;---------------------------------------------------------------------------------------------------
[Statedef 1800]
type    = A
movetype=A
physics = N
juggle  =0
poweradd= 0
ctrl = 0
anim =1800
sprpriority = cond(ishelper(1800),4,6)

[State 0, Explod]
type = Explod
trigger1 =time=0
anim = 1801
ID = 1800
pos = 0,0
postype = p1  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = -1
vel = 0,0
accel = 0,0
random = 0,0
pausemovetime = 0
removetime=-1
scale = const(size.xscale),const(size.yscale)
sprpriority =4
ontop = 0
shadow = 0,0,0
ownpal = 0
removeongethit = 1
persistent=0
ignorehitpause=1

[State 0, VarSet]
type = VarSet
trigger1 = time=0
v = 0    ;fv = 10
value = random%2
;ignorehitpause = 
;persistent = 
[State 0, 2]
type = VelSet
trigger1 = root,anim=182&& !var(0)&& ishelper(1801)
y = 5*-(sin(time/10))

[State 0, 2]
type = VelSet
trigger1 = root,anim=182 && var(0) && ishelper(1801);
x = 5*-(sin(time/10))

[State 0, PalFX]
type = PalFX
trigger1 = time=0
trigger2 = time=4
trigger3 = var(2)=1
trigger4 =var(2)=5
time = 2
add = 256,256,256
mul = 256,256,256
;sinadd = 0,0,0,10
invertall = 0
color = 256

[State 0, VarSet]
type = VarSet
trigger1 = parentdist y <45
v = 1   ;fv = 10
value = 1
[State 0, VarAdd]
type = VarAdd
trigger1 = var(1)
v = 2
value =1
;ignorehitpause = 
;persistent = 




[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = var(0) && ishelper(1801)
value =anim
elem = 2
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = !var(0) && ishelper(1801)
value =anim
elem = 1
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 =ishelper(1800)
value =anim
elem = 3
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 =  var(2)=8|| root,stateno=5900
id = 1800
;ignorehitpause = 
;persistent = 

[State 0, DestroySelf]
type = DestroySelf
trigger1 = var(2)=8|| root,stateno=5900
;ignorehitpause = 
;persistent = 


;---------------------------------------------------------------------------------------------------
[Statedef 1001]
type    = A
movetype=A
physics = N
juggle  =0
poweradd= 0
ctrl = 0
anim =1001+(root,var(2)=2)*3
sprpriority = 9
[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = 1
text = "var(10) = %d  vel x = %f"
params = root,var(4),vel x
ignorehitpause = 1
;persistent = 

[State 1000, 1]
type = PlaySnd
trigger1 =time=0
value = 100, 1
channel=3
;elem = 1
;ignorehitpause = 
[State 0, StopSnd]
type = StopSnd
trigger1 = movecontact
channel = 3
;ignorehitpause = 
;persistent = 
 
;=======================================;
;PROJECTILE REFLECTION COMPATIBILITY    ;
;?????????????                   ;
;by Vans                                ;
;GUIDE:                                 ;
;FOR PROJECTILE / ?????              	;
;sysvar(0) = 131072                     ;
;sysvar(1) = REFLECTED_BEHAVIOR_STATE   ;
;=======================================;
[State 1005, COMPATIBILITY]
type = VarSet
trigger1 = !time 
sysvar(0) = 131072
[State 1005, REFLECTED STATE]
type = VarSet
trigger1 = !time
sysvar(1) = 1003
[State 0, VarSet]
type = VarSet
trigger1 = time=0
v = 6    ;fv = 10
value = parent,var(2)
[State 0, StateTypeSet]
type = StateTypeSet
triggerall =root,var(4)=1 ||  var(6)!=2
trigger1 = root,var(4)=1 || root,var(4)>=cond( Cond(NumHelper(8083),(helper(8083),Var(0)=87), 0) ||  Cond(NumHelper(8084),(helper(8084),Var(0)=87), 0),15,4)|| p2stateno=5040
movetype = I        
[State 0, StateTypeSet]
type = StateTypeSet
triggerall = root,var(4)<4 || var(6)=2 && root,var(4)!=1
trigger1 = root,var(4)!=1|| p2stateno=5120|| var(6)=2&& root,var(4)!=1
movetype = A
;ignorehitpause = 
;persistent = 
[State 0, VarSet]
type = Varadd
trigger1 = time=0
v = 4    ;fv = 10
value = 1
;ignorehitpause = 
;persistent = 
[State 0, VarSet]
type = VarSet
trigger1 = time=0 && ishelper(1001)
v = 20    ;fv = 10
value = 1001
;=======================================;
[State 0, VelSet]
type = VelSet
trigger1 =time=0 && var(4)>1
trigger2= animelem=3 && vel x =0 && var(6)!=2
trigger3= animelem=7 && vel x =0 && var(6)=2
x = ifelse(var(6)=0,4.3,cond(var(6)=1,5.4,9.2))
[State 0, VelSet]
type = VelSet
trigger1 = movecontact
x = 0
y = 0


[State 0, VarSet]
type = VarSet
trigger1 =time=0 && var(4)>1
trigger2= animelem=3 && vel x =0 && var(6)!=2
trigger3= animelem=7 && vel x =0 && var(6)=2
fv = 1    ;fv = 10
value = vel x
ignorehitpause = 1
;persistent = 

[State 0, PosAdd]
type = PosAdd
trigger1= animelem=3 && var(6)!=2
trigger2= animelem=7 && var(6)=2
x = 33
persistent=0
[State 0, ParentVarAdd]
type = ParentVarAdd
trigger1 = p2statetype=A && movehit && var(6)<2
v = 4     ;fv = 
value = 1
persistent=0

[State 3005, hitoverride]
type=hitoverride
trigger1= 1
time=-1
attr=SCA,AA,AP,AT
stateno=1002

;[State 0, HitBy]
;type = HitBy
;trigger1 = enemy,numproj=0
;value = SCA,NP,SP,HP
;;value2 = S,NA
;time = 1
[State 0, HitBy]
type = notHitBy
trigger1 =1; enemy,numproj>0
value = SCA
;value2 = S,NA
time = 1


[State 0, PlayerPush]
type = PlayerPush
trigger1 = 1
value = 0
ignorehitpause = 1
persistent = 1



[State 1005, This is for fossils]
type = Projectile
trigger1 =vel x !=0
ProjID = 999
projanim = 1003
projhitanim = -1
projremanim = -1
projedgebound = 120
projscale = 0,0
offset=-10,0
projpriority = cond(var(6)=2,2,1)
projremovetime = -1
postype = p1         ;p2,front,back,left,right
velocity = vel x,0
persistent=0
ignorehitpause =1 
;persistent = 
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = p2statetype=A && root,var(0)<2
flag = unguardable
[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,numprojid(999)=0 && animelemtime(3)>0 && var(6)!=2
trigger3= root,numprojid(999)=0 && animelemtime(7)>0  && var(6)=2
movetype = I        ;I,A,H
;ignorehitpause = 
;persistent = 

;[State 0, StateTypeSet]
;type = StateTypeSet
;trigger1 = root,numprojid(999)>0 && animelemtime(3)>0
;movetype = A 
[State 210, 2]
type = HitDef
trigger1= !movecontact && time>0
attr = S, SP
animtype  = hard
kill=0
damage =ceil((cond(var(6)=2,75,70))*root,fvar(1))
guardflag = M
hitflag=MAF
pausetime =12,12;-((root,var(0)=0)*4)
priority = 5
hitsound = F5, 2        
guardsound = F6, 1
sparkno = 20+(random%4)
guard.sparkno=7 ; 
sparkxy = 0,0
getpower = ifelse((root,life<=root,lifemax/5),143,72)
givepower=33 
ground.type = High
ground.slidetime =13
ground.hittime  =16
guard.ctrltime=16
down.velocity=0,0
ground.velocity = -5
air.velocity = -5,-4
guard.velocity = -8
airguard.velocity = -6,-1
ground.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
air.fall=1

forcestand=ifelse(root,var(8)=1,1,0)
forcenofall=ifelse(p2stateno=5301,1,0)
fall.recover=0
id=200
[State 0, TargetLifeAdd]
type = TargetLifeAdd
trigger1 = moveguarded
value = -ceil(10*root,fvar(1))
ID = 200
kill = 0
persistent=0
[State 0, VarSet]
type = parentVarSet
triggerall= movehit
triggerall = enemynear,stateno=5000 || enemynear,stateno=5020 || enemynear,stateno=5010|| enemynear,stateno=5030
trigger1 = enemynear,time=1
v = 25   ;fv = 10
value = 0
persistent =0
ignorehitpause=1
[State 0, Explod]
type = Explod
triggerall = movecontact || root,numprojid(999)=0 && vel x!=0
trigger1=numexplod(7611)<1
anim = 1002
ID = 7611
pos = 0,0
postype = p1
facing = -1
vfacing = 1
bindtime = 3
vel = 0,0
accel = 0,0
random = 0,0
pausemovetime =30
scale = 1,1
sprpriority = 5
ontop = 1
shadow = 0,0,0
ownpal = 1
removeongethit = 0
ignorehitpause=1
persistent=0
[State 0, PlaySnd]
type = PlaySnd
trigger1 =  root,numprojid(999)=0 && vel x!=0 && frontedgebodydist >0
value = F5,2
channel = 1
persistent=0


[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = movehit
v =15     ;fv = 
value = 1
ignorehitpause =1 

[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = movecontact
movetype = I        ;I,A,H
;persistent = 
[State 0, VarSet]
type = parentVaradd
;triggerall =  enemy,authorname != "GM"
triggerall= movehit
triggerall = numtarget ;&& movehit
trigger1 =target,gethitvar(hitshaketime)=2
v = 6   ;fv = 10
value = 65
ignorehitpause=1

[State 0, TargetState]
type = TargetState
triggerall = enemy,alive
triggerall = p2statetype=A||root,var(8)
triggerall = cond(numhelper(8083),(helper(8083),var(0)!=66||!helper(8083),var(5)),cond(numhelper(8084),(helper(8084),var(0)!=66||!helper(8084),var(5)),1))
trigger1 = ((movehit && enemy,hitfall)||root,var(8))&& (p2stateno!=[10612,10613]) && p2stateno!=5301
value =10612
ID = 200
ignorehitpause=0
[State 0, TargetState]
type = TargetState
triggerall = enemy,alive&& p2stateno!=[1025,1045]
triggerall = cond(numhelper(8083),(helper(8083),var(0)=66&&helper(8083),var(5)),cond(numhelper(8084),(helper(8084),var(0)=66&&helper(8084),var(5)),0))
trigger1 = (movehit) && p2stateno!=5901
value =1025
ID = 200
ignorehitpause=1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause=1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = movecontact
flag = invisible
ignorehitpause=1
;persistent =
[State 0, VarSet]
type = VarSet
trigger1 = movecontact
v = 2    ;fv = 10
value = 1
ignorehitpause = 1
[State 0, DestroySelf]
type = changestate
trigger1= root,numprojid(999)=0  && vel x !=0
value=1002
[State 0, DestroySelf]
type = DestroySelf
trigger1 = (frontedgedist <= -90 || backedgedist <= -90) && time > 5
trigger2= (moveguarded || movecontact&&enemy,hitshakeover)
trigger3 = root,var(38)
;---------------------------------------------------------------------------------------------------
[Statedef 1003]
type    = A
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = -vel x
ctrl = 0
sprpriority = 9
[State 0, VarSet]
type = VarSet
trigger1 = 1
v =52    ;fv = 10
value =1
;ignorehitpause = 
;persistent = 

;ignorehitpause = 
;persistent = 
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = anim=0 
value = 1003
elem=3
[State 0, StateTypeSet]
type = StateTypeSet
triggerall = var(6)!=2
trigger1 = enemy,var(4)=1 || enemy,var(4)>=4
movetype = I        
[State 0, StateTypeSet]
type = StateTypeSet
triggerall = enemy,var(4)<4
trigger1 = enemy,var(4)!=1|| root,stateno=5120
movetype = A
[State 0, VelSet]
type = VelSet
trigger1 = vel x = 0 && time =0
x = 3
y = -3 *var(3)
;elem = 1
;ignorehitpause = 

;=======================================;
;PROJECTILE REFLECTION COMPATIBILITY    ;
;?????????????                   ;
;by Vans                                ;
;GUIDE:                                 ;
;FOR PROJECTILE / ?????              	;
;sysvar(0) = 131072                     ;
;sysvar(1) = REFLECTED_BEHAVIOR_STATE   ;
;=======================================;
[State 1005, COMPATIBILITY]
type = VarSet
trigger1 = !time 
sysvar(0) = 131072
[State 1005, REFLECTED STATE]
type = VarSet
trigger1 = !time
sysvar(1) = 1001

;=======================================;

[State 0, VelSet]
type = VelSet
trigger1 = movecontact
x = 0
y = 0


[State 0, VarSet]
type = VarSet
trigger1 = time=0
fv = 1    ;fv = 10
value = vel x
ignorehitpause = 1
;persistent = 



[State 3005, hitoverride]
type=hitoverride
trigger1= 1
time=-1
attr=SCA,AA,AP,AT
stateno=1002

[State 0, HitBy]
type = HitBy
trigger1 = root,numproj=0
value = SCA,NP,SP,HP
;value2 = S,NA
time = 1
[State 0, HitBy]
type = notHitBy
trigger1 = root,numproj>0
value = SCA
;value2 = S,NA
time = 1


[State 0, PlayerPush]
type = PlayerPush
trigger1 = 1
value = 0
ignorehitpause = 1
persistent = 1



[State 1005, This is for fossils]
type = Projectile
trigger1 = !time
ProjID = 1000
projanim = 1003
projhitanim = -1
projremanim = -1
projscale = 0,0
offset=0,0
projpriority = cond(var(6)=2,2,1)
projremovetime = -1
postype = p1         ;p2,front,back,left,right
velocity = fvar(1),0
affectteam=f
[State 210, 2]
type = HitDef
trigger1 =  p2bodydist x <60 || enemy,numproj=0
trigger1= !movecontact
attr = S, SP
animtype  = hard
kill=0
affectteam=f
damage =ceil((cond(var(6)=2,75,70))*root,fvar(1))
guardflag = M
hitflag=MAF
pausetime =12,12;-((root,var(0)=0)*4)
priority = 5
hitsound = F5, 2        
guardsound = F6, 1
sparkno = 20+(random%4)
guard.sparkno=7 ; 
sparkxy = 0,0
getpower = ifelse((root,life<=root,lifemax/5),143,72)
givepower=33 
ground.type = High
ground.slidetime =13
ground.hittime  =16
guard.ctrltime=16
down.velocity=0,0
ground.velocity = -5
air.velocity = -5,-4
guard.velocity = -8
airguard.velocity = -6,-1
ground.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
air.fall=1

forcestand=ifelse(root,var(8)=1,1,0)
forcenofall=ifelse(p2stateno=5301,1,0)
fall.recover=0
id=200

[State 0, TargetLifeAdd]
type = TargetLifeAdd
trigger1 = moveguarded
value = -ceil(10*enemy,fvar(1))
ID = 200
kill = 0
persistent=0
[State 0, Explod]
type = Explod
triggerall = movecontact || root,numprojid(1000)=0 && vel x!=0
trigger1=numexplod(7611)<1
anim = 1002
ID = 7611
pos = 0,0
postype = p1
facing = 1
vfacing = 1
bindtime = 3
vel = 0,0
accel = 0,0
random = 0,0
pausemovetime =30
scale = 1,1
sprpriority = 5
ontop = 1
shadow = 0,0,0
ownpal = 1
removeongethit = 0
ignorehitpause=1
persistent=0
[State 0, PlaySnd]
type = PlaySnd
trigger1 =  root,numprojid(1000)=0 && vel x!=0
value = F5,2
channel = 1
persistent=0

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = movehit
v =15     ;fv = 
value = 1
ignorehitpause =1 
;persistent = 
;[State 0, VarSet]
;type = parentVaradd
;;triggerall =  enemy,authorname != "GM"
;triggerall =  enemy,authorname != "NHK"
;triggerall =  enemy,authorname != "MASA"
;triggerall =  enemy,authorname != "Don Drago"
;triggerall =  enemy,authorname != "rei" && p2name!="Ryu"  && p2name!="Ken" &&  p2name!="Zangief"
;triggerall =  enemy,authorname != "rei" && p4name!="Ryu"  && p4name!="Ken" &&  p4name!="Zangief"
;triggerall = enemy,authorname!="N-Mario" && p2name!="Balrog"&& p2name!="Classic Balrog"&&p2name!="M.Bison"
;triggerall = enemy,authorname!="N-Mario" && p4name!="Balrog"&& p4name!="Classic Balrog"&&p4name!="M.Bison"
;triggerall = enemy,authorname!="N64Mario" && p2name!="Ken Masters"
;triggerall = enemy,authorname!="N64Mario" && p4name!="Ken Masters"
;triggerall= movehit
;triggerall = enemynear,stateno=5000 || enemynear,stateno=5020 || enemynear,stateno=5010
;trigger1 = enemynear,time=1
;v = 6   ;fv = 10
;value = 350
;ignorehitpause=1
[State 0, TargetState]
type = TargetState
triggerall = root,alive
triggerall = root,statetype=A||enemy,var(8)
triggerall = cond(numhelper(8083),(helper(8083),var(0)!=66||!helper(8083),var(5)),cond(numhelper(8084),(helper(8084),var(0)!=66||!helper(8084),var(5)),1))
trigger1 = ((movehit && root,hitfall)||enemy,var(8))&& (root,stateno!=[10612,10613]) && root,stateno!=5301
value =10612
ID = 200
ignorehitpause=0
[State 0, TargetState]
type = TargetState
triggerall = root,alive&& root,stateno!=[1025,1045]
triggerall = cond(numhelper(8083),(helper(8083),var(0)=66&&helper(8083),var(5)),cond(numhelper(8084),(helper(8084),var(0)=66&&helper(8084),var(5)),0))
trigger1 = (movehit) && root,stateno!=5901
value =1025
ID = 200
ignorehitpause=1
[State 0, VarSet]
type = VarSet
trigger1 = time=0
v = 45    ;fv = 10
value = parent,ishelper
[State 0, VarSet]
type = VarSet
trigger1 = var(45) && time=0
v = 2    ;fv = 10
value = parent,var(2)
;ignorehitpause = 
;persistent = 
[State 0, VarSet]
type = VarSet
trigger1 = var(45) && time=0
v = 20    ;fv = 10
value = parent,var(20)
[State 0, VarSet]
type = VarSet
trigger1= movehit &&var(45) ;&& var(3)=0
sysvar(4) =65
ignorehitpause=1
[State 0, ParentVarSet]
type = ParentVarSet
trigger1= movehit ;&& var(3)=0
triggerall = target,gethitvar(hitshaketime)=11
fv = 25    ;fv = 
value = 65
;persistent = 0
ignorehitpause=1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause=1

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = movecontact
flag = invisible
ignorehitpause=1
;persistent =
[State 0, VarSet]
type = VarSet
trigger1 = movecontact
v = 2    ;fv = 10
value = 1
ignorehitpause = 1
[State 0, DestroySelf]
type = changestate
trigger1= root,numprojid(1000)=0 
value=1002
[State 0, DestroySelf]
type = DestroySelf
trigger1 = (frontedgedist <= -90 || backedgedist <= -90) && time > 5
trigger2= (moveguarded || movecontact&&enemy,hitshakeover)
trigger3 = root,var(38)
;---------------------------------------------------------------------------------------------------
[Statedef 1002]
type    = A
movetype= H
physics = N
juggle  = 8
velset=0,0
poweradd= 0
ctrl = 0
anim =10000
sprpriority = 9

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = invisible
[State 0, PowerAdd]
type = PowerAdd
trigger1 = !var(2)
value = ifelse((life<=lifemax/3),140,56)*(root,var(0)=2)
ignorehitpause=1
persistent = 0
 [State 0, DestroySelf]
type = DestroySelf
trigger1 =!numtarget||root,movecontact
trigger2 = root,var(38)
;ignorehitpause =
;persistent =
;---------------------------------------------------------------------------------------------------
[Statedef 1005]
type    = A
movetype= A
physics = N
juggle  = 0
poweradd= 0
ctrl = 0
anim =1203
sprpriority = 7

[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=1 || root,var(4)>3 && root,var(2)!=2
trigger2 = animelemtime(6)>=0
trigger3 = movehit
movetype = I        
ignorehitpause=1
[State 0, StateTypeSet]
type = StateTypeSet
triggerall =  animelemtime(6)<0 && !movehit
trigger1 = root,var(4)!=1&&root,var(4)<4|| p2stateno=5120
trigger2 = root,var(2)=2 && root,var(4)!=1
movetype = A
[State 1000, 1]
type = PlaySnd
trigger1 =time=0
value = 100, 3
channel=3
;elem = 1
;ignorehitpause = 
;[State 0, StopSnd]
;type = StopSnd
;trigger1 = movecontact
;channel = 3
;ignorehitpause = 
;persistent = 

;=======================================;
;PROJECTILE REFLECTION COMPATIBILITY    ;
;?????????????                   ;
;by Vans                                ;
;GUIDE:                                 ;
;FOR PROJECTILE / ?????              	;
;sysvar(0) = 131072                     ;
;sysvar(1) = REFLECTED_BEHAVIOR_STATE   ;
;=======================================;
[State 1005, COMPATIBILITY]
type = VarSet
trigger1 = !time 
sysvar(0) = 131072
[State 1005, REFLECTED STATE]
type = VarSet
trigger1 = !time
sysvar(1) = 1006
[State 0, VarSet]
type = VarSet
trigger1 = time=0
v = 2    ;fv = 10
value = parent,var(2)
;ignorehitpause = 
;persistent = 
[State 0, VarSet]
type = Varadd
trigger1 = time=0
v = 4    ;fv = 10
value = 1
;ignorehitpause = 
;persistent = 

;=======================================;
[State 0, VarSet];is frozen
type = parentVarSet
trigger1 = animelem=1,4
v = 3    ;fv = 10
value = 0
[State 0, VarSet];is frozen
type = parentVarSet
trigger1 =  movehit
v = 3    ;fv = 10
value =1
;ignorehitpause = 
;persistent = 

[State 0, BindToRoot]
type = BindToRoot
trigger1 =1 
time = 1
facing = 1
pos = 25,-73
ignorehitpause = 1
;persistent = 

[State 1000, Helper]
type = Helper
trigger1 = animelem=1 && root,var(2)=2 
helpertype = normal
name = "Fireballstart"
ID = 1053
stateno = 1012
pos =6,-52
postype = p1
facing = 1
keyctrl = 0
ownpal = 1
size.xscale=const(size.xscale)
size.yscale = const(size.yscale)
pausemovetime=99
persistent=0
[State 3005, hitoverride]
type=hitoverride
trigger1= 1
time=-1
attr=SCA,AA,AP,AT
stateno=1002

[State 0, HitBy]
type = HitBy
trigger1 = enemy,numproj=0
value = SCA,NP,SP,HP
;value2 = S,NA
time = 1
[State 0, HitBy]
type = notHitBy
trigger1 = enemy,numproj>0
value = SCA
;value2 = S,NA
time = 1

[State 0, ParentVarAdd]
type = ParentVarAdd
trigger1 = p2statetype=A && movehit && root,var(2)<2 
v = 4     ;fv = 
value = 1
persistent=0
[State 0, PlayerPush]
type = PlayerPush
trigger1 = 1
value = 0
ignorehitpause = 1
persistent = 1

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = animelem=6
value = anim
elem = 2
persistent = 0
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,animelem=5 && root,stateno=1150
value = anim
elem = 6
persistent = 0
[State 0, VarSet]
type = parentVarSet
trigger1 =  p2stateno!=1007&& enemy,anim!=1059
v = 45    ;fv = 10
value = enemy,anim
ignorehitpause=1
[State 0, VarSet]
type = parentVarSet
trigger1 = p2stateno!=1007 && enemy,anim!=1059
v = 46    ;fv = 10
value = enemy,animelemno(0)
ignorehitpause=1
[State 0, VarSet]
type = parentVarSet
trigger1 = !movehit&& enemy,anim=1059
v = 45    ;fv = 10
value = 5030
[State 0, VarSet]
type = parentVarSet
trigger1 = !movehit && enemy,anim=1059
v = 46    ;fv = 10
value = 1

[State 0, VarSet]
type = parentVarSet
trigger1 = !movehit
v = 48    ;fv = 10
value = p2stateno=821 || p2stateno=1051 || p2stateno=10612 || p2stateno=10613

[State 1005, This is for fossils]
type = Projectile
trigger1 = animelem=2&&root,numprojid(1000)=0
ProjID = 1000
projanim = anim
projhitanim = -1
projremanim = -1
projedgebound = 120
projscale = 0,0
offset=0,0
projpriority = 1
projremovetime = 54
postype = p1         ;p2,front,back,left,right
velocity = vel x,0
persistent=0
;endcmdbuftime = 0
;pausebg = 1
;ignorehitpause = 
;persistent = 
[State 0, MoveHitReset]
type = MoveHitReset
triggerall = !movehit
trigger1 = time=22
trigger2 = time=38
trigger3 = time=54

;ignorehitpause = 
;persistent = 
[State 0, Explod]
type = Explod
trigger1 =time%2=0&& var(2)=2
anim = 1060+(random%6)
ID = 1000
pos = 33,0
postype = p1  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 30,45
pausemovetime = 0
scale = const(size.xscale),const(size.yscale)
sprpriority =4
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 1
[State 210, 2]
type = HitDef
triggerall = p2stateno!=140
trigger1 =  !movecontact
attr = S, SP
animtype  = hard
kill=0
damage =ceil(22*root,fvar(1))
guardflag = M
hitflag=MAF
pausetime =1,6;-((root,var(0)=0)*4)
priority = 5
hitsound = S100, 5       
guardsound = F6, 1
sparkno = -1
guard.sparkno=6 ; 
sparkxy = 0,0
getpower = ifelse((life<=lifemax/3),140,56)*(root,var(0)=2)
givepower=0
ground.type = High
ground.slidetime =13
ground.hittime  =7
down.velocity=0,0
ground.velocity = -0
air.velocity = -5,4
guard.velocity = -6
airguard.velocity = -6,-1
ground.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
air.fall=p2stateno!=5301

forcestand=ifelse(root,var(8)=1,1,0)
forcenofall=ifelse(p2stateno=5301||enemy,pos y =0,1,0)
fall.recover=0
id=200
[State 0, TargetLifeAdd]
type = TargetLifeAdd
trigger1 = moveguarded=1
value = -ceil(5*root,fvar(1))
ID = 200
kill = 0

[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = movehit
movetype = I        ;I,A,H
;persistent = 
;[State 0, VarSet]
;type = parentVaradd
;;triggerall =  enemy,authorname != "GM"
;triggerall =  enemy,authorname != "NHK"
;triggerall =  enemy,authorname != "MASA"
;triggerall =  enemy,authorname != "Don Drago"
;triggerall =  enemy,authorname != "rei" && p2name!="Ryu"  && p2name!="Ken" &&  p2name!="Zangief"
;triggerall =  enemy,authorname != "rei" && p4name!="Ryu"  && p4name!="Ken" &&  p4name!="Zangief"
;triggerall = enemy,authorname!="N-Mario" && p2name!="Balrog"&& p2name!="Classic Balrog"&&p2name!="M.Bison"
;triggerall = enemy,authorname!="N-Mario" && p4name!="Balrog"&& p4name!="Classic Balrog"&&p4name!="M.Bison"
;triggerall = enemy,authorname!="N64Mario" && p2name!="Ken Masters"
;triggerall = enemy,authorname!="N64Mario" && p4name!="Ken Masters"
;triggerall= movehit
;triggerall = enemynear,stateno=5000 || enemynear,stateno=5020 || enemynear,stateno=5010
;trigger1 = enemynear,time=1
;v = 6   ;fv = 10
;value = 340
;ignorehitpause=1

[State 0, TargetState]
type = TargetState
triggerall = enemy,alive
trigger1 = (movehit )&& p2stateno!=1007 
value =1007
ID = 200
ignorehitpause=1
persistent=0
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause=1

;persistent =
[State 0, VarSet]
type = VarSet
trigger1 = movecontact
v = 2    ;fv = 10
value = 1
ignorehitpause = 1
[State 0, DestroySelf]
type = changestate
trigger1= root,numprojid(1000)=0  && animelemtime(3)>0 && animelemtime(6)<0
value=1002
[State 0, DestroySelf]
type = DestroySelf
trigger1 = (frontedgedist <= -90 || backedgedist <= -90) && time > 5
trigger2= animtime=0 || root,movetype=H
;---------------------------------------------------------------------------------------------------
[Statedef 1006]
type    = A
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
sprpriority = 9

;ignorehitpause = 
;persistent = 

[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=1
movetype = I        
[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=0|| root,stateno=5120
movetype = A

;elem = 1
;ignorehitpause = 

;=======================================;
;PROJECTILE REFLECTION COMPATIBILITY    ;
;?????????????                   ;
;by Vans                                ;
;GUIDE:                                 ;
;FOR PROJECTILE / ?????              	;
;sysvar(0) = 131072                     ;
;sysvar(1) = REFLECTED_BEHAVIOR_STATE   ;
;=======================================;
[State 1005, COMPATIBILITY]
type = VarSet
trigger1 = !time 
sysvar(0) = 131072
[State 1005, REFLECTED STATE]
type = VarSet
trigger1 = !time
sysvar(1) = 1005

;=======================================;
[State 0, VarSet];is frozen
type = parentVarSet
trigger1 = 1
v = 3    ;fv = 10
value = movehit
;ignorehitpause = 
;persistent = 

;persistent = 


[State 3005, hitoverride]
type=hitoverride
trigger1= 1
time=-1
attr=SCA,AA,AP,AT
stateno=1002

[State 0, HitBy]
type = HitBy
trigger1 = enemy,numproj=0
value = SCA,NP,SP,HP
;value2 = S,NA
time = 1
[State 0, HitBy]
type = notHitBy
trigger1 = enemy,numproj>0
value = SCA
;value2 = S,NA
time = 1


[State 0, PlayerPush]
type = PlayerPush
trigger1 = 1
value = 0
ignorehitpause = 1
persistent = 1

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = animelem=6
value = anim
elem = 2
persistent = 0

[State 0, VarSet]
type = parentVarSet
trigger1 = !movehit
v = 45    ;fv = 10
value =root,anim
[State 0, VarSet]
type = parentVarSet
trigger1 = !movehit
v = 46    ;fv = 10
value = root,animelemno(0)
[State 0, VarSet]
type = parentVarSet
trigger1 = !movehit
v = 48    ;fv = 10
value = root,stateno=821 || root,stateno=1051 || root,stateno=10612 || root,stateno=10613

[State 1005, This is for fossils]
type = Projectile
trigger1 = animelem=2&&root,numprojid(1000)=0
ProjID = 999
projanim = anim
projhitanim = -1
projremanim = -1
projedgebound = 120
projscale = 0,0
offset=0,0
projpriority = 1
projremovetime = 64
postype = p1         ;p2,front,back,left,right
velocity = vel x,0

;endcmdbuftime = 0
;pausebg = 1
;ignorehitpause = 
;persistent = 
[State 0, MoveHitReset]
type = MoveHitReset
triggerall = !movehit
trigger1 = time=22
trigger2 = time=38
trigger3 = time=54

;ignorehitpause = 
;persistent = 

[State 210, 2]
type = HitDef
trigger1 =  !movecontact
attr = S, SP
affectteam=f
animtype  = hard
kill=0
damage =ceil(22*root,fvar(1)),ceil(5*root,fvar(1))
guardflag = M
hitflag=MAF
pausetime =1,6;-((root,var(0)=0)*4)
priority = 5
hitsound = S100, 5        
guardsound = F6, 1
sparkno = -1
guard.sparkno=6 ; 
sparkxy = 0,0
getpower = ifelse((life<=lifemax/3),140,56)*(root,var(0)=2)
givepower=0
ground.type = High
ground.slidetime =13
ground.hittime  =8
down.velocity=0,0
ground.velocity = -0
air.velocity = -5,4
guard.velocity = -6
airguard.velocity = -6,-1
ground.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
air.fall=p2stateno!=5301

forcestand=ifelse(root,var(8)=1,1,0)
forcenofall=ifelse(p2stateno=5301||enemy,pos y =0,1,0)
fall.recover=0
id=200
[State 0, TargetLifeAdd]
type = TargetLifeAdd
trigger1 = moveguarded=1
value = -ceil(5*root,fvar(1))
ID = 200
kill = 0

[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = movehit
movetype = I        ;I,A,H
;persistent = 
;[State 0, VarSet]
;type = parentVaradd
;;triggerall =  enemy,authorname != "GM"
;triggerall =  enemy,authorname != "NHK"
;triggerall =  enemy,authorname != "MASA"
;triggerall =  enemy,authorname != "Don Drago"
;triggerall =  enemy,authorname != "rei" && p2name!="Ryu"  && p2name!="Ken" &&  p2name!="Zangief"
;triggerall =  enemy,authorname != "rei" && p4name!="Ryu"  && p4name!="Ken" &&  p4name!="Zangief"
;triggerall = enemy,authorname!="N-Mario" && p2name!="Balrog"&& p2name!="Classic Balrog"&&p2name!="M.Bison"
;triggerall = enemy,authorname!="N-Mario" && p4name!="Balrog"&& p4name!="Classic Balrog"&&p4name!="M.Bison"
;triggerall = enemy,authorname!="N64Mario" && p2name!="Ken Masters"
;triggerall = enemy,authorname!="N64Mario" && p4name!="Ken Masters"
;triggerall= movehit
;triggerall = enemynear,stateno=5000 || enemynear,stateno=5020 || enemynear,stateno=5010
;trigger1 = enemynear,time=1
;v = 6   ;fv = 10
;value = 340
;ignorehitpause=1

[State 0, TargetState]
type = TargetState
triggerall = root,alive
trigger1 = (movehit )&& root,stateno!=1008
value =1008
ID = 200
ignorehitpause=1
persistent=0
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause=1
[State 0, VarSet]
type = VarSet
trigger1 = animtime=0 || movecontact
v = 15    ;fv = 10
value = 1
;ignorehitpause = 
;persistent = 
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = var(15)
flag = invisible
[State 0, NotHitBy]
type = NotHitBy
trigger1 = var(15)
value = SCA
;value2 = S,NA
time = 1
;ignorehitpause = 
;persistent = 


;persistent =
[State 0, VarSet]
type = VarSet
trigger1 = movecontact
v = 2    ;fv = 10
value = 1
ignorehitpause = 1
[State 0, DestroySelf]
type = changestate
trigger1= root,numprojid(1000)=0  && animelemtime(3)>0
value=1002
[State 0, DestroySelf]
type = DestroySelf
trigger1 = (frontedgedist <= -90 || backedgedist <= -90) && time > 5
trigger2= animtime=0 && !numtarget
trigger3 = time = 0 && ishelper(1001)
;------------------
; Standing pinned
[Statedef 1007]
type    = U
movetype= H
physics = N
velset=0,0
facep2=1
ctrl=0
;ignorehitpause = 
;persistent = 
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 =1
id =7613 
;ignorehitpause = 
;persistent = 


[State 0, ChangeAnim]
type = ChangeAnim
trigger1 =!enemy,var(48)
value = enemy,var(45)* cond(var(59)=24,9,1)
elem=enemy,var(46)

[State 0, ChangeAnim]
type = ChangeAnim2
trigger1 =enemy,var(48)
value = enemy,var(45) * cond(var(59)=24,9,1)
elem=enemy,var(46)
[State 0, PalFXWiz]
type = PalFX
trigger1 = 1
time = 1
add = 0,140,240
mul = 120,224,220
sinadd = 85,55,110,1
invertall = 0
color = 0

;ignorehitpause = 
;persistent = 


[State 0, ScreenBound]
type = ScreenBound
trigger1 = 1
value = 1
movecamera = 1,0
ignorehitpause =1 
;persistent = 

;ignorehitpause = 
;persistent = 

;value = 0,0
;ignorehitpause = 
;persistent = 

;ignorehitpause = 
;persistent = 

 [State 0, VelSet]
type = VelSet
trigger1 = statetype!=A || p2stateno=3000 || enemy,numexplod(1150)>=1&&enemy,numexplod(1149)=0 && time<95 ;&& enemy,var(4)<4 
x = 0
y = 0
;ignorehitpause = 
;persistent = 

[State 0, VelAdd]
type = VelAdd
trigger1 = time>15 && statetype=A  && p2stateno!=3000 &&(enemy,numexplod(1150)=0||enemy,numexplod(1149)>0 );|| enemy,var(4)>=4
trigger2 = time>95 && statetype=A  && p2stateno!=3000 &&(enemy,numexplod(1150)>0)
y = .48
;ignorehitpause = 
;persistent = 

[State 0, ChangeState]
type = ChangeState
trigger1 = pos y >10 && statetype=A  && p2stateno!=3000
value =10612
ctrl = 0
;anim =
;ignorehitpause = 
;persistent = 
[State 0, ChangeState]
type = selfState
triggerall = statetype!=A&& enemy,var(3)=0&& p2stateno!=3000 && hitshakeover
triggerall =enemy,numhelper(1002)
trigger1 = command="holdback" && AIlevel =0
trigger2 = p2stateno=1150 && AIlevel >0
value =120
[State 1025, State]
type = selfstate
trigger1 =time > enemy,var(1) && statetype!=A
trigger2 = life =1 && time >25
value = 0
ctrl= 1
;------------------
; Standing pinned
[Statedef 1008]
type    = U
movetype= H
physics = N
velset=0,0
facep2=1
ctrl=0
;ignorehitpause = 
;persistent = 
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 =1
id =7613

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 =1
value = var(45)
elem=var(46)

[State 0, PalFXWiz]
type = PalFX
trigger1 = 1
time = 1
add = 0,140,240
mul = 120,224,220
sinadd = 85,55,110,1
invertall = 0
color = 0

;ignorehitpause = 
;persistent = 


[State 0, ScreenBound]
type = ScreenBound
trigger1 = 1
value = 1
movecamera = 1,0
ignorehitpause =1 
;persistent = 

;ignorehitpause = 
;persistent = 

;value = 0,0
;ignorehitpause = 
;persistent = 

;ignorehitpause = 
;persistent = 

 [State 0, VelSet]
type = VelSet
trigger1 = statetype!=A || numexplod(1150)>0 && var(4)<4 && time<95 
x = 0
y = 0
;ignorehitpause = 
;persistent = 

[State 0, VelAdd]
type = VelAdd
trigger1 = time>15&& statetype=A  &&(numexplod(1150)=0 || var(4)>=4)
trigger2 = time>95 && statetype=A   &&(numexplod(1150)>0)
y = .48
;ignorehitpause = 
;persistent = 

[State 0, ChangeState]
type = ChangeState
trigger1 = pos y >10 && statetype=A  
value =10612
ctrl = 0
;anim =
;ignorehitpause = 
;persistent = 

[State 1025, State]
type = selfstate
trigger1 =time > var(1) && statetype!=A
trigger2 = life =1 && time >25
value = 0
ctrl= 1
;---------------------------------------------------------------------------------------------------
[Statedef 1011]
type    = A
movetype= I
physics = N
juggle  = 8
poweradd= 0
ctrl = 0
anim =10000
sprpriority = 9

[State 0, PlaySnd]
type = PlaySnd
trigger1 =  root,life=1&& !root,var(40)
value = S11,1
channel = 0
persistent=0
ignorehitpause=1
[State -3, Hit0]
type = PlaySnd
triggerall = Alive && root,life>1
triggerall = root,Time = 1
triggerall = random<499
trigger1 =root,stateno = 5000
trigger2 =root,stateno = 5010
trigger3 =root,stateno = 5020
value = 5000, random%3
channel=0


[State 0, DestroySelf]
type = DestroySelf
trigger1 = root,stateno=5900
;---------------------------------------------------------------------------------------------------
[Statedef 1012]
type    = A
movetype=I
physics = N
poweradd= 0
ctrl = 0
anim = 1105
velset = 0
sprpriority = 3

[State 0, NotHitBy]
type = NotHitBy
trigger1 =1 
value = SCA
;value2 = S,NA
time = 1
;ignorehitpause = 
;persistent = 
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 =1 
flag = noshadow
ignorehitpause=1


[State 0, BindToRoot]
type = BindToRoot
trigger1 = root,anim=1102
trigger1 = root,animelemtime(1)>=0 && root,animelemtime(7)<0
trigger2 = root,anim=3000
trigger2 = root,animelemtime(7)>=0 && root,animelemtime(13)<0
time = 1
facing = 1
pos = 0,-0
ignorehitpause = 1

[State 0, BindToRoot]
type = BindToparent
trigger1 = parent,anim=1203
time = 1
facing = 1
pos = 0,-0
ignorehitpause = 1

[State 0, SprPriority]
type = SprPriority
trigger1 = !ishelper(1052) 
value = 8
ignorehitpause = 1
;persistent = 
[State 0, SprPriority]
type = SprPriority
trigger1 = ishelper(1052) 
value = 3
ignorehitpause = 1
;persistent = 


[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,anim=1102
trigger1 = root,animelemtime(2)>=0 && root,animelemtime(3)<0 
trigger2 = root,anim=3000
trigger2 = root,animelemtime(8)>=0 && root,animelemtime(9)<0 ;||  root,animelemtime(25)>=0 && root,animelemtime(26)<0
value = 1105
elem =1
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,anim=1102
trigger1 = root,animelemtime(3)>=0 && root,animelemtime(4)<0 
trigger2 = root,anim=3001
trigger2 = root,animelemtime(9)>=0 && root,animelemtime(10)<0 
value = 1105
elem =2

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,anim=1102
trigger1 = root,animelemtime(4)>=0 && root,animelemtime(5)<0 
trigger2 = root,anim=3001
trigger2 = root,animelemtime(10)>=0 && root,animelemtime(11)<0 
value = 1105
elem =3

[State 0, ChangeAnim]
type = ChangeAnim
triggerall = animtime=0
trigger1 = root,anim=1102
trigger1 = root,animelemtime(5)>=0 && animelemtime(7)<0
trigger2 = root,anim=3001
trigger2 =  root,animelemtime(11)>=0 && animelemtime(13)<0
value = 1105
elem =4


[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = parent,anim=1203
trigger1 = parent,animelemtime(1)>=0 && parent,animelemtime(2)<0 
value = 1206
elem =1

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = parent,anim=1203
trigger1 = parent,animelemtime(2)>=0 && parent,animelemtime(3)<0 
value = 1206
elem =2

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = parent,anim=1203
trigger1 = parent,animelemtime(3)>=0 && parent,animelemtime(4)<0 
value = 1206
elem =3

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = parent,anim=1203
trigger1 = parent,animelemtime(4)>=0 && parent,animelemtime(5)<0 
value = 1206
elem =4

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = parent,anim=1203
trigger1 = parent,animelemtime(5)>=0 
value = 1206
elem =5

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = time%2=0
flag = invisible
ignorehitpause=1



[State 0, DestroySelf]
type = DestroySelf
;trigger1 = animtime=0 
trigger1= root,movetype=H
trigger2 = (root,animelemtime(7)>= 0&&(root,stateno=1100)||root,animelemtime(27)>= 0&&(root,stateno=3000))&& root,var(2)=2  ||root,stateno!=1100 &&root,stateno!=3000
trigger2= root,stateno!=1150 && root,stateno!=3000
trigger3 = anim=1206 && !root,numhelper(1002) && !root,numhelper(1003)

;persistent =

;---------------------------------------------------------------------------------------------------
[Statedef 3001]
type    = A
movetype= A
physics = N
juggle  = 8
poweradd= 0
velset=14,6
ctrl = 0
anim =1203
sprpriority = 7

[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=1 || root,var(4)>=4 && root,var(2)!=2 || p2stateno=5040
movetype = I        
[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)!=1 && root,var(4)<4|| p2stateno=5120|| root,var(2)=2
movetype = A
[State 1000, 1]
type = PlaySnd
trigger1 =time=0
value = 100, 3
channel=3
;elem = 1
;ignorehitpause = 
[State 0, StopSnd]
type = StopSnd
trigger1 = movecontact
channel = 3
;ignorehitpause = 
;persistent = 

;=======================================;
;PROJECTILE REFLECTION COMPATIBILITY    ;
;?????????????                   ;
;by Vans                                ;
;GUIDE:                                 ;
;FOR PROJECTILE / ?????              	;
;sysvar(0) = 131072                     ;
;sysvar(1) = REFLECTED_BEHAVIOR_STATE   ;
;=======================================;
[State 1005, COMPATIBILITY]
type = VarSet
trigger1 = !time 
sysvar(0) = 131072
[State 1005, REFLECTED STATE]
type = VarSet
trigger1 = !time
sysvar(1) = 3001

;ignorehitpause = 
;persistent = 
[State 0, VarSet]
type = Varadd
trigger1 = time=0 && var(4)>1
v = 4    ;fv = 10
value = 1
;ignorehitpause = 
;persistent = 
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = var(4)>1
value = anim
elem = 2
persistent = 0

;=======================================;
[State 0, VarSet];is frozen
type = parentVarSet
trigger1 = 1
v = 3    ;fv = 10
value = 1

;ignorehitpause = 
;persistent = 

[State 0, BindToRoot]
type = BindToRoot
trigger1 =1 
time = 1
facing = 1
pos = 25,-73
ignorehitpause = 1
[State 1000, Helper]
type = Helper
trigger1 = animelem=1 && root,var(2)=2 
helpertype = normal
name = "Fireballstart"
ID = 1053
stateno = 1012
pos =6,-52
postype = p1
facing = 1
keyctrl = 0
ownpal = 1
size.xscale=const(size.xscale)
size.yscale = const(size.yscale)
pausemovetime=99
persistent=0
[State 0, Explod]
type = Explod
trigger1 =time%2=0&& root,var(2)=2
anim = 1060+(random%6)
ID = 1000
pos = 33,0
postype = p1  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 30,45
pausemovetime = 0
scale = const(size.xscale),const(size.yscale)
sprpriority =4
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 1
[State 3005, hitoverride]
type=hitoverride
trigger1= 1
time=-1
attr=SCA,AA,AP,AT
stateno=3001

[State 0, HitBy]
type = HitBy
trigger1 = enemy,numproj=0
value = SCA,NP,SP,HP
;value2 = S,NA
time = 1
[State 0, HitBy]
type = notHitBy
trigger1 = enemy,numproj>0
value = SCA
;value2 = S,NA
time = 1


[State 0, PlayerPush]
type = PlayerPush
trigger1 = 1
value = 0
ignorehitpause = 1
persistent = 1


[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,animelem=5 && root,stateno=3001
value = anim
elem = 6
persistent = 0
[State 0, VarSet]
type = parentVarSet
trigger1 = !movehit&& enemy,anim!=1059
v = 45    ;fv = 10
value = enemy,anim
[State 0, VarSet]
type = parentVarSet
trigger1 = !movehit && enemy,anim!=1059
v = 46    ;fv = 10
value = enemy,animelemno(0)

[State 0, VarSet]
type = parentVarSet
trigger1 = !movehit&& enemy,anim=1059
v = 45    ;fv = 10
value = 5030
[State 0, VarSet]
type = parentVarSet
trigger1 = !movehit && enemy,anim=1059
v = 46    ;fv = 10
value = 1

[State 0, VarSet]
type = parentVarSet
trigger1 = !movehit
v = 48    ;fv = 10
value = p2stateno=821 || p2stateno=1051 || p2stateno=10612 || p2stateno=10613

[State 1005, This is for fossils]
type = Projectile
trigger1 = animelem=2&&root,numprojid(999)=0
ProjID = 999
projanim = anim
projhitanim = -1
projremanim = -1
projedgebound = 120
projscale = 0,0
offset=0,0
projpriority = 3
projremovetime = 44
postype = p1         ;p2,front,back,left,right
velocity = 0,0

;endcmdbuftime = 0
;pausebg = 1
;ignorehitpause = 
;persistent = 

;persistent = 

[State 210, 2]
type = HitDef
trigger1 =  !movecontact
attr = S, HP
animtype  = hard
damage =0,0
guardflag = M
hitflag=MAF
pausetime =1,6;-((root,var(0)=0)*4)
priority = 5
hitsound = S100, 5         
guardsound = F6, 1
sparkno = -1
guard.sparkno=7 ; 
sparkxy = 0,0
getpower = ifelse((life<=lifemax/3),140,56)*(root,var(0)=2)
givepower=0
ground.type = High
ground.slidetime =13
ground.hittime  =8
down.velocity=0,0
ground.velocity = -0
air.velocity = -5,4
guard.velocity = -6
airguard.velocity = -6,-1
ground.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
air.fall=p2stateno!=5301

forcestand=ifelse(root,var(8)=1,1,0)
forcenofall=ifelse(p2stateno=5301||enemy,pos y =0,1,0)
fall.recover=0
id=200

[State 0, TargetLifeAdd]
type = TargetLifeAdd
trigger1 = moveguarded=1
value = -ceil(7*root,fvar(1))
ID = 200
kill = 0
[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = movehit
movetype = I        ;I,A,H
;persistent = 
;[State 0, VarSet]
;type = parentVaradd
;;triggerall =  enemy,authorname != "GM"
;triggerall =  enemy,authorname != "NHK"
;triggerall =  enemy,authorname != "MASA"
;triggerall =  enemy,authorname != "Don Drago"
;triggerall =  enemy,authorname != "rei" && p2name!="Ryu"  && p2name!="Ken" &&  p2name!="Zangief"
;triggerall =  enemy,authorname != "rei" && p4name!="Ryu"  && p4name!="Ken" &&  p4name!="Zangief"
;triggerall = enemy,authorname!="N-Mario" && p2name!="Balrog"&& p2name!="Classic Balrog"&&p2name!="M.Bison"
;triggerall = enemy,authorname!="N-Mario" && p4name!="Balrog"&& p4name!="Classic Balrog"&&p4name!="M.Bison"
;triggerall = enemy,authorname!="N64Mario" && p2name!="Ken Masters"
;triggerall = enemy,authorname!="N64Mario" && p4name!="Ken Masters"
;triggerall= movehit
;triggerall = enemynear,stateno=5000 || enemynear,stateno=5020 || enemynear,stateno=5010
;trigger1 = enemynear,time=1
;v = 6   ;fv = 10
;value = 340
;ignorehitpause=1

[State 0, TargetState]
type = TargetState
triggerall = enemy,alive
trigger1 = (movehit )&& p2stateno!=1007 
value =1007
ID = 200
ignorehitpause=1
persistent=0
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause=1

;persistent =
[State 0, VarSet]
type = VarSet
trigger1 = movecontact
v = 2    ;fv = 10
value = 1
ignorehitpause = 1
[State 0, DestroySelf]
type = changestate
trigger1= root,numprojid(999)=0  && animelemtime(3)>0 && animtime!=0
value=1002
[State 0, DestroySelf]
type = DestroySelf
trigger1 = (frontedgedist <= -90 || backedgedist <= -90) && time > 5
trigger2= animtime=0 || root,movetype=H
;---------------------------------------------------------------------------------------------------
[Statedef 3002]
type    = A
movetype= A
physics = N
juggle  = 8
poweradd= 0
velset=14,9
ctrl = 0
anim =3001
sprpriority = 9


[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=1
movetype = I        
[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=0
movetype = A

;ignorehitpause = 
;persistent = 

[State 0, HitBy]
type = HitBy
trigger1 = 1
value = SCA
;value2 = S,NA
time = 1
;ignorehitpause =
;persistent =

[State 210, 2]
type = HitDef
trigger1 = !movecontact
attr = S, HP
animtype  = hard
damage =ceil(183*root,fvar(1)),11
guardflag = MA
hitflag=MAF
pausetime = 4,4
priority = 7
hitsound = S2, 1        
guardsound = S3, 1
sparkno = S6000
guard.sparkno=S6000
sparkxy = 0,-30
getpower=0
givepower=0
ground.type = High
ground.slidetime =16
guard.ctrltime = 16
ground.hittime  = 16
down.velocity=0,0
ground.velocity = -ifelse(root,var(8),3,2),ifelse(root,var(8),-9,0)
air.velocity = -3,-9
guard.velocity = -3
airguard.velocity = -6,-1
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
air.fall=1
forcestand=ifelse(root,var(8)=1,1,0)
forcenofall=ifelse(p2stateno=5301,1,0)
fall.recover=0
id=200
[State 0, TargetState]
type = TargetState
triggerall = enemy,alive
triggerall = p2statetype=A||root,var(8)
trigger1 = ((movehit && enemy,hitfall)||root,var(8))&& (p2stateno!=[10612,10613]) && p2stateno!=5301
value =10612
ID = 200
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause=1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = movecontact
flag = invisible
ignorehitpause=1
;persistent =

[State 0, VarSet]
type = parentVaradd
;triggerall =  enemy,authorname != "GM"
triggerall =  enemy,authorname != "NHK"
triggerall =  enemy,authorname != "MASA"
triggerall =  enemy,authorname != "Don Drago"
triggerall =  enemy,authorname != "rei" && p2name!="Ryu"  && p2name!="Ken" &&  p2name!="Zangief"
triggerall =  enemy,authorname != "rei" && p4name!="Ryu"  && p4name!="Ken" &&  p4name!="Zangief"
triggerall = enemy,authorname!="N-Mario" && p2name!="Balrog"&& p2name!="Classic Balrog"&&p2name!="M.Bison"
triggerall = enemy,authorname!="N-Mario" && p4name!="Balrog"&& p4name!="Classic Balrog"&&p4name!="M.Bison"
triggerall = enemy,authorname!="N64Mario" && p2name!="Ken Masters"
triggerall = enemy,authorname!="N64Mario" && p4name!="Ken Masters"
triggerall = movehit
triggerall = enemynear,stateno=5000 || enemynear,stateno=5020 || enemynear,stateno=5010
trigger1 = enemynear,time=1
v = 6   ;fv = 10
value = 360
ignorehitpause=1

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = pos y >=0 && anim!=6000
value = 6000
[State 0, VelSet]
type = VelSet
trigger1 = anim=6000
x = 0
y = 0
;ignorehitpause = 
;persistent = 


[State 0, DestroySelf]
type = DestroySelf
trigger1 = (frontedgedist <= -90 || backedgedist <= -90) && time > 5
trigger2= (moveguarded || movecontact&&enemy,hitshakeover)
trigger3=animtime=0&& anim=6000 
;---------------------------------------------------------------------------------------------------
[Statedef 3003]
type    = A
movetype= A
physics = N
juggle  = 8
poweradd= 0
velset=14,12
ctrl = 0
anim =3001
sprpriority = 9


[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=1
movetype = I        
[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=0
movetype = A

;ignorehitpause = 
;persistent = 

[State 0, HitBy]
type = HitBy
trigger1 = 1
value = SCA
;value2 = S,NA
time = 1
;ignorehitpause =
;persistent =

[State 210, 2]
type = HitDef
trigger1 = !movecontact
attr = S, HP
animtype  = hard
damage =ceil(183*root,fvar(1)),11
guardflag = MA
hitflag=MAF
pausetime = 4,4
priority = 7
hitsound = S2, 1        
guardsound = S3, 1
sparkno = S6000
guard.sparkno=S6000
sparkxy = 0,-30
getpower=0
givepower=0
ground.type = High
ground.slidetime =16
guard.ctrltime = 16
ground.hittime  = 16
down.velocity=0,0
ground.velocity = -ifelse(root,var(8),3,2),ifelse(root,var(8),-9,0)
air.velocity = -3,-9
guard.velocity = -3
airguard.velocity = -6,-1
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
air.fall=1
forcestand=ifelse(root,var(8)=1,1,0)
forcenofall=ifelse(p2stateno=5301,1,0)
fall.recover=0
id=200
[State 0, TargetState]
type = TargetState
triggerall = enemy,alive
triggerall = p2statetype=A||root,var(8)
trigger1 = ((movehit && enemy,hitfall)||root,var(8))&& (p2stateno!=[10612,10613]) && p2stateno!=5301
value =10612
ID = 200
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause=1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = movecontact
flag = invisible
ignorehitpause=1
;persistent =

[State 0, VarSet]
type = parentVaradd
;triggerall =  enemy,authorname != "GM"
triggerall =  enemy,authorname != "NHK"
triggerall =  enemy,authorname != "MASA"
triggerall =  enemy,authorname != "Don Drago"
triggerall =  enemy,authorname != "rei" && p2name!="Ryu"  && p2name!="Ken" &&  p2name!="Zangief"
triggerall =  enemy,authorname != "rei" && p4name!="Ryu"  && p4name!="Ken" &&  p4name!="Zangief"
triggerall = enemy,authorname!="N-Mario" && p2name!="Balrog"&& p2name!="Classic Balrog"&&p2name!="M.Bison"
triggerall = enemy,authorname!="N-Mario" && p4name!="Balrog"&& p4name!="Classic Balrog"&&p4name!="M.Bison"
triggerall = enemy,authorname!="N64Mario" && p2name!="Ken Masters"
triggerall = enemy,authorname!="N64Mario" && p4name!="Ken Masters"
triggerall = movehit
triggerall = enemynear,stateno=5000 || enemynear,stateno=5020 || enemynear,stateno=5010
trigger1 = enemynear,time=1
v = 6   ;fv = 10
value = 360
ignorehitpause=1

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = pos y >=0 && anim!=6000
value = 6000
[State 0, VelSet]
type = VelSet
trigger1 = anim=6000
x = 0
y = 0
;ignorehitpause = 
;persistent = 


[State 0, DestroySelf]
type = DestroySelf
trigger1 = (frontedgedist <= -90 || backedgedist <= -90) && time > 5
trigger2= (moveguarded || movecontact&&enemy,hitshakeover)
trigger3=animtime=0&& anim=6000 
;---------------------------------------------------------------------------------------------------
[Statedef 3004]
type    = A
movetype= A
physics = N
juggle  = 8
poweradd= 0
velset=9,3
ctrl = 0
anim =3001
sprpriority = 9


[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=1
movetype = I        
[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=0
movetype = A

[State 0, HitBy]
type = HitBy
trigger1 = 1
value = SCA
;value2 = S,NA
time = 1
;ignorehitpause =
;persistent =

[State 0, VelSet]
type = VelSet
trigger1 = time >6
y = 0
[State 210, 2]
type = HitDef
trigger1 = !movecontact
attr = S, HP
animtype  = hard
damage =ceil(183*root,fvar(1)),11
guardflag = MA
hitflag=MAF
pausetime = 4,4
priority = 7
sparkno = S6001
guard.sparkno=S6001
hitsound = S2,1
guardsound = S3,1
sparkxy = 0,-30
getpower=0
givepower=0
ground.type = High
ground.slidetime =16
guard.ctrltime = 16
ground.hittime  = 16
down.velocity=0,0
ground.velocity = -ifelse(root,var(8),3,2),ifelse(root,var(8),-9,0)
air.velocity = -3,-9
guard.velocity = -3
airguard.velocity = -6,-1
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
air.fall=1
forcenofall=ifelse(p2stateno=5301,1,0)
forcestand=ifelse(root,var(8)=1,1,0)
fall.recover=0
id=200
[State 0, TargetState]
type = TargetState
triggerall = enemy,alive
triggerall = p2statetype=A||root,var(8)
trigger1 = ((movehit && enemy,hitfall)||root,var(8))&& (p2stateno!=[10612,10613]) && p2stateno!=5301
value =10612
ID = 200
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause=1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = movecontact
flag = invisible
ignorehitpause=1
;persistent =

[State 0, VarSet]
type = parentVaradd
;triggerall =  enemy,authorname != "GM"
triggerall =  enemy,authorname != "NHK"
triggerall =  enemy,authorname != "MASA"
triggerall =  enemy,authorname != "Don Drago"
triggerall =  enemy,authorname != "rei" && p2name!="Ryu"  && p2name!="Ken" &&  p2name!="Zangief"
triggerall =  enemy,authorname != "rei" && p4name!="Ryu"  && p4name!="Ken" &&  p4name!="Zangief"
triggerall = enemy,authorname!="N-Mario" && p2name!="Balrog"&& p2name!="Classic Balrog"&&p2name!="M.Bison"
triggerall = enemy,authorname!="N-Mario" && p4name!="Balrog"&& p4name!="Classic Balrog"&&p4name!="M.Bison"
triggerall = enemy,authorname!="N64Mario" && p2name!="Ken Masters"
triggerall = enemy,authorname!="N64Mario" && p4name!="Ken Masters"
triggerall = enemynear,stateno=5000 || enemynear,stateno=5020 || enemynear,stateno=5010
trigger1 = enemynear,time=1
v = 6   ;fv = 10
value = 334
ignorehitpause=1


[State 0, DestroySelf]
type = DestroySelf
trigger1 = (frontedgedist <= -90 || backedgedist <= -90) && time > 5
trigger2= (moveguarded || movecontact&&enemy,hitshakeover)
;---------------------------------------------------------------------------------------------------
[Statedef 3005]
type    = A
movetype= A
physics = N
juggle  = 8
poweradd= 0
velset=9,-3
ctrl = 0
anim =3001
sprpriority = 9


[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=1
movetype = I        
[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=0
movetype = A

[State 0, HitBy]
type = HitBy
trigger1 = 1
value = SCA
;value2 = S,NA
time = 1
;ignorehitpause =
;persistent =

[State 0, VelSet]
type = VelSet
trigger1 = time >6
y = 0
[State 210, 2]
type = HitDef
trigger1 = !movecontact
attr = S, HP
animtype  = hard
damage =ceil(40*root,fvar(1)),11
guardflag = MA
hitflag=MAF
pausetime = 4,4
priority = 7
sparkno = S6001
guard.sparkno=S6001
hitsound = S2,1
guardsound = S3,1
sparkxy = 0,-30
getpower=0
givepower=0
ground.type = High
ground.slidetime =16
guard.ctrltime = 16
ground.hittime  = 16
down.velocity=0,0
ground.velocity = -ifelse(root,var(8),3,2),ifelse(root,var(8),-9,0)
air.velocity = -3,-9
guard.velocity = -3
airguard.velocity = -6,-1
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
air.fall=1
forcestand=ifelse(root,var(8)=1,1,0)
forcenofall=ifelse(p2stateno=5301,1,0)
fall.recover=0
id=200
[State 0, TargetState]
type = TargetState
triggerall = enemy,alive
triggerall = p2statetype=A||root,var(8)
trigger1 = ((movehit && enemy,hitfall)||root,var(8))&& (p2stateno!=[10612,10613]) && p2stateno!=5301
value =10612
ID = 200
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause=1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = movecontact
flag = invisible
ignorehitpause=1
;persistent =

[State 0, VarSet]
type = parentVaradd
;triggerall =  enemy,authorname != "GM"
triggerall =  enemy,authorname != "NHK"
triggerall =  enemy,authorname != "MASA"
triggerall =  enemy,authorname != "Don Drago"
triggerall =  enemy,authorname != "rei" && p2name!="Ryu"  && p2name!="Ken" &&  p2name!="Zangief"
triggerall =  enemy,authorname != "rei" && p4name!="Ryu"  && p4name!="Ken" &&  p4name!="Zangief"
triggerall = enemy,authorname!="N-Mario" && p2name!="Balrog"&& p2name!="Classic Balrog"&&p2name!="M.Bison"
triggerall = enemy,authorname!="N-Mario" && p4name!="Balrog"&& p4name!="Classic Balrog"&&p4name!="M.Bison"
triggerall = enemy,authorname!="N64Mario" && p2name!="Ken Masters"
triggerall = enemy,authorname!="N64Mario" && p4name!="Ken Masters"
triggerall = enemynear,stateno=5000 || enemynear,stateno=5020 || enemynear,stateno=5010
trigger1 = enemynear,time=1
v = 6   ;fv = 10
value = 334
ignorehitpause=1


[State 0, DestroySelf]
type = DestroySelf
trigger1 = (frontedgedist <= -90 || backedgedist <= -90) && time > 5
trigger2= (moveguarded || movecontact&&enemy,hitshakeover)
;-------------------------------------------------------------------------
[StateDef 6000]
type = S
movetype= I
juggle  = 1
velset = 0,0
ctrl = 0
anim =0
poweradd =0
sprpriority = 4
[State 0, PlaySnd]
type = PlaySnd
trigger1 = time=0
value = S6000,0
[State 0, Pause]
type = Pause
triggerall=time<125
trigger1 =time%3=0
time = 2
movetime=2
ignorehitpause=0

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2=nokoslow
ignorehitpause=0

[State 6000, 20]
type = Null ;AssertSpecial
trigger1 = Time < 32
flag = nofg
ignorehitpause = 1
[State 0, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA
;value2 = S,NA
time = 1
ignorehitpause = 1
;persistent = 

[State 6000, 20]
type = BGPalFx
trigger1 = Time = 0
add = 256, 256, 256
time = 1
[State 0, BGPalFX]
type = allPalFX
trigger1 = time=1
time = 100
add = 256,256,256
mul = 256,256,256
sinadd = 135,135,135,28
invertall = 0
color = 256

[State 0, BGPalFX]
type = allPalFX
trigger1 = time=101
time = 23
add = 256,256,256
mul = 256,256,256
sinadd = -256,-256,-256,75
invertall = 0
color = 256
;ignorehitpause = 
;persistent = 
;---------------------------------------------------------------------------------------------------
[Statedef 7072]
type    = A
movetype= I
physics = N
juggle  = 0
poweradd= 0
velset = 0, 0
anim = 10000
ctrl = 0
sprpriority = 9

[State 0, VarSet]
type = VarSet
trigger1 = time=0 ;&& root,numhelper(7051)
v = 4    
value = parent,var(2)

;[State 0, VarSet]
;type = VarSet
;trigger1 = time=0
;v = 10    ;fv = 10
;value = parent,var(10)-1
;ignorehitpause = 
;persistent = 

[State 0, Null]
type = Null
trigger1 =  ishelper(7070)
trigger1 = var(10):=0
trigger2 =  ishelper(7071)
trigger2 = var(10):=1
trigger3 =  ishelper(7072)
trigger3 = var(10):=2
trigger4 =  ishelper(7073)
trigger4 = var(10):=3
trigger5 =  ishelper(7074)
trigger5 = var(10):=4
trigger6 =  ishelper(7075)
trigger6 = var(10):=5
trigger7 =  ishelper(7076)
trigger7 = var(10):=6
trigger8=  ishelper(7077)
trigger8= var(10):=7
;ignorehitpause = 
;persistent = 


;ignorehitpause = 
;persistent = 



[State 0, VarSet]
type = VarSet
trigger1 = time=0
v = 14   ;fv = 10
value = parent,var(14)

;ignorehitpause = 
;persistent = 

[State 0, Null]
type = Null
trigger1 = var(10)=[0,1]
trigger1= var(9):=1
trigger2 = var(10)=[2,6]
trigger2= var(9):=2
trigger3 = var(10)=7
trigger3= var(9):=3
;ignorehitpause = 
;persistent = 


[State 0, Null]
type = Null
trigger1 = var(10)=0 && var(0)=0 ;Earth Shattering Drop
trigger1= var(5):=21
trigger1= var(2):=65
trigger1 =  var(6):=10110113

trigger2 = var(10)=1 && var(0)=0;Mighty Blow
trigger2= var(5):=11
trigger2= var(2):=73
trigger2 =  var(6):=cond(teamside=2,26059999,27059999)

trigger3 = var(10)=2 && var(0)=0;Heat Vision
trigger3= var(5):=11
trigger3= var(2):=68
trigger3 =  var(6):=cond(teamside=2,23049999,22049999) 

trigger4 = var(10)=3 && var(0)=0;Freeze Breath  
trigger4= var(5):=13
trigger4= var(2):=66
trigger4 =  var(6):=cond(teamside=2,26049999,27049999) 

trigger5 = var(10)=4 && var(0)=0;Fly 
trigger5= var(5):=3
trigger5= var(2):=66
trigger5 =  var(6):=cond(teamside=2,23059999,22059999) 


trigger6= var(10)=5 && var(0)=0;Comet punch
trigger6=  var(5):=12
trigger6= var(2):=91
trigger6=   var(6):=34999999

trigger7= var(10)=6 && var(0)=0;Dashing Punch
trigger7=  var(5):=13
trigger7= var(2):=64
trigger7=   var(6):=cond(teamside=2,25049999,24049999) 

trigger8 = var(10)=7 && var(0)=0;Man of Steel
trigger8= var(5):=12
trigger8= var(2):=73
trigger8 =  var(6):=36179999

[State 0, Helper]
type = helper
trigger1 =time=0
helpertype = normal ;player
name = "input display"
ID = 7067;+root,var(59)
stateno = 7067
pos = 61,-37
postype = p1    ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 1
size.xscale =1
size.yscale =1
ignorehitpause=1
pausemovetime=999999
;persistent=0
[State 0, Explod]
type = Explod
trigger1 = time=0
anim = F250+var(9)
ID =12
pos = cond(teamside=1,25,190),39+var(4)
postype = left  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
scale = 222,1
sprpriority = 9
removetime=-1
pausemovetime=999999
ontop = 1
shadow = 0,0,0
ownpal =1
removeongethit = 0
ignorehitpause=1
[State 0, Explod]
type = Explod
trigger1 = numexplod(11)<var(5)
anim = F200+var(2)
ID =11
pos = cond(teamside=1,26,190)+var(1),40+var(4)
postype = left  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
scale = cond((var(5)>=19),1.55,cond((var(5)=[16,18]),1.75,2)),2
sprpriority = 9
removetime=-1
pausemovetime=999999
ontop = 1
shadow = 0,0,0
ownpal =1
removeongethit = 0
ignorehitpause=1
[State 0, VarSet]
type = Varadd
trigger1 = var(0)<var(5)
v = 0    
value = 1
;ignorehitpause = 
;persistent = 
[State 0, VarAdd]
type = VarAdd
trigger1 = var(0)<var(5)
v = 1     
value =  cond((var(5)>=19),5,cond((var(5)=[16,18]),6,7))

[State 0, Null] ;Earth Shattering Drop
type = Null
triggerall = var(10)=0
trigger1 = var(0)=1 ||var(0)=8
trigger1  = var(2):=61
trigger2 = var(0)=2||var(0)=12||var(0)=18
trigger2  = var(2):=78
trigger3 = var(0)=3||(var(0)=[9,10])
trigger3  = var(2):=80
trigger4 = var(0)=4 ||var(0)=7
trigger4  = var(2):=68
trigger5 = var(0)=5 || var(0)=16
trigger5  = var(2):= 87
trigger6 = var(0)=6
trigger6  = var(2):=79
trigger7 = var(0)=11
trigger7  = var(2):=65
trigger8 = var(0)=13
trigger8  = var(2):=69
trigger9 = var(0)=14
trigger9  = var(2):=74
trigger10 = var(0)=15
trigger10  = var(2):=67
trigger11 = var(0)=17
trigger11  = var(2):=64
trigger12 = var(0)=19
trigger12  = var(2):=75
trigger13 = var(0)=20
trigger13  = var(2):=76
;
[State 0, Null] ;Mighty Blow
type = Null
triggerall = var(10)=1
trigger1 = var(0)=1
trigger1  = var(2):=69
trigger2 = var(0)=2 
trigger2  = var(2):=67
trigger3 = var(0)=3
trigger3  = var(2):=68
trigger4 = var(0)=4
trigger4  = var(2):= 80
trigger5 = var(0)=5
trigger5  = var(2):=85
trigger6 = var(0)=6
trigger6  = var(2):=87
trigger7 = var(0)=7
trigger7  = var(2):=62
trigger8 = var(0)=8
trigger8  = var(2):=72
trigger9 = var(0)=9
trigger9  = var(2):=75
trigger10 = var(0)=10
trigger10  = var(2):=83

;
[State 0, Null] ;Heat Vision
type = Null
triggerall = var(10)=2
trigger1 = var(0)=1
trigger1  = var(2):=65
trigger2 = var(0)=2 
trigger2  = var(2):=61
trigger3 = var(0)=3
trigger3  = var(2):=80
trigger4 = var(0)=4
trigger4  = var(2):= 87
trigger5 = var(0)=5
trigger5  = var(2):=82
trigger6 = var(0)=6||var(0)=8
trigger6  = var(2):=69
trigger7 = var(0)=7
trigger7  = var(2):=79
trigger8 = var(0)=9
trigger8  = var(2):=75
trigger9 = var(0)=10
trigger9  = var(2):=74

[State 0, Null] ;Freeze Breath  
type = Null
triggerall = var(10)=3
trigger1 = var(0)=1 || var(0)=8
trigger1  = var(2):=78
trigger2 = (var(0)=2) ||var(0)=5  || var(0)=9
trigger2  = var(2):=65
trigger3 = var(0)=4 
trigger3  = var(2):=86
trigger4 = var(0)=6
trigger4  = var(2):= 87
trigger5 = var(0)=7
trigger5  = var(2):=62
trigger6 = var(0)=10
trigger6  = var(2):=61
trigger7 = var(0)=11
trigger7  = var(2):=80
trigger8 = var(0)=12
trigger8  = var(2):=68

[State 0, Null] ;Fly 
type = Null
triggerall = var(10)=4
trigger1 = var(0)=1
trigger1  = var(2):=72
trigger2 = var(0)=2 
trigger2  = var(2):=85


[State 0, Null] ;Comet punch
type = Null
triggerall = var(10)=5  
trigger1 = var(0)=1
trigger1  = var(2):=63
trigger2 = var(0)=2
trigger2  = var(2):=75
trigger3 = var(0)=3 
trigger3  = var(2):=73
trigger4 = var(0)=4
trigger4  = var(2):=65
trigger5 = var(0)=5
trigger5  = var(2):= 80
trigger6 = var(0)=6
trigger6  = var(2):=87
trigger7 = var(0)=7
trigger7  = var(2):=76
trigger8 = var(0)=8 
trigger8  = var(2):=81
trigger9 = var(0)=9
trigger9  = var(2):=74
trigger10 = var(0)=10
trigger10  = var(2):=63
trigger11 = var(0)=11 
trigger11  = var(2):=68

[State 0, Null] ;Dashing Punch
type = Null
triggerall = var(10)=6  
trigger1 = var(0)=1
trigger1  = var(2):=61
trigger2 = var(0)=2 
trigger2  = var(2):=79
trigger3 = var(0)=3
trigger3  = var(2):=68
trigger4 = var(0)=4
trigger4  = var(2):= 69
trigger5 = var(0)=5 || var(0)=10
trigger5  = var(2):=74
trigger6 = var(0)=6
trigger6  = var(2):=67
trigger7 = var(0)=7 
trigger7  = var(2):=87
trigger8 = var(0)=8
trigger8  = var(2):=76
trigger9 = var(0)=9 
trigger9  = var(2):=81
trigger10 = var(0)=11 
trigger10  = var(2):=63
trigger11 = var(0)=12 
trigger11  = var(2):=68

[State 0, Null] ;Man of Steel
type = Null
triggerall = var(10)=7 
trigger1 = var(0)=1
trigger1  = var(2):=61
trigger2 = var(0)=2 
trigger2  = var(2):=74
trigger3 = var(0)=3||var(0)=6
trigger3  = var(2):=87
trigger4 = var(0)=4
trigger4  = var(2):= 75
trigger5 = var(0)=5
trigger5  = var(2):=66
trigger6 = var(0)=7
trigger6  = var(2):=79
trigger7 = var(0)=8
trigger7  = var(2):=80
trigger8 = var(0)=9
trigger8  = var(2):=65
trigger9 = var(0)=11
trigger9  = var(2):=72
[State 0, VarSet]
type = VarSet
trigger1 = root,numhelper(7065)=0
trigger2 = enemy,stateno=5150 || root,stateno=5150
trigger3 = var(14) >parent,var(5)
trigger4 =root,command="down" && !helper(7065),var(30) || root,command="up" 
v =3   
value = 1
;ignorehitpause = 
;persistent = 

[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = 1
text = "var(1) = %d  vel x = %d vel x = %d\n vel x = %d"
params = var(14),var(3),parent,var(12),var(10)
ignorehitpause = 1
;ignorehitpause = 
;persistent = 
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = var(3)
id = 11
;ignorehitpause = 
;persistent = 

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = var(3)
id = 12
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
ignorehitpause=1
;ignorehitpause = 
;persistent = 
;
[State 0, DestroySelf]
type = DestroySelf
trigger1 = var(3)=1
;---------------------------------------------------------------------------------------------------
[Statedef 7073]
type    = A
movetype= I
physics = N
juggle  = 0
poweradd= 0
velset = 0, 0
anim = 10000
ctrl = 0
sprpriority = 9
[State 0, VarSet]
type = VarSet
trigger1 =time=0 
v = 7   ;fv = 10
value = 60
[State 0, VarSet]
type = VarSet
trigger1 = time = 0 ;scroll speed
v = 11    
value = 2
[State 0, Null]
type = Null
trigger1 =  ishelper(7770)
trigger1 = var(10):=0
trigger2 =  ishelper(7771)
trigger2 = var(10):=1
trigger3 =  ishelper(7772)
trigger3 = var(10):=2
trigger4 =  ishelper(7773)
trigger4 = var(10):=3
trigger5 =  ishelper(7774)
trigger5 = var(10):=4
trigger6 =  ishelper(7775)
trigger6 = var(10):=5
trigger7 =  ishelper(7776)
trigger7 = var(10):=6
[State 0, Explod]
type = Explod
trigger1 = time=0
anim = F398
ID =299
pos = 10,cond(teamside=1,5,180)
postype = left  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
scale =1,1
sprpriority = 8
removetime=-1
pausemovetime=999999
ontop = 0
shadow = 0,0,0
ownpal =1
removeongethit = 0
ignorehitpause=1
[State 0, Explod]
type = Explod
trigger1 = time=0&& teamside=1
anim = 9001
ID =299
pos = 11,6
postype = left  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
scale =.34,.34
sprpriority = 1
removetime=-1
pausemovetime=999999
ontop = 1
shadow = 0,0,0
ownpal =1
removeongethit = 0
ignorehitpause=1
[State 0, Explod]
type = Explod
trigger1 = time=0 && teamside=2
anim = 9001
ID =299
pos = -11,181
postype = right  ;p2,front,back,left,right
facing = -1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
scale =.34,.34
sprpriority = 1
removetime=-1
pausemovetime=999999
ontop = 1
shadow = 0,0,0
ownpal =1
removeongethit = 0
ignorehitpause=1
[State 0, VarSet]
type = VarSet
trigger1 = var(20)&&var(6)=0
v = 21    ;fv = 10
value = 1

[State 0, VarSet]
type = Varset
trigger1 =  var(20) && var(6)>60 
v = 6   ;fv = 10
value = 0
[State 0, VarSet]
type = VarSet
trigger1 = var(20) && var(0)>0&&var(6)=0;&&var(21)
v = 0    ;fv = 10
value = 0
;ignorehitpause = 
;persistent = 
[State 0, VarSet]
type = Varadd
trigger1 =  (var(1)>0||var(4)>0) && var(0)=0
v = 8    ;fv = 10
value = 1
[State 0, VarSet]
type = VarSet
trigger1 = var(0)=0
v = 1    ;fv = 10
value = 0
[State 0, VarSet]
type = VarSet
trigger1 =   var(0)=0
v = 4   ;fv = 10
value = 0


;P1
;------leo
[State 0, Null] 
type = Null
triggerall =teamside=1;You'd best come with everything you've got.
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=1
trigger1=var(0)=0||var(0)=25||var(0)=36
trigger1=var(5):=47
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=12||var(0)=37||var(0)=44
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=38
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=39
trigger4= var(2):=94
trigger5= var(0)=4
trigger5= var(2):=64
trigger6=var(0)=5||var(0)=10||var(0)=15||var(0)=20||var(0)=31||var(0)=42
trigger6= var(2):=87
trigger7= var(0)=6
trigger7= var(2):=62
trigger8=var(0)=7||var(0)=14||var(0)=21||var(0)=23||var(0)=41
trigger8= var(2):=65
trigger9= var(0)=8
trigger9= var(2):=79
trigger10=var(0)=9||var(0)=18||var(0)=26||var(0)=45
trigger10= var(2):=80
trigger11= var(0)=11
trigger11= var(2):=63
trigger12= var(0)=13
trigger12= var(2):=73
trigger13= var(0)=16
trigger13= var(2):=83
trigger14=var(0)=17||var(0)=28
trigger14= var(2):=69
trigger15=var(0)=19||var(0)=27
trigger15= var(2):=68
trigger16=var(0)=22||var(0)=40
trigger16= var(2):=82
trigger17= var(0)=24
trigger17= var(2):=78
trigger18= var(0)=29
trigger18= var(2):=74
trigger19=var(0)=30||var(0)=43
trigger19= var(2):=67
trigger20= var(0)=46
trigger20= var(2):=91



[State 0, Null] 
type = Null
triggerall =teamside=1;I'm very intimidating so I have to lead with that a lot.
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=1
trigger1=var(0)=0||var(0)=9||var(0)=12||var(0)=14||var(0)=18||var(0)=25||var(0)=42
trigger1=var(5):=57
trigger1= var(2):=69
trigger2= var(0)=1
trigger2= var(2):=94
trigger3=var(0)=2||var(0)=13
trigger3= var(2):=73
trigger4=var(0)=3||var(0)=8||var(0)=21||var(0)=24||var(0)=26||var(0)=31||var(0)=34||var(0)=40||var(0)=45||var(0)=50||var(0)=52
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=29
trigger5= var(2):=82
trigger6=var(0)=5||var(0)=30||var(0)=37
trigger6= var(2):=65
trigger7= var(0)=6
trigger7= var(2):=78
trigger8= var(0)=7
trigger8= var(2):=85
trigger9=var(0)=10||var(0)=19
trigger9= var(2):=74
trigger10=var(0)=11||var(0)=17||var(0)=32||var(0)=43||var(0)=46||var(0)=49||var(0)=55
trigger10= var(2):=80
trigger11=var(0)=15||var(0)=39
trigger11= var(2):=64
trigger12=var(0)=16||var(0)=28||var(0)=38||var(0)=48||var(0)=51
trigger12= var(2):=61
trigger13= var(0)=20
trigger13= var(2):=67
trigger14= var(0)=22
trigger14= var(2):=79
trigger15=var(0)=23||var(0)=33||var(0)=54
trigger15= var(2):=75
trigger16=var(0)=27||var(0)=44||var(0)=47
trigger16= var(2):=68
trigger17=var(0)=36||var(0)=53
trigger17= var(2):=72
trigger18= var(0)=41
trigger18= var(2):=83
trigger19= var(0)=56
trigger19= var(2):=91

;------raph
[State 0, Null] 
type = Null
triggerall =teamside=1;I'm sorry, but I can't be convinced that pizza is better than beef bourguignon!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=2 
trigger1=var(0)=0||var(0)=15||var(0)=30||var(0)=42||var(0)=47||var(0)=78
trigger1=var(5):=84
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=20
trigger2= var(2):=94
trigger3= var(0)=2
trigger3= var(2):=73
trigger4=var(0)=3||var(0)=10||var(0)=14||var(0)=16||var(0)=22||var(0)=25||var(0)=35||var(0)=40||var(0)=46||var(0)=49||var(0)=56||var(0)=61||var(0)=66||var(0)=67||var(0)=68||var(0)=69||var(0)=70||var(0)=71
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=48
trigger5= var(2):=79
trigger6=var(0)=5||var(0)=27||var(0)=73||var(0)=81
trigger6= var(2):=75
trigger7=var(0)=6||var(0)=7||var(0)=55||var(0)=75
trigger7= var(2):=78
trigger8= var(0)=8
trigger8= var(2):=85
trigger9= var(0)=9
trigger9= var(2):=95
trigger10=var(0)=11||var(0)=23||var(0)=50||var(0)=62||var(0)=72
trigger10= var(2):=62
trigger11=var(0)=12||var(0)=74||var(0)=77
trigger11= var(2):=81
trigger12=var(0)=13||var(0)=21||var(0)=36||var(0)=39||var(0)=52||var(0)=53||var(0)=57
trigger12= var(2):=80
trigger13=var(0)=17||var(0)=26||var(0)=32
trigger13= var(2):=63
trigger14=var(0)=18||var(0)=38||var(0)=45||var(0)=59
trigger14= var(2):=61
trigger15=var(0)=19||var(0)=28||var(0)=31||var(0)=60||var(0)=80||var(0)=82
trigger15= var(2):=74
trigger16=var(0)=24||var(0)=33||var(0)=51||var(0)=54||var(0)=63||var(0)=64
trigger16= var(2):=65
trigger17= var(0)=29
trigger17= var(2):=82
trigger18= var(0)=34
trigger18= var(2):=64
trigger19=var(0)=37||var(0)=58
trigger19= var(2):=68
trigger20= var(0)=41
trigger20= var(2):=76
trigger21=var(0)=43||var(0)=44
trigger21= var(2):=86
trigger22= var(0)=65
trigger22= var(2):=66
trigger23=var(0)=76||var(0)=79
trigger23= var(2):=67
trigger24= var(0)=83
trigger24= var(2):=90


[State 0, Null] 
type = Null
triggerall =teamside=1;Jokes aside, I've got to put you all through your paces, so let's start.
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=2
trigger1= var(0)=0
trigger1= var(2):=70
trigger1=var(5):=78
trigger2=var(0)=1||var(0)=19||var(0)=23||var(0)=30||var(0)=43||var(0)=49||var(0)=61
trigger2= var(2):=75
trigger3= var(0)=2
trigger3= var(2):=71
trigger4=var(0)=3||var(0)=10||var(0)=16||var(0)=56||var(0)=64
trigger4= var(2):=65
trigger5=var(0)=4||var(0)=7||var(0)=57||var(0)=60||var(0)=67||var(0)=72
trigger5= var(2):=79
trigger6=var(0)=5||var(0)=12||var(0)=17||var(0)=21||var(0)=24||var(0)=28||var(0)=32||var(0)=39||var(0)=47||var(0)=52||var(0)=59||var(0)=62||var(0)=68||var(0)=69||var(0)=70||var(0)=71
trigger6= var(2):=87
trigger7=var(0)=6||var(0)=36||var(0)=54||var(0)=74
trigger7= var(2):=61
trigger8=var(0)=8||var(0)=13
trigger8= var(2):=69
trigger9= var(0)=9
trigger9= var(2):=64
trigger10=var(0)=11||var(0)=58
trigger10= var(2):=95
trigger11=var(0)=14||var(0)=66
trigger11= var(2):=94
trigger12= var(0)=15
trigger12= var(2):=82
trigger13=var(0)=18||var(0)=45
trigger13= var(2):=67
trigger14=var(0)=20||var(0)=22||var(0)=27||var(0)=40||var(0)=65||var(0)=73||var(0)=76
trigger14= var(2):=80
trigger15=var(0)=25||var(0)=53
trigger15= var(2):=76
trigger16=var(0)=26||var(0)=31||var(0)=44||var(0)=50
trigger16= var(2):=81
trigger17=var(0)=29||var(0)=48
trigger17= var(2):=85
trigger18=var(0)=37||var(0)=38||var(0)=63
trigger18= var(2):=72
trigger19=var(0)=41||var(0)=46
trigger19= var(2):=68
trigger20=var(0)=42||var(0)=51||var(0)=75
trigger20= var(2):=78
trigger21= var(0)=55
trigger21= var(2):=63
trigger22= var(0)=77
trigger22= var(2):=91

;------don
[State 0, Null] 
type = Null
triggerall =teamside=1;Even with my powers being limited, this won't be a fair fight.
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=3
trigger1=var(0)=0||var(0)=2||var(0)=16||var(0)=21||var(0)=31||var(0)=48
trigger1=var(5):=63
trigger1= var(2):=65
trigger2= var(0)=1
trigger2= var(2):=82
trigger3=var(0)=3||var(0)=23||var(0)=43
trigger3= var(2):=74
trigger4=var(0)=4||var(0)=9||var(0)=12||var(0)=19||var(0)=25||var(0)=34||var(0)=40||var(0)=46||var(0)=49||var(0)=51||var(0)=56
trigger4= var(2):=87
trigger5=var(0)=5||var(0)=15||var(0)=41
trigger5= var(2):=83
trigger6=var(0)=6||var(0)=22||var(0)=27||var(0)=29||var(0)=38||var(0)=54||var(0)=58
trigger6= var(2):=69
trigger7=var(0)=7||var(0)=30||var(0)=36||var(0)=45||var(0)=61
trigger7= var(2):=80
trigger8=var(0)=8||var(0)=37||var(0)=60
trigger8= var(2):=68
trigger9=var(0)=10||var(0)=28
trigger9= var(2):=73
trigger10= var(0)=11
trigger10= var(2):=85
trigger11= var(0)=13
trigger11= var(2):=76
trigger12=var(0)=14||var(0)=42
trigger12= var(2):=75
trigger13=var(0)=17||var(0)=55
trigger13= var(2):=78
trigger14=var(0)=18||var(0)=39
trigger14= var(2):=79
trigger15=var(0)=20||var(0)=47
trigger15= var(2):=62
trigger16=var(0)=24||var(0)=59
trigger16= var(2):=67
trigger17= var(0)=26
trigger17= var(2):=72
trigger18= var(0)=32
trigger18= var(2):=64
trigger19= var(0)=33
trigger19= var(2):=95
trigger20= var(0)=44
trigger20= var(2):=94
trigger21=var(0)=50||var(0)=53
trigger21= var(2):=61
trigger22=var(0)=52||var(0)=57
trigger22= var(2):=66
trigger23= var(0)=62
trigger23= var(2):=91

[State 0, Null] 
type = Null
triggerall =teamside=1;Well self-experimentation is a good choice for the best results.
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=3
trigger1= var(0)=0
trigger1= var(2):=83
trigger1=var(5):=64
trigger2=var(0)=1||var(0)=6||var(0)=10||var(0)=13||var(0)=17||var(0)=41||var(0)=49||var(0)=52||var(0)=57
trigger2= var(2):=65
trigger3=var(0)=2||var(0)=3||var(0)=7||var(0)=60
trigger3= var(2):=72
trigger4=var(0)=4||var(0)=25||var(0)=28||var(0)=30||var(0)=35||var(0)=42||var(0)=46||var(0)=50||var(0)=55
trigger4= var(2):=87
trigger5=var(0)=5||var(0)=27||var(0)=53||var(0)=58||var(0)=62
trigger5= var(2):=79
trigger6=var(0)=8||var(0)=43
trigger6= var(2):=66
trigger7= var(0)=9
trigger7= var(2):=88
trigger8= var(0)=11
trigger8= var(2):=84
trigger9= var(0)=12
trigger9= var(2):=76
trigger10=var(0)=14||var(0)=45||var(0)=56
trigger10= var(2):=78
trigger11=var(0)=15||var(0)=22||var(0)=26||var(0)=39
trigger11= var(2):=69
trigger12= var(0)=16
trigger12= var(2):=73
trigger13=var(0)=18||var(0)=24
trigger13= var(2):=74
trigger14=var(0)=19||var(0)=21||var(0)=47||var(0)=54||var(0)=61
trigger14= var(2):=80
trigger15=var(0)=20||var(0)=29
trigger15= var(2):=61
trigger16=var(0)=23||var(0)=32||var(0)=33||var(0)=38||var(0)=44
trigger16= var(2):=75
trigger17= var(0)=31
trigger17= var(2):=67
trigger18= var(0)=34
trigger18= var(2):=64
trigger19=var(0)=36||var(0)=40
trigger19= var(2):=63
trigger20=var(0)=37||var(0)=48
trigger20= var(2):=68
trigger21= var(0)=51
trigger21= var(2):=62
trigger22= var(0)=59
trigger22= var(2):=81
trigger23= var(0)=63
trigger23= var(2):=91
;------mic
[State 0, Null] 
type = Null
triggerall =teamside=1;Alright, you know the deal. Assume you have to take me out!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=4
trigger1=var(0)=0||var(0)=24||var(0)=28||var(0)=41||var(0)=49
trigger1=var(5):=60
trigger1= var(2):=61
trigger2=var(0)=1||var(0)=25
trigger2= var(2):=72
trigger3= var(0)=2
trigger3= var(2):=78
trigger4= var(0)=3
trigger4= var(2):=69
trigger5= var(0)=4
trigger5= var(2):=67
trigger6=var(0)=5||var(0)=19||var(0)=40
trigger6= var(2):=68
trigger7=var(0)=6||var(0)=18||var(0)=45||var(0)=48||var(0)=58
trigger7= var(2):=80
trigger8= var(0)=7
trigger8= var(2):=95
trigger9=var(0)=8||var(0)=12||var(0)=17||var(0)=21||var(0)=27||var(0)=34||var(0)=39||var(0)=44||var(0)=47||var(0)=52||var(0)=55
trigger9= var(2):=87
trigger10=var(0)=9||var(0)=36
trigger10= var(2):=85
trigger11=var(0)=10||var(0)=15||var(0)=37||var(0)=46||var(0)=56
trigger11= var(2):=75
trigger12=var(0)=11||var(0)=31||var(0)=38||var(0)=57
trigger12= var(2):=81
trigger13=var(0)=13||var(0)=50
trigger13= var(2):=71
trigger14= var(0)=14
trigger14= var(2):=74
trigger15= var(0)=16
trigger15= var(2):=83
trigger16=var(0)=20||var(0)=23||var(0)=33||var(0)=43||var(0)=51||var(0)=54
trigger16= var(2):=65
trigger17= var(0)=22
trigger17= var(2):=64
trigger18= var(0)=26
trigger18= var(2):=91
trigger19=var(0)=29||var(0)=30
trigger19= var(2):=79
trigger20=var(0)=32||var(0)=53
trigger20= var(2):=73
trigger21= var(0)=42
trigger21= var(2):=82
trigger22= var(0)=59
trigger22= var(2):=90

[State 0, Null] 
type = Null
triggerall =teamside=1;I don't think any of this is typical of what you deal with.
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=4
trigger1=var(0)=0||var(0)=10||var(0)=23||var(0)=26||var(0)=39||var(0)=62
trigger1=var(5):=66
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=7||var(0)=13||var(0)=17||var(0)=20||var(0)=25||var(0)=28||var(0)=43||var(0)=46||var(0)=51||var(0)=55||var(0)=60
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=56
trigger3= var(2):=64
trigger4=var(0)=3||var(0)=18||var(0)=44||var(0)=53
trigger4= var(2):=75
trigger5=var(0)=4||var(0)=11||var(0)=15
trigger5= var(2):=74
trigger6= var(0)=5
trigger6= var(2):=94
trigger7=var(0)=6||var(0)=8||var(0)=21||var(0)=36||var(0)=50||var(0)=63
trigger7= var(2):=80
trigger8=var(0)=9||var(0)=22||var(0)=48||var(0)=64
trigger8= var(2):=68
trigger9= var(0)=12
trigger9= var(2):=71
trigger10=var(0)=14||var(0)=41||var(0)=49||var(0)=58
trigger10= var(2):=61
trigger11=var(0)=16||var(0)=37||var(0)=52
trigger11= var(2):=85
trigger12=var(0)=19||var(0)=45
trigger12= var(2):=66
trigger13=var(0)=24||var(0)=27
trigger13= var(2):=79
trigger14= var(0)=38
trigger14= var(2):=76
trigger15= var(0)=40
trigger15= var(2):=63
trigger16=var(0)=42||var(0)=59
trigger16= var(2):=72
trigger17=var(0)=47||var(0)=61
trigger17= var(2):=83
trigger18= var(0)=54
trigger18= var(2):=81
trigger19= var(0)=57
trigger19= var(2):=65
trigger20= var(0)=65
trigger20= var(2):=91
;------april
[State 0, Null] 
type = Null
triggerall =teamside=1;I'm worried about hurting you than I am testing your abilities I'll be honest.
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=5
trigger1=var(0)=0||var(0)=8||var(0)=22||var(0)=36||var(0)=45||var(0)=56||var(0)=58||var(0)=60||var(0)=64
trigger1=var(5):=79
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=65
trigger2= var(2):=94
trigger3=var(0)=2||var(0)=39
trigger3= var(2):=73
trigger4=var(0)=3||var(0)=11||var(0)=17||var(0)=25||var(0)=29||var(0)=34||var(0)=37||var(0)=40||var(0)=48||var(0)=53||var(0)=63||var(0)=68||var(0)=71
trigger4= var(2):=87
trigger5= var(0)=4
trigger5= var(2):=83
trigger6=var(0)=5||var(0)=14||var(0)=27||var(0)=50||var(0)=73
trigger6= var(2):=75
trigger7=var(0)=6||var(0)=7||var(0)=20||var(0)=52
trigger7= var(2):=78
trigger8=var(0)=9||var(0)=42||var(0)=61||var(0)=70||var(0)=75
trigger8= var(2):=65
trigger9= var(0)=10
trigger9= var(2):=64
trigger10=var(0)=12||var(0)=32||var(0)=38||var(0)=54
trigger10= var(2):=61
trigger11=var(0)=13||var(0)=55||var(0)=69
trigger11= var(2):=62
trigger12=var(0)=15||var(0)=19||var(0)=28||var(0)=51
trigger12= var(2):=81
trigger13=var(0)=16||var(0)=21||var(0)=30||var(0)=41||var(0)=44||var(0)=59||var(0)=77
trigger13= var(2):=80
trigger14=var(0)=18||var(0)=31||var(0)=72
trigger14= var(2):=68
trigger15=var(0)=23||var(0)=33||var(0)=46||var(0)=74
trigger15= var(2):=74
trigger16=var(0)=24||var(0)=47
trigger16= var(2):=67
trigger17=var(0)=26||var(0)=49
trigger17= var(2):=85
trigger18=var(0)=43||var(0)=62||var(0)=76
trigger18= var(2):=79
trigger19=var(0)=57||var(0)=66||var(0)=67
trigger19= var(2):=72
trigger20= var(0)=78
trigger20= var(2):=91

[State 0, Null] 
type = Null
triggerall =teamside=1;Yes I do. But it only applies to me.
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=5
trigger1=var(0)=0||var(0)=20
trigger1=var(5):=39
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=27||var(0)=37
trigger2= var(2):=65
trigger3=var(0)=2||var(0)=28
trigger3= var(2):=79
trigger4=var(0)=3||var(0)=5||var(0)=9||var(0)=13||var(0)=16||var(0)=21||var(0)=29||var(0)=32
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=14||var(0)=26
trigger5= var(2):=69
trigger6= var(0)=6
trigger6= var(2):=64
trigger7=var(0)=7||var(0)=17||var(0)=31
trigger7= var(2):=75
trigger8=var(0)=8||var(0)=38
trigger8= var(2):=91
trigger9= var(0)=10
trigger9= var(2):=62
trigger10= var(0)=11
trigger10= var(2):=81
trigger11=var(0)=12||var(0)=15||var(0)=30
trigger11= var(2):=80
trigger12= var(0)=18
trigger12= var(2):=74
trigger13=var(0)=19||var(0)=25
trigger13= var(2):=72
trigger14= var(0)=22
trigger14= var(2):=61
trigger15=var(0)=23||var(0)=24
trigger15= var(2):=76
trigger16= var(0)=36
trigger16= var(2):=73
;------arm
[State 0, Null] 
type = Null
triggerall =teamside=1;I'm in no mood to go fishing. I'll make this quick!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=6
trigger1=var(0)=0||var(0)=4||var(0)=22||var(0)=25||var(0)=30||var(0)=43||var(0)=48
trigger1=var(5):=52
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=31
trigger2= var(2):=94
trigger3=var(0)=2||var(0)=10||var(0)=36
trigger3= var(2):=73
trigger4=var(0)=3||var(0)=6||var(0)=9||var(0)=14||var(0)=17||var(0)=20||var(0)=29||var(0)=34||var(0)=40||var(0)=45
trigger4= var(2):=87
trigger5=var(0)=5||var(0)=7||var(0)=26
trigger5= var(2):=74
trigger6=var(0)=8||var(0)=11||var(0)=12||var(0)=16||var(0)=19
trigger6= var(2):=75
trigger7= var(0)=13
trigger7= var(2):=64
trigger8=var(0)=15||var(0)=41
trigger8= var(2):=80
trigger9=var(0)=18||var(0)=27
trigger9= var(2):=67
trigger10= var(0)=21
trigger10= var(2):=66
trigger11=var(0)=23||var(0)=44
trigger11= var(2):=79
trigger12=var(0)=24||var(0)=42
trigger12= var(2):=68
trigger13= var(0)=28
trigger13= var(2):=91
trigger14=var(0)=32||var(0)=33
trigger14= var(2):=72
trigger15= var(0)=37
trigger15= var(2):=61
trigger16=var(0)=38||var(0)=50
trigger16= var(2):=71
trigger17= var(0)=39
trigger17= var(2):=65
trigger18= var(0)=46
trigger18= var(2):=77
trigger19= var(0)=47
trigger19= var(2):=81
trigger20= var(0)=49
trigger20= var(2):=63
trigger21= var(0)=51
trigger21= var(2):=90



[State 0, Null] 
type = Null
triggerall =teamside=1;Not much of a comic book reader huh? Well the less said the better.
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=6
trigger1= var(0)=0
trigger1= var(2):=74
trigger1=var(5):=71
trigger2=var(0)=1||var(0)=9||var(0)=15||var(0)=21||var(0)=22
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=46||var(0)=60||var(0)=66||var(0)=67
trigger3= var(2):=80
trigger4=var(0)=3||var(0)=8||var(0)=11||var(0)=13||var(0)=19||var(0)=24||var(0)=31||var(0)=40||var(0)=45||var(0)=49||var(0)=54||var(0)=59||var(0)=63
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=16
trigger5= var(2):=73
trigger6=var(0)=5||var(0)=37
trigger6= var(2):=81
trigger7=var(0)=6||var(0)=14||var(0)=18
trigger7= var(2):=63
trigger8=var(0)=7||var(0)=36||var(0)=38||var(0)=47||var(0)=61
trigger8= var(2):=68
trigger9= var(0)=10
trigger9= var(2):=66
trigger10=var(0)=12||var(0)=27||var(0)=56
trigger10= var(2):=61
trigger11=var(0)=17||var(0)=57
trigger11= var(2):=69
trigger12=var(0)=20||var(0)=64
trigger12= var(2):=62
trigger13= var(0)=23
trigger13= var(2):=71
trigger14=var(0)=25||var(0)=30||var(0)=69
trigger14= var(2):=78
trigger15=var(0)=26||var(0)=29||var(0)=42||var(0)=48||var(0)=51||var(0)=62||var(0)=65||var(0)=68
trigger15= var(2):=65
trigger16=var(0)=28||var(0)=58
trigger16= var(2):=64
trigger17= var(0)=39
trigger17= var(2):=93
trigger18= var(0)=41
trigger18= var(2):=83
trigger19=var(0)=43||var(0)=44||var(0)=50
trigger19= var(2):=72
trigger20=var(0)=52||var(0)=53||var(0)=55
trigger20= var(2):=79
trigger21= var(0)=70
trigger21= var(2):=91
;------wingnut
[State 0, Null] 
type = Null
triggerall =teamside=1;You're a little too colorful to be one of darkseid's parademons. Who are you?
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=7
trigger1=var(0)=0||var(0)=76
trigger1=var(5):=80
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=17||var(0)=18||var(0)=21||var(0)=23||var(0)=30||var(0)=36||var(0)=40||var(0)=61||var(0)=68||var(0)=77
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=26||var(0)=78
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=51
trigger4= var(2):=94
trigger5=var(0)=4||var(0)=24||var(0)=45||var(0)=56||var(0)=73
trigger5= var(2):=78
trigger6=var(0)=5||var(0)=14||var(0)=33||var(0)=38||var(0)=48||var(0)=59||var(0)=74
trigger6= var(2):=65
trigger7=var(0)=6||var(0)=8||var(0)=15||var(0)=19||var(0)=28||var(0)=31||var(0)=34||var(0)=39||var(0)=42||var(0)=53||var(0)=65||var(0)=69||var(0)=70||var(0)=71||var(0)=75
trigger7= var(2):=87
trigger8=var(0)=7||var(0)=44||var(0)=55||var(0)=57||var(0)=72
trigger8= var(2):=61
trigger9=var(0)=9||var(0)=13||var(0)=22||var(0)=27
trigger9= var(2):=72
trigger10=var(0)=10||var(0)=49
trigger10= var(2):=69
trigger11=var(0)=11||var(0)=12||var(0)=16||var(0)=29
trigger11= var(2):=80
trigger12= var(0)=20
trigger12= var(2):=63
trigger13=var(0)=25||var(0)=41
trigger13= var(2):=66
trigger14= var(0)=32
trigger14= var(2):=62
trigger15=var(0)=37||var(0)=62
trigger15= var(2):=74
trigger16=var(0)=43||var(0)=50||var(0)=58
trigger16= var(2):=64
trigger17= var(0)=46
trigger17= var(2):=71
trigger18=var(0)=47||var(0)=52||var(0)=63
trigger18= var(2):=79
trigger19= var(0)=54
trigger19= var(2):=76
trigger20= var(0)=60
trigger20= var(2):=73
trigger21= var(0)=64
trigger21= var(2):=91
trigger22= var(0)=66
trigger22= var(2):=83
trigger23= var(0)=67
trigger23= var(2):=68
trigger24= var(0)=79
trigger24= var(2):=93



[State 0, Null] 
type = Null
triggerall =teamside=1;No. Sorry, I don't have time for such obliiviousness! Step aside!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=7
trigger1=var(0)=0||var(0)=15||var(0)=51
trigger1=var(5):=68
trigger1= var(2):=74
trigger2=var(0)=1||var(0)=5||var(0)=14||var(0)=30||var(0)=41||var(0)=48
trigger2= var(2):=75
trigger3= var(0)=2
trigger3= var(2):=91
trigger4=var(0)=3||var(0)=10||var(0)=12||var(0)=18||var(0)=23||var(0)=28||var(0)=32||var(0)=40||var(0)=56||var(0)=61
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=36||var(0)=50||var(0)=53||var(0)=54||var(0)=57||var(0)=63
trigger5= var(2):=79
trigger6=var(0)=6||var(0)=7||var(0)=31
trigger6= var(2):=78
trigger7= var(0)=8
trigger7= var(2):=85
trigger8= var(0)=9
trigger8= var(2):=95
trigger9=var(0)=11||var(0)=25||var(0)=44||var(0)=45||var(0)=47||var(0)=64
trigger9= var(2):=69
trigger10=var(0)=13||var(0)=65
trigger10= var(2):=64
trigger11= var(0)=16
trigger11= var(2):=94
trigger12=var(0)=17||var(0)=24||var(0)=58
trigger12= var(2):=80
trigger13=var(0)=19||var(0)=39
trigger13= var(2):=68
trigger14=var(0)=20||var(0)=62
trigger14= var(2):=61
trigger15=var(0)=21||var(0)=46
trigger15= var(2):=82
trigger16=var(0)=22||var(0)=27||var(0)=52||var(0)=59||var(0)=66
trigger16= var(2):=65
trigger17= var(0)=26
trigger17= var(2):=73
trigger18= var(0)=29
trigger18= var(2):=66
trigger19=var(0)=37||var(0)=49
trigger19= var(2):=81
trigger20= var(0)=38
trigger20= var(2):=63
trigger21= var(0)=42
trigger21= var(2):=62
trigger22= var(0)=43
trigger22= var(2):=72
trigger23=var(0)=55||var(0)=67
trigger23= var(2):=90
trigger24= var(0)=60
trigger24= var(2):=76
;------chrome
[State 0, Null] 
type = Null
triggerall =teamside=1;This is nothing compared to brainiac. I won't let you go any further!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=8
trigger1=var(0)=0||var(0)=10||var(0)=25||var(0)=52||var(0)=56||var(0)=75
trigger1=var(5):=80
trigger1= var(2):=80
trigger2=var(0)=1||var(0)=11||var(0)=76
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=5||var(0)=12||var(0)=39||var(0)=41||var(0)=46
trigger3= var(2):=69
trigger4=var(0)=3||var(0)=6
trigger4= var(2):=79
trigger5=var(0)=4||var(0)=7||var(0)=15||var(0)=24||var(0)=27||var(0)=45||var(0)=47||var(0)=53||var(0)=57||var(0)=61||var(0)=64||var(0)=68||var(0)=69||var(0)=70||var(0)=71
trigger5= var(2):=87
trigger6=var(0)=8||var(0)=13||var(0)=40||var(0)=50||var(0)=66
trigger6= var(2):=74
trigger7=var(0)=9||var(0)=17||var(0)=26||var(0)=49||var(0)=59||var(0)=63
trigger7= var(2):=75
trigger8=var(0)=14||var(0)=62
trigger8= var(2):=67
trigger9=var(0)=16||var(0)=43
trigger9= var(2):=63
trigger10= var(0)=18
trigger10= var(2):=73
trigger11= var(0)=19
trigger11= var(2):=76
trigger12=var(0)=20||var(0)=38||var(0)=42||var(0)=65
trigger12= var(2):=61
trigger13=var(0)=21||var(0)=37||var(0)=74||var(0)=78
trigger13= var(2):=78
trigger14=var(0)=22||var(0)=55||var(0)=77
trigger14= var(2):=65
trigger15= var(0)=23
trigger15= var(2):=64
trigger16= var(0)=36
trigger16= var(2):=62
trigger17= var(0)=44
trigger17= var(2):=91
trigger18= var(0)=48
trigger18= var(2):=83
trigger19= var(0)=51
trigger19= var(2):=94
trigger20= var(0)=54
trigger20= var(2):=72
trigger21=var(0)=58||var(0)=67
trigger21= var(2):=85
trigger22=var(0)=60||var(0)=73
trigger22= var(2):=81
trigger23= var(0)=72
trigger23= var(2):=66
trigger24= var(0)=79
trigger24= var(2):=90

[State 0, Null] 
type = Null
triggerall =teamside=1;Joke's on you. I'm no human! But I am very adept at destroying junk like you!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=8
trigger1=var(0)=0||var(0)=64
trigger1=var(5):=81
trigger1= var(2):=70
trigger2=var(0)=1||var(0)=7||var(0)=11||var(0)=20||var(0)=58||var(0)=78
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=67||var(0)=74
trigger3= var(2):=71
trigger4=var(0)=3||var(0)=40||var(0)=46||var(0)=54||var(0)=75
trigger4= var(2):=65
trigger5=var(0)=4||var(0)=16
trigger5= var(2):=94
trigger6=var(0)=5||var(0)=55
trigger6= var(2):=79
trigger7=var(0)=6||var(0)=9||var(0)=14||var(0)=18||var(0)=21||var(0)=28||var(0)=32||var(0)=34||var(0)=38||var(0)=43||var(0)=49||var(0)=52||var(0)=63||var(0)=68||var(0)=69||var(0)=70||var(0)=71||var(0)=76
trigger7= var(2):=87
trigger8=var(0)=8||var(0)=19||var(0)=26||var(0)=61||var(0)=66
trigger8= var(2):=74
trigger9=var(0)=10||var(0)=42||var(0)=59||var(0)=77
trigger9= var(2):=85
trigger10=var(0)=12||var(0)=23||var(0)=30||var(0)=65||var(0)=79
trigger10= var(2):=81
trigger11= var(0)=13
trigger11= var(2):=91
trigger12=var(0)=15||var(0)=33||var(0)=60||var(0)=73
trigger12= var(2):=69
trigger13=var(0)=17||var(0)=24||var(0)=37
trigger13= var(2):=73
trigger14= var(0)=22
trigger14= var(2):=68
trigger15=var(0)=25||var(0)=36||var(0)=44||var(0)=50
trigger15= var(2):=61
trigger16=var(0)=27||var(0)=80
trigger16= var(2):=90
trigger17= var(0)=29
trigger17= var(2):=62
trigger18=var(0)=31||var(0)=48||var(0)=51||var(0)=56
trigger18= var(2):=80
trigger19= var(0)=39
trigger19= var(2):=82
trigger20=var(0)=41||var(0)=57
trigger20= var(2):=78
trigger21=var(0)=45||var(0)=53
trigger21= var(2):=64
trigger22= var(0)=47
trigger22= var(2):=76
trigger23= var(0)=62
trigger23= var(2):=67
trigger24= var(0)=72
trigger24= var(2):=72
;------war
[State 0, Null] 
type = Null
triggerall =teamside=1;To what end are you driven to keep fighting like this?
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=9
trigger1=var(0)=0||var(0)=6||var(0)=27||var(0)=40||var(0)=50
trigger1=var(5):=55
trigger1= var(2):=80
trigger2=var(0)=1||var(0)=17||var(0)=28
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=7||var(0)=11||var(0)=15||var(0)=19||var(0)=26||var(0)=29||var(0)=34||var(0)=44||var(0)=49
trigger3= var(2):=87
trigger4= var(0)=3
trigger4= var(2):=83
trigger5=var(0)=4||var(0)=39||var(0)=51
trigger5= var(2):=68
trigger6=var(0)=5||var(0)=12
trigger6= var(2):=61
trigger7=var(0)=8||var(0)=14||var(0)=24||var(0)=31||var(0)=32||var(0)=48
trigger7= var(2):=65
trigger8=var(0)=9||var(0)=25||var(0)=42
trigger8= var(2):=74
trigger9=var(0)=10||var(0)=20
trigger9= var(2):=64
trigger10=var(0)=13||var(0)=21
trigger10= var(2):=78
trigger11= var(0)=16
trigger11= var(2):=85
trigger12= var(0)=18
trigger12= var(2):=81
trigger13=var(0)=22||var(0)=37||var(0)=41||var(0)=46||var(0)=52
trigger13= var(2):=69
trigger14= var(0)=23
trigger14= var(2):=82
trigger15=var(0)=30||var(0)=47
trigger15= var(2):=71
trigger16= var(0)=33
trigger16= var(2):=76
trigger17= var(0)=36
trigger17= var(2):=66
trigger18=var(0)=38||var(0)=43
trigger18= var(2):=67
trigger19= var(0)=45
trigger19= var(2):=72
trigger20= var(0)=53
trigger20= var(2):=79
trigger21= var(0)=54
trigger21= var(2):=93

[State 0, Null] 
type = Null
triggerall =teamside=1;Isn't there anything else you do aside from ceaseless war all the time?
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=9
trigger1=var(0)=0||var(0)=17||var(0)=38||var(0)=73
trigger1=var(5):=77
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=23||var(0)=37||var(0)=50||var(0)=54||var(0)=55
trigger2= var(2):=79
trigger3=var(0)=2||var(0)=13||var(0)=18
trigger3= var(2):=74
trigger4= var(0)=3
trigger4= var(2):=94
trigger5=var(0)=4||var(0)=6||var(0)=15||var(0)=65||var(0)=72
trigger5= var(2):=80
trigger6=var(0)=5||var(0)=11||var(0)=20||var(0)=25||var(0)=29||var(0)=32||var(0)=41||var(0)=46||var(0)=56||var(0)=60||var(0)=64||var(0)=68||var(0)=69||var(0)=70||var(0)=71
trigger6= var(2):=87
trigger7=var(0)=7||var(0)=16||var(0)=66
trigger7= var(2):=68
trigger8=var(0)=8||var(0)=10||var(0)=21||var(0)=24||var(0)=40||var(0)=48||var(0)=51||var(0)=53||var(0)=67||var(0)=75
trigger8= var(2):=65
trigger9=var(0)=9||var(0)=43||var(0)=59
trigger9= var(2):=78
trigger10=var(0)=12||var(0)=36||var(0)=49||var(0)=58||var(0)=61
trigger10= var(2):=61
trigger11=var(0)=14||var(0)=26
trigger11= var(2):=85
trigger12= var(0)=19
trigger12= var(2):=67
trigger13=var(0)=22||var(0)=52||var(0)=62||var(0)=63
trigger13= var(2):=72
trigger14=var(0)=27||var(0)=31||var(0)=44
trigger14= var(2):=75
trigger15= var(0)=28
trigger15= var(2):=81
trigger16=var(0)=30||var(0)=39
trigger16= var(2):=64
trigger17= var(0)=42
trigger17= var(2):=66
trigger18=var(0)=45||var(0)=74
trigger18= var(2):=73
trigger19= var(0)=47
trigger19= var(2):=63
trigger20= var(0)=57
trigger20= var(2):=83
trigger21= var(0)=76
trigger21= var(2):=93

;------shredder
[State 0, Null] 
type = Null
triggerall =teamside=1;Leader of the foot clan, your time is up!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=10
trigger1=var(0)=0||var(0)=20
trigger1=var(5):=42
trigger1= var(2):=72
trigger2=var(0)=1||var(0)=4||var(0)=12||var(0)=33
trigger2= var(2):=65
trigger3=var(0)=2||var(0)=21
trigger3= var(2):=61
trigger4= var(0)=3
trigger4= var(2):=64
trigger5=var(0)=5||var(0)=28
trigger5= var(2):=78
trigger6=var(0)=6||var(0)=9||var(0)=13||var(0)=18||var(0)=24||var(0)=29||var(0)=34||var(0)=38
trigger6= var(2):=87
trigger7=var(0)=7||var(0)=15||var(0)=16||var(0)=26
trigger7= var(2):=75
trigger8=var(0)=8||var(0)=14
trigger8= var(2):=66
trigger9=var(0)=10||var(0)=17||var(0)=30
trigger9= var(2):=80
trigger10= var(0)=11
trigger10= var(2):=68
trigger11= var(0)=19
trigger11= var(2):=63
trigger12= var(0)=22
trigger12= var(2):=74
trigger13= var(0)=23
trigger13= var(2):=95
trigger14= var(0)=25
trigger14= var(2):=85
trigger15=var(0)=27||var(0)=39
trigger15= var(2):=81
trigger16=var(0)=31||var(0)=36
trigger16= var(2):=69
trigger17= var(0)=32
trigger17= var(2):=73
trigger18= var(0)=37
trigger18= var(2):=79
trigger19= var(0)=40
trigger19= var(2):=76
trigger20= var(0)=41
trigger20= var(2):=90




[State 0, Null] 
type = Null
triggerall =teamside=1;Your arrogance will be your undoing.
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=10
trigger1=var(0)=0||var(0)=23
trigger1=var(5):=44
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=8||var(0)=24||var(0)=39
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=25||var(0)=36
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=6||var(0)=7||var(0)=26
trigger4= var(2):=78
trigger5=var(0)=4||var(0)=14||var(0)=19||var(0)=22||var(0)=27
trigger5= var(2):=87
trigger6=var(0)=5||var(0)=10
trigger6= var(2):=61
trigger7=var(0)=9||var(0)=42
trigger7= var(2):=67
trigger8=var(0)=11||var(0)=37||var(0)=41
trigger8= var(2):=74
trigger9= var(0)=12
trigger9= var(2):=63
trigger10=var(0)=13||var(0)=21
trigger10= var(2):=65
trigger11= var(0)=15
trigger11= var(2):=83
trigger12=var(0)=16||var(0)=40
trigger12= var(2):=69
trigger13=var(0)=17||var(0)=18
trigger13= var(2):=72
trigger14= var(0)=20
trigger14= var(2):=62
trigger15= var(0)=38
trigger15= var(2):=64
trigger16= var(0)=43
trigger16= var(2):=91

;------rat king
[State 0, Null] 
type = Null
triggerall =teamside=1;Stand aside citizen. there's a huge threat on the horizon and we've got to get moving!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=11 
trigger1=var(0)=0||var(0)=7||var(0)=27
trigger1=var(5):=86
trigger1= var(2):=79
trigger2=var(0)=1||var(0)=14||var(0)=21||var(0)=36||var(0)=41||var(0)=46||var(0)=70||var(0)=72||var(0)=77
trigger2= var(2):=80
trigger3=var(0)=2||var(0)=6||var(0)=29||var(0)=40||var(0)=58
trigger3= var(2):=61
trigger4=var(0)=3||var(0)=18||var(0)=44||var(0)=56||var(0)=59||var(0)=83
trigger4= var(2):=74
trigger5=var(0)=4||var(0)=9||var(0)=60
trigger5= var(2):=64
trigger6=var(0)=5||var(0)=11||var(0)=20||var(0)=28||var(0)=30||var(0)=35||var(0)=42||var(0)=45||var(0)=49||var(0)=57||var(0)=61||var(0)=67||var(0)=71||var(0)=74||var(0)=78
trigger6= var(2):=87
trigger7=var(0)=8||var(0)=13||var(0)=15||var(0)=53||var(0)=82
trigger7= var(2):=69
trigger8=var(0)=10||var(0)=17||var(0)=23||var(0)=25||var(0)=34||var(0)=39||var(0)=48||var(0)=63||var(0)=66||var(0)=76
trigger8= var(2):=65
trigger9= var(0)=12
trigger9= var(2):=63
trigger10=var(0)=16||var(0)=54
trigger10= var(2):=86
trigger11= var(0)=19
trigger11= var(2):=91
trigger12=var(0)=22||var(0)=31||var(0)=37||var(0)=47||var(0)=50
trigger12= var(2):=68
trigger13=var(0)=24||var(0)=38||var(0)=52
trigger13= var(2):=78
trigger14=var(0)=26||var(0)=64
trigger14= var(2):=94
trigger15= var(0)=32
trigger15= var(2):=81
trigger16=var(0)=33||var(0)=68||var(0)=75||var(0)=84
trigger16= var(2):=67
trigger17=var(0)=43||var(0)=51||var(0)=55||var(0)=69||var(0)=73||var(0)=80
trigger17= var(2):=75
trigger18= var(0)=62
trigger18= var(2):=83
trigger19=var(0)=65||var(0)=81
trigger19= var(2):=82
trigger20= var(0)=79
trigger20= var(2):=73
trigger21= var(0)=85
trigger21= var(2):=90

[State 0, Null] 
type = Null
triggerall =teamside=1;Excuse me? Is this some sort of joke?
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=11 
trigger1=var(0)=0||var(0)=5||var(0)=8||var(0)=22||var(0)=39
trigger1=var(5):=41
trigger1= var(2):=65
trigger2= var(0)=1
trigger2= var(2):=84
trigger3= var(0)=2
trigger3= var(2):=63
trigger4= var(0)=3
trigger4= var(2):=81
trigger5=var(0)=4||var(0)=12||var(0)=17||var(0)=19||var(0)=24
trigger5= var(2):=79
trigger6=var(0)=6||var(0)=10||var(0)=13||var(0)=18||var(0)=23||var(0)=28||var(0)=31
trigger6= var(2):=87
trigger7=var(0)=7||var(0)=21
trigger7= var(2):=73
trigger8=var(0)=9||var(0)=40
trigger8= var(2):=93
trigger9=var(0)=11||var(0)=16
trigger9= var(2):=69
trigger10=var(0)=14||var(0)=27
trigger10= var(2):=80
trigger11= var(0)=15
trigger11= var(2):=68
trigger12=var(0)=20||var(0)=25||var(0)=29||var(0)=37
trigger12= var(2):=75
trigger13= var(0)=26
trigger13= var(2):=78
trigger14= var(0)=30
trigger14= var(2):=66
trigger15= var(0)=36
trigger15= var(2):=70
trigger16= var(0)=38
trigger16= var(2):=71



;---aquaman
[State 0, Null] 
type = Null
triggerall =teamside=1;What purpose will this serve?
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=12
trigger1=var(0)=0||var(0)=13
trigger1=var(5):=29
trigger1= var(2):=83
trigger2=var(0)=1||var(0)=19
trigger2= var(2):=68
trigger3= var(0)=2
trigger3= var(2):=61
trigger4=var(0)=3||var(0)=18
trigger4= var(2):=80
trigger5=var(0)=4||var(0)=12||var(0)=17||var(0)=22
trigger5= var(2):=87
trigger6=var(0)=5||var(0)=8
trigger6= var(2):=76
trigger7= var(0)=6
trigger7= var(2):=81
trigger8=var(0)=7||var(0)=25
trigger8= var(2):=78
trigger9= var(0)=9
trigger9= var(2):=75
trigger10=var(0)=10||var(0)=21||var(0)=23
trigger10= var(2):=79
trigger11=var(0)=11||var(0)=24||var(0)=27
trigger11= var(2):=65
trigger12=var(0)=14||var(0)=20
trigger12= var(2):=69
trigger13=var(0)=15||var(0)=16
trigger13= var(2):=72
trigger14= var(0)=26
trigger14= var(2):=82
trigger15= var(0)=28
trigger15= var(2):=93

[State 0, Null] 
type = Null
triggerall =teamside=1;You'll still be outmatched. This isn't really up for debate.
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=12 
trigger1=var(0)=0||var(0)=47
trigger1=var(5):=63
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=16||var(0)=53
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=17||var(0)=49
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=39
trigger4= var(2):=94
trigger5=var(0)=4||var(0)=5||var(0)=10||var(0)=11||var(0)=45||var(0)=46
trigger5= var(2):=72
trigger6=var(0)=6||var(0)=12||var(0)=15||var(0)=27||var(0)=32||var(0)=41||var(0)=48||var(0)=51||var(0)=55
trigger6= var(2):=87
trigger7=var(0)=7||var(0)=31||var(0)=37
trigger7= var(2):=79
trigger8=var(0)=8||var(0)=18||var(0)=21||var(0)=28||var(0)=40||var(0)=60
trigger8= var(2):=80
trigger9=var(0)=9||var(0)=30||var(0)=36
trigger9= var(2):=69
trigger10=var(0)=13||var(0)=58
trigger10= var(2):=62
trigger11=var(0)=14||var(0)=24||var(0)=43||var(0)=57||var(0)=61
trigger11= var(2):=65
trigger12= var(0)=19
trigger12= var(2):=73
trigger13=var(0)=20||var(0)=44||var(0)=59
trigger13= var(2):=61
trigger14= var(0)=22
trigger14= var(2):=63
trigger15=var(0)=23||var(0)=29
trigger15= var(2):=68
trigger16=var(0)=25||var(0)=56
trigger16= var(2):=64
trigger17=var(0)=26||var(0)=62
trigger17= var(2):=91
trigger18= var(0)=38
trigger18= var(2):=74
trigger19=var(0)=42||var(0)=54
trigger19= var(2):=78
trigger20= var(0)=50
trigger20= var(2):=76
trigger21= var(0)=52
trigger21= var(2):=66

;---batman
[State 0, Null] 
type = Null
triggerall =teamside=1;I assure you whatever is happening here isn't affecting me like you think.
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=13
trigger1=var(0)=0||var(0)=22||var(0)=31||var(0)=41||var(0)=53||var(0)=61||var(0)=74
trigger1=var(5):=78
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=8||var(0)=12||var(0)=21||var(0)=24||var(0)=34||var(0)=40||var(0)=46||var(0)=56||var(0)=59||var(0)=64||var(0)=68||var(0)=69||var(0)=70||var(0)=71
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=15||var(0)=26||var(0)=47
trigger3= var(2):=61
trigger4=var(0)=3||var(0)=4||var(0)=23||var(0)=42
trigger4= var(2):=79
trigger5=var(0)=5||var(0)=11||var(0)=67
trigger5= var(2):=81
trigger6=var(0)=6||var(0)=20||var(0)=38
trigger6= var(2):=78
trigger7=var(0)=7||var(0)=17||var(0)=19||var(0)=29||var(0)=37||var(0)=39||var(0)=50||var(0)=58||var(0)=63
trigger7= var(2):=65
trigger8=var(0)=9||var(0)=65
trigger8= var(2):=85
trigger9=var(0)=10||var(0)=66
trigger9= var(2):=75
trigger10= var(0)=13
trigger10= var(2):=83
trigger11=var(0)=14||var(0)=25||var(0)=36||var(0)=73
trigger11= var(2):=68
trigger12=var(0)=16||var(0)=45||var(0)=52||var(0)=72
trigger12= var(2):=80
trigger13= var(0)=18
trigger13= var(2):=82
trigger14=var(0)=27||var(0)=28
trigger14= var(2):=76
trigger15=var(0)=30||var(0)=32||var(0)=43||var(0)=54||var(0)=75
trigger15= var(2):=74
trigger16=var(0)=33||var(0)=55
trigger16= var(2):=67
trigger17= var(0)=44
trigger17= var(2):=94
trigger18=var(0)=48||var(0)=49
trigger18= var(2):=66
trigger19= var(0)=51
trigger19= var(2):=63
trigger20= var(0)=57
trigger20= var(2):=73
trigger21= var(0)=60
trigger21= var(2):=72
trigger22=var(0)=62||var(0)=76
trigger22= var(2):=71
trigger23= var(0)=77
trigger23= var(2):=91


[State 0, Null] 
type = Null
triggerall =teamside=1;Then I'll show you the only way I know how.
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=13
trigger1=var(0)=0||var(0)=19
trigger1=var(5):=45
trigger1= var(2):=80
trigger2=var(0)=1||var(0)=11||var(0)=20||var(0)=41
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=21
trigger3= var(2):=65
trigger4=var(0)=3||var(0)=24||var(0)=37
trigger4= var(2):=74
trigger5=var(0)=4||var(0)=9||var(0)=14||var(0)=18||var(0)=22||var(0)=27||var(0)=31||var(0)=33||var(0)=40
trigger5= var(2):=87
trigger6=var(0)=5||var(0)=32
trigger6= var(2):=69
trigger7= var(0)=6
trigger7= var(2):=94
trigger8=var(0)=7||var(0)=8||var(0)=25
trigger8= var(2):=72
trigger9= var(0)=10
trigger9= var(2):=79
trigger10=var(0)=12||var(0)=16||var(0)=23||var(0)=38||var(0)=42
trigger10= var(2):=75
trigger11=var(0)=13||var(0)=28||var(0)=39||var(0)=43
trigger11= var(2):=83
trigger12=var(0)=15||var(0)=26||var(0)=30
trigger12= var(2):=85
trigger13= var(0)=17
trigger13= var(2):=81
trigger14= var(0)=29
trigger14= var(2):=61
trigger15= var(0)=36
trigger15= var(2):=71
trigger16= var(0)=44
trigger16= var(2):=91

;---flash
[State 0, Null] 
type = Null
triggerall =teamside=1;So you think you'll finally beat me in a race huh?
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=14
trigger1= var(0)=0
trigger1= var(2):=79
trigger1=var(5):=50
trigger2=var(0)=1||var(0)=4||var(0)=14
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=6||var(0)=12||var(0)=19||var(0)=27||var(0)=32||var(0)=35||var(0)=38||var(0)=40||var(0)=45
trigger3= var(2):=87
trigger4=var(0)=3||var(0)=13||var(0)=26
trigger4= var(2):=85
trigger5=var(0)=5||var(0)=15||var(0)=47
trigger5= var(2):=81
trigger6=var(0)=7||var(0)=31
trigger6= var(2):=80
trigger7=var(0)=8||var(0)=46||var(0)=48
trigger7= var(2):=68
trigger8=var(0)=9||var(0)=21||var(0)=36
trigger8= var(2):=69
trigger9=var(0)=10||var(0)=22||var(0)=37
trigger9= var(2):=74
trigger10= var(0)=11
trigger10= var(2):=71
trigger11= var(0)=16
trigger11= var(2):=94
trigger12=var(0)=17||var(0)=18||var(0)=24||var(0)=25
trigger12= var(2):=72
trigger13= var(0)=20
trigger13= var(2):=66
trigger14=var(0)=23||var(0)=30||var(0)=39||var(0)=42
trigger14= var(2):=61
trigger15= var(0)=28
trigger15= var(2):=62
trigger16=var(0)=29||var(0)=34||var(0)=44
trigger16= var(2):=65
trigger17= var(0)=33
trigger17= var(2):=73
trigger18= var(0)=41
trigger18= var(2):=78
trigger19= var(0)=43
trigger19= var(2):=63
trigger20= var(0)=49
trigger20= var(2):=93
[State 0, Null] 
type = Null
triggerall =teamside=1;You're right, this time you might tie me!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=14
trigger1=var(0)=0||var(0)=24
trigger1=var(5):=43
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=25
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=26
trigger3= var(2):=81
trigger4= var(0)=3
trigger4= var(2):=94
trigger5=var(0)=4||var(0)=7
trigger5= var(2):=78
trigger6=var(0)=5||var(0)=22||var(0)=38||var(0)=41
trigger6= var(2):=65
trigger7=var(0)=6||var(0)=13||var(0)=18||var(0)=23||var(0)=27||var(0)=33||var(0)=39
trigger7= var(2):=87
trigger8=var(0)=8||var(0)=16||var(0)=20||var(0)=29||var(0)=37
trigger8= var(2):=69
trigger9=var(0)=9||var(0)=30
trigger9= var(2):=67
trigger10=var(0)=10||var(0)=15||var(0)=31
trigger10= var(2):=68
trigger11=var(0)=11||var(0)=14||var(0)=19||var(0)=32||var(0)=36
trigger11= var(2):=80
trigger12= var(0)=12
trigger12= var(2):=95
trigger13= var(0)=17
trigger13= var(2):=79
trigger14=var(0)=21||var(0)=28||var(0)=40
trigger14= var(2):=73
trigger15= var(0)=42
trigger15= var(2):=90

;---green arrow
[State 0, Null] 
type = Null
triggerall =teamside=1;Nothing personal, but you're wildly out of your league.
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=16
trigger1=var(0)=0||var(0)=5||var(0)=13
trigger1=var(5):=55
trigger1= var(2):=74
trigger2=var(0)=1||var(0)=12||var(0)=23||var(0)=36||var(0)=40||var(0)=44
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=20||var(0)=38
trigger3= var(2):=80
trigger4= var(0)=3
trigger4= var(2):=68
trigger5=var(0)=4||var(0)=30
trigger5= var(2):=69
trigger6=var(0)=6||var(0)=51
trigger6= var(2):=67
trigger7=var(0)=7||var(0)=17||var(0)=21||var(0)=28||var(0)=35||var(0)=39||var(0)=42||var(0)=47
trigger7= var(2):=87
trigger8= var(0)=8
trigger8= var(2):=76
trigger9=var(0)=9||var(0)=27||var(0)=49||var(0)=53
trigger9= var(2):=65
trigger10=var(0)=10||var(0)=26||var(0)=46
trigger10= var(2):=78
trigger11= var(0)=11
trigger11= var(2):=79
trigger12=var(0)=14||var(0)=50
trigger12= var(2):=61
trigger13=var(0)=15||var(0)=31||var(0)=33||var(0)=48
trigger13= var(2):=72
trigger14= var(0)=16
trigger14= var(2):=95
trigger15= var(0)=18
trigger15= var(2):=62
trigger16=var(0)=19||var(0)=24||var(0)=37||var(0)=45||var(0)=52
trigger16= var(2):=81
trigger17=var(0)=22||var(0)=34||var(0)=43
trigger17= var(2):=85
trigger18= var(0)=25
trigger18= var(2):=94
trigger19= var(0)=29
trigger19= var(2):=83
trigger20= var(0)=32
trigger20= var(2):=64
trigger21= var(0)=41
trigger21= var(2):=66
trigger22= var(0)=54
trigger22= var(2):=91
[State 0, Null] 
type = Null
triggerall =teamside=1;Well at least you're still funny.
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=16
trigger1= var(0)=0
trigger1= var(2):=83
trigger1=var(5):=33
trigger2=var(0)=1||var(0)=9||var(0)=19
trigger2= var(2):=65
trigger3=var(0)=2||var(0)=3||var(0)=8||var(0)=24||var(0)=25
trigger3= var(2):=72
trigger4=var(0)=4||var(0)=7||var(0)=13||var(0)=20||var(0)=26
trigger4= var(2):=87
trigger5=var(0)=5||var(0)=10
trigger5= var(2):=61
trigger6=var(0)=6||var(0)=12||var(0)=22
trigger6= var(2):=80
trigger7=var(0)=11||var(0)=21
trigger7= var(2):=79
trigger8=var(0)=14||var(0)=31
trigger8= var(2):=85
trigger9= var(0)=15
trigger9= var(2):=75
trigger10=var(0)=16||var(0)=28
trigger10= var(2):=81
trigger11= var(0)=17
trigger11= var(2):=94
trigger12= var(0)=18
trigger12= var(2):=78
trigger13= var(0)=23
trigger13= var(2):=69
trigger14= var(0)=27
trigger14= var(2):=66
trigger15=var(0)=29||var(0)=30
trigger15= var(2):=74
trigger16= var(0)=32
trigger16= var(2):=91


;---wonder woman
[State 0, Null] 
type = Null
triggerall =teamside=1;Do you really need all of that just to face me?
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=17
trigger1=var(0)=0||var(0)=17
trigger1=var(5):=47
trigger1= var(2):=64
trigger2=var(0)=1||var(0)=4||var(0)=23||var(0)=37
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=6||var(0)=13||var(0)=18||var(0)=22||var(0)=25||var(0)=30||var(0)=35||var(0)=38||var(0)=43
trigger3= var(2):=87
trigger4=var(0)=3||var(0)=12
trigger4= var(2):=85
trigger5=var(0)=5||var(0)=32
trigger5= var(2):=81
trigger6= var(0)=7
trigger6= var(2):=78
trigger7=var(0)=8||var(0)=15||var(0)=16||var(0)=42||var(0)=45
trigger7= var(2):=65
trigger8=var(0)=9||var(0)=19||var(0)=28||var(0)=40
trigger8= var(2):=61
trigger9=var(0)=10||var(0)=11||var(0)=20||var(0)=21
trigger9= var(2):=72
trigger10= var(0)=14
trigger10= var(2):=74
trigger11=var(0)=24||var(0)=39
trigger11= var(2):=66
trigger12=var(0)=26||var(0)=29||var(0)=34||var(0)=36
trigger12= var(2):=80
trigger13= var(0)=27
trigger13= var(2):=68
trigger14= var(0)=31
trigger14= var(2):=70
trigger15= var(0)=33
trigger15= var(2):=79
trigger16= var(0)=41
trigger16= var(2):=63
trigger17= var(0)=44
trigger17= var(2):=73
trigger18= var(0)=46
trigger18= var(2):=93

[State 0, Null] 
type = Null
triggerall =teamside=1;Let's hope those weapons serve you well!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=17
trigger1=var(0)=0||var(0)=38||var(0)=39
trigger1=var(5):=41
trigger1= var(2):=72
trigger2=var(0)=1||var(0)=9||var(0)=15||var(0)=18||var(0)=26||var(0)=29||var(0)=37
trigger2= var(2):=65
trigger3=var(0)=2||var(0)=11
trigger3= var(2):=80
trigger4= var(0)=3
trigger4= var(2):=94
trigger5=var(0)=4||var(0)=14||var(0)=23||var(0)=25
trigger5= var(2):=79
trigger6=var(0)=5||var(0)=10||var(0)=16||var(0)=24||var(0)=30||var(0)=34
trigger6= var(2):=87
trigger7=var(0)=6||var(0)=12
trigger7= var(2):=68
trigger8=var(0)=7||var(0)=13||var(0)=21||var(0)=32
trigger8= var(2):=75
trigger9=var(0)=8||var(0)=20
trigger9= var(2):=76
trigger10=var(0)=17||var(0)=36
trigger10= var(2):=83
trigger11= var(0)=19
trigger11= var(2):=61
trigger12= var(0)=22
trigger12= var(2):=74
trigger13= var(0)=27
trigger13= var(2):=78
trigger14= var(0)=28
trigger14= var(2):=82
trigger15= var(0)=31
trigger15= var(2):=85
trigger16= var(0)=33
trigger16= var(2):=81
trigger17= var(0)=40
trigger17= var(2):=90



;---cheetah
[State 0, Null] 
type = Null
triggerall =teamside=1;I can't think of a single reason darkseid would even need you!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=18
trigger1=var(0)=0||var(0)=10||var(0)=20||var(0)=42
trigger1=var(5):=65
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=7||var(0)=13||var(0)=16||var(0)=18||var(0)=25||var(0)=32||var(0)=44||var(0)=50||var(0)=55||var(0)=60
trigger2= var(2):=87
trigger3= var(0)=2
trigger3= var(2):=63
trigger4=var(0)=3||var(0)=17||var(0)=28||var(0)=37
trigger4= var(2):=61
trigger5=var(0)=4||var(0)=11||var(0)=21||var(0)=31||var(0)=54||var(0)=56
trigger5= var(2):=74
trigger6= var(0)=5
trigger6= var(2):=94
trigger7=var(0)=6||var(0)=8
trigger7= var(2):=80
trigger8= var(0)=9
trigger8= var(2):=68
trigger9=var(0)=12||var(0)=39
trigger9= var(2):=71
trigger10=var(0)=14||var(0)=30||var(0)=46||var(0)=62
trigger10= var(2):=75
trigger11= var(0)=15
trigger11= var(2):=66
trigger12=var(0)=19||var(0)=29||var(0)=40
trigger12= var(2):=79
trigger13= var(0)=22
trigger13= var(2):=67
trigger14=var(0)=23||var(0)=48
trigger14= var(2):=72
trigger15=var(0)=24||var(0)=27||var(0)=41||var(0)=51||var(0)=53||var(0)=57||var(0)=58
trigger15= var(2):=65
trigger16=var(0)=26||var(0)=38
trigger16= var(2):=78
trigger17=var(0)=36||var(0)=43||var(0)=49||var(0)=59
trigger17= var(2):=64
trigger18= var(0)=45
trigger18= var(2):=83
trigger19=var(0)=47||var(0)=63
trigger19= var(2):=81
trigger20= var(0)=52
trigger20= var(2):=82
trigger21= var(0)=61
trigger21= var(2):=85
trigger22= var(0)=64
trigger22= var(2):=90

[State 0, Null] 
type = Null
triggerall =teamside=1;You're the enemy. that's all I need to know.
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=18
trigger1=var(0)=0||var(0)=15
trigger1=var(5):=44
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=37||var(0)=41
trigger2= var(2):=75
trigger3= var(0)=2
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=22
trigger4= var(2):=94
trigger5= var(0)=4
trigger5= var(2):=78
trigger6=var(0)=5||var(0)=9||var(0)=11||var(0)=13||var(0)=32||var(0)=33
trigger6= var(2):=65
trigger7=var(0)=6||var(0)=10||var(0)=17||var(0)=24||var(0)=28||var(0)=30||var(0)=35||var(0)=38
trigger7= var(2):=87
trigger8=var(0)=7||var(0)=18||var(0)=21||var(0)=36
trigger8= var(2):=80
trigger9=var(0)=8||var(0)=19
trigger9= var(2):=68
trigger10=var(0)=12||var(0)=31||var(0)=40
trigger10= var(2):=74
trigger11= var(0)=14
trigger11= var(2):=73
trigger12=var(0)=16||var(0)=43
trigger12= var(2):=91
trigger13=var(0)=20||var(0)=25
trigger13= var(2):=61
trigger14= var(0)=23
trigger14= var(2):=79
trigger15=var(0)=26||var(0)=27
trigger15= var(2):=72
trigger16= var(0)=29
trigger16= var(2):=69
trigger17= var(0)=34
trigger17= var(2):=64
trigger18= var(0)=39
trigger18= var(2):=71
trigger19= var(0)=42
trigger19= var(2):=83

;---despero
[State 0, Null] 
type = Null
triggerall =teamside=1;Back for more punishment?
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=19
trigger1= var(0)=0
trigger1= var(2):=62
trigger1=var(5):=25
trigger2= var(0)=1
trigger2= var(2):=61
trigger3= var(0)=2
trigger3= var(2):=63
trigger4= var(0)=3
trigger4= var(2):=71
trigger5=var(0)=4||var(0)=8||var(0)=13
trigger5= var(2):=87
trigger6= var(0)=5
trigger6= var(2):=66
trigger7=var(0)=6||var(0)=10
trigger7= var(2):=75
trigger8=var(0)=7||var(0)=11
trigger8= var(2):=78
trigger9=var(0)=9||var(0)=20
trigger9= var(2):=73
trigger10=var(0)=12||var(0)=21
trigger10= var(2):=65
trigger11= var(0)=14
trigger11= var(2):=76
trigger12= var(0)=15
trigger12= var(2):=81
trigger13=var(0)=16||var(0)=22
trigger13= var(2):=74
trigger14= var(0)=17
trigger14= var(2):=69
trigger15= var(0)=18
trigger15= var(2):=79
trigger16= var(0)=19
trigger16= var(2):=68
trigger17= var(0)=23
trigger17= var(2):=80
trigger18= var(0)=24
trigger18= var(2):=93
[State 0, Null] 
type = Null
triggerall =teamside=1;No matter how big you are, I'll take you down just the same!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=19
trigger1=var(0)=0||var(0)=48
trigger1=var(5):=64
trigger1= var(2):=74
trigger2=var(0)=1||var(0)=11||var(0)=19||var(0)=42||var(0)=46
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=9||var(0)=13||var(0)=17||var(0)=21||var(0)=26||var(0)=31||var(0)=40||var(0)=44||var(0)=49||var(0)=54||var(0)=58
trigger3= var(2):=87
trigger4=var(0)=3||var(0)=61
trigger4= var(2):=73
trigger5=var(0)=4||var(0)=22||var(0)=37||var(0)=60
trigger5= var(2):=61
trigger6=var(0)=5||var(0)=6||var(0)=36||var(0)=53||var(0)=55
trigger6= var(2):=80
trigger7=var(0)=7||var(0)=24||var(0)=39||var(0)=57||var(0)=62
trigger7= var(2):=65
trigger8=var(0)=8||var(0)=23
trigger8= var(2):=78
trigger9=var(0)=10||var(0)=56
trigger9= var(2):=68
trigger10=var(0)=12||var(0)=47
trigger10= var(2):=83
trigger11= var(0)=14
trigger11= var(2):=62
trigger12=var(0)=15||var(0)=27
trigger12= var(2):=69
trigger13= var(0)=16
trigger13= var(2):=67
trigger14=var(0)=18||var(0)=41
trigger14= var(2):=85
trigger15=var(0)=20||var(0)=43||var(0)=51
trigger15= var(2):=81
trigger16= var(0)=25
trigger16= var(2):=95
trigger17= var(0)=28
trigger17= var(2):=94
trigger18=var(0)=29||var(0)=30
trigger18= var(2):=72
trigger19= var(0)=38
trigger19= var(2):=71
trigger20= var(0)=45
trigger20= var(2):=64
trigger21= var(0)=50
trigger21= var(2):=70
trigger22=var(0)=52||var(0)=59
trigger22= var(2):=79
trigger23= var(0)=63
trigger23= var(2):=90

;---darkseid
[State 0, Null] 
type = Null
triggerall =teamside=1;It's time for you to leave darkseid!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=20
trigger1=var(0)=0||var(0)=6||var(0)=42
trigger1=var(5):=45
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=5||var(0)=18
trigger2= var(2):=80
trigger3= var(0)=2
trigger3= var(2):=94
trigger4=var(0)=3||var(0)=40
trigger4= var(2):=79
trigger5=var(0)=4||var(0)=9||var(0)=13||var(0)=17||var(0)=20||var(0)=26
trigger5= var(2):=87
trigger6= var(0)=7
trigger6= var(2):=73
trigger7=var(0)=8||var(0)=22||var(0)=25||var(0)=41
trigger7= var(2):=65
trigger8= var(0)=10
trigger8= var(2):=66
trigger9=var(0)=11||var(0)=15||var(0)=19
trigger9= var(2):=75
trigger10=var(0)=12||var(0)=38
trigger10= var(2):=78
trigger11= var(0)=14
trigger11= var(2):=85
trigger12= var(0)=16
trigger12= var(2):=81
trigger13= var(0)=21
trigger13= var(2):=72
trigger14=var(0)=23||var(0)=37
trigger14= var(2):=61
trigger15= var(0)=24
trigger15= var(2):=82
trigger16=var(0)=36||var(0)=43
trigger16= var(2):=64
trigger17= var(0)=39
trigger17= var(2):=71
trigger18= var(0)=44
trigger18= var(2):=90

[State 0, Null] 
type = Null
triggerall =teamside=1;I won't say it again. This is your last chance to leave peacefully!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=20
trigger1=var(0)=0||var(0)=12||var(0)=18||var(0)=24||var(0)=27
trigger1=var(5):=68
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=7||var(0)=11||var(0)=14||var(0)=21||var(0)=26||var(0)=29||var(0)=34||var(0)=40||var(0)=47||var(0)=50||var(0)=56
trigger2= var(2):=87
trigger3= var(0)=2
trigger3= var(2):=83
trigger4=var(0)=3||var(0)=31||var(0)=49
trigger4= var(2):=75
trigger5=var(0)=4||var(0)=19||var(0)=44
trigger5= var(2):=74
trigger6= var(0)=5
trigger6= var(2):=94
trigger7=var(0)=6||var(0)=13||var(0)=22||var(0)=39||var(0)=48
trigger7= var(2):=80
trigger8=var(0)=8||var(0)=25||var(0)=28||var(0)=38
trigger8= var(2):=79
trigger9=var(0)=9||var(0)=15||var(0)=17||var(0)=37||var(0)=43||var(0)=53||var(0)=59
trigger9= var(2):=61
trigger10=var(0)=10||var(0)=30||var(0)=66
trigger10= var(2):=85
trigger11= var(0)=16
trigger11= var(2):=67
trigger12= var(0)=20
trigger12= var(2):=91
trigger13=var(0)=23||var(0)=42
trigger13= var(2):=68
trigger14=var(0)=32||var(0)=63
trigger14= var(2):=81
trigger15= var(0)=33
trigger15= var(2):=78
trigger16=var(0)=36||var(0)=51||var(0)=64||var(0)=65
trigger16= var(2):=72
trigger17=var(0)=41||var(0)=45||var(0)=60
trigger17= var(2):=63
trigger18=var(0)=46||var(0)=52||var(0)=55||var(0)=58||var(0)=61
trigger18= var(2):=65
trigger19= var(0)=54
trigger19= var(2):=82
trigger20= var(0)=57
trigger20= var(2):=76
trigger21= var(0)=62
trigger21= var(2):=66
trigger22= var(0)=67
trigger22= var(2):=90


;---o shr
[State 0, Null] 
type = Null
triggerall =teamside=1;Shredder! I know you're still in there. Do not submit to the omega effect!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=21
trigger1=var(0)=0||var(0)=24||var(0)=50
trigger1=var(5):=79
trigger1= var(2):=79
trigger2=var(0)=1||var(0)=37||var(0)=61
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=7||var(0)=21||var(0)=39
trigger3= var(2):=78
trigger4=var(0)=3||var(0)=6||var(0)=22||var(0)=38||var(0)=40||var(0)=62||var(0)=66||var(0)=72||var(0)=75
trigger4= var(2):=65
trigger5=var(0)=4||var(0)=5||var(0)=43
trigger5= var(2):=64
trigger6=var(0)=8||var(0)=78
trigger6= var(2):=90
trigger7=var(0)=9||var(0)=11||var(0)=16||var(0)=23||var(0)=29||var(0)=32||var(0)=42||var(0)=45||var(0)=49||var(0)=56||var(0)=59||var(0)=63||var(0)=69||var(0)=70||var(0)=71
trigger7= var(2):=87
trigger8=var(0)=10||var(0)=26||var(0)=30||var(0)=54
trigger8= var(2):=69
trigger9= var(0)=12
trigger9= var(2):=71
trigger10=var(0)=13||var(0)=31||var(0)=46
trigger10= var(2):=74
trigger11=var(0)=14||var(0)=18||var(0)=44||var(0)=47||var(0)=58||var(0)=64
trigger11= var(2):=75
trigger12= var(0)=15
trigger12= var(2):=83
trigger13= var(0)=17
trigger13= var(2):=85
trigger14=var(0)=19||var(0)=51
trigger14= var(2):=81
trigger15= var(0)=20
trigger15= var(2):=94
trigger16=var(0)=25||var(0)=36||var(0)=48||var(0)=55||var(0)=57||var(0)=60||var(0)=77
trigger16= var(2):=80
trigger17=var(0)=27||var(0)=28
trigger17= var(2):=72
trigger18= var(0)=41
trigger18= var(2):=91
trigger19= var(0)=52
trigger19= var(2):=62
trigger20=var(0)=53||var(0)=65
trigger20= var(2):=73
trigger21= var(0)=67
trigger21= var(2):=67
trigger22= var(0)=68
trigger22= var(2):=61
trigger23=var(0)=73||var(0)=74
trigger23= var(2):=66
trigger24= var(0)=76
trigger24= var(2):=63

[State 0, Null] 
type = Null
triggerall =teamside=1;He's too far gone. I'll have to knock him out for now.
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=21
trigger1=var(0)=0||var(0)=24||var(0)=42
trigger1=var(5):=58
trigger1= var(2):=68
trigger2=var(0)=1||var(0)=16||var(0)=27
trigger2= var(2):=65
trigger3=var(0)=2||var(0)=20
trigger3= var(2):=94
trigger4= var(0)=3
trigger4= var(2):=79
trigger5=var(0)=4||var(0)=8||var(0)=12||var(0)=18||var(0)=23||var(0)=28||var(0)=31||var(0)=41||var(0)=45||var(0)=49||var(0)=53
trigger5= var(2):=87
trigger6=var(0)=5||var(0)=29||var(0)=48
trigger6= var(2):=80
trigger7=var(0)=6||var(0)=7||var(0)=14||var(0)=30||var(0)=38||var(0)=46||var(0)=51||var(0)=55
trigger7= var(2):=75
trigger8=var(0)=9||var(0)=50
trigger8= var(2):=66
trigger9=var(0)=10||var(0)=25
trigger9= var(2):=61
trigger10=var(0)=11||var(0)=52
trigger10= var(2):=78
trigger11= var(0)=13
trigger11= var(2):=67
trigger12=var(0)=15||var(0)=37||var(0)=54
trigger12= var(2):=74
trigger13=var(0)=17||var(0)=57
trigger13= var(2):=91
trigger14=var(0)=19||var(0)=43
trigger14= var(2):=69
trigger15=var(0)=21||var(0)=22
trigger15= var(2):=72
trigger16= var(0)=26
trigger16= var(2):=82
trigger17=var(0)=36||var(0)=40
trigger17= var(2):=71
trigger18= var(0)=39
trigger18= var(2):=63
trigger19= var(0)=44
trigger19= var(2):=73
trigger20= var(0)=47
trigger20= var(2):=81
trigger21= var(0)=56
trigger21= var(2):=83

;---kirby
[State 0, Null] 
type = Null
triggerall =teamside=1;I appreciate what you were able to do. But it's time for you to stand down!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=22
trigger1=var(0)=0||var(0)=8||var(0)=44||var(0)=50
trigger1=var(5):=77
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=12||var(0)=17||var(0)=21||var(0)=26||var(0)=31||var(0)=34||var(0)=39||var(0)=43||var(0)=48||var(0)=53||var(0)=57||var(0)=61||var(0)=64||var(0)=70||var(0)=71
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=9||var(0)=15||var(0)=27||var(0)=67
trigger3= var(2):=61
trigger4=var(0)=3||var(0)=4
trigger4= var(2):=76
trigger5=var(0)=5||var(0)=24||var(0)=56
trigger5= var(2):=78
trigger6=var(0)=6||var(0)=11||var(0)=23||var(0)=25||var(0)=30||var(0)=52
trigger6= var(2):=65
trigger7= var(0)=7
trigger7= var(2):=63
trigger8=var(0)=10||var(0)=16||var(0)=32||var(0)=42||var(0)=45||var(0)=49||var(0)=62||var(0)=66
trigger8= var(2):=80
trigger9=var(0)=13||var(0)=22||var(0)=74
trigger9= var(2):=83
trigger10= var(0)=14
trigger10= var(2):=68
trigger11=var(0)=18||var(0)=58
trigger11= var(2):=85
trigger12=var(0)=19||var(0)=33||var(0)=37||var(0)=55||var(0)=59||var(0)=63||var(0)=73
trigger12= var(2):=75
trigger13=var(0)=20||var(0)=41||var(0)=60
trigger13= var(2):=81
trigger14=var(0)=28||var(0)=40
trigger14= var(2):=62
trigger15= var(0)=29
trigger15= var(2):=72
trigger16=var(0)=36||var(0)=69||var(0)=72
trigger16= var(2):=64
trigger17= var(0)=38
trigger17= var(2):=91
trigger18= var(0)=46
trigger18= var(2):=94
trigger19=var(0)=47||var(0)=65
trigger19= var(2):=79
trigger20= var(0)=51
trigger20= var(2):=73
trigger21= var(0)=54
trigger21= var(2):=66
trigger22=var(0)=68||var(0)=75
trigger22= var(2):=74
trigger23= var(0)=76
trigger23= var(2):=90


[State 0, Null] 
type = Null
triggerall =teamside=1;If you get hurt, don't forget I gave you and out.
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=22
trigger1=var(0)=0||var(0)=30
trigger1=var(5):=52
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=23
trigger2= var(2):=66
trigger3=var(0)=2||var(0)=6||var(0)=10||var(0)=16||var(0)=22||var(0)=29||var(0)=31||var(0)=40||var(0)=44||var(0)=47
trigger3= var(2):=87
trigger4=var(0)=3||var(0)=41
trigger4= var(2):=85
trigger5=var(0)=4||var(0)=18||var(0)=24||var(0)=42||var(0)=48
trigger5= var(2):=75
trigger6=var(0)=5||var(0)=12||var(0)=43||var(0)=49
trigger6= var(2):=81
trigger7=var(0)=7||var(0)=26||var(0)=36
trigger7= var(2):=67
trigger8=var(0)=8||var(0)=27||var(0)=39
trigger8= var(2):=65
trigger9=var(0)=9||var(0)=14||var(0)=21||var(0)=28||var(0)=50
trigger9= var(2):=80
trigger10= var(0)=11
trigger10= var(2):=68
trigger11=var(0)=13||var(0)=25
trigger11= var(2):=78
trigger12= var(0)=15
trigger12= var(2):=95
trigger13= var(0)=17
trigger13= var(2):=64
trigger14=var(0)=19||var(0)=46
trigger14= var(2):=74
trigger15= var(0)=20
trigger15= var(2):=94
trigger16=var(0)=37||var(0)=45
trigger16= var(2):=61
trigger17= var(0)=38
trigger17= var(2):=82
trigger18= var(0)=51
trigger18= var(2):=91


;---darksied o
[State 0, Null] 
type = Null
triggerall =teamside=1;My strength alone may not be able to take you down. But combined you stand no chance!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=23
trigger1=var(0)=0||var(0)=18||var(0)=60
trigger1=var(5):=88
trigger1= var(2):=73
trigger2=var(0)=1||var(0)=20||var(0)=44||var(0)=67
trigger2= var(2):=85
trigger3=var(0)=2||var(0)=11||var(0)=17||var(0)=21||var(0)=25||var(0)=28||var(0)=33||var(0)=38||var(0)=43||var(0)=47||var(0)=53||var(0)=57||var(0)=66||var(0)=70||var(0)=71||var(0)=77||var(0)=80
trigger3= var(2):=87
trigger4=var(0)=3||var(0)=72
trigger4= var(2):=79
trigger5=var(0)=4||var(0)=9||var(0)=24||var(0)=36||var(0)=39||var(0)=56||var(0)=73
trigger5= var(2):=80
trigger6= var(0)=5
trigger6= var(2):=78
trigger7=var(0)=6||var(0)=16||var(0)=27||var(0)=32||var(0)=42||var(0)=64||var(0)=86
trigger7= var(2):=65
trigger8=var(0)=7||var(0)=15||var(0)=22||var(0)=51||var(0)=63||var(0)=75||var(0)=78||var(0)=84
trigger8= var(2):=74
trigger9= var(0)=8
trigger9= var(2):=67
trigger10=var(0)=10||var(0)=82
trigger10= var(2):=68
trigger11=var(0)=12||var(0)=19||var(0)=29||var(0)=40||var(0)=74||var(0)=83
trigger11= var(2):=61
trigger12=var(0)=13||var(0)=31
trigger12= var(2):=72
trigger13=var(0)=14||var(0)=23||var(0)=37||var(0)=45||var(0)=49||var(0)=59||var(0)=68||var(0)=79
trigger13= var(2):=75
trigger14=var(0)=26||var(0)=30||var(0)=54||var(0)=61
trigger14= var(2):=62
trigger15= var(0)=41
trigger15= var(2):=71
trigger16=var(0)=46||var(0)=55||var(0)=69
trigger16= var(2):=81
trigger17=var(0)=48||var(0)=65||var(0)=76
trigger17= var(2):=64
trigger18= var(0)=50
trigger18= var(2):=83
trigger19= var(0)=52
trigger19= var(2):=91
trigger20=var(0)=58||var(0)=81||var(0)=85
trigger20= var(2):=63
trigger21= var(0)=62
trigger21= var(2):=69
trigger22= var(0)=87
trigger22= var(2):=90


[State 0, Null] 
type = Null
triggerall =teamside=1;No, we are the one thing you fear. comradery over command. friendship over dictatorship!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=23
trigger1=var(0)=0||var(0)=16||var(0)=22||var(0)=56||var(0)=64
trigger1=var(5):=90
trigger1= var(2):=74
trigger2=var(0)=1||var(0)=15||var(0)=26||var(0)=37||var(0)=46||var(0)=52||var(0)=72||var(0)=83
trigger2= var(2):=75
trigger3= var(0)=2
trigger3= var(2):=95
trigger4=var(0)=3||var(0)=6||var(0)=10||var(0)=14||var(0)=18||var(0)=24||var(0)=28||var(0)=34||var(0)=45||var(0)=50||var(0)=59||var(0)=70||var(0)=71||var(0)=76
trigger4= var(2):=87
trigger5= var(0)=4
trigger5= var(2):=83
trigger6=var(0)=5||var(0)=9||var(0)=13||var(0)=17||var(0)=30||var(0)=42||var(0)=48||var(0)=63||var(0)=74
trigger6= var(2):=65
trigger7=var(0)=7||var(0)=31||var(0)=40||var(0)=55||var(0)=81
trigger7= var(2):=61
trigger8=var(0)=8||var(0)=32||var(0)=39||var(0)=43||var(0)=49||var(0)=61||var(0)=75||var(0)=84
trigger8= var(2):=78
trigger9=var(0)=11||var(0)=19||var(0)=80||var(0)=82
trigger9= var(2):=80
trigger10=var(0)=12||var(0)=20||var(0)=67||var(0)=86
trigger10= var(2):=68
trigger11=var(0)=21||var(0)=62||var(0)=68||var(0)=78||var(0)=87
trigger11= var(2):=69
trigger12= var(0)=23
trigger12= var(2):=67
trigger13=var(0)=25||var(0)=44
trigger13= var(2):=85
trigger14= var(0)=27
trigger14= var(2):=81
trigger15=var(0)=29||var(0)=60
trigger15= var(2):=66
trigger16=var(0)=33||var(0)=58
trigger16= var(2):=91
trigger17=var(0)=36||var(0)=51||var(0)=79
trigger17= var(2):=63
trigger18=var(0)=38||var(0)=53||var(0)=54
trigger18= var(2):=73
trigger19=var(0)=41||var(0)=57||var(0)=65||var(0)=77
trigger19= var(2):=64
trigger20=var(0)=47||var(0)=73
trigger20= var(2):=82
trigger21=var(0)=66||var(0)=85
trigger21= var(2):=79
trigger22=var(0)=69||var(0)=88
trigger22= var(2):=76
trigger23= var(0)=89
trigger23= var(2):=90

;---kirby x
[State 0, Null] 
type = Null
triggerall =teamside=1;I don't know who you are, but you have my gratitude.
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=24
trigger1=var(0)=0||var(0)=48
trigger1=var(5):=54
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=7||var(0)=12||var(0)=16||var(0)=20||var(0)=25||var(0)=29||var(0)=33||var(0)=40||var(0)=43
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=51
trigger3= var(2):=64
trigger4=var(0)=3||var(0)=10||var(0)=15||var(0)=18||var(0)=31
trigger4= var(2):=75
trigger5=var(0)=4||var(0)=9
trigger5= var(2):=74
trigger6= var(0)=5
trigger6= var(2):=94
trigger7=var(0)=6||var(0)=28||var(0)=47||var(0)=49
trigger7= var(2):=80
trigger8= var(0)=8
trigger8= var(2):=71
trigger9=var(0)=11||var(0)=13
trigger9= var(2):=83
trigger10=var(0)=14||var(0)=36
trigger10= var(2):=68
trigger11=var(0)=17||var(0)=30||var(0)=42
trigger11= var(2):=85
trigger12=var(0)=19||var(0)=27||var(0)=32||var(0)=50
trigger12= var(2):=81
trigger13=var(0)=21||var(0)=37||var(0)=46
trigger13= var(2):=61
trigger14=var(0)=22||var(0)=45
trigger14= var(2):=78
trigger15=var(0)=23||var(0)=39||var(0)=52
trigger15= var(2):=65
trigger16= var(0)=24
trigger16= var(2):=95
trigger17= var(0)=26
trigger17= var(2):=62
trigger18= var(0)=38
trigger18= var(2):=82
trigger19= var(0)=41
trigger19= var(2):=73
trigger20= var(0)=44
trigger20= var(2):=67
trigger21= var(0)=53
trigger21= var(2):=91


[State 0, Null] 
type = Null
triggerall =teamside=1;You have no idea, he was on the brink of destroy-
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=24
trigger1=var(0)=0||var(0)=51
trigger1=var(5):=53
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=10||var(0)=25||var(0)=42||var(0)=50
trigger2= var(2):=75
trigger3= var(0)=2
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=8||var(0)=11||var(0)=17||var(0)=20||var(0)=24||var(0)=27||var(0)=31||var(0)=41||var(0)=44
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=18||var(0)=29
trigger5= var(2):=68
trigger6=var(0)=5||var(0)=15||var(0)=22
trigger6= var(2):=61
trigger7= var(0)=6
trigger7= var(2):=82
trigger8=var(0)=7||var(0)=14||var(0)=19||var(0)=30||var(0)=46
trigger8= var(2):=65
trigger9=var(0)=9||var(0)=26||var(0)=39
trigger9= var(2):=74
trigger10=var(0)=12||var(0)=38
trigger10= var(2):=69
trigger11=var(0)=13||var(0)=45
trigger11= var(2):=64
trigger12= var(0)=16
trigger12= var(2):=95
trigger13= var(0)=21
trigger13= var(2):=83
trigger14=var(0)=23||var(0)=47
trigger14= var(2):=79
trigger15=var(0)=28||var(0)=48
trigger15= var(2):=80
trigger16= var(0)=36
trigger16= var(2):=62
trigger17=var(0)=37||var(0)=49
trigger17= var(2):=78
trigger18= var(0)=40
trigger18= var(2):=71
trigger19= var(0)=43
trigger19= var(2):=66
trigger20= var(0)=52
trigger20= var(2):=88

[State 0, Null] 
type = Null
triggerall =teamside=1;Then what is it that you want?
triggerall = var(10)=0&&var(8)=2 && enemy,var(59)=24
trigger1=var(0)=0||var(0)=8||var(0)=14||var(0)=16||var(0)=19||var(0)=28
trigger1=var(5):=30
trigger1= var(2):=80
trigger2=var(0)=1||var(0)=6||var(0)=17
trigger2= var(2):=68
trigger3= var(0)=2
trigger3= var(2):=65
trigger4=var(0)=3||var(0)=27
trigger4= var(2):=74
trigger5=var(0)=4||var(0)=9||var(0)=12||var(0)=15||var(0)=20||var(0)=24
trigger5= var(2):=87
trigger6=var(0)=5||var(0)=25
trigger6= var(2):=83
trigger7=var(0)=7||var(0)=18||var(0)=26
trigger7= var(2):=61
trigger8=var(0)=10||var(0)=13
trigger8= var(2):=69
trigger9= var(0)=11
trigger9= var(2):=79
trigger10= var(0)=21
trigger10= var(2):=85
trigger11= var(0)=22
trigger11= var(2):=75
trigger12= var(0)=23
trigger12= var(2):=81
trigger13= var(0)=29
trigger13= var(2):=93

;-----------------mirror
[State 0, Null] 
type = Null
triggerall =teamside=1;Is this some sort of joke?
triggerall = var(10)=0&&var(8)=0 && root,var(59)=enemy,var(59) 
trigger1=var(0)=0||var(0)=5
trigger1=var(5):=26
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=6||var(0)=8||var(0)=13
trigger2= var(2):=79
trigger3=var(0)=2||var(0)=7||var(0)=12||var(0)=17||var(0)=20
trigger3= var(2):=87
trigger4=var(0)=3||var(0)=16
trigger4= var(2):=80
trigger5= var(0)=4
trigger5= var(2):=68
trigger6=var(0)=9||var(0)=14||var(0)=18||var(0)=22
trigger6= var(2):=75
trigger7= var(0)=10
trigger7= var(2):=73
trigger8=var(0)=11||var(0)=24
trigger8= var(2):=65
trigger9= var(0)=15
trigger9= var(2):=78
trigger10= var(0)=19
trigger10= var(2):=66
trigger11= var(0)=21
trigger11= var(2):=70
trigger12= var(0)=23
trigger12= var(2):=71
trigger13= var(0)=25
trigger13= var(2):=93

[State 0, Null];No, I see an imposter that must be taken down!
type = Null
triggerall =teamside=1 
triggerall = var(10)=0&&var(8)=1&& root,var(59)=enemy,var(59) 
trigger1=var(0)=0||var(0)=11||var(0)=40||var(0)=45
trigger1=var(5):=47
trigger1= var(2):=74
trigger2=var(0)=1||var(0)=16||var(0)=43
trigger2= var(2):=75
trigger3= var(0)=2
trigger3= var(2):=95
trigger4=var(0)=3||var(0)=5||var(0)=9||var(0)=12||var(0)=21||var(0)=26||var(0)=31||var(0)=34||var(0)=41
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=13
trigger5= var(2):=69
trigger6=var(0)=6||var(0)=17||var(0)=29
trigger6= var(2):=79
trigger7=var(0)=7||var(0)=8||var(0)=19||var(0)=33||var(0)=39
trigger7= var(2):=65
trigger8=var(0)=10||var(0)=24||var(0)=37
trigger8= var(2):=61
trigger9=var(0)=14||var(0)=27
trigger9= var(2):=73
trigger10= var(0)=15
trigger10= var(2):=76
trigger11=var(0)=18||var(0)=22||var(0)=25||var(0)=30||var(0)=36
trigger11= var(2):=80
trigger12= var(0)=20
trigger12= var(2):=78
trigger13= var(0)=23
trigger13= var(2):=68
trigger14= var(0)=28
trigger14= var(2):=81
trigger15= var(0)=32
trigger15= var(2):=62
trigger16= var(0)=38
trigger16= var(2):=71
trigger17= var(0)=42
trigger17= var(2):=64
trigger18= var(0)=44
trigger18= var(2):=83
trigger19= var(0)=46
trigger19= var(2):=90

[State 0, Null]
type = Null
triggerall = var(20) &&teamside=1 ;&& var(6)=40
trigger1 = var(8)=2 && var(10)=0&&enemy,var(59)!=24;&& root,var(59)=enemy,var(59) 
trigger1=var(9):=1
trigger2 = var(8)=3 && var(10)=0&&enemy,var(59)=24;&& root,var(59)=enemy,var(59) 
trigger2=var(9):=1

;------------------------------------------

;P2
;------leo
[State 0, Null] 
type = Null
triggerall =teamside=2;I'm not in the best shape, something about the sun here is limiting my strength.
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=[1,2]
trigger1=var(0)=0||var(0)=8||var(0)=42||var(0)=65||var(0)=73||var(0)=75||var(0)=77
trigger1= var(5):=93
trigger1= var(2):=69
trigger2= var(0)=1
trigger2= var(2):=94
trigger3=var(0)=2||var(0)=38||var(0)=74||var(0)=81
trigger3= var(2):=73
trigger4=var(0)=3||var(0)=7||var(0)=10||var(0)=14||var(0)=19||var(0)=26||var(0)=45||var(0)=51||var(0)=55||var(0)=59||var(0)=64||var(0)=67||var(0)=80||var(0)=83
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=9||var(0)=43||var(0)=58||var(0)=78||var(0)=88
trigger5= var(2):=74
trigger6=var(0)=5||var(0)=37||var(0)=48
trigger6= var(2):=75
trigger7=var(0)=6||var(0)=11||var(0)=18||var(0)=40||var(0)=50||var(0)=52||var(0)=76||var(0)=85||var(0)=90
trigger7= var(2):=80
trigger8=var(0)=12||var(0)=21||var(0)=41||var(0)=53||var(0)=60||var(0)=91
trigger8= var(2):=68
trigger9=var(0)=13||var(0)=16||var(0)=24||var(0)=39||var(0)=54||var(0)=61||var(0)=63||var(0)=87
trigger9= var(2):=65
trigger10=var(0)=15||var(0)=47
trigger10= var(2):=62
trigger11=var(0)=17||var(0)=20||var(0)=36||var(0)=56||var(0)=66||var(0)=84
trigger11= var(2):=79
trigger12=var(0)=22||var(0)=46
trigger12= var(2):=61
trigger13= var(0)=23
trigger13= var(2):=76
trigger14= var(0)=25
trigger14= var(2):=95
trigger15=var(0)=44||var(0)=79||var(0)=89
trigger15= var(2):=67
trigger16=var(0)=49||var(0)=57
trigger16= var(2):=81
trigger17=var(0)=62||var(0)=86
trigger17= var(2):=78
trigger18= var(0)=72
trigger18= var(2):=72
trigger19= var(0)=82
trigger19= var(2):=85
trigger20= var(0)=92
trigger20= var(2):=91

[State 0, Null] 
type = Null
triggerall =teamside=2;I need to be sure you can actually help me. Come at me with all you have!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=[1,2]
trigger1=var(0)=0||var(0)=57
trigger1= var(5):=77
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=6||var(0)=9||var(0)=12||var(0)=17||var(0)=21||var(0)=25||var(0)=34||var(0)=40||var(0)=44||var(0)=49||var(0)=52||var(0)=55||var(0)=60||var(0)=64||var(0)=68||var(0)=69||var(0)=70||var(0)=71
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=24
trigger3= var(2):=74
trigger4=var(0)=3||var(0)=4||var(0)=11||var(0)=16||var(0)=37||var(0)=42||var(0)=48||var(0)=54||var(0)=75
trigger4= var(2):=65
trigger5= var(0)=5
trigger5= var(2):=64
trigger6=var(0)=7||var(0)=28||var(0)=51||var(0)=58
trigger6= var(2):=80
trigger7=var(0)=8||var(0)=19||var(0)=46||var(0)=66
trigger7= var(2):=75
trigger8= var(0)=10
trigger8= var(2):=62
trigger9= var(0)=13
trigger9= var(2):=79
trigger10=var(0)=14||var(0)=20||var(0)=29||var(0)=67
trigger10= var(2):=81
trigger11= var(0)=15
trigger11= var(2):=78
trigger12=var(0)=18||var(0)=33||var(0)=65
trigger12= var(2):=85
trigger13=var(0)=22||var(0)=27||var(0)=45
trigger13= var(2):=63
trigger14=var(0)=23||var(0)=26||var(0)=30||var(0)=50||var(0)=61||var(0)=73
trigger14= var(2):=61
trigger15=var(0)=31||var(0)=32||var(0)=38||var(0)=62||var(0)=63
trigger15= var(2):=72
trigger16=var(0)=36||var(0)=59||var(0)=72
trigger16= var(2):=68
trigger17= var(0)=39
trigger17= var(2):=76
trigger18=var(0)=41||var(0)=47||var(0)=53
trigger18= var(2):=73
trigger19= var(0)=43
trigger19= var(2):=93
trigger20= var(0)=56
trigger20= var(2):=83
trigger21= var(0)=74
trigger21= var(2):=82
trigger22= var(0)=76
trigger22= var(2):=90
;------don
[State 0, Null] 
type = Null
triggerall =teamside=2;It's like there's an invisible cloud blocking it out or something. I think this is darkseid's doing!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=3
trigger1=var(0)=0||var(0)=6||var(0)=21||var(0)=24||var(0)=26||var(0)=47||var(0)=51||var(0)=67||var(0)=72||var(0)=76||var(0)=82||var(0)=85||var(0)=94||var(0)=101
trigger1= var(5):=105
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=10||var(0)=52||var(0)=56||var(0)=65||var(0)=74||var(0)=80
trigger2= var(2):=80
trigger3=var(0)=2||var(0)=15||var(0)=96
trigger3= var(2):=94
trigger4=var(0)=3||var(0)=16||var(0)=25||var(0)=61||var(0)=83||var(0)=86||var(0)=92||var(0)=97
trigger4= var(2):=79
trigger5=var(0)=4||var(0)=9||var(0)=17||var(0)=20||var(0)=30||var(0)=41||var(0)=50||var(0)=53||var(0)=57||var(0)=60||var(0)=71||var(0)=73||var(0)=79||var(0)=84||var(0)=87||var(0)=98
trigger5= var(2):=87
trigger6=var(0)=5||var(0)=28||var(0)=37||var(0)=43
trigger6= var(2):=72
trigger7=var(0)=7||var(0)=46||var(0)=78||var(0)=91
trigger7= var(2):=71
trigger8=var(0)=8||var(0)=12||var(0)=14||var(0)=29||var(0)=64||var(0)=93
trigger8= var(2):=65
trigger9=var(0)=11||var(0)=66||var(0)=75||var(0)=81
trigger9= var(2):=68
trigger10=var(0)=13||var(0)=59||var(0)=90
trigger10= var(2):=78
trigger11=var(0)=18||var(0)=89
trigger11= var(2):=61
trigger12=var(0)=19||var(0)=22||var(0)=48||var(0)=68||var(0)=77||var(0)=102
trigger12= var(2):=74
trigger13= var(0)=23
trigger13= var(2):=82
trigger14=var(0)=27||var(0)=42
trigger14= var(2):=62
trigger15=var(0)=36||var(0)=45
trigger15= var(2):=63
trigger16=var(0)=38||var(0)=44||var(0)=54||var(0)=58||var(0)=62||var(0)=100
trigger16= var(2):=75
trigger17=var(0)=39||var(0)=55
trigger17= var(2):=81
trigger18=var(0)=40||var(0)=88||var(0)=95||var(0)=99
trigger18= var(2):=64
trigger19=var(0)=49||var(0)=69||var(0)=103
trigger19= var(2):=67
trigger20= var(0)=63
trigger20= var(2):=73
trigger21= var(0)=70
trigger21= var(2):=91
trigger22= var(0)=104
trigger22= var(2):=90

[State 0, Null] 
type = Null
triggerall =teamside=2;Right, and I need to make sure you can face him! Give me your all!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=3
trigger1=var(0)=0||var(0)=28||var(0)=61
trigger1= var(5):=67
trigger1= var(2):=78
trigger2=var(0)=1||var(0)=11||var(0)=46||var(0)=51
trigger2= var(2):=69
trigger3=var(0)=2||var(0)=50
trigger3= var(2):=67
trigger4=var(0)=3||var(0)=45
trigger4= var(2):=68
trigger5=var(0)=4||var(0)=18
trigger5= var(2):=80
trigger6= var(0)=5
trigger6= var(2):=95
trigger7=var(0)=6||var(0)=10||var(0)=12||var(0)=17||var(0)=20||var(0)=25||var(0)=30||var(0)=34||var(0)=39||var(0)=44||var(0)=49||var(0)=54||var(0)=57||var(0)=62
trigger7= var(2):=87
trigger8=var(0)=7||var(0)=22||var(0)=37||var(0)=41||var(0)=63
trigger8= var(2):=61
trigger9=var(0)=8||var(0)=13||var(0)=38
trigger9= var(2):=74
trigger10=var(0)=9||var(0)=16
trigger10= var(2):=64
trigger11=var(0)=14||var(0)=15||var(0)=24||var(0)=29||var(0)=43||var(0)=53||var(0)=56
trigger11= var(2):=65
trigger12=var(0)=19||var(0)=32||var(0)=59
trigger12= var(2):=75
trigger13=var(0)=21||var(0)=47||var(0)=55
trigger13= var(2):=73
trigger14= var(0)=23
trigger14= var(2):=71
trigger15= var(0)=26
trigger15= var(2):=79
trigger16=var(0)=27||var(0)=33||var(0)=60
trigger16= var(2):=81
trigger17=var(0)=31||var(0)=58
trigger17= var(2):=85
trigger18=var(0)=36||var(0)=42
trigger18= var(2):=63
trigger19= var(0)=40
trigger19= var(2):=66
trigger20=var(0)=48||var(0)=66
trigger20= var(2):=90
trigger21= var(0)=52
trigger21= var(2):=82
trigger22=var(0)=64
trigger22= var(2):=72
;------mic
[State 0, Null] 
type = Null
triggerall =teamside=2;Well, I'm full of powers that I have a hard time explaining.
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=4
trigger1=var(0)=0||var(0)=20
trigger1= var(5):=60
trigger1= var(2):=83
trigger2=var(0)=1||var(0)=21||var(0)=35||var(0)=47||var(0)=49
trigger2= var(2):=65
trigger3=var(0)=2||var(0)=3||var(0)=12||var(0)=13||var(0)=52
trigger3= var(2):=72
trigger4= var(0)=4
trigger4= var(2):=95
trigger5=var(0)=5||var(0)=9||var(0)=14||var(0)=17||var(0)=24||var(0)=29||var(0)=31||var(0)=36||var(0)=38||var(0)=43||var(0)=48
trigger5= var(2):=87
trigger6=var(0)=6||var(0)=30||var(0)=45||var(0)=54||var(0)=56
trigger6= var(2):=69
trigger7= var(0)=7
trigger7= var(2):=94
trigger8=var(0)=8||var(0)=46
trigger8= var(2):=73
trigger9=var(0)=10||var(0)=16
trigger9= var(2):=66
trigger10= var(0)=11
trigger10= var(2):=81
trigger11=var(0)=15||var(0)=19
trigger11= var(2):=75
trigger12=var(0)=18||var(0)=51
trigger12= var(2):=76
trigger13=var(0)=22||var(0)=41
trigger13= var(2):=78
trigger14= var(0)=23
trigger14= var(2):=79
trigger15=var(0)=25||var(0)=28||var(0)=44
trigger15= var(2):=80
trigger16=var(0)=26||var(0)=32||var(0)=39
trigger16= var(2):=68
trigger17=var(0)=27||var(0)=33||var(0)=37||var(0)=40||var(0)=53
trigger17= var(2):=61
trigger18= var(0)=34
trigger18= var(2):=82
trigger19= var(0)=42
trigger19= var(2):=64
trigger20= var(0)=50
trigger20= var(2):=84
trigger21=var(0)=55||var(0)=57
trigger21= var(2):=74
trigger22= var(0)=58
trigger22= var(2):=67
trigger23= var(0)=59
trigger23= var(2):=91

[State 0, Null] 
type = Null
triggerall =teamside=2;And I hope yours figured out how to stop me!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=4
trigger1= var(0)=0
trigger1= var(5):=44
trigger1= var(2):=61
trigger2= var(0)=1
trigger2= var(2):=74
trigger3=var(0)=2||var(0)=23
trigger3= var(2):=64
trigger4=var(0)=3||var(0)=5||var(0)=10||var(0)=16||var(0)=24||var(0)=28||var(0)=32||var(0)=35||var(0)=40
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=18
trigger5= var(2):=69
trigger6=var(0)=6||var(0)=29
trigger6= var(2):=68
trigger7=var(0)=7||var(0)=12||var(0)=25||var(0)=30||var(0)=34||var(0)=38
trigger7= var(2):=75
trigger8=var(0)=8||var(0)=39
trigger8= var(2):=76
trigger9=var(0)=9||var(0)=22||var(0)=42
trigger9= var(2):=65
trigger10= var(0)=11
trigger10= var(2):=85
trigger11=var(0)=13||var(0)=20||var(0)=26
trigger11= var(2):=81
trigger12=var(0)=14||var(0)=21
trigger12= var(2):=78
trigger13=var(0)=15||var(0)=36
trigger13= var(2):=79
trigger14= var(0)=17
trigger14= var(2):=66
trigger15= var(0)=19
trigger15= var(2):=67
trigger16=var(0)=27||var(0)=33||var(0)=37
trigger16= var(2):=80
trigger17= var(0)=31
trigger17= var(2):=83
trigger18= var(0)=41
trigger18= var(2):=73
trigger19= var(0)=43
trigger19= var(2):=90
;------april
[State 0, Null] 
type = Null
triggerall =teamside=2;I would ask how you know that but I remembered that we're fiction here. Just read up on how I do it!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=5
trigger1=var(0)=0||var(0)=34||var(0)=59||var(0)=62||var(0)=92||var(0)=97
trigger1= var(5):=100
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=7||var(0)=11||var(0)=15||var(0)=19||var(0)=24||var(0)=29||var(0)=33||var(0)=35||var(0)=46||var(0)=51||var(0)=57||var(0)=65||var(0)=71||var(0)=76||var(0)=81||var(0)=84||var(0)=87||var(0)=91||var(0)=93||var(0)=96
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=14||var(0)=23||var(0)=52||var(0)=90
trigger3= var(2):=83
trigger4=var(0)=3||var(0)=13||var(0)=17||var(0)=22||var(0)=63||var(0)=85||var(0)=89||var(0)=95
trigger4= var(2):=75
trigger5=var(0)=4||var(0)=18||var(0)=31||var(0)=73||var(0)=82
trigger5= var(2):=81
trigger6= var(0)=5
trigger6= var(2):=72
trigger7=var(0)=6||var(0)=45||var(0)=80||var(0)=94
trigger7= var(2):=64
trigger8=var(0)=8||var(0)=27||var(0)=49||var(0)=79
trigger8= var(2):=61
trigger9=var(0)=9||var(0)=74
trigger9= var(2):=79
trigger10=var(0)=10||var(0)=20
trigger10= var(2):=71
trigger11=var(0)=12||var(0)=26||var(0)=48||var(0)=66||var(0)=88
trigger11= var(2):=68
trigger12= var(0)=16
trigger12= var(2):=85
trigger13=var(0)=21||var(0)=64||var(0)=86
trigger13= var(2):=74
trigger14=var(0)=25||var(0)=28||var(0)=32||var(0)=47||var(0)=50||var(0)=61||var(0)=75||var(0)=98
trigger14= var(2):=80
trigger15=var(0)=30||var(0)=41
trigger15= var(2):=62
trigger16=var(0)=36||var(0)=43||var(0)=55||var(0)=68||var(0)=77
trigger16= var(2):=78
trigger17=var(0)=37||var(0)=39||var(0)=42||var(0)=44||var(0)=53||var(0)=56||var(0)=67||var(0)=69||var(0)=78
trigger17= var(2):=65
trigger18=var(0)=38||var(0)=40
trigger18= var(2):=73
trigger19= var(0)=54
trigger19= var(2):=94
trigger20= var(0)=58
trigger20= var(2):=66
trigger21= var(0)=60
trigger21= var(2):=63
trigger22= var(0)=70
trigger22= var(2):=91
trigger23= var(0)=72
trigger23= var(2):=70
trigger24= var(0)=83
trigger24= var(2):=76
trigger25= var(0)=99
trigger25= var(2):=90


[State 0, Null] 
type = Null
triggerall =teamside=2;Tell you what, you land a punch on me and I'll tell you anything you want to know!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=5
trigger1=var(0)=0||var(0)=12||var(0)=48||var(0)=60||var(0)=75||var(0)=77
trigger1= var(5):=84
trigger1= var(2):=80
trigger2=var(0)=1||var(0)=37||var(0)=49
trigger2= var(2):=65
trigger3=var(0)=2||var(0)=3||var(0)=19||var(0)=45||var(0)=46||var(0)=50||var(0)=51
trigger3= var(2):=72
trigger4=var(0)=4||var(0)=8||var(0)=14||var(0)=18||var(0)=23||var(0)=25||var(0)=31||var(0)=34||var(0)=38||var(0)=42||var(0)=47||var(0)=52||var(0)=56||var(0)=65||var(0)=69||var(0)=70||var(0)=71||var(0)=76||var(0)=79
trigger4= var(2):=87
trigger5=var(0)=5||var(0)=15||var(0)=53||var(0)=59||var(0)=66
trigger5= var(2):=85
trigger6=var(0)=6||var(0)=16||var(0)=32||var(0)=54||var(0)=67||var(0)=78||var(0)=82
trigger6= var(2):=75
trigger7=var(0)=7||var(0)=17||var(0)=27||var(0)=55||var(0)=68
trigger7= var(2):=81
trigger8=var(0)=9||var(0)=72||var(0)=83
trigger8= var(2):=83
trigger9=var(0)=10||var(0)=30||var(0)=61
trigger9= var(2):=68
trigger10=var(0)=11||var(0)=20||var(0)=24||var(0)=39||var(0)=57||var(0)=73
trigger10= var(2):=61
trigger11= var(0)=13
trigger11= var(2):=95
trigger12=var(0)=21||var(0)=28||var(0)=33||var(0)=40||var(0)=58||var(0)=63||var(0)=74||var(0)=81
trigger12= var(2):=74
trigger13=var(0)=22||var(0)=41
trigger13= var(2):=64
trigger14= var(0)=26
trigger14= var(2):=76
trigger15= var(0)=29
trigger15= var(2):=63
trigger16= var(0)=36
trigger16= var(2):=73
trigger17=var(0)=43||var(0)=62
trigger17= var(2):=69
trigger18= var(0)=44
trigger18= var(2):=94
trigger19= var(0)=64
trigger19= var(2):=67
trigger20= var(0)=80
trigger20= var(2):=71
trigger21= var(0)=84
trigger21= var(2):=90
;------arm
[State 0, Null] 
type = Null
triggerall =teamside=2;You're no more a threat than any other mutant shark I've dealt with!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=6
trigger1=var(0)=0||var(0)=31
trigger1=var(5):=71
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=8||var(0)=11||var(0)=36
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=43
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=56
trigger4= var(2):=94
trigger5=var(0)=4||var(0)=12||var(0)=19||var(0)=40||var(0)=52
trigger5= var(2):=78
trigger6=var(0)=5||var(0)=13||var(0)=20||var(0)=39||var(0)=58||var(0)=61
trigger6= var(2):=65
trigger7=var(0)=6||var(0)=9||var(0)=14||var(0)=16||var(0)=23||var(0)=28||var(0)=32||var(0)=41||var(0)=48||var(0)=54||var(0)=59||var(0)=65
trigger7= var(2):=87
trigger8=var(0)=7||var(0)=27||var(0)=30||var(0)=46
trigger8= var(2):=74
trigger9=var(0)=10||var(0)=42
trigger9= var(2):=73
trigger10=var(0)=15||var(0)=21||var(0)=26||var(0)=29||var(0)=45||var(0)=51||var(0)=62
trigger10= var(2):=61
trigger11=var(0)=17||var(0)=22||var(0)=24||var(0)=37||var(0)=44||var(0)=47||var(0)=64||var(0)=68
trigger11= var(2):=80
trigger12=var(0)=18||var(0)=25||var(0)=38||var(0)=50||var(0)=69
trigger12= var(2):=68
trigger13= var(0)=49
trigger13= var(2):=79
trigger14= var(0)=53
trigger14= var(2):=71
trigger15=var(0)=55||var(0)=67
trigger15= var(2):=69
trigger16= var(0)=57
trigger16= var(2):=82
trigger17= var(0)=60
trigger17= var(2):=64
trigger18= var(0)=63
trigger18= var(2):=72
trigger19= var(0)=66
trigger19= var(2):=83
trigger20= var(0)=70
trigger20= var(2):=90



[State 0, Null] 
type = Null
triggerall =teamside=2;Enough to know that they're all teeth and no bite!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=6
trigger1=var(0)=0||var(0)=22||var(0)=26||var(0)=37||var(0)=38||var(0)=52
trigger1=var(5):=54
trigger1= var(2):=65
trigger2=var(0)=1||var(0)=11||var(0)=43||var(0)=46
trigger2= var(2):=74
trigger3=var(0)=2||var(0)=8||var(0)=12||var(0)=47
trigger3= var(2):=75
trigger4= var(0)=3
trigger4= var(2):=81
trigger5= var(0)=4
trigger5= var(2):=67
trigger6=var(0)=5||var(0)=16||var(0)=21||var(0)=40
trigger6= var(2):=68
trigger7=var(0)=6||var(0)=9||var(0)=14||var(0)=19||var(0)=27||var(0)=31||var(0)=41||var(0)=45||var(0)=48
trigger7= var(2):=87
trigger8=var(0)=7||var(0)=15||var(0)=18||var(0)=20||var(0)=36||var(0)=39||var(0)=51
trigger8= var(2):=80
trigger9= var(0)=10
trigger9= var(2):=71
trigger10= var(0)=13
trigger10= var(2):=83
trigger11=var(0)=17||var(0)=28||var(0)=42
trigger11= var(2):=61
trigger12= var(0)=23
trigger12= var(2):=85
trigger13= var(0)=24
trigger13= var(2):=94
trigger14= var(0)=25
trigger14= var(2):=78
trigger15=var(0)=29||var(0)=30
trigger15= var(2):=72
trigger16= var(0)=44
trigger16= var(2):=64
trigger17= var(0)=49
trigger17= var(2):=62
trigger18= var(0)=50
trigger18= var(2):=69
trigger19= var(0)=53
trigger19= var(2):=90
;------wingnut
[State 0, Null] 
type = Null
triggerall =teamside=2;Your speed eh? I don't think you're quite where I'm at, even with this difference in sunlight!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=7
trigger1=var(0)=0||var(0)=29
trigger1=var(5):=95
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=18||var(0)=30
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=31||var(0)=37||var(0)=87
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=33||var(0)=45||var(0)=77
trigger4= var(2):=78
trigger5=var(0)=4||var(0)=10||var(0)=14||var(0)=16||var(0)=22||var(0)=28||var(0)=35||var(0)=41||var(0)=47||var(0)=51||var(0)=55||var(0)=60||var(0)=65||var(0)=70||var(0)=71||var(0)=82||var(0)=85
trigger5= var(2):=87
trigger6=var(0)=5||var(0)=69||var(0)=86
trigger6= var(2):=79
trigger7= var(0)=6
trigger7= var(2):=76
trigger8=var(0)=7||var(0)=8||var(0)=11||var(0)=34||var(0)=40||var(0)=44||var(0)=46||var(0)=56||var(0)=58||var(0)=76||var(0)=78||var(0)=81
trigger8= var(2):=65
trigger9=var(0)=9||var(0)=17||var(0)=72
trigger9= var(2):=64
trigger10=var(0)=12||var(0)=24||var(0)=43||var(0)=64||var(0)=67||var(0)=92
trigger10= var(2):=68
trigger11= var(0)=13
trigger11= var(2):=93
trigger12=var(0)=15||var(0)=25||var(0)=38||var(0)=48||var(0)=62||var(0)=68||var(0)=73||var(0)=83||var(0)=90
trigger12= var(2):=69
trigger13=var(0)=19||var(0)=26||var(0)=59||var(0)=79||var(0)=84||var(0)=88
trigger13= var(2):=74
trigger14=var(0)=20||var(0)=32||var(0)=49
trigger14= var(2):=94
trigger15=var(0)=21||var(0)=23||var(0)=39||var(0)=53||var(0)=63||var(0)=66||var(0)=93
trigger15= var(2):=80
trigger16= var(0)=27
trigger16= var(2):=71
trigger17= var(0)=36
trigger17= var(2):=77
trigger18=var(0)=42||var(0)=61
trigger18= var(2):=83
trigger19= var(0)=50
trigger19= var(2):=73
trigger20= var(0)=52
trigger20= var(2):=61
trigger21= var(0)=54
trigger21= var(2):=95
trigger22= var(0)=57
trigger22= var(2):=82
trigger23=var(0)=74||var(0)=75
trigger23= var(2):=66
trigger24= var(0)=80
trigger24= var(2):=63
trigger25= var(0)=89
trigger25= var(2):=72
trigger26= var(0)=91
trigger26= var(2):=67
trigger27= var(0)=94
trigger27= var(2):=90



[State 0, Null] 
type = Null
triggerall =teamside=2;Usually the more goofy my opponent looks, the less strength they actually have!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=7
trigger1=var(0)=0||var(0)=2||var(0)=75
trigger1=var(5):=86
trigger1= var(2):=81
trigger2=var(0)=1||var(0)=40||var(0)=49||var(0)=50||var(0)=52
trigger2= var(2):=79
trigger3=var(0)=3||var(0)=72||var(0)=76||var(0)=82
trigger3= var(2):=61
trigger4=var(0)=4||var(0)=5||var(0)=36||var(0)=47||var(0)=77||var(0)=78
trigger4= var(2):=72
trigger5=var(0)=6||var(0)=21||var(0)=24||var(0)=64||var(0)=79
trigger5= var(2):=85
trigger6=var(0)=7||var(0)=11||var(0)=16||var(0)=22||var(0)=25||var(0)=34||var(0)=42||var(0)=46||var(0)=51||var(0)=60||var(0)=65||var(0)=66||var(0)=67||var(0)=68||var(0)=69||var(0)=70||var(0)=71||var(0)=80
trigger6= var(2):=87
trigger7=var(0)=8||var(0)=33||var(0)=43||var(0)=53||var(0)=58||var(0)=61||var(0)=74
trigger7= var(2):=80
trigger8=var(0)=9||var(0)=44||var(0)=59||var(0)=62||var(0)=81
trigger8= var(2):=68
trigger9=var(0)=10||var(0)=15||var(0)=31||var(0)=45||var(0)=48||var(0)=55||var(0)=63||var(0)=84
trigger9= var(2):=65
trigger10=var(0)=12||var(0)=23
trigger10= var(2):=73
trigger11=var(0)=13||var(0)=18||var(0)=19||var(0)=26||var(0)=29||var(0)=37||var(0)=38
trigger11= var(2):=75
trigger12=var(0)=14||var(0)=54
trigger12= var(2):=78
trigger13=var(0)=17||var(0)=57
trigger13= var(2):=67
trigger14= var(0)=20
trigger14= var(2):=66
trigger15=var(0)=27||var(0)=28
trigger15= var(2):=76
trigger16=var(0)=30||var(0)=32||var(0)=56
trigger16= var(2):=74
trigger17= var(0)=39
trigger17= var(2):=71
trigger18= var(0)=41
trigger18= var(2):=95
trigger19= var(0)=73
trigger19= var(2):=63
trigger20= var(0)=83
trigger20= var(2):=82
trigger21= var(0)=85
trigger21= var(2):=90
;------chrome
[State 0, Null] 
type = Null
triggerall =teamside=2;I don't even need twenty percent of ability to destroy a robot!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=8
trigger1=var(0)=0||var(0)=38||var(0)=40
trigger1=var(5):=63
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=7||var(0)=12||var(0)=17||var(0)=24||var(0)=32||var(0)=35||var(0)=43||var(0)=46||var(0)=54||var(0)=56
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=16||var(0)=47
trigger3= var(2):=64
trigger4=var(0)=3||var(0)=33||var(0)=45||var(0)=52||var(0)=58||var(0)=60
trigger4= var(2):=75
trigger5=var(0)=4||var(0)=11||var(0)=13||var(0)=21||var(0)=30
trigger5= var(2):=74
trigger6= var(0)=5
trigger6= var(2):=94
trigger7=var(0)=6||var(0)=18||var(0)=22||var(0)=31||var(0)=41||var(0)=44||var(0)=50||var(0)=61
trigger7= var(2):=80
trigger8=var(0)=8||var(0)=10||var(0)=14||var(0)=15||var(0)=20||var(0)=26||var(0)=29||var(0)=48
trigger8= var(2):=65
trigger9= var(0)=9
trigger9= var(2):=82
trigger10= var(0)=19
trigger10= var(2):=83
trigger11=var(0)=23||var(0)=42||var(0)=53
trigger11= var(2):=85
trigger12= var(0)=25
trigger12= var(2):=76
trigger13=var(0)=27||var(0)=51||var(0)=57
trigger13= var(2):=78
trigger14= var(0)=28
trigger14= var(2):=63
trigger15= var(0)=34
trigger15= var(2):=66
trigger16=var(0)=36||var(0)=55
trigger16= var(2):=61
trigger17=var(0)=37||var(0)=59
trigger17= var(2):=62
trigger18= var(0)=39
trigger18= var(2):=72
trigger19= var(0)=49
trigger19= var(2):=79
trigger20= var(0)=62
trigger20= var(2):=90


[State 0, Null] 
type = Null
triggerall =teamside=2;I know the difference, but that it won't change anything here!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=8
trigger1=var(0)=0||var(0)=12||var(0)=32||var(0)=54
trigger1=var(5):=63
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=6||var(0)=10||var(0)=22||var(0)=26||var(0)=31||var(0)=34||var(0)=41||var(0)=48||var(0)=57
trigger2= var(2):=87
trigger3= var(0)=2
trigger3= var(2):=71
trigger4=var(0)=3||var(0)=18||var(0)=38||var(0)=45||var(0)=50||var(0)=55
trigger4= var(2):=74
trigger5=var(0)=4||var(0)=37
trigger5= var(2):=75
trigger6=var(0)=5||var(0)=36
trigger6= var(2):=83
trigger7=var(0)=7||var(0)=25||var(0)=27||var(0)=30||var(0)=33||var(0)=40||var(0)=52
trigger7= var(2):=80
trigger8=var(0)=8||var(0)=28||var(0)=43||var(0)=53||var(0)=58
trigger8= var(2):=68
trigger9=var(0)=9||var(0)=15||var(0)=17||var(0)=20||var(0)=47||var(0)=59||var(0)=61
trigger9= var(2):=65
trigger10= var(0)=11
trigger10= var(2):=64
trigger11=var(0)=13||var(0)=14
trigger11= var(2):=66
trigger12=var(0)=16||var(0)=60
trigger12= var(2):=78
trigger13=var(0)=19||var(0)=42
trigger13= var(2):=63
trigger14= var(0)=21
trigger14= var(2):=95
trigger15= var(0)=23
trigger15= var(2):=62
trigger16= var(0)=24
trigger16= var(2):=81
trigger17=var(0)=29||var(0)=44||var(0)=49
trigger17= var(2):=61
trigger18= var(0)=39
trigger18= var(2):=94
trigger19=var(0)=46||var(0)=56
trigger19= var(2):=67
trigger20= var(0)=51
trigger20= var(2):=85
trigger21= var(0)=62
trigger21= var(2):=90
;------war
[State 0, Null] 
type = Null
triggerall =teamside=2;Your flattery doesn't mean much to me, given the circumstances.
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=9
trigger1=var(0)=0||var(0)=12
trigger1=var(5):=64
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=15||var(0)=33
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=28||var(0)=54
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=11||var(0)=52
trigger4= var(2):=78
trigger5=var(0)=4||var(0)=13||var(0)=21||var(0)=26||var(0)=31||var(0)=34||var(0)=39||var(0)=45||var(0)=49
trigger5= var(2):=87
trigger6= var(0)=5
trigger6= var(2):=66
trigger7= var(0)=6
trigger7= var(2):=72
trigger8=var(0)=7||var(0)=24||var(0)=58
trigger8= var(2):=61
trigger9=var(0)=8||var(0)=9||var(0)=20||var(0)=32||var(0)=46||var(0)=57
trigger9= var(2):=80
trigger10=var(0)=10||var(0)=16||var(0)=23||var(0)=37||var(0)=43||var(0)=48||var(0)=61
trigger10= var(2):=65
trigger11= var(0)=14
trigger11= var(2):=64
trigger12=var(0)=17||var(0)=56||var(0)=62
trigger12= var(2):=79
trigger13=var(0)=18||var(0)=25||var(0)=44||var(0)=59
trigger13= var(2):=74
trigger14= var(0)=19
trigger14= var(2):=94
trigger15=var(0)=22||var(0)=27||var(0)=36||var(0)=55
trigger15= var(2):=73
trigger16=var(0)=29||var(0)=50||var(0)=53||var(0)=60
trigger16= var(2):=63
trigger17=var(0)=30||var(0)=47
trigger17= var(2):=68
trigger18= var(0)=38
trigger18= var(2):=95
trigger19= var(0)=40
trigger19= var(2):=67
trigger20=var(0)=41||var(0)=51
trigger20= var(2):=69
trigger21= var(0)=42
trigger21= var(2):=82
trigger22= var(0)=63
trigger22= var(2):=91


[State 0, Null] 
type = Null
triggerall =teamside=2;Huh, guess I'm not the only one who gets tired of the maniacal baddie routine.
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=9
trigger1=var(0)=0||var(0)=2||var(0)=20||var(0)=33||var(0)=51
trigger1=var(5):=80
trigger1= var(2):=68
trigger2=var(0)=1||var(0)=6||var(0)=74
trigger2= var(2):=81
trigger3= var(0)=3
trigger3= var(2):=95
trigger4=var(0)=4||var(0)=10||var(0)=14||var(0)=18||var(0)=22||var(0)=27||var(0)=31||var(0)=35||var(0)=40||var(0)=46||var(0)=49||var(0)=53||var(0)=62||var(0)=69||var(0)=70||var(0)=71
trigger4= var(2):=87
trigger5=var(0)=5||var(0)=36
trigger5= var(2):=67
trigger6=var(0)=7||var(0)=21||var(0)=30||var(0)=37||var(0)=44||var(0)=52||var(0)=68||var(0)=78
trigger6= var(2):=65
trigger7=var(0)=8||var(0)=9||var(0)=39
trigger7= var(2):=79
trigger8=var(0)=11||var(0)=42||var(0)=57||var(0)=67||var(0)=76
trigger8= var(2):=69
trigger9= var(0)=12
trigger9= var(2):=94
trigger10=var(0)=13||var(0)=54
trigger10= var(2):=73
trigger11=var(0)=15||var(0)=24||var(0)=29||var(0)=56||var(0)=77
trigger11= var(2):=74
trigger12=var(0)=16||var(0)=23||var(0)=28||var(0)=34||var(0)=47||var(0)=73
trigger12= var(2):=75
trigger13=var(0)=17||var(0)=19||var(0)=38||var(0)=41||var(0)=50||var(0)=75
trigger13= var(2):=80
trigger14=var(0)=25||var(0)=61
trigger14= var(2):=72
trigger15= var(0)=26
trigger15= var(2):=85
trigger16= var(0)=32
trigger16= var(2):=83
trigger17=var(0)=43||var(0)=72
trigger17= var(2):=78
trigger18=var(0)=45||var(0)=65||var(0)=66
trigger18= var(2):=64
trigger19= var(0)=48
trigger19= var(2):=66
trigger20=var(0)=55||var(0)=58||var(0)=60||var(0)=64
trigger20= var(2):=61
trigger21= var(0)=59
trigger21= var(2):=63
trigger22= var(0)=63
trigger22= var(2):=62
trigger23= var(0)=79
trigger23= var(2):=91
;------shredder
[State 0, Null] 
type = Null
triggerall =teamside=2;You still have to actually strike me!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=10
trigger1=var(0)=0||var(0)=25
trigger1=var(5):=39
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=16
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=21
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=9||var(0)=14||var(0)=17||var(0)=26||var(0)=33
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=27
trigger5= var(2):=79
trigger6=var(0)=5||var(0)=15||var(0)=20||var(0)=28
trigger6= var(2):=80
trigger7=var(0)=6||var(0)=30
trigger7= var(2):=69
trigger8=var(0)=7||var(0)=8||var(0)=23||var(0)=24
trigger8= var(2):=72
trigger9= var(0)=10
trigger9= var(2):=68
trigger10=var(0)=11||var(0)=18||var(0)=22
trigger10= var(2):=61
trigger11= var(0)=12
trigger11= var(2):=82
trigger12=var(0)=13||var(0)=32||var(0)=37
trigger12= var(2):=65
trigger13= var(0)=19
trigger13= var(2):=63
trigger14= var(0)=29
trigger14= var(2):=78
trigger15= var(0)=31
trigger15= var(2):=71
trigger16= var(0)=36
trigger16= var(2):=73
trigger17= var(0)=38
trigger17= var(2):=90


[State 0, Null] 
type = Null
triggerall =teamside=2;I've heard that before. And I'm just as unbothered now as I was then!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=10
trigger1=var(0)=0||var(0)=28||var(0)=62
trigger1=var(5):=77
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=29
trigger2= var(2):=94
trigger3= var(0)=2
trigger3= var(2):=82
trigger4=var(0)=3||var(0)=6||var(0)=17||var(0)=21||var(0)=50||var(0)=52||var(0)=74
trigger4= var(2):=65
trigger5=var(0)=4||var(0)=10||var(0)=15||var(0)=23||var(0)=27||var(0)=31||var(0)=40||var(0)=43||var(0)=54||var(0)=58||var(0)=61||var(0)=63||var(0)=67||var(0)=68||var(0)=69||var(0)=70||var(0)=71
trigger5= var(2):=87
trigger6=var(0)=5||var(0)=12||var(0)=49||var(0)=73
trigger6= var(2):=68
trigger7=var(0)=7||var(0)=13||var(0)=24||var(0)=41||var(0)=59||var(0)=65
trigger7= var(2):=61
trigger8=var(0)=8||var(0)=20||var(0)=51
trigger8= var(2):=78
trigger9=var(0)=9||var(0)=26||var(0)=53
trigger9= var(2):=64
trigger10=var(0)=11||var(0)=14||var(0)=39||var(0)=48||var(0)=72
trigger10= var(2):=80
trigger11=var(0)=16||var(0)=46
trigger11= var(2):=62
trigger12= var(0)=18
trigger12= var(2):=66
trigger13=var(0)=19||var(0)=47||var(0)=56
trigger13= var(2):=75
trigger14= var(0)=22
trigger14= var(2):=91
trigger15=var(0)=25||var(0)=45||var(0)=55||var(0)=75
trigger15= var(2):=74
trigger16= var(0)=30
trigger16= var(2):=73
trigger17= var(0)=36
trigger17= var(2):=70
trigger18=var(0)=37||var(0)=44
trigger18= var(2):=81
trigger19=var(0)=38||var(0)=42||var(0)=60||var(0)=66
trigger19= var(2):=79
trigger20=var(0)=57||var(0)=64
trigger20= var(2):=83
trigger21= var(0)=76
trigger21= var(2):=90

;---rat king
[State 0, Null] 
type = Null
triggerall =teamside=2;You can't be serious.
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=11
trigger1= var(0)=0
trigger1= var(2):=85
trigger1=var(5):=21
trigger2=var(0)=1||var(0)=17
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=18
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=9||var(0)=12
trigger4= var(2):=87
trigger5= var(0)=4
trigger5= var(2):=63
trigger6= var(0)=5
trigger6= var(2):=61
trigger7= var(0)=6
trigger7= var(2):=74
trigger8= var(0)=7
trigger8= var(2):=94
trigger9= var(0)=8
trigger9= var(2):=80
trigger10= var(0)=10
trigger10= var(2):=62
trigger11=var(0)=11||var(0)=14
trigger11= var(2):=65
trigger12=var(0)=13||var(0)=19
trigger12= var(2):=79
trigger13= var(0)=15
trigger13= var(2):=78
trigger14= var(0)=16
trigger14= var(2):=69
trigger15= var(0)=20
trigger15= var(2):=91

[State 0, Null] 
type = Null
triggerall =teamside=2;Well let me give you something fresh and new, Courtesy of my fists!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=11 
trigger1=var(0)=0||var(0)=48
trigger1=var(5):=72
trigger1= var(2):=83
trigger2=var(0)=1||var(0)=6||var(0)=10||var(0)=15||var(0)=24||var(0)=38||var(0)=47||var(0)=56
trigger2= var(2):=65
trigger3=var(0)=2||var(0)=3||var(0)=5
trigger3= var(2):=72
trigger4=var(0)=4||var(0)=8||var(0)=11||var(0)=16||var(0)=20||var(0)=30||var(0)=41||var(0)=45||var(0)=50||var(0)=59||var(0)=62||var(0)=65
trigger4= var(2):=87
trigger5=var(0)=7||var(0)=25||var(0)=55||var(0)=69
trigger5= var(2):=80
trigger6=var(0)=9||var(0)=23||var(0)=63
trigger6= var(2):=73
trigger7=var(0)=12||var(0)=29
trigger7= var(2):=67
trigger8=var(0)=13||var(0)=27||var(0)=67
trigger8= var(2):=69
trigger9= var(0)=14
trigger9= var(2):=82
trigger10=var(0)=17||var(0)=58||var(0)=64
trigger10= var(2):=85
trigger11=var(0)=18||var(0)=22||var(0)=52||var(0)=60
trigger11= var(2):=75
trigger12=var(0)=19||var(0)=53
trigger12= var(2):=81
trigger13=var(0)=21||var(0)=39||var(0)=57||var(0)=68||var(0)=70
trigger13= var(2):=79
trigger14=var(0)=26||var(0)=40
trigger14= var(2):=68
trigger15=var(0)=28||var(0)=43||var(0)=46
trigger15= var(2):=74
trigger16=var(0)=36||var(0)=61||var(0)=66
trigger16= var(2):=66
trigger17=var(0)=37||var(0)=54
trigger17= var(2):=78
trigger18= var(0)=42
trigger18= var(2):=61
trigger19= var(0)=44
trigger19= var(2):=64
trigger20= var(0)=49
trigger20= var(2):=95
trigger21= var(0)=51
trigger21= var(2):=63
trigger22= var(0)=71
trigger22= var(2):=90


;---aquaman
[State 0, Null] 
type = Null
triggerall =teamside=2;Not all of us can be in our element all the time.
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=12
trigger1=var(0)=0||var(0)=16||var(0)=22||var(0)=33
trigger1=var(5):=49
trigger1= var(2):=74
trigger2=var(0)=1||var(0)=8||var(0)=24
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=34||var(0)=40||var(0)=44
trigger3= var(2):=80
trigger4=var(0)=3||var(0)=7||var(0)=10||var(0)=13||var(0)=17||var(0)=20||var(0)=23||var(0)=27||var(0)=35||var(0)=39||var(0)=43
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=15||var(0)=36
trigger5= var(2):=61
trigger6=var(0)=5||var(0)=6||var(0)=29||var(0)=37||var(0)=38
trigger6= var(2):=72
trigger7= var(0)=9
trigger7= var(2):=66
trigger8=var(0)=11||var(0)=25
trigger8= var(2):=81
trigger9= var(0)=12
trigger9= var(2):=79
trigger10= var(0)=14
trigger10= var(2):=63
trigger11= var(0)=18
trigger11= var(2):=62
trigger12=var(0)=19||var(0)=28||var(0)=30||var(0)=32||var(0)=42||var(0)=47
trigger12= var(2):=65
trigger13=var(0)=21||var(0)=45
trigger13= var(2):=69
trigger14= var(0)=26
trigger14= var(2):=78
trigger15=var(0)=31||var(0)=46
trigger15= var(2):=73
trigger16= var(0)=41
trigger16= var(2):=68
trigger17= var(0)=48
trigger17= var(2):=91


[State 0, Null] 
type = Null
triggerall =teamside=2;True, but my ability to win is constant!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=12
trigger1=var(0)=0||var(0)=8||var(0)=18||var(0)=21||var(0)=40||var(0)=43
trigger1=var(5):=45
trigger1= var(2):=80
trigger2= var(0)=1
trigger2= var(2):=78
trigger3=var(0)=2||var(0)=7
trigger3= var(2):=81
trigger4= var(0)=3
trigger4= var(2):=65
trigger5= var(0)=4
trigger5= var(2):=95
trigger6=var(0)=5||var(0)=9||var(0)=12||var(0)=20||var(0)=23||var(0)=27||var(0)=30
trigger6= var(2):=87
trigger7=var(0)=6||var(0)=14
trigger7= var(2):=62
trigger8= var(0)=10
trigger8= var(2):=73
trigger9=var(0)=11||var(0)=19
trigger9= var(2):=85
trigger10=var(0)=13||var(0)=41
trigger10= var(2):=61
trigger11=var(0)=15||var(0)=17||var(0)=25||var(0)=28
trigger11= var(2):=69
trigger12= var(0)=16
trigger12= var(2):=72
trigger13=var(0)=22||var(0)=37
trigger13= var(2):=75
trigger14= var(0)=24
trigger14= var(2):=83
trigger15=var(0)=26||var(0)=38||var(0)=42
trigger15= var(2):=74
trigger16=var(0)=29||var(0)=39
trigger16= var(2):=79
trigger17= var(0)=36
trigger17= var(2):=63
trigger18= var(0)=44
trigger18= var(2):=90

;---batman
[State 0, Null] 
type = Null
triggerall =teamside=2;I've seen better days, but I can still fight!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=13
trigger1=var(0)=0||var(0)=27||var(0)=38||var(0)=43
trigger1=var(5):=48
trigger1= var(2):=69
trigger2= var(0)=1
trigger2= var(2):=94
trigger3= var(0)=2
trigger3= var(2):=82
trigger4=var(0)=3||var(0)=6||var(0)=7||var(0)=11||var(0)=14
trigger4= var(2):=65
trigger5=var(0)=4||var(0)=9||var(0)=16||var(0)=22||var(0)=26||var(0)=28||var(0)=32||var(0)=41
trigger5= var(2):=87
trigger6=var(0)=5||var(0)=20||var(0)=36
trigger6= var(2):=79
trigger7=var(0)=8||var(0)=31
trigger7= var(2):=74
trigger8=var(0)=10||var(0)=23
trigger8= var(2):=62
trigger9=var(0)=12||var(0)=13||var(0)=25||var(0)=37||var(0)=46
trigger9= var(2):=80
trigger10= var(0)=15
trigger10= var(2):=78
trigger11= var(0)=17
trigger11= var(2):=64
trigger12=var(0)=18||var(0)=30
trigger12= var(2):=61
trigger13= var(0)=19
trigger13= var(2):=85
trigger14= var(0)=21
trigger14= var(2):=95
trigger15= var(0)=24
trigger15= var(2):=81
trigger16= var(0)=29
trigger16= var(2):=63
trigger17=var(0)=39||var(0)=40
trigger17= var(2):=72
trigger18= var(0)=42
trigger18= var(2):=66
trigger19= var(0)=44
trigger19= var(2):=67
trigger20= var(0)=45
trigger20= var(2):=68
trigger21= var(0)=47
trigger21= var(2):=90

[State 0, Null] 
type = Null
triggerall =teamside=2;Without question!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=13
trigger1= var(0)=0
trigger1= var(2):=83
trigger1=var(5):=17
trigger2=var(0)=1||var(0)=13
trigger2= var(2):=69
trigger3=var(0)=2||var(0)=6||var(0)=12
trigger3= var(2):=80
trigger4= var(0)=3
trigger4= var(2):=68
trigger5=var(0)=4||var(0)=14
trigger5= var(2):=75
trigger6=var(0)=5||var(0)=9
trigger6= var(2):=81
trigger7= var(0)=7
trigger7= var(2):=87
trigger8= var(0)=8
trigger8= var(2):=77
trigger9= var(0)=10
trigger9= var(2):=65
trigger10= var(0)=11
trigger10= var(2):=79
trigger11= var(0)=15
trigger11= var(2):=74
trigger12= var(0)=16
trigger12= var(2):=90


;---flash
[State 0, Null] 
type = Null
triggerall =teamside=2;Last I checked, I'm still stronger than you Barry!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=14
trigger1=var(0)=0||var(0)=23||var(0)=24||var(0)=48||var(0)=49
trigger1=var(5):=52
trigger1= var(2):=72
trigger2=var(0)=1||var(0)=39||var(0)=47
trigger2= var(2):=61
trigger3=var(0)=2||var(0)=20||var(0)=26
trigger3= var(2):=79
trigger4=var(0)=3||var(0)=21||var(0)=27||var(0)=37
trigger4= var(2):=80
trigger5=var(0)=4||var(0)=6||var(0)=15||var(0)=19||var(0)=25||var(0)=34||var(0)=41||var(0)=45
trigger5= var(2):=87
trigger6=var(0)=5||var(0)=16||var(0)=22
trigger6= var(2):=69
trigger7=var(0)=7||var(0)=10
trigger7= var(2):=63
trigger8=var(0)=8||var(0)=38
trigger8= var(2):=68
trigger9=var(0)=9||var(0)=12||var(0)=32
trigger9= var(2):=65
trigger10= var(0)=11
trigger10= var(2):=71
trigger11= var(0)=13
trigger11= var(2):=64
trigger12= var(0)=14
trigger12= var(2):=95
trigger13= var(0)=17
trigger13= var(2):=94
trigger14= var(0)=18
trigger14= var(2):=73
trigger15=var(0)=28||var(0)=33
trigger15= var(2):=78
trigger16=var(0)=29||var(0)=43
trigger16= var(2):=75
trigger17=var(0)=30||var(0)=40
trigger17= var(2):=74
trigger18= var(0)=31
trigger18= var(2):=67
trigger19=var(0)=42||var(0)=50
trigger19= var(2):=85
trigger20= var(0)=44
trigger20= var(2):=81
trigger21= var(0)=46
trigger21= var(2):=83
trigger22= var(0)=51
trigger22= var(2):=90

[State 0, Null] 
type = Null
triggerall =teamside=2;I've had politicians harder to catch than you.
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=14
trigger1=var(0)=0||var(0)=12||var(0)=14||var(0)=16
trigger1=var(5):=51
trigger1= var(2):=69
trigger2= var(0)=1
trigger2= var(2):=94
trigger3= var(0)=2
trigger3= var(2):=82
trigger4=var(0)=3||var(0)=25
trigger4= var(2):=65
trigger5=var(0)=4||var(0)=8||var(0)=20||var(0)=27||var(0)=30||var(0)=41||var(0)=46
trigger5= var(2):=87
trigger6=var(0)=5||var(0)=21||var(0)=40||var(0)=43
trigger6= var(2):=68
trigger7=var(0)=6||var(0)=17||var(0)=22||var(0)=37||var(0)=44
trigger7= var(2):=61
trigger8=var(0)=7||var(0)=24
trigger8= var(2):=64
trigger9= var(0)=9
trigger9= var(2):=76
trigger10=var(0)=10||var(0)=29||var(0)=48
trigger10= var(2):=75
trigger11= var(0)=11
trigger11= var(2):=72
trigger12=var(0)=13||var(0)=28||var(0)=38||var(0)=42
trigger12= var(2):=80
trigger13=var(0)=15||var(0)=36||var(0)=39
trigger13= var(2):=63
trigger14=var(0)=18||var(0)=45
trigger14= var(2):=74
trigger15= var(0)=19
trigger15= var(2):=79
trigger16=var(0)=23||var(0)=26
trigger16= var(2):=78
trigger17= var(0)=47
trigger17= var(2):=85
trigger18= var(0)=49
trigger18= var(2):=81
trigger19= var(0)=50
trigger19= var(2):=91

;---green arrow
[State 0, Null] 
type = Null
triggerall =teamside=2;The pleasures all mine.
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=16
trigger1= var(0)=0
trigger1= var(2):=80
trigger1=var(5):=23
trigger2= var(0)=1
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=6||var(0)=11||var(0)=21
trigger3= var(2):=65
trigger4=var(0)=3||var(0)=13||var(0)=17
trigger4= var(2):=87
trigger5= var(0)=4
trigger5= var(2):=76
trigger6=var(0)=5||var(0)=15||var(0)=16
trigger6= var(2):=72
trigger7=var(0)=7||var(0)=14
trigger7= var(2):=61
trigger8=var(0)=8||var(0)=12
trigger8= var(2):=79
trigger9= var(0)=9
trigger9= var(2):=81
trigger10= var(0)=10
trigger10= var(2):=78
trigger11= var(0)=18
trigger11= var(2):=73
trigger12= var(0)=19
trigger12= var(2):=69
trigger13= var(0)=20
trigger13= var(2):=74
trigger14= var(0)=22
trigger14= var(2):=91
[State 0, Null] 
type = Null
triggerall =teamside=2;Claim whatever you wish. It won't change the outcome!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=16
trigger1=var(0)=0||var(0)=36||var(0)=50
trigger1=var(5):=55
trigger1= var(2):=63
trigger2= var(0)=1
trigger2= var(2):=72
trigger3=var(0)=2||var(0)=8||var(0)=38
trigger3= var(2):=61
trigger4=var(0)=3||var(0)=20||var(0)=25
trigger4= var(2):=69
trigger5=var(0)=4||var(0)=52
trigger5= var(2):=73
trigger6=var(0)=5||var(0)=14||var(0)=18||var(0)=24||var(0)=27||var(0)=33||var(0)=42||var(0)=46
trigger6= var(2):=87
trigger7=var(0)=6||var(0)=19||var(0)=28
trigger7= var(2):=83
trigger8=var(0)=7||var(0)=22||var(0)=37||var(0)=44
trigger8= var(2):=68
trigger9=var(0)=9||var(0)=26||var(0)=32||var(0)=43||var(0)=49
trigger9= var(2):=80
trigger10=var(0)=10||var(0)=12||var(0)=41||var(0)=45||var(0)=53
trigger10= var(2):=65
trigger11= var(0)=11
trigger11= var(2):=82
trigger12= var(0)=13
trigger12= var(2):=78
trigger13= var(0)=15
trigger13= var(2):=85
trigger14=var(0)=16||var(0)=29||var(0)=47||var(0)=51
trigger14= var(2):=75
trigger15=var(0)=17||var(0)=48
trigger15= var(2):=81
trigger16= var(0)=21
trigger16= var(2):=79
trigger17= var(0)=23
trigger17= var(2):=91
trigger18=var(0)=30||var(0)=39
trigger18= var(2):=74
trigger19= var(0)=31
trigger19= var(2):=94
trigger20= var(0)=40
trigger20= var(2):=67
trigger21= var(0)=54
trigger21= var(2):=90

;---wonder woman
[State 0, Null] 
type = Null
triggerall =teamside=2;If you're aiming for just my head you're planning to fail!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=17
trigger1=var(0)=0||var(0)=11||var(0)=13||var(0)=48||var(0)=57
trigger1=var(5):=60
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=17||var(0)=55
trigger2= var(2):=66
trigger3=var(0)=2||var(0)=9||var(0)=16||var(0)=20||var(0)=25||var(0)=28||var(0)=33||var(0)=42||var(0)=51||var(0)=54
trigger3= var(2):=87
trigger4=var(0)=3||var(0)=27||var(0)=36
trigger4= var(2):=85
trigger5=var(0)=4||var(0)=18||var(0)=37||var(0)=53
trigger5= var(2):=75
trigger6=var(0)=5||var(0)=22||var(0)=38
trigger6= var(2):=81
trigger7=var(0)=6||var(0)=39
trigger7= var(2):=94
trigger8=var(0)=7||var(0)=19||var(0)=40
trigger8= var(2):=78
trigger9=var(0)=8||var(0)=30||var(0)=41
trigger9= var(2):=65
trigger10=var(0)=10||var(0)=31||var(0)=45||var(0)=56
trigger10= var(2):=61
trigger11=var(0)=12||var(0)=26
trigger11= var(2):=73
trigger12=var(0)=14||var(0)=46||var(0)=47||var(0)=49
trigger12= var(2):=74
trigger13=var(0)=15||var(0)=50
trigger13= var(2):=67
trigger14= var(0)=21
trigger14= var(2):=70
trigger15= var(0)=23
trigger15= var(2):=79
trigger16=var(0)=24||var(0)=52
trigger16= var(2):=80
trigger17= var(0)=29
trigger17= var(2):=68
trigger18= var(0)=32
trigger18= var(2):=64
trigger19= var(0)=43
trigger19= var(2):=76
trigger20=var(0)=44||var(0)=58
trigger20= var(2):=72
trigger21= var(0)=59
trigger21= var(2):=90

[State 0, Null] 
type = Null
triggerall =teamside=2;I wasn't expecting a fight at all, Diana!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=17
trigger1=var(0)=0||var(0)=15||var(0)=22||var(0)=37
trigger1=var(5):=42
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=8||var(0)=18||var(0)=20||var(0)=26||var(0)=29||var(0)=34
trigger2= var(2):=87
trigger3= var(0)=2
trigger3= var(2):=83
trigger4=var(0)=3||var(0)=19||var(0)=27||var(0)=30||var(0)=38||var(0)=40
trigger4= var(2):=61
trigger5= var(0)=4
trigger5= var(2):=79
trigger6=var(0)=5||var(0)=16||var(0)=39
trigger6= var(2):=74
trigger7= var(0)=6
trigger7= var(2):=94
trigger8=var(0)=7||var(0)=14||var(0)=25||var(0)=28
trigger8= var(2):=80
trigger9=var(0)=9||var(0)=12
trigger9= var(2):=65
trigger10= var(0)=10
trigger10= var(2):=84
trigger11= var(0)=11
trigger11= var(2):=76
trigger12= var(0)=13
trigger12= var(2):=63
trigger13=var(0)=17||var(0)=23
trigger13= var(2):=67
trigger14= var(0)=21
trigger14= var(2):=66
trigger15= var(0)=24
trigger15= var(2):=68
trigger16=var(0)=31||var(0)=32
trigger16= var(2):=72
trigger17= var(0)=33
trigger17= var(2):=95
trigger18= var(0)=36
trigger18= var(2):=64
trigger19= var(0)=41
trigger19= var(2):=90


;---cheetah
[State 0, Null] 
type = Null
triggerall =teamside=2;Unfortunately for you, I'm going to slip right through them!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=18
trigger1=var(0)=0||var(0)=6||var(0)=20||var(0)=51
trigger1=var(5):=60
trigger1= var(2):=81
trigger2=var(0)=1||var(0)=7||var(0)=30
trigger2= var(2):=74
trigger3=var(0)=2||var(0)=14
trigger3= var(2):=66
trigger4=var(0)=3||var(0)=15||var(0)=19||var(0)=28||var(0)=34||var(0)=50
trigger4= var(2):=75
trigger5=var(0)=4||var(0)=16||var(0)=41||var(0)=49
trigger5= var(2):=78
trigger6=var(0)=5||var(0)=9||var(0)=33||var(0)=45||var(0)=47||var(0)=55
trigger6= var(2):=80
trigger7= var(0)=8
trigger7= var(2):=61
trigger8=var(0)=10||var(0)=57
trigger8= var(2):=65
trigger9=var(0)=11||var(0)=37
trigger9= var(2):=72
trigger10=var(0)=12||var(0)=18
trigger10= var(2):=85
trigger11=var(0)=13||var(0)=17||var(0)=22||var(0)=26||var(0)=32||var(0)=35||var(0)=40||var(0)=46||var(0)=54
trigger11= var(2):=87
trigger12= var(0)=21
trigger12= var(2):=95
trigger13=var(0)=23||var(0)=29||var(0)=38||var(0)=42
trigger13= var(2):=69
trigger14= var(0)=24
trigger14= var(2):=94
trigger15=var(0)=25||var(0)=58
trigger15= var(2):=73
trigger16=var(0)=27||var(0)=31||var(0)=43||var(0)=52
trigger16= var(2):=67
trigger17= var(0)=36
trigger17= var(2):=79
trigger18= var(0)=39
trigger18= var(2):=76
trigger19=var(0)=44||var(0)=48||var(0)=53||var(0)=56
trigger19= var(2):=68
trigger20= var(0)=59
trigger20= var(2):=90


[State 0, Null] 
type = Null
triggerall =teamside=2;Technically you're correct. Today the hunted becomes the hunter!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=18
trigger1=var(0)=0||var(0)=25||var(0)=28||var(0)=36||var(0)=43||var(0)=55||var(0)=62
trigger1=var(5):=66
trigger1= var(2):=80
trigger2=var(0)=1||var(0)=17||var(0)=23||var(0)=38||var(0)=44||var(0)=48||var(0)=52||var(0)=57||var(0)=63
trigger2= var(2):=65
trigger3=var(0)=2||var(0)=6||var(0)=19||var(0)=24||var(0)=49
trigger3= var(2):=63
trigger4=var(0)=3||var(0)=37||var(0)=40||var(0)=56||var(0)=59
trigger4= var(2):=68
trigger5=var(0)=4||var(0)=42||var(0)=61
trigger5= var(2):=74
trigger6= var(0)=5
trigger6= var(2):=69
trigger7=var(0)=7||var(0)=31
trigger7= var(2):=61
trigger8=var(0)=8||var(0)=9
trigger8= var(2):=72
trigger9=var(0)=10||var(0)=12||var(0)=32
trigger9= var(2):=85
trigger10=var(0)=11||var(0)=18||var(0)=27||var(0)=33||var(0)=39||var(0)=46||var(0)=54||var(0)=58
trigger10= var(2):=87
trigger11=var(0)=13||var(0)=20||var(0)=29||var(0)=50
trigger11= var(2):=75
trigger12=var(0)=14||var(0)=41||var(0)=60
trigger12= var(2):=81
trigger13= var(0)=15
trigger13= var(2):=94
trigger14=var(0)=16||var(0)=21||var(0)=22||var(0)=64
trigger14= var(2):=78
trigger15= var(0)=26
trigger15= var(2):=91
trigger16=var(0)=30||var(0)=45
trigger16= var(2):=64
trigger17= var(0)=47
trigger17= var(2):=62
trigger18= var(0)=51
trigger18= var(2):=73
trigger19= var(0)=53
trigger19= var(2):=79
trigger20= var(0)=65
trigger20= var(2):=90

;---despero
[State 0, Null] 
type = Null
triggerall =teamside=2;You're too smart to think i'm against any wall!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=19
trigger1=var(0)=0||var(0)=46
trigger1=var(5):=53
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=8||var(0)=9||var(0)=18
trigger2= var(2):=75
trigger3= var(0)=2
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=27
trigger4= var(2):=94
trigger5=var(0)=4||var(0)=14
trigger5= var(2):=78
trigger6= var(0)=5
trigger6= var(2):=65
trigger7=var(0)=6||var(0)=10||var(0)=16||var(0)=19||var(0)=25||var(0)=29||var(0)=43||var(0)=47
trigger7= var(2):=87
trigger8=var(0)=7||var(0)=15||var(0)=17||var(0)=20||var(0)=42
trigger8= var(2):=80
trigger9=var(0)=11||var(0)=41
trigger9= var(2):=79
trigger10=var(0)=12||var(0)=28
trigger10= var(2):=73
trigger11=var(0)=13||var(0)=36||var(0)=38||var(0)=44||var(0)=49
trigger11= var(2):=61
trigger12= var(0)=21
trigger12= var(2):=68
trigger13=var(0)=22||var(0)=26||var(0)=39
trigger13= var(2):=69
trigger14=var(0)=23||var(0)=40||var(0)=45
trigger14= var(2):=74
trigger15= var(0)=24
trigger15= var(2):=71
trigger16= var(0)=37
trigger16= var(2):=67
trigger17= var(0)=48
trigger17= var(2):=83
trigger18=var(0)=50||var(0)=51
trigger18= var(2):=72
trigger19= var(0)=52
trigger19= var(2):=90
[State 0, Null] 
type = Null
triggerall =teamside=2;Make your move and we'll see who's right!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=19
trigger1=var(0)=0||var(0)=10
trigger1=var(5):=42
trigger1= var(2):=73
trigger2=var(0)=1||var(0)=15
trigger2= var(2):=61
trigger3= var(0)=2
trigger3= var(2):=71
trigger4=var(0)=3||var(0)=13||var(0)=20||var(0)=26||var(0)=27
trigger4= var(2):=65
trigger5=var(0)=4||var(0)=9||var(0)=14||var(0)=18||var(0)=24||var(0)=28||var(0)=34
trigger5= var(2):=87
trigger6= var(0)=5
trigger6= var(2):=85
trigger7=var(0)=6||var(0)=11||var(0)=31
trigger7= var(2):=75
trigger8= var(0)=7
trigger8= var(2):=81
trigger9=var(0)=8||var(0)=36
trigger9= var(2):=78
trigger10= var(0)=12
trigger10= var(2):=82
trigger11= var(0)=16
trigger11= var(2):=74
trigger12= var(0)=17
trigger12= var(2):=64
trigger13=var(0)=19||var(0)=29
trigger13= var(2):=83
trigger14=var(0)=21||var(0)=32
trigger14= var(2):=94
trigger15=var(0)=22||var(0)=23
trigger15= var(2):=72
trigger16=var(0)=25||var(0)=33
trigger16= var(2):=79
trigger17=var(0)=30||var(0)=39
trigger17= var(2):=68
trigger18= var(0)=37
trigger18= var(2):=69
trigger19= var(0)=38
trigger19= var(2):=67
trigger20= var(0)=40
trigger20= var(2):=80
trigger21= var(0)=41
trigger21= var(2):=90

;---darkseid
[State 0, Null] 
type = Null
triggerall =teamside=2;It's never too late. Not as long as I'm alive!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=20
trigger1=var(0)=0||var(0)=36||var(0)=42
trigger1=var(5):=46
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=11||var(0)=17||var(0)=23
trigger2= var(2):=80
trigger3=var(0)=2||var(0)=37
trigger3= var(2):=94
trigger4=var(0)=3||var(0)=26||var(0)=34
trigger4= var(2):=79
trigger5=var(0)=4||var(0)=10||var(0)=14||var(0)=20||var(0)=24||var(0)=27||var(0)=32||var(0)=35||var(0)=39
trigger5= var(2):=87
trigger6=var(0)=5||var(0)=21||var(0)=30
trigger6= var(2):=74
trigger7=var(0)=6||var(0)=8||var(0)=18||var(0)=44
trigger7= var(2):=65
trigger8=var(0)=7||var(0)=43
trigger8= var(2):=82
trigger9= var(0)=9
trigger9= var(2):=78
trigger10=var(0)=12||var(0)=13||var(0)=22||var(0)=29
trigger10= var(2):=75
trigger11=var(0)=15||var(0)=28||var(0)=41
trigger11= var(2):=72
trigger12=var(0)=16||var(0)=25||var(0)=33||var(0)=40
trigger12= var(2):=61
trigger13= var(0)=19
trigger13= var(2):=91
trigger14= var(0)=31
trigger14= var(2):=67
trigger15= var(0)=38
trigger15= var(2):=73
trigger16= var(0)=45
trigger16= var(2):=90

[State 0, Null] 
type = Null
triggerall =teamside=2;You failed before, and you will fail again!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=20
trigger1=var(0)=0||var(0)=23
trigger1=var(5):=47
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=14||var(0)=24
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=25
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=10||var(0)=18||var(0)=22||var(0)=26||var(0)=31||var(0)=40
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=13||var(0)=36
trigger5= var(2):=66
trigger6=var(0)=5||var(0)=19||var(0)=37||var(0)=41||var(0)=43
trigger6= var(2):=61
trigger7=var(0)=6||var(0)=28||var(0)=38||var(0)=44
trigger7= var(2):=69
trigger8=var(0)=7||var(0)=29||var(0)=30||var(0)=39
trigger8= var(2):=72
trigger9=var(0)=8||var(0)=12||var(0)=16
trigger9= var(2):=65
trigger10=var(0)=9||var(0)=21
trigger10= var(2):=64
trigger11= var(0)=11
trigger11= var(2):=62
trigger12= var(0)=15
trigger12= var(2):=78
trigger13= var(0)=17
trigger13= var(2):=95
trigger14=var(0)=20||var(0)=45
trigger14= var(2):=74
trigger15= var(0)=27
trigger15= var(2):=83
trigger16= var(0)=42
trigger16= var(2):=67
trigger17= var(0)=46
trigger17= var(2):=90

;---o shr
[State 0, Null] 
type = Null
triggerall =teamside=2;Getting past you is not my concern. Not even one little bit.
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=21
trigger1=var(0)=0||var(0)=6
trigger1=var(5):=60
trigger1= var(2):=67
trigger2=var(0)=1||var(0)=31||var(0)=40||var(0)=42||var(0)=47||var(0)=54
trigger2= var(2):=65
trigger3=var(0)=2||var(0)=3||var(0)=11||var(0)=22||var(0)=38||var(0)=51||var(0)=52||var(0)=58
trigger3= var(2):=80
trigger4=var(0)=4||var(0)=17||var(0)=50||var(0)=57
trigger4= var(2):=69
trigger5=var(0)=5||var(0)=20||var(0)=29||var(0)=33||var(0)=36||var(0)=43||var(0)=46
trigger5= var(2):=74
trigger6=var(0)=7||var(0)=12||var(0)=16||var(0)=19||var(0)=23||var(0)=26||var(0)=35||var(0)=39||var(0)=44||var(0)=48||var(0)=55
trigger6= var(2):=87
trigger7= var(0)=8
trigger7= var(2):=76
trigger8= var(0)=9
trigger8= var(2):=61
trigger9=var(0)=10||var(0)=18
trigger9= var(2):=79
trigger10=var(0)=13||var(0)=25
trigger10= var(2):=85
trigger11=var(0)=14||var(0)=21||var(0)=28||var(0)=37||var(0)=45
trigger11= var(2):=75
trigger12= var(0)=15
trigger12= var(2):=81
trigger13= var(0)=24
trigger13= var(2):=73
trigger14=var(0)=27||var(0)=30
trigger14= var(2):=63
trigger15= var(0)=32
trigger15= var(2):=78
trigger16=var(0)=34||var(0)=59
trigger16= var(2):=91
trigger17= var(0)=41
trigger17= var(2):=82
trigger18=var(0)=49||var(0)=53
trigger18= var(2):=72
trigger19= var(0)=56
trigger19= var(2):=62

[State 0, Null] 
type = Null
triggerall =teamside=2;I see you need someone to put you in your place!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=21
trigger1=var(0)=0||var(0)=36
trigger1=var(5):=50
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=5||var(0)=9||var(0)=14||var(0)=22||var(0)=25||var(0)=29||var(0)=33||var(0)=38||var(0)=43
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=15
trigger3= var(2):=79
trigger4=var(0)=3||var(0)=4||var(0)=11||var(0)=12||var(0)=18||var(0)=21||var(0)=48
trigger4= var(2):=65
trigger5=var(0)=6||var(0)=30||var(0)=39
trigger5= var(2):=85
trigger6=var(0)=7||var(0)=16||var(0)=19||var(0)=24||var(0)=31||var(0)=40
trigger6= var(2):=75
trigger7=var(0)=8||var(0)=27||var(0)=32||var(0)=41
trigger7= var(2):=81
trigger8=var(0)=10||var(0)=20||var(0)=37
trigger8= var(2):=74
trigger9= var(0)=13
trigger9= var(2):=64
trigger10= var(0)=17
trigger10= var(2):=73
trigger11=var(0)=23||var(0)=28
trigger11= var(2):=80
trigger12=var(0)=26||var(0)=44
trigger12= var(2):=76
trigger13= var(0)=42
trigger13= var(2):=78
trigger14= var(0)=45
trigger14= var(2):=72
trigger15= var(0)=46
trigger15= var(2):=61
trigger16= var(0)=47
trigger16= var(2):=63
trigger17= var(0)=49
trigger17= var(2):=90

;---kirby
[State 0, Null] 
type = Null
triggerall =teamside=2;That's enough.
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=22
trigger1=var(0)=0||var(0)=3
trigger1=var(5):=14
trigger1= var(2):=80
trigger2=var(0)=1||var(0)=12
trigger2= var(2):=68
trigger3= var(0)=2
trigger3= var(2):=61
trigger4= var(0)=4
trigger4= var(2):=94
trigger5= var(0)=5
trigger5= var(2):=79
trigger6= var(0)=6
trigger6= var(2):=87
trigger7= var(0)=7
trigger7= var(2):=65
trigger8= var(0)=8
trigger8= var(2):=74
trigger9= var(0)=9
trigger9= var(2):=75
trigger10= var(0)=10
trigger10= var(2):=81
trigger11= var(0)=11
trigger11= var(2):=67
trigger12= var(0)=13
trigger12= var(2):=91

[State 0, Null] 
type = Null
triggerall =teamside=2;You got involved in something bigger than you could possibly understand! Leave now!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=22
trigger1=var(0)=0||var(0)=48||var(0)=65
trigger1=var(5):=94
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=5||var(0)=11||var(0)=21||var(0)=49||var(0)=53||var(0)=59||var(0)=91
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=50||var(0)=54||var(0)=72
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=7||var(0)=16||var(0)=19||var(0)=29||var(0)=42||var(0)=47||var(0)=51||var(0)=57||var(0)=66||var(0)=67||var(0)=68||var(0)=69||var(0)=70||var(0)=71||var(0)=83||var(0)=89
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=28||var(0)=38||var(0)=39
trigger5= var(2):=67
trigger6=var(0)=6||var(0)=24||var(0)=43||var(0)=78
trigger6= var(2):=80
trigger7=var(0)=8||var(0)=17||var(0)=26||var(0)=37||var(0)=62
trigger7= var(2):=69
trigger8=var(0)=9||var(0)=18||var(0)=27||var(0)=46||var(0)=73||var(0)=80||var(0)=90
trigger8= var(2):=74
trigger9=var(0)=10||var(0)=13||var(0)=87
trigger9= var(2):=82
trigger10=var(0)=12||var(0)=55||var(0)=64||var(0)=84
trigger10= var(2):=72
trigger11=var(0)=14||var(0)=23||var(0)=40||var(0)=75||var(0)=85||var(0)=88
trigger11= var(2):=65
trigger12=var(0)=15||var(0)=56||var(0)=74||var(0)=81
trigger12= var(2):=64
trigger13=var(0)=20||var(0)=60||var(0)=61||var(0)=77
trigger13= var(2):=79
trigger14= var(0)=22
trigger14= var(2):=73
trigger15=var(0)=25||var(0)=44
trigger15= var(2):=68
trigger16=var(0)=36||var(0)=63
trigger16= var(2):=62
trigger17=var(0)=41||var(0)=76
trigger17= var(2):=78
trigger18=var(0)=45||var(0)=79||var(0)=86
trigger18= var(2):=61
trigger19= var(0)=52
trigger19= var(2):=63
trigger20= var(0)=58
trigger20= var(2):=76
trigger21=var(0)=82||var(0)=93
trigger21= var(2):=90
trigger22= var(0)=92
trigger22= var(2):=83


;----------------------------
[State 0, Null];mirror
type = Null
triggerall =teamside=2;Do you see a smile on my face?
triggerall = var(10)=0 &&var(8)=0 && root,var(59)=enemy,var(59) 
trigger1= var(0)=0
trigger1= var(2):=64
trigger1=var(5):=30
trigger2=var(0)=1||var(0)=4||var(0)=19
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=6||var(0)=10||var(0)=12||var(0)=18||var(0)=21||var(0)=24
trigger3= var(2):=87
trigger4=var(0)=3||var(0)=23
trigger4= var(2):=85
trigger5= var(0)=5
trigger5= var(2):=81
trigger6=var(0)=7||var(0)=13
trigger6= var(2):=79
trigger7=var(0)=8||var(0)=9||var(0)=17||var(0)=28
trigger7= var(2):=65
trigger8=var(0)=11||var(0)=26
trigger8= var(2):=61
trigger9=var(0)=14||var(0)=22
trigger9= var(2):=73
trigger10= var(0)=15
trigger10= var(2):=69
trigger11= var(0)=16
trigger11= var(2):=72
trigger12= var(0)=20
trigger12= var(2):=74
trigger13= var(0)=25
trigger13= var(2):=66
trigger14= var(0)=27
trigger14= var(2):=63
trigger15= var(0)=29
trigger15= var(2):=93

[State 0, Null]
type = Null
triggerall =teamside=2 ;I'm glad you agree that you have to go!
triggerall = var(10)=0&&var(8)=1 && root,var(59)=enemy,var(59) 
trigger1= var(0)=0
trigger1= var(2):=69
trigger1=var(5):=39
trigger2= var(0)=1
trigger2= var(2):=94
trigger3= var(0)=2
trigger3= var(2):=73
trigger4=var(0)=3||var(0)=8||var(0)=12||var(0)=18||var(0)=23||var(0)=27||var(0)=32||var(0)=35
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=14||var(0)=36
trigger5= var(2):=67
trigger6= var(0)=5
trigger6= var(2):=72
trigger7=var(0)=6||var(0)=13||var(0)=21||var(0)=29
trigger7= var(2):=61
trigger8= var(0)=7
trigger8= var(2):=64
trigger9=var(0)=9||var(0)=24
trigger9= var(2):=85
trigger10=var(0)=10||var(0)=25||var(0)=34||var(0)=37
trigger10= var(2):=75
trigger11=var(0)=11||var(0)=26
trigger11= var(2):=81
trigger12= var(0)=15
trigger12= var(2):=78
trigger13=var(0)=16||var(0)=17||var(0)=31
trigger13= var(2):=65
trigger14=var(0)=19||var(0)=22||var(0)=33
trigger14= var(2):=80
trigger15=var(0)=20||var(0)=28
trigger15= var(2):=68
trigger16= var(0)=30
trigger16= var(2):=82
trigger17= var(0)=38
trigger17= var(2):=90

;--------------------------

;---render

[State 0, VarSet]
type = VarSet
trigger1 =!var(21) &&time>0;&&var(6)>40 ;they done talkin
v = 20    ;fv = 10
value = Enemy, Cond(NumHelper(7770), Helper(7770), Cond(1, var(6)>59, 0), 0) 

;ignorehitpause = 
;persistent = 

;ignorehitpause = 
;persistent = 

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = numexplod(11)>0 && var(0)=0;clear
id = 11

[State 0, Explod]
type = Explod
triggerall = time%var(11)=0
triggerall =var(21)|| time <(109*var(11)) && parent,ishelper(7001);||var(0)>0
trigger1 = numexplod(11)<var(5)
anim = F300+var(2)
ID =11
pos = cond(teamside=1,55,12)+var(1),cond(teamside=1,10,185)+(var(4))
postype = left  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
scale =1.7,1.7
sprpriority = 9
removetime=-1
pausemovetime=999999
ontop = 1
shadow = 0,0,0
ownpal =1
removeongethit = 0
ignorehitpause=1
[State 0, VarAdd]
type = VarAdd
triggerall = time%var(11)=0
trigger1 = var(0)<var(5) 
trigger1 = var(21) || time <(109*var(11)) && parent,ishelper(7001);||var(0)>0
v = 0    ;fv = 
value = 1
[State 0, VarAdd]
type = VarAdd
triggerall = time%var(11)=0
triggerall =var(21)|| time <(109*var(11)) && parent,ishelper(7001);||var(0)>0
trigger1 = var(0)<var(5)
v =  1   ;fv = 
value = 7

;ignorehitpause = 
;persistent = 
[State 0, VarSet]
type = Varadd
trigger1 = var(0)>=var(5)
v = 6   
value = 1

[State 0, Null]
type = Null
trigger1 = var(9); && teamside=1
trigger1 = Enemy, Cond(NumHelper(7770), Helper(7770), Cond(1, var(9), 0), 0)
trigger1=var(3):=1
;ignorehitpause = 
;persistent = 


;[State 0, VarSet]
;type = Varset
;trigger1 = var(0)>=var(5)
;v = 9   
;value = 1

[State 0, VarSet]
type = VarSet
trigger1 = var(21)
v = 20   
value = 0 

;ignorehitpause = 
;persistent = 


[State 0, VarSet]
type = VarSet
trigger1 = var(21)&&var(6)>var(7)
v = 21    
value = 0

;ignorehitpause = 
;persistent = 

[State 0, VarAdd]
type = Varadd
triggerall = time%var(11)=0
trigger1 = var(0)%36=0 && var(0)>0
v = 4    
value = 12
[State 0, VarAdd];line break
type = Varset
triggerall = time%var(11)=0
trigger1 = var(0)%36=0 && var(0)>0
v = 1     
value = 0
[State 0, VarSet]
type = VarSet
trigger1 =var(9) || root,AIlevel=0&&(helper(6999),command="start" ||enemy,AIlevel=0&&Enemy, Cond(NumHelper(6999), Helper(6999), Cond(1, command="start", 0), 0)) 
trigger2 = enemy,numhelper(7770)=0 && teamside=2
v = 3    ;fv = 10
value = 1
;ignorehitpause = 
;persistent = 


[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = 1
text = "var(6) = %d var(8) = %d  vel x = %d vel x = %d vel x = %d"
params = var(6),var(8),root,var(59),enemy,var(59),var(5)
ignorehitpause = 1
;persistent = 
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = var(3)
id = 299
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = var(3)
id = 11

[State 0, DestroySelf]
type = DestroySelf
trigger1 = var(3)
;---------------------------------------------------------------------------------------------------
[Statedef 7074]
type    = A
movetype= I
physics = N
juggle  = 0
poweradd= 0
velset = 0, 0
anim = 10000
ctrl = 0
sprpriority = 9
;[State 0, VarRandom]
;type = VarRandom
;trigger1 =time=0 
;v = 0
;range = 0,1
;ignorehitpause = 
;persistent = 
[State 0, VarRandom]
type = Varset
trigger1 =time=0 
v = 0
value=  floor((root,roundsexisted+1)/5)-1
[State 0, Null]
type = Null
trigger1 = var(0)=0
trigger1 = var(1):=22441
trigger2 = var(0)=1
trigger2 = var(1):=22143
trigger3 = var(0)=2
trigger3 = var(1):=13334
trigger4 = var(0)=3
trigger4 = var(1):=111134
trigger5 = var(0)=4
trigger5 = var(1):=241111
[State 0, Helper]
type = helper
trigger1 =time=1
helpertype = normal ;player
name = "secretcommand"
ID = 8097;+root,var(59)
stateno = 8097
pos = 61,-37
postype = p1    ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 1
size.xscale =1
size.yscale =1
ignorehitpause=1
pausemovetime=999999
;---------------------------------------------------------------------------------------------------
[Statedef 9999]
type    = A
movetype= H
physics = N
juggle  = 8
velset=0,0
poweradd= 0
ctrl = 0
anim =10000
sprpriority = 9

;[State 0, PowerAdd]
;type = PowerAdd
;triggerall = root,movetype!=A
;trigger1 = gametime%80=0 &&  root,power<1000
;value = -20
;[State 0, VarSet]
;type = parentVarSet
;trigger1 =root,movetype=I 
;v = 1    ;fv = 10
;value = 0

;[State 0, VarSet]
;type = parentVarSet
;trigger1 =root,movetype=I 
;v =2    ;fv = 10
;value = 0


[State 0, VarSet]
type = parentVarSet
trigger1 = 1
fv = 15    ;fv = 10
value = root,p2bodydist x+root,fvar(36)
ignorehitpause =1 

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = invisible
[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = 1
text = "var(2) = %d var(3) = %d  vel x = %d movehit= %d"
params = var(0),var(5),var(40),(root,movehit=1)
ignorehitpause = 1
[State 0, VarSet]
type = VarSet
trigger1 = 1
v = 40    ;fv = 10
value = root,Ailevel
;ignorehitpause = 
;persistent = 

;persistent = 
[State 0, VarSet]
type = Varset
trigger1 =var(10)>=0
trigger2 =var(11)>=0
trigger3 =var(12)>=0
v = 3   ;fv = 10
value = 1
ignorehitpause = 1
[State 0, VarSet]
type = Varset
trigger1 =var(10)>=0
trigger2 =var(11)>=0
trigger3 =var(12)>=0
trigger4 =var(13)>=0
trigger10 =var(20)>=0
trigger11 =var(21)>=0
v = 2   ;fv = 10
value = 1
ignorehitpause = 1
[State 0, VarSet]
type = Varset
trigger1 =var(10)=0
trigger1 =var(11)=0
trigger1 =var(12)=0
trigger1 =var(13)=0
trigger1 =var(20)=0
trigger1 =var(21)=0
v = 2   ;fv = 10
value = 0
ignorehitpause = 1

[State 0, VarSet]
type = Varset
trigger1 =var(10)=0
trigger1 =var(11)=0
trigger1 =var(12)=0
v = 3   ;fv = 10
value = 0
ignorehitpause = 1
;enough for lights
[State 0, Explod]
type = varset
triggerall = var(10)=0
trigger1 = root,movehit=1 && (root,stateno=600 ) && root,pos y =[-52,-37]
trigger2 = root,stateno=630 && root,pos y =[-60,-36 ]
trigger3 = root,movehit=1 && root,stateno=605 && root,pos y =[-77,-60]
trigger4 = root,movehit=1 && root,stateno=635 && root,pos y =[-85,-71]
trigger5 = root,movehit=1 && (root,stateno=640)&& root,pos y =[-50,-39]
trigger6 = root,movehit=1 && (root,stateno=1050)&& root,pos y >-35
v=10
value=1

;enough for medium
[State 0, Explod]
type = varset
triggerall = var(10)=0
triggerall = var(11)=0
trigger1 = root,movehit=1 && (root,stateno=600 ) && root,pos y >=-36
trigger2 = root,stateno=630 && root,pos y >=-36
trigger3 = root,movehit=1 && root,stateno=605 && root,pos y =[-52,-60]
trigger4 = root,movehit=1 && root,stateno=635 && root,pos y =[-72,-55]
trigger5 = root,movehit=1 && (root,stateno=610)&& root,pos y =[-105,-90]
trigger6 = root,movehit=1 && (root,stateno=640)&& root,pos y =[-100,-84]
trigger7 = p2stateno=4999 && root,fvar(15)<45
v=11
value=1


;enough for heavys
[State 0, Explod]
type = varset
triggerall = var(10)=0
triggerall = var(11)=0
triggerall = var(12)=0
trigger1 = root,movehit=1 && (root,stateno=600) && root,pos y >-40
trigger2 = root,movehit=1 && root,stateno=605 && root,pos y >-52
trigger3 = root,movehit=1 && root,stateno=635 && root,pos y >-55
trigger4 = root,movehit=1 && (root,stateno=630)&& root,pos y >-30
trigger5 = root,movehit=1 && (root,stateno=610)&& root,pos y >-90
trigger6 = root,movehit=1 && (root,stateno=640)&& root,pos y >-84
trigger7 = root,numhelper(1001)
trigger7 = helper(1001),movehit && root,stateno!=1000
trigger8 = p2stateno=5301 && root,p2bodydist x <50
v=12
value=1



[State 0, VarSet]
type = Varadd
triggerall = enemy,hitshakeover
trigger1 =root,moveguarded=1 
v = 1   ;fv = 10
value = 1
ignorehitpause = 0
[State 0, VarSet]
type = VarSet
trigger1 = root,movehit
v = 1    ;fv = 10
value = 0
;persistent = 
[State 0, VarSet]
type = Varset
trigger1 =root,statetype=A&& root,movetype!=H
v = 4   ;fv = 10
value = 1
ignorehitpause = 1
[State 0, VarSet]
type = Varset
trigger1 =root,statetype=A&& root,movetype=H
v = 4   ;fv = 10
value = 2
ignorehitpause = 1
[State 0, VarSet]
type = Varset
trigger1 =var(6)=1
v = 4   ;fv = 10
value = 0
ignorehitpause = 1
[State 0, VarSet]
type = Varadd
trigger1 =var(4)=2
v = 5   ;fv = 10
value = 1
ignorehitpause = 1
[State 0, VarSet]
type = Varset
trigger1 =root,movehit
trigger2 = root,var(15)
v = 5   ;fv = 10
value =0
ignorehitpause = 1 
[State 0, VarSet]
type = Varset
trigger1 = (root,stateno=[5000,5200])&&root,prevstateno=[120,155]
v = 6   ;fv = 10
value = p2stateno
ignorehitpause = 1
;persistent = 

[State 0, VarSet]
type = VarSet
trigger1 =  p2stateno=var(6)
v =7   ;fv = 10
value = 1
ignorehitpause = 1
;persistent = 
[State 0, VarSet]
type = VarSet
trigger1 =  p2stateno!=var(6)
v =7   ;fv = 10
value = 0
ignorehitpause = 1
[State 0, VarSet]
type = VarSet
trigger1 = root,stateno=5120 
v = 8    ;fv = 10
value = 10
[State 0, VarSet]
type = Varadd
trigger1 = root,stateno!=5120 && var(8)>0
v = 8    ;fv = 10
value = -1

[State 0, VarSet]
type = VarSet
trigger1 = var(8)<0
v = 8    ;fv = 10
value = 0

;bait
[State 0, Explod]
type = varset
triggerall = var(10)=0
triggerall = var(11)=0
triggerall = var(12)=0
triggerall = var(13)=0
;triggerall = var(1)>3
trigger1 = root,moveguarded=1 &&root,stateno=200
trigger2 = root,moveguarded=1&& root,stateno=430 
trigger3 = root,moveguarded=1&& root,stateno=230
trigger4 = root,moveguarded=1&& root,stateno=400
v=13
value=1


[State 0, VarRandom]
type = VarRandom
trigger1 = 1
v = 31
range = 0,999
;ignorehitpause = 
;persistent = 


;1000
[State 0, Explod]
type = varset
triggerall = var(20)=0
triggerall = root,numprojid(999)=0
triggerall = (root,p2bodydist x =[40,90])|| root,movecontact || (p2stateno=5120||(p2stateno=824||p2stateno=10612&&root,var(0)=2) && root,p2bodydist y >-50) &&  root,p2bodydist x <90
triggerall = p2stateno!=4999
triggerall = (root,stateno=210||root,stateno=240||root,stateno=410||root,stateno=435) || !root,movecontact
triggerall = root,movetype!=H
triggerall = root,stateno!=[800,899]
triggerall = (root,ctrl||root,stateno=[10,20]) || root,movecontact
trigger1= root,p2bodydist x-13<= var(0) && enemy,pos y >=0 && var(0)>-1
trigger2= random<65&&((root,p2bodydist y >-55||p2stateno=824||p2stateno=5040)&& enemy,vel y >0)&&root,p2bodydist x >=40
trigger3 = root,movecontact 
v=20
value=1
ignorehitpause =1
;1001
[State 0, Explod]
type = varset
triggerall = var(21)=0
triggerall = p2stateno!=4999
triggerall = root,movetype!=H
triggerall =(root,stateno=210||root,stateno=240||root,stateno=410||root,stateno=435) || !root,movecontact
triggerall = root,numprojid(999)=0
triggerall = root,stateno!=[800,899]
triggerall = (root,p2bodydist x =[90,150])
triggerall = (root,ctrl||root,stateno=[10,20])  || root,movecontact
trigger1= root,p2bodydist x+25<= var(0) && enemy,pos y >=0 && var(0)>-1
trigger2= random<65&&((root,p2bodydist y >-65||p2stateno=824||p2stateno=5040)&& enemy,vel y >0)&& root,p2bodydist x >120
trigger3 = root,movecontact 
v=21
value=1
ignorehitpause =1

;1001
[State 0, Explod]
type = varset
triggerall = var(22)=0
triggerall = p2stateno!=4999
triggerall = root,movetype!=H
triggerall =(root,stateno=210||root,stateno=240||root,stateno=410||root,stateno=435) || !root,movecontact
triggerall = root,numprojid(999)=0
triggerall = root,stateno!=[800,899]
triggerall = root,p2bodydist x >75|| root,movecontact && root,p2bodydist x >25 || enemy,numproj >0
triggerall = (root,ctrl||root,stateno=[10,20])  || root,movecontact
trigger1= root,p2bodydist x+17<= var(0) && enemy,pos y >=0 && var(0)>-1
trigger2= random<65&&((root,p2bodydist y >-65||p2stateno=824||p2stateno=5040)&& enemy,vel y >0)&& root,p2bodydist x >75
trigger3 = root,movecontact 
trigger4 =random<95&&enemy,numproj >0
v=22
value=1
ignorehitpause =1
;ignorehitpause = 
;persistent = 
[State 25, VarSet]
type = VarSet
triggerall = random <249
triggerall = p2statetype!=A|| p2movetype=H 
trigger1 = ((enemy,movetype !=A)|| root,p2bodydist x >5)&& p2statetype!=L 
trigger2 = root,backedgebodydist <10 && p2movetype=A
trigger3 = root,p2bodydist y <0 && p2statetype=A  
trigger4 = var(12) || var(11)||var(10)
trigger5 = (p2stateno=5901||p2stateno=821) && root,p2bodydist x >40
v = 25   ;fv = 10
value = 1



;---adjust for p2's position
[State 0, VarSet]
type = Varadd
trigger1 = p2statetype=L &&(anim=5160|| enemy,anim=[612,614])
v = 0    ;fv = 10
value = 1
;ignorehitpause = 
;persistent = 
[State 0, VarSet]
type = VarSet
trigger1 =  p2statetype!=L
v = 0    ;fv = 10
value = -1
;ignorehitpause = 
;persistent = 

;0----------removeexplods---
[State 0, VarRangeSet]
type = VarRangeSet
trigger1 = p2movetype!=H 
trigger2 = p2statetype=A
trigger3 = root,movecontact && root,statetype!=A && root,stateno!=1050
value = 0 ;fvalue = 0
first = 10
last = 12 ;39
;ignorehitpause = 
;persistent = 



[State 0, RemoveExplod]
type = varset
trigger1 = p2stateno=5301||root,movehit=1
v = 13
value=0
ignorehitpause = 1
;persistent = 
[State 0, VarSet]
type = VarSet
trigger1 = root,stateno!=1030
v = 15   ;fv = 10
value = 0
;ignorehitpause = 
;persistent = 

;200
[State 0, RemoveExplod]
type = varset
trigger1 = (root,numprojid(999)>0|| p2stateno=5301 || root,movetype=H)&& !root,movecontact
trigger2= root,p2bodydist x <40 && !root,movecontact
v = 20
value=0
ignorehitpause = 1
;230
[State 0, RemoveExplod]
type = varset
trigger1 = (root,numprojid(999)>0|| p2stateno=5301 || root,movetype=H)&& !root,movecontact
trigger2= root,p2bodydist x <90 && !root,movecontact
v=21
value=0
ignorehitpause = 1
[State 0, RemoveExplod]
type = varset
trigger1 =(root,numprojid(999)>0|| p2stateno=5301 || root,movetype=H)&& !root,movecontact
trigger2= root,p2bodydist x <150 && !root,movecontact
v=22
value=0
ignorehitpause = 1
[State 25, VarSet]
type = VarSet
triggerall = root,backedgebodydist >10
trigger1 =  enemy,movetype =A
trigger2 = root,p2bodydist x <30 && p2statetype=L && root,var(31)=0 && root,p2bodydist y=0
trigger3 = p2statetype=A && p2movetype!=H&& root,p2bodydist x <25 && p2statetype!=L && root,var(31)=0
;trigger4 = root,var(31)>0 && p2bodydist x <25 && root,var(31)!=6 
v = 25   ;fv = 10
value = 0

;-----------
[State 0, VarSet]
type = parentVarSet
trigger1 = root,statetype = A
trigger2 = root,movetype=H && root,stateno!=[120,155]
trigger3= root,prevstateno=40
trigger4= (p2stateno=[5121,5899])
trigger5 = (root,prevstateno=52 ||root,prevstateno=5120) && p2statetype=A
trigger6 = root,p2bodydist x <65 && root,frontedgebodydist >60 && p2statetype!=L
trigger7 = var(18)>0 ||var(8)>0 || enemy,hitdefattr=SC,AT 
trigger8 = var(41)>0 && enemy,hitdefattr!=SC,AT
v=30
value = 0

[State 0, VarSet]
type = parentVarSet
triggerall = root,statetype != A
triggerall = (var(8)<=0) ||enemy,hitdefattr=SC,AT  && root,AIlevel >6
triggerall =  cond(root,AIlevel >0,random <ceil(((699*1.0)*(fvar(5)/(root,AIlevel*1.0)))),1)||enemy,hitdefattr=SC,AT  && root,AIlevel >6|| p2stateno=5901 && root,p2bodydist x >40 
triggerall = var(41)=0||enemy,hitdefattr=SC,AT  && root,AIlevel >6
triggerall = root,p2bodydist x >65 || root,frontedgebodydist <60 || p2stateno=5301
trigger1= enemy,hitdefattr=SC,AT && (root,ctrl||root,stateno=20)
trigger2= p2stateno =5120 && (root,p2bodydist x =[65,120]) && (root,ctrl||root,stateno=20)
trigger3= p2stateno =5120 && root,frontedgedist <60 &&(root,ctrl||root,stateno=20)
trigger4 = ((root,p2bodydist x=[25,150])||root,frontedgedist <40)&& (root,ctrl||root,stateno=20) && root,movetype!=H&&(p2stateno=5301||p2movetype!=H) 
trigger5 = (p2stateno=5120 ||p2stateno=824) && (root,p2bodydist x <30  ||root,frontedgedist <60 )&& (root,ctrl||root,stateno=20)

;trigger6 = ((root,p2bodydist x=[45,150])||root,frontedgedist <40)&& (root,ctrl||root,stateno=20) && root,movetype!=H&&(p2stateno=5301||p2movetype!=H) 
v = 30   ;fv = 10
value = 1

[State 0, VarSet]
type = Varset;how often should I jump?
trigger1 = time=0
fv = 5   ;fv = 10
value = 1.25

[State 0, VarSet]
type = Varset
triggerall = var(39)=1
triggerall=enemy,stateno=[200,699]
trigger1 = root,movetype=H && root,statetype=A && root,stateno!=[120,155]
trigger1 = root,gethitvar(hitshaketime)=1
fv = 5   ;fv = 10
value = fvar(5)*.85

[State 0, VarSet]
type = Varset
triggerall = var(39)=1
triggerall=enemy,stateno=[1000,1999]
trigger1 = root,movetype=H && root,statetype=A && root,stateno!=[120,155]
trigger1 = root,gethitvar(hitshaketime)=1
fv = 5   ;fv = 10
value = fvar(5)*.70

[State 0, VarAdd]
type = VarAdd
trigger1 = fvar(5)<1.25 && time%240=0
fv = 5    ;fv = 
value = .15*fvar(5)
[State 0, VarSet]
type = Varset
trigger1 =root,statetype=A&& root,movetype!=H
v = 39   ;fv = 10
value = 1
ignorehitpause = 1
[State 0, VarSet]
type = Varset
trigger1 =root,statetype=A&&root,movetype=H&& root,stateno=[5030,5050]
v =39  ;fv = 10
value = 2
ignorehitpause = 1
[State 0, VarSet]
type = Varset
trigger1 =root,statetype!=A
v =39  ;fv = 10
value = 0
ignorehitpause = 1
[State 0, VarSet]
type = Varset
trigger1 =var(39)=2
v = 41   ;fv = 10
value = 1
ignorehitpause = 1
[State 0, VarSet]
type = Varset
triggerall =root,AILevel>0
trigger1 =root,movehit
trigger2 = root,var(15)
trigger3= var(42)%(30*root,AIlevel)=0
v = 41   ;fv = 10
value =0
ignorehitpause = 1
[State 0, VarSet]
type = VarSet
trigger1 =  var(41)=0
v = 42    ;fv = 10
value = 0
[State 0, VarSet]
type = Varadd
trigger1 = var(41)=1
v = 42    ;fv = 10
value = 1
 [State 0, DestroySelf]
type = DestroySelf
trigger1 =roundstate!=2