; °¨¿µ½ÃÀÛ
; http://ks100.ivyro.net
;-----------------------
[Info]
localcoord = 640,480
[SceneDef]
spr = JLend.sff
startscene =0;Starting scene number (for debugging)
font1 = ending-bg.def
snd = end.snd
;------------------------------------

; Music
;==================================
 ;singular good tmnt char 
[Scene 0]
; Fade
fadein.time = 25       ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 10
fadeout.col = 255,0,0
bg.name=BG0
; Screen color
;clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0   ;Default position for all layers
layer0.textdelay = 3
layer0.text = "guooaaaaaaaaaaaaaaah!                  \nFinally!        \nYour lowered guard has given me the time I\nneeded to break free of your pathetic \ncontrol!"
layer0.font = 1,,1,145,34,60
layer0.endtime = 1360
layer0.starttime=0
layer0.offset = 12,280
layer1.textdelay = 3
layer1.text = "You were a weak vessel and nothing more.         \nYou were nothing before me and only by\nthe grace of my power were you even \nslightly more than nothing!"
layer1.font = 1,,1,50,50,128
layer1.endtime = 1360
layer1.starttime=620
layer1.offset = 12,386
layer2.textdelay = 3
layer2.text = "That is for me to decide!"
layer2.font = 1,,1,145,34,60
layer2.starttime=1360
layer2.offset = 12,280
 bgm = TE\evilend.ogg      ;Name of music file to play
;sound0.value=100,1
;sound0.starttime=998
;layer6.textdelay = 3
;layer6.text = "It is not known where all of the warriors came from, but one fact is certain:\nthey inadvertently repaired the flow of time and saved the world. Though\nthey may never remember the events, they have become heroes."
;layer6.font = 1,,1,255,255,255
;layer6.starttime = 1251
; layer1.anim =  1
; layer1.offset = 0,176
; Music
      ;Name of music file to play
; bgm.loop = 0
; Total time
end.time = 1505





;
;
;;===================================================
;;------------------------------------
;Black LATER
[Scene 1]
; Screen color
clearcolor = 0,0,0
end.time = 150
bg.name=BG2
bgm = TE\Os\oshrend.ogg 

;winning char response
[Scene 2]
; Fade
fadein.time =0      ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 1
fadeout.col = 0,0,0
;layerall.starttime =600
bg.name=BG1
; Screen color
;clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0   ;Default position for all layers
layer0.anim = 5    ;Anim action number
layer0.offset = 190,300   ;Position offset
layer0.starttime = 0 
layer1.textdelay = 2
layer1.text = "With the trans-dimensional teleporter\nback in operation,      \nI will use it to destroy the turtles\nacross all possibilities!"
layer1.font = 1,,1,145,34,60
layer1.starttime=0
layer1.offset = 12,300

; layer1.anim =  1
; layer1.offset = 0,176
; Music
; bgm.loop = 0
; Total time
end.time = 1080
;
;;leo specific intro
[Scene 4]
; Fade
fadein.time =0      ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 1
fadeout.col = 0,0,0
;layerall.starttime =600
bg.name=BG3
; Screen color
;clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0   ;Default position for all layers
layer0.anim = 5    ;Anim action number
layer0.starttime = 0 
layer0.textdelay = 2
layer0.text = "Hah, so that is where the first location\nis!               \nSo be it, take me there now!"
layer0.font = 1,,1,215,64,90
layer0.offset = 12,300
layer0.endtime=300
layer1.starttime = 300 
layer1.textdelay = 2
layer1.text = "This is just the beginning.     \nI will sample turtle soup across the\neras!         \nNow show yourselves you fools and Prepare\nto be slaughtered!"
layer1.font = 1,,1,215,64,90
layer1.offset = 12,340
layer1.endtime=710
layer2.starttime = 710 
layer2.textdelay = 2
layer2.text = "Ah, I expected as much.          \nFace me with all you have and know that\nas long as I maintain this form I \ncannot be defeated!"
layer2.font = 1,,1,215,64,90
layer2.offset = 12,340
; Music
; bgm.loop = 0
; Total time
end.time = 1200
;
;

;==========================================
;Background image
[Begin Action 0]
1,0, 0,0, -1
[Begin Action 9]
1,1, 0,0, -1

[Begin Action 1]
2,0, 0,0, 25
LoopStart
2,1, 0,0, 12
2,2, 0,0, 12
2,3, 0,0, 12
2,4, 0,0, 12
2,5, 0,0, 12
2,6, 0,0, 12
2,0, 0,0, 12

[Begin Action 2]
3,0, 0,0, 25
LoopStart
3,1, 0,0, 6
3,2, 0,0, 6
3,0, 0,0, 6

[Begin Action 3]
12,0, 0,0, 2, , AS20D256
12,0, 0,0, 2, , AS20D256
12,0, 0,0, 2, , AS20D256
12,0, 0,0, 2, , AS20D256
12,0, 0,0, 2, , AS60D256
12,0, 0,0, 2, , AS60D256
12,1, 0,0, 2, , AS60D256
12,1, 0,0, 2, , AS60D256
12,1, 0,0, 2, , AS60D256
12,1, 0,0, 2, , AS60D256
12,1, 0,0, 2, ,AS100D256
12,1, 0,0, 2, , AS100D256
12,1, 0,0, 2, ,AS100D256
12,1, 0,0, 2, , AS100D256
12,2, 0,0, 2, ,AS140D256
12,2, 0,0, 2, ,AS140D256
12,2, 0,0, 2, , AS140D256
12,2, 0,0, 2, , AS140D256
12,2, 0,0, 2, , AS170D256
12,2, 0,0, 2, , AS170D256
12,3, 0,0, 2, , AS170D256
12,3, 0,0, 2, , AS170D256
12,3, 0,0, 2, , AS170D256
12,3, 0,0, 2, , AS200D256
12,3, 0,0, 2, , AS220D256
12,3, 0,0, 2, , AS250D256
LoopStart
12,4, 0,0, 12
12,5, 0,0, 12
12,6, 0,0, 12
12,0, 0,0, 12
12,1, 0,0, 12
12,2, 0,0, 12
12,3, 0,0, 12


[Begin Action 31]
12,4, 0,0, 12
12,5, 0,0, 12
12,6, 0,0, 12
12,0, 0,0, 12
12,1, 0,0, 12
12,2, 0,0, 12
12,3, 0,0, 12

[Begin Action 4]
13,1, 0,0, 2, , AS20D256
13,1, 0,0, 2, , AS20D256
13,1, 0,0, 2, , AS20D256
13,0, 0,0, 2, , AS20D256
13,0, 0,0, 2, , AS60D256
13,0, 0,0, 2, , AS60D256
13,2, 0,0, 2, , AS60D256
13,2, 0,0, 2, , AS60D256
13,2, 0,0, 2, ,AS100D256
13,1, 0,0, 2, , AS100D256
13,1, 0,0, 2, ,AS100D256
13,1, 0,0, 2, , AS100D256
13,0, 0,0, 2, ,AS140D256
13,0, 0,0, 2, ,AS140D256
13,0, 0,0, 2, , AS140D256
13,2, 0,0, 2, , AS140D256
13,2, 0,0, 2, , AS170D256
13,2, 0,0, 2, , AS170D256
13,1, 0,0, 2, , AS170D256
13,1, 0,0, 2, , AS170D256
13,1, 0,0, 2, , AS170D256
13,0, 0,0, 2, , AS200D256
13,0, 0,0, 2, , AS220D256
13,0, 0,0, 2, , AS250D256
13,2, 0,0, 2, , AS256D256
13,2, 0,0, 2
LoopStart
13,1, 0,0, 6
13,2, 0,0, 6
13,0, 0,0, 6


[Begin Action 41]
LoopStart
13,1, 0,0, 6
13,2, 0,0, 6
13,0, 0,0, 6

[Begin Action 5]
-1,1, 0,0, 1

[Begin Action 10]
101,0, 0,0, 1, H
[Begin Action 11]
101,1, 0,0, 1, H
[Begin Action 12]
101,2, 0,0, 1, H
[Begin Action 13]
101,3, 0,0, 1, H
[Begin Action 14]
101,4, 0,6, 1, H

[Begin Action 15]
100,5, 0,0, 1

[Begin Action 100]
103,13, 0,0, 1
;;====================================================================
;stage
;;====================================================================
;

;tile 2
[BG0Def]
[BG0 01]
type        = anim       
layerNo     = 0         
start       = -200,-0      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 9         
velocity    = 0,0  
;ID          = 05


[BG0 01]
type        = normal        
layerNo     = 0  
spriteno = 221,0       
start       = -320,-0   
delta       = .98,  0;05        
trans       = None     
mask        =1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
ID          = 1
window = 0,50, 640,250


[BG0 oshr]
type        = anim       
layerNo     = 0         
start       = -320,0  
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2111       
velocity    = 0,0  
ID          = 1
window = 0,50, 640,250
[BG0 oshrfx]
type        = anim       
layerNo     = 0         
start       = -320,0   
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2100      
velocity    = 0,0  
ID          = 1
window = 0,50, 640,250

[BG0CtrlDef Credits]
CtrlID = 1
looptime = -1
[BG0Ctrl Start]
type = enable
value=0
time=620

[BG0 bg]
type        = normal        
layerNo     = 0  
spriteno = 221,1      
start       = -320,-0  
delta       = .98,  0;05        
trans       = None     
mask        =1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
ID          = 2
window = 0,50, 640,250
[BG0 dark]
type        = anim       
layerNo     = 0         
start       = -320,0   
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2102      
velocity    = 0,0  
ID          = 21
window = 0,50, 640,250

[BG0CtrlDef Credits]
CtrlID = 21
looptime = -1
[BG0Ctrl Start]
type = anim
value=2101
time=1385

[BG0CtrlDef Credits]
CtrlID = 2,21
looptime = -1
[BG0Ctrl Start]
type = enable
value=0
time=0
[BG0Ctrl Start]
type = enable
value=1
time=620

[BG0 claw]
type        = anim       
layerNo     = 0         
start       = -420,200   
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2103      
velocity    = 0,0  
ID          = 22
window = 0,50, 640,250

[BG0CtrlDef Credits]
CtrlID = 22
looptime = -1

[BG0Ctrl Start]
type = posadd
x =6.33333
y =-6.667
time=1360,1395

[BG0Ctrl Start]
type = enable
value=0
time=0

[BG0Ctrl Start]
type = enable
value=1
time=1360

[BG0 impact]
type        = anim       
layerNo     = 0         
start       = -320,0  
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2112      
velocity    = 0,0  
ID          = 23
window = 0,50, 640,250

[BG0CtrlDef Credits]
CtrlID = 23
looptime = -1


[BG0Ctrl Start]
type = enable
value=0
time=0

[BG0Ctrl Start]
type = enable
value=1
time=1396

;=================scene that keeps playing
[BG1Def]
[BG1 01]
type        = anim       
layerNo     = 0         
start       = -200,-0      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 9         
velocity    = 0,0  
ID          = 05

[BG1 bg]
type        = normal        
layerNo     = 0  
spriteno = 221,20       
start       =-320,0        
delta       = .98,  0;05        
trans       = None     
mask        = 0      
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
ID          = 1

[BG1 bgglow]
type        = anim       
layerNo     = 0         
start       = -320,0         
delta       = .98,  0;05        
trans       = None     
mask        = 0         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2105        
velocity    = 0,0  
ID          = 1

[BG1 fg]
type        = normal        
layerNo     = 0  
spriteno = 221,22      
start       = -320,0        
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
ID          = 1


[BG1 fgglow]
type        = anim       
layerNo     = 0         
start       = -320,0         
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2104         
velocity    = 0,0  
ID          = 1

[BG1CtrlDef Credits]
CtrlID =1
looptime = -1


[BG1Ctrl Start]
type = enable
value=0
time=320


[BG1 screen]
type        = anim       
layerNo     = 0         
start       = -320,0         
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2106       
velocity    = 0,0  
ID          = 2

[BG1CtrlDef Credits]
CtrlID =2
looptime = -1

[BG1Ctrl Start]
type = enable
value=0
time=0

[BG1Ctrl Start]
type = enable
value=1
time=320

[BG1Ctrl Start]
type = anim
value=2107
time=440
[BG1Ctrl Start]
type = anim
value=2108
time=560

;=================transition
[BG2Def]
[BG2 01]
type        = normal        
layerNo     = 0  
spriteno = 1000,0      
start       = 0,0     
delta       = .98,  0;05        
trans       = None     
mask        = 0       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
ID          = 1

[BG2CtrlDef Credits]
CtrlID = 1
looptime = -1
[BG2Ctrl Start]
type = Posset
x=-640
time=0
[BG2Ctrl Start]
type = PosAdd
x=90
time=0,6
[BG2Ctrl Start]
type = PosAdd
x=90
time=55,61
[BG2Ctrl Start]
type = PosAdd
x=1
time=6,55



[Begin Action 2100]
221,5, 0,0, 20
221,6, 0,0, 9
221,7, 0,0, 9
221,8, 0,0, 6
221,9, 0,0, 6
221,-1, 0,0, -1

[Begin Action 2101]
221,12, 0,0, 320
221,11, 0,0, -1

;=========================
;LEO
;===========================
;tile 2
[BG3Def]
;[BG3 01]
;type        = anim       
;layerNo     = 0         
;start       = -200,-0     
;delta       = .98,  0;05        
;trans       = None     
;mask        = 1         
;tile        = 0,0       
;tilespacing = 0,0       
;ActionNo    = 9         
;velocity    = 0,0  
;ID          = 05
;[BG3 01]
;type        = anim       
;layerNo     = 0         
;start       = -320,0      
;delta       = .98,  0;05        
;trans       = None     
;mask        = 1         
;tile        = 0,0       
;tilespacing = 0,0       
;ActionNo    = 2100         
;velocity    = 0,0  
;ID          = 200
[BG3 01]
type        = normal       
layerNo     = 0         
start       = -480,-50    
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno = 221,33   
velocity    = 0,0  
ID          = 200

[BG3 01]
type        = normal       
layerNo     = 0         
start       = -480,-50    
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno = 221,35  
velocity    = 0,0  
ID          = 200



[BG3CtrlDef Credits]
CtrlID = 200,201,202,203,204,205,206
looptime = -1

[BG3Ctrl Start]
type = posadd
x=.53
time=300,449



[BG3 teleport]
type        = anim       
layerNo     = 0         
start       = -480,-50      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2109      
velocity    = 0,0  
ID          = 202
[BG3CtrlDef Credits]
CtrlID = 202
looptime = -1
[BG3Ctrl Start]
type = enable
value=0
time=0

[BG3Ctrl Start]
type = enable
value=1
time=460

[BG3 leo]
type        = anim       
layerNo     = 0         
start       = -480,-50     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2113      
velocity    = 0,0  
ID          = 203
[BG3CtrlDef Credits]
CtrlID = 203
looptime = -1
[BG3Ctrl Start]
type = enable
value=0
time=0

[BG3Ctrl Start]
type = enable
value=1
time=580

[BG3 raph]
type        = anim       
layerNo     = 0         
start       = -480,-50      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2114      
velocity    = 0,0  
ID          = 204
[BG3CtrlDef Credits]
CtrlID = 204
looptime = -1
[BG3Ctrl Start]
type = enable
value=0
time=0

[BG3Ctrl Start]
type = enable
value=1
time=620


[BG3 mic]
type        = anim       
layerNo     = 0         
start       = -480,-50     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2115      
velocity    = 0,0  
ID          = 205
[BG3CtrlDef Credits]
CtrlID = 205
looptime = -1
[BG3Ctrl Start]
type = enable
value=0
time=0

[BG3Ctrl Start]
type = enable
value=1
time=640

[BG3 don]
type        = anim       
layerNo     = 0         
start       = -480,0      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2116      
velocity    = 0,0  
ID          = 206
[BG3CtrlDef Credits]
CtrlID = 206
looptime = -1
[BG3Ctrl Start]
type = enable
value=0
time=0

[BG3Ctrl Start]
type = enable
value=1
time=660



[BG3 shred]
type        = anim       
layerNo     = 0         
start       = -480,-50    
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2110       
velocity    = 0,0  
ID          = 201
[BG3CtrlDef Credits]
CtrlID = 201
looptime = -1
[BG3Ctrl Start]
type = enable
value=0
time=0

[BG3Ctrl Start]
type = enable
value=1
time=300



[Begin Action 2102]
221,13, 0,0, 4
221,14, 0,0, 4

[Begin Action 2103]
221,15, 0,0, 45
221,16, 0,0, 6
221,17, 0,0, 6
221,18, 0,0, 4
221,19, 0,0, -1

[Begin Action 2104]
221,23, 0,0, 14, , AS90D200
221,23, 0,0, 14, , AS110D195
221,23, 0,0, 14, , AS130D175
221,23, 0,0, 14, , AS150D175
221,23, 0,0, 14, , AS170D175
221,23, 0,0, 14, , AS150D175
221,23, 0,0, 14, , AS130D175
221,23, 0,0, 14, , AS110D195

;
;[BG3CtrlDef 201]
;CtrlID = 202
;looptime = -1
;
;[BG3Ctrl Start]
;type = enable
;value=0
;time=0
;[BG3Ctrl Start]
;type = enable
;value=1
;time=400
;[BG3Ctrl Start]
;type = Posset
;x=0
;y=120
;time=0
;[BG3 02]
;type        = anim       
;layerNo     = 0         
;start       = -320,0      
;delta       = .98,  0;05        
;trans       = None     
;mask        = 1         
;tile        = 0,0       
;tilespacing = 0,0       
;ActionNo    = 2103         
;velocity    = 0,0  
;ID          = 202

;
[BG3CtrlDef Credits]
CtrlID = 211
looptime = -1
[BG3Ctrl Start]
type = enable
value=0
time=0


[BG3Ctrl Start]
type = enable
value=1
time=1000


[BG3 03]
type        = normal       
layerNo     =1        
start       =-320,345 
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno    = 999,0       
velocity    = 0,0  
ID          = 211



[Begin Action 2105]
221,21, 0,0, 14, , AS195D25
221,21, 0,0, 14, , AS195D40
221,21, 0,0, 14, , AS195D45
221,21, 0,0, 14, , AS195D55
221,21, 0,0, 14, , AS195D75
221,21, 0,0, 14, , AS195D55
221,21, 0,0, 14, , AS195D45
221,21, 0,0, 14, , AS195D40

[Begin Action 2106]
221,24, 0,0, 40
LoopStart
221,25, 0,0, 12
221,26, 0,0, 12

[Begin Action 2107]
221,27, 0,0, 8
LoopStart
221,29, 0,0, 12
221,30, 0,0, 12

[Begin Action 2108]
221,31, 0,0, 260
221,32, 0,0, -1


[Begin Action 2109]
221,34, 0,0, 6, , AS120D175
221,34, 0,0, 6, , AS135D175
221,34, 0,0, 6, , AS150D175
221,34, 0,0, 6, , AS165D175
221,34, 0,0, 6, , AS180D95
221,34, 0,0, 6, , AS195D95
221,34, 0,0, 6, , AS210D95
221,34, 0,0, 6, , AS240D65
221,34, 0,0, 6, , AS210D95
221,34, 0,0, 6, , AS195D95
221,34, 0,0, 6, , AS180D95
221,34, 0,0, 6, , AS165D175
221,34, 0,0, 6, , AS150D175
221,34, 0,0, 6, , AS135D175

[Begin Action 2110]
221,40, 0,0, 4
221,41, 0,0, 4
221,42, 0,0, 4
221,43, 0,0, 4
221,44, 0,0, -1


[Begin Action 2111]
221,4, 0,0, 40
221,2, 0,0, 90
221,3, 0,0, -1

[Begin Action 2112]
221,45, 0,0, 8
221,46, 640,300, 8, HV

[Begin Action 2113]
221,36, 0,0, 3, , AS70D245
221,36, 0,0, 3, , AS90D215
221,36, 0,0, 3, , AS120D185
221,36, 0,0, 3, , AS150D145
221,36, 0,0, 3, , AS200D80
221,36, 0,0, -1


[Begin Action 2114]
221,37, 0,0, 3, , AS70D245
221,37, 0,0, 3, , AS90D215
221,37, 0,0, 3, , AS120D185
221,37, 0,0, 3, , AS150D145
221,37, 0,0, 3, , AS200D80
221,37, 0,0, -1


[Begin Action 2115]
221,38, 0,0, 3, , AS70D245
221,38, 0,0, 3, , AS90D215
221,38, 0,0, 3, , AS120D185
221,38, 0,0, 3, , AS150D145
221,38, 0,0, 3, , AS200D80
221,38, 0,0, -1


[Begin Action 2116]
221,39, 0,0, 3, , AS70D245
221,39, 0,0, 3, , AS90D215
221,39, 0,0, 3, , AS120D185
221,39, 0,0, 3, , AS150D145
221,39, 0,0, 3, , AS200D80
221,39, 0,0, -1

