; °¨¿µ½ÃÀÛ
; http://ks100.ivyro.net
;-----------------------
[Info]
localcoord = 640,480
[SceneDef]
spr = JLend.sff
startscene =0;Starting scene number (for debugging)
font1 = ending-bg.def
snd = end.snd
;------------------------------------

; Music
;==================================
 ;singular good tmnt char 
[Scene 0]
; Fade
fadein.time = 25       ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 1
fadeout.col = 0,0,0
bg.name=BG0
; Screen color
;clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)un
layerall.pos = 0,0   ;Default position for all layers
layer0.anim =  10     ;Leo
layer0.offset = 240,300   ;Position offset
layer0.starttime = 0 
layer1.anim =  11       ;raph
layer1.offset = 320,300   ;Position offset
layer1.starttime = 0   ;Time to start display
layer2.anim = 12  ;don
layer2.offset = 435,300
layer2.starttime = 0
layer3.anim = 13;mic
layer3.offset = 540,300
layer3.starttime = 0
layer4.anim = 14;april
layer4.offset =380,300
layer4.starttime = 0
layer5.textdelay = 3
layer5.text = "Wow dude! He's out cold! Hopefully long\nenough for this to finally be over \nright?"
layer5.font = 1,,1,0,120,255
layer5.endtime = 1250
layer5.starttime=90
layer5.offset = 12,370
 bgm = TE\tmntend.ogg      ;Name of music file to play
layer6.textdelay = 3
layer6.text = "Yeah is he down or what?"
layer6.font = 1,,1,255,45,0
layer6.starttime = 450
layer6.offset = 12,430
; layer1.anim =  1
; layer1.offset = 0,176
; Music
      ;Name of music file to play
; bgm.loop = 0
; Total time
end.time = 600



;winning char response
[Scene 1]
; Fade
fadein.time =0      ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 1
fadeout.col = 0,0,0
;layerall.starttime =600
bg.name=BG1
; Screen color
;clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0   ;Default position for all layers
layer0.anim =  100     ;Anim action number
layer0.offset = 190,300   ;Position offset
layer0.starttime = 0 
layer1.textdelay = 3
layer1.text = "The tyranny of darkseid is over. At\nleast in this dimension. The damage he \ncaused cannot be undone and for that you\nhave our apologies."
layer1.font = 1,,1,175,255,255
layer1.starttime=0
layer1.offset = 12,370
layer2.anim = 15
layer2.offset =380,300
layer2.starttime = 0
; layer1.anim =  1
; layer1.offset = 0,176
; Music
; bgm.loop = 0
; Total time
end.time = 600

;other chars response
[Scene 2]
; Fade
fadein.time =0      ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 30
fadeout.col = 256,256,256
;layerall.starttime =1000
bg.name=BG1
layerall.pos = 0,0   ;Default position for all layers
layer0.anim =  10     ;Leo
layer0.offset = 240,300   ;Position offset
layer0.starttime = 0 
layer1.anim =  11       ;raph
layer1.offset = 320,300   ;Position offset
layer1.starttime = 0   ;Time to start display
layer2.anim = 12  ;don
layer2.offset = 435,300
layer2.starttime = 0
layer3.anim = 13;mic
layer3.offset = 540,300
layer3.starttime = 0
layer4.anim = 14;april
layer4.offset =380,300
layer4.starttime = 0
layer5.textdelay = 3
layer5.text = "Don't sweat it, we'll rebuild. Our\nhumans are just as capable you know!"
layer5.font = 1,,1,200,225,0
layer5.endtime = 1250
layer5.starttime=0
layer5.offset =12,370
layer6.textdelay = 3
layer6.text = "Yeah, we'll be alright.                    \nWell it was nice and all, but you guys\nreally gotta get lost. You can vacation \nand what not, but none of this mess again!"
layer6.font = 1,,1,255,45,0
layer6.endtime = 1250
layer6.starttime=250
layer6.offset =12,416
; layer1.anim =  1
; layer1.offset = 0,176
; Music
; bgm.loop = 0
; Total time
end.time = 920



;===================================================
;------------------------------------
;Black LATER
[Scene 3]
; Screen color
clearcolor = 0,0,0
end.time = 150
bg.name=BG2
bgm=TE\Aq\aqend.ogg

;leo specific intro
[Scene 4]
; Fade
fadein.time =0      ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 1
fadeout.col = 0,0,0
;layerall.starttime =600
bg.name=BG3
; Screen color
;clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0   ;Default position for all layers
layer0.anim = 5    ;Anim action number
layer0.starttime = 0 
layer0.textdelay = 2
layer0.text = "I am both relieved and confused at that\nentire affair.              \nBut none the less, I am happy to return\nto my home.                  \nLooking back it feels like a fever dream\nthat was a brief nightmare..."
layer0.font = 1,,1,175,255,255
layer0.offset = 12,300
layer0.endtime=680
layer1.anim = 5
layer1.starttime =680
layer1.textdelay = 2
layer1.text = "I still do not trust such bipedal\ncreatures. My telepathy did not have \nany effect on them, yet they claim to be \nturtles. A true conundrum indeed.                    \nI've heard that cities can have large\nrats as well, but I don't think they \nare martial artists either..."
layer1.font = 1,,1,175,255,255
layer1.offset = 12,300
layer1.endtime=1540

; Music

; bgm.loop = 0
; Total time
end.time = 1540

;leo specific intro
[Scene 5]
; Fade
fadein.time =0      ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 1
fadeout.col = 0,0,0
clearcolor=0,0,0
;layerall.starttime =600
bg.name=BG4
; Screen color
;clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0   ;Default position for all layers
layer0.anim = 5    ;Anim action number
layer0.starttime =0
layer0.textdelay = 2
layer0.text = "Then there's that strange shark man...                       \nHe said one thing clearly unaware I could\nhear his thoughts. Such evil intent \nfrom a species not even resembling that \nof the surface dwellers..."
layer0.font = 1,,1,175,255,255
layer0.offset = 12,300
layer0.endtime=680
layer1.starttime =680 
layer1.textdelay = 2
layer1.text = "Perhaps everything is just backwards\nthere.                     \nI never got to meet this ''merdude'' I\nwas told about. Maybe he was the king\nof atlantis in that dimension. I feel \nlike I left with more questions than \nanswers..."
layer1.font = 1,,1,175,255,255
layer1.offset = 12,300
layer1.endtime=1240
layer2.starttime =1240 
layer2.textdelay = 2
layer2.text = "I've spent enough time pondering all\nthis. It is time for me to get back to \nmy duties as ruler. I have no idea how \nmuch time has passed in this dimension \nand I am eager to see what lies ahead."
layer2.font = 1,,1,175,255,255
layer2.offset = 12,300
layer2.endtime=1920
;sound0.value=3000,0 
;sound0.starttime=0
; Music
; bgm.loop = 0
; Total time
end.time = 1920
;leo specific intro
[Scene 6]
; Fade
fadein.time =0      ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 20
fadeout.col = 0,0,0
clearcolor=0,0,0
;layerall.starttime =600
bg.name=BG5
; Screen color
;clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0   ;Default position for all layers
layer0.anim = 5    ;Anim action number
layer0.starttime =0
layer0.textdelay = 2
layer0.text = "Afterall, I am king first and Justice\nLeague member second.                \nMy home is what I live for, the earth is\nwhat I fight for. As long as those \ninterests are linked as so, I am duty \nbound to both.            \nAlthough, I wish you could have seen the\nbeauty of atlantis in this world. You'd\ndefinitely see there is nothing like \nit!"
layer0.font = 1,,1,175,255,255
layer0.offset = 12,300
layer0.endtime=1050
;sound0.value=3000,0 
;sound0.starttime=0
; Music
; bgm.loop = 0
; Total time
end.time = 1050
;==========================================
;Background image
[Begin Action 0]
1,0, 0,0, -1
[Begin Action 9]
1,1, 0,0, -1

[Begin Action 1]
2,0, 0,0, 25
2,1, 0,0, 12
2,2, 0,0, 12
2,3, 0,0, 12
2,4, 0,0, 12
2,5, 0,0, 12
2,6, 0,0, 12
2,1, 0,0, 12
2,2, 0,0, 12
2,3, 0,0, 2, , AS250D256
2,3, 0,0, 2, , AS220D256
2,3, 0,0, 2, , AS200D256
2,3, 0,0, 2, , AS170D256
2,3, 0,0, 2, , AS170D256
2,3, 0,0, 2, , AS170D256
2,4, 0,0, 2, , AS170D256
2,4, 0,0, 2, , AS170D256
2,4, 0,0, 2, , AS140D256
2,4, 0,0, 2, , AS140D256
2,4, 0,0, 2, ,AS140D256
2,4, 0,0, 2, ,AS140D256
2,5, 0,0, 2, , AS100D256
2,5, 0,0, 2, ,AS100D256
2,5, 0,0, 2, , AS100D256
2,5, 0,0, 2, ,AS100D256
2,5, 0,0, 2, , AS60D256
2,5, 0,0, 2, , AS60D256
2,6, 0,0, 2, , AS60D256
2,6, 0,0, 2, , AS60D256
2,6, 0,0, 2, , AS20D256
2,6, 0,0, 2, , AS20D256
2,6, 0,0, 2, , AS20D256
2,6, 0,0, 2, , AS20D256
2,-1, 0,0, -1, , AS20D256
[Begin Action 2]
3,0, 0,0, 25
3,1, 0,0, 6
3,2, 0,0, 6
3,0, 0,0, 6
3,1, 0,0, 6
3,2, 0,0, 6
3,0, 0,0, 6
3,1, 0,0, 6
3,2, 0,0, 6
3,0, 0,0, 6
3,1, 0,0, 6
3,2, 0,0, 6
3,0, 0,0, 6
3,0, 0,0, 2, , AS250D256
3,0, 0,0, 2, , AS220D256
3,0, 0,0, 2, , AS200D256
3,1, 0,0, 2, , AS170D256
3,1, 0,0, 2, , AS170D256
3,1, 0,0, 2, , AS170D256
3,2, 0,0, 2, , AS170D256
3,2, 0,0, 2, , AS170D256
3,2, 0,0, 2, , AS140D256
3,0, 0,0, 2, , AS140D256
3,0, 0,0, 2, ,AS140D256
3,0, 0,0, 2, ,AS140D256
3,1, 0,0, 2, , AS100D256
3,1, 0,0, 2, ,AS100D256
3,1, 0,0, 2, , AS100D256
3,2, 0,0, 2, ,AS100D256
3,2, 0,0, 2, , AS60D256
3,2, 0,0, 2, , AS60D256
3,0, 0,0, 2, , AS60D256
3,0, 0,0, 2, , AS60D256
3,0, 0,0, 2, , AS20D256
3,1, 0,0, 2, , AS20D256
3,1, 0,0, 2, , AS20D256
3,1, 0,0, 2, , AS20D256
2,-1, 0,0, -1, , AS20D256

[Begin Action 3]
12,0, 0,0, 2, , AS20D256
12,0, 0,0, 2, , AS20D256
12,0, 0,0, 2, , AS20D256
12,0, 0,0, 2, , AS20D256
12,0, 0,0, 2, , AS60D256
12,0, 0,0, 2, , AS60D256
12,1, 0,0, 2, , AS60D256
12,1, 0,0, 2, , AS60D256
12,1, 0,0, 2, , AS60D256
12,1, 0,0, 2, , AS60D256
12,1, 0,0, 2, ,AS100D256
12,1, 0,0, 2, , AS100D256
12,1, 0,0, 2, ,AS100D256
12,1, 0,0, 2, , AS100D256
12,2, 0,0, 2, ,AS140D256
12,2, 0,0, 2, ,AS140D256
12,2, 0,0, 2, , AS140D256
12,2, 0,0, 2, , AS140D256
12,2, 0,0, 2, , AS170D256
12,2, 0,0, 2, , AS170D256
12,3, 0,0, 2, , AS170D256
12,3, 0,0, 2, , AS170D256
12,3, 0,0, 2, , AS170D256
12,3, 0,0, 2, , AS200D256
12,3, 0,0, 2, , AS220D256
12,3, 0,0, 2, , AS250D256
LoopStart
12,4, 0,0, 12
12,5, 0,0, 12
12,6, 0,0, 12
12,0, 0,0, 12
12,1, 0,0, 12
12,2, 0,0, 12
12,3, 0,0, 12


[Begin Action 31]
12,4, 0,0, 12
12,5, 0,0, 12
12,6, 0,0, 12
12,0, 0,0, 12
12,1, 0,0, 12
12,2, 0,0, 12
12,3, 0,0, 12

[Begin Action 4]
13,1, 0,0, 2, , AS20D256
13,1, 0,0, 2, , AS20D256
13,1, 0,0, 2, , AS20D256
13,0, 0,0, 2, , AS20D256
13,0, 0,0, 2, , AS60D256
13,0, 0,0, 2, , AS60D256
13,2, 0,0, 2, , AS60D256
13,2, 0,0, 2, , AS60D256
13,2, 0,0, 2, ,AS100D256
13,1, 0,0, 2, , AS100D256
13,1, 0,0, 2, ,AS100D256
13,1, 0,0, 2, , AS100D256
13,0, 0,0, 2, ,AS140D256
13,0, 0,0, 2, ,AS140D256
13,0, 0,0, 2, , AS140D256
13,2, 0,0, 2, , AS140D256
13,2, 0,0, 2, , AS170D256
13,2, 0,0, 2, , AS170D256
13,1, 0,0, 2, , AS170D256
13,1, 0,0, 2, , AS170D256
13,1, 0,0, 2, , AS170D256
13,0, 0,0, 2, , AS200D256
13,0, 0,0, 2, , AS220D256
13,0, 0,0, 2, , AS250D256
13,2, 0,0, 2, , AS256D256
13,2, 0,0, 2
LoopStart
13,1, 0,0, 6
13,2, 0,0, 6
13,0, 0,0, 6


[Begin Action 41]
LoopStart
13,1, 0,0, 6
13,2, 0,0, 6
13,0, 0,0, 6

[Begin Action 5]
-1,1, 0,0, 1

[Begin Action 10]
101,0, 0,0, 1, H
[Begin Action 11]
101,1, 0,0, 1, H
[Begin Action 12]
101,2, 0,0, 1, H
[Begin Action 13]
101,3, 0,0, 1, H
[Begin Action 14]
101,4, 0,6, 1, H

[Begin Action 15]
100,5, 0,0, 1

[Begin Action 100]
103,12, 0,0, 1
;;====================================================================
;stage
;;====================================================================
;

;tile 2
[BG0Def]
[BG0 01]
type        = anim       
layerNo     = 0         
start       = -200,-0    
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 9         
velocity    = 0,0  
ID          = 05

[BG0 01]
type        = anim       
layerNo     = 0       
start       = -200,-140       
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 1         
velocity    = 0,0  
ID          = 05

[BG0 01]
type        = anim       
layerNo     = 0         
start       =-200,-140        
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2         
velocity    = 0,0  
ID          = 05

;

[BG0 stage]
type        = anim       
layerNo     = 0         
start       =-200,-140      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    = 0,0  
ID          = 05

[BG0CtrlDef Credits]
CtrlID = 2
looptime = -1
[BG0Ctrl Start scrolling]
type = enable
value=0
time=0
[BG0Ctrl Start scrolling]
type = enable
value=1
time=36

;[bgctrl 00]
;type = visible
;value=1
;time=36
;[bgctrl 00]
;type = enable
;value=1
;time=36
;[bgctrl 00]
;type = posadd
;x = 4.845833333333333
;y=0
;time=0,768
;[bgctrl 00]
;type = posset
;x =0
;time=0
[BG0 2]
type        = anim       
layerNo     = 0         
start       =-200,-140      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 3        
velocity    = 0,0  
ID          = 2
[BG0 2]
type        = anim       
layerNo     = 0         
start       = -200,-140      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 4        
velocity    = 0,0  
ID          = 2


;=================scene that keeps playing
[BG1Def]
[BG1 01]
type        = anim       
layerNo     = 0         
start       = -200,-0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 9         
velocity    = 0,0  
ID          = 05
[BG1 01]
type        = anim       
layerNo     = 0       
start       = -200,-140      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 1         
velocity    = 0,0  
ID          = 05
[BG1 01]
type        = anim       
layerNo     = 0         
start       = -200,-140       
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 31        
velocity    = 0,0  
ID          = 05

;

[BG1 stage]
type        = anim       
layerNo     = 0         
start       = -200,-140      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 41         
velocity    = 0,0  
ID          = 05

[BG1 stage]
type        = anim       
layerNo     = 0         
start       = -200,-140       
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    = 0,0  
ID          = 05


;=================transition
[BG2Def]
[BG2 01]
type        = normal        
layerNo     = 0  
spriteno = 1000,0       
start       = 0,0     
delta       = .98,  0;05        
trans       = None     
mask        = 0       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
ID          = 1

[BG2CtrlDef Credits]
CtrlID = 1
looptime = -1
[BG2Ctrl Start]
type = Posset
x=-640
time=0
[BG2Ctrl Start]
type = PosAdd
x=90
time=0,6
[BG2Ctrl Start]
type = PosAdd
x=90
time=55,61
[BG2Ctrl Start]
type = PosAdd
x=1
time=6,55



[Begin Action 2100]
212,1, 0,0, 1
222,-1, 0,0, 1

[Begin Action 2101]
212,17, 43,191, 1
1005,-1, 0,0, 1
212,18, 33,191, 1
1004,-1, 0,0, 1
212,19, 23,191, 1
1004,-1, 0,0, 1
212,20, 13,191, 1
1004,-1, 0,0, 1

;=========================
;LEO
;===========================
;tile 2
[BG3Def]
[BG3 01]
type        = anim       
layerNo     = 0         
start       = -320,-0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 9         
velocity    = 0,0  
ID          = 05
[BG3 03]
type        = normal       
layerNo     =0        
start       =-320,0   
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 1,0       
tilespacing = 0,0       
spriteno    = 212,2       
velocity    = -.15,0  
ID          = 200

[BG3 03]
type        = normal       
layerNo     =0        
start       =-320,0   
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno    = 212,3       
velocity    = 0,0  
ID          = 200
[BG3 03]
type        = normal       
layerNo     =0      
start       =-320,0   
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno    = 212,1     
velocity    = 0,0  
ID          = 199
[BG3CtrlDef Credits]
CtrlID = 199
looptime = 2
[BG3Ctrl Start]
type = enable
value=1
time=0
[BG3Ctrl Start]
type = enable
value=0
time=1

[BG3 03]
type        = normal       
layerNo     =0        
start       =-320,0   
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno    = 212,0      
velocity    = 0,0  
ID          = 200


[BG3CtrlDef Credits]
CtrlID = 200,199
looptime = -1

[BG3Ctrl Start]
type = enable
value=0
time=680


[BG3 03]
type        = normal       
layerNo     =0       
start       =-320,0   
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 1,0       
tilespacing = 0,0       
spriteno    = 212,5       
velocity    = -.2,0  
ID          = 201

[BG3 03]
type        = normal       
layerNo     =0       
start       =-320,0   
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno    = 212,6       
velocity    = 0,0  
ID          = 201

[Begin Action 2102]
212,21, 67,191, 2
212,22, 67,191, 2

[Begin Action 2103]
212,11, 0,0, 8
212,12, 0,0, 8

[Begin Action 2104]
222,8, 0,0, 3
222,10, 0,0, 3
;
[BG3CtrlDef 201]
CtrlID = 201
looptime = -1
[BG3Ctrl Start]
type = posadd
x = -.186
time=680,1500

[BG3Ctrl Start]
type = enable
value=0
time=0
[BG3Ctrl Start]
type = enable
value=1
time=680

[BG3CtrlDef 201]
CtrlID = 202
looptime = -1
[BG3Ctrl Start]
type = enable
value=0
time=0
[BG3Ctrl Start]
type = enable
value=1
time=680
[BG3Ctrl Start]
type = posadd
x = .34
time=680,1600


[BG3 03]
type        = normal       
layerNo     =0        
start       =-350,0   
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno    = 212,4       
velocity    = 0,0  
ID          = 202

[BG3 06]
type        = anim       
layerNo     = 1     
actionno=2101    
start       = -350,0      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
;spriteno = 202,1            
velocity    =0,0   
ID          = 202

[BG3 05]
type        = anim       
layerNo     = 1     
actionno=2102  
start       = -350,0      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
;spriteno = 202,1        
velocity    = 0,0   
ID          = 202
[BG3 04]
type        = anim       
layerNo     = 1    
actionno=2102  
start       = -383,0      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
;spriteno = 202,1        
velocity    = 0,0   
ID          = 202


;===========================
;tile 2
[BG4Def]

[BG4 01]
type        = anim       
layerNo     = 0         
start       = -320,-0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 9         
velocity    = 0,0  
ID          = 05
[BG4 03]
type        = normal       
layerNo     =0        
start       =-320,0   
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 1,0       
tilespacing = 0,0       
spriteno    = 212,10       
velocity    = 0,0  
ID          = 200

[BG4 03];splash back
type        = normal       
layerNo     =0        
start       =-320,0   
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno    = 212,7      
velocity    = 0,0  
ID          = 201
[BG4 03];splash back
type        = normal       
layerNo     =0        
start       =-320,0   
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno    = 212,8     
velocity    = 0,0  
ID          = 201

[BG4 03] ;sploosh
type        = normal       
layerNo     =0        
start       =-320,0   
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno    = 212,9     
velocity    = 0,0  
ID          = 202

[BG4CtrlDef 201]
CtrlID = 201
looptime = -1


[BG4Ctrl Start]
type = enable
value=0
time=75

[BG4CtrlDef 201]
CtrlID = 202
looptime = -1
[BG4Ctrl Start]
type = enable
value=0
time=0
[BG4Ctrl Start]
type = enable
value=1
time=75

[BG4Ctrl Start]
type = enable
value=0
time=100

[BG4CtrlDef 201]
CtrlID = 200
looptime = -1


[BG4Ctrl Start]
type = enable
value=0
time=175

[BG4 03];ocean back
type        = normal       
layerNo     =0        
start       =-320,0   
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 1,0       
tilespacing = 0,0       
spriteno    = 212,13      
velocity    = 0,0  
ID          = 203
window = 0,25, 640,250
[BG4 01];aqua
type        = anim       
layerNo     = 0         
start       = -320,-0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2103        
velocity    = 0,0  
ID          = 204

[BG4 03];ocean front
type        = normal       
layerNo     =0        
start       =-320,0   
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 1,0       
tilespacing = 0,0       
spriteno    = 212,14      
velocity    = 0,0  
ID          = 203
window = 0,25, 640,250
[BG4CtrlDef 201]
CtrlID = 203,204
looptime = -1
[BG4Ctrl Start]
type = enable
value=0
time=0

[BG4Ctrl Start]
type = enable
value=1
time=175
[BG4CtrlDef 201]
CtrlID = 203
looptime = -1

[BG4Ctrl Start]
type = posadd
y = -2.111
time=175,1975
;===========================
;tile 2
[BG5Def]

[BG5 01]
type        = anim       
layerNo     = 0         
start       = -320,-0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 9         
velocity    = 0,0  
ID          = 05
[BG5 03]
type        = normal       
layerNo     =0        
start       =-320,0   
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 1,0       
tilespacing = 0,0       
spriteno    = 212,15       
velocity    = 0,0  
ID          = 200

[BG5 03];
type        = normal       
layerNo     =0        
start       =-320,0   
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno    = 212,16      
velocity    = 0,0  
ID          = 201

[BG5CtrlDef Credits]
CtrlID = 211
looptime = -1
[BG5Ctrl Start]
type = enable
value=0
time=0


[BG5Ctrl Start]
type = enable
value=1
time=780
[BG5 03]
type        = normal       
layerNo     =1        
start       =-320,160  
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno    = 999,0       
velocity    = 0,0  
ID          = 211

[Begin Action 2105]
222,11, 0,0, 3
222,9, 0,0, 3

[Begin Action 2106]
222,12, 0,0, 3
222,13, 0,0, 3

[Begin Action 2107]
222,14, 0,0, 3
222,15, 0,0, 3
222,14, 0,0, 3
222,15, 0,0, 3
222,14, 0,0, 3
222,15, 0,0, 3
222,14, 0,0, 3
222,15, 0,0, 3
222,14, 0,0, 3
222,15, 0,0, 3
222,14, 0,0, 3
222,15, 0,0, 3
222,14, 0,0, 3
222,15, 0,0, 3
222,14, 0,0, 3
222,15, 0,0, 3
222,14, 0,0, 3
222,15, 0,0, 3
222,14, 0,0, 3
222,15, 0,0, 3
222,14, 0,0, 3
222,15, 0,0, 3
222,16, 0,0, 16
222,17, 0,0, 16
201,22, 0,0, -1

[Begin Action 2108]
1,2, 0,0, 4, , AS0D256
1,2, 0,0, 4, , AS15D256
1,2, 0,0, 4, , AS30D256
1,2, 0,0, 4, , AS45D256
1,2, 0,0, 4, , AS60D256
1,2, 0,0, 160, , AS65D256
1,2, 0,0, 4, , AS70D256
1,2, 0,0, 4, , AS75D256
1,2, 0,0, 4, , AS80D256
1,2, 0,0, 4, , AS85D256
1,2, 0,0, 4, , AS90D256
1,2, 0,0, 40, , AS90D256
1,2, 0,0, 4, , AS95D256
1,2, 0,0, 4, , AS105D256
1,2, 0,0, 4, , AS115D256
1,2, 0,0, 4, , AS120D256
1,2, 0,0, 4, , AS125D256
1,2, 0,0, 20, , AS125D256
1,2, 0,0, 4, , AS140D256
1,2, 0,0, 4, , AS160D256
1,2, 0,0, 4, , AS190D256
1,2, 0,0, 4, , AS220D256
1,2, 0,0, -1, , AS256D256

[Begin Action 2107]
201,14, 0,0, 1, , AS20D256
201,14, 0,0, 1, , AS40D256
201,14, 0,0, 1, , AS80D256
201,14, 0,0, 1, , AS120D256
201,14, 0,0, 1, , AS160D256
201,14, 0,0, 1, , AS200D256
201,14, 0,0, 1, , AS240D256
201,14, 0,0, 60
201,15, 0,0, -1

[Begin Action 2110]
201,-1, 0,0, 37, , A
201,21, 0,0, 2, , AS10D256
201,21, 0,0, 2, , AS40D256
201,21, 0,0, 2, , AS60D256
201,21, 0,0, 2, , AS90D256
201,21, 0,0, 2, , AS120D256
201,21, 0,0, 2, , AS160D256
201,21, 0,0, 2, , AS200D256
201,21, 0,0, 2, , AS220D256
201,21, 0,0, -1


[Begin Action 2111]
201,-1, 0,0, 37, , A
201,16, 0,0, 2, , AS10D256
201,16, 0,0, 2, , AS40D256
201,16, 0,0, 2, , AS60D256
201,16, 0,0, 2, , AS90D256
201,16, 0,0, 2, , AS120D256
201,16, 0,0, 2, , AS160D256
201,16, 0,0, 2, , AS200D256
201,16, 0,0, 2, , AS220D256
201,16, 0,0, -1

