;---------------------------------------------------------------------------------------------------
[Statedef 1911]
type    = A
movetype= A
physics = N
juggle  = 0
poweradd= 0
ctrl = 0
anim =1911
sprpriority = 9
[State 0, PlaySnd]
type = PlaySnd
trigger1 = time=0
value = S100,5


[State 0, VelSet]
type = VelSet
trigger1 = time=0
x =9

[State 0, VelSet]
type = VelSet
trigger1 = parentdist x <0 &&anim!=1912
y = vel x
persistent =0
[State 0, VelSet]
type = VelSet
trigger1 = var(3)
x = 0
persistent =0

[State 0, VelSet]
type = VelSet
trigger1 = anim=1912
y = 0
persistent =0


 [State 0, AngleDraw]
type = AngleDraw
trigger1 =var(3)
value = -90
ignorehitpause=1
[State 0, PosAdd]
type = PosAdd
trigger1 = var(3)
x = -15
;ignorehitpause = 
persistent = 0

[State 0, VarSet]
type = VarSet
trigger1 =  vel y !=0
v =3    ;fv = 10
value = 1
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = var(3) && anim!=1912 && pos y >-10
value =1912
;ignorehitpause = 
;persistent = 

[State 0, DestroySelf]
type = DestroySelf
trigger1 = animtime=0 && anim=1912||( root,stateno!=[190,199]) && root,stateno!=[1900,1998]
;ignorehitpause = 
;persistent = 

;---------------------------------------------------------------------------------------------------
[Statedef 1001]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
ctrl = 0
anim =1001+(root,statetype=A)*25
sprpriority = 9
[State 0, VarSet]
type = VarSet
trigger1 = root,statetype=A&&time=0
v = 3    ;fv = 10
value =1
;ignorehitpause = 
;persistent = 
[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = var(3)
statetype = A       ;S,A,C,L
[State 0, StateTypeSet]
type = StateTypeSet
triggerall = var(2)!=2
trigger1 = root,var(4)=1 || root,var(4)>= cond( Cond(NumHelper(8083),(helper(8083),Var(0)=87), 0) ||  Cond(NumHelper(8084),(helper(8084),Var(0)=87), 0),15,4)
movetype = I        
[State 0, StateTypeSet]
type = StateTypeSet
triggerall = root,var(4)<4 || var(2)=2
trigger1 = root,var(4)!=1|| p2stateno=5120|| var(2)=2
movetype = A


[State 1000, 1]
type = PlaySnd
trigger1 =time=0
value = 200, 1
channel=3
;elem = 1
;ignorehitpause = 
[State 0, StopSnd]
type = StopSnd
trigger1 = movecontact
channel = 3
;ignorehitpause = 
;persistent = 
 [State 0, AngleDraw]
type = AngleDraw
trigger1 =var(3)
value = -45
;scale = 
;ignorehitpause = 
;persistent = 

;=======================================;
;PROJECTILE REFLECTION COMPATIBILITY    ;
;?????????????                   ;
;by Vans                                ;
;GUIDE:                                 ;
;FOR PROJECTILE / ?????              	;
;sysvar(0) = 131072                     ;
;sysvar(1) = REFLECTED_BEHAVIOR_STATE   ;
;=======================================;
[State 1005, COMPATIBILITY]
type = VarSet
trigger1 = !time 
sysvar(0) = 131072
[State 1005, REFLECTED STATE]
type = VarSet
trigger1 = !time
sysvar(1) = cond(root,var(2)=2,1001,1003)
[State 0, VarSet]
type = VarSet
trigger1 = time=0
v = 2    ;fv = 10
value = parent,var(2)
;ignorehitpause = 
;persistent = 
[State 0, VarSet]
type = Varadd
trigger1 = time=0
v = 4    ;fv = 10
value = 1
;ignorehitpause = 
;persistent = 

;=======================================;
[State 0, VelSet]
type = VelSet
trigger1 =time=0 ;&& var(4)>1
x = ifelse(var(2)=0,3.75,cond(var(2)=1,6.6,5.7))+(var(3)*.5)
y = ifelse(var(2)=0,4.75,cond(var(2)=1,5.6,4.7))*var(3)
[State 0, VelSet]
type = VelSet
trigger1 = movecontact
x = 0
y = 0


[State 0, VarSet]
type = VarSet
trigger1 =time=0 
;trigger2= animelem=3 && vel x =0
fv = 1    ;fv = 10
value = vel x
ignorehitpause = 1
;persistent = 
[State 0, VarSet]
type = VarSet
trigger1 =time=0 
;trigger2= animelem=3 && vel x =0
fv = 2    ;fv = 10
value = vel y
ignorehitpause = 1

[State 0, ParentVarAdd]
type = ParentVarAdd
trigger1 = p2statetype=A && movehit && var(2)<2
v = 4     ;fv = 
value = 1
persistent=0

[State 0, ParentVarAdd]
type = ParentVarset
trigger1 = p2statetype=A && movehit && var(2)<2 && parent,var(4)<2
v = 4     ;fv = 
value = 2
persistent=0
[State 3005, hitoverride]
type=hitoverride
trigger1= 1
time=-1
attr=SCA,AA,AP,AT
stateno=1002

;[State 0, HitBy]
;type = HitBy
;trigger1 = enemy,numproj=0
;value = SCA,NP,SP,HP
;;value2 = S,NA
;time = 1
[State 0, HitBy]
type = notHitBy
trigger1 =1; enemy,numproj>0
value = SCA
;value2 = S,NA
time = 1


[State 0, PlayerPush]
type = PlayerPush
trigger1 = 1
value = 0
ignorehitpause = 1
persistent = 1



[State 1005, This is for fossils]
type = Projectile
trigger1 = time=0
ProjID = 999
projanim = anim
projhitanim = -1
projremanim = -1
projedgebound = 120
projscale = 0,0
offset=0,0
projpriority = cond(anim=1001&&var(2)=2,2,1)
projremovetime = -1
postype = p1         ;p2,front,back,left,right
velocity = fvar(1),fvar(2)
persistent=0
;endcmdbuftime = 0
;pausebg = 1
;ignorehitpause = 
;persistent = 

[State 0, VarSet]
type = VarSet
trigger1 = time=0
v = 20    ;fv = 10
value = 1001

[State 210, 2]
type = HitDef
trigger1 =  p2bodydist x <60 || enemy,numproj=0
trigger1= !movecontact&&!var(3)
attr = S, SP
animtype  = hard
kill=0
damage =ceil(65*root,fvar(1))
guardflag = M
hitflag=MAF
pausetime =cond(var(2)=2&&anim=1001,70,12),cond(var(2)=2&&anim=1001,70,12);-((root,var(0)=0)*4)
guard.pausetime=12,12
priority = 5
hitsound = F5, 1        
guardsound = F6, 1
sparkno = 20+(random%4)
guard.sparkno=7 ; 
sparkxy = 0,0
getpower = ifelse((root,life<=root,lifemax/5),143,72)
givepower=33 
ground.type = High
ground.slidetime =13
ground.hittime  =16
down.velocity=0,0
ground.velocity = -3,-4
air.velocity = -3,-cond(var(2)=2,5.5,4)
guard.velocity = -8
airguard.velocity = -6,-1
ground.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
fall=1
fall.recover=0
yaccel=.48
id=200

[State 210, 2]
type = HitDef
trigger1 =  p2bodydist x <60 || enemy,numproj=0
trigger1= !movecontact&&var(3) 
attr = A, SP
animtype  = hard
kill=0
damage =ceil(65*root,fvar(1))
guardflag = M
hitflag=MAF
pausetime =cond(var(2)=2&&anim=1001,70,12),cond(var(2)=2&&anim=1001,70,12);-((root,var(0)=0)*4)
guard.pausetime=12,12
priority = 5
hitsound = F5, 1        
guardsound = F6, 1
sparkno = 20+(random%4)
guard.sparkno=7 ; 
sparkxy = 0,0
getpower = ifelse((root,life<=root,lifemax/5),143,72)
givepower=33 
ground.type = High
ground.slidetime =13
ground.hittime  =16
down.velocity=0,0
ground.velocity = -3,-4
air.velocity = -3,-cond(var(2)=2,5.5,4)
guard.velocity = -8
airguard.velocity = -6,-1
ground.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
fall=1
fall.recover=0
yaccel=.48
id=200
[State 0, TargetLifeAdd]
type = TargetLifeAdd
trigger1 = moveguarded
value = -ceil(12*root,fvar(1))
ID = 200
kill = 0
persistent=0

;elem = 1
;ignorehitpause = 
;persistent = 

[State 0, Explod]
type = Explod
triggerall = movecontact && !var(3)
trigger1=numexplod(7611)<1
anim = 1002
ID = 7611
pos = 0,0
postype = p1
facing = 1
vfacing = 1
bindtime = 3
vel = 0,0
accel = 0,0
random = 0,0
pausemovetime =30
scale = 1,1
sprpriority = 5
ontop = 1
shadow = 0,0,0
ownpal = 1
removeongethit = 0
ignorehitpause=1
persistent=0
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = movehit
v =15     ;fv = 
value = 1
ignorehitpause =1 
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = movehit && root,var(25)=1 && numtarget && enemynear,movetype=H
v =25     ;fv = 
value = 0
ignorehitpause =1 
[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = movecontact
movetype = I        ;I,A,H
;persistent = 
[State 0, VarSet]
type = parentVaradd
;triggerall =  enemy,authorname != "GM"
triggerall= movehit
triggerall = numtarget ;&& movehit
trigger1 =target,gethitvar(hitshaketime)=2
v = 6   ;fv = 10
value = cond(var(2)=2&&anim!=1001,55,70)
ignorehitpause=1
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 =movehit 
v =11     ;fv = 
value = 0
;ignorehitpause = 
;persistent = 
[State 0, TargetState]
type = TargetState
triggerall = enemy,alive
;triggerall = p2statetype=A||root,var(8)
triggerall = cond(numhelper(8083),(helper(8083),var(0)!=66||!helper(8083),var(5)),cond(numhelper(8084),(helper(8084),var(0)!=66||!helper(8084),var(5)),1))
trigger1 = ((movehit )||root,var(8)) && p2stateno!=5901
value =10612
ID = 200
ignorehitpause=0
persistent=0
[State 0, TargetState]
type = TargetState
triggerall = enemy,alive&& p2stateno!=[1025,1045]
triggerall = cond(numhelper(8083),(helper(8083),var(0)=66&&helper(8083),var(5)),cond(numhelper(8084),(helper(8084),var(0)=66&&helper(8084),var(5)),0))
trigger1 = (movehit) && p2stateno!=5901
value =1025
ID = 200
ignorehitpause=1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause=1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = movecontact||root,numprojid(999)=0
flag = invisible
ignorehitpause=1
;persistent =
[State 0, VarSet]
type = VarSet
trigger1 = movecontact
v = 6    ;fv = 10
value = 1
ignorehitpause = 1
[State 0, DestroySelf]
type = changestate
trigger1= root,numprojid(999)=0  ;&& vel x !=0
trigger2 = pos y >0
value=1002
[State 0, DestroySelf]
type = DestroySelf
trigger1 = (frontedgedist <= -90 || backedgedist <= -90) && time > 5
trigger2= (moveguarded || movecontact&&enemy,hitshakeover) ;&& !var(3)
trigger3 = root,var(38)
;---------------------------------------------------------------------------------------------------
[Statedef 1003]
type    = A
movetype= A
physics = N
juggle  =0
poweradd= 0
velset = -vel x,-vel y
ctrl = 0
sprpriority = 9
[State 0, VarSet]
type = VarSet
trigger1 = 1
v =52    ;fv = 10
value =1
;ignorehitpause = 
;persistent = 

[State 0, VarSet]
type = VarSet
trigger1 = time=0 && enemy,var(2)=2 
v = 3    ;fv = 10
value =parent,var(3)
;ignorehitpause = 
;persistent = 
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = anim=0
value = 1001+(var(3))*25
 [State 0, AngleDraw]
type = AngleDraw
trigger1 =var(3)
value = 45
;[State 0, StateTypeSet]
;type = StateTypeSet
;triggerall = var(2)!=2
;trigger1 = enemy,var(4)=1 || enemy,var(4)>=4
;movetype = I        
;[State 0, StateTypeSet]
;type = StateTypeSet
;triggerall = enemy,var(4)<4
;trigger1 = enemy,var(4)!=1|| root,stateno=5120
;movetype = A
[State 0, VelSet]
type = VelSet
trigger1 = vel x = 0 && time =0
x = 3
y = -3 *var(3)
;elem = 1
;ignorehitpause = 

;=======================================;
;PROJECTILE REFLECTION COMPATIBILITY    ;
;?????????????                   ;
;by Vans                                ;
;GUIDE:                                 ;
;FOR PROJECTILE / ?????              	;
;sysvar(0) = 131072                     ;
;sysvar(1) = REFLECTED_BEHAVIOR_STATE   ;
;=======================================;
[State 1005, COMPATIBILITY]
type = VarSet
trigger1 = !time 
sysvar(0) = 131072
[State 1005, REFLECTED STATE]
type = VarSet
trigger1 = !time
sysvar(1) = 1001

;=======================================;

[State 0, VelSet]
type = VelSet
trigger1 = movecontact
x = 0
y = 0


[State 0, VarSet]
type = VarSet
trigger1 = time=0
fv = 1    ;fv = 10
value = vel x
ignorehitpause = 1
;persistent = 



[State 3005, hitoverride]
type=hitoverride
trigger1= 1
time=-1
attr=SCA,AA,AP,AT
stateno=1002

[State 0, HitBy]
type = HitBy
trigger1 = root,numproj=0
value = SCA,NP,SP,HP
;value2 = S,NA
time = 1
[State 0, HitBy]
type = notHitBy
trigger1 = root,numproj>0
value = SCA
;value2 = S,NA
time = 1


[State 0, PlayerPush]
type = PlayerPush
trigger1 = 1
value = 0
ignorehitpause = 1
persistent = 1



[State 1005, This is for fossils]
type = Projectile
trigger1 = !time
ProjID = 999
projanim = anim
projhitanim = -1
projremanim = -1
projscale = 0,0
offset=0,0
projpriority = cond(var(2)=2,2,1)
projremovetime = -1
postype = p1         ;p2,front,back,left,right
velocity = vel x,vel y
affectteam=f
[State 210, 2]
type = HitDef
trigger1 =  !movecontact
attr = S, SP
affectteam=f
animtype  = hard
kill=0
damage =ceil((cond(var(2)=2,85,65))*enemy,fvar(1))
guardflag = M
hitflag=MAF
pausetime =12,12;-((root,var(0)=0)*4)
guard.pausetime=12,12
priority = 5
hitsound = F5, 1        
guardsound = F6, 1
sparkno = 20+(random%4)
guard.sparkno=7 ; 
sparkxy = 0,0
getpower = ifelse((enemy,life<=enemy,lifemax/5),143,72)
givepower=33 
ground.type = High
ground.slidetime =13
ground.hittime  =16
down.velocity=0,0
ground.velocity = -5,-4
air.velocity = -5,-4
guard.velocity = -8
airguard.velocity = -6,-1
ground.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
fall=1
fall.recover=0
id=200

[State 0, TargetLifeAdd]
type = TargetLifeAdd
trigger1 = moveguarded
value = -ceil(10*root,fvar(1))
ID = 200
kill = 0
persistent=0
ignorehitpause=1
[State 0, Explod]
type = Explod
triggerall = movecontact
trigger1=numexplod(7611)<1
anim = 1002
ID = 7611
pos = 0,0
postype = p1
facing = 1
vfacing = 1
bindtime = -1
vel = 0,0
accel = 0,0
random = 0,0
pausemovetime =30
scale = 1,1
sprpriority = 5
ontop = 1
shadow = 0,0,0
ownpal = 1
removeongethit = 0
ignorehitpause=1
persistent=0

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = movehit
v =15     ;fv = 
value = 1
ignorehitpause =1 
;persistent = 
;[State 0, VarSet]
;type = parentVaradd
;;triggerall =  enemy,authorname != "GM"
;triggerall =  enemy,authorname != "NHK"
;triggerall =  enemy,authorname != "MASA"
;triggerall =  enemy,authorname != "Don Drago"
;triggerall =  enemy,authorname != "rei" && p2name!="Ryu"  && p2name!="Ken" &&  p2name!="Zangief"
;triggerall =  enemy,authorname != "rei" && p4name!="Ryu"  && p4name!="Ken" &&  p4name!="Zangief"
;triggerall = enemy,authorname!="N-Mario" && p2name!="Balrog"&& p2name!="Classic Balrog"&&p2name!="M.Bison"
;triggerall = enemy,authorname!="N-Mario" && p4name!="Balrog"&& p4name!="Classic Balrog"&&p4name!="M.Bison"
;triggerall = enemy,authorname!="N64Mario" && p2name!="Ken Masters"
;triggerall = enemy,authorname!="N64Mario" && p4name!="Ken Masters"
;triggerall= movehit
;triggerall = enemynear,stateno=5000 || enemynear,stateno=5020 || enemynear,stateno=5010
;trigger1 = enemynear,time=1
;v = 6   ;fv = 10
;value = 350
;ignorehitpause=1
[State 0, VarSet]
type = VarSet
trigger1 = time=0
v = 45    ;fv = 10
value = parent,ishelper
[State 0, VarSet]
type = VarSet
trigger1 = var(45) && time=0
v = 2    ;fv = 10
value = parent,var(2)
;ignorehitpause = 
;persistent = 

[State 0, VarSet]
type = VarSet
trigger1= movehit &&var(45) ;&& var(3)=0
sysvar(4) = 70
ignorehitpause=1
[State 0, ParentVarSet]
type = ParentVarSet
trigger1= movehit ;&& var(3)=0
triggerall = target,gethitvar(hitshaketime)=11
fv = 25    ;fv = 
value = 70
;persistent = 0
ignorehitpause=1
[State 0, VarSet]
type = VarSet
trigger1 = var(45) && time=0
v = 20    ;fv = 10
value = parent,var(20)
[State 0, TargetState]
type = TargetState
triggerall = root,alive
triggerall = root,statetype=A||enemy,var(8)
triggerall = cond(numhelper(8083),(helper(8083),var(0)!=66||!helper(8083),var(5)),cond(numhelper(8084),(helper(8084),var(0)!=66||!helper(8084),var(5)),0))
trigger1 = ((movehit && root,hitfall)||enemy,var(8))&& (root,stateno!=[10612,10613]) && root,stateno!=5301
value =10612
ID = 200
ignorehitpause=0
[State 0, TargetState]
type = TargetState
triggerall = root,alive&& root,stateno!=[1025,1045]
triggerall = cond(numhelper(8083),(helper(8083),var(0)=66&&helper(8083),var(5)),cond(numhelper(8084),(helper(8084),var(0)=66&&helper(8084),var(5)),0))
trigger1 = (movehit) && root,stateno!=5901
value =1025
ID = 200
ignorehitpause=1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause=1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = movecontact
flag = invisible
ignorehitpause=1
;persistent =
[State 0, VarSet]
type = VarSet
trigger1 = movecontact
v = 6    ;fv = 10
value = 1
ignorehitpause = 1
[State 0, DestroySelf]
type = changestate
trigger1= root,numprojid(999)=0  && vel x !=0
trigger2 = pos y >0
value=1002
[State 0, DestroySelf]
type = DestroySelf
trigger1 = (frontedgedist <= -90 || backedgedist <= -90) && time > 5|| root,anim=1012 && root,p2bodydist x <30
trigger2= (moveguarded&&enemy,hitshakeover || movecontact&&enemy,hitshakeover) && !var(3)
trigger3 = root,var(38)
ignorehitpause=1
;---------------------------------------------------------------------------------------------------
[Statedef 1002]
type    = U
movetype= H
physics = N
juggle  = 8
velset=0,0
poweradd= 0
ctrl = 0
anim =1002
sprpriority = 9
[State 0, AngleDraw]
type = AngleDraw
trigger1 =statetype=A
value = -45
ignorehitpause=1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = !var(3)
trigger2 = animtime=0 && var(3)
trigger3 = time >9
flag = invisible
ignorehitpause=1
[State 0, PowerAdd]
type = PowerAdd
trigger1 = !var(6)
value = ifelse((life<=lifemax/3),140,56)
ignorehitpause=1
persistent = 0
[State 0, VarSet]
type = VarSet
trigger1 = !numtarget||root,movecontact
v = 50   ;fv = 10
value = 1
;ignorehitpause = 
;persistent = 

 [State 0, DestroySelf]
type = DestroySelf
trigger1 = time >9 && var(50)

;---------------------------------------------------------------------------------------------------
[Statedef 10021]
type    = A
movetype= A
physics = N
juggle  = 8
velset=0,0
poweradd= 0
ctrl = 0
anim =10000
sprpriority = 9

 [State 0, DestroySelf]
type = DestroySelf
trigger1 =time >150|| p2movetype=H

;ignorehitpause =
;persistent =
;---------------------------------------------------------------------------------------------------
[Statedef 1006]
type    = A
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
anim =1002
sprpriority = 9

[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=1
movetype = I        
[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=0|| p2stateno=5120
movetype = A

;elem = 1
;ignorehitpause = 
;=======================================;
;PROJECTILE REFLECTION COMPATIBILITY    ;
;?????????????                   ;
;by Vans                                ;
;GUIDE:                                 ;
;FOR PROJECTILE / ?????              	;
;sysvar(0) = 131072                     ;
;sysvar(1) = REFLECTED_BEHAVIOR_STATE   ;
;=======================================;
[State 1005, COMPATIBILITY]
type = VarSet
trigger1 = !time 
sysvar(0) = 131072
[State 1005, REFLECTED STATE]
type = VarSet
trigger1 = !time
sysvar(1) = 1007

;=======================================;

[State 0, VelSet]
type = VelSet
trigger1 =time=0
x = 5.6
[State 0, VelSet]
type = VelSet
trigger1 = movecontact
x = 0
y = 0

[State 0, BindToRoot]
type = BindToRoot
trigger1 =time=0 
time = 1
pos = 53,-54
;ignorehitpause = 
;persistent = 

[State 0, HitBy]
type = HitBy
trigger1 = enemy,numproj=0
value = SCA,NP,SP,HP
;value2 = S,NA
time = 1
[State 0, HitBy]
type = notHitBy
trigger1 = enemy,numproj>0
value = SCA
;value2 = S,NA
time = 1

[State 0, VarSet]
type = VarSet
trigger1 = time=0
fv = 1    ;fv = 10
value = vel x
ignorehitpause = 1

[State 0, VarSet]
type = VarSet
trigger1 = time=0
fv = 2    ;fv = 10
value = vel y
ignorehitpause = 1

[State 0, PlayerPush]
type = PlayerPush
trigger1 = 1
value = 0
ignorehitpause = 1
persistent = 1


[State 3005, hitoverride]
type=hitoverride
trigger1= 1
time=-1
attr=SCA,AA,AP,AT
stateno=1002

[State 1005, This is for fossils]
type = Projectile
trigger1 = time=0
ProjID = 999
projanim = 1002
projhitanim = -1
projremanim = -1
projscale = 0,0
offset=0,0
projpriority = 1
projremovetime = -1
postype = p1         ;p2,front,back,left,right
velocity = fvar(1),fvar(2)




[State 210, 2]
type = HitDef
trigger1 =  !movecontact
attr = S, SP
animtype  = hard
damage =ceil(150*root,fvar(1)),ceil(33*root,fvar(1))
guardflag = M
hitflag=MAF
pausetime = 16,16
priority = 5
hitsound = S2, 1        
guardsound = S3, 1
sparkno = S6000
guard.sparkno=S6000 ; 
sparkxy = 0,0
getpower = ifelse((root,life<=root,lifemax/4),64,32)
givepower=0
ground.type = High
ground.slidetime =16
ground.hittime  =16
down.velocity=0,0
ground.velocity = -5
air.velocity = -5,-4
guard.velocity = -8
airguard.velocity = -6,-1
ground.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
air.fall=1

forcestand=ifelse(root,var(8)=1,1,0)
forcenofall=ifelse(p2stateno=5901,1,0)
fall.recover=0
id=200

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = movehit
v =15     ;fv = 
value = 1
ignorehitpause =1 
;persistent = 
[State 0, VarSet]
type = parentVaradd
;triggerall =  enemy,authorname != "GM"
triggerall =  enemy,authorname != "NHK"
triggerall =  enemy,authorname != "MASA"
triggerall =  enemy,authorname != "Don Drago"
triggerall =  enemy,authorname != "rei" && enemynear,name!="Ryu"  && enemynear,name!="Ken" &&  enemynear,name!="Zangief"
triggerall =  enemy,authorname != "rei" && p4name!="Ryu"  && p4name!="Ken" &&  p4name!="Zangief"
triggerall = enemy,authorname!="N-Mario" && enemynear,name!="Balrog"&& enemynear,name!="Classic Balrog"&&enemynear,name!="M.Bison"
triggerall = enemy,authorname!="N-Mario" && p4name!="Balrog"&& p4name!="Classic Balrog"&&p4name!="M.Bison"
triggerall = enemy,authorname!="N64Mario" && enemynear,name!="Ken Masters"
triggerall = enemy,authorname!="N64Mario" && p4name!="Ken Masters"
triggerall= movehit
triggerall = enemynear,stateno=5000 || enemynear,stateno=5020 || enemynear,stateno=5010
trigger1 = enemynear,time=1
v = 6   ;fv = 10
value = 350
ignorehitpause=1

[State 0, TargetState]
type = TargetState
triggerall = enemy,alive
triggerall = p2statetype=A||root,var(8)
trigger1 = ((movehit && enemy,hitfall)||root,var(8))&& (p2stateno!=[10612,10613]) && p2stateno!=5901
value =10612
ID = 200
ignorehitpause=1

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause=1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = movecontact
flag = invisible
ignorehitpause=1
;persistent =
[State 0, VarSet]
type = VarSet
trigger1 = movecontact
v = 2    ;fv = 10
value = 1
ignorehitpause = 1
[State 0, DestroySelf]
type = changestate
trigger1= root,numprojid(999)=0 && time>8
value=1002
[State 0, DestroySelf]
type = DestroySelf
trigger1 = (frontedgedist <= -90 || backedgedist <= -90) && time > 5
trigger2= (moveguarded || movecontact&&enemy,hitshakeover)

;---------------------------------------------------------------------------------------------------
[Statedef 1007]
type    = A
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
anim =1002
sprpriority = 9

[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=1
movetype = I        
[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=0|| p2stateno=5120
movetype = A

;elem = 1
;ignorehitpause = 
;=======================================;
;PROJECTILE REFLECTION COMPATIBILITY    ;
;?????????????                   ;
;by Vans                                ;
;GUIDE:                                 ;
;FOR PROJECTILE / ?????              	;
;sysvar(0) = 131072                     ;
;sysvar(1) = REFLECTED_BEHAVIOR_STATE   ;
;=======================================;
[State 1005, COMPATIBILITY]
type = VarSet
trigger1 = !time 
sysvar(0) = 131072
[State 1005, REFLECTED STATE]
type = VarSet
trigger1 = !time 
sysvar(1) = 1006
[State 1005, HELPERID]
type = VarSet
trigger1 = !time
sysvar(2) = 1004
;=====================================
[State 0, VelSet]
type = VelSet
trigger1 =time=0
x = 5.6
[State 0, VelSet]
type = VelSet
trigger1 = movecontact
x = 0
y = 0

[State 0, BindToRoot]
type = BindToRoot
trigger1 =time=0 
time = 1
pos = 53,-54
;ignorehitpause = 
;persistent = 

[State 0, HitBy]
type = HitBy
trigger1 = enemy,numproj=0
value = SCA,NP,SP,HP
;value2 = S,NA
time = 1
[State 0, HitBy]
type = notHitBy
trigger1 = enemy,numproj>0
value = SCA
;value2 = S,NA
time = 1

[State 0, VarSet]
type = VarSet
trigger1 = time=0
fv = 1    ;fv = 10
value = vel x
ignorehitpause = 1

[State 0, VarSet]
type = VarSet
trigger1 = time=0
fv = 2    ;fv = 10
value = vel y
ignorehitpause = 1

[State 0, PlayerPush]
type = PlayerPush
trigger1 = 1
value = 0
ignorehitpause = 1
persistent = 1


[State 3005, hitoverride]
type=hitoverride
trigger1= 1
time=-1
attr=SCA,AA,AP,AT
stateno=1002

[State 1005, This is for fossils]
type = Projectile
trigger1 = time=8
ProjID = 999
projanim = 1002
projhitanim = -1
projremanim = -1
projscale = 0,0
offset=0,0
projpriority = 1
projremovetime = -1
postype = p1         ;p2,front,back,left,right
velocity = fvar(1),fvar(2)




[State 210, 2]
type = HitDef
trigger1 =  !movecontact
attr = S, SP
animtype  = hard
damage =ceil(150*root,fvar(1)),ceil(33*root,fvar(1))
guardflag = M
affectteam = F
hitflag=MAF
pausetime = 16,16
priority = 5
hitsound = S2, 1        
guardsound = S3, 1
sparkno = S6000
guard.sparkno=S6000 ; 
sparkxy = 0,0
getpower = ifelse((root,life<=root,lifemax/4),64,32)
givepower=0
ground.type = High
ground.slidetime =16
ground.hittime  =16
down.velocity=0,0
ground.velocity = -5
air.velocity = -5,-4
guard.velocity = -8
airguard.velocity = -6,-1
ground.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
air.fall=1

forcestand=ifelse(root,var(8)=1,1,0)
forcenofall=ifelse(p2stateno=5901,1,0)
fall.recover=0
id=200

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = movehit
v =15     ;fv = 
value = 1
ignorehitpause =1 
;persistent = 


[State 0, TargetState]
type = TargetState
triggerall = enemy,alive
triggerall = p2statetype=A||root,var(8)
trigger1 = ((movehit && enemy,hitfall)||root,var(8))&& (p2stateno!=[10612,10613]) && p2stateno!=5901
value =10612
ID = 200
ignorehitpause=1

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause=1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = movecontact
flag = invisible
ignorehitpause=1
;persistent =
[State 0, VarSet]
type = VarSet
trigger1 = movecontact
v = 2    ;fv = 10
value = 1
ignorehitpause = 1
[State 0, DestroySelf]
type = changestate
trigger1= root,numprojid(999)=0 && time>8
value=1002
[State 0, DestroySelf]
type = DestroySelf
trigger1 = (frontedgedist <= -90 || backedgedist <= -90) && time > 5
trigger2= (moveguarded || movecontact&&enemy,hitshakeover)
;---------------------------------------------------------------------------------------------------
[Statedef 1004]
type    = A
movetype= A
physics = N
juggle  = 0
poweradd= 0
ctrl = 0
anim =1001
sprpriority = 9



;=======================================;
;PROJECTILE REFLECTION COMPATIBILITY    ;
;?????????????                   ;
;by Vans                                ;
;GUIDE:                                 ;
;FOR REFLECTOR / ??????????HELPER?	;
;sysvar(0) = 262144                  	;
;=======================================;
[State 1005, COMPATIBILITY]
type = VarSet
trigger1 = !time && !prevstateno
sysvar(0) = 262144
;=======================================;

[State 1301, REFLECTOR]
type = ReversalDef
trigger1 = time = 0
reversal.attr = SCA,NP,SP,HP
pausetime = 0,0
sparkno = -1
sparkxy = 0,0
p1stateno = 1002
p2stateno =10041
id = 1201
numhits = 0

[State 1000, projs only]
type = HitBy
trigger1 = 1
value = SCA, NP, SP, HP
ignorehitpause = 1


;default if not helper behavior
[State 10012, override]
type = HitOverride
trigger1 = !time
attr = SCA, AA, AP, AT
stateno = 1006
time = -1
ignorehitpause = 1
;[State 0, ReversalDef]
;type = ReversalDef
;trigger1 = enemynear,name="Leonardo M/TF"||enemynear,name="Raphael M/TF"||enemynear,name="Michaelangelo M/TF"||enemynear,name="Armaggon M/TF"||enemynear,name="ChromeDome M/TF" ||enemynear,name="Donatello M/TF"||enemynear,name="Wingnut M/TF"
;reversal.attr = SCA,SP           ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
;pausetime = 0,0
;sparkno =-1
;;sparkxy = 0,0 ;offset
;p1stateno = 1002
;p2stateno = 1001
;;ignorehitpause = 
;;persistent = 
;[State 640, 2]
;type = PlaySnd
;trigger1 = animelem=1
;value =200, 1
;channel = 0
;[State 0, HitBy]
;type = HitBy
;triggerall = enemynear,name!="Leonardo M/TF"
;triggerall= enemynear,name!="Raphael M/TF"
;triggerall=enemynear,name!="Michaelangelo M/TF"
;triggerall=enemynear,name!="Armaggon M/TF"
;triggerall=enemynear,name!="ChromeDome M/TF"
;triggerall=enemynear,name!="Donatello M/TF"
;triggerall=enemynear,name!="Wingnut M/TF"
;trigger1 = 1
;value = SCA,SP,NP
;;value2 = S,NA
;time = 1
;;ignorehitpause = 
;;persistent = 
;[State 0, HitBy]
;type = notHitBy
;triggerall = enemynear,name="Leonardo M/TF"||enemynear,name="Raphael M/TF"||enemynear,name="Michaelangelo M/TF"||enemynear,name="Armaggon M/TF"||enemynear,name="ChromeDome M/TF" ||enemynear,name="Donatello M/TF"||enemynear,name="Wingnut"
;trigger1 = 1
;value = SCA
;;value2 = S,NA
;time = 1
;
;
;[State 0, ReversalDef]
;type = ReversalDef
;trigger1 = enemynear,name!="Leonardo M/TF"
;trigger1= enemynear,name!="Raphael M/TF"
;trigger1=enemynear,name!="Michaelangelo M/TF"
;trigger1=enemynear,name!="Armaggon M/TF"
;trigger1=enemynear,name!="ChromeDome M/TF"
;trigger1=enemynear,name!="Donatello M/TF"
;trigger1=enemynear,name!="Wingnut M/TF"
;reversal.attr = SCA,SP           ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
;pausetime = 0,0
;sparkno =-1
;;sparkxy = 0,0 ;offset
;p1stateno = 1003
;p2stateno = 1005
;[State 0, HitOverride]
;type = HitOverride
;trigger1 = enemynear,name!="Leonardo M/TF"
;trigger1= enemynear,name!="Raphael M/TF"
;trigger1=enemynear,name!="Michaelangelo M/TF"
;trigger1=enemynear,name!="Armaggon M/TF"
;trigger1=enemynear,name!="ChromeDome M/TF"
;trigger1=enemynear,name!="Donatello M/TF"
;trigger1=enemynear,name!="Wingnut M/TF"
;attr = SCA,AP        ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
;stateno =1003
;time = 1
;ignorehitpause = 
;persistent = 

[State 0, DestroySelf]
type = DestroySelf
trigger1 = root,animelemtime(23)>0 && root,anim=1000 ||root,movetype=H
;---------------------------
;Reflecting A Helper projectile
[Statedef 10041]
physics = N
movetype = I
ctrl = 0
[State 0, Turn]
type = Turn
trigger1 = time=0 && facing != enemy,facing
;ignorehitpause = 
;persistent = 

[State -2, DEBUG]
type = DisplayToClipboard
trigger1 = 1
text = "sysvar(0) = %d pao pao cafe = %d";Buff = %d GNDTYPE = %d"
params = sysvar(0),sysvar(0)&2**17
ignorehitpause = 1

[State 1580]
type = SelfState
trigger1 = sysvar(0)&2**17
value = sysvar(1)
ctrl = 0

[State 1580]
type = DestroySelf 
trigger1 = IsHelper
trigger1 = time = 5
ignorehitpause = 1

[State 1580]
type = SelfState
trigger1 = !IsHelper
value = 0
ctrl = 1

[State 811, Anim]
Type = ChangeAnim2
Trigger1 = !Time
Value = 10000
;---------------------------------------------------------------------------------------------------
[Statedef 1011]
type    = A
movetype= I
physics = N
juggle  = 8
poweradd= 0
ctrl = 0
anim =10000
sprpriority = 9


[State 0, PlaySnd]
type = PlaySnd
trigger1 =  root,life=1&& !root,var(40)
value = S11,1
channel = 0
persistent=0
ignorehitpause=1

[State -3, Hit0]
type = PlaySnd
triggerall = Alive && root,life>1
triggerall = root,Time = 1
triggerall = random<499
trigger1 =root,stateno = 5000
trigger2 =root,stateno = 5010
trigger3 =root,stateno = 5020
value = 5000, 0
channel=0


[State 0, DestroySelf]
type = DestroySelf
trigger1 = root,stateno=5900
;---------------------------------------------------------------------------------------------------
[Statedef 1012]
type    = A
movetype= H
physics = N
juggle  = 8
velset=0,0
poweradd= 0
ctrl = 0
anim =1022
sprpriority = 9
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = invisible

 [State 0, DestroySelf]
type = DestroySelf
trigger1 =animtime=0
;ignorehitpause =
;persistent =
;---------------------------------------------------------------------------------------------------
[Statedef 1005]
type    = A
movetype= H
physics = N
juggle  = 8
velset=0,0
poweradd= 0
ctrl = 0
sprpriority = 9

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = invisible


 [State 0, DestroySelf]
type = DestroySelf
trigger1 =1
;ignorehitpause =
;persistent =
;---------------------------------------------------------------------------------------------------
[Statedef 1052]
type    = A
movetype= I
physics = N
juggle  = 15
poweradd= 0
anim=1055
velset = 0,0
ctrl = 0
sprpriority = -9
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,stateno=1050&& anim!=1055
value = 1055
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,stateno=1100&& anim!=1106
value = 1106

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 =  root,stateno=1000&& anim!=1013
value = 1013

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow



[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,animelemtime(8)>=0&&root,animelemtime(9)<0&& root,stateno=1050
trigger2 = root,animelemtime(14)>=0&&root,animelemtime(15)<0&& root,stateno=1100
trigger3 = root,animelemtime(19)>=0&&root,animelemtime(20)<0&& root,stateno=1100
trigger4 = root,animelemtime(1)>=0&&root,animelemtime(2)<0&& root,stateno=1000
trigger5 = root,animelemtime(6)>=0&&root,animelemtime(7)<0&& root,stateno=1000
value = anim
elem = 1
ignorehitpause=1

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,animelemtime(9)>=0&&root,animelemtime(10)<0&& root,stateno=1050
trigger2 = root,animelemtime(15)>=0&&root,animelemtime(16)<0&& root,stateno=1100
trigger3 = root,animelemtime(2)>=0&&root,animelemtime(3)<0&& root,stateno=1000
value = anim
elem = 2
ignorehitpause=1

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,animelemtime(10)>=0&&root,animelemtime(11)<0&& root,stateno=1050
trigger2 = root,animelemtime(16)>=0&&root,animelemtime(17)<0&& root,stateno=1100
trigger3 = root,animelemtime(3)>=0&&root,animelemtime(4)<0&& root,stateno=1000
value = anim
elem = 3
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,animelemtime(11)>=0&&root,animelemtime(12)<0 && root,stateno=1050
trigger2 = root,animelemtime(17)>=0&&root,animelemtime(18)<0&& root,stateno=1100
trigger3 = root,animelemtime(4)>=0&&root,animelemtime(5)<0&& root,stateno=1000
value = anim
elem = 4
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,animelemtime(12)>=0&&root,animelemtime(14)<0&& root,stateno=1050
trigger2 = root,animelemtime(18)>=0&&root,animelemtime(19)<0&& root,stateno=1100
trigger3 = root,animelemtime(5)>=0&&root,animelemtime(6)<0&& root,stateno=1000
value = anim
elem = 5
;[State 0, ChangeAnim]
;type = ChangeAnim
;trigger1 = root,animelemtime(6)>=0&&root,animelemtime(7)<0&& root,stateno=1900
;value = anim
;elem = 6
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,animelemtime(7)>=0&&root,animelemtime(8)<0&& root,stateno=1900

value = anim
elem =7

[State 0, BindToRoot]
type = BindToRoot
trigger1 = root,animelemtime(12)>=0&&root,animelemtime(13)<0&& root,stateno=1901 && vel y =0
facing = 1
pos = 14,0
;ignorehitpause = 
;persistent = 
[State 0, BindToRoot]
type = BindToRoot
trigger1 = root,animelemtime(13)>=0&&root,animelemtime(14)<0&& root,stateno=1901 && vel y =0
facing = 1
pos = 0,0
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,animelemtime(8)>=0&&root,animelemtime(9)<0&& root,stateno=1900
value = anim
elem = 8
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,animelemtime(9)>=0&&root,animelemtime(10)<0&& root,stateno=1900
value = anim
elem = 9
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,animelemtime(10)>=0&&root,animelemtime(11)<0&& root,stateno=1900
value = anim
elem = 10
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,animelemtime(11)>=0&&root,animelemtime(12)<0&& root,stateno=1900
value = anim
elem = 11
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,animelemtime(15)>=0&&root,animelemtime(16)<0&& root,stateno=1902
value = anim
elem = 12
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,animelem=16&& root,stateno=1901
trigger2 = root,animelemtime(16)>=0&&root,animelemtime(17)<0&& root,stateno=1902
value = anim
elem = 13
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,animelemtime(17)>=0&&root,animelemtime(18)<0&& root,stateno=1902
value = anim
elem = 14
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,animelemtime(18)>=0&&root,animelemtime(19)<0&& root,stateno=1902
value = anim
elem = 15
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,animelemtime(19)>=0&&root,animelemtime(20)<0&& root,stateno=1902
value = anim
elem = 16
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,animelemtime(20)>=0&&root,animelemtime(22)<0&& root,stateno=1902
value = anim
elem = 17
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,animelemtime(22)>=0&&root,animelemtime(23)<0&& root,stateno=1902
value = anim
elem = 18
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,animelemtime(23)>=0&&root,animelemtime(24)<0&& root,stateno=1902
value = anim
elem = 19
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,animelemtime(24)>=0&&root,animelemtime(25)<0&& root,stateno=1902
value = anim
elem = 20
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,animelem=25 && root,stateno=1902
value = anim
elem = 23
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,animelemtime(1)>=0&&root,animelemtime(2)<0;&& anim=1904 
value = anim
elem = 1
ignorehitpause=1
[State 0, SprPriority]
type = SprPriority
trigger1 = animelem=1 && (anim=1055||anim=1106||anim=1013)
trigger2 = animelem=8&& anim=1055
trigger3 = animelem=3&& anim=1055
trigger4 = animelem=16 && anim=1905
trigger5 = animelem=7 && anim=1906
trigger6 = animelem=4&& anim=1013
value = 9
[State 0, SprPriority]
type = SprPriority
trigger1 = animelem=4 && anim=1055
trigger2 = animelem=3&& anim=1013
value = -5
[State 0, Turn]
type = Turn
trigger1 = facing!=root,facing
;ignorehitpause = 
;persistent = 


[State 0, Helper]
type = Helper
trigger1 = animelem=4 && anim=1055&& !parent,ishelper
trigger2 = animelem=14 && anim=1905&& !parent,ishelper
helpertype = normal ;player
name = "soldier"
ID =  1901
stateno = 1052
pos = -0,-0
postype = p1    ;p2,front,back,left,right
facing = 1
keyctrl = 1
ownpal = 1
size.xscale =const(size.xscale)
size.yscale =const(size.yscale)
persistent=0


[State 0, ChangeAnim]
type = ChangeAnim
triggerall = parent,ishelper
trigger1 = parent,animelemtime(5)>=0&&parent,animelemtime(6)<0&&anim=1055&&root,animelemtime(13)<0
value = anim
elem = 7
ignorehitpause=1
[State 0, ChangeAnim]
type = ChangeAnim
triggerall = parent,ishelper
trigger1 = parent,animelemtime(4)>=0&&parent,animelemtime(5)<0&&anim=1055

value = anim
elem = 6
ignorehitpause=1

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,animelem=14 && root,stateno=1050
value = anim
elem = 8
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,animelem=20 && root,stateno=1100
trigger2 = root,animelem=20 && root,stateno=1000
value = anim
elem = 6

[State 0, BindToRoot]
type = BindToRoot
trigger1 =  root,animelemtime(14)<0&&anim=1055  && vel y =0
trigger2 =  root,animelemtime(7)<0&&anim=1013  && vel y =0
time = 1
facing = 1
pos = 0,0
[State 0, BindToRoot]
type = BindToRoot
trigger1 = root,animelem=14 && (anim=1055) && vel y =0
trigger2 = root,animelem=20 && root,stateno=1100 && vel y =0
trigger3 =  root,animelem=7&&anim=1013  && vel y =0
time = 1
facing = 1
pos = -74,-65
;ignorehitpause = 
;persistent = 

[State 0, VelSet]
type = VelSet
trigger1 =animelem=8 && anim=1055
trigger2 = root,animelem=20 && root,stateno=1100
trigger3 =  root,animelem=7&&anim=1013 
x = -10
y = -10


[State 0, AssertSpecial]
type = AssertSpecial
trigger1 =animelemtime(8)>=0&& anim=1055 ||animelemtime(6)>=0&&( anim=1106 ||anim=1013) 
trigger1= time%2=0
flag = invisible

[State 0, DestroySelf]
type = DestroySelf
trigger1 = frontedgebodydist <-50 ||  backedgebodydist <-50 ||  parent,ishelper&&animelem=8&&anim=1055
;---------------------------------------------------------------------------------------------------
[Statedef 1102]
type    = A
movetype= A
physics = N
juggle  = 8
poweradd= 0
velset=0,0
ctrl = 0
anim =1105
sprpriority = 9

;=======================================;
;PROJECTILE REFLECTION COMPATIBILITY    ;
;?????????????                   ;
;by Vans                                ;
;GUIDE:                                 ;
;FOR PROJECTILE / ?????              	;
;sysvar(0) = 131072                     ;
;sysvar(1) = REFLECTED_BEHAVIOR_STATE   ;
;=======================================;
[State 1005, COMPATIBILITY]
type = VarSet
trigger1 = !time 
sysvar(0) = 131072
[State 1005, REFLECTED STATE]
type = VarSet
trigger1 = !time
sysvar(1) = 1101

;=======================================;


;ignorehitpause = 
;persistent = 



;ignorehitpause = 
;persistent = 

[State 0, HitBy]
type = HitBy
trigger1 = 1
value = SCA
;value2 = S,NA
time = 1
;ignorehitpause =
;persistent =

[State 210, 2]
type = HitDef
trigger1 = !movecontact
attr = S, HP
animtype  = hard
damage =0
guardflag = MA
hitflag=MAF
pausetime = 1,1
priority = 7
hitsound = F5, 1        
guardsound = S3, 1
sparkno = 20+(random%4)
guard.sparkno=7
sparkxy = -30,-110
getpower=0
givepower=0
ground.type = High
ground.slidetime =16
guard.ctrltime = 16
ground.hittime  = 16
down.velocity=0,0
ground.velocity = -ifelse(root,var(8),3,9),ifelse(root,var(8),-9,0)
air.velocity = -2,-9
guard.velocity = -8
airguard.velocity = -6,-1
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
air.fall=1
forcestand=ifelse(root,var(8)=1,1,0)
fall.recover=0
kill=0
yaccel=.49
id=205
[State 0, TargetState]
type = TargetState
triggerall = enemy,alive
trigger1 = (movehit)&& (p2stateno!=[10612,10613]) && p2stateno!=5901&& p2stateno!=10003
value =10003
ID = 205
ignorehitpause=1


[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause=1



[State 0, DestroySelf]
type = DestroySelf
trigger1=time >17
;---------------------------------------------------------------------------------------------------
[Statedef 3001]
type    = A
movetype= A
physics = N
juggle  = 8
poweradd= 0
velset=10,0
ctrl = 0
anim =3001
sprpriority = 9

;=======================================;
;PROJECTILE REFLECTION COMPATIBILITY    ;
;?????????????                   ;
;by Vans                                ;
;GUIDE:                                 ;
;FOR PROJECTILE / ?????              	;
;sysvar(0) = 131072                     ;
;sysvar(1) = REFLECTED_BEHAVIOR_STATE   ;
;=======================================;
[State 1005, COMPATIBILITY]
type = VarSet
trigger1 = !time 
sysvar(0) = 131072
[State 1005, REFLECTED STATE]
type = VarSet
trigger1 = !time
sysvar(1) = 30011

;=======================================;


;ignorehitpause = 
;persistent = 


[State 0, VelSet]
type = VelSet
trigger1 = animelem=18
x = 0
;ignorehitpause = 
;persistent = 

[State 0, HitBy]
type = HitBy
trigger1 = 1
value = SCA
;value2 = S,NA
time = 1
;ignorehitpause =
;persistent =
[State 0, MoveHitReset]
type = MoveHitReset
triggerall = animelemtime(18)<0
trigger1 = time%21=0
[State 210, 2]
type = HitDef
trigger1 = !movecontact
attr = S, HP
animtype  = hard
damage =ceil(90*root,fvar(1)),ceil(56*root,fvar(1))
guardflag = MA
hitflag=MAF
pausetime = 0,3
priority = 7
hitsound = S2, 1        
guardsound = S3, 1
sparkno = 20+(random%4)
guard.sparkno=7
sparkxy = 0,-30
getpower=0
givepower=0
ground.type = High
ground.slidetime =16
guard.ctrltime = 16
ground.hittime  = 16
down.velocity=0,0
ground.velocity = -ifelse(root,var(8),3,9),ifelse(root,var(8),-9,0)
air.velocity = -3,-9
guard.velocity = -8
airguard.velocity = -6,-1
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
air.fall=1
forcestand=ifelse(root,var(8)=1,1,0)
forcenofall=ifelse(p2stateno=5901,1,0)
fall.recover=0
kill=0
id=200
[State 0, TargetState]
type = TargetState
triggerall = enemy,alive
triggerall = p2statetype=A||root,var(8)
trigger1 = ((movehit && enemy,hitfall)||root,var(8))&& (p2stateno!=[10612,10613]) && p2stateno!=5901
value =10612
ID = 200
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause=1
;[State 0, VarSet]
;type = parentVaradd
;;triggerall =  enemy,authorname != "GM"
;triggerall =  enemy,authorname != "NHK"
;triggerall =  enemy,authorname != "MASA"
;triggerall =  enemy,authorname != "Don Drago"
;triggerall =  enemy,authorname != "rei" && enemynear,name!="Ryu"  && enemynear,name!="Ken" &&  enemynear,name!="Zangief"
;triggerall =  enemy,authorname != "rei" && p4name!="Ryu"  && p4name!="Ken" &&  p4name!="Zangief"
;triggerall = enemy,authorname!="N-Mario" && enemynear,name!="Balrog"&& enemynear,name!="Classic Balrog"&&enemynear,name!="M.Bison"
;triggerall = enemy,authorname!="N-Mario" && p4name!="Balrog"&& p4name!="Classic Balrog"&&p4name!="M.Bison"
;triggerall = enemy,authorname!="N64Mario" && enemynear,name!="Ken Masters"
;triggerall = enemy,authorname!="N64Mario" && p4name!="Ken Masters"
;triggerall = movehit
;triggerall = enemynear,stateno=5000 || enemynear,stateno=5020 || enemynear,stateno=5010
;trigger1 = enemynear,time=1
;v = 6   ;fv = 10
;value = 500
;ignorehitpause=1


[State 0, DestroySelf]
type = DestroySelf
trigger1=animtime=0
;---------------------------------------------------------------------------------------------------
[Statedef 30011]
type    = A
movetype= A
physics = N
juggle  = 8
poweradd= 0
velset=4,0
ctrl = 0
anim =3001
sprpriority = 9

;=======================================;
;PROJECTILE REFLECTION COMPATIBILITY    ;
;?????????????                   ;
;by Vans                                ;
;GUIDE:                                 ;
;FOR PROJECTILE / ?????              	;
;sysvar(0) = 131072                     ;
;sysvar(1) = REFLECTED_BEHAVIOR_STATE   ;
;=======================================;
[State 1005, COMPATIBILITY]
type = VarSet
trigger1 = !time 
sysvar(0) = 131072
[State 1005, REFLECTED STATE]
type = VarSet
trigger1 = !time
sysvar(1) = 3001

;=======================================;



;ignorehitpause = 
;persistent = 


[State 0, VelSet]
type = VelSet
trigger1 = animelem=18
x = 0
;ignorehitpause = 
;persistent = 

[State 0, HitBy]
type = HitBy
trigger1 = 1
value = SCA
;value2 = S,NA
time = 1
;ignorehitpause =
;persistent =
[State 0, MoveHitReset]
type = MoveHitReset
triggerall = animelemtime(18)<0
trigger1 = time%21=0
[State 210, 2]
type = HitDef
trigger1 = !movecontact
attr = S, HP
animtype  = hard
affectteam=f
damage =ceil(250*root,fvar(1)),ceil(56*root,fvar(1))
guardflag = MA
hitflag=MAF
pausetime = 0,12
priority = 7
hitsound = S2, 1        
guardsound = S3, 1
sparkno = S6000
guard.sparkno=S6000
sparkxy = 0,-30
getpower=0
givepower=0
ground.type = High
ground.slidetime =16
guard.ctrltime = 16
ground.hittime  = 16
down.velocity=0,0
ground.velocity = -ifelse(root,var(8),3,9),ifelse(root,var(8),-9,0)
air.velocity = -3,-9
guard.velocity = -8
airguard.velocity = -6,-1
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
air.fall=1
forcestand=ifelse(root,var(8)=1,1,0)
forcenofall=ifelse(root,stateno=5901,1,0)
fall.recover=0
id=200
[State 0, TargetState]
type = TargetState
triggerall = root,alive
triggerall = root,statetype=A||root,var(8)
trigger1 = ((movehit && root,hitfall)||root,var(8))&& (root,stateno!=[10612,10613]) && root,stateno!=5901
value =10612
ID = 200
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause=1



[State 0, DestroySelf]
type = DestroySelf
trigger1=animtime=0
;---------------------------------------------------------------------------------------------------
[Statedef 3002]
type    = A
movetype= A
physics = N
juggle  = 8
poweradd= 0
velset=14,9
ctrl = 0
anim =3001
sprpriority = 9


[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=1
movetype = I        
[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=0
movetype = A

;ignorehitpause = 
;persistent = 

[State 0, HitBy]
type = HitBy
trigger1 = 1
value = SCA
;value2 = S,NA
time = 1
;ignorehitpause =
;persistent =

[State 210, 2]
type = HitDef
trigger1 = !movecontact
attr = S, HP
animtype  = hard
damage =ceil(183*root,fvar(1)),11
guardflag = MA
hitflag=MAF
pausetime = 4,4
priority = 7
hitsound = S2, 1        
guardsound = S3, 1
sparkno = S6000
guard.sparkno=S6000
sparkxy = 0,-30
getpower=0
givepower=0
ground.type = High
ground.slidetime =16
guard.ctrltime = 16
ground.hittime  = 16
down.velocity=0,0
ground.velocity = -ifelse(root,var(8),3,2),ifelse(root,var(8),-9,0)
air.velocity = -3,-9
guard.velocity = -3
airguard.velocity = -6,-1
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
air.fall=1
forcestand=ifelse(root,var(8)=1,1,0)
forcenofall=ifelse(p2stateno=5901,1,0)
fall.recover=0
id=200
[State 0, TargetState]
type = TargetState
triggerall = enemy,alive
triggerall = p2statetype=A||root,var(8)
trigger1 = ((movehit && enemy,hitfall)||root,var(8))&& (p2stateno!=[10612,10613]) && p2stateno!=5901
value =10612
ID = 200
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause=1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = movecontact
flag = invisible
ignorehitpause=1
;persistent =

[State 0, VarSet]
type = parentVaradd
;triggerall =  enemy,authorname != "GM"
triggerall =  enemy,authorname != "NHK"
triggerall =  enemy,authorname != "MASA"
triggerall =  enemy,authorname != "Don Drago"
triggerall =  enemy,authorname != "rei" && enemynear,name!="Ryu"  && enemynear,name!="Ken" &&  enemynear,name!="Zangief"
triggerall =  enemy,authorname != "rei" && p4name!="Ryu"  && p4name!="Ken" &&  p4name!="Zangief"
triggerall = enemy,authorname!="N-Mario" && enemynear,name!="Balrog"&& enemynear,name!="Classic Balrog"&&enemynear,name!="M.Bison"
triggerall = enemy,authorname!="N-Mario" && p4name!="Balrog"&& p4name!="Classic Balrog"&&p4name!="M.Bison"
triggerall = enemy,authorname!="N64Mario" && enemynear,name!="Ken Masters"
triggerall = enemy,authorname!="N64Mario" && p4name!="Ken Masters"
triggerall = movehit
triggerall = enemynear,stateno=5000 || enemynear,stateno=5020 || enemynear,stateno=5010
trigger1 = enemynear,time=1
v = 6   ;fv = 10
value = 360
ignorehitpause=1

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = pos y >=0 && anim!=6000
value = 6000
[State 0, VelSet]
type = VelSet
trigger1 = anim=6000
x = 0
y = 0
;ignorehitpause = 
;persistent = 


[State 0, DestroySelf]
type = DestroySelf
trigger1 = (frontedgedist <= -90 || backedgedist <= -90) && time > 5
trigger2= (moveguarded || movecontact&&enemy,hitshakeover)
trigger3=animtime=0&& anim=6000 
;---------------------------------------------------------------------------------------------------
[Statedef 3003]
type    = A
movetype= A
physics = N
juggle  = 8
poweradd= 0
velset=14,12
ctrl = 0
anim =3001
sprpriority = 9


[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=1
movetype = I        
[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=0
movetype = A

;ignorehitpause = 
;persistent = 

[State 0, HitBy]
type = HitBy
trigger1 = 1
value = SCA
;value2 = S,NA
time = 1
;ignorehitpause =
;persistent =

[State 210, 2]
type = HitDef
trigger1 = !movecontact
attr = S, HP
animtype  = hard
damage =ceil(183*root,fvar(1)),11
guardflag = MA
hitflag=MAF
pausetime = 4,4
priority = 7
hitsound = S2, 1        
guardsound = S3, 1
sparkno = S6000
guard.sparkno=S6000
sparkxy = 0,-30
getpower=0
givepower=0
ground.type = High
ground.slidetime =16
guard.ctrltime = 16
ground.hittime  = 16
down.velocity=0,0
ground.velocity = -ifelse(root,var(8),3,2),ifelse(root,var(8),-9,0)
air.velocity = -3,-9
guard.velocity = -3
airguard.velocity = -6,-1
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
air.fall=1
forcestand=ifelse(root,var(8)=1,1,0)
forcenofall=ifelse(p2stateno=5901,1,0)
fall.recover=0
id=200
[State 0, TargetState]
type = TargetState
triggerall = enemy,alive
triggerall = p2statetype=A||root,var(8)
trigger1 = ((movehit && enemy,hitfall)||root,var(8))&& (p2stateno!=[10612,10613]) && p2stateno!=5901
value =10612
ID = 200
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause=1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = movecontact
flag = invisible
ignorehitpause=1
;persistent =

[State 0, VarSet]
type = parentVaradd
;triggerall =  enemy,authorname != "GM"
triggerall =  enemy,authorname != "NHK"
triggerall =  enemy,authorname != "MASA"
triggerall =  enemy,authorname != "Don Drago"
triggerall =  enemy,authorname != "rei" && enemynear,name!="Ryu"  && enemynear,name!="Ken" &&  enemynear,name!="Zangief"
triggerall =  enemy,authorname != "rei" && p4name!="Ryu"  && p4name!="Ken" &&  p4name!="Zangief"
triggerall = enemy,authorname!="N-Mario" && enemynear,name!="Balrog"&& enemynear,name!="Classic Balrog"&&enemynear,name!="M.Bison"
triggerall = enemy,authorname!="N-Mario" && p4name!="Balrog"&& p4name!="Classic Balrog"&&p4name!="M.Bison"
triggerall = enemy,authorname!="N64Mario" && enemynear,name!="Ken Masters"
triggerall = enemy,authorname!="N64Mario" && p4name!="Ken Masters"
triggerall = movehit
triggerall = enemynear,stateno=5000 || enemynear,stateno=5020 || enemynear,stateno=5010
trigger1 = enemynear,time=1
v = 6   ;fv = 10
value = 360
ignorehitpause=1

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = pos y >=0 && anim!=6000
value = 6000
[State 0, VelSet]
type = VelSet
trigger1 = anim=6000
x = 0
y = 0
;ignorehitpause = 
;persistent = 


[State 0, DestroySelf]
type = DestroySelf
trigger1 = (frontedgedist <= -90 || backedgedist <= -90) && time > 5
trigger2= (moveguarded || movecontact&&enemy,hitshakeover)
trigger3=animtime=0&& anim=6000 
;---------------------------------------------------------------------------------------------------
[Statedef 3004]
type    = A
movetype= A
physics = N
juggle  = 8
poweradd= 0
velset=9,3
ctrl = 0
anim =3001
sprpriority = 9


[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=1
movetype = I        
[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=0
movetype = A

[State 0, HitBy]
type = HitBy
trigger1 = 1
value = SCA
;value2 = S,NA
time = 1
;ignorehitpause =
;persistent =

[State 0, VelSet]
type = VelSet
trigger1 = time >6
y = 0
[State 210, 2]
type = HitDef
trigger1 = !movecontact
attr = S, HP
animtype  = hard
damage =ceil(183*root,fvar(1)),11
guardflag = MA
hitflag=MAF
pausetime = 4,4
priority = 7
sparkno = S6001
guard.sparkno=S6001
hitsound = S2,1
guardsound = S3,1
sparkxy = 0,-30
getpower=0
givepower=0
ground.type = High
ground.slidetime =16
guard.ctrltime = 16
ground.hittime  = 16
down.velocity=0,0
ground.velocity = -ifelse(root,var(8),3,2),ifelse(root,var(8),-9,0)
air.velocity = -3,-9
guard.velocity = -3
airguard.velocity = -6,-1
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
air.fall=1
forcenofall=ifelse(p2stateno=5901,1,0)
forcestand=ifelse(root,var(8)=1,1,0)
fall.recover=0
id=200
[State 0, TargetState]
type = TargetState
triggerall = enemy,alive
triggerall = p2statetype=A||root,var(8)
trigger1 = ((movehit && enemy,hitfall)||root,var(8))&& (p2stateno!=[10612,10613]) && p2stateno!=5901
value =10612
ID = 200
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause=1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = movecontact
flag = invisible
ignorehitpause=1
;persistent =



[State 0, DestroySelf]
type = DestroySelf
trigger1 = (frontedgedist <= -90 || backedgedist <= -90) && time > 5
trigger2= (moveguarded || movecontact&&enemy,hitshakeover)
;---------------------------------------------------------------------------------------------------
[Statedef 3005]
type    = A
movetype= A
physics = N
juggle  = 8
poweradd= 0
velset=9,-3
ctrl = 0
anim =3001
sprpriority = 9


[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=1
movetype = I        
[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=0
movetype = A

[State 0, HitBy]
type = HitBy
trigger1 = 1
value = SCA
;value2 = S,NA
time = 1
;ignorehitpause =
;persistent =

[State 0, VelSet]
type = VelSet
trigger1 = time >6
y = 0
[State 210, 2]
type = HitDef
trigger1 = !movecontact
attr = S, HP
animtype  = hard
damage =ceil(40*root,fvar(1)),11
guardflag = MA
hitflag=MAF
pausetime = 4,4
priority = 7
sparkno = S6001
guard.sparkno=S6001
hitsound = S2,1
guardsound = S3,1
sparkxy = 0,-30
getpower=0
givepower=0
ground.type = High
ground.slidetime =16
guard.ctrltime = 16
ground.hittime  = 16
down.velocity=0,0
ground.velocity = -ifelse(root,var(8),3,2),ifelse(root,var(8),-9,0)
air.velocity = -3,-9
guard.velocity = -3
airguard.velocity = -6,-1
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
air.fall=1
forcestand=ifelse(root,var(8)=1,1,0)
forcenofall=ifelse(p2stateno=5901,1,0)
fall.recover=0
id=200
[State 0, TargetState]
type = TargetState
triggerall = enemy,alive
triggerall = p2statetype=A||root,var(8)
trigger1 = ((movehit && enemy,hitfall)||root,var(8))&& (p2stateno!=[10612,10613]) && p2stateno!=5901
value =10612
ID = 200
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause=1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = movecontact
flag = invisible
ignorehitpause=1
;persistent =

[State 0, VarSet]
type = parentVaradd
;triggerall =  enemy,authorname != "GM"
triggerall =  enemy,authorname != "NHK"
triggerall =  enemy,authorname != "MASA"
triggerall =  enemy,authorname != "Don Drago"
triggerall =  enemy,authorname != "rei" && enemynear,name!="Ryu"  && enemynear,name!="Ken" &&  enemynear,name!="Zangief"
triggerall =  enemy,authorname != "rei" && p4name!="Ryu"  && p4name!="Ken" &&  p4name!="Zangief"
triggerall = enemy,authorname!="N-Mario" && enemynear,name!="Balrog"&& enemynear,name!="Classic Balrog"&&enemynear,name!="M.Bison"
triggerall = enemy,authorname!="N-Mario" && p4name!="Balrog"&& p4name!="Classic Balrog"&&p4name!="M.Bison"
triggerall = enemy,authorname!="N64Mario" && enemynear,name!="Ken Masters"
triggerall = enemy,authorname!="N64Mario" && p4name!="Ken Masters"
triggerall = enemynear,stateno=5000 || enemynear,stateno=5020 || enemynear,stateno=5010
trigger1 = enemynear,time=1
v = 6   ;fv = 10
value = 334
ignorehitpause=1


[State 0, DestroySelf]
type = DestroySelf
trigger1 = (frontedgedist <= -90 || backedgedist <= -90) && time > 5
trigger2= (moveguarded || movecontact&&enemy,hitshakeover)
;---------------------------------------------------------------------------------------------------
[Statedef 7072]
type    = A
movetype= I
physics = N
juggle  = 0
poweradd= 0
velset = 0, 0
anim = 10000
ctrl = 0
sprpriority = 9

[State 0, VarSet]
type = VarSet
trigger1 = time=0 ;&& root,numhelper(7051)
v = 4    
value = parent,var(2)

;[State 0, VarSet]
;type = VarSet
;trigger1 = time=0
;v = 10    ;fv = 10
;value = parent,var(10)-1
;ignorehitpause = 
;persistent = 

[State 0, Null]
type = Null
trigger1 =  ishelper(7070)
trigger1 = var(10):=0
trigger2 =  ishelper(7071)
trigger2 = var(10):=1
trigger3 =  ishelper(7072)
trigger3 = var(10):=2
trigger4 =  ishelper(7073)
trigger4 = var(10):=3
trigger5 =  ishelper(7074)
trigger5 = var(10):=4
trigger6 =  ishelper(7075)
trigger6 = var(10):=5
trigger7 =  ishelper(7076)
trigger7 = var(10):=6

;ignorehitpause = 
;persistent = 




[State 0, VarSet]
type = VarSet
trigger1 = time=0
v = 14   ;fv = 10
value = parent,var(14)

;ignorehitpause = 
;persistent = 


;ignorehitpause = 
;persistent = 

[State 0, Null]
type = Null
trigger1 = var(10)=[0,1]
trigger1= var(9):=1
trigger2 = var(10)=[2,4]
trigger2= var(9):=2
trigger3 = var(10)=5
trigger3= var(9):=3
[State 0, Null]
type = Null
trigger1 = var(10)=0 && var(0)=0 ;Hole Puncher
trigger1= var(5):=12
trigger1= var(2):=68
trigger1 =  var(6):=10110113

trigger2 = var(10)=1 && var(0)=0;Blade Piercer
trigger2= var(5):=13
trigger2= var(2):=62
trigger2 =  var(6):=cond(teamside=2,26059999,27059999)

trigger3 = var(10)=2 && var(0)=0;Aura Shot
trigger3= var(5):=9
trigger3= var(2):=61
trigger3 =  var(6):=cond(teamside=2,26042999,27042999)

trigger4 = var(10)=3 && var(0)=0;Knee Drop
trigger4= var(5):=9
trigger4= var(2):=71
trigger4 =  var(6):=28059999

trigger5 = var(10)=4 && var(0)=0;Aura Crusher
trigger5= var(5):=12
trigger5= var(2):=61
trigger5 =  var(6):=28049999

trigger6 = var(10)=5 && var(0)=0;Blade Storm
trigger6= var(5):=11
trigger6= var(2):=62
trigger6 =  var(6):=36179999

[State 0, Helper]
type = helper
trigger1 =time=0
helpertype = normal ;player
name = "input display"
ID = 7067;+root,var(59)
stateno = 7067
pos = 61,-37
postype = p1    ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 1
size.xscale =1
size.yscale =1
ignorehitpause=1
pausemovetime=999
;persistent=0
[State 0, Explod]
type = Explod
trigger1 = time=0
anim = F250+var(9)
ID =12
pos = cond(teamside=1,25,190),39+var(4)
postype = left  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
scale = 222,1
sprpriority = 9
removetime=-1
pausemovetime=999999
ontop = 1
shadow = 0,0,0
ownpal =1
removeongethit = 0
ignorehitpause=1
[State 0, Explod]
type = Explod
trigger1 = numexplod(11)<var(5)
anim = F200+var(2)
ID =11
pos = cond(teamside=1,26,190)+var(1),40+var(4)
postype = left  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
scale =  cond(var(5)>=16,1.75,2),2
sprpriority = 9
removetime=-1
pausemovetime=999
ontop = 1
shadow = 0,0,0
ownpal =1
removeongethit = 0
ignorehitpause=1
[State 0, VarSet]
type = Varadd
trigger1 = var(0)<var(5)
v = 0    
value = 1
;ignorehitpause = 
;persistent = 
[State 0, VarAdd]
type = VarAdd
trigger1 = var(0)<var(5)
v = 1     
value = cond(var(5)>=16,6,7)

[State 0, Null] ;Hole Puncher
type = Null
triggerall = var(10)=0
trigger1 = var(0)=1
trigger1  = var(2):=75
trigger2 = var(0)=2
trigger2  = var(2):=72
trigger3 = var(0)=3 || var(0)=10
trigger3  = var(2):=65
trigger4 = var(0)=4
trigger4  = var(2):=87
trigger5 = var(0)=5
trigger5  = var(2):= 76
trigger6 = var(0)=6
trigger6  = var(2):=81
trigger7 = var(0)=7
trigger7  = var(2):=74
trigger8 = var(0)=8 
trigger8  = var(2):=63
trigger9 = var(0)=9
trigger9  = var(2):=68
trigger10 = var(0)=11
trigger10  = var(2):=78
;
;
[State 0, Null] ;Blade Piercer
type = Null
triggerall = var(10)=1
trigger1 = var(0)=1
trigger1  = var(2):=72
trigger2 = var(0)=2 
trigger2  = var(2):=61
trigger3 = var(0)=3
trigger3  = var(2):=64
trigger4 = var(0)=4 || var(0)=8||var(0)=11
trigger4  = var(2):= 65
trigger5 = var(0)=5 
trigger5  = var(2):= 87
trigger6 = var(0)=6
trigger6  = var(2):=76
trigger7 = var(0)=7
trigger7  = var(2):=69
trigger8 = var(0)=10
trigger8  = var(2):=63
trigger9 =var(0)=9|| var(0)=12
trigger9  = var(2):=78
;
[State 0, Null] ;Aura Shot
type = Null
triggerall = var(10)=2
trigger1 = var(0)=1
trigger1  = var(2):=81
trigger2 = var(0)=2 
trigger2  = var(2):=78
trigger3 = var(0)=3
trigger3  = var(2):=61
trigger4 = var(0)=4
trigger4  = var(2):= 87
trigger5 = var(0)=5
trigger5  = var(2):=79
trigger6 = var(0)=6
trigger6  = var(2):=68
trigger7 = var(0)=7
trigger7  = var(2):=75
trigger8 = var(0)=8
trigger8  = var(2):=80

;
[State 0, Null] ;Knee Drop
type = Null
triggerall = var(10)=3
trigger1 = var(0)=1
trigger1  = var(2):=74
trigger2 = var(0)=2 ||var(0)=3 
trigger2  = var(2):=65
trigger3 = var(0)=4
trigger3  = var(2):=87
trigger4 = var(0)=5
trigger4  = var(2):= 64
trigger5 = var(0)=6
trigger5  = var(2):=78
trigger6 = var(0)=7
trigger6  = var(2):=75
trigger7 = var(0)=8
trigger7  = var(2):=76

;
[State 0, Null] ;Aura Crusher
type = Null
triggerall = var(10)=4
trigger1 = var(0)=1
trigger1  = var(2):=81
trigger2 = var(0)=2 ||var(0)=6||var(0)=11
trigger2  = var(2):=78
trigger3 = var(0)=3 || var(0)=7
trigger3  = var(2):=61
trigger4 = var(0)=4
trigger4  = var(2):= 87
trigger5 = var(0)=5
trigger5  = var(2):=63
;trigger6 = var(0)=7
;trigger6  = var(2):=81
trigger6 = var(0)=8
trigger6  = var(2):=79
trigger7 = var(0)=9
trigger7  = var(2):=68
trigger8 = var(0)=10
trigger8  = var(2):=65
;
[State 0, Null] ;Blade Storm
type = Null
triggerall = var(10)=5  
trigger1 = var(0)=1 
trigger1  = var(2):=72
trigger2 = var(0)=2;G
trigger2  = var(2):=61
trigger3 = var(0)=3 ;H
trigger3  = var(2):=64
trigger4 = var(0)=4 ;T
trigger4  = var(2):= 65
trigger5 = var(0)=5 ;N
trigger5  = var(2):=87
trigger6 = var(0)=6
trigger6  = var(2):=79
trigger7 = var(0)=7 ;P
trigger7  = var(2):=80
trigger8 = var(0)=8 ;R
trigger8  = var(2):=75
trigger9 = var(0)=9 ;E
trigger9  = var(2):=78
trigger10 = var(0)=10 ;E
trigger10  = var(2):=73

[State 0, VarSet]
type = VarSet
trigger1 = root,numhelper(7065)=0
trigger2 = enemy,stateno=5150 || root,stateno=5150
trigger3 = var(14) >parent,var(5)
trigger4 =root,command="down" && !helper(7065),var(30) || root,command="up" 
v =3   
value = 1
;ignorehitpause = 
;persistent = 

[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = 1
text = "var(1) = %d  vel x = %d vel x = %d\n vel x = %d"
params = var(14),var(3),parent,var(12),var(10)
ignorehitpause = 1
;ignorehitpause = 
;persistent = 
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = var(3)
id = 11
;ignorehitpause = 
;persistent = 

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = var(3)
id = 12
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
ignorehitpause=1
;ignorehitpause = 
;persistent = 
;
[State 0, DestroySelf]
type = DestroySelf
trigger1 = var(3)=1
;---------------------------------------------------------------------------------------------------
[Statedef 7073]
type    = A
movetype= I
physics = N
juggle  = 0
poweradd= 0
velset = 0, 0
anim = 10000
ctrl = 0
sprpriority = 9
[State 0, VarSet]
type = VarSet
trigger1 =time=0 
v = 7   ;fv = 10
value = 60
[State 0, VarSet]
type = VarSet
trigger1 = time = 0 ;scroll speed
v = 11    ;fv = 10
value = 2

[State 0, Null]
type = Null
trigger1 =  ishelper(7770)
trigger1 = var(10):=0
trigger2 =  ishelper(7771)
trigger2 = var(10):=1
trigger3 =  ishelper(7772)
trigger3 = var(10):=2
trigger4 =  ishelper(7773)
trigger4 = var(10):=3
trigger5 =  ishelper(7774)
trigger5 = var(10):=4
trigger6 =  ishelper(7775)
trigger6 = var(10):=5
trigger7 =  ishelper(7776)
trigger7 = var(10):=6
[State 0, Explod]
type = Explod
trigger1 = time=0
anim = F398
ID =299
pos = 10,cond(teamside=1,5,180)
postype = left  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
scale =1,1
sprpriority = 8
removetime=-1
pausemovetime=999999
ontop = 0
shadow = 0,0,0
ownpal =1
removeongethit = 0
ignorehitpause=1
[State 0, Explod]
type = Explod
trigger1 = time=0&& teamside=1
anim = 9001
ID =299
pos = 11,6
postype = left  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
scale =.34,.34
sprpriority = 1
removetime=-1
pausemovetime=999999
ontop = 1
shadow = 0,0,0
ownpal =1
removeongethit = 0
ignorehitpause=1
[State 0, Explod]
type = Explod
trigger1 = time=0 && teamside=2
anim = 9001
ID =299
pos = -11,181
postype = right  ;p2,front,back,left,right
facing = -1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
scale =.34,.34
sprpriority = 1
removetime=-1
pausemovetime=999999
ontop = 1
shadow = 0,0,0
ownpal =1
removeongethit = 0
ignorehitpause=1


[State 0, VarSet]
type = Varset
trigger1 =  var(20) && var(6)>var(7) 
v = 6   ;fv = 10
value = 0
[State 0, VarSet]
type = VarSet
trigger1 = var(20)&&var(6)=0
v = 21    ;fv = 10
value = 1
[State 0, VarSet]
type = VarSet
trigger1 = var(20) && var(0)>0&&var(6)=0;&&var(21)
v = 0    ;fv = 10
value = 0
;ignorehitpause = 
;persistent = 
[State 0, VarSet]
type = Varadd
trigger1 =  (var(1)>0) && var(0)=0
v = 8    ;fv = 10
value = 1
[State 0, VarSet]
type = VarSet
trigger1 = var(0)=0
v = 1    ;fv = 10
value = 0
[State 0, VarSet]
type = VarSet
trigger1 =   var(0)=0
v = 4   ;fv = 10
value = 0

;P1
;------leo
[State 0, Null] 
type = Null
triggerall =teamside=1;We meet again, turtle! How unfortunate that it is the last time!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=1
trigger1=var(0)=0||var(0)=25
trigger1=var(5):=77
trigger1= var(2):=83
trigger2=var(0)=1||var(0)=4||var(0)=5||var(0)=20||var(0)=46||var(0)=61||var(0)=75
trigger2= var(2):=65
trigger3=var(0)=2||var(0)=7||var(0)=14||var(0)=22||var(0)=26||var(0)=47||var(0)=52||var(0)=55||var(0)=58||var(0)=62||var(0)=67||var(0)=68||var(0)=69||var(0)=70||var(0)=71
trigger3= var(2):=87
trigger4=var(0)=3||var(0)=74
trigger4= var(2):=73
trigger5=var(0)=6||var(0)=15||var(0)=18||var(0)=41||var(0)=45||var(0)=48||var(0)=51||var(0)=54||var(0)=59||var(0)=66||var(0)=72
trigger5= var(2):=80
trigger6=var(0)=8||var(0)=10||var(0)=44||var(0)=50||var(0)=64
trigger6= var(2):=61
trigger7= var(0)=9
trigger7= var(2):=67
trigger8=var(0)=11||var(0)=53||var(0)=56||var(0)=73
trigger8= var(2):=69
trigger9=var(0)=12||var(0)=37||var(0)=43
trigger9= var(2):=74
trigger10= var(0)=13
trigger10= var(2):=95
trigger11=var(0)=16||var(0)=36||var(0)=42
trigger11= var(2):=81
trigger12=var(0)=17||var(0)=40
trigger12= var(2):=78
trigger13=var(0)=19||var(0)=63
trigger13= var(2):=72
trigger14=var(0)=21||var(0)=76
trigger14= var(2):=90
trigger15=var(0)=23||var(0)=49||var(0)=60
trigger15= var(2):=68
trigger16=var(0)=24||var(0)=39
trigger16= var(2):=75
trigger17= var(0)=38
trigger17= var(2):=66
trigger18=var(0)=57||var(0)=65
trigger18= var(2):=79


[State 0, Null] 
type = Null
triggerall =teamside=1;I have grown even stronger since our first contact. I will shatter that shell of yours!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=1
trigger1=var(0)=0||var(0)=28||var(0)=41||var(0)=55||var(0)=58
trigger1=var(5):=92
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=6||var(0)=12||var(0)=17||var(0)=26||var(0)=32||var(0)=39||var(0)=45||var(0)=54||var(0)=56||var(0)=61||var(0)=69||var(0)=70||var(0)=71||var(0)=76||var(0)=82||var(0)=85
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=63||var(0)=73||var(0)=78
trigger3= var(2):=68
trigger4=var(0)=3||var(0)=50||var(0)=64||var(0)=74
trigger4= var(2):=61
trigger5=var(0)=4||var(0)=14
trigger5= var(2):=82
trigger6=var(0)=5||var(0)=13||var(0)=15||var(0)=24||var(0)=31||var(0)=67||var(0)=79
trigger6= var(2):=65
trigger7=var(0)=7||var(0)=23
trigger7= var(2):=67
trigger8=var(0)=8||var(0)=20||var(0)=25||var(0)=38||var(0)=42||var(0)=68||var(0)=89
trigger8= var(2):=78
trigger9=var(0)=9||var(0)=21||var(0)=36||var(0)=47||var(0)=83||var(0)=87
trigger9= var(2):=75
trigger10=var(0)=10||var(0)=57
trigger10= var(2):=83
trigger11=var(0)=11||var(0)=16||var(0)=22||var(0)=29||var(0)=48
trigger11= var(2):=74
trigger12=var(0)=18||var(0)=27||var(0)=43||var(0)=62||var(0)=77||var(0)=90
trigger12= var(2):=79
trigger13=var(0)=19||var(0)=44||var(0)=49||var(0)=52||var(0)=65||var(0)=66||var(0)=72||var(0)=75
trigger13= var(2):=80
trigger14=var(0)=30||var(0)=46||var(0)=51
trigger14= var(2):=63
trigger15=var(0)=37||var(0)=88
trigger15= var(2):=81
trigger16=var(0)=40||var(0)=84
trigger16= var(2):=66
trigger17= var(0)=53
trigger17= var(2):=91
trigger18=var(0)=59||var(0)=60||var(0)=80||var(0)=81
trigger18= var(2):=72
trigger19= var(0)=86
trigger19= var(2):=85
trigger20= var(0)=91
trigger20= var(2):=90


;------raph
[State 0, Null] 
type = Null
triggerall =teamside=1;You managed to evade me at my rebirth. Now it is time that I finish the job!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=2 
trigger1=var(0)=0||var(0)=28
trigger1=var(5):=87
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=13||var(0)=46||var(0)=84
trigger2= var(2):=75
trigger3= var(0)=2
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=11||var(0)=14||var(0)=20||var(0)=23||var(0)=26||var(0)=29||var(0)=44||var(0)=48||var(0)=51||var(0)=54||var(0)=59||var(0)=64||var(0)=66||var(0)=67||var(0)=68||var(0)=69||var(0)=70||var(0)=71||var(0)=78||var(0)=82
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=21||var(0)=27||var(0)=57
trigger5= var(2):=73
trigger6=var(0)=5||var(0)=7||var(0)=17||var(0)=24||var(0)=62
trigger6= var(2):=61
trigger7=var(0)=6||var(0)=45||var(0)=74
trigger7= var(2):=74
trigger8= var(0)=8
trigger8= var(2):=67
trigger9=var(0)=9||var(0)=15||var(0)=19||var(0)=22||var(0)=37||var(0)=58||var(0)=81
trigger9= var(2):=65
trigger10=var(0)=10||var(0)=18
trigger10= var(2):=64
trigger11=var(0)=12||var(0)=25||var(0)=41||var(0)=50||var(0)=55||var(0)=60||var(0)=63||var(0)=79
trigger11= var(2):=80
trigger12= var(0)=16
trigger12= var(2):=82
trigger13=var(0)=36||var(0)=40
trigger13= var(2):=78
trigger14=var(0)=38||var(0)=85
trigger14= var(2):=62
trigger15=var(0)=39||var(0)=49||var(0)=52||var(0)=56||var(0)=65||var(0)=73||var(0)=75
trigger15= var(2):=69
trigger16=var(0)=42||var(0)=61||var(0)=77||var(0)=80
trigger16= var(2):=68
trigger17= var(0)=43
trigger17= var(2):=91
trigger18= var(0)=47
trigger18= var(2):=83
trigger19=var(0)=53||var(0)=76
trigger19= var(2):=79
trigger20= var(0)=72
trigger20= var(2):=66
trigger21= var(0)=83
trigger21= var(2):=70
trigger22= var(0)=86
trigger22= var(2):=90


[State 0, Null] 
type = Null
triggerall =teamside=1;It matter not! You will not leave alive!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=2
trigger1=var(0)=0||var(0)=20||var(0)=38
trigger1=var(5):=42
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=5||var(0)=6||var(0)=12||var(0)=26
trigger2= var(2):=80
trigger3=var(0)=2||var(0)=9||var(0)=14||var(0)=18||var(0)=23||var(0)=27||var(0)=33
trigger3= var(2):=87
trigger4= var(0)=3
trigger4= var(2):=73
trigger5=var(0)=4||var(0)=30||var(0)=36
trigger5= var(2):=61
trigger6=var(0)=7||var(0)=29||var(0)=32||var(0)=40
trigger6= var(2):=65
trigger7= var(0)=8
trigger7= var(2):=78
trigger8=var(0)=10||var(0)=24
trigger8= var(2):=74
trigger9=var(0)=11||var(0)=16||var(0)=25
trigger9= var(2):=75
trigger10=var(0)=13||var(0)=41
trigger10= var(2):=90
trigger11= var(0)=15
trigger11= var(2):=85
trigger12= var(0)=17
trigger12= var(2):=81
trigger13= var(0)=19
trigger13= var(2):=83
trigger14=var(0)=21||var(0)=22||var(0)=28||var(0)=37
trigger14= var(2):=72
trigger15=var(0)=31||var(0)=39
trigger15= var(2):=82

;------don
[State 0, Null] 
type = Null
triggerall =teamside=1;I hope you're better prepared or this will be over too quickly!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=3 
trigger1=var(0)=0||var(0)=38||var(0)=42||var(0)=60
trigger1=var(5):=66
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=6||var(0)=13||var(0)=20||var(0)=29||var(0)=32||var(0)=40||var(0)=45||var(0)=48||var(0)=53||var(0)=57
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=37
trigger3= var(2):=68
trigger4=var(0)=3||var(0)=8||var(0)=30||var(0)=49||var(0)=55||var(0)=56
trigger4= var(2):=75
trigger5=var(0)=4||var(0)=21||var(0)=24
trigger5= var(2):=76
trigger6=var(0)=5||var(0)=12||var(0)=15||var(0)=18||var(0)=23||var(0)=27||var(0)=47||var(0)=51
trigger6= var(2):=65
trigger7=var(0)=7||var(0)=64
trigger7= var(2):=85
trigger8=var(0)=9||var(0)=59
trigger8= var(2):=81
trigger9= var(0)=10
trigger9= var(2):=94
trigger10=var(0)=11||var(0)=19||var(0)=22||var(0)=26||var(0)=31||var(0)=52
trigger10= var(2):=78
trigger11=var(0)=14||var(0)=46
trigger11= var(2):=62
trigger12=var(0)=16||var(0)=17||var(0)=36||var(0)=54
trigger12= var(2):=80
trigger13= var(0)=25
trigger13= var(2):=61
trigger14= var(0)=28
trigger14= var(2):=64
trigger15= var(0)=39
trigger15= var(2):=79
trigger16= var(0)=41
trigger16= var(2):=83
trigger17=var(0)=43||var(0)=44||var(0)=63
trigger17= var(2):=72
trigger18= var(0)=50
trigger18= var(2):=82
trigger19= var(0)=58
trigger19= var(2):=77
trigger20= var(0)=61
trigger20= var(2):=63
trigger21= var(0)=62
trigger21= var(2):=71
trigger22= var(0)=65
trigger22= var(2):=90

[State 0, Null] 
type = Null
triggerall =teamside=1;As long as you breathe I shall return!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=3
trigger1=var(0)=0||var(0)=8||var(0)=18||var(0)=27
trigger1=var(5):=43
trigger1= var(2):=61
trigger2=var(0)=1||var(0)=9||var(0)=25
trigger2= var(2):=79
trigger3=var(0)=2||var(0)=7||var(0)=10||var(0)=14||var(0)=22||var(0)=24||var(0)=30
trigger3= var(2):=87
trigger4=var(0)=3||var(0)=28||var(0)=29
trigger4= var(2):=72
trigger5=var(0)=4||var(0)=12
trigger5= var(2):=75
trigger6=var(0)=5||var(0)=41
trigger6= var(2):=74
trigger7= var(0)=6
trigger7= var(2):=67
trigger8= var(0)=11
trigger8= var(2):=85
trigger9=var(0)=13||var(0)=39
trigger9= var(2):=81
trigger10= var(0)=15
trigger10= var(2):=62
trigger11=var(0)=16||var(0)=36||var(0)=40
trigger11= var(2):=78
trigger12=var(0)=17||var(0)=21||var(0)=37
trigger12= var(2):=65
trigger13=var(0)=19||var(0)=38
trigger13= var(2):=80
trigger14=var(0)=20||var(0)=26
trigger14= var(2):=68
trigger15= var(0)=23
trigger15= var(2):=69
trigger16= var(0)=42
trigger16= var(2):=90

;------mic
[State 0, Null] 
type = Null
triggerall =teamside=1;Playtime is over you fool! There is no safe space from the shredder!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=4 
trigger1=var(0)=0||var(0)=45
trigger1=var(5):=68
trigger1= var(2):=76
trigger2=var(0)=1||var(0)=24
trigger2= var(2):=72
trigger3=var(0)=2||var(0)=40||var(0)=46
trigger3= var(2):=61
trigger4=var(0)=3||var(0)=17
trigger4= var(2):=85
trigger5=var(0)=4||var(0)=27||var(0)=55
trigger5= var(2):=80
trigger6=var(0)=5||var(0)=9||var(0)=33
trigger6= var(2):=69
trigger7=var(0)=6||var(0)=53
trigger7= var(2):=73
trigger8=var(0)=7||var(0)=14||var(0)=29||var(0)=31||var(0)=42||var(0)=48||var(0)=57||var(0)=62||var(0)=65
trigger8= var(2):=65
trigger9=var(0)=8||var(0)=11||var(0)=16||var(0)=20||var(0)=26||var(0)=32||var(0)=35||var(0)=38||var(0)=43||var(0)=49||var(0)=54||var(0)=58
trigger9= var(2):=87
trigger10=var(0)=10||var(0)=34||var(0)=39||var(0)=44||var(0)=59
trigger10= var(2):=79
trigger11=var(0)=12||var(0)=18||var(0)=22||var(0)=23||var(0)=37||var(0)=52
trigger11= var(2):=75
trigger12= var(0)=13
trigger12= var(2):=82
trigger13=var(0)=15||var(0)=30||var(0)=51||var(0)=61||var(0)=66
trigger13= var(2):=78
trigger14= var(0)=19
trigger14= var(2):=81
trigger15=var(0)=21||var(0)=41||var(0)=50
trigger15= var(2):=66
trigger16=var(0)=25||var(0)=67
trigger16= var(2):=90
trigger17=var(0)=28||var(0)=56||var(0)=60
trigger17= var(2):=68
trigger18= var(0)=36
trigger18= var(2):=74
trigger19= var(0)=47
trigger19= var(2):=63
trigger20=var(0)=63||var(0)=64
trigger20= var(2):=64
[State 0, Null] 
type = Null
triggerall =teamside=1;I can see the fear in your eyes! Embrace death, turtle!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=4
trigger1=var(0)=0||var(0)=19
trigger1=var(5):=58
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=5||var(0)=9||var(0)=13||var(0)=18||var(0)=21||var(0)=26||var(0)=32||var(0)=43||var(0)=50
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=41
trigger3= var(2):=63
trigger4=var(0)=3||var(0)=16||var(0)=40||var(0)=46
trigger4= var(2):=61
trigger5=var(0)=4||var(0)=20
trigger5= var(2):=74
trigger6=var(0)=6||var(0)=30
trigger6= var(2):=79
trigger7=var(0)=7||var(0)=8||var(0)=12||var(0)=15||var(0)=27||var(0)=29||var(0)=36||var(0)=42||var(0)=45||var(0)=56
trigger7= var(2):=65
trigger8=var(0)=10||var(0)=47||var(0)=51||var(0)=54
trigger8= var(2):=80
trigger9=var(0)=11||var(0)=48
trigger9= var(2):=68
trigger10= var(0)=14
trigger10= var(2):=66
trigger11=var(0)=17||var(0)=25||var(0)=39||var(0)=53
trigger11= var(2):=78
trigger12=var(0)=22||var(0)=28
trigger12= var(2):=85
trigger13= var(0)=23
trigger13= var(2):=75
trigger14=var(0)=24||var(0)=52
trigger14= var(2):=81
trigger15=var(0)=31||var(0)=57
trigger15= var(2):=90
trigger16= var(0)=37
trigger16= var(2):=73
trigger17= var(0)=38
trigger17= var(2):=62
trigger18= var(0)=44
trigger18= var(2):=64
trigger19= var(0)=49
trigger19= var(2):=95
trigger20= var(0)=55
trigger20= var(2):=72

;------april
[State 0, Null] 
type = Null
triggerall =teamside=1;I don't know what's more pathetic. Your assumption you can win, or the lack of turtles to defend you!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=5 
trigger1=var(0)=0||var(0)=31||var(0)=48||var(0)=61
trigger1=var(5):=102
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=7||var(0)=12||var(0)=19||var(0)=24||var(0)=34||var(0)=40||var(0)=51||var(0)=55||var(0)=59||var(0)=64||var(0)=67||var(0)=71||var(0)=76||var(0)=79||var(0)=87||var(0)=90||var(0)=97
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=91||var(0)=96
trigger3= var(2):=64
trigger4=var(0)=3||var(0)=10||var(0)=21||var(0)=37||var(0)=49||var(0)=53||var(0)=65||var(0)=77||var(0)=89||var(0)=99
trigger4= var(2):=75
trigger5=var(0)=4||var(0)=9||var(0)=50||var(0)=58||var(0)=62||var(0)=95
trigger5= var(2):=74
trigger6=var(0)=5||var(0)=17
trigger6= var(2):=94
trigger7=var(0)=6||var(0)=16||var(0)=27||var(0)=30||var(0)=47||var(0)=68||var(0)=80||var(0)=83||var(0)=88
trigger7= var(2):=80
trigger8=var(0)=8||var(0)=75
trigger8= var(2):=71
trigger9=var(0)=11||var(0)=13||var(0)=60
trigger9= var(2):=83
trigger10=var(0)=14||var(0)=28||var(0)=69
trigger10= var(2):=68
trigger11=var(0)=15||var(0)=26||var(0)=41||var(0)=57||var(0)=73
trigger11= var(2):=61
trigger12=var(0)=18||var(0)=42||var(0)=43||var(0)=86
trigger12= var(2):=79
trigger13=var(0)=20||var(0)=45
trigger13= var(2):=73
trigger14=var(0)=22||var(0)=39||var(0)=66||var(0)=82
trigger14= var(2):=78
trigger15=var(0)=23||var(0)=29||var(0)=70||var(0)=85||var(0)=92||var(0)=94
trigger15= var(2):=65
trigger16=var(0)=25||var(0)=46
trigger16= var(2):=76
trigger17=var(0)=32||var(0)=56||var(0)=74
trigger17= var(2):=63
trigger18= var(0)=33
trigger18= var(2):=91
trigger19=var(0)=36||var(0)=52||var(0)=98
trigger19= var(2):=85
trigger20=var(0)=38||var(0)=44||var(0)=54||var(0)=81||var(0)=100
trigger20= var(2):=81
trigger21= var(0)=63
trigger21= var(2):=95
trigger22=var(0)=72||var(0)=84
trigger22= var(2):=72
trigger23=var(0)=78||var(0)=93
trigger23= var(2):=66
trigger24= var(0)=101
trigger24= var(2):=90
[State 0, Null] 
type = Null
triggerall =teamside=1;Is that so? A change of clothes means nothing on the field of battle!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=5
trigger1=var(0)=0||var(0)=46||var(0)=58
trigger1=var(5):=79
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=8||var(0)=30||var(0)=40
trigger2= var(2):=79
trigger3=var(0)=2||var(0)=7||var(0)=11||var(0)=13||var(0)=20||var(0)=23||var(0)=31||var(0)=41||var(0)=49||var(0)=52||var(0)=56||var(0)=62||var(0)=65||var(0)=66||var(0)=67||var(0)=68||var(0)=69||var(0)=70||var(0)=71
trigger3= var(2):=87
trigger4=var(0)=3||var(0)=6||var(0)=27||var(0)=44||var(0)=53||var(0)=74||var(0)=75
trigger4= var(2):=80
trigger5=var(0)=4||var(0)=15||var(0)=28||var(0)=45||var(0)=54
trigger5= var(2):=68
trigger6=var(0)=5||var(0)=12||var(0)=16||var(0)=38||var(0)=73
trigger6= var(2):=61
trigger7=var(0)=9||var(0)=21||var(0)=26||var(0)=43||var(0)=50||var(0)=63
trigger7= var(2):=75
trigger8= var(0)=10
trigger8= var(2):=93
trigger9=var(0)=14||var(0)=24
trigger9= var(2):=63
trigger10=var(0)=17||var(0)=39||var(0)=42||var(0)=47||var(0)=51
trigger10= var(2):=74
trigger11=var(0)=18||var(0)=48
trigger11= var(2):=67
trigger12=var(0)=19||var(0)=29||var(0)=37||var(0)=55||var(0)=59||var(0)=77
trigger12= var(2):=65
trigger13=var(0)=22||var(0)=57||var(0)=64
trigger13= var(2):=66
trigger14=var(0)=25||var(0)=60||var(0)=76
trigger14= var(2):=72
trigger15= var(0)=36
trigger15= var(2):=73
trigger16= var(0)=61
trigger16= var(2):=64
trigger17= var(0)=72
trigger17= var(2):=62
trigger18= var(0)=78
trigger18= var(2):=90

;------arm
[State 0, Null] 
type = Null
triggerall =teamside=1;...move!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=6 
trigger1=var(0)=0||var(0)=1||var(0)=2
trigger1=var(5):=8
trigger1= var(2):=91
trigger2= var(0)=3
trigger2= var(2):=73
trigger3= var(0)=4
trigger3= var(2):=75
trigger4= var(0)=5
trigger4= var(2):=82
trigger5= var(0)=6
trigger5= var(2):=65
trigger6= var(0)=7
trigger6= var(2):=90

[State 0, Null] 
type = Null
triggerall =teamside=1;...you...fool!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=6
trigger1=var(0)=0||var(0)=1||var(0)=2||var(0)=6||var(0)=7||var(0)=8
trigger1=var(5):=14
trigger1= var(2):=91
trigger2= var(0)=3
trigger2= var(2):=85
trigger3=var(0)=4||var(0)=10||var(0)=11
trigger3= var(2):=75
trigger4= var(0)=5
trigger4= var(2):=81
trigger5= var(0)=9
trigger5= var(2):=66
trigger6= var(0)=12
trigger6= var(2):=72
trigger7= var(0)=13
trigger7= var(2):=90
;------wingnut
[State 0, Null] 
type = Null
triggerall =teamside=1;...Foolish...creature...
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=7 
trigger1=var(0)=0||var(0)=1||var(0)=2||var(0)=10||var(0)=11||var(0)=12||var(0)=21||var(0)=22||var(0)=23
trigger1=var(5):=24
trigger1= var(2):=91
trigger2= var(0)=3
trigger2= var(2):=66
trigger3=var(0)=4||var(0)=5
trigger3= var(2):=75
trigger4= var(0)=6
trigger4= var(2):=72
trigger5= var(0)=7
trigger5= var(2):=69
trigger6= var(0)=8
trigger6= var(2):=79
trigger7= var(0)=9
trigger7= var(2):=68
trigger8= var(0)=13
trigger8= var(2):=63
trigger9=var(0)=14||var(0)=19
trigger9= var(2):=78
trigger10=var(0)=15||var(0)=20
trigger10= var(2):=65
trigger11= var(0)=16
trigger11= var(2):=61
trigger12= var(0)=17
trigger12= var(2):=80
trigger13= var(0)=18
trigger13= var(2):=81
[State 0, Null] 
type = Null
triggerall =teamside=1;...guroaaaaaagh...
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=7
trigger1=var(0)=0||var(0)=1||var(0)=2||var(0)=15||var(0)=16||var(0)=17
trigger1=var(5):=18
trigger1= var(2):=91
trigger2=var(0)=3||var(0)=13
trigger2= var(2):=67
trigger3= var(0)=4
trigger3= var(2):=81
trigger4= var(0)=5
trigger4= var(2):=78
trigger5= var(0)=6
trigger5= var(2):=75
trigger6=var(0)=7
trigger6= var(2):=61
trigger7= var(0)=14
trigger7= var(2):=68
;------chrome
[State 0, Null] 
type = Null
triggerall =teamside=1;Chrome dome! I've returned to the world of the living!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=8 
trigger1= var(0)=0
trigger1= var(2):=63
trigger2=var(0)=1||var(0)=31||var(0)=46
trigger1=var(5):=56
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=18||var(0)=22||var(0)=38
trigger3= var(2):=78
trigger4=var(0)=3||var(0)=8||var(0)=28||var(0)=37||var(0)=42
trigger4= var(2):=75
trigger5=var(0)=4||var(0)=9
trigger5= var(2):=73
trigger6=var(0)=5||var(0)=10||var(0)=16||var(0)=19||var(0)=24||var(0)=32||var(0)=47
trigger6= var(2):=65
trigger7=var(0)=6||var(0)=12||var(0)=17||var(0)=26||var(0)=29||var(0)=33||var(0)=41||var(0)=44||var(0)=48
trigger7= var(2):=87
trigger8=var(0)=7||var(0)=25||var(0)=40
trigger8= var(2):=64
trigger9=var(0)=11||var(0)=55
trigger9= var(2):=90
trigger10=var(0)=13||var(0)=50||var(0)=52
trigger10= var(2):=69
trigger11= var(0)=14
trigger11= var(2):=94
trigger12=var(0)=15||var(0)=51
trigger12= var(2):=82
trigger13=var(0)=20||var(0)=27||var(0)=30||var(0)=45
trigger13= var(2):=80
trigger14= var(0)=21
trigger14= var(2):=81
trigger15=var(0)=23||var(0)=53
trigger15= var(2):=74
trigger16= var(0)=36
trigger16= var(2):=83
trigger17=var(0)=39||var(0)=49
trigger17= var(2):=72
trigger18= var(0)=43
trigger18= var(2):=66
trigger19= var(0)=54
trigger19= var(2):=67

[State 0, Null] 
type = Null
triggerall =teamside=1;A small price to pay now that I've got my wits back. I need you to test the limits of my new strength!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=8
trigger1=var(0)=0||var(0)=4||var(0)=18||var(0)=27||var(0)=49
trigger1=var(5):=102
trigger1= var(2):=61
trigger2=var(0)=1||var(0)=7||var(0)=13||var(0)=16||var(0)=20||var(0)=24||var(0)=29||var(0)=34||var(0)=39||var(0)=42||var(0)=47||var(0)=53||var(0)=55||var(0)=60||var(0)=64||var(0)=67||var(0)=75||var(0)=82||var(0)=85||var(0)=88||var(0)=92
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=46||var(0)=70||var(0)=81||var(0)=93
trigger3= var(2):=79
trigger4=var(0)=3||var(0)=40||var(0)=78||var(0)=86
trigger4= var(2):=73
trigger5=var(0)=5||var(0)=6||var(0)=76
trigger5= var(2):=72
trigger6=var(0)=8||var(0)=17
trigger6= var(2):=76
trigger7=var(0)=9||var(0)=95
trigger7= var(2):=78
trigger8=var(0)=10||var(0)=30||var(0)=44||var(0)=54||var(0)=77||var(0)=79
trigger8= var(2):=69
trigger9=var(0)=11||var(0)=50
trigger9= var(2):=63
trigger10=var(0)=12||var(0)=33||var(0)=57||var(0)=58||var(0)=69||var(0)=74||var(0)=90||var(0)=96
trigger10= var(2):=65
trigger11=var(0)=14||var(0)=25||var(0)=28||var(0)=38||var(0)=45||var(0)=65||var(0)=68||var(0)=71||var(0)=72||var(0)=80||var(0)=94||var(0)=99
trigger11= var(2):=80
trigger12=var(0)=15||var(0)=22||var(0)=37||var(0)=62||var(0)=66||var(0)=83
trigger12= var(2):=75
trigger13=var(0)=19||var(0)=41||var(0)=61||var(0)=87
trigger13= var(2):=85
trigger14=var(0)=21||var(0)=56||var(0)=89||var(0)=97
trigger14= var(2):=74
trigger15=var(0)=23||var(0)=43||var(0)=91
trigger15= var(2):=83
trigger16=var(0)=26||var(0)=73||var(0)=100
trigger16= var(2):=68
trigger17= var(0)=31
trigger17= var(2):=94
trigger18= var(0)=32
trigger18= var(2):=82
trigger19=var(0)=36||var(0)=98
trigger19= var(2):=67
trigger20= var(0)=48
trigger20= var(2):=62
trigger21= var(0)=51
trigger21= var(2):=71
trigger22= var(0)=52
trigger22= var(2):=91
trigger23= var(0)=59
trigger23= var(2):=64
trigger24= var(0)=63
trigger24= var(2):=81
trigger25= var(0)=84
trigger25= var(2):=66
trigger26= var(0)=101
trigger26= var(2):=90
;------war
[State 0, Null] 
type = Null
triggerall =teamside=1;All that I have...EVERYTHING.
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=9
trigger1=var(0)=0||var(0)=6||var(0)=12
trigger1=var(5):=29
trigger1= var(2):=61
trigger2=var(0)=1||var(0)=2
trigger2= var(2):=72
trigger3=var(0)=3||var(0)=8||var(0)=10
trigger3= var(2):=87
trigger4=var(0)=4||var(0)=7||var(0)=23
trigger4= var(2):=80
trigger5=var(0)=5||var(0)=11||var(0)=24
trigger5= var(2):=68
trigger6=var(0)=9||var(0)=25
trigger6= var(2):=69
trigger7=var(0)=13||var(0)=19
trigger7= var(2):=82
trigger8=var(0)=14||var(0)=18||var(0)=20
trigger8= var(2):=65
trigger9=var(0)=15||var(0)=16||var(0)=17||var(0)=28
trigger9= var(2):=91
trigger10= var(0)=21
trigger10= var(2):=78
trigger11= var(0)=22
trigger11= var(2):=85
trigger12= var(0)=26
trigger12= var(2):=74
trigger13= var(0)=27
trigger13= var(2):=67

[State 0, Null] 
type = Null
triggerall =teamside=1;BOTH...Everything...and...NOTHING...to me...ITS LOVING SLAVE!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=9
trigger1= var(0)=0
trigger1= var(2):=62
trigger1=var(5):=61
trigger2=var(0)=1||var(0)=27||var(0)=37||var(0)=49
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=12||var(0)=28||var(0)=36||var(0)=45
trigger3= var(2):=80
trigger4=var(0)=3||var(0)=13||var(0)=29
trigger4= var(2):=68
trigger5=var(0)=4||var(0)=5||var(0)=6||var(0)=17||var(0)=18||var(0)=19||var(0)=23||var(0)=24||var(0)=25||var(0)=33||var(0)=34||var(0)=35||var(0)=41||var(0)=42||var(0)=43
trigger5= var(2):=91
trigger6=var(0)=7||var(0)=9||var(0)=40||var(0)=59
trigger6= var(2):=65
trigger7=var(0)=8||var(0)=50||var(0)=58
trigger7= var(2):=82
trigger8= var(0)=10
trigger8= var(2):=78
trigger9= var(0)=11
trigger9= var(2):=85
trigger10=var(0)=14||var(0)=30||var(0)=44||var(0)=51
trigger10= var(2):=69
trigger11=var(0)=15||var(0)=21||var(0)=26||var(0)=31||var(0)=52
trigger11= var(2):=74
trigger12=var(0)=16||var(0)=32||var(0)=53
trigger12= var(2):=67
trigger13=var(0)=20||var(0)=57
trigger13= var(2):=61
trigger14= var(0)=22
trigger14= var(2):=64
trigger15=var(0)=38||var(0)=47||var(0)=54
trigger15= var(2):=87
trigger16= var(0)=39
trigger16= var(2):=73
trigger17=var(0)=46||var(0)=55
trigger17= var(2):=79
trigger18=var(0)=48||var(0)=56
trigger18= var(2):=72
trigger19= var(0)=60
trigger19= var(2):=90

;------shredder
[State 0, Null] 
type = Null
triggerall =teamside=1;I am complete! For now we serve darkseid!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=10
trigger1=var(0)=0||var(0)=11||var(0)=27||var(0)=55
trigger1=var(5):=58
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=6||var(0)=15||var(0)=19||var(0)=22||var(0)=25||var(0)=31||var(0)=35||var(0)=39||var(0)=42||var(0)=48
trigger2= var(2):=87
trigger3= var(0)=2
trigger3= var(2):=68
trigger4=var(0)=3||var(0)=10||var(0)=16||var(0)=50
trigger4= var(2):=61
trigger5=var(0)=4||var(0)=46
trigger5= var(2):=82
trigger6=var(0)=5||var(0)=8||var(0)=13||var(0)=41||var(0)=44||var(0)=47||var(0)=54
trigger6= var(2):=65
trigger7=var(0)=7||var(0)=34||var(0)=45||var(0)=51
trigger7= var(2):=78
trigger8= var(0)=9
trigger8= var(2):=67
trigger9=var(0)=12||var(0)=28||var(0)=36
trigger9= var(2):=74
trigger10=var(0)=14||var(0)=29||var(0)=49||var(0)=56
trigger10= var(2):=64
trigger11=var(0)=17||var(0)=18
trigger11= var(2):=72
trigger12=var(0)=20||var(0)=33||var(0)=37
trigger12= var(2):=75
trigger13=var(0)=21||var(0)=32
trigger13= var(2):=66
trigger14=var(0)=23||var(0)=26
trigger14= var(2):=73
trigger15= var(0)=24
trigger15= var(2):=85
trigger16=var(0)=30||var(0)=57
trigger16= var(2):=90
trigger17=var(0)=38||var(0)=40
trigger17= var(2):=83
trigger18=var(0)=43||var(0)=53
trigger18= var(2):=79
trigger19= var(0)=52
trigger19= var(2):=71

[State 0, Null] 
type = Null
triggerall =teamside=1;That is an order! Defy me and I will rip you to pieces!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=10
trigger1=var(0)=0||var(0)=3||var(0)=49
trigger1=var(5):=59
trigger1= var(2):=80
trigger2= var(0)=1
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=8||var(0)=26
trigger3= var(2):=61
trigger4=var(0)=4||var(0)=7||var(0)=10||var(0)=17||var(0)=22||var(0)=25||var(0)=29||var(0)=31||var(0)=40||var(0)=44||var(0)=48||var(0)=51
trigger4= var(2):=87
trigger5=var(0)=5||var(0)=30||var(0)=37||var(0)=42||var(0)=53
trigger5= var(2):=69
trigger6=var(0)=6||var(0)=57
trigger6= var(2):=79
trigger7=var(0)=9||var(0)=27
trigger7= var(2):=74
trigger8=var(0)=11||var(0)=46||var(0)=50
trigger8= var(2):=75
trigger9=var(0)=12||var(0)=15||var(0)=41
trigger9= var(2):=78
trigger10=var(0)=13||var(0)=18||var(0)=28
trigger10= var(2):=64
trigger11=var(0)=14||var(0)=19||var(0)=24||var(0)=54||var(0)=56
trigger11= var(2):=65
trigger12=var(0)=16||var(0)=58
trigger12= var(2):=90
trigger13= var(0)=20
trigger13= var(2):=66
trigger14=var(0)=21||var(0)=45
trigger14= var(2):=85
trigger15= var(0)=23
trigger15= var(2):=73
trigger16= var(0)=36
trigger16= var(2):=83
trigger17=var(0)=38||var(0)=39
trigger17= var(2):=72
trigger18=var(0)=43||var(0)=52
trigger18= var(2):=76
trigger19= var(0)=47
trigger19= var(2):=81
trigger20= var(0)=55
trigger20= var(2):=63

;------rat king
[State 0, Null] 
type = Null
triggerall =teamside=1;..what?
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=11 
trigger1=var(0)=0||var(0)=1||var(0)=2
trigger1=var(5):=8
trigger1= var(2):=91
trigger2= var(0)=3
trigger2= var(2):=83
trigger3= var(0)=4
trigger3= var(2):=68
trigger4= var(0)=5
trigger4= var(2):=61
trigger5= var(0)=6
trigger5= var(2):=80
trigger6= var(0)=7
trigger6= var(2):=93

[State 0, Null] 
type = Null
triggerall =teamside=1;...enough!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=11 
trigger1=var(0)=0||var(0)=1||var(0)=2
trigger1=var(5):=10
trigger1= var(2):=91
trigger2= var(0)=3
trigger2= var(2):=65
trigger3= var(0)=4
trigger3= var(2):=74
trigger4= var(0)=5
trigger4= var(2):=75
trigger5= var(0)=6
trigger5= var(2):=81
trigger6= var(0)=7
trigger6= var(2):=67
trigger7= var(0)=8
trigger7= var(2):=68
trigger8= var(0)=9
trigger8= var(2):=90


;---aquaman
[State 0, Null] 
type = Null
triggerall =teamside=1;Your ambitions end here! You will not see darkseid!
triggerall = var(10)=0&&var(8)=0 && ( enemy,var(59)=12)
trigger1=var(0)=0||var(0)=25
trigger1=var(5):=53
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=11||var(0)=26||var(0)=37
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=27
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=21||var(0)=46
trigger4= var(2):=78
trigger5=var(0)=4||var(0)=14||var(0)=18||var(0)=24||var(0)=28||var(0)=33||var(0)=39||var(0)=43
trigger5= var(2):=87
trigger6=var(0)=5||var(0)=45
trigger6= var(2):=61
trigger7= var(0)=6
trigger7= var(2):=73
trigger8= var(0)=7
trigger8= var(2):=62
trigger9=var(0)=8||var(0)=10||var(0)=30||var(0)=50
trigger9= var(2):=69
trigger10=var(0)=9||var(0)=38
trigger10= var(2):=80
trigger11=var(0)=12||var(0)=16||var(0)=36
trigger11= var(2):=74
trigger12=var(0)=13||var(0)=40||var(0)=48
trigger12= var(2):=79
trigger13=var(0)=15||var(0)=20||var(0)=22||var(0)=41||var(0)=42||var(0)=49
trigger13= var(2):=65
trigger14=var(0)=17||var(0)=44||var(0)=51
trigger14= var(2):=64
trigger15= var(0)=19
trigger15= var(2):=68
trigger16=var(0)=23||var(0)=52
trigger16= var(2):=90
trigger17= var(0)=29
trigger17= var(2):=83
trigger18=var(0)=31||var(0)=32
trigger18= var(2):=72
trigger19= var(0)=47
trigger19= var(2):=71

[State 0, Null] 
type = Null
triggerall =teamside=1;I am even more powerful than before and any order I follow is my own!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=12 
trigger1=var(0)=0||var(0)=50||var(0)=59
trigger1=var(5):=69
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=4||var(0)=9||var(0)=14||var(0)=23||var(0)=28||var(0)=35||var(0)=39||var(0)=43||var(0)=49||var(0)=51||var(0)=58||var(0)=61||var(0)=64
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=26||var(0)=36||var(0)=40
trigger3= var(2):=61
trigger4=var(0)=3||var(0)=10||var(0)=62
trigger4= var(2):=73
trigger5=var(0)=5||var(0)=7||var(0)=13||var(0)=18||var(0)=30||var(0)=34||var(0)=47
trigger5= var(2):=65
trigger6= var(0)=6
trigger6= var(2):=82
trigger7=var(0)=8||var(0)=27||var(0)=37||var(0)=41||var(0)=67
trigger7= var(2):=74
trigger8=var(0)=11||var(0)=16||var(0)=32||var(0)=44||var(0)=53||var(0)=56||var(0)=65
trigger8= var(2):=75
trigger9=var(0)=12||var(0)=19||var(0)=33||var(0)=45||var(0)=48
trigger9= var(2):=78
trigger10= var(0)=15
trigger10= var(2):=76
trigger11=var(0)=17||var(0)=57||var(0)=66
trigger11= var(2):=83
trigger12=var(0)=20||var(0)=31||var(0)=52
trigger12= var(2):=66
trigger13= var(0)=21
trigger13= var(2):=81
trigger14=var(0)=22||var(0)=54||var(0)=55
trigger14= var(2):=72
trigger15= var(0)=24
trigger15= var(2):=80
trigger16= var(0)=25
trigger16= var(2):=68
trigger17= var(0)=29
trigger17= var(2):=62
trigger18=var(0)=38||var(0)=46
trigger18= var(2):=64
trigger19=var(0)=42||var(0)=63
trigger19= var(2):=85
trigger20= var(0)=60
trigger20= var(2):=79
trigger21= var(0)=68
trigger21= var(2):=90
;---batman
[State 0, Null] 
type = Null
triggerall =teamside=1;None of you will make it past me! This game is over!
triggerall = var(10)=0&&var(8)=0 && ( enemy,var(59)=13)
trigger1=var(0)=0||var(0)=2
trigger1=var(5):=54
trigger1= var(2):=74
trigger2=var(0)=1||var(0)=5||var(0)=9||var(0)=49
trigger2= var(2):=75
trigger3=var(0)=3||var(0)=20||var(0)=31||var(0)=44||var(0)=51
trigger3= var(2):=65
trigger4=var(0)=4||var(0)=7||var(0)=11||var(0)=16||var(0)=21||var(0)=24||var(0)=29||var(0)=33||var(0)=40||var(0)=45||var(0)=48
trigger4= var(2):=87
trigger5= var(0)=6
trigger5= var(2):=66
trigger6= var(0)=8
trigger6= var(2):=85
trigger7= var(0)=10
trigger7= var(2):=81
trigger8= var(0)=12
trigger8= var(2):=83
trigger9=var(0)=13||var(0)=22||var(0)=38||var(0)=46
trigger9= var(2):=69
trigger10=var(0)=14||var(0)=15
trigger10= var(2):=72
trigger11=var(0)=17||var(0)=30||var(0)=43
trigger11= var(2):=73
trigger12=var(0)=18||var(0)=26||var(0)=42
trigger12= var(2):=61
trigger13= var(0)=19
trigger13= var(2):=71
trigger14=var(0)=23||var(0)=28||var(0)=36
trigger14= var(2):=80
trigger15= var(0)=25
trigger15= var(2):=76
trigger16=var(0)=27||var(0)=39||var(0)=47
trigger16= var(2):=79
trigger17=var(0)=32||var(0)=53
trigger17= var(2):=90
trigger18= var(0)=37
trigger18= var(2):=68
trigger19= var(0)=41
trigger19= var(2):=67
trigger20= var(0)=50
trigger20= var(2):=82
trigger21= var(0)=52
trigger21= var(2):=78
[State 0, Null] 
type = Null
triggerall =teamside=1;Speak whatever you will. I will end your life regardless!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=13 
trigger1=var(0)=0||var(0)=54||var(0)=55
trigger1=var(5):=57
trigger1= var(2):=79
trigger2= var(0)=1
trigger2= var(2):=76
trigger3=var(0)=2||var(0)=10||var(0)=12||var(0)=32||var(0)=44||var(0)=47||var(0)=53
trigger3= var(2):=65
trigger4=var(0)=3||var(0)=8||var(0)=49
trigger4= var(2):=61
trigger5= var(0)=4
trigger5= var(2):=71
trigger6=var(0)=5||var(0)=14||var(0)=18||var(0)=24||var(0)=26||var(0)=31||var(0)=35||var(0)=40||var(0)=45
trigger6= var(2):=87
trigger7=var(0)=6||var(0)=19||var(0)=27
trigger7= var(2):=83
trigger8= var(0)=7
trigger8= var(2):=68
trigger9= var(0)=9
trigger9= var(2):=80
trigger10= var(0)=11
trigger10= var(2):=82
trigger11=var(0)=13||var(0)=39||var(0)=46||var(0)=50
trigger11= var(2):=78
trigger12=var(0)=15||var(0)=36
trigger12= var(2):=85
trigger13=var(0)=16||var(0)=37
trigger13= var(2):=75
trigger14=var(0)=17||var(0)=38
trigger14= var(2):=81
trigger15=var(0)=20||var(0)=25||var(0)=28||var(0)=42
trigger15= var(2):=69
trigger16=var(0)=21||var(0)=22||var(0)=29||var(0)=30||var(0)=41||var(0)=52
trigger16= var(2):=72
trigger17= var(0)=23
trigger17= var(2):=91
trigger18= var(0)=33
trigger18= var(2):=74
trigger19=var(0)=34||var(0)=51
trigger19= var(2):=64
trigger20= var(0)=43
trigger20= var(2):=66
trigger21= var(0)=48
trigger21= var(2):=67
trigger22= var(0)=56
trigger22= var(2):=90

;---flash
[State 0, Null] 
type = Null
triggerall =teamside=1;You will go no further mortal!
triggerall = var(10)=0&&var(8)=0 && ( enemy,var(59)=14)
trigger1= var(0)=0
trigger1= var(2):=85
trigger1=var(5):=30
trigger2=var(0)=1||var(0)=10||var(0)=13||var(0)=24
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=16
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=8||var(0)=11||var(0)=14||var(0)=22
trigger4= var(2):=87
trigger5= var(0)=4
trigger5= var(2):=83
trigger6= var(0)=5
trigger6= var(2):=69
trigger7=var(0)=6||var(0)=7||var(0)=28
trigger7= var(2):=72
trigger8= var(0)=9
trigger8= var(2):=67
trigger9= var(0)=12
trigger9= var(2):=74
trigger10= var(0)=15
trigger10= var(2):=66
trigger11=var(0)=17||var(0)=21||var(0)=25
trigger11= var(2):=78
trigger12=var(0)=18||var(0)=26
trigger12= var(2):=80
trigger13= var(0)=19
trigger13= var(2):=68
trigger14= var(0)=20
trigger14= var(2):=65
trigger15= var(0)=23
trigger15= var(2):=73
trigger16= var(0)=27
trigger16= var(2):=61
trigger17= var(0)=29
trigger17= var(2):=90

[State 0, Null] 
type = Null
triggerall =teamside=1;You are at your grave site!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=14 
trigger1=var(0)=0||var(0)=11
trigger1=var(5):=27
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=12
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=13
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=7||var(0)=10||var(0)=15||var(0)=21
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=8||var(0)=18
trigger5= var(2):=61
trigger6=var(0)=5||var(0)=14||var(0)=17
trigger6= var(2):=78
trigger7=var(0)=6||var(0)=20||var(0)=25
trigger7= var(2):=65
trigger8=var(0)=9||var(0)=24
trigger8= var(2):=80
trigger9= var(0)=16
trigger9= var(2):=67
trigger10= var(0)=19
trigger10= var(2):=82
trigger11= var(0)=22
trigger11= var(2):=79
trigger12= var(0)=23
trigger12= var(2):=69
trigger13= var(0)=26
trigger13= var(2):=90
;---superman
[State 0, Null] 
type = Null
triggerall =teamside=1;Did you think you would make it past me? Foolish!
triggerall = var(10)=0&&var(8)=0 && ( enemy,var(59)=15)
trigger1=var(0)=0||var(0)=2||var(0)=22
trigger1=var(5):=53
trigger1= var(2):=64
trigger2=var(0)=1||var(0)=10||var(0)=29||var(0)=49
trigger2= var(2):=69
trigger3=var(0)=3||var(0)=7||var(0)=13||var(0)=17||var(0)=23||var(0)=28||var(0)=31||var(0)=40||var(0)=44
trigger3= var(2):=87
trigger4=var(0)=4||var(0)=14
trigger4= var(2):=85
trigger5=var(0)=5||var(0)=15||var(0)=19||var(0)=46||var(0)=47
trigger5= var(2):=75
trigger6=var(0)=6||var(0)=16||var(0)=20
trigger6= var(2):=81
trigger7=var(0)=8||var(0)=30||var(0)=39
trigger7= var(2):=80
trigger8=var(0)=9||var(0)=51
trigger8= var(2):=68
trigger9= var(0)=11
trigger9= var(2):=74
trigger10=var(0)=12||var(0)=26
trigger10= var(2):=71
trigger11= var(0)=18
trigger11= var(2):=83
trigger12=var(0)=21||var(0)=48
trigger12= var(2):=72
trigger13=var(0)=24||var(0)=41
trigger13= var(2):=73
trigger14=var(0)=25||var(0)=37
trigger14= var(2):=61
trigger15=var(0)=27||var(0)=42
trigger15= var(2):=65
trigger16= var(0)=36
trigger16= var(2):=76
trigger17=var(0)=38||var(0)=50
trigger17= var(2):=79
trigger18= var(0)=43
trigger18= var(2):=93
trigger19= var(0)=45
trigger19= var(2):=66
trigger20= var(0)=52
trigger20= var(2):=90


[State 0, Null] 
type = Null
triggerall =teamside=1;And that lapse in judgement will cost you your life!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=15 
trigger1=var(0)=0||var(0)=6||var(0)=10
trigger1=var(5):=55
trigger1= var(2):=61
trigger2=var(0)=1||var(0)=16||var(0)=25
trigger2= var(2):=74
trigger3=var(0)=2||var(0)=20
trigger3= var(2):=64
trigger4=var(0)=3||var(0)=8||var(0)=14||var(0)=17||var(0)=27||var(0)=32||var(0)=40||var(0)=44||var(0)=49
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=7||var(0)=26||var(0)=39
trigger5= var(2):=80
trigger6= var(0)=5
trigger6= var(2):=68
trigger7=var(0)=9||var(0)=30||var(0)=31||var(0)=50
trigger7= var(2):=72
trigger8= var(0)=11
trigger8= var(2):=76
trigger9=var(0)=12||var(0)=38
trigger9= var(2):=79
trigger10=var(0)=13||var(0)=22||var(0)=24||var(0)=53
trigger10= var(2):=65
trigger11=var(0)=15||var(0)=29||var(0)=51
trigger11= var(2):=69
trigger12= var(0)=18
trigger12= var(2):=70
trigger13=var(0)=19||var(0)=43||var(0)=47
trigger13= var(2):=81
trigger14= var(0)=21
trigger14= var(2):=67
trigger15= var(0)=23
trigger15= var(2):=73
trigger16= var(0)=28
trigger16= var(2):=83
trigger17= var(0)=36
trigger17= var(2):=63
trigger18=var(0)=37||var(0)=42||var(0)=46
trigger18= var(2):=75
trigger19=var(0)=41||var(0)=45
trigger19= var(2):=85
trigger20= var(0)=48
trigger20= var(2):=78
trigger21= var(0)=52
trigger21= var(2):=66
trigger22= var(0)=54
trigger22= var(2):=90
;---green arrow
[State 0, Null] 
type = Null
triggerall =teamside=1;You should have struck from a distance when you had the chance!
triggerall = var(10)=0&&var(8)=0 && ( enemy,var(59)=16)
trigger1=var(0)=0||var(0)=50
trigger1=var(5):=69
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=6||var(0)=25||var(0)=51
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=7||var(0)=19||var(0)=52
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=10||var(0)=15||var(0)=22||var(0)=27||var(0)=29||var(0)=44||var(0)=49||var(0)=53||var(0)=57||var(0)=61
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=16||var(0)=38
trigger5= var(2):=79
trigger6=var(0)=5||var(0)=11||var(0)=46||var(0)=54||var(0)=59||var(0)=63
trigger6= var(2):=68
trigger7= var(0)=8
trigger7= var(2):=72
trigger8=var(0)=9||var(0)=36||var(0)=56
trigger8= var(2):=64
trigger9=var(0)=12||var(0)=28||var(0)=40||var(0)=55||var(0)=64
trigger9= var(2):=61
trigger10= var(0)=13
trigger10= var(2):=82
trigger11=var(0)=14||var(0)=43||var(0)=47||var(0)=60||var(0)=67
trigger11= var(2):=65
trigger12=var(0)=17||var(0)=39||var(0)=58
trigger12= var(2):=80
trigger13=var(0)=18||var(0)=24
trigger13= var(2):=78
trigger14=var(0)=20||var(0)=42||var(0)=62||var(0)=66
trigger14= var(2):=63
trigger15= var(0)=21
trigger15= var(2):=71
trigger16= var(0)=23
trigger16= var(2):=66
trigger17= var(0)=26
trigger17= var(2):=73
trigger18= var(0)=37
trigger18= var(2):=69
trigger19=var(0)=41||var(0)=48||var(0)=65
trigger19= var(2):=74
trigger20= var(0)=45
trigger20= var(2):=83
trigger21= var(0)=68
trigger21= var(2):=90


[State 0, Null] 
type = Null
triggerall =teamside=1;A mistake you will pay dearly for!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=16
trigger1=var(0)=0||var(0)=6||var(0)=20||var(0)=25
trigger1=var(5):=34
trigger1= var(2):=61
trigger2=var(0)=1||var(0)=9||var(0)=13||var(0)=18||var(0)=22||var(0)=29
trigger2= var(2):=87
trigger3= var(0)=2
trigger3= var(2):=73
trigger4=var(0)=3||var(0)=15
trigger4= var(2):=69
trigger5= var(0)=4
trigger5= var(2):=79
trigger6= var(0)=5
trigger6= var(2):=80
trigger7= var(0)=7
trigger7= var(2):=71
trigger8=var(0)=8||var(0)=24
trigger8= var(2):=65
trigger9=var(0)=10||var(0)=21||var(0)=28
trigger9= var(2):=85
trigger10=var(0)=11||var(0)=31
trigger10= var(2):=75
trigger11= var(0)=12
trigger11= var(2):=81
trigger12= var(0)=14
trigger12= var(2):=83
trigger13=var(0)=16||var(0)=17||var(0)=27
trigger13= var(2):=72
trigger14= var(0)=19
trigger14= var(2):=76
trigger15= var(0)=23
trigger15= var(2):=64
trigger16=var(0)=26||var(0)=32
trigger16= var(2):=78
trigger17= var(0)=30
trigger17= var(2):=66
trigger18= var(0)=33
trigger18= var(2):=90
;---wonder woman
[State 0, Null] 
type = Null
triggerall =teamside=1;Any who opposes the shredder will meet the same fate!
triggerall = var(10)=0&&var(8)=0 && ( enemy,var(59)=17)
trigger1=var(0)=0||var(0)=46||var(0)=51
trigger1=var(5):=55
trigger1= var(2):=61
trigger2= var(0)=1
trigger2= var(2):=74
trigger3= var(0)=2
trigger3= var(2):=85
trigger4=var(0)=3||var(0)=7||var(0)=15||var(0)=19||var(0)=28||var(0)=33||var(0)=40||var(0)=44||var(0)=49
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=29
trigger5= var(2):=83
trigger6=var(0)=5||var(0)=17||var(0)=21||var(0)=42
trigger6= var(2):=68
trigger7=var(0)=6||var(0)=8||var(0)=11
trigger7= var(2):=75
trigger8=var(0)=9||var(0)=10
trigger8= var(2):=76
trigger9=var(0)=12||var(0)=14||var(0)=20||var(0)=45
trigger9= var(2):=79
trigger10=var(0)=13||var(0)=18||var(0)=23||var(0)=26||var(0)=37||var(0)=38||var(0)=43||var(0)=48||var(0)=53
trigger10= var(2):=65
trigger11=var(0)=16||var(0)=39||var(0)=41||var(0)=52
trigger11= var(2):=80
trigger12=var(0)=22||var(0)=27
trigger12= var(2):=78
trigger13=var(0)=24||var(0)=25
trigger13= var(2):=64
trigger14= var(0)=30
trigger14= var(2):=69
trigger15=var(0)=31||var(0)=32
trigger15= var(2):=72
trigger16=var(0)=36||var(0)=47
trigger16= var(2):=73
trigger17= var(0)=50
trigger17= var(2):=66
trigger18= var(0)=54
trigger18= var(2):=90

[State 0, Null] 
type = Null
triggerall =teamside=1;You will fall before me!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=17
trigger1= var(0)=0
trigger1= var(2):=85
trigger1=var(5):=24
trigger2=var(0)=1||var(0)=17
trigger2= var(2):=75
trigger3= var(0)=2
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=8||var(0)=13||var(0)=20
trigger4= var(2):=87
trigger5= var(0)=4
trigger5= var(2):=83
trigger6= var(0)=5
trigger6= var(2):=69
trigger7=var(0)=6||var(0)=7||var(0)=11||var(0)=12
trigger7= var(2):=72
trigger8=var(0)=9||var(0)=16
trigger8= var(2):=66
trigger9= var(0)=10
trigger9= var(2):=61
trigger10= var(0)=14
trigger10= var(2):=62
trigger11=var(0)=15||var(0)=19||var(0)=22
trigger11= var(2):=65
trigger12= var(0)=18
trigger12= var(2):=78
trigger13= var(0)=21
trigger13= var(2):=73
trigger14= var(0)=23
trigger14= var(2):=90
;---cheetah
[State 0, Null] 
type = Null
triggerall =teamside=1;Betraying darkseid was your last mistake!
triggerall = var(10)=0&&var(8)=0 && ( enemy,var(59)=18)
trigger1= var(0)=0
trigger1= var(2):=62
trigger1=var(5):=44
trigger2=var(0)=1||var(0)=15||var(0)=42
trigger2= var(2):=65
trigger3=var(0)=2||var(0)=31||var(0)=39
trigger3= var(2):=80
trigger4=var(0)=3||var(0)=12||var(0)=26
trigger4= var(2):=78
trigger5=var(0)=4||var(0)=11||var(0)=20||var(0)=29||var(0)=40
trigger5= var(2):=61
trigger6=var(0)=5||var(0)=23
trigger6= var(2):=85
trigger7=var(0)=6||var(0)=16||var(0)=37
trigger7= var(2):=69
trigger8= var(0)=7
trigger8= var(2):=74
trigger9= var(0)=8
trigger9= var(2):=67
trigger10=var(0)=9||var(0)=18||var(0)=22||var(0)=27||var(0)=32
trigger10= var(2):=87
trigger11=var(0)=10||var(0)=17
trigger11= var(2):=64
trigger12=var(0)=13||var(0)=41
trigger12= var(2):=71
trigger13=var(0)=14||var(0)=21||var(0)=30||var(0)=38
trigger13= var(2):=79
trigger14= var(0)=19
trigger14= var(2):=83
trigger15= var(0)=24
trigger15= var(2):=75
trigger16= var(0)=25
trigger16= var(2):=81
trigger17= var(0)=28
trigger17= var(2):=72
trigger18= var(0)=36
trigger18= var(2):=73
trigger19= var(0)=43
trigger19= var(2):=90

[State 0, Null] 
type = Null
triggerall =teamside=1;I will end you for your transgression!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=18
trigger1=var(0)=0||var(0)=3||var(0)=46
trigger1=var(5):=50
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=6||var(0)=10||var(0)=14||var(0)=18||var(0)=23
trigger2= var(2):=87
trigger3= var(0)=2
trigger3= var(2):=83
trigger4=var(0)=4||var(0)=5
trigger4= var(2):=72
trigger5=var(0)=7||var(0)=43
trigger5= var(2):=65
trigger6=var(0)=8||var(0)=39||var(0)=48
trigger6= var(2):=74
trigger7= var(0)=9
trigger7= var(2):=64
trigger8=var(0)=11||var(0)=19
trigger8= var(2):=85
trigger9=var(0)=12||var(0)=16||var(0)=20||var(0)=47
trigger9= var(2):=75
trigger10=var(0)=13||var(0)=21
trigger10= var(2):=81
trigger11= var(0)=15
trigger11= var(2):=66
trigger12=var(0)=17||var(0)=22||var(0)=37||var(0)=42
trigger12= var(2):=78
trigger13= var(0)=36
trigger13= var(2):=80
trigger14= var(0)=38
trigger14= var(2):=61
trigger15=var(0)=40||var(0)=44||var(0)=45
trigger15= var(2):=79
trigger16= var(0)=41
trigger16= var(2):=67
trigger17= var(0)=49
trigger17= var(2):=90
;---despero
[State 0, Null] 
type = Null
triggerall =teamside=1;You look like just the creature to sharpen my claws against!
triggerall = var(10)=0&&var(8)=0 && ( enemy,var(59)=19)
trigger1=var(0)=0||var(0)=45
trigger1=var(5):=61
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=5||var(0)=6||var(0)=33
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=15||var(0)=28
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=8||var(0)=13||var(0)=18||var(0)=22||var(0)=31||var(0)=34||var(0)=43||var(0)=46||var(0)=52
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=9||var(0)=48
trigger5= var(2):=72
trigger6=var(0)=7||var(0)=11
trigger6= var(2):=71
trigger7=var(0)=10||var(0)=56
trigger7= var(2):=69
trigger8=var(0)=12||var(0)=21||var(0)=25||var(0)=30||var(0)=41
trigger8= var(2):=65
trigger9= var(0)=14
trigger9= var(2):=70
trigger10=var(0)=16||var(0)=36||var(0)=51||var(0)=58
trigger10= var(2):=79
trigger11=var(0)=17||var(0)=19||var(0)=27||var(0)=32||var(0)=59
trigger11= var(2):=80
trigger12=var(0)=20||var(0)=37
trigger12= var(2):=68
trigger13=var(0)=23||var(0)=47
trigger13= var(2):=63
trigger14=var(0)=24||var(0)=29||var(0)=39
trigger14= var(2):=78
trigger15=var(0)=26||var(0)=38||var(0)=49||var(0)=53||var(0)=55
trigger15= var(2):=61
trigger16= var(0)=40
trigger16= var(2):=76
trigger17=var(0)=42||var(0)=57
trigger17= var(2):=74
trigger18= var(0)=44
trigger18= var(2):=73
trigger19= var(0)=50
trigger19= var(2):=83
trigger20= var(0)=54
trigger20= var(2):=67
trigger21= var(0)=60
trigger21= var(2):=90

[State 0, Null] 
type = Null
triggerall =teamside=1;You make light of the shredder? You have no idea who you up against clearly!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=19
trigger1=var(0)=0||var(0)=32||var(0)=53||var(0)=78
trigger1=var(5):=80
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=15||var(0)=33||var(0)=42||var(0)=51||var(0)=54
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=34||var(0)=55||var(0)=57
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=8||var(0)=14||var(0)=17||var(0)=21||var(0)=31||var(0)=35||var(0)=40||var(0)=43||var(0)=48||var(0)=52||var(0)=56||var(0)=59||var(0)=67||var(0)=68||var(0)=69||var(0)=70||var(0)=71
trigger4= var(2):=87
trigger5= var(0)=4
trigger5= var(2):=73
trigger6=var(0)=5||var(0)=37||var(0)=47||var(0)=60||var(0)=62||var(0)=75
trigger6= var(2):=61
trigger7= var(0)=6
trigger7= var(2):=71
trigger8=var(0)=7||var(0)=20||var(0)=25||var(0)=28||var(0)=39||var(0)=46||var(0)=74
trigger8= var(2):=65
trigger9=var(0)=9||var(0)=73||var(0)=77
trigger9= var(2):=72
trigger10=var(0)=10||var(0)=44||var(0)=63
trigger10= var(2):=69
trigger11=var(0)=11||var(0)=61
trigger11= var(2):=67
trigger12=var(0)=12||var(0)=19||var(0)=23||var(0)=36||var(0)=50
trigger12= var(2):=68
trigger13=var(0)=13||var(0)=18||var(0)=66
trigger13= var(2):=80
trigger14= var(0)=16
trigger14= var(2):=66
trigger15=var(0)=22||var(0)=65
trigger15= var(2):=79
trigger16=var(0)=24||var(0)=29||var(0)=76
trigger16= var(2):=78
trigger17=var(0)=26||var(0)=27||var(0)=45
trigger17= var(2):=64
trigger18= var(0)=30
trigger18= var(2):=93
trigger19= var(0)=38
trigger19= var(2):=82
trigger20=var(0)=41||var(0)=64
trigger20= var(2):=74
trigger21= var(0)=49
trigger21= var(2):=83
trigger22= var(0)=58
trigger22= var(2):=76
trigger23= var(0)=72
trigger23= var(2):=63
trigger24= var(0)=79
trigger24= var(2):=90
;---darkseid
[State 0, Null] 
type = Null
triggerall =teamside=1;I live because of you and for that you have my thanks. However, I serve no one any longer!
triggerall = var(10)=0&&var(8)=0 && ( enemy,var(59)=20)
trigger1=var(0)=0||var(0)=3||var(0)=65
trigger1=var(5):=90
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=6||var(0)=14||var(0)=17||var(0)=21||var(0)=25||var(0)=29||var(0)=34||var(0)=39||var(0)=44||var(0)=47||var(0)=55||var(0)=64||var(0)=66||var(0)=74||var(0)=78||var(0)=82
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=83
trigger3= var(2):=72
trigger4=var(0)=4||var(0)=42||var(0)=60||var(0)=70
trigger4= var(2):=82
trigger5=var(0)=5||var(0)=8||var(0)=13||var(0)=43||var(0)=59||var(0)=61||var(0)=68||var(0)=71||var(0)=77||var(0)=87
trigger5= var(2):=65
trigger6= var(0)=7
trigger6= var(2):=62
trigger7= var(0)=9
trigger7= var(2):=63
trigger8=var(0)=10||var(0)=22||var(0)=32||var(0)=41||var(0)=50||var(0)=79
trigger8= var(2):=61
trigger9=var(0)=11||var(0)=20||var(0)=38
trigger9= var(2):=81
trigger10=var(0)=12||var(0)=53||var(0)=67
trigger10= var(2):=79
trigger11=var(0)=15||var(0)=19||var(0)=27||var(0)=37||var(0)=57||var(0)=73||var(0)=75||var(0)=84
trigger11= var(2):=75
trigger12=var(0)=16||var(0)=26
trigger12= var(2):=66
trigger13=var(0)=18||var(0)=36||var(0)=46||var(0)=81
trigger13= var(2):=85
trigger14=var(0)=23||var(0)=51||var(0)=72||var(0)=76||var(0)=80||var(0)=85
trigger14= var(2):=74
trigger15= var(0)=24
trigger15= var(2):=64
trigger16=var(0)=28||var(0)=62||var(0)=69||var(0)=88
trigger16= var(2):=78
trigger17=var(0)=30||var(0)=33||var(0)=48
trigger17= var(2):=80
trigger18=var(0)=31||var(0)=40||var(0)=49||var(0)=56
trigger18= var(2):=68
trigger19= var(0)=45
trigger19= var(2):=73
trigger20= var(0)=52
trigger20= var(2):=71
trigger21= var(0)=54
trigger21= var(2):=91
trigger22= var(0)=58
trigger22= var(2):=83
trigger23= var(0)=63
trigger23= var(2):=95
trigger24= var(0)=86
trigger24= var(2):=67
trigger25= var(0)=89
trigger25= var(2):=90

[State 0, Null] 
type = Null
triggerall =teamside=1;The power I now have will allow me to slay even a god!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=20
trigger1=var(0)=0||var(0)=36
trigger1=var(5):=55
trigger1= var(2):=80
trigger2=var(0)=1||var(0)=16
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=7||var(0)=19||var(0)=33||var(0)=44||var(0)=46
trigger3= var(2):=65
trigger4=var(0)=3||var(0)=9||var(0)=11||var(0)=15||var(0)=20||var(0)=25||var(0)=31||var(0)=34||var(0)=38||var(0)=43||var(0)=48||var(0)=50
trigger4= var(2):=87
trigger5= var(0)=4
trigger5= var(2):=76
trigger6=var(0)=5||var(0)=13||var(0)=29||var(0)=37||var(0)=52
trigger6= var(2):=75
trigger7=var(0)=6||var(0)=14||var(0)=21||var(0)=30
trigger7= var(2):=83
trigger8= var(0)=8
trigger8= var(2):=78
trigger9=var(0)=10||var(0)=22
trigger9= var(2):=69
trigger10=var(0)=12||var(0)=47
trigger10= var(2):=74
trigger11=var(0)=17||var(0)=26||var(0)=41||var(0)=49
trigger11= var(2):=61
trigger12=var(0)=18||var(0)=45
trigger12= var(2):=82
trigger13=var(0)=23||var(0)=24||var(0)=27||var(0)=28||var(0)=40
trigger13= var(2):=72
trigger14= var(0)=32
trigger14= var(2):=73
trigger15= var(0)=39
trigger15= var(2):=79
trigger16= var(0)=42
trigger16= var(2):=85
trigger17= var(0)=51
trigger17= var(2):=67
trigger18= var(0)=53
trigger18= var(2):=64
trigger19= var(0)=54
trigger19= var(2):=90

;------kirby
[State 0, Null] 
type = Null
triggerall =teamside=1;It appears in my time away another turtle has appeared. No matter, you will be slain as well!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=22
trigger1=var(0)=0||var(0)=11||var(0)=18||var(0)=73||var(0)=83
trigger1=var(5):=94
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=17||var(0)=30||var(0)=36||var(0)=39||var(0)=62||var(0)=63
trigger2= var(2):=80
trigger3=var(0)=2||var(0)=10||var(0)=13||var(0)=16||var(0)=21||var(0)=26||var(0)=34||var(0)=42||var(0)=46||var(0)=56||var(0)=59||var(0)=67||var(0)=71||var(0)=76||var(0)=79||var(0)=85||var(0)=88
trigger3= var(2):=87
trigger4=var(0)=3||var(0)=7||var(0)=22||var(0)=24||var(0)=27||var(0)=44||var(0)=47||var(0)=51||var(0)=61||var(0)=82||var(0)=86
trigger4= var(2):=61
trigger5=var(0)=4||var(0)=5||var(0)=48||var(0)=49
trigger5= var(2):=76
trigger6=var(0)=6||var(0)=20||var(0)=32||var(0)=41||var(0)=50||var(0)=53||var(0)=64||var(0)=78||var(0)=90
trigger6= var(2):=65
trigger7=var(0)=8||var(0)=33||var(0)=38||var(0)=52||var(0)=65
trigger7= var(2):=78
trigger8=var(0)=9||var(0)=45||var(0)=80||var(0)=87
trigger8= var(2):=79
trigger9=var(0)=12||var(0)=28||var(0)=57||var(0)=84
trigger9= var(2):=74
trigger10=var(0)=14||var(0)=19||var(0)=60
trigger10= var(2):=73
trigger11=var(0)=15||var(0)=25||var(0)=68
trigger11= var(2):=85
trigger12=var(0)=23||var(0)=72||var(0)=89
trigger12= var(2):=83
trigger13=var(0)=29||var(0)=58||var(0)=69
trigger13= var(2):=75
trigger14=var(0)=31||var(0)=43
trigger14= var(2):=68
trigger15=var(0)=37||var(0)=70
trigger15= var(2):=81
trigger16=var(0)=40||var(0)=74||var(0)=75||var(0)=81||var(0)=91||var(0)=92
trigger16= var(2):=72
trigger17= var(0)=54
trigger17= var(2):=64
trigger18= var(0)=55
trigger18= var(2):=91
trigger19= var(0)=66
trigger19= var(2):=95
trigger20= var(0)=77
trigger20= var(2):=62
trigger21= var(0)=93
trigger21= var(2):=90
[State 0, Null] 
type = Null
triggerall =teamside=1;I would never team up with a turtle of any kind!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=22
trigger1=var(0)=0||var(0)=23||var(0)=44
trigger1=var(5):=48
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=7||var(0)=13||var(0)=18||var(0)=21||var(0)=26||var(0)=28||var(0)=35||var(0)=38||var(0)=42
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=22
trigger3= var(2):=83
trigger4=var(0)=3||var(0)=36
trigger4= var(2):=75
trigger5=var(0)=4||var(0)=19||var(0)=30
trigger5= var(2):=81
trigger6=var(0)=5||var(0)=33
trigger6= var(2):=72
trigger7=var(0)=6||var(0)=46
trigger7= var(2):=64
trigger8=var(0)=8||var(0)=40||var(0)=45
trigger8= var(2):=74
trigger9=var(0)=9||var(0)=11||var(0)=15||var(0)=34
trigger9= var(2):=65
trigger10= var(0)=10
trigger10= var(2):=82
trigger11=var(0)=12||var(0)=31
trigger11= var(2):=78
trigger12=var(0)=14||var(0)=24||var(0)=29||var(0)=32
trigger12= var(2):=80
trigger13=var(0)=16||var(0)=27||var(0)=39
trigger13= var(2):=61
trigger14= var(0)=17
trigger14= var(2):=73
trigger15= var(0)=20
trigger15= var(2):=76
trigger16= var(0)=25
trigger16= var(2):=68
trigger17= var(0)=37
trigger17= var(2):=66
trigger18= var(0)=41
trigger18= var(2):=85
trigger19= var(0)=43
trigger19= var(2):=71
trigger20= var(0)=47
trigger20= var(2):=90

;------darkseid o
[State 0, Null] 
type = Null
triggerall =teamside=1;It is only now that I see clearly that I'd rather be dead than serve you!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=23
trigger1=var(0)=0||var(0)=3||var(0)=20||var(0)=41
trigger1=var(5):=76
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=15||var(0)=18||var(0)=36||var(0)=39||var(0)=47||var(0)=60
trigger2= var(2):=80
trigger3=var(0)=2||var(0)=5||var(0)=10||var(0)=14||var(0)=19||var(0)=21||var(0)=25||var(0)=33||var(0)=40||var(0)=44||var(0)=51||var(0)=54||var(0)=59||var(0)=64||var(0)=70||var(0)=71
trigger3= var(2):=87
trigger4=var(0)=4||var(0)=22||var(0)=65
trigger4= var(2):=79
trigger5=var(0)=6||var(0)=12||var(0)=73
trigger5= var(2):=75
trigger6=var(0)=7||var(0)=11||var(0)=63
trigger6= var(2):=74
trigger7=var(0)=8||var(0)=27||var(0)=31
trigger7= var(2):=72
trigger8=var(0)=9||var(0)=32||var(0)=72
trigger8= var(2):=85
trigger9= var(0)=13
trigger9= var(2):=83
trigger10=var(0)=16||var(0)=37||var(0)=48||var(0)=61
trigger10= var(2):=68
trigger11=var(0)=17||var(0)=29||var(0)=38||var(0)=46||var(0)=57||var(0)=62
trigger11= var(2):=61
trigger12=var(0)=23||var(0)=24||var(0)=28||var(0)=49||var(0)=53||var(0)=56||var(0)=66||var(0)=69
trigger12= var(2):=65
trigger13= var(0)=26
trigger13= var(2):=63
trigger14=var(0)=30||var(0)=45||var(0)=50||var(0)=67
trigger14= var(2):=78
trigger15= var(0)=42
trigger15= var(2):=94
trigger16=var(0)=43||var(0)=55||var(0)=58
trigger16= var(2):=64
trigger17= var(0)=52
trigger17= var(2):=62
trigger18= var(0)=68
trigger18= var(2):=82
trigger19= var(0)=74
trigger19= var(2):=81
trigger20= var(0)=75
trigger20= var(2):=90

[State 0, Null] 
type = Null
triggerall =teamside=1;I never said I was dying. No, that will be your fate!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=23
trigger1=var(0)=0||var(0)=10||var(0)=13||var(0)=21||var(0)=37
trigger1=var(5):=54
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=7||var(0)=12||var(0)=14||var(0)=18||var(0)=25||var(0)=29||var(0)=34||var(0)=40||var(0)=43||var(0)=48
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=22||var(0)=26
trigger3= var(2):=74
trigger4=var(0)=3||var(0)=5||var(0)=42||var(0)=52
trigger4= var(2):=65
trigger5= var(0)=4
trigger5= var(2):=82
trigger6=var(0)=6||var(0)=47
trigger6= var(2):=78
trigger7=var(0)=8||var(0)=17
trigger7= var(2):=79
trigger8=var(0)=9||var(0)=16||var(0)=32||var(0)=50
trigger8= var(2):=61
trigger9=var(0)=11||var(0)=19
trigger9= var(2):=64
trigger10=var(0)=15||var(0)=36
trigger10= var(2):=83
trigger11=var(0)=20||var(0)=44
trigger11= var(2):=85
trigger12= var(0)=23
trigger12= var(2):=67
trigger13= var(0)=24
trigger13= var(2):=91
trigger14=var(0)=27||var(0)=45
trigger14= var(2):=75
trigger15= var(0)=28
trigger15= var(2):=95
trigger16=var(0)=30||var(0)=33||var(0)=51
trigger16= var(2):=80
trigger17= var(0)=31
trigger17= var(2):=68
trigger18=var(0)=38||var(0)=39
trigger18= var(2):=72
trigger19= var(0)=41
trigger19= var(2):=62
trigger20= var(0)=46
trigger20= var(2):=81
trigger21= var(0)=49
trigger21= var(2):=66
trigger22= var(0)=53
trigger22= var(2):=90

;------darkseid o
[State 0, Null] 
type = Null
triggerall =teamside=1;You intervened in my affairs? How dare you!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=24
trigger1=var(0)=0||var(0)=19||var(0)=41
trigger1=var(5):=45
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=31||var(0)=42
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=43
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=14||var(0)=17||var(0)=20||var(0)=29||var(0)=33||var(0)=40
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=15||var(0)=25
trigger5= var(2):=69
trigger6=var(0)=5||var(0)=11||var(0)=16
trigger6= var(2):=74
trigger7= var(0)=6
trigger7= var(2):=80
trigger8=var(0)=7||var(0)=10||var(0)=12||var(0)=39
trigger8= var(2):=65
trigger9=var(0)=8||var(0)=26||var(0)=38
trigger9= var(2):=78
trigger10= var(0)=9
trigger10= var(2):=82
trigger11=var(0)=13||var(0)=36
trigger11= var(2):=64
trigger12= var(0)=18
trigger12= var(2):=73
trigger13=var(0)=21||var(0)=24||var(0)=37
trigger13= var(2):=61
trigger14=var(0)=22||var(0)=23
trigger14= var(2):=66
trigger15= var(0)=27
trigger15= var(2):=79
trigger16= var(0)=28
trigger16= var(2):=93
trigger17= var(0)=30
trigger17= var(2):=68
trigger18= var(0)=32
trigger18= var(2):=83
trigger19= var(0)=44
trigger19= var(2):=90

[State 0, Null] 
type = Null
triggerall =teamside=1;I will never give a turtle any gratitude for as long as I live!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=24
trigger1=var(0)=0||var(0)=3||var(0)=14||var(0)=40||var(0)=61||var(0)=64
trigger1=var(5):=68
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=6||var(0)=12||var(0)=17||var(0)=19||var(0)=26||var(0)=30||var(0)=45||var(0)=49||var(0)=52||var(0)=57||var(0)=60||var(0)=62
trigger2= var(2):=87
trigger3= var(0)=2
trigger3= var(2):=83
trigger4=var(0)=4||var(0)=5||var(0)=24||var(0)=53||var(0)=63
trigger4= var(2):=72
trigger5=var(0)=7||var(0)=28||var(0)=55
trigger5= var(2):=74
trigger6=var(0)=8||var(0)=10||var(0)=16||var(0)=25||var(0)=44||var(0)=66
trigger6= var(2):=65
trigger7=var(0)=9||var(0)=15||var(0)=65
trigger7= var(2):=82
trigger8=var(0)=11||var(0)=22||var(0)=37||var(0)=48
trigger8= var(2):=78
trigger9=var(0)=13||var(0)=36||var(0)=56
trigger9= var(2):=67
trigger10=var(0)=18||var(0)=27||var(0)=38||var(0)=50||var(0)=58
trigger10= var(2):=61
trigger11=var(0)=20||var(0)=23||var(0)=39||var(0)=41
trigger11= var(2):=80
trigger12=var(0)=21||var(0)=42
trigger12= var(2):=81
trigger13= var(0)=29
trigger13= var(2):=85
trigger14= var(0)=43
trigger14= var(2):=64
trigger15= var(0)=46
trigger15= var(2):=66
trigger16=var(0)=47||var(0)=54
trigger16= var(2):=75
trigger17=var(0)=51||var(0)=59
trigger17= var(2):=79
trigger18= var(0)=67
trigger18= var(2):=90


[State 0, Null] 
type = Null
triggerall =teamside=1;The only good turtle is a dead turtle!
triggerall = var(10)=0&&var(8)=2 && enemy,var(59)=24
trigger1=var(0)=0||var(0)=14||var(0)=17||var(0)=36||var(0)=39
trigger1=var(5):=43
trigger1= var(2):=80
trigger2= var(0)=1
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=19||var(0)=27||var(0)=41
trigger3= var(2):=65
trigger4=var(0)=3||var(0)=8||var(0)=13||var(0)=20||var(0)=23||var(0)=25||var(0)=30
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=10||var(0)=11
trigger5= var(2):=75
trigger6= var(0)=5
trigger6= var(2):=74
trigger7=var(0)=6||var(0)=18||var(0)=40
trigger7= var(2):=72
trigger8= var(0)=7
trigger8= var(2):=85
trigger9= var(0)=9
trigger9= var(2):=67
trigger10=var(0)=12||var(0)=26||var(0)=29
trigger10= var(2):=64
trigger11=var(0)=15||var(0)=37
trigger11= var(2):=81
trigger12=var(0)=16||var(0)=38
trigger12= var(2):=78
trigger13= var(0)=21
trigger13= var(2):=69
trigger14= var(0)=22
trigger14= var(2):=79
trigger15=var(0)=24||var(0)=28
trigger15= var(2):=61
trigger16= var(0)=42
trigger16= var(2):=90

;-----------------mirror
[State 0, Null] 
type = Null
triggerall =teamside=1;I will not tolerate another shredder!
triggerall = var(10)=0&&var(8)=0 && root,var(59)=enemy,var(59) 
trigger1=var(0)=0||var(0)=3
trigger1=var(5):=45
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=6||var(0)=10||var(0)=19||var(0)=27
trigger2= var(2):=87
trigger3= var(0)=2
trigger3= var(2):=83
trigger4=var(0)=4||var(0)=5||var(0)=13
trigger4= var(2):=72
trigger5=var(0)=7||var(0)=21
trigger5= var(2):=74
trigger6=var(0)=8||var(0)=12||var(0)=22
trigger6= var(2):=75
trigger7=var(0)=9||var(0)=11||var(0)=17||var(0)=23
trigger7= var(2):=80
trigger8=var(0)=14||var(0)=18||var(0)=25||var(0)=39||var(0)=42
trigger8= var(2):=65
trigger9=var(0)=15||var(0)=26||var(0)=38||var(0)=43
trigger9= var(2):=78
trigger10=var(0)=16||var(0)=20
trigger10= var(2):=61
trigger11=var(0)=24||var(0)=37
trigger11= var(2):=68
trigger12= var(0)=36
trigger12= var(2):=79
trigger13=var(0)=40||var(0)=41
trigger13= var(2):=64
trigger14= var(0)=44
trigger14= var(2):=90

[State 0, Null];The real shredder cannot be killed by such trickery!
type = Null
triggerall =teamside=1
triggerall = var(10)=0&&var(8)=1&& root,var(59)=enemy,var(59) 
trigger1=var(0)=0||var(0)=23||var(0)=44
trigger1=var(5):=53
trigger1= var(2):=80
trigger2=var(0)=1||var(0)=10||var(0)=42
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=5||var(0)=12||var(0)=15||var(0)=26||var(0)=32||var(0)=49
trigger3= var(2):=65
trigger4=var(0)=3||var(0)=8||var(0)=17||var(0)=24||var(0)=27||var(0)=34||var(0)=38||var(0)=43
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=11||var(0)=16||var(0)=45||var(0)=50
trigger5= var(2):=78
trigger6=var(0)=6||var(0)=19
trigger6= var(2):=61
trigger7=var(0)=7||var(0)=30||var(0)=31
trigger7= var(2):=72
trigger8=var(0)=9||var(0)=39
trigger8= var(2):=79
trigger9=var(0)=13||var(0)=14||var(0)=33
trigger9= var(2):=64
trigger10=var(0)=18||var(0)=41||var(0)=47
trigger10= var(2):=63
trigger11=var(0)=20||var(0)=21
trigger11= var(2):=74
trigger12= var(0)=22
trigger12= var(2):=75
trigger13=var(0)=25||var(0)=36
trigger13= var(2):=62
trigger14=var(0)=28||var(0)=48
trigger14= var(2):=71
trigger15=var(0)=29||var(0)=46
trigger15= var(2):=69
trigger16=var(0)=37||var(0)=51
trigger16= var(2):=85
trigger17= var(0)=40
trigger17= var(2):=81
trigger18= var(0)=52
trigger18= var(2):=90
[State 0, Null]
type = Null
triggerall = var(20) &&teamside=1 ;&& var(6)=40
trigger1 = var(8)=2 && var(10)=0&&enemy,var(59)!=24;&& root,var(59)=enemy,var(59) 
trigger1=var(9):=1
trigger2 = var(8)=3 && var(10)=0&&enemy,var(59)=24;&& root,var(59)=enemy,var(59) 
trigger2=var(9):=1
;------------------------------------------

;P2
;------leo
[State 0, Null] 
type = Null
triggerall =teamside=2;...Kill....Turtles!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=[1,4]
trigger1=var(0)=0||var(0)=7
trigger1= var(5):=19
trigger1= var(2):=91
trigger2= var(0)=3
trigger2= var(2):=71
trigger3= var(0)=4
trigger3= var(2):=69
trigger4=var(0)=5||var(0)=15
trigger4= var(2):=72
trigger5=var(0)=11||var(0)=14
trigger5= var(2):=80
trigger6= var(0)=12
trigger6= var(2):=81
trigger7= var(0)=13
trigger7= var(2):=78
trigger8= var(0)=16
trigger8= var(2):=65
trigger9= var(0)=17
trigger9= var(2):=79
trigger10= var(0)=18
trigger10= var(2):=90



[State 0, Null] 
type = Null
triggerall =teamside=2;...revenge....
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=[1,2]
trigger1=var(0)=0||var(0)=10
trigger1= var(5):=14
trigger1= var(2):=91
trigger2= var(0)=3
trigger2= var(2):=78
trigger3=var(0)=4||var(0)=6||var(0)=9
trigger3= var(2):=65
trigger4= var(0)=5
trigger4= var(2):=82
trigger5= var(0)=7
trigger5= var(2):=74
trigger6= var(0)=8
trigger6= var(2):=67
;don
[State 0, Null] 
type = Null
triggerall =teamside=2;...my...savior...
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=3
trigger1=var(0)=0||var(0)=5||var(0)=6||var(0)=7||var(0)=14
trigger1= var(5):=17
trigger1= var(2):=91
trigger2= var(0)=3
trigger2= var(2):=73
trigger3= var(0)=4
trigger3= var(2):=85
trigger4= var(0)=8
trigger4= var(2):=79
trigger5= var(0)=9
trigger5= var(2):=61
trigger6= var(0)=10
trigger6= var(2):=82
trigger7= var(0)=11
trigger7= var(2):=69
trigger8= var(0)=12
trigger8= var(2):=75
trigger9= var(0)=13
trigger9= var(2):=78
;mic
[State 0, Null] 
type = Null
triggerall =teamside=2;...hunger...blood!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=4
trigger1=var(0)=0||var(0)=9
trigger1= var(5):=18
trigger1= var(2):=91
trigger2= var(0)=3
trigger2= var(2):=68
trigger3= var(0)=4
trigger3= var(2):=81
trigger4= var(0)=5
trigger4= var(2):=74
trigger5= var(0)=6
trigger5= var(2):=67
trigger6= var(0)=7
trigger6= var(2):=65
trigger7= var(0)=8
trigger7= var(2):=78
trigger8= var(0)=12
trigger8= var(2):=62
trigger9= var(0)=13
trigger9= var(2):=72
trigger10=var(0)=14
trigger10= var(2):=75
trigger11= var(0)=16
trigger11= var(2):=64
trigger12= var(0)=17
trigger12= var(2):=90

;------april
[State 0, Null] 
type = Null
triggerall =teamside=2;...pathetic...mortal!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=5
trigger1=var(0)=0||var(0)=11
trigger1= var(5):=21
trigger1= var(2):=91
trigger2= var(0)=3
trigger2= var(2):=76
trigger3=var(0)=4||var(0)=18
trigger3= var(2):=61
trigger4=var(0)=5||var(0)=8||var(0)=17
trigger4= var(2):=80
trigger5= var(0)=6
trigger5= var(2):=68
trigger6= var(0)=7
trigger6= var(2):=65
trigger7= var(0)=9
trigger7= var(2):=69
trigger8= var(0)=10
trigger8= var(2):=63
trigger9= var(0)=14
trigger9= var(2):=73
trigger10= var(0)=15
trigger10= var(2):=75
trigger11= var(0)=16
trigger11= var(2):=78
trigger12= var(0)=19
trigger12= var(2):=72
trigger13= var(0)=20
trigger13= var(2):=90
[State 0, Null] 
type = Null
triggerall =teamside=2;...prove it!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=5
trigger1=var(0)=0
trigger1= var(5):=12
trigger1= var(2):=91
trigger2= var(0)=3
trigger2= var(2):=76
trigger3= var(0)=4
trigger3= var(2):=78
trigger4= var(0)=5
trigger4= var(2):=75
trigger5= var(0)=6
trigger5= var(2):=82
trigger6= var(0)=7
trigger6= var(2):=65
trigger7= var(0)=8
trigger7= var(2):=87
trigger8= var(0)=9
trigger8= var(2):=69
trigger9= var(0)=10
trigger9= var(2):=80
trigger10= var(0)=11
trigger10= var(2):=90
;------arm
[State 0, Null] 
type = Null
triggerall =teamside=2;...fool...
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=6
trigger1=var(0)=0||var(0)=7
trigger1=var(5):=10
trigger1= var(2):=91
trigger2= var(0)=3
trigger2= var(2):=66
trigger3=var(0)=4||var(0)=5
trigger3= var(2):=75
trigger4= var(0)=6
trigger4= var(2):=72

[State 0, Null] 
type = Null
triggerall =teamside=2;...
triggerall = var(10)=0&&var(8)=1 && ( enemy,var(59)=[6,7])
trigger1=var(0)=0
trigger1= var(5):=3
trigger1= var(2):=91
;------wingnut
[State 0, Null] 
type = Null
triggerall =teamside=2;...begone!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=7
trigger1=var(0)=0||var(0)=1||var(0)=2
trigger1=var(5):=10
trigger1= var(2):=91
trigger2= var(0)=3
trigger2= var(2):=62
trigger3=var(0)=4||var(0)=8
trigger3= var(2):=65
trigger4= var(0)=5
trigger4= var(2):=67
trigger5= var(0)=6
trigger5= var(2):=75
trigger6= var(0)=7
trigger6= var(2):=74
trigger7= var(0)=9
trigger7= var(2):=90

;------chrome
[State 0, Null] 
type = Null
triggerall =teamside=2;...help...me!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=8 
trigger1=var(0)=0||var(0)=1||var(0)=2||var(0)=7||var(0)=8||var(0)=9
trigger1=var(5):=13
trigger1= var(2):=91
trigger2= var(0)=3
trigger2= var(2):=68
trigger3=var(0)=4||var(0)=11
trigger3= var(2):=65
trigger4= var(0)=5
trigger4= var(2):=72
trigger5= var(0)=6
trigger5= var(2):=76
trigger6= var(0)=10
trigger6= var(2):=73
trigger7= var(0)=12
trigger7= var(2):=90
[State 0, Null] 
type = Null
triggerall =teamside=2;...perish!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=8
trigger1=var(0)=0||var(0)=1||var(0)=2
trigger1=var(5):=10
trigger1= var(2):=91
trigger2= var(0)=3
trigger2= var(2):=76
trigger3= var(0)=4
trigger3= var(2):=65
trigger4= var(0)=5
trigger4= var(2):=78
trigger5= var(0)=6
trigger5= var(2):=69
trigger6= var(0)=7
trigger6= var(2):=79
trigger7= var(0)=8
trigger7= var(2):=68
trigger8= var(0)=9
trigger8= var(2):=90

;------war
[State 0, Null] 
type = Null
triggerall =teamside=2;...My...hatred...is...ALL...
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=9
trigger1=var(0)=0||var(0)=1||var(0)=2||var(0)=5||var(0)=6||var(0)=7||var(0)=14||var(0)=15||var(0)=16||var(0)=19||var(0)=20||var(0)=21||var(0)=25||var(0)=26||var(0)=27
trigger1=var(5):=28
trigger1= var(2):=91
trigger2= var(0)=3
trigger2= var(2):=73
trigger3= var(0)=4
trigger3= var(2):=85
trigger4= var(0)=8
trigger4= var(2):=68
trigger5=var(0)=9||var(0)=22
trigger5= var(2):=61
trigger6= var(0)=10
trigger6= var(2):=80
trigger7= var(0)=11
trigger7= var(2):=78
trigger8= var(0)=12
trigger8= var(2):=65
trigger9= var(0)=13
trigger9= var(2):=64
trigger10= var(0)=17
trigger10= var(2):=69
trigger11= var(0)=18
trigger11= var(2):=79
trigger12=var(0)=23||var(0)=24
trigger12= var(2):=72

[State 0, Null] 
type = Null
triggerall =teamside=2;RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH!!!!!!!!!!!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=9
trigger1= var(0)=0
trigger1= var(2):=78
trigger1=var(5):=95
trigger2=var(0)=1
trigger2= var(2):=61
trigger3= var(0)=80
trigger3= var(2):=67
trigger4= var(0)=81
trigger4= var(2):=68
trigger5=var(0)=82
trigger5= var(2):=90

;------shredder
[State 0, Null] 
type = Null
triggerall =teamside=2;...yes!...I...live!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=10
trigger1=var(0)=0||var(0)=1||var(0)=2||var(0)=7||var(0)=8||var(0)=9||var(0)=11||var(0)=12||var(0)=13
trigger1=var(5):=19
trigger1= var(2):=91
trigger2= var(0)=3
trigger2= var(2):=85
trigger3=var(0)=4||var(0)=17
trigger3= var(2):=65
trigger4= var(0)=5
trigger4= var(2):=79
trigger5=var(0)=6||var(0)=18
trigger5= var(2):=90
trigger6=var(0)=10||var(0)=15
trigger6= var(2):=69
trigger7= var(0)=14
trigger7= var(2):=72
trigger8= var(0)=16
trigger8= var(2):=82

[State 0, Null] 
type = Null
triggerall =teamside=2;...stay...away!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=10
trigger1=var(0)=0||var(0)=1||var(0)=2||var(0)=7||var(0)=8||var(0)=9
trigger1=var(5):=15
trigger1= var(2):=91
trigger2= var(0)=3
trigger2= var(2):=79
trigger3= var(0)=4
trigger3= var(2):=80
trigger4=var(0)=5||var(0)=10||var(0)=12
trigger4= var(2):=61
trigger5=var(0)=6||var(0)=13
trigger5= var(2):=85
trigger6= var(0)=11
trigger6= var(2):=83
trigger7= var(0)=14
trigger7= var(2):=90
;---rat king
[State 0, Null] 
type = Null
triggerall =teamside=2;...
triggerall = var(10)=0&&var(8)=0 && ( enemy,var(59)=11)
trigger1=var(0)=0
trigger1= var(5):=3
trigger1= var(2):=91
[State 0, Null] 
type = Null
triggerall =teamside=2;...remove...from...my...sight!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=11 
trigger1=var(0)=0||var(0)=1||var(0)=2||var(0)=9||var(0)=10||var(0)=11||var(0)=16||var(0)=17||var(0)=18||var(0)=21||var(0)=22||var(0)=23
trigger1=var(5):=30
trigger1= var(2):=91
trigger2=var(0)=3||var(0)=13
trigger2= var(2):=78
trigger3=var(0)=4||var(0)=8
trigger3= var(2):=65
trigger4=var(0)=5||var(0)=15||var(0)=19
trigger4= var(2):=73
trigger5=var(0)=6||var(0)=14
trigger5= var(2):=75
trigger6= var(0)=7
trigger6= var(2):=82
trigger7= var(0)=12
trigger7= var(2):=66
trigger8= var(0)=20
trigger8= var(2):=85
trigger9= var(0)=24
trigger9= var(2):=79
trigger10= var(0)=25
trigger10= var(2):=69
trigger11= var(0)=26
trigger11= var(2):=67
trigger12= var(0)=27
trigger12= var(2):=68
trigger13= var(0)=28
trigger13= var(2):=80
trigger14= var(0)=29
trigger14= var(2):=90
;---aquaman
[State 0, Null] 
type = Null
triggerall =teamside=2;I am incapable of destruction in my new form!
triggerall = var(10)=0&&var(8)=0 && ( enemy,var(59)=12)
trigger1=var(0)=0||var(0)=5||var(0)=26||var(0)=30
trigger1=var(5):=45
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=4||var(0)=14||var(0)=17||var(0)=29||var(0)=32||var(0)=35||var(0)=39
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=8||var(0)=10
trigger3= var(2):=61
trigger4=var(0)=3||var(0)=33||var(0)=43
trigger4= var(2):=73
trigger5=var(0)=6||var(0)=28||var(0)=31||var(0)=36
trigger5= var(2):=74
trigger6=var(0)=7||var(0)=24
trigger6= var(2):=63
trigger7= var(0)=9
trigger7= var(2):=76
trigger8= var(0)=11
trigger8= var(2):=62
trigger9= var(0)=12
trigger9= var(2):=72
trigger10=var(0)=13||var(0)=19||var(0)=37
trigger10= var(2):=65
trigger11=var(0)=15||var(0)=27||var(0)=41
trigger11= var(2):=75
trigger12=var(0)=16||var(0)=40
trigger12= var(2):=66
trigger13= var(0)=18
trigger13= var(2):=64
trigger14= var(0)=20
trigger14= var(2):=79
trigger15=var(0)=21||var(0)=25
trigger15= var(2):=80
trigger16=var(0)=22||var(0)=42
trigger16= var(2):=78
trigger17= var(0)=23
trigger17= var(2):=81
trigger18= var(0)=34
trigger18= var(2):=85
trigger19= var(0)=38
trigger19= var(2):=83
trigger20= var(0)=44
trigger20= var(2):=90

[State 0, Null] 
type = Null
triggerall =teamside=2;You are not the first nor last to fall to the shredder!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=12 
trigger1= var(0)=0
trigger1= var(2):=85
trigger1=var(5):=57
trigger2=var(0)=1||var(0)=9||var(0)=23||var(0)=32||var(0)=42
trigger2= var(2):=75
trigger3= var(0)=2
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=7||var(0)=11||var(0)=15||var(0)=21||var(0)=25||var(0)=30||var(0)=33||var(0)=40||var(0)=43||var(0)=47
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=27||var(0)=37
trigger5= var(2):=61
trigger6=var(0)=5||var(0)=18||var(0)=24||var(0)=50||var(0)=55
trigger6= var(2):=78
trigger7=var(0)=6||var(0)=14||var(0)=46||var(0)=51||var(0)=54
trigger7= var(2):=65
trigger8=var(0)=8||var(0)=22
trigger8= var(2):=74
trigger9=var(0)=10||var(0)=12||var(0)=20||var(0)=29||var(0)=31||var(0)=41||var(0)=44
trigger9= var(2):=80
trigger10=var(0)=13||var(0)=45||var(0)=49
trigger10= var(2):=68
trigger11=var(0)=16||var(0)=36
trigger11= var(2):=66
trigger12= var(0)=17
trigger12= var(2):=69
trigger13=var(0)=19||var(0)=28||var(0)=48
trigger13= var(2):=79
trigger14=var(0)=26||var(0)=38||var(0)=39
trigger14= var(2):=72
trigger15=var(0)=52||var(0)=53
trigger15= var(2):=64
trigger16= var(0)=56
trigger16= var(2):=90
;---batman
[State 0, Null] 
type = Null
triggerall =teamside=2;I will not betray someone who has given me life anew...not yet.
triggerall = var(10)=0&&var(8)=0 && ( enemy,var(59)=13)
trigger1=var(0)=0||var(0)=3||var(0)=37||var(0)=46
trigger1=var(5):=65
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=6||var(0)=10||var(0)=17||var(0)=25||var(0)=29||var(0)=33||var(0)=41||var(0)=44||var(0)=49||var(0)=60
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=26||var(0)=53
trigger3= var(2):=83
trigger4=var(0)=4||var(0)=5||var(0)=45
trigger4= var(2):=72
trigger5=var(0)=7||var(0)=23||var(0)=40||var(0)=51||var(0)=57
trigger5= var(2):=74
trigger6=var(0)=8||var(0)=19||var(0)=22||var(0)=28||var(0)=58
trigger6= var(2):=75
trigger7=var(0)=9||var(0)=13||var(0)=59||var(0)=63
trigger7= var(2):=80
trigger8= var(0)=11
trigger8= var(2):=62
trigger9=var(0)=12||var(0)=21||var(0)=24||var(0)=39||var(0)=43||var(0)=48||var(0)=52||var(0)=62
trigger9= var(2):=65
trigger10= var(0)=14
trigger10= var(2):=78
trigger11=var(0)=15||var(0)=31||var(0)=50
trigger11= var(2):=61
trigger12=var(0)=16||var(0)=61
trigger12= var(2):=85
trigger13=var(0)=18||var(0)=32
trigger13= var(2):=79
trigger14=var(0)=20||var(0)=42
trigger14= var(2):=73
trigger15=var(0)=27||var(0)=30
trigger15= var(2):=68
trigger16= var(0)=36
trigger16= var(2):=67
trigger17= var(0)=38
trigger17= var(2):=82
trigger18= var(0)=47
trigger18= var(2):=66
trigger19=var(0)=54||var(0)=55||var(0)=56||var(0)=64
trigger19= var(2):=91

[State 0, Null] 
type = Null
triggerall =teamside=2;That is none of your business. You should worry about what's about to happen to you!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=13 
trigger1=var(0)=0||var(0)=3||var(0)=53||var(0)=58||var(0)=66||var(0)=68||var(0)=79
trigger1=var(5):=86
trigger1= var(2):=80
trigger2=var(0)=1||var(0)=37||var(0)=56||var(0)=72
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=49||var(0)=57||var(0)=62||var(0)=73
trigger3= var(2):=61
trigger4=var(0)=4||var(0)=7||var(0)=12||var(0)=15||var(0)=20||var(0)=30||var(0)=34||var(0)=42||var(0)=48||var(0)=54||var(0)=61||var(0)=67||var(0)=70||var(0)=71||var(0)=78||var(0)=81
trigger4= var(2):=87
trigger5=var(0)=5||var(0)=24
trigger5= var(2):=69
trigger6=var(0)=6||var(0)=23||var(0)=27||var(0)=28||var(0)=36||var(0)=60
trigger6= var(2):=79
trigger7=var(0)=8||var(0)=10||var(0)=25||var(0)=77
trigger7= var(2):=74
trigger8=var(0)=9||var(0)=13||var(0)=17||var(0)=32||var(0)=38||var(0)=44||var(0)=51||var(0)=64||var(0)=69||var(0)=80||var(0)=83
trigger8= var(2):=75
trigger9=var(0)=11||var(0)=26||var(0)=76
trigger9= var(2):=65
trigger10= var(0)=14
trigger10= var(2):=66
trigger11=var(0)=16||var(0)=31||var(0)=47||var(0)=82
trigger11= var(2):=85
trigger12=var(0)=18||var(0)=22||var(0)=33||var(0)=39||var(0)=52||var(0)=65||var(0)=84
trigger12= var(2):=81
trigger13=var(0)=19||var(0)=45||var(0)=46
trigger13= var(2):=78
trigger14=var(0)=21||var(0)=50||var(0)=63
trigger14= var(2):=62
trigger15= var(0)=29
trigger15= var(2):=91
trigger16= var(0)=40
trigger16= var(2):=72
trigger17= var(0)=41
trigger17= var(2):=64
trigger18=var(0)=43||var(0)=55
trigger18= var(2):=83
trigger19= var(0)=59
trigger19= var(2):=94
trigger20=var(0)=74||var(0)=75
trigger20= var(2):=76
trigger21= var(0)=85
trigger21= var(2):=90
;---flash
[State 0, Null] 
type = Null
triggerall =teamside=2;Looks mean nothing to me. My power alone makes people cower in fear!
triggerall = var(10)=0&&var(8)=0 && ( enemy,var(59)=14)
trigger1=var(0)=0||var(0)=37||var(0)=52
trigger1=var(5):=69
trigger1= var(2):=72
trigger2=var(0)=1||var(0)=2||var(0)=12||var(0)=20||var(0)=30||var(0)=38||var(0)=50||var(0)=56
trigger2= var(2):=75
trigger3=var(0)=3||var(0)=44
trigger3= var(2):=71
trigger4=var(0)=4||var(0)=46
trigger4= var(2):=79
trigger5=var(0)=5||var(0)=10||var(0)=18||var(0)=21||var(0)=25||var(0)=28||var(0)=34||var(0)=41||var(0)=47||var(0)=54||var(0)=60||var(0)=63
trigger5= var(2):=87
trigger6=var(0)=6||var(0)=22||var(0)=26||var(0)=42
trigger6= var(2):=73
trigger7=var(0)=7||var(0)=23||var(0)=32||var(0)=40||var(0)=45||var(0)=49||var(0)=53||var(0)=58||var(0)=65
trigger7= var(2):=65
trigger8=var(0)=8||var(0)=36||var(0)=43||var(0)=66
trigger8= var(2):=61
trigger9=var(0)=9||var(0)=11||var(0)=16||var(0)=39||var(0)=62
trigger9= var(2):=74
trigger10=var(0)=13||var(0)=19
trigger10= var(2):=80
trigger11= var(0)=14
trigger11= var(2):=68
trigger12=var(0)=15||var(0)=61
trigger12= var(2):=69
trigger13= var(0)=17
trigger13= var(2):=67
trigger14= var(0)=24
trigger14= var(2):=91
trigger15= var(0)=27
trigger15= var(2):=85
trigger16=var(0)=29||var(0)=48||var(0)=51
trigger16= var(2):=76
trigger17=var(0)=31||var(0)=57
trigger17= var(2):=83
trigger18=var(0)=33||var(0)=59||var(0)=67
trigger18= var(2):=78
trigger19= var(0)=55
trigger19= var(2):=63
trigger20= var(0)=64
trigger20= var(2):=66
trigger21= var(0)=68
trigger21= var(2):=90


[State 0, Null] 
type = Null
triggerall =teamside=2;I am certain! I've entertained enough of your banter!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=14 
trigger1=var(0)=0||var(0)=10||var(0)=14||var(0)=26
trigger1=var(5):=58
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=4||var(0)=13||var(0)=18||var(0)=30||var(0)=42||var(0)=45||var(0)=50
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=9||var(0)=25||var(0)=52
trigger3= var(2):=61
trigger4= var(0)=3
trigger4= var(2):=73
trigger5= var(0)=5
trigger5= var(2):=63
trigger6=var(0)=6||var(0)=17||var(0)=19||var(0)=22||var(0)=28||var(0)=36||var(0)=55
trigger6= var(2):=65
trigger7=var(0)=7||var(0)=23||var(0)=49||var(0)=56
trigger7= var(2):=78
trigger8=var(0)=8||var(0)=21||var(0)=24||var(0)=54
trigger8= var(2):=80
trigger9=var(0)=11||var(0)=20||var(0)=27||var(0)=37||var(0)=53
trigger9= var(2):=74
trigger10=var(0)=12||var(0)=57
trigger10= var(2):=90
trigger11= var(0)=15
trigger11= var(2):=94
trigger12= var(0)=16
trigger12= var(2):=82
trigger13= var(0)=29
trigger13= var(2):=64
trigger14=var(0)=38||var(0)=43||var(0)=47
trigger14= var(2):=75
trigger15=var(0)=39||var(0)=48
trigger15= var(2):=81
trigger16= var(0)=40
trigger16= var(2):=67
trigger17= var(0)=41
trigger17= var(2):=68
trigger18= var(0)=44
trigger18= var(2):=66
trigger19= var(0)=46
trigger19= var(2):=85
trigger20= var(0)=51
trigger20= var(2):=62
;---superman
[State 0, Null] 
type = Null
triggerall =teamside=2;Your words fall on deaf ears. I am no victim, I am your executioner!
triggerall = var(10)=0&&var(8)=0 && ( enemy,var(59)=15)
trigger1=var(0)=0||var(0)=52
trigger1=var(5):=69
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=6||var(0)=16||var(0)=37||var(0)=53||var(0)=64
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=54||var(0)=61
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=7||var(0)=26||var(0)=55||var(0)=67
trigger4= var(2):=78
trigger5=var(0)=4||var(0)=10||var(0)=15||var(0)=18||var(0)=23||var(0)=29||var(0)=31||var(0)=34||var(0)=38||var(0)=46||var(0)=48||var(0)=51||var(0)=56
trigger5= var(2):=87
trigger6= var(0)=5
trigger6= var(2):=83
trigger7=var(0)=8||var(0)=19
trigger7= var(2):=64
trigger8=var(0)=9||var(0)=27
trigger8= var(2):=79
trigger9=var(0)=11||var(0)=22
trigger9= var(2):=66
trigger10=var(0)=12||var(0)=21||var(0)=25||var(0)=32||var(0)=49
trigger10= var(2):=61
trigger11=var(0)=13||var(0)=14
trigger11= var(2):=72
trigger12=var(0)=17||var(0)=36||var(0)=65
trigger12= var(2):=74
trigger13=var(0)=20||var(0)=24||var(0)=57||var(0)=59||var(0)=66
trigger13= var(2):=65
trigger14= var(0)=28
trigger14= var(2):=91
trigger15=var(0)=30||var(0)=40||var(0)=43||var(0)=47||var(0)=63
trigger15= var(2):=69
trigger16=var(0)=33||var(0)=44||var(0)=50
trigger16= var(2):=73
trigger17= var(0)=39
trigger17= var(2):=82
trigger18=var(0)=41||var(0)=60
trigger18= var(2):=63
trigger19=var(0)=42||var(0)=62
trigger19= var(2):=80
trigger20= var(0)=45
trigger20= var(2):=95
trigger21= var(0)=58
trigger21= var(2):=84
trigger22= var(0)=68
trigger22= var(2):=90

[State 0, Null] 
type = Null
triggerall =teamside=2;Speaking your last prayer? It matters not, your end is nigh!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=15
trigger1=var(0)=0||var(0)=16||var(0)=42||var(0)=59
trigger1=var(5):=66
trigger1= var(2):=79
trigger2=var(0)=1||var(0)=19
trigger2= var(2):=76
trigger3=var(0)=2||var(0)=23||var(0)=40||var(0)=54
trigger3= var(2):=65
trigger4=var(0)=3||var(0)=15||var(0)=21||var(0)=37
trigger4= var(2):=61
trigger5= var(0)=4
trigger5= var(2):=71
trigger6=var(0)=5||var(0)=27||var(0)=58||var(0)=62
trigger6= var(2):=69
trigger7=var(0)=6||var(0)=44||var(0)=55||var(0)=61
trigger7= var(2):=74
trigger8=var(0)=7||var(0)=63
trigger8= var(2):=67
trigger9=var(0)=8||var(0)=13||var(0)=18||var(0)=26||var(0)=29||var(0)=43||var(0)=48||var(0)=53||var(0)=57||var(0)=60
trigger9= var(2):=87
trigger10=var(0)=9||var(0)=22||var(0)=49
trigger10= var(2):=85
trigger11=var(0)=10||var(0)=45||var(0)=50
trigger11= var(2):=75
trigger12=var(0)=11||var(0)=51
trigger12= var(2):=81
trigger13=var(0)=12||var(0)=20||var(0)=24||var(0)=41||var(0)=52
trigger13= var(2):=78
trigger14= var(0)=14
trigger14= var(2):=72
trigger15=var(0)=17||var(0)=28||var(0)=38||var(0)=39||var(0)=46
trigger15= var(2):=80
trigger16= var(0)=25
trigger16= var(2):=93
trigger17= var(0)=36
trigger17= var(2):=73
trigger18= var(0)=47
trigger18= var(2):=95
trigger19= var(0)=56
trigger19= var(2):=64
trigger20= var(0)=64
trigger20= var(2):=68
trigger21= var(0)=65
trigger21= var(2):=90
;---green arrow
[State 0, Null] 
type = Null
triggerall =teamside=2;You should be more worried about how my weapons will pierce your skull!
triggerall = var(10)=0&&var(8)=0 && ( enemy,var(59)=16)
trigger1=var(0)=0||var(0)=41||var(0)=63
trigger1=var(5):=78
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=6||var(0)=15||var(0)=20||var(0)=29||var(0)=37||var(0)=47||var(0)=64
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=7||var(0)=30||var(0)=65||var(0)=74
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=10||var(0)=13||var(0)=18||var(0)=26||var(0)=32||var(0)=39||var(0)=42||var(0)=50||var(0)=55||var(0)=62||var(0)=67||var(0)=68||var(0)=69||var(0)=70||var(0)=71
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=49||var(0)=72
trigger5= var(2):=79
trigger6=var(0)=5||var(0)=36
trigger6= var(2):=68
trigger7=var(0)=8||var(0)=53||var(0)=54||var(0)=75||var(0)=76
trigger7= var(2):=72
trigger8=var(0)=9||var(0)=25
trigger8= var(2):=64
trigger9=var(0)=11||var(0)=28
trigger9= var(2):=62
trigger10=var(0)=12||var(0)=17||var(0)=24||var(0)=44||var(0)=58||var(0)=61
trigger10= var(2):=65
trigger11=var(0)=14||var(0)=40
trigger11= var(2):=73
trigger12=var(0)=16||var(0)=21||var(0)=22||var(0)=59||var(0)=66
trigger12= var(2):=78
trigger13=var(0)=19||var(0)=38||var(0)=43||var(0)=51
trigger13= var(2):=83
trigger14=var(0)=23||var(0)=52||var(0)=57
trigger14= var(2):=69
trigger15=var(0)=27||var(0)=45
trigger15= var(2):=61
trigger16= var(0)=31
trigger16= var(2):=80
trigger17=var(0)=46||var(0)=56
trigger17= var(2):=76
trigger18= var(0)=48
trigger18= var(2):=74
trigger19= var(0)=60
trigger19= var(2):=63
trigger20= var(0)=73
trigger20= var(2):=71
trigger21= var(0)=77
trigger21= var(2):=90

[State 0, Null] 
type = Null
triggerall =teamside=2;The battlefield has no room for weaklings like you!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=16
trigger1=var(0)=0||var(0)=6||var(0)=7
trigger1=var(5):=55
trigger1= var(2):=80
trigger2=var(0)=1||var(0)=16
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=9||var(0)=12||var(0)=37||var(0)=49
trigger3= var(2):=65
trigger4=var(0)=3||var(0)=15||var(0)=19||var(0)=22||var(0)=27||var(0)=31||var(0)=45||var(0)=50
trigger4= var(2):=87
trigger5= var(0)=4
trigger5= var(2):=62
trigger6=var(0)=5||var(0)=17||var(0)=38
trigger6= var(2):=61
trigger7=var(0)=8||var(0)=13||var(0)=40||var(0)=46
trigger7= var(2):=72
trigger8=var(0)=10||var(0)=28
trigger8= var(2):=66
trigger9=var(0)=11||var(0)=41||var(0)=47
trigger9= var(2):=69
trigger10= var(0)=14
trigger10= var(2):=64
trigger11=var(0)=18||var(0)=44
trigger11= var(2):=79
trigger12=var(0)=20||var(0)=42
trigger12= var(2):=74
trigger13=var(0)=21||var(0)=24||var(0)=25||var(0)=29||var(0)=52
trigger13= var(2):=75
trigger14=var(0)=23||var(0)=30
trigger14= var(2):=78
trigger15= var(0)=26
trigger15= var(2):=73
trigger16= var(0)=36
trigger16= var(2):=83
trigger17=var(0)=39||var(0)=48
trigger17= var(2):=71
trigger18= var(0)=43
trigger18= var(2):=67
trigger19= var(0)=51
trigger19= var(2):=85
trigger20= var(0)=53
trigger20= var(2):=81
trigger21= var(0)=54
trigger21= var(2):=90
;---wonder woman
[State 0, Null] 
type = Null
triggerall =teamside=2;I've been given a second chance to kill who I desire. Stand in my way and you will become a part of it!
triggerall = var(10)=0&&var(8)=0 && ( enemy,var(59)=17)
trigger1=var(0)=0||var(0)=16||var(0)=24||var(0)=29||var(0)=42||var(0)=61||var(0)=82
trigger1=var(5):=85
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=4||var(0)=11||var(0)=14||var(0)=19||var(0)=23||var(0)=25||var(0)=33||var(0)=41||var(0)=44||var(0)=47||var(0)=51||var(0)=55||var(0)=59||var(0)=64||var(0)=71||var(0)=73||var(0)=78||var(0)=81
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=38||var(0)=49||var(0)=52||var(0)=72||var(0)=75
trigger3= var(2):=61
trigger4=var(0)=3||var(0)=45||var(0)=69
trigger4= var(2):=73
trigger5=var(0)=5||var(0)=9||var(0)=30||var(0)=76
trigger5= var(2):=78
trigger6=var(0)=6||var(0)=27||var(0)=31||var(0)=66||var(0)=70
trigger6= var(2):=65
trigger7=var(0)=7||var(0)=65
trigger7= var(2):=62
trigger8=var(0)=8||var(0)=13||var(0)=22||var(0)=57||var(0)=68||var(0)=79
trigger8= var(2):=75
trigger9=var(0)=10||var(0)=39||var(0)=43||var(0)=53
trigger9= var(2):=74
trigger10=var(0)=12||var(0)=37||var(0)=77||var(0)=83
trigger10= var(2):=80
trigger11= var(0)=15
trigger11= var(2):=71
trigger12=var(0)=17||var(0)=18||var(0)=62||var(0)=63
trigger12= var(2):=72
trigger13=var(0)=20||var(0)=48||var(0)=60
trigger13= var(2):=83
trigger14= var(0)=21
trigger14= var(2):=68
trigger15=var(0)=26||var(0)=40||var(0)=54
trigger15= var(2):=64
trigger16=var(0)=28||var(0)=36
trigger16= var(2):=79
trigger17= var(0)=32
trigger17= var(2):=91
trigger18=var(0)=46||var(0)=50||var(0)=56
trigger18= var(2):=85
trigger19= var(0)=58
trigger19= var(2):=81
trigger20= var(0)=67
trigger20= var(2):=63
trigger21= var(0)=74
trigger21= var(2):=76
trigger22= var(0)=80
trigger22= var(2):=66
trigger23= var(0)=84
trigger23= var(2):=90

[State 0, Null] 
type = Null
triggerall =teamside=2;That would imply that you are capable of striking me down! You will fail!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=17
trigger1=var(0)=0||var(0)=3||var(0)=17||var(0)=20||var(0)=48
trigger1=var(5):=82
trigger1= var(2):=80
trigger2=var(0)=1||var(0)=18
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=19||var(0)=26||var(0)=37||var(0)=39||var(0)=78
trigger3= var(2):=61
trigger4=var(0)=4||var(0)=10||var(0)=16||var(0)=21||var(0)=25||var(0)=29||var(0)=43||var(0)=46||var(0)=55||var(0)=58||var(0)=64||var(0)=68||var(0)=69||var(0)=70||var(0)=71||var(0)=76
trigger4= var(2):=87
trigger5=var(0)=5||var(0)=61||var(0)=72
trigger5= var(2):=83
trigger6=var(0)=6||var(0)=23||var(0)=44||var(0)=60||var(0)=66
trigger6= var(2):=75
trigger7=var(0)=7||var(0)=24||var(0)=67
trigger7= var(2):=81
trigger8=var(0)=8||var(0)=14||var(0)=41||var(0)=74||var(0)=75||var(0)=80
trigger8= var(2):=72
trigger9=var(0)=9||var(0)=59
trigger9= var(2):=64
trigger10=var(0)=11||var(0)=50||var(0)=52||var(0)=73||var(0)=79
trigger10= var(2):=69
trigger11=var(0)=12||var(0)=56
trigger11= var(2):=73
trigger12=var(0)=13||var(0)=38
trigger12= var(2):=76
trigger13=var(0)=15||var(0)=22||var(0)=65
trigger13= var(2):=85
trigger14=var(0)=27||var(0)=49
trigger14= var(2):=78
trigger15=var(0)=28||var(0)=42||var(0)=57
trigger15= var(2):=65
trigger16= var(0)=36
trigger16= var(2):=63
trigger17= var(0)=40
trigger17= var(2):=62
trigger18=var(0)=45||var(0)=77
trigger18= var(2):=66
trigger19= var(0)=47
trigger19= var(2):=79
trigger20= var(0)=51
trigger20= var(2):=71
trigger21=var(0)=53||var(0)=62
trigger21= var(2):=74
trigger22= var(0)=54
trigger22= var(2):=67
trigger23=var(0)=63||var(0)=81
trigger23= var(2):=90
;---cheetah
[State 0, Null] 
type = Null
triggerall =teamside=2;Had we met a short time ago, I'd be mounting your head on my wall!
triggerall = var(10)=0&&var(8)=0 && ( enemy,var(59)=18)
trigger1=var(0)=0||var(0)=14||var(0)=50
trigger1=var(5):=66
trigger1= var(2):=68
trigger2=var(0)=1||var(0)=11||var(0)=24||var(0)=52||var(0)=62
trigger2= var(2):=61
trigger3=var(0)=2||var(0)=31||var(0)=53
trigger3= var(2):=64
trigger4=var(0)=3||var(0)=6||var(0)=10||var(0)=12||var(0)=18||var(0)=23||var(0)=28||var(0)=32||var(0)=35||var(0)=44||var(0)=49||var(0)=54||var(0)=57||var(0)=60
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=61
trigger5= var(2):=83
trigger6=var(0)=5||var(0)=8||var(0)=22||var(0)=34||var(0)=51
trigger6= var(2):=65
trigger7=var(0)=7||var(0)=21||var(0)=36||var(0)=58
trigger7= var(2):=73
trigger8=var(0)=9||var(0)=17||var(0)=19||var(0)=40
trigger8= var(2):=80
trigger9= var(0)=13
trigger9= var(2):=79
trigger10=var(0)=15||var(0)=26||var(0)=37||var(0)=46||var(0)=55
trigger10= var(2):=75
trigger11=var(0)=16||var(0)=48
trigger11= var(2):=78
trigger12=var(0)=20||var(0)=29||var(0)=41
trigger12= var(2):=69
trigger13=var(0)=25||var(0)=43
trigger13= var(2):=67
trigger14= var(0)=27
trigger14= var(2):=95
trigger15= var(0)=30
trigger15= var(2):=94
trigger16= var(0)=33
trigger16= var(2):=62
trigger17=var(0)=38||var(0)=47
trigger17= var(2):=81
trigger18=var(0)=39||var(0)=42||var(0)=56
trigger18= var(2):=74
trigger19=var(0)=45||var(0)=59
trigger19= var(2):=85
trigger20=var(0)=63||var(0)=64
trigger20= var(2):=72
trigger21= var(0)=65
trigger21= var(2):=90

[State 0, Null] 
type = Null
triggerall =teamside=2;I will show you who is superior!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=18
trigger1=var(0)=0||var(0)=3||var(0)=20||var(0)=28
trigger1=var(5):=32
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=6||var(0)=11||var(0)=15||var(0)=19||var(0)=22
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=10||var(0)=16
trigger3= var(2):=83
trigger4=var(0)=4||var(0)=5
trigger4= var(2):=72
trigger5=var(0)=7||var(0)=21||var(0)=23
trigger5= var(2):=79
trigger6=var(0)=8||var(0)=17
trigger6= var(2):=68
trigger7=var(0)=9||var(0)=13||var(0)=18||var(0)=29
trigger7= var(2):=75
trigger8= var(0)=12
trigger8= var(2):=85
trigger9=var(0)=14||var(0)=24
trigger9= var(2):=81
trigger10= var(0)=25
trigger10= var(2):=76
trigger11= var(0)=26
trigger11= var(2):=65
trigger12=var(0)=27||var(0)=30
trigger12= var(2):=78
trigger13= var(0)=31
trigger13= var(2):=90
;---despero
[State 0, Null] 
type = Null
triggerall =teamside=2;What was done bring me back means nothing to me. I am and always will be the shredder!
triggerall = var(10)=0&&var(8)=0 && ( enemy,var(59)=19)
trigger1=var(0)=0||var(0)=5||var(0)=68||var(0)=72
trigger1=var(5):=93
trigger1= var(2):=83
trigger2=var(0)=1||var(0)=45||var(0)=81||var(0)=85
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=6||var(0)=27||var(0)=38||var(0)=59||var(0)=62||var(0)=66||var(0)=69
trigger3= var(2):=61
trigger4=var(0)=3||var(0)=14||var(0)=44||var(0)=50||var(0)=80
trigger4= var(2):=80
trigger5=var(0)=4||var(0)=8||var(0)=13||var(0)=16||var(0)=22||var(0)=25||var(0)=30||var(0)=41||var(0)=49||var(0)=52||var(0)=56||var(0)=58||var(0)=61||var(0)=65||var(0)=76||var(0)=79||var(0)=83
trigger5= var(2):=87
trigger6=var(0)=7||var(0)=40||var(0)=71||var(0)=84
trigger6= var(2):=79
trigger7=var(0)=9||var(0)=64||var(0)=88||var(0)=89
trigger7= var(2):=64
trigger8=var(0)=10||var(0)=15||var(0)=43||var(0)=51
trigger8= var(2):=75
trigger9=var(0)=11||var(0)=20||var(0)=39||var(0)=42||var(0)=47||var(0)=63
trigger9= var(2):=74
trigger10=var(0)=12||var(0)=24||var(0)=37||var(0)=54||var(0)=78||var(0)=82||var(0)=87||var(0)=90
trigger10= var(2):=65
trigger11=var(0)=17||var(0)=26||var(0)=77
trigger11= var(2):=62
trigger12=var(0)=18||var(0)=86||var(0)=91
trigger12= var(2):=78
trigger13=var(0)=19||var(0)=46||var(0)=57||var(0)=73
trigger13= var(2):=69
trigger14=var(0)=21||var(0)=48
trigger14= var(2):=67
trigger15=var(0)=23||var(0)=36||var(0)=53||var(0)=60
trigger15= var(2):=73
trigger16= var(0)=28
trigger16= var(2):=63
trigger17= var(0)=29
trigger17= var(2):=71
trigger18= var(0)=55
trigger18= var(2):=91
trigger19=var(0)=67||var(0)=74||var(0)=75
trigger19= var(2):=72
trigger20= var(0)=70
trigger20= var(2):=85
trigger21= var(0)=92
trigger21= var(2):=90



[State 0, Null] 
type = Null
triggerall =teamside=2;You will pay with your life for mocking me!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=19
trigger1=var(0)=0||var(0)=11||var(0)=18
trigger1=var(5):=47
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=19||var(0)=29||var(0)=37
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=20
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=8||var(0)=12||var(0)=17||var(0)=22||var(0)=27||var(0)=31||var(0)=43
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=13
trigger5= var(2):=83
trigger6=var(0)=5||var(0)=14||var(0)=24||var(0)=40
trigger6= var(2):=69
trigger7=var(0)=6||var(0)=7||var(0)=23
trigger7= var(2):=72
trigger8= var(0)=9
trigger8= var(2):=76
trigger9= var(0)=10
trigger9= var(2):=61
trigger10= var(0)=15
trigger10= var(2):=80
trigger11= var(0)=16
trigger11= var(2):=68
trigger12=var(0)=21||var(0)=30
trigger12= var(2):=78
trigger13=var(0)=25||var(0)=28
trigger13= var(2):=66
trigger14=var(0)=26||var(0)=45
trigger14= var(2):=65
trigger15=var(0)=36||var(0)=44
trigger15= var(2):=73
trigger16= var(0)=38
trigger16= var(2):=63
trigger17= var(0)=39
trigger17= var(2):=71
trigger18= var(0)=41
trigger18= var(2):=74
trigger19= var(0)=42
trigger19= var(2):=67
trigger20= var(0)=46
trigger20= var(2):=90
;---darkseid
[State 0, Null] 
type = Null
triggerall =teamside=2;...My...god?
triggerall = var(10)=0&&var(8)=0 && ( enemy,var(59)=20)
trigger1=var(0)=0||var(0)=1||var(0)=2||var(0)=5||var(0)=6||var(0)=7
trigger1=var(5):=12
trigger1= var(2):=91
trigger2= var(0)=3
trigger2= var(2):=73
trigger3= var(0)=4
trigger3= var(2):=85
trigger4= var(0)=8
trigger4= var(2):=67
trigger5= var(0)=9
trigger5= var(2):=75
trigger6= var(0)=10
trigger6= var(2):=64
trigger7= var(0)=11
trigger7= var(2):=93
[State 0, Null] 
type = Null
triggerall =teamside=2;kill...you!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=20
trigger1= var(0)=0
trigger1= var(2):=71
trigger1=var(5):=11
trigger2= var(0)=1
trigger2= var(2):=69
trigger3=var(0)=2||var(0)=3
trigger3= var(2):=72
trigger4=var(0)=4||var(0)=5||var(0)=6
trigger4= var(2):=91
trigger5= var(0)=7
trigger5= var(2):=85
trigger6= var(0)=8
trigger6= var(2):=75
trigger7= var(0)=9
trigger7= var(2):=81
trigger8= var(0)=10
trigger8= var(2):=90

;------kirby
[State 0, Null] 
type = Null
triggerall =teamside=2;And I'd do it again! You clearly could not be trusted!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=22
trigger1=var(0)=0||var(0)=14||var(0)=16||var(0)=28
trigger1=var(5):=57
trigger1= var(2):=61
trigger2=var(0)=1||var(0)=18||var(0)=42
trigger2= var(2):=74
trigger3=var(0)=2||var(0)=6||var(0)=8||var(0)=40||var(0)=55
trigger3= var(2):=64
trigger4=var(0)=3||var(0)=7||var(0)=10||var(0)=13||var(0)=20||var(0)=24||var(0)=32||var(0)=41||var(0)=45||var(0)=48
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=11||var(0)=17
trigger5= var(2):=69
trigger6= var(0)=5
trigger6= var(2):=94
trigger7=var(0)=9||var(0)=22||var(0)=37||var(0)=43
trigger7= var(2):=75
trigger8=var(0)=12||var(0)=44||var(0)=49||var(0)=53
trigger8= var(2):=80
trigger9= var(0)=15
trigger9= var(2):=67
trigger10=var(0)=19||var(0)=56
trigger10= var(2):=90
trigger11=var(0)=21||var(0)=31
trigger11= var(2):=85
trigger12=var(0)=23||var(0)=38||var(0)=51
trigger12= var(2):=81
trigger13=var(0)=25||var(0)=36
trigger13= var(2):=63
trigger14=var(0)=26||var(0)=30||var(0)=39
trigger14= var(2):=72
trigger15=var(0)=27||var(0)=47||var(0)=54
trigger15= var(2):=65
trigger16=var(0)=29||var(0)=50
trigger16= var(2):=78
trigger17= var(0)=46
trigger17= var(2):=62
trigger18= var(0)=52
trigger18= var(2):=79

[State 0, Null] 
type = Null
triggerall =teamside=2;Is that so? Then come as close as you like. You will be slaughtered!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=22
trigger1=var(0)=0||var(0)=41||var(0)=51
trigger1=var(5):=70
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=8||var(0)=23||var(0)=28||var(0)=32||var(0)=58
trigger2= var(2):=79
trigger3=var(0)=2||var(0)=7||var(0)=11||var(0)=16||var(0)=21||var(0)=24||var(0)=30||var(0)=33||var(0)=39||var(0)=45||var(0)=49||var(0)=54||var(0)=57
trigger3= var(2):=87
trigger4=var(0)=3||var(0)=6||var(0)=12||var(0)=64
trigger4= var(2):=80
trigger5=var(0)=4||var(0)=13||var(0)=63
trigger5= var(2):=68
trigger6=var(0)=5||var(0)=22||var(0)=31||var(0)=60
trigger6= var(2):=61
trigger7=var(0)=9||var(0)=18||var(0)=27||var(0)=37||var(0)=47
trigger7= var(2):=75
trigger8= var(0)=10
trigger8= var(2):=93
trigger9=var(0)=14||var(0)=20||var(0)=29||var(0)=43||var(0)=56||var(0)=65||var(0)=67
trigger9= var(2):=65
trigger10= var(0)=15
trigger10= var(2):=74
trigger11=var(0)=17||var(0)=25
trigger11= var(2):=63
trigger12= var(0)=19
trigger12= var(2):=73
trigger13=var(0)=26||var(0)=40||var(0)=52||var(0)=53||var(0)=59
trigger13= var(2):=72
trigger14=var(0)=36||var(0)=46
trigger14= var(2):=85
trigger15=var(0)=38||var(0)=48||var(0)=61
trigger15= var(2):=81
trigger16= var(0)=42
trigger16= var(2):=71
trigger17= var(0)=44
trigger17= var(2):=91
trigger18= var(0)=50
trigger18= var(2):=83
trigger19= var(0)=55
trigger19= var(2):=62
trigger20= var(0)=62
trigger20= var(2):=67
trigger21= var(0)=66
trigger21= var(2):=78
trigger22= var(0)=68
trigger22= var(2):=64
trigger23= var(0)=69
trigger23= var(2):=90

;----------------------------
[State 0, Null];mirror
type = Null
triggerall =teamside=2;There is no need, this is the day you perish!
triggerall = var(10)=0 &&var(8)=0 && root,var(59)=enemy,var(59) 
trigger1=var(0)=0||var(0)=18||var(0)=26
trigger1=var(5):=47
trigger1= var(2):=80
trigger2=var(0)=1||var(0)=19||var(0)=27||var(0)=45
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=4||var(0)=13||var(0)=14||var(0)=28||var(0)=41
trigger3= var(2):=65
trigger4=var(0)=3||var(0)=42
trigger4= var(2):=78
trigger5=var(0)=5||var(0)=8||var(0)=11||var(0)=17||var(0)=22||var(0)=25||var(0)=29||var(0)=33||var(0)=39
trigger5= var(2):=87
trigger6=var(0)=6||var(0)=20||var(0)=23||var(0)=43
trigger6= var(2):=69
trigger7=var(0)=7||var(0)=21||var(0)=24||var(0)=44
trigger7= var(2):=79
trigger8=var(0)=9||var(0)=12
trigger8= var(2):=74
trigger9=var(0)=10||var(0)=37
trigger9= var(2):=75
trigger10=var(0)=15||var(0)=30
trigger10= var(2):=64
trigger11= var(0)=16
trigger11= var(2):=95
trigger12= var(0)=31
trigger12= var(2):=61
trigger13=var(0)=32||var(0)=36
trigger13= var(2):=85
trigger14= var(0)=38
trigger14= var(2):=81
trigger15= var(0)=40
trigger15= var(2):=76
trigger16= var(0)=46
trigger16= var(2):=90
[State 0, Null]
type = Null
triggerall =teamside=2 ;And this is precisely why you will not survive!
triggerall = var(10)=0&&var(8)=1 && root,var(59)=enemy,var(59) 
trigger1= var(0)=0
trigger1= var(2):=61
trigger1=var(5):=48
trigger2=var(0)=1||var(0)=36
trigger2= var(2):=74
trigger3= var(0)=2
trigger3= var(2):=64
trigger4=var(0)=3||var(0)=8||var(0)=11||var(0)=21||var(0)=25||var(0)=29||var(0)=34||var(0)=39
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=38
trigger5= var(2):=80
trigger6=var(0)=5||var(0)=23
trigger6= var(2):=68
trigger7=var(0)=6||var(0)=9||var(0)=16||var(0)=31||var(0)=44
trigger7= var(2):=69
trigger8=var(0)=7||var(0)=10||var(0)=17||var(0)=40
trigger8= var(2):=79
trigger9= var(0)=12
trigger9= var(2):=76
trigger10=var(0)=13||var(0)=42
trigger10= var(2):=78
trigger11=var(0)=14||var(0)=18||var(0)=46
trigger11= var(2):=65
trigger12= var(0)=15
trigger12= var(2):=63
trigger13=var(0)=19||var(0)=32||var(0)=33
trigger13= var(2):=72
trigger14=var(0)=20||var(0)=24||var(0)=26
trigger14= var(2):=85
trigger15=var(0)=22||var(0)=30
trigger15= var(2):=83
trigger16=var(0)=27||var(0)=37
trigger16= var(2):=75
trigger17=var(0)=28||var(0)=41
trigger17= var(2):=81
trigger18=var(0)=43||var(0)=45
trigger18= var(2):=82
trigger19= var(0)=47
trigger19= var(2):=90


;--------------------------

;---render

[State 0, VarSet]
type = VarSet
trigger1 =!var(21)&&time>2 ;&&var(6)>40 ;they done talkin
v = 20    ;fv = 10
value = Enemy, Cond(NumHelper(7770), Helper(7770), Cond(1, var(6)>var(7)-1, 0), 0) 

;ignorehitpause = 
;persistent = 

;ignorehitpause = 
;persistent = 

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = numexplod(11)>0 && var(0)=0;clear
id = 11

[State 0, Explod]
type = Explod
triggerall = time%var(11)=0
triggerall =var(21)|| time <(109*var(11)) && parent,ishelper(7001);||var(0)>0
trigger1 = numexplod(11)<var(5)
anim = F300+var(2)
ID =11
pos = cond(teamside=1,55,12)+var(1),cond(teamside=1,10,185)+(var(4))
postype = left  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
scale =1.7,1.7
sprpriority = 9
removetime=-1
pausemovetime=999999
ontop = 1
shadow = 0,0,0
ownpal =1
removeongethit = 0
ignorehitpause=1
[State 0, VarAdd]
type = VarAdd
triggerall = time%var(11)=0
trigger1 = var(0)<var(5) 
trigger1 = var(21) || time <(109*var(11)) && parent,ishelper(7001);||var(0)>0
v = 0    ;fv = 
value = 1
[State 0, VarAdd]
type = VarAdd
triggerall = time%var(11)=0
triggerall =var(21)|| time <(109*var(11)) && parent,ishelper(7001);||var(0)>0
trigger1 = var(0)<var(5)
v =  1   ;fv = 
value = 7

;ignorehitpause = 
;persistent = 
[State 0, VarSet]
type = Varadd
trigger1 = var(0)>=var(5)
v = 6   ;fv = 10
value = 1

[State 0, Null]
type = Null
trigger1 = var(9); && teamside=1
trigger1 = Enemy, Cond(NumHelper(7770), Helper(7770), Cond(1, var(9), 0), 0)
trigger1=var(3):=1
;ignorehitpause = 
;persistent = 


;[State 0, VarSet]
;type = Varset
;trigger1 = var(0)>=var(5)
;v = 9   ;fv = 10
;value = 1

[State 0, VarSet]
type = VarSet
trigger1 = var(21)
v = 20   ;fv = 10
value = 0 

;ignorehitpause = 
;persistent = 


[State 0, VarSet]
type = VarSet
trigger1 = var(21)&&var(6)>var(7)
v = 21    ;fv = 10
value = 0

;ignorehitpause = 
;persistent = 

[State 0, VarAdd]
type = Varadd
triggerall = time%var(11)=0
trigger1 = var(0)%36=0 && var(0)>0
v = 4    
value = 12
[State 0, VarAdd];line break
type = Varset
triggerall = time%var(11)=0
trigger1 = var(0)%36=0 && var(0)>0
v = 1     
value = 0

[State 0, VarSet]
type = VarSet
trigger1 =var(9) || root,AIlevel=0&&(helper(6999),command="start" ||enemy,AIlevel=0&&Enemy, Cond(NumHelper(6999), Helper(6999), Cond(1, command="start", 0), 0)) 
trigger2 = enemy,numhelper(7770)=0 && teamside=2
v = 3    ;fv = 10
value = 1
;ignorehitpause = 
;persistent = 


[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = 1
text = "var(6) = %d var(8) = %d  vel x = %d vel x = %d vel x = %d"
params = var(6),var(8),root,var(59),enemy,var(59),var(5)
ignorehitpause = 1
;persistent = 
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = var(3)
id = 299
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = var(3)
id = 11

[State 0, DestroySelf]
type = DestroySelf
trigger1 = var(3)
;---------------------------------------------------------------------------------------------------
[Statedef 7074]
type    = A
movetype= I
physics = N
juggle  = 0
poweradd= 0
velset = 0, 0
anim = 10000
ctrl = 0
sprpriority = 9
[State 0, VarRandom]
type = Varset
trigger1 =time=0 
v = 0
value=  floor((root,roundsexisted+1)/5)-1

[State 0, Null]
type = Null
trigger1 = var(0)=0
trigger1 = var(1):=44441
trigger2 = var(0)=1
trigger2 = var(1):=22223
trigger3 = var(0)=2
trigger3 = var(1):=11111
trigger4 = var(0)=3
trigger4 = var(1):=34233
trigger5 = var(0)>=4
trigger5 = var(1):=32343
;ignorehitpause = 
;persistent = 

[State 0, Helper]
type = helper
trigger1 =time=1
helpertype = normal ;player
name = "secretcommand"
ID = 8097;+root,var(59)
stateno = 8097
pos = 61,-37
postype = p1    ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 1
size.xscale =1
size.yscale =1
ignorehitpause=1
pausemovetime=999999
;---------------------------------------------------------------------------------------------------
[Statedef 9999]
type    = A
movetype= H
physics = N
juggle  = 8
velset=0,0
poweradd= 0
ctrl = 0
anim =10000
sprpriority = 9
[State 0, VarSet]
type = parentVarSet
trigger1 = 1
fv = 15    ;fv = 10
value = root,p2bodydist x+root,var(36)
ignorehitpause =1 

[State 0, VarSet]
type = parentVarSet
trigger1 =root,movetype=I 
v = 1    ;fv = 10
value = 0

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = invisible
[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = 1
text = "var(2) = %d var(3) = %d  vel x = %d movehit= %d"
params = var(0),var(5),numexplod,(root,movehit=1)
ignorehitpause = 1
;persistent = 
[State 0, VarSet]
type = Varset
trigger1 =var(10)>=0
trigger2 =var(11)>=0
v = 3   ;fv = 10
value = 1
ignorehitpause = 1
[State 0, VarSet]
type = Varset
trigger1 =var(10)>=0
trigger2 =var(11)>=0
trigger3 =var(12)>=0
trigger4 =var(13)>=0
trigger10 =var(20)>=0
trigger11 =var(21)>=0
v = 2   ;fv = 10
value = 1
ignorehitpause = 1
[State 0, VarSet]
type = Varset
trigger1 =var(10)=0
trigger1 =var(11)=0
trigger1 =var(12)=0
trigger1 =var(13)=0
trigger1 =var(20)=0
trigger1 =var(21)=0
v = 2   ;fv = 10
value = 0
ignorehitpause = 1

[State 0, VarSet]
type = Varset
trigger1 =var(10)=0
trigger1 =var(11)=0
v = 3   ;fv = 10
value = 0
ignorehitpause = 1
;enough for lights
[State 0, Explod]
type = varset
triggerall = var(10)=0
trigger1 = root,movehit=1 && (root,anim=600||(root,stateno=630)) && root,pos y =[-63,-45 ]
trigger2 = root,movehit=1 && root,stateno=610 && root,pos y =[-55,-45]
trigger3= root,movehit=1 && (root,stateno=640)&& root,pos y =[-60,-40]
trigger4 = root,movehit=1 && root,anim=1101
v=10
value=1

;enough for heavys
[State 0, Explod]
type = varset
triggerall = var(10)=0
triggerall = var(11)=0
trigger1 = root,movecontact=1 && (root,anim=600||(root,stateno=630)) && root,pos y >-45
trigger2 = root,movecontact=1 && root,stateno=610 && root,pos y >-45
trigger3 = root,movecontact=1 && (root,stateno=640)&& root,pos y >-45

v=11
value=1

;blocked so inch slowly
[State 0, Explod]
type = varset
triggerall = var(10)=0
triggerall = var(11)=0
triggerall = var(12)=0
trigger1 = root,moveguarded=1 &&root,stateno=200
trigger2 = root,moveguarded=1&& root,stateno=430 
trigger3 = root,moveguarded=1&& root,stateno=230
trigger4 = root,moveguarded=1&& root,stateno=400
v=12
value=1

[State 0, VarSet]
type = Varadd
triggerall = enemy,hitshakeover
trigger1 =root,moveguarded=1 
v = 1   ;fv = 10
value = 1
ignorehitpause = 0
[State 0, VarSet]
type = VarSet
trigger1 = root,movehit
v = 1    ;fv = 10
value = 0
;persistent = 
[State 0, VarSet]
type = Varset
trigger1 =root,statetype=A&& root,movetype!=H
v = 4   ;fv = 10
value = 1
ignorehitpause = 1

[State 0, VarSet]
type = Varset
trigger1 =var(6)=1
v = 4   ;fv = 10
value = 0
ignorehitpause = 1
[State 0, VarSet]
type = Varadd
trigger1 =var(4)=2
v = 5   ;fv = 10
value = 1
ignorehitpause = 1
[State 0, VarSet]
type = Varset
trigger1 =root,movehit
trigger2 = root,var(15)
v = 5   ;fv = 10
value =0
ignorehitpause = 1
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = var(5)=0
v = 15    ;fv = 
value = 0
;ignorehitpause = 
;persistent = 
[State 0, VarSet]
type = Varset
trigger1 = (root,stateno=[5000,5200])&&root,prevstateno=[120,155]
v = 6   ;fv = 10
value = p2stateno
ignorehitpause = 1
;persistent = 

[State 0, VarSet]
type = VarSet
trigger1 =  p2stateno=var(6)
v =7   ;fv = 10
value = 1
ignorehitpause = 1
;persistent = 
[State 0, VarSet]
type = VarSet
trigger1 =  p2stateno!=var(6)
v =7   ;fv = 10
value = 0
ignorehitpause = 1
[State 0, VarSet]
type = VarSet
trigger1 = root,stateno=5120 
v = 8    ;fv = 10
value = 10
[State 0, VarSet]
type = Varadd
trigger1 = root,stateno!=5120 && var(8)>0
v = 8    ;fv = 10
value = -1

[State 0, VarSet]
type = VarSet
trigger1 = var(8)<0
v = 8    ;fv = 10
value = 0
;bait
[State 0, Explod]
type = varset
triggerall = var(10)=0
triggerall = var(11)=0
triggerall = var(13)=0
triggerall = var(1)>3
trigger1 = root,moveguarded=1 &&root,stateno=200
trigger2 = root,moveguarded=1&& root,stateno=430 
trigger3 = root,moveguarded=1&& root,stateno=230
trigger4 = root,moveguarded=1&& root,stateno=400
v=13
value=1




;1000
[State 0, Explod]
type = varset
triggerall = var(20)=0
triggerall = root,numprojid(999)=0
triggerall = (root,fvar(15) =[40,90])|| root,movecontact || (p2stateno=5120||(p2stateno=824||p2stateno=10612) && root,p2bodydist y >-50) &&  root,fvar(15) <90
triggerall = p2stateno!=5901
triggerall = (root,stateno=210||root,stateno=240||root,stateno=410||root,stateno=435) || !root,movecontact
triggerall = root,movetype!=H
triggerall = root,stateno!=[800,899]
triggerall = (root,ctrl||root,stateno=[10,20]) || root,movecontact
trigger1= root,fvar(15)-8<= var(0) && enemy,pos y >=0 && var(0)>-1
trigger2= random<75&&((root,p2bodydist y >-65||p2stateno=824||p2stateno=5040))&&root,fvar(15) >=30
trigger3 = root,movecontact 
v=20
value=1
ignorehitpause =1
;1001
[State 0, Explod]
type = varset
triggerall = var(21)=0 
triggerall = p2stateno!=5901
triggerall = root,movetype!=H
triggerall = (root,stateno=210||root,stateno=240||root,stateno=410||root,stateno=435) || !root,movecontact
triggerall = root,numprojid(999)=0
triggerall = root,stateno!=[800,899]
triggerall = (root,fvar(15) =[90,150])
triggerall = (root,ctrl||root,stateno=[10,20])  || root,movecontact
trigger1= root,fvar(15)<= var(0) && enemy,pos y >=0 && var(0)>-1
trigger2= random<85&&((root,p2bodydist y >-65||p2stateno=824||p2stateno=5040))&& root,fvar(15) >80
trigger3 = root,movecontact 
v=21
value=1
ignorehitpause =1

;1001
[State 0, Explod]
type = varset
triggerall = var(22)=0 && helper(7000),var(2)>0 && (enemy,numproj >0 || root,var(4)>2)
triggerall = p2stateno!=5901 || root,fvar(15)<45
triggerall = root,numprojid(999)=0
triggerall = root,stateno!=[800,899]
triggerall = root,fvar(15) >150|| root,fvar(15)<65 && p2stateno=5901 ||(root,stateno=210||root,stateno=240||root,stateno=410||root,stateno=435)
triggerall = (root,ctrl||root,stateno=[10,20])  || root,movecontact
trigger1= root,fvar(15)+21<= var(0) && enemy,pos y >=0 && var(0)>-1
trigger2= random<125&&((root,p2bodydist y >-65||p2stateno=821||p2stateno=5040))&& root,fvar(15) >60
trigger3 = p2stateno=5901 && root,fvar(15)<55 || enemy,numproj >0
trigger4 = root,movecontact 
v=22
value=1
ignorehitpause =1

;ignorehitpause = 
;persistent = 

[State 0, VarSet]
type = VarSet
triggerall = random <249
triggerall = p2statetype!=A|| p2movetype=H 
trigger1 = (enemy,movetype !=A)|| root,fvar(15) >30
trigger2= (p2statetype=L  && root,fvar(15)  >90) 
trigger3=(var(12)||var(13)) 
trigger4 = root,fvar(15)  >=30 && p2stateno=4999
trigger5 = root,backedgebodydist <20 && p2movetype=A
trigger6 = root,fvar(15) <10 && p2statetype=A 
v = 25   ;fv = 10
value = 1

[State 25, VarSet]
type = VarSet
triggerall = root,backedgebodydist >10
trigger1 =  enemy,movetype =A
trigger2 = root,fvar(15) <40 && p2statetype=L && root,p2bodydist y=0
trigger3 = p2statetype=A && p2movetype!=H&& root,fvar(15) <25 && p2statetype!=L && root,var(31)=0
;trigger4 = root,var(31)>0 && fvar(15) <25 && root,var(31)!=6 
v = 25   ;fv = 10
value = 0

;---adjust for p2's position
[State 0, VarSet]
type = Varadd
trigger1 = p2statetype=L &&(anim=5160|| enemy,anim=[612,614])
v = 0    ;fv = 10
value = 1
;ignorehitpause = 
;persistent = 
[State 0, VarSet]
type = VarSet
trigger1 =  p2statetype!=L
v = 0    ;fv = 10
value = -1
;ignorehitpause = 
;persistent = 

;0----------removeexplods---

[State 0, VarRangeSet]
type = VarRangeSet
trigger1 = p2movetype!=H 
trigger2 = p2statetype=A
trigger3 = root,movecontact && root,statetype!=A && root,stateno!=1050
value = 0 ;fvalue = 0
first = 10
last = 12 ;39


[State 0, RemoveExplod]
type = varset
trigger1 = p2stateno=5901||root,movehit=1
v = 13
value=0
ignorehitpause = 1
;persistent = 

[State 0, RemoveExplod]
type = varset
trigger1 = (root,numprojid(999)>0|| p2stateno=5901 )&& !root,movecontact
trigger2= root,fvar(15) <40 && !root,movecontact
trigger3 = var(22)
v = 20
value=0
ignorehitpause = 1
;230
[State 0, RemoveExplod]
type = varset
trigger1 = (root,numprojid(999)>0|| p2stateno=5901 )&& !root,movecontact
trigger2= root,fvar(15) <90 && !root,movecontact
trigger3 = var(22)
v=21
value=0
ignorehitpause = 1
[State 0, RemoveExplod]
type = varset
trigger1 =(root,numprojid(999)>0|| p2stateno=5901 && root,fvar(15)>55 )&& !root,movecontact
trigger2= root,fvar(15) <150 && !root,movecontact
trigger3 = !root,ctrl && root,stateno!=1000
trigger4 = helper(7000),var(2)=0 && root,numproj>0
v=22
value=0
ignorehitpause = 1
;-----------


[State 0, VarSet]
type = VarSet
trigger1 = root,statetype = A
trigger2 = root,movetype=H && root,stateno!=[120,155]
trigger3= root,prevstateno=40
trigger4= (p2stateno=[5121,5899])
trigger5 = (root,prevstateno=52 ||root,prevstateno=5120) && p2statetype=A
trigger6 = root,fvar(15) <65 && root,frontedgebodydist >60 && p2statetype!=L
trigger7 = var(18)>0 ||var(8)>0 || enemy,hitdefattr=SC,AT 
trigger8 = var(41)>0 && enemy,hitdefattr!=SC,AT
v=30
value = 0

[State 0, VarSet]
type = VarSet
triggerall = root,statetype != A
triggerall = (var(8)<=0) ||enemy,hitdefattr=SC,AT  && root,AIlevel >6
triggerall = cond(root,AIlevel >0,random <ceil(((699*1.0)*(fvar(5)/(root,AIlevel*1.0)))),1)||enemy,hitdefattr=SC,AT && root,AIlevel >6 || p2stateno=5901 && root,p2bodydist x >40 
triggerall = var(41)=0||enemy,hitdefattr=SC,AT  && root,AIlevel >6
triggerall = root,fvar(15) >65 || root,frontedgebodydist <60 || p2stateno=5901
trigger1= enemy,hitdefattr=SC,AT && (root,ctrl||root,stateno=20)
trigger2 = ((root,fvar(15)=[65,150])||root,frontedgedist <60)&& (root,ctrl||root,stateno=20) && root,movetype!=H&&(p2stateno=5901||p2movetype!=H||p2statetype=L) 
;trigger3 = (root,fvar(15) =[70,130]) && enemy,numproj >0 && var(8)=0
;trigger6 = ((root,fvar(15)=[45,150])||root,frontedgedist <40)&& (root,ctrl||root,stateno=20) && root,movetype!=H&&(p2stateno=5901||p2movetype!=H) 
v = 30   ;fv = 10
value = 1
[State 0, VarSet]
type = Varset;how often should I jump?
trigger1 = time=0
fv = 5   ;fv = 10
value = 1.45

[State 0, VarSet]
type = Varset
triggerall = var(40)=1
triggerall=enemy,stateno=[200,699]
trigger1 = root,movetype=H && root,statetype=A && root,stateno!=[120,155]
trigger1 = root,gethitvar(hitshaketime)=1
fv = 5   ;fv = 10
value = fvar(5)*.85

[State 0, VarSet]
type = Varset
triggerall = var(40)=1
triggerall=enemy,stateno=[1000,1999]
trigger1 = root,movetype=H && root,statetype=A && root,stateno!=[120,155]
trigger1 = root,gethitvar(hitshaketime)=1
fv = 5   ;fv = 10
value = fvar(5)*.70
[State 0, VarAdd]
type = VarAdd
trigger1 = fvar(5)<1.45 && time%240=0
fv = 5    ;fv = 
value = .15*fvar(5)
[State 0, VarSet]
type = Varset
trigger1 =root,statetype=A&& root,movetype!=H
v = 40   ;fv = 10
value = 1
ignorehitpause = 1
[State 0, VarSet]
type = Varset
trigger1 =root,statetype=A&&root,movetype=H && ((root,hitpausetime>0 && root,pos y <-15&& root,stateno=[10612,106113]) ||root,stateno=[5000,5050])
v = 40   ;fv = 10
value = 2
ignorehitpause = 1
[State 0, VarSet]
type = Varset
trigger1 =root,statetype!=A
v = 40   ;fv = 10
value = 0
ignorehitpause = 1
[State 0, VarSet]
type = Varset
trigger1 =var(40)=2
v = 41   ;fv = 10
value = 1
ignorehitpause = 1

[State 0, VarSet]
type = VarSet
trigger1 =  var(41)=0
v = 42    ;fv = 10
value = 0
;ignorehitpause = 
;persistent = 


[State 0, VarSet]
type = Varadd
trigger1 = var(41)=1
v = 42    ;fv = 10
value = 1
[State 0, VarSet]
type = Varset
triggerall =root,AILevel>0
trigger1 =root,movehit
trigger2 = root,var(15)
trigger3= var(42)%(30*root,AIlevel)=0
v = 41   ;fv = 10
value =0
ignorehitpause = 1
 [State 0, DestroySelf]
type = DestroySelf
trigger1 =roundstate!=2
