; °¨¿µ½ÃÀÛ
; http://ks100.ivyro.net
;-----------------------
[Info]
localcoord = 640,480
[SceneDef]
spr = JLEnd.sff
startscene =0;Starting scene number (for debugging)
font1 = ending-bg.def
snd = end.snd
;------------------------------------

; Music
;==================================
 ;singular good tmnt char 
[Scene 0]
; Fade
fadein.time = 15      ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 1
fadeout.col = 0,0,0
bg.name=BG0
; Screen color
;clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0   ;Default position for all layers
layer0.anim = 10    ;Anim action number
layer1.textdelay = 3
layer1.text = "The resistance has been quelled as\nexpected.          \nLet this be an example that I am not\nonly your god but the ruler of all.          \nYour hope is worthless.          \nYour freedom is forever at my control."
layer1.font = 1,,1,50,50,128
layer1.endtime = 750
layer1.endtime=820
layer1.starttime=15
layer1.offset = 12,280
layer2.textdelay = 3
layer2.text = "My first act as ruler is to demand the\nhead of the one who betrayed me.           \nBring them to me so that they may know\ndisloyalty is a death sentence!"
layer2.font = 1,,1,50,50,128
layer2.endtime = 1620
layer2.starttime=820
layer2.offset = 12,280
 bgm = TE\evilend.ogg      ;Name of music file to play
end.time = 1620





;===================================================
;------------------------------------
;Black LATER
[Scene 2]
; Screen color
clearcolor = 0,0,0
end.time = 400
bg.name=BG2
 bgm = TE\Da\darend.ogg 
layer1.textdelay = 2
layer1.text = "You were an even bigger fool to think\nyou could escape.          \nTo waste my time on top of that is\ninfuriating!"
layer1.font = 1,,1,50,50,128
layer1.starttime=80
layer1.offset = 12,280

;leo specific intro
[Scene 3]
; Fade
fadein.time =0    ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 0
fadeout.col = 255,-255,-255
;layerall.starttime =600
bg.name=BG3
; Screen color
;clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0   ;Default position for all layers
layer0.anim = 5    ;Anim action number
layer0.starttime = 0 
layer0.textdelay = 2
layer0.text = "You have no right to look me in the\neyes!            \nIf you weren't awake by now I was going\nto beat you until you were!         \nI wanted everyone to see your demise at\nmy hand but at this point, they know they \nhave no hope for a savior.          \nThere is no good or evil, only darkseid!"
layer0.font = 1,,1,50,50,128
layer0.offset = 12,280
layer0.endtime=720
layer1.anim = 5
layer1.starttime =720
layer1.textdelay = 2
layer1.text = "What hope did you have when even your\ngreatest allies have fallen before me?          \nYour way of leaving destroyed.                     \nYet you persisted in defying me.                                 \nSuch optimism.                                                 \nI hate it!"
layer1.font = 1,,1,50,50,128
layer1.offset = 12,280
layer1.endtime=1480
layer2.starttime = 1480 
layer2.textdelay = 2
layer2.text = "Raise them up.                                                                             \nI want to see the resistance fade from\nyour eyes            \nI want you to think about how you were\nso sure you'd overcome me only to end \nup in the position you are now in.         \nYour future in my hands.                                \nNow repeat after me.          \n''I will never take on a god again!''"
layer2.font = 1,,1,50,50,128
layer2.offset = 12,280
layer2.endtime=2400
sound0.value=5,2 
sound0.starttime=52
sound1.value=7,2 
sound1.starttime=2350
sound2.value=20,0 
sound2.starttime=2350
;layer3.starttime = 1300 
;layer3.textdelay = 2
;layer3.text = "It is time for my conquest of earth to\nbegin!          \nAnd because I lack humanity, my rule\nwill be eternal!"
;layer3.font = 1,,1,150,0,128
;layer3.offset = 12,280
;layer3.endtime=1680
;sound2.value=8999,7 
;sound2.starttime=4000
; Music

; bgm.loop = 0
; Total time
end.time = 2400
;------------------------------------
;Black LATER
;[Scene 4]
;; Screen color
;clearcolor = 0,0,0
;end.time = 150
;bg.name=BG11
;bgm=TE\Sh\shrend2.ogg

;leo specific intro
;[Scene 5]
;; Fade
;fadein.time =0      ;Time to take for fading in
;fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
;fadeout.time = 32
;fadeout.col = 256,256,256
;;layerall.starttime =600
;bg.name=BG4
;; Screen color
;;clearcolor = 255,255,255
;; Overlay Anims (from 0 to 9)
;layerall.pos = 0,0   ;Default position for all layers
;layer0.anim = 5    ;Anim action number
;layer0.starttime =0
;layer0.textdelay = 2
;layer0.text = "Vernon here, I wish I could say good\nevening, but the days have been less so\nfor the last few days.          \nThe city is in utter chaos and major\nparts of the state are in ruin."
;layer0.font = 1,,1,175,175,125
;layer0.offset = 12,280
;layer0.endtime=600
;layer1.starttime =660
;layer1.textdelay = 2
;layer1.text = "Our former news reporter, April O'neil,\nis still missing.             \nWe're trying to hold on to hope but we\nfear the worst.        \nIt is our job however, to press on\nthrough the chaos and keep all those \nwatching up to date."
;layer1.font = 1,,1,175,175,125
;layer1.offset = 12,280
;layer1.endtime=1360
;layer2.starttime =1360
;layer2.textdelay = 2
;layer2.text = "It has been confirmed that the\ndestruction has been caused by our new \nowners, the foot clan, with lord \nshredder at the helm.       \nWe can....          \nI can't do this.         \nPlease, spare my fam-"
;layer2.font = 1,,1,175,175,125
;layer2.offset = 12,280
;sound0.value=3000,0 
;sound0.starttime=1779
;; bgm.loop = 0
;; Total time
;end.time = 1832
;
;;leo specific intro
;[Scene 6]
;; Fade
;fadein.time =0      ;Time to take for fading in
;fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
;fadeout.time = 20
;fadeout.col = 0,0,0
;;layerall.starttime =600
;bg.name=BG5
;; Screen color
;;clearcolor = 255,255,255
;; Overlay Anims (from 0 to 9)
;layerall.pos = 0,0   ;Default position for all layers
;layer0.anim = 5    ;Anim action number
;layer0.starttime =0
;layer0.textdelay = 2
;layer0.text = "I have made an example out of all who\ndare oppose me!           \nLet this be a lesson to the entire\nworld.       \nConsider this the end of life as you\nonce knew. The era of the shredder has \nbegun!"
;layer0.font = 1,,1,150,0,128
;layer0.offset = 12,300
;layer0.endtime=680
;layer1.anim = 5
;layer1.starttime =680
;layer1.textdelay = 2
;layer1.text = "However, I truly cannot declare victory\nuntil I find them.        \nThey joined me only to run away after I\ndisposed of that weak invader.      \nNo one leaves the foot clan alive!      \nI will find you and deliver that message\npersonally!"
;layer1.font = 1,,1,150,0,128
;layer1.offset = 12,300
;layer1.endtime=1420
;;sound2.value=8999,7 
;;sound2.starttime=4000
;; Music
;; bgm.loop = 0
;; Total time
;end.time = 1440
;
;;leo specific intro
;[Scene 7]
;; Fade
;fadein.time =0      ;Time to take for fading in
;fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
;fadeout.time = 0
;fadeout.col = 0,0,0
;clearcolor=0,0,0
;;layerall.starttime =600
;bg.name=BG6
;; Screen color
;;clearcolor = 255,255,255
;; Overlay Anims (from 0 to 9)
;layerall.pos = 0,0   ;Default position for all layers
;layer0.anim = 5    ;Anim action number
;layer0.starttime =0 
;layer0.textdelay = 2
;layer0.text = "Uh, no one! Why would I record you?!"
;layer0.font = 1,,1,212,255,64
;layer0.offset = 12,300
;layer0.endtime=580
;layer1.starttime =180 
;layer1.textdelay = 2
;layer1.text = "Good, we gotta get ready for my first\nshow!                  \nNow that I have 3 songs done, I'm surely\nready for the big stage!"
;layer1.font = 1,,1,212,112,64
;layer1.offset = 12,332
;layer1.endtime=580
;layer2.starttime =580
;layer2.textdelay = 2
;layer2.text = "I know you'll crush it! I see big things\nfor us afterall..."
;layer2.font = 1,,1,212,255,64
;layer2.offset = 12,300
;layer2.endtime=1280
;layer3.starttime =780
;layer3.textdelay = 2
;layer3.text = "So uh.... Have you seen my guitar?                        \nI haven't touched it in weeks!"
;layer3.font = 1,,1,212,112,64
;layer3.offset = 12,348
;layer3.endtime=1280
;; Music
;; bgm.loop = 0
;; Total time
;end.time = 1280
;bgm=winend2.ogg
;==========================================
;Background image
[Begin Action 0]
1,0, 0,0, -1
[Begin Action 9]
1,1, 0,0, -1

[Begin Action 1]
2,0, 0,0, 25
2,1, 0,0, 12
2,2, 0,0, 12
2,3, 0,0, 12
2,4, 0,0, 12
2,5, 0,0, 12
2,6, 0,0, 12
2,1, 0,0, 12
2,2, 0,0, 12
2,3, 0,0, 2, , AS250D256
2,3, 0,0, 2, , AS220D256
2,3, 0,0, 2, , AS200D256
2,3, 0,0, 2, , AS170D256
2,3, 0,0, 2, , AS170D256
2,3, 0,0, 2, , AS170D256
2,4, 0,0, 2, , AS170D256
2,4, 0,0, 2, , AS170D256
2,4, 0,0, 2, , AS140D256
2,4, 0,0, 2, , AS140D256
2,4, 0,0, 2, ,AS140D256
2,4, 0,0, 2, ,AS140D256
2,5, 0,0, 2, , AS100D256
2,5, 0,0, 2, ,AS100D256
2,5, 0,0, 2, , AS100D256
2,5, 0,0, 2, ,AS100D256
2,5, 0,0, 2, , AS60D256
2,5, 0,0, 2, , AS60D256
2,6, 0,0, 2, , AS60D256
2,6, 0,0, 2, , AS60D256
2,6, 0,0, 2, , AS20D256
2,6, 0,0, 2, , AS20D256
2,6, 0,0, 2, , AS20D256
2,6, 0,0, 2, , AS20D256
2,-1, 0,0, -1, , AS20D256
[Begin Action 2]
3,0, 0,0, 25
3,1, 0,0, 6
3,2, 0,0, 6
3,0, 0,0, 6
3,1, 0,0, 6
3,2, 0,0, 6
3,0, 0,0, 6
3,1, 0,0, 6
3,2, 0,0, 6
3,0, 0,0, 6
3,1, 0,0, 6
3,2, 0,0, 6
3,0, 0,0, 6
3,0, 0,0, 2, , AS250D256
3,0, 0,0, 2, , AS220D256
3,0, 0,0, 2, , AS200D256
3,1, 0,0, 2, , AS170D256
3,1, 0,0, 2, , AS170D256
3,1, 0,0, 2, , AS170D256
3,2, 0,0, 2, , AS170D256
3,2, 0,0, 2, , AS170D256
3,2, 0,0, 2, , AS140D256
3,0, 0,0, 2, , AS140D256
3,0, 0,0, 2, ,AS140D256
3,0, 0,0, 2, ,AS140D256
3,1, 0,0, 2, , AS100D256
3,1, 0,0, 2, ,AS100D256
3,1, 0,0, 2, , AS100D256
3,2, 0,0, 2, ,AS100D256
3,2, 0,0, 2, , AS60D256
3,2, 0,0, 2, , AS60D256
3,0, 0,0, 2, , AS60D256
3,0, 0,0, 2, , AS60D256
3,0, 0,0, 2, , AS20D256
3,1, 0,0, 2, , AS20D256
3,1, 0,0, 2, , AS20D256
3,1, 0,0, 2, , AS20D256
2,-1, 0,0, -1, , AS20D256

[Begin Action 3]
12,0, 0,0, 2, , AS20D256
12,0, 0,0, 2, , AS20D256
12,0, 0,0, 2, , AS20D256
12,0, 0,0, 2, , AS20D256
12,0, 0,0, 2, , AS60D256
12,0, 0,0, 2, , AS60D256
12,1, 0,0, 2, , AS60D256
12,1, 0,0, 2, , AS60D256
12,1, 0,0, 2, , AS60D256
12,1, 0,0, 2, , AS60D256
12,1, 0,0, 2, ,AS100D256
12,1, 0,0, 2, , AS100D256
12,1, 0,0, 2, ,AS100D256
12,1, 0,0, 2, , AS100D256
12,2, 0,0, 2, ,AS140D256
12,2, 0,0, 2, ,AS140D256
12,2, 0,0, 2, , AS140D256
12,2, 0,0, 2, , AS140D256
12,2, 0,0, 2, , AS170D256
12,2, 0,0, 2, , AS170D256
12,3, 0,0, 2, , AS170D256
12,3, 0,0, 2, , AS170D256
12,3, 0,0, 2, , AS170D256
12,3, 0,0, 2, , AS200D256
12,3, 0,0, 2, , AS220D256
12,3, 0,0, 2, , AS250D256
LoopStart
12,4, 0,0, 12
12,5, 0,0, 12
12,6, 0,0, 12
12,0, 0,0, 12
12,1, 0,0, 12
12,2, 0,0, 12
12,3, 0,0, 12


[Begin Action 31]
12,4, 0,0, 12
12,5, 0,0, 12
12,6, 0,0, 12
12,0, 0,0, 12
12,1, 0,0, 12
12,2, 0,0, 12
12,3, 0,0, 12

[Begin Action 4]
13,1, 0,0, 2, , AS20D256
13,1, 0,0, 2, , AS20D256
13,1, 0,0, 2, , AS20D256
13,0, 0,0, 2, , AS20D256
13,0, 0,0, 2, , AS60D256
13,0, 0,0, 2, , AS60D256
13,2, 0,0, 2, , AS60D256
13,2, 0,0, 2, , AS60D256
13,2, 0,0, 2, ,AS100D256
13,1, 0,0, 2, , AS100D256
13,1, 0,0, 2, ,AS100D256
13,1, 0,0, 2, , AS100D256
13,0, 0,0, 2, ,AS140D256
13,0, 0,0, 2, ,AS140D256
13,0, 0,0, 2, , AS140D256
13,2, 0,0, 2, , AS140D256
13,2, 0,0, 2, , AS170D256
13,2, 0,0, 2, , AS170D256
13,1, 0,0, 2, , AS170D256
13,1, 0,0, 2, , AS170D256
13,1, 0,0, 2, , AS170D256
13,0, 0,0, 2, , AS200D256
13,0, 0,0, 2, , AS220D256
13,0, 0,0, 2, , AS250D256
13,2, 0,0, 2, , AS256D256
13,2, 0,0, 2
LoopStart
13,1, 0,0, 6
13,2, 0,0, 6
13,0, 0,0, 6


[Begin Action 41]
LoopStart
13,1, 0,0, 6
13,2, 0,0, 6
13,0, 0,0, 6

[Begin Action 5]
1,1, 0,0, 1

[Begin Action 6]
207,0, 0,0, 18
207,1, 0,0, 18

[Begin Action 10]
100,0, 0,0, 1, H
[Begin Action 11]
100,1, 0,0, 1, H
[Begin Action 12]
100,2, 0,0, 1, H
[Begin Action 13]
100,3, 0,0, 1, H
[Begin Action 14]
100,4, 0,0, 1, H

[Begin Action 15]
100,5, 0,0, 1

[Begin Action 100]
207,2, 0,0, 450
207,3, 0,0, -1
;;====================================================================
;stage
;;====================================================================
;

;tile 2
[BG0Def]

[BG0 01]
type        = anim       
layerNo     = 0         
start       = -320,0    
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 9        
velocity    = 0,0  
ID          = 1
;
[BG0 01]
type        = normal        
layerNo     = 0  
spriteno = 220,10       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
ID          = 1
[BG0 01]
type        = anim       
layerNo     = 0         
start       = -320,0    
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2100        
velocity    = 0,0  
ID          = 1
[BG0 01]
type        = normal        
layerNo     = 0  
spriteno = 220,14       
start       =-320,0      
delta       = .98,  0;05        
trans       = None     
mask        =1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
ID          = 1
;
[BG0 dark]
type        = normal        
layerNo     = 0  
spriteno = 220,9       
start       =-320,0      
delta       = .98,  0;05        
trans       = None     
mask        =1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
ID          = 1
;
[BG0 sup]
type        = normal        
layerNo     = 0  
spriteno = 220,29      
start       =-320,0      
delta       = .98,  0;05        
trans       = None     
mask        =1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
ID          = 1

[BG0 che]
type        = normal        
layerNo     = 0  
spriteno = 220,27      
start       =-320,0      
delta       = .98,  0;05        
trans       = None     
mask        =1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
ID          = 1

[BG0 kir]
type        = normal        
layerNo     = 0  
spriteno = 220,20      
start       =-320,0      
delta       = .98,  0;05        
trans       = None     
mask        =1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
ID          = 1

[BG0 oshr]
type        = normal        
layerNo     = 0  
spriteno = 220,23      
start       =-320,0      
delta       = .98,  0;05        
trans       = None     
mask        =1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
ID          = 1

[BG0 apr]
type        = normal        
layerNo     = 0  
spriteno = 220,18      
start       =-320,0      
delta       = .98,  0;05        
trans       = None     
mask        =1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
ID          = 1

[BG0 don]
type        = normal        
layerNo     = 0  
spriteno = 220,19      
start       =-320,0      
delta       = .98,  0;05        
trans       = None     
mask        =1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
ID          = 1


[BG0 raph]
type        = normal        
layerNo     = 0  
spriteno = 220,24      
start       =-360,0      
delta       = .98,  0;05        
trans       = None     
mask        =1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
ID          = 1

[BG0 mic]
type        = normal        
layerNo     = 0  
spriteno = 220,22      
start       =-320,0      
delta       = .98,  0;05        
trans       = None     
mask        =1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
ID          = 1


[BG0 leo]
type        = normal        
layerNo     = 0  
spriteno = 220,21     
start       =-320,0      
delta       = .98,  0;05        
trans       = None     
mask        =1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
ID          = 1


[BG0 aqu]
type        = normal        
layerNo     = 0  
spriteno = 220,25      
start       =-320,0      
delta       = .98,  0;05        
trans       = None     
mask        =1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
ID          = 1

[BG0 bat]
type        = normal        
layerNo     = 0  
spriteno = 220,26     
start       =-320,0      
delta       = .98,  0;05        
trans       = None     
mask        =1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
ID          = 1


[BG0 gre]
type        = normal        
layerNo     = 0  
spriteno = 220,28     
start       =-320,0      
delta       = .98,  0;05        
trans       = None     
mask        =1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
ID          = 1



[BG0 frontwall]
type        = normal        
layerNo     = 0  
spriteno = 220,15       
start       =-320,0      
delta       = .98,  0;05        
trans       = None     
mask        =1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
ID          = 1
window = 0,25, 640,250
[BG0 peoples]
type        = anim       
layerNo     = 0         
start       = -320,0    
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2101       
velocity    = 0,0  
ID          = 1
window = 0,25, 640,250
;[bgctrl 00]
;type = visible
;value=1
;time=36
;[bgctrl 00]
;type = enable
;value=1
;time=36
;[bgctrl 00]
;type = posadd
;x = 4.845833333333333
;y=0
;time=0,768
;[bgctrl 00]
;type = posset
;x =0
;time=0




;=================scene that keeps playing
[BG1Def]
;---shredder bg
[BG1 01]
type        = normal        
layerNo     = 0  
spriteno = 210,0       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 0       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
ID          = 1

[BG1 01]
type        = normal        
layerNo     = 0  
spriteno = 210,8      
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
ID          = 1

[BG1CtrlDef Credits]
CtrlID = 1
looptime = -1

[BG1Ctrl Start scrolling]
type = enable
value=0
time=0
[BG1Ctrl Start scrolling]
type = enable
value=1
time=100

;=================transition
[BG2Def]
[BG2 01]
type        = normal        
layerNo     = 0  
spriteno = 1000,2      
start       = 0,0     
delta       = .98,  0;05        
trans       = None     
mask        = 0       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
ID          = 1

[BG2CtrlDef Credits]
CtrlID = 1
looptime = -1
[BG2Ctrl Start]
type = Posset
x=-640
time=0
[BG2Ctrl Start]
type = PosAdd
x=90
time=0,6
[BG2Ctrl Start]
type = PosAdd
x=90
time=55,61
[BG2Ctrl Start]
type = PosAdd
x=1
time=6,55



[Begin Action 101]
207,4, 0,0, 1

[Begin Action 2100]
220,11, 0,0, 8
220,12, 0,0, 8
220,13, 0,0, 8

[Begin Action 2101]
220,16, 0,0, 24
220,17, 0,0, 24

;=========================
;LEO
;===========================
;tile 2
[BG3Def]
[BG3 stage]
type        = normal        
layerNo     = 0  
spriteno = 220,7      
start       = -320,-100
delta       = .98,  0;05        
trans       = none     
mask        = 0       
tile        = 1,0       
tilespacing = 0,0                
velocity    = 0,0  
window = 0,50, 640,250
ID          = 202
[BG3 stage]
type        = normal        
layerNo     = 0  
spriteno = 220,7      
start       = -320,-100
delta       = .98,  0;05        
trans       = addalpha
alpha = 90,256    
mask        = 0       
tile        = 1,0       
tilespacing = 0,0                
velocity    = 0,0  
window = 0,50, 640,250
ID          = 203
[BG3 parad]
type        = normal        
layerNo     = 0  
spriteno = 220,30    
start       = -320,0
delta       = .98,  0;05        
trans       = none     
mask        = 1       
tile        = 1,0       
tilespacing = 0,0                
velocity    = 0,0  
window = 0,50, 640,250
ID          = 201

[BG3CtrlDef 201]
CtrlID = 201,200
looptime = -1
[BG3Ctrl Start]
type = posadd
y=-20
time=52,60
[BG3Ctrl Start]
type = sinY
value= 40,3,0
time=60,66
[BG3Ctrl Start]
type = sinY
value= 0,3,0
time=67

[BG3Ctrl Start]
type = posadd
y=3.334
time=1480,1540
[BG3 dark]
type        = anim       
layerNo     = 0         
start       = -320,0      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2102         
velocity    = 0,0  
ID          = 200
window = 0,50, 640,250
[BG3CtrlDef Credits]
CtrlID = 200
looptime = -1

[BG3Ctrl Start]
type = anim
value=2103
time=2300




[BG3CtrlDef 202]
CtrlID = 202
looptime = -1
[BG3Ctrl Start]
type = sinY
value= -20,1203,0
time=0
[BG3CtrlDef 203]
CtrlID = 203
looptime = -1
[BG3Ctrl Start]
type = sinY
value= 20,1260,0
time=0



[BG3CtrlDef Credits]
CtrlID = 211
looptime = -1
[BG3Ctrl Start]
type = enable
value=0
time=0


[BG3Ctrl Start]
type = enable
value=1
time=2200
[BG3 03]
type        = normal       
layerNo     =1        
start       =-320,160  
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno    = 999,0       
velocity    = 0,0  
ID          = 211


[BG3CtrlDef Credits]
CtrlID = 212
looptime = -1
[BG3Ctrl Start]
type = enable
value=0
time=0


[BG3Ctrl Start]
type = enable
value=1
time=2350

[BG3 red]
type        = anim       
layerNo     = 0         
start       = -320,0      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2104         
velocity    = 0,0  
ID          = 212
window = 0,50, 640,250

[Begin Action 2102]
220,1, 0,0, 2100
220,0, 0,0, 60
LoopStart
220,2, 0,0, 4
220,3, 0,0, 4
220,0, 0,0, 4

[Begin Action 2103]
220,4, 0,0, -1

[Begin Action 2104]
1,3, 0,0, 3, , AS105D256
1,3, 0,0, 3, , AS135D256
1,3, 0,0, 3, , AS265D256
1,3, 0,0, 3, , AS195D256
1,3, 0,0, 3, , AS215D256
1,3, 0,0, 3, , AS245D230
1,3, 0,0, 3, , AS256D200
1,3, 0,0, 3, , AS256D170
1,3, 0,0, 3, , AS256D140
1,3, 0,0, 3, , AS256D110
1,3, 0,0, 3, , AS256D80
1,3, 0,0, 3, , AS256D50
1,3, 0,0, -1, , AS256D20

[Begin Action 2105]
210,58, 0,0, 8
210,59, 0,0, 8

[Begin Action 2106]
210,60, 0,0, 60
LoopStart
210,61, 0,0, 8
210,60, 0,0, 8

[Begin Action 2107]
210,66, 0,0, 5, , AS150D256
210,66, 0,0, 5, , AS140D256
210,66, 0,0, 5, , AS130D256
210,66, 0,0, 5, , AS120D256
210,66, 0,0, 5, , AS110D256
210,66, 0,0, 5, , AS100D256
210,66, 0,0, 5, , AS90D256
210,66, 0,0, 5, , AS80D256
210,66, 0,0, 5, , AS70D256
210,66, 0,0, 5, , AS60D256
210,66, 0,0, 5, , AS50D256
210,66, 0,0, 5, , AS40D256
210,66, 0,0, 5, , AS30D256
210,66, 0,0, 5, , AS20D256
210,66, 0,0, 5, , AS10D256
210,66, 0,0, 45, , AS0D256
210,66, 0,0, 5, , AS10D256
210,66, 0,0, 5, , AS20D256
210,66, 0,0, 5, , AS30D256
210,66, 0,0, 5, , AS40D256
210,66, 0,0, 5, , AS50D256
210,66, 0,0, 5, , AS60D256
210,66, 0,0, 5, , AS70D256
210,66, 0,0, 5, , AS80D256
210,66, 0,0, 5, , AS90D256
210,66, 0,0, 5, , AS100D256
210,66, 0,0, 5, , AS110D256
210,66, 0,0, 5, , AS120D256
210,66, 0,0, 5, , AS130D256
210,66, 0,0, 5, , AS140D256

[Begin Action 2108]
210,68, 0,0, 12
210,67, 0,0, 12


[Begin Action 2109]
210,69, 0,0, 8
210,70, 0,0, 8
210,71, 0,0, 8
210,72, 0,0, 8
210,73, 0,0, -1

[Begin Action 2110]
210,59, 0,0, 1

[Begin Action 2111]
210,60, 0,0, 1

[Begin Action 2112]
210,61, 0,0, 8
210,60, 0,0, 8

