0,0       
xscale      = 0.38,0.5
id=6


;scafolds
[BG 03]
type        = normal    
spriteNo    = 201,8      
layerNo     = 0         
start       = 3675, -100      
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    =0,0       
xscale      = 0.38,0.5
id=6

;crowd
[BG 03]
type        = anim    
spriteNo    = 201,1      
layerNo     = 0         
start       = 3675, 0   
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 257      
velocity    =0,0       
xscale      = 0.38,0.5
id=7

[begin action 257]
209,0,0,0,16
209,1,0,0,16

[bgctrldef 7]
CtrlID   = 07
Looptime = 3575
[bgctrl 00]
type = posset
x =0
y=0
time=0
[bgctrl 00]
type = posadd
x = -1.52
y=0
time=650,3076

[bgctrl 00]
type = posadd
x = 0
y=-2
time=3076,3126

[bgctrl 00]
type = posadd
x = -16.533
y=10
time=3545,3575
;tile 1
;[BG 01]
;type        = normal    
;spriteNo    = 4,0       
;layerNo     = 0         
;start       = -1, -1      
;delta       = 0, 0.55       
;trans       = None     
;mask        = 1         
;tile        = 0,0       
;tilespacing = 0,0       
;ActionNo    = 1         
;velocity    = 0,0       
;xscale      = 0.38,0.5
;actionno = 1
;ID          = 01
;
;[bgctrldef 22]
;CtrlID   = 01
;Looptime = 3073
;
;[bgctrl 00]
;type = posadd
;x = -16
;y=0
;time=0,512
;[bgctrl 00]
;type = posadd
;x = -16
;y=0
;time=2816,3073
;[bgctrl 00]
;type = posset
;x = -160
;time=0
;[bgctrl 00]
;type = posset
;x = 3936
;time=2816
;;
;
;;tile 2
;[BG 01]
;type        = normal    
;spriteNo    = 4,1       
;layerNo     = 0         
;start       = -1, -1      
;delta       = 0, 0.55       
;trans       = None     
;mask        = 1         
;tile        = 0,0       
;tilespacing = 0,0       
;velocity    = 0,0       
;ID          = 02
;[bgctrldef 22]
;CtrlID   = 02
;Looptime = 3073
;
;[bgctrl 00]
;type = posadd
;x = -16
;y=0
;time=0,512
;[bgctrl 00]
;type = posset
;x = 3936
;time=0
;[BG 01]
;type        = normal    
;spriteNo    = 4,2      
;layerNo     = 0         
;start       = -1, -1      
;delta       = 0, 0.55       
;trans       = None     
;mask        = 1         
;tile        = 0,0       
;tilespacing = 0,0       
;velocity    = 0,0       
;ID          = 03
;[bgctrldef 22]
;CtrlID   = 03
;Looptime = 1529
;
;[bgctrl 00]
;type = posadd
;x = -16
;y=0
;time=257,769;128
;[bgctrl 00]
;type = posset
;x = 3936
;time=0
;
;;tile 3 
;[BG 01]
;type        = normal    
;spriteNo    = 4,3      
;layerNo     = 0         
;start       = -1, -1      
;delta       = 0, 0.55       
;trans       = None     
;mask        = 1         
;tile        = 0,0       
;tilespacing = 0,0       
;velocity    = 0,0       
;ID          = 04
;[bgctrldef 22]
;CtrlID   = 04
;Looptime = 3073
;
;[bgctrl 00]
;type = posadd
;x = -16
;y=0
;time=513,1025;128
;[bgctrl 00]
;type = posset
;x = 3936
;time=0
;[BG 01]
;type        = normal    
;spriteNo    = 4,4      
;layerNo     = 0         
;start       = -1, -1      
;delta       = 0, 0.55       
;trans       = None     
;mask        = 1         
;tile        = 0,0       
;tilespacing = 0,0       
;velocity    = 0,0       
;ID          = 05
;[bgctrldef 22]
;CtrlID   = 05
;Looptime = 3073
;
;[bgctrl 00]
;type = posadd
;x = -16
;y=0
;time=769,1281;128
;[bgctrl 00]
;type = posset
;x = 3936
;time=0
;
;[BG 01]
;type        = normal    
;spriteNo    = 4,5      
;layerNo     = 0         
;start       = -1, -1      
;delta       = 0, 0.55       
;trans       = None     
;mask        = 1         
;tile        = 0,0       
;tilespacing = 0,0       
;velocity    = 0,0       
;ID          = 06
;[bgctrldef 22]
;CtrlID   = 06
;Looptime = 3073
;
;[bgctrl 00]
;type = posadd
;x = -16
;y=0
;time=1025,1537;128
;[bgctrl 00]
;type = posset
;x = 3936
;time=0
;;
;[BG 01]
;type        = normal    
;spriteNo    = 4,6      
;layerNo     = 0         
;start       = -1, -1      
;delta       = 0, 0.55       
;trans       = None     
;mask        = 1         
;tile        = 0,0       
;tilespacing = 0,0       
;velocity    = 0,0       
;ID          = 07
;[bgctrldef 22]
;CtrlID   = 07
;Looptime = 3073
;
;[bgctrl 00]
;type = posadd
;x = -16
;y=0
;time=1281,1793;128
;[bgctrl 00]
;type = posset
;x = 3936
;time=0
;;
;;
;[BG 01]
;type        = normal    
;spriteNo    = 4,7      
;layerNo     = 0         
;start       = -1, -1      
;delta       = 0, 0.55       
;trans       = None     
;mask        = 1         
;tile        = 0,0       
;tilespacing = 0,0       
;velocity    = 0,0       
;ID          = 08
;[bgctrldef 22]
;CtrlID   = 08
;Looptime = 3073
;
;128
;[bgctrl 00]
;type = posset
;x = 3936
;time=0
;;
;[BG 01]
;type        = normal    
;spriteNo    = 4,8      
;layerNo     = 0         
;start       = -1, -1      
;delta       = 0, 0.55       
;trans       = None     
;mask        = 1         
;tile        = 0,0       
;tilespacing = 0,0       
;velocity    = 0,0       
;ID          = 09
;[bgctrldef 22]
;CtrlID   = 09
;Looptime = 3073
;
;[bgctrl 00]
;type = posadd
;x = -16
;y=0
;time=1793,2305;128
;[bgctrl 00]
;type = posset
;x = 3936
;time=0

;[BG 01]
;type        = normal    
;spriteNo    = 5,0      
;layerNo     = 0         
;start       = -1, -1      
;delta       = 0, 0.55       
;trans       = None     
;mask        = 1         
;tile        = 0,0       
;tilespacing = 0,0       
;velocity    = 0,0       
;ID          = 10
;[bgctrldef 22]
;CtrlID   = 10
;Looptime = 3073
;
;[bgctrl 00]
;type = posadd
;x = -16
;y=0
;time=2049,2561;128
;[bgctrl 00]
;type = posset
;x = 3936
;time=0
;;
;[BG 01]
;type        = normal    
;spriteNo    = 5,1      
;layerNo     = 0         
;start       = -1, -1      
;delta       = 0, 0.55       
;trans       = None     
;mask        = 1         
;tile        = 0,0       
;tilespacing = 0,0       
;velocity    = 0,0       
;ID          = 11
;[bgctrldef 22]
;CtrlID   = 11
;Looptime = 3073
;
;[bgctrl 00]
;type = posadd
;x = -16
;y=0
;time=2305,2817;128
;[bgctrl 00]
;type = posset
;x = 3936
;time=0
;;
;[BG 01]
;type        = normal    
;spriteNo    = 5,2      
;layerNo     = 0         
;start       = -1, -1      
;delta       = 0, 0.55       
;trans       = None     
;mask        = 1         
;tile        = 0,0       
;tilespacing = 0,0       
;velocity    = 0,0       
;ID          = 12
;[bgctrldef 22]
;CtrlID   = 12
;Looptime = 3073
;
;[bgctrl 00]
;type = posadd
;x = -16
;y=0
;time=2561,3073;128
;[bgctrl 00]
;type = posset
;x = 3936
;time=0


;car
;[BG 01]
;type        = anim    
;spriteNo    = 3,0       
;layerNo     = 0         
;start       = -1, -1      
;delta       = 0, 0.55       
;trans       = None     
;mask        = 1         
;tile        = 0,0       
;tilespacing = 0,0       
;ActionNo    = 4         
;velocity    = 0,0       
;xscale      = 0.38,0.5
;ID          = 040
;
;[bgctrldef 22]
;CtrlID   = 040
;Looptime =3073;272
;
;
;[bgctrl 00]
;type = enable
;value=0
;time=0
;
;[bgctrl 00]
;type = enable
;value=1
;time=2326
;
;[bgctrl 00]
;type = posadd
;x = -13
;y=0
;time=2326,2342
;
;[bgctrl 00]
;type = posadd
;x = -26
;y=0
;time=3020,3036
;[bgctrl 00]
;type = posset
;x = 160
;time=0
;
;[BGCtrl 01]
;type     = SinX
;value    = -35,120
;
;[BG 01]
;type        = anim    
;spriteNo    = 3,0       
;layerNo     = 0         
;start       = -1, -1      
;delta       = 0, 0.55       
;trans       = None     
;mask        = 1         
;tile        = 0,0       
;tilespacing = 0,0       
;ActionNo    = 2         
;velocity    = 0,0       
;xscale      = 0.38,0.5
;ID          = 041
;
;[bgctrldef 22]
;CtrlID   = 041
;Looptime =3073;272
;
;
;[bgctrl 00]
;type = enable
;value=0
;time=0
;
;[bgctrl 00]
;type = enable
;value=1
;time=2326
;
;[bgctrl 00]
;type = posadd
;x = -13
;y=0
;time=2326,2342
;
;[bgctrl 00]
;type = posadd
;x = -26
;y=0
;time=3020,3036
;[bgctrl 00]
;type = posset
;x = 209
;y = 111
;time=0
;
;[BGCtrl 01]
;type     = SinX
;value    = -35,120
;
;[BG 01]
;type        = anim    
;spriteNo    = 3,0       
;layerNo     = 0         
;start       = -1, -1      
;delta       = 0, 0.55       
;trans       = None     
;mask        = 1         
;tile        = 0,0       
;tilespacing = 0,0       
;ActionNo    = 2         
;velocity    = 0,0       
;xscale      = 0.38,0.5
;ID          = 042
;
;[bgctrldef 22]
;CtrlID   = 042
;Looptime =3073;272
;
;
;[bgctrl 00]
;type = enable
;value=0
;time=0
;
;[bgctrl 00]
;type = enable
;value=1
;time=2326
;
;[bgctrl 00]
;type = posadd
;x = -13
;y=0
;time=2326,2342
;
;[bgctrl 00]
;type = posadd
;x = -26
;y=0
;time=3020,3036
;[bgctrl 00]
;type = posset
;x = 319
;y = 111
;time=0
;
;[BGCtrl 01]
;type     = SinX
;value    = -35,120
;

;
;[Begin Action 2]
;7,0, 0,0, 1
;-1,0, 0,0, 1
;7,3, -10,0, 1
;-1,0, 0,0, 1
;7,1, -25,0, 1
;-1,0, 0,0, 1
;7,4, -40,0, 1
;-1,0, 0,0, 1
;7,2, -55,0, 1
;-1,0, 0,0, 1
;
;
;[Begin Action 04]
;6,0, 0,0, 4
;6,1, 0,0, 4
;6,0, 0,0, 4
;6,1, 0,0, 4
;6,2, 0,0, 4
;6,3, 0,0, 4
;6,2, 0,0, 4
;6,3, 0,0, 4






[BG 01]
type        = normal    
spriteNo    = 7,1       
layerNo     = 0         
start       = 0, 0       
delta       = 1, 1.01       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    = 0,0       
xscale      = 0.38,0.5
actionno = 0

;奥背景空とビル
;;足場メイン
[BG 01]
type        = normal    
spriteNo    = 0,0       
layerNo     = 0         
start       = 0, 0       
delta       = 1, .55      
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    = 0,0       
xscale      = 0.38,0.5
actionno = 0
;id=33
;;
;[bgctrldef 22]
;CtrlID   = 33

;[BGCtrl 01]
;type     = Siny
;value    = -3,180


;;====================================================================
;;足場柱
[BG 04]
type        = anim    
spriteNo    = 3,0       
layerNo     = 0         
start       = 0, 0       
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 1         
velocity    = 0,0       
xscale      = 1,1
id=30

[begin action 1]
3,0,0,0,4
3,1,0,0,4
;
[bgctrldef 22]
CtrlID   = 30

;[BGCtrl 01]
;type     = Siny
;value    = -2,180
;----------
[BG Dummy]
type  = dummy
id = 30
start = 0,0
positionlink = 1

;ring gals
[BG 06 ]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = -235, 211     
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    =20        
velocity    =0,0       
xscale      = 0.38,0.5
[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = 235, 211  
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 201       
velocity    =0,0       
xscale      = 0.38,0.5
[begin action 20]
20,0, 0,0, 15
20,1, 0,0, 15
[begin action 201]
20,0, 0,0, 15,H
20,1, 0,0, 15,H
[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = -205, 211     
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 21       
velocity    =0,0       
xscale      = 0.38,0.5
[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = 205, 211  
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 211       
velocity    =0,0       
xscale      = 0.38,0.5
[begin action 21]
21,0, 0,0, 15
21,1, 0,0, 15
[begin action 211]
21,0, 0,0, 15,H
21,1, 0,0, 15,H
[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = -175, 211    
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 22       
velocity    =0,0       
xscale      = 0.38,0.5

[BG 06]
type        = anim    
spriteNo    = 4,1       
layerNo     = 0         
start       = 175, 211   
delta       = 1, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 221       
velocity    =0,0       
xscale      = 0.38,0.5

[begin action 22]
22,0, 0,0, 15
22,1, 0,0, 15
[begin action 221]
22,0, 0,0, 15,H
22,1, 0,0, 15,H
;;====================================================================
;;足場メイン
[BG 05]
type        = normal    
spriteNo    = 1,0       
layerNo     = 1        
start       = 0, 0      
delta       = 1.45, 0.55       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    = 0,0       
xscale      = 0.38,0.5
id=31
;
[bgctrldef 22]
CtrlID   = 31

;[BGCtrl 01]
;type     = Siny
;value    = 2,180



;====================================================================
