; °¨¿µ½ÃÀÛ
; http://ks100.ivyro.net
;-----------------------
[Info]
localcoord = 640,480
[SceneDef]
spr = JLend.sff
startscene =0;Starting scene number (for debugging)
font1 = ending-bg.def
snd = end.snd
;------------------------------------

; Music
;==================================
 ;singular good tmnt char 
[Scene 0]
; Fade
fadein.time = 25       ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 1
fadeout.col = 0,0,0
bg.name=BG0
; Screen color
;clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0   ;Default position for all layers
layer0.anim =  10     ;Leo
layer0.offset = 240,300   ;Position offset
layer0.starttime = 0 
layer1.anim =  11       ;raph
layer1.offset = 320,300   ;Position offset
layer1.starttime = 0   ;Time to start display
layer2.anim = 12  ;don
layer2.offset = 435,300
layer2.starttime = 0
layer3.anim = 13;mic
layer3.offset = 540,300
layer3.starttime = 0
layer4.anim = 14;april
layer4.offset =380,300
layer4.starttime = 0
layer5.textdelay = 3
layer5.text = "For someone as fast as you, you sure did\narrive fashionably late!"
layer5.font = 1,,1,255,45,0
layer5.endtime = 820
layer5.starttime=90
layer5.offset = 12,370
layer6.textdelay = 3
layer6.text = "That was far too close dude!            \nWe could have been killed!"
layer6.font = 1,,1,200,225,0
layer6.endtime = 820
layer6.starttime=320
layer6.offset = 12,430
 bgm = TE\tmntend.ogg      ;Name of music file to play
;layer6.textdelay = 3
;layer6.text = "It is not known where all of the warriors came from, but one fact is certain:\nthey inadvertently repaired the flow of time and saved the world. Though\nthey may never remember the events, they have become heroes."
;layer6.font = 1,,1,255,255,255
;layer6.starttime = 1251
; layer1.anim =  1
; layer1.offset = 0,176
; Music
      ;Name of music file to play
; bgm.loop = 0
; Total time
end.time = 660



;winning char response
[Scene 1]
; Fade
fadein.time =0      ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 1
fadeout.col = 0,0,0
;layerall.starttime =600
bg.name=BG1
; Screen color
;clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0   ;Default position for all layers
layer0.anim =  100     ;Anim action number
layer0.offset = 190,300  ;Position offset
layer0.starttime = 0 
layer1.textdelay = 3
layer1.text = "Hey hey hey!         \nIn my defense I was not running.         \nAlso also,     \nI took him down when I got here and you\nall look reasonably ok so uh,       \nlay off!"
layer1.font = 1,,1,255,155,100 
layer1.starttime=0
layer1.offset = 12,370
layer2.anim = 15
layer2.offset =380,300
layer2.starttime = 0
; layer1.anim =  1
; layer1.offset = 0,176
; Music
; bgm.loop = 0
; Total time
end.time = 650

;other chars response
[Scene 2]
; Fade
fadein.time =0      ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 30
fadeout.col = 255,255,255
;layerall.starttime =1000
bg.name=BG1
layerall.pos = 0,0   ;Default position for all layers
layer0.anim =  10     ;Leo
layer0.offset = 240,300   ;Position offset
layer0.starttime = 0 
layer1.anim =  11       ;raph
layer1.offset = 320,300   ;Position offset
layer1.starttime = 0   ;Time to start display
layer2.anim = 12  ;don
layer2.offset = 435,300
layer2.starttime = 0
layer3.anim = 13;mic
layer3.offset = 540,300
layer3.starttime = 0
layer4.anim = 14;april
layer4.offset =380,300
layer4.starttime = 0
layer5.textdelay = 3
layer5.text = "That's fair.        \nwe all made it out alive so I can't be\ntoo upset."
layer5.font = 1,,1,0,120,255
layer5.starttime=0
layer5.offset =12,360
layer6.textdelay = 3
layer6.text = "I felt like I was just getting started\nso we would have eventually won!"
layer6.font = 1,,1,255,45,0
layer6.starttime=265
layer6.offset = 12,416
layer7.textdelay = 3
layer7.text = "That is just statistically untrue.      \nYou spent most of the fight knocked out."
layer7.font = 1,,1,200,0,255
layer7.starttime=500
layer7.offset = 12,452

; layer1.anim =  1
; layer1.offset = 0,176
; Music
; bgm.loop = 0
; Total time
end.time = 850


;===================================================
;------------------------------------
;Black LATER
[Scene 3]
; Screen color
clearcolor = 0,0,0
end.time = 150
bg.name=BG2
bgm = TE\Fl\flaend.ogg 

;leo specific intro
[Scene 4]
; Fade
fadein.time =0      ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 1
fadeout.col = 0,0,0
;layerall.starttime =600
bg.name=BG3
; Screen color
;clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0   ;Default position for all layers
layer0.anim = 5    ;Anim action number
layer0.starttime = 0 
layer0.textdelay = 2 
layer0.text = "We're ecstatic about the opening of the\nflash museum.          \nWe're also happy to annouce that the\nflash himself will be here to open with\nus today."
layer0.font = 1,,1,255,255,255 
layer0.offset = 12,300
layer0.endtime=400
layer1.starttime = 400 
layer1.textdelay = 2
layer1.text = "Oh crap, oh crap!          \nI can't believe I'm late to my own\nfrickin' opening!              \nStupid Darkseid and his stupid plans!"
layer1.font = 1,,1,255,155,100 
layer1.offset = 12,300
layer1.endtime=760
; Music
; bgm.loop = 0
; Total time
end.time = 760
sound0.value=100,0
sound0.starttime=400

;leo specific intro
[Scene 5]
; Fade
fadein.time =0      ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 0
fadeout.col = 225,0,0
;layerall.starttime =600
bg.name=BG4
; Screen color
;clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0   ;Default position for all layers
layer0.anim = 5    ;Anim action number
layer0.starttime = 0 
layer0.textdelay = 2
layer0.text = "Phew!        \nThat was clos-where am I...                   \nThis just can't be right, ugh.         \nOk I'm pretty sure I took the right turn\nat that last intersection....                      \nHmm..."
layer0.font = 1,,1,255,155,100 
layer0.offset = 12,300
layer0.endtime=480
layer1.starttime = 480 
layer1.textdelay = 2
layer1.text = "Ok, just gonna try retracing my\nsteps...               \nSurely I won't get lost twice!"
layer1.font = 1,,1,255,155,100 
layer1.offset = 12,300
layer1.endtime=750
end.time = 740
sound0.value=100,0
sound0.starttime=480
;sound0.value=5,1
;sound0.starttime=160
;; Music
;
;; bgm.loop = 0
;; Total time
;end.time = 620

;leo specific intro
[Scene 6]
; Fade
fadein.time =0      ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 0
fadeout.col = 0,0,0
clearcolor=0,0,0
;layerall.starttime =600
bg.name=BG5
; Screen color
;clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0   ;Default position for all layers
layer0.anim = 5    ;Anim action number
layer0.starttime =0
layer0.textdelay = 2 
layer0.text = "Yes, he should be here any second.         \nAfterall, he is the fastest human in the\nuniverse!          \nSo let's just start clapping for him now!"
layer0.font = 1,,1,255,255,255 
layer0.offset = 12,300
layer0.endtime=400
layer1.starttime =400
layer1.textdelay = 2
layer1.text = "Now this is just getting ridiculous!                \nI should have wrote down the address or\nsomethin'!"
layer1.font = 1,,1,255,155,100 
layer1.offset = 12,300
layer1.endtime=1300

;sound0.value=3000,0 
;sound0.starttime=0
; Music
; bgm.loop = 0
; Total time
end.time = 830


[Scene 7]
; Fade
fadein.time =0      ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time =0
fadeout.col = 0,0,0
clearcolor=0,0,0
;layerall.starttime =600
bg.name=BG6
; Screen color
;clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0   ;Default position for all layers
layer0.anim = 5    ;Anim action number
layer0.starttime =0
layer0.textdelay = 2 
layer0.text = "Gah!                          \nOk Ok for sure this time!     \nNope!"
layer0.font = 1,,1,255,155,100 
layer0.offset = 12,300
layer0.endtime=240
layer1.starttime =240
layer1.textdelay = 2
layer1.text = "Any second now!                     \nIt's only been 5 minutes afterall!               \n*cough*"
layer1.font = 1,,1,255,255,255
layer1.offset = 12,300
layer1.endtime=1300
sound0.value=100,0
sound0.starttime=60
sound1.value=100,0
sound1.starttime=180
;sound0.value=3000,0 
;sound0.starttime=0
; Music
; bgm.loop = 0
; Total time
end.time = 600
[Scene 8]
; Fade
fadein.time =0      ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 0
fadeout.col = 0,0,0
clearcolor=0,0,0
;layerall.starttime =600
bg.name=BG7
; Screen color
;clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0   ;Default position for all layers
layer0.anim = 5    ;Anim action number
layer0.starttime =0
layer0.textdelay = 2 
layer0.text = "Ok, you know what?      \nThis is getting tiring!               \nI'm just gonna go back to the start and\ntry again!"
layer0.font = 1,,1,255,155,100 
layer0.offset = 12,300
layer0.endtime=300
layer1.starttime =300
layer1.textdelay = 2
layer1.text = "Maybe all that time spent over there\nreally threw off my sense of \ndirection!                \nOr maybe I'm just going crazy!                  \nI'm actually getting hungry now that I\nthink about it..."
layer1.font = 1,,1,255,155,100 
layer1.offset = 12,300
layer1.endtime=800
layer2.starttime =800
layer2.textdelay = 2
layer2.text = "Ok, don't panic.           \nI'm sure there's a very good reason why\nhe's not here yet.                   \nYou know how it is with super heroes am\nI right?              \nSir, could you please put down the\npitchfork this is not that serious!"
layer2.font = 1,,1,255,255,255
layer2.offset = 12,300
layer2.endtime=1460
sound0.value=100,0
sound0.starttime=300
; Music
; bgm.loop = 0
; Total time
end.time = 1460

[Scene 9]
; Fade
fadein.time =0      ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 0
fadeout.col = 0,0,0
clearcolor=0,0,0
;layerall.starttime =600
bg.name=BG8
; Screen color
;clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0   ;Default position for all layers
layer0.anim = 5    ;Anim action number
layer0.starttime =0
layer0.textdelay = 2 
layer0.text = "This is not quite what I meant when I\nsaid back to the start!                   \nWait a second why is there another me?!"
layer0.font = 1,,1,255,155,100 
layer0.offset = 12,300
layer0.endtime=360
layer1.starttime =360
layer1.textdelay = 2
layer1.text = "Ok so, I said I was hungry and I figured\nwhy not take advantage while I was in \nthis time period!           \nKnow what I mean?"
layer1.font = 1,,1,255,115,60  
layer1.offset = 12,300
layer1.endtime=700
layer2.starttime =700
layer2.textdelay = 2
layer2.text = "I suppose so, don't touch anything else\nthough.              \nLast time I did let's just say\neverything kind of went out of whack!"
layer2.font = 1,,1,255,155,100 
layer2.offset = 12,300
layer2.endtime=1080
layer3.starttime =1080
layer3.textdelay = 2
layer3.text = "Fair enough, I have a museum opening to\nget to so let's not meet again k?"
layer3.font = 1,,1,255,115,60 
layer3.offset = 12,300
layer3.endtime=1460
sound0.value=100,0
sound0.starttime=1200
; Music
; bgm.loop = 0
; Total time
end.time = 1460

[Scene 10]
; Fade
fadein.time =0      ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 20
fadeout.col = 0,0,0
clearcolor=0,0,0
;layerall.starttime =600
bg.name=BG9
; Screen color
;clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0   ;Default position for all layers
layer0.anim = 5    ;Anim action number
layer0.starttime =0
layer0.textdelay = 2 
layer0.text = "Look, it's only been 15 minutes.        \nWe're just going to go ahead a-"
layer0.font = 1,,1,255,255,255
layer0.offset = 12,300
layer0.endtime=240
layer1.starttime =240
layer1.textdelay = 2
layer1.text = "I'm here!             \nSorry, sorry!           \nHello my adoring fans!                \nLet's get this tour on the road eh?"
layer1.font = 1,,1,255,115,60  
layer1.offset = 12,300
layer1.endtime=640
layer2.starttime =640
layer2.textdelay = 2
layer2.text = "Um.... Ok sure!                             \nWhat's that you're holding by the way?"
layer2.font = 1,,1,255,255,255
layer2.offset = 12,300
layer2.endtime=960
layer3.starttime =960
layer3.textdelay = 2
layer3.text = "Oh this?                   \nWell, it's a long story but the moral is\nthat if you're hungry, you should eat!                   \nThat or if it looks like food it\nprobably is."
layer3.font = 1,,1,255,115,60 
layer3.offset = 12,300
layer3.endtime=1540
;sound0.value=3000,0 
;sound0.starttime=0
; Music
; bgm.loop = 0
; Total time
end.time = 1540
;==========================================
;Background image
[Begin Action 0]
1,0, 0,0, -1
[Begin Action 9]
1,1, 0,0, -1

[Begin Action 1]
2,0, 0,0, 25
2,1, 0,0, 12
2,2, 0,0, 12
2,3, 0,0, 12
2,4, 0,0, 12
2,5, 0,0, 12
2,6, 0,0, 12
2,1, 0,0, 12
2,2, 0,0, 12
2,3, 0,0, 2, , AS250D256
2,3, 0,0, 2, , AS220D256
2,3, 0,0, 2, , AS200D256
2,3, 0,0, 2, , AS170D256
2,3, 0,0, 2, , AS170D256
2,3, 0,0, 2, , AS170D256
2,4, 0,0, 2, , AS170D256
2,4, 0,0, 2, , AS170D256
2,4, 0,0, 2, , AS120D256
2,4, 0,0, 2, , AS120D256
2,4, 0,0, 2, ,AS120D256
2,4, 0,0, 2, ,AS120D256
2,5, 0,0, 2, , AS100D256
2,5, 0,0, 2, ,AS100D256
2,5, 0,0, 2, , AS100D256
2,5, 0,0, 2, ,AS100D256
2,5, 0,0, 2, , AS30D256
2,5, 0,0, 2, , AS30D256
2,6, 0,0, 2, , AS30D256
2,6, 0,0, 2, , AS30D256
2,6, 0,0, 2, , AS10D256
2,6, 0,0, 2, , AS10D256
2,6, 0,0, 2, , AS10D256
2,6, 0,0, 2, , AS10D256
2,-1, 0,0, -1, , AS10D256

[Begin Action 2]
3,0, 0,0, 25
3,1, 0,0, 6
3,2, 0,0, 6
3,0, 0,0, 6
3,1, 0,0, 6
3,2, 0,0, 6
3,0, 0,0, 6
3,1, 0,0, 6
3,2, 0,0, 6
3,0, 0,0, 6
3,1, 0,0, 6
3,2, 0,0, 6
3,0, 0,0, 6
3,0, 0,0, 2, , AS250D256
3,0, 0,0, 2, , AS220D256
3,0, 0,0, 2, , AS200D256
3,1, 0,0, 2, , AS170D256
3,1, 0,0, 2, , AS170D256
3,1, 0,0, 2, , AS170D256
3,2, 0,0, 2, , AS170D256
3,2, 0,0, 2, , AS170D256
3,2, 0,0, 2, , AS140D256
3,0, 0,0, 2, , AS140D256
3,0, 0,0, 2, ,AS120D256
3,0, 0,0, 2, ,AS120D256
3,1, 0,0, 2, , AS100D256
3,1, 0,0, 2, ,AS100D256
3,1, 0,0, 2, , AS100D256
3,2, 0,0, 2, ,AS100D256
3,2, 0,0, 2, , AS30D256
3,2, 0,0, 2, , AS30D256
3,0, 0,0, 2, , AS30D256
3,0, 0,0, 2, , AS30D256
3,0, 0,0, 2, , AS10D256
3,1, 0,0, 2, , AS10D256
3,1, 0,0, 2, , AS10D256
3,1, 0,0, 2, , AS10D256
2,-1, 0,0, -1, , AS10D256

[Begin Action 3]
12,0, 0,0, 2, , AS20D256
12,0, 0,0, 2, , AS20D256
12,0, 0,0, 2, , AS20D256
12,0, 0,0, 2, , AS20D256
12,0, 0,0, 2, , AS60D256
12,0, 0,0, 2, , AS60D256
12,1, 0,0, 2, , AS60D256
12,1, 0,0, 2, , AS60D256
12,1, 0,0, 2, , AS60D256
12,1, 0,0, 2, , AS60D256
12,1, 0,0, 2, ,AS100D256
12,1, 0,0, 2, , AS100D256
12,1, 0,0, 2, ,AS100D256
12,1, 0,0, 2, , AS100D256
12,2, 0,0, 2, ,AS140D256
12,2, 0,0, 2, ,AS140D256
12,2, 0,0, 2, , AS140D256
12,2, 0,0, 2, , AS140D256
12,2, 0,0, 2, , AS170D256
12,2, 0,0, 2, , AS170D256
12,3, 0,0, 2, , AS170D256
12,3, 0,0, 2, , AS170D256
12,3, 0,0, 2, , AS170D256
12,3, 0,0, 2, , AS200D256
12,3, 0,0, 2, , AS220D256
12,3, 0,0, 2, , AS250D256
LoopStart
12,4, 0,0, 12
12,5, 0,0, 12
12,6, 0,0, 12
12,0, 0,0, 12
12,1, 0,0, 12
12,2, 0,0, 12
12,3, 0,0, 12


[Begin Action 31]
12,4, 0,0, 12
12,5, 0,0, 12
12,6, 0,0, 12
12,0, 0,0, 12
12,1, 0,0, 12
12,2, 0,0, 12
12,3, 0,0, 12

[Begin Action 4]
13,1, 0,0, 2, , AS20D256
13,1, 0,0, 2, , AS20D256
13,1, 0,0, 2, , AS20D256
13,0, 0,0, 2, , AS20D256
13,0, 0,0, 2, , AS60D256
13,0, 0,0, 2, , AS60D256
13,2, 0,0, 2, , AS60D256
13,2, 0,0, 2, , AS60D256
13,2, 0,0, 2, ,AS100D256
13,1, 0,0, 2, , AS100D256
13,1, 0,0, 2, ,AS100D256
13,1, 0,0, 2, , AS100D256
13,0, 0,0, 2, ,AS140D256
13,0, 0,0, 2, ,AS140D256
13,0, 0,0, 2, , AS140D256
13,2, 0,0, 2, , AS140D256
13,2, 0,0, 2, , AS170D256
13,2, 0,0, 2, , AS170D256
13,1, 0,0, 2, , AS170D256
13,1, 0,0, 2, , AS170D256
13,1, 0,0, 2, , AS170D256
13,0, 0,0, 2, , AS200D256
13,0, 0,0, 2, , AS220D256
13,0, 0,0, 2, , AS250D256
13,2, 0,0, 2, , AS256D256
13,2, 0,0, 2
LoopStart
13,1, 0,0, 6
13,2, 0,0, 6
13,0, 0,0, 6


[Begin Action 41]
LoopStart
13,1, 0,0, 6
13,2, 0,0, 6
13,0, 0,0, 6

[Begin Action 5]
-1,1, 0,0, 1

[Begin Action 10]
102,0, 0,0, 1, H
[Begin Action 11]
102,1, 0,0, 1, H
[Begin Action 12]
102,2, 0,0, 1, H
[Begin Action 13]
102,3, 0,0, 1, H
[Begin Action 14]
102,4, 0,6, 1

[Begin Action 15]
100,5, 0,0, 1

[Begin Action 100]
100,4, 0,0, 1
;;====================================================================
;stage
;;====================================================================
;

;tile 2
[BG0Def]
[BG0 01]
type        = anim       
layerNo     = 0         
start       = -200,-0      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 9         
velocity    = 0,0  
ID          = 05

[BG0 01]
type        = anim       
layerNo     = 0       
start       = -200,-140       
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 1         
velocity    = 0,0  
ID          = 05

[BG0 01]
type        = anim       
layerNo     = 0         
start       =-200,-140        
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2         
velocity    = 0,0  
ID          = 05

;

[BG0 stage]
type        = anim       
layerNo     = 0         
start       =-200,-140      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    = 0,0  
ID          = 05

[BG0CtrlDef Credits]
CtrlID = 2
looptime = -1
[BG0Ctrl Start scrolling]
type = enable
value=0
time=0
[BG0Ctrl Start scrolling]
type = enable
value=1
time=36

;[bgctrl 00]
;type = visible
;value=1
;time=36
;[bgctrl 00]
;type = enable
;value=1
;time=36
;[bgctrl 00]
;type = posadd
;x = 4.845833333333333
;y=0
;time=0,768
;[bgctrl 00]
;type = posset
;x =0
;time=0
[BG0 2]
type        = anim       
layerNo     = 0         
start       =-200,-140      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 3        
velocity    = 0,0  
ID          = 2
[BG0 2]
type        = anim       
layerNo     = 0         
start       = -200,-140      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 4        
velocity    = 0,0  
ID          = 2


;=================scene that keeps playing
[BG1Def]
[BG1 01]
type        = anim       
layerNo     = 0         
start       = -200,-0      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 9         
velocity    = 0,0  
ID          = 05
[BG1 01]
type        = anim       
layerNo     = 0       
start       = -200,-140      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 1         
velocity    = 0,0  
ID          = 05
[BG1 01]
type        = anim       
layerNo     = 0         
start       = -200,-140       
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 31        
velocity    = 0,0  
ID          = 05

;

[BG1 stage]
type        = anim       
layerNo     = 0         
start       = -200,-140      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 41         
velocity    = 0,0  
ID          = 05

[BG1 stage]
type        = anim       
layerNo     = 0         
start       = -200,-140       
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    = 0,0  
ID          = 05


;=================transition
[BG2Def]
[BG2 01]
type        = normal        
layerNo     = 0  
spriteno = 1000,0       
start       = 0,0     
delta       = .98,  0;05        
trans       = None     
mask        = 0       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
ID          = 1

[BG2CtrlDef Credits]
CtrlID = 1
looptime = -1
[BG2Ctrl Start]
type = Posset
x=-640
time=0
[BG2Ctrl Start]
type = PosAdd
x=90
time=0,6
[BG2Ctrl Start]
type = PosAdd
x=90
time=55,61
[BG2Ctrl Start]
type = PosAdd
x=1
time=6,55



[Begin Action 2100]
214,1, 0,0, 3
214,2, 0,0, 3

[Begin Action 2101]
214,3, 0,0, 3
214,4, 0,0, 3

;=========================
;LEO
;===========================
;tile 2
[BG3Def]
;[BG3 01]
;type        = anim       
;layerNo     = 0         
;start       = -200,-0     
;delta       = .98,  0;05        
;trans       = None     
;mask        = 1         
;tile        = 0,0       
;tilespacing = 0,0       
;ActionNo    = 9         
;velocity    = 0,0  
;ID          = 05
;[BG3 01]
;type        = anim       
;layerNo     = 0         
;start       = -320,0      
;delta       = .98,  0;05        
;trans       = None     
;mask        = 1         
;tile        = 0,0       
;tilespacing = 0,0       
;ActionNo    = 2100         
;velocity    = 0,0  
;ID          = 200
[BG3 flashmuseam]
type        = normal       
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno = 214,0 
velocity    = 0,0  
ID          = 200


[BG3CtrlDef Credits]
CtrlID = 200
looptime = -1

[BG3Ctrl Start]
type = enable
value=0
time=400

[BG3 runninginthebgs]
type        = anim       
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2107         
velocity    = 0,0  
ID          = 201
[BG3 flashstreaks]
type        = anim       
layerNo     = 0         
start       = -320,0    
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2108         
velocity    = 0,0  
ID          = 201
[BG3 theflashisfuckinglate]
type        = anim       
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2106         
velocity    = 0,0  
ID          = 201
[BG3CtrlDef Credits]
CtrlID = 201
looptime = -1
[BG3Ctrl Start]
type = enable
value=0
time=0
[BG3Ctrl Start]
type = enable
value=1
time=400

[Begin Action 2102]
214,5, 0,0, 3
214,6, 0,0, 3

[Begin Action 2103]
214,7, 0,0, 3
214,8, 0,0, 3

[Begin Action 2104]
214,9, 0,0, 3
214,10, 0,0, 3

;
;[BG3CtrlDef 201]
;CtrlID = 202
;looptime = -1
;
;[BG3Ctrl Start]
;type = enable
;value=0
;time=0
;[BG3Ctrl Start]
;type = enable
;value=1
;time=400
;[BG3Ctrl Start]
;type = Posset
;x=0
;y=120
;time=0
;[BG3 02]
;type        = anim       
;layerNo     = 0         
;start       = -320,0      
;delta       = .98,  0;05        
;trans       = None     
;mask        = 1         
;tile        = 0,0       
;tilespacing = 0,0       
;ActionNo    = 2103         
;velocity    = 0,0  
;ID          = 202
;---------------------
;tile 2
[BG4Def]
;[BG4 01]
;type        = anim       
;layerNo     = 0         
;start       = -200,-0      
;delta       = .98,  0;05        
;trans       = None     
;mask        = 1         
;tile        = 0,0       
;tilespacing = 0,0       
;ActionNo    = 9         
;velocity    = 0,0  
;ID          = 05

[BG4 location]
type        = anim    
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2100         
velocity    = 0,0 
ID          = 200
[BG4 flashrun]
type        = anim    
layerNo     = 0         
start       = -320,234     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2111         
velocity    = 7,0 
ID          = 200
[BG4 flashfx]
type        = anim    
layerNo     = 0         
start       = -320,234     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2112        
velocity    = 7,0 
ID          = 200




[BG4CtrlDef Credits]
CtrlID = 200,2001
looptime = -1

[BG4Ctrl Start]
type = enable
value=0
time=480

[BG4 runninginthebgs]
type        = anim       
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2107         
velocity    = 0,0  
ID          = 201
[BG4 flashstreaks]
type        = anim       
layerNo     = 0         
start       = -320,0    
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2110         
velocity    = 0,0  
ID          = 201
[BG4 theflashisfuckinglate]
type        = anim       
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2109         
velocity    = 0,0  
ID          = 201
[BG4CtrlDef Credits]
CtrlID = 201
looptime = -1
[BG4Ctrl Start]
type = enable
value=0
time=0
[BG4Ctrl Start]
type = enable
value=1
time=480

;---------------------
;tile 2
[BG5Def]




[BG5 location]
type        = anim       
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2101         
velocity    = 0,0  
ID          = 201
[BG5 flashrun]
type        = anim    
layerNo     = 0         
start       = -320,234     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2111         
velocity    = 0,0 
ID          = 2011
[BG5 flashfx]
type        = anim    
layerNo     = 0         
start       = -320,234     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2112        
velocity    = 0,0 
ID          = 2011

[BG5CtrlDef Credits]
CtrlID = 2011
looptime = -1

[BG5Ctrl Start]
type = velset
x=7
time=400


[BG5 flashmuseam]
type        = normal       
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno = 214,0 
velocity    = 0,0  
ID          = 200

[BG5CtrlDef Credits]
CtrlID = 200
looptime = -1

[BG5Ctrl Start]
type = enable
value=0
time=400


;---------------------
;tile 2
[BG6Def]

[BG6 location1]
type        = anim    
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2102         
velocity    = 0,0 
ID          = 200
[BG6 flashrun]
type        = anim    
layerNo     = 0         
start       = -320,234     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2111         
velocity    = 7,0 
ID          = 200
[BG6 flashfx]
type        = anim    
layerNo     = 0         
start       = -320,234     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2112        
velocity    = 7,0 
ID          = 200


[BG6CtrlDef Credits]
CtrlID = 200
looptime = -1

[BG6Ctrl Start]
type = enable
value=0
time=60

[BG6 runninginthebgs]
type        = anim       
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2107         
velocity    = 0,0  
ID          = 2011
[BG6 flashstreaks]
type        = anim       
layerNo     = 0         
start       = -320,0    
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2108         
velocity    = 0,0  
ID          = 201
[BG6 theflashisfuckinglate]
type        = anim       
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2106         
velocity    = 0,0  
ID          = 201




[BG6 flashstreaks2]
type        = anim       
layerNo     = 0         
start       = -320,0    
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2110         
velocity    = 0,0  
ID          = 202
[BG6 theflashisfuckinglate2]
type        = anim       
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2109        
velocity    = 0,0  
ID          = 202

[BG6CtrlDef Credits]
CtrlID = 201
looptime = -1
[BG6Ctrl Start]
type = enable
value=0
time=0
[BG6Ctrl Start]
type = enable
value=1
time=60
[BG6Ctrl Start]
type = enable
value=0
time=120

[BG6CtrlDef Credits]
CtrlID = 202
looptime = -1
[BG6Ctrl Start]
type = enable
value=0
time=0

[BG6Ctrl Start]
type = enable
value=1
time=180

[BG6Ctrl Start]
type = enable
value=0
time=240

[BG6CtrlDef Credits]
CtrlID = 2011
looptime = -1
[BG6Ctrl Start]
type = enable
value=0
time=0
[BG6Ctrl Start]
type = enable
value=1
time=60
[BG6Ctrl Start]
type = enable
value=0
time=120
[BG6Ctrl Start]
type = enable
value=1
time=180
[BG6Ctrl Start]
type = enable
value=0
time=240

[BG6 location2]
type        = anim    
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2103         
velocity    = 0,0 
ID          = 2001

[BG6 flashrun]
type        = anim    
layerNo     = 0         
start       = -320,234     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2111         
velocity    =0,0 
ID          = 203
[BG6 flashfx]
type        = anim    
layerNo     = 0         
start       = -320,234     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2112        
velocity    = 0,0 
ID          = 203
[BG6CtrlDef Credits]
CtrlID = 203
looptime = -1

[BG6Ctrl Start]
type = velset
x=7
time=120


[BG6CtrlDef Credits]
CtrlID = 2001,203
looptime = -1
[BG6Ctrl Start]
type = enable
value=0
time=0
[BG6Ctrl Start]
type = enable
value=1
time=120
[BG6Ctrl Start]
type = enable
value=0
time=180


[BG6 flashmuseam]
type        = normal       
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno = 214,0 
velocity    = 0,0  
ID          = 300

[BG6CtrlDef Credits]
CtrlID = 300
looptime = -1

[BG6Ctrl Start]
type = enable
value=0
time=0

[BG6Ctrl Start]
type = enable
value=1
time=240

;---------------------
;tile 2
[BG7Def]

[BG7 location1]
type        = anim    
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2104         
velocity    = 0,0 
ID          = 200

[BG7 flashrun]
type        = anim    
layerNo     = 0         
start       = -320,234     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2111         
velocity    = 7,0 
ID          = 200
[BG7 flashfx]
type        = anim    
layerNo     = 0         
start       = -320,234     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2112        
velocity    = 7,0 
ID          = 200


[BG7CtrlDef Credits]
CtrlID = 200
looptime = -1

[BG7Ctrl Start]
type = enable
value=0
time=300



[BG7 runninginthebgs]
type        = anim       
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2107         
velocity    = 0,0  
ID          = 201
[BG7 flashstreaks]
type        = anim       
layerNo     = 0         
start       = -320,0    
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2110         
velocity    = 0,0  
ID          = 201
[BG7 theflashisfuckinglate]
type        = anim       
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2109         
velocity    = 0,0  
ID          = 201
[BG7CtrlDef Credits]
CtrlID = 201
looptime = -1
[BG7Ctrl Start]
type = enable
value=0
time=0
[BG7Ctrl Start]
type = enable
value=1
time=300
[BG7Ctrl Start]
type = enable
value=0
time=800

[BG7 flashmuseam]
type        = normal       
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno = 214,0 
velocity    = 0,0  
ID          = 300

[BG7CtrlDef Credits]
CtrlID = 300
looptime = -1

[BG7Ctrl Start]
type = enable
value=0
time=0

[BG7Ctrl Start]
type = enable
value=1
time=800

;---------------------
;tile 2
[BG8Def]

[BG8 location1]
type        = anim    
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2105         
velocity    = 0,0 
ID          = 200




[BG8CtrlDef Credits]
CtrlID = 200
looptime = -1

[BG8Ctrl Start]
type = enable
value=0
time=1200


[BG8 runninginthebgs]
type        = anim       
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2107       
velocity    = 0,0  
ID          = 201
[BG8 flashstreaks]
type        = anim       
layerNo     = 0         
start       = -320,0    
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2108        
velocity    = 0,0  
ID          = 201
[BG8 theflashisfuckinglate]
type        = anim       
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2106         
velocity    = 0,0  
ID          = 201
[BG8CtrlDef Credits]
CtrlID = 201
looptime = -1
[BG8Ctrl Start]
type = enable
value=0
time=0

[BG8Ctrl Start]
type = enable
value=1
time=1200
;---------------------
;tile 2
[BG9Def]
[BG9 flashmuseam]
type        = normal       
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno = 214,0 
velocity    = 0,0  


[BG9 flash]
type        = normal       
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno = 214,25 
velocity    = 0,0  
ID          = 201
[BG9CtrlDef Credits]
CtrlID = 201
looptime = -1
[BG9Ctrl Start]
type = enable
value=0
time=0

[BG9Ctrl Start]
type = enable
value=1
time=240
[BG9CtrlDef Credits]
CtrlID = 211
looptime = -1
[BG9Ctrl Start]
type = enable
value=0
time=0


[BG9Ctrl Start]
type = enable
value=1
time=1340
[BG9 03]
type        = normal       
layerNo     =1        
start       =-320,160  
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno    = 999,0       
velocity    = 0,0  
ID          = 211
window = 0,50, 640,250
[Begin Action 2105]
214,11, 0,0, 4
214,12, 0,0, 4

[Begin Action 2106]
214,14, 0,0, 1
214,13, 0,0, 1
214,17, 0,0, 1
214,16, 0,0, 1
214,15, 0,0, 1
214,16, 0,0, 1
214,17, 0,0, 1
214,13, 0,0, 1

[Begin Action 2107]
214,18, 0,0, 2
214,19, 0,0, 2
214,20, 0,0, 2

[Begin Action 2109]
214,14, 639,0, 1, H
214,13, 639,0, 1, H
214,17, 639,0, 1, H
214,16, 639,0, 1, H
214,15, 639,0, 1, H
214,16, 639,0, 1, H
214,17, 639,0, 1, H
214,13, 639,0, 1, H

[Begin Action 2108]
214,21, 0,0, 2
214,22, 0,0, 2
214,23, 0,0, 2
214,24, 0,0, 2

[Begin Action 2110]
214,21, 639,0, 2, H
214,22, 639,0, 2, H
214,23, 639,0, 2, H
214,24, 639,0, 2, H

[Begin Action 2111]
214,26, 0,0, 2
214,27, 0,0, 2


[Begin Action 2112]
214,28, 0,0, 1
214,-1, 0,0, 1
214,29, -12,0, 1
214,-1, 0,0, 1
214,28, -24,0, 1
214,-1, 0,0, 1
214,29, -36,0, 1
214,-1, 0,0, 1
214,28, -48,0, 1
214,-1, 0,0, 1
214,29, -60,0, 1
214,-1, 0,0, 1

