; °¨¿µ½ÃÀÛ
; http://ks100.ivyro.net
;-----------------------
[Info]
localcoord = 640,480
[SceneDef]
spr = JLend.sff
startscene =0;Starting scene number (for debugging)
font1 = ending-bg.def
snd = end.snd
;------------------------------------

; Music
;==================================
 ;singular good tmnt char 
[Scene 0]
; Fade
fadein.time = 25       ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 1
fadeout.col = 0,0,0
bg.name=BG0
; Screen color
;clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0   ;Default position for all layers
layer0.anim =  10     ;Leo
layer0.offset = 240,300   ;Position offset
layer0.starttime = 0 
layer1.anim =  11       ;raph
layer1.offset = 320,300   ;Position offset
layer1.starttime = 0   ;Time to start display
layer2.anim = 12  ;don
layer2.offset = 435,300
layer2.starttime = 0
layer3.anim = 13;mic
layer3.offset = 540,300
layer3.starttime = 0
layer4.anim = 14;april
layer4.offset =380,300
layer4.starttime = 0
layer5.textdelay = 3
layer5.text = "As happy as I am to see ya, I'm a little\nbummed that I couldn't take out that \nchump myself!"
layer5.font = 1,,1,255,45,0
layer5.endtime = 820
layer5.starttime=90
layer5.offset = 12,370
layer6.textdelay = 3
layer6.text = "Nah, it's fine that he did.          \nI'm not a fan of potentially getting\nhurt if I don't have to!"
layer6.font = 1,,1,200,0,255
layer6.endtime = 820
layer6.starttime=420
layer6.offset = 12,430
 bgm = TE\tmntend.ogg      ;Name of music file to play
;layer6.textdelay = 3
;layer6.text = "It is not known where all of the warriors came from, but one fact is certain:\nthey inadvertently repaired the flow of time and saved the world. Though\nthey may never remember the events, they have become heroes."
;layer6.font = 1,,1,255,255,255
;layer6.starttime = 1251
; layer1.anim =  1
; layer1.offset = 0,176
; Music
      ;Name of music file to play
; bgm.loop = 0
; Total time
end.time = 820



;winning char response
[Scene 1]
; Fade
fadein.time =0      ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 1
fadeout.col = 0,0,0
;layerall.starttime =600
bg.name=BG1
; Screen color
;clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0   ;Default position for all layers
layer0.anim =  100     ;Anim action number
layer0.offset = 190,300   ;Position offset
layer0.starttime = 0 
layer1.textdelay = 3
layer1.text = "Raphael, once you're able to conquer\nyour anger,     \nYour ability to fight will increase \ntenfold.         \nAs for darkseid, he's going to \ntakron-galtos where he belongs."
layer1.font = 1,,1,190,190,255
layer1.starttime=0
layer1.offset = 12,370
layer2.anim = 15
layer2.offset =380,300
layer2.starttime = 0
; layer1.anim =  1
; layer1.offset = 0,176
; Music
; bgm.loop = 0
; Total time
end.time = 820

;other chars response
[Scene 2]
; Fade
fadein.time =0      ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 30
fadeout.col = 255,255,255
;layerall.starttime =1000
bg.name=BG1
layerall.pos = 0,0   ;Default position for all layers
layer0.anim =  10     ;Leo
layer0.offset = 240,300   ;Position offset
layer0.starttime = 0 
layer1.anim =  11       ;raph
layer1.offset = 320,300   ;Position offset
layer1.starttime = 0   ;Time to start display
layer2.anim = 12  ;don
layer2.offset = 435,300
layer2.starttime = 0
layer3.anim = 13;mic
layer3.offset = 540,300
layer3.starttime = 0
layer4.anim = 14;april
layer4.offset =380,300
layer4.starttime = 0
layer5.textdelay = 3
layer5.text = "Yeah yeah, whatever. I'm out of here!"
layer5.font = 1,,1,255,45,0
layer5.endtime = 1250
layer5.starttime=0
layer5.offset =12,370
layer6.textdelay = 3
layer6.text = "Oooooooh! Someone a sour puss today?"
layer6.font = 1,,1,225,142,0
layer6.endtime = 820
layer6.starttime=175
layer6.offset = 12,386
layer7.textdelay = 3
layer7.text = "I'll swat you like a fly you twerp!"
layer7.font = 1,,1,255,45,0
layer7.endtime = 820
layer7.starttime=320
layer7.offset = 12,402
layer8.textdelay = 3
layer8.text = "Can you guys go one day without goin' at\nit? Thanks again batman, hope to see \nyou again one day!"
layer8.font = 1,,1,0,120,255
layer8.endtime = 820
layer8.starttime=455
layer8.offset = 12,419
; layer1.anim =  1
; layer1.offset = 0,176
; Music
; bgm.loop = 0
; Total time
end.time = 800


;===================================================
;------------------------------------
;Black LATER
[Scene 3]
; Screen color
clearcolor = 0,0,0
end.time = 150
bg.name=BG2
bgm = TE\Ba\batend.ogg 

;leo specific intro
[Scene 4]
; Fade
fadein.time =0      ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 1
fadeout.col = 0,0,0
;layerall.starttime =600
bg.name=BG3
; Screen color
;clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0   ;Default position for all layers
layer0.anim = 5    ;Anim action number
layer0.starttime = 0 
layer0.textdelay = 2
layer0.text = "Sometimes it feels like it was more\npeaceful in that other place than gotham..               \nAt least the crime is more logical\nanyway."
layer0.font = 1,,1,190,190,255
layer0.offset = 12,300
layer0.endtime=600
layer1.starttime = 600 
layer1.textdelay = 2
layer1.text = "However, the wheels of justice continue\nto turn.         \nEven if they require some grease every\nnow and then.            \nThe citizens living their lives unafraid\nis how I sleep at night afterall."
layer1.font = 1,,1,190,190,255
layer1.offset = 12,300
layer1.endtime=1200
layer2.starttime = 1200 
layer2.textdelay = 2
layer2.text = "You understood that, that's why we\nfought along side each other.           \nI prefer you on that side though,      \nI can't have extra vigilantes causing\ntrouble or getting killed thinking they\nare ready for this."
layer2.font = 1,,1,190,190,255
layer2.offset = 12,300
layer2.endtime=2100
; Music
; bgm.loop = 0
; Total time
end.time = 2100


;leo specific intro
[Scene 5]
; Fade
fadein.time =0      ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 1
fadeout.col = 0,0,0
;layerall.starttime =600
bg.name=BG4
; Screen color
;clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0   ;Default position for all layers
layer0.anim = 5    ;Anim action number
layer0.starttime = 0 
layer0.textdelay = 2
layer0.text = "It's hard enough keeping track on who is\nand isn't on my side this week.            \nSelina only joins me when it's in her\nown interests and though you did help \nus take down darkseid,   \nI don't know yours as of yet."
layer0.font = 1,,1,190,190,255
layer0.offset = 12,300
layer0.endtime=750
end.time = 750
;; Music
;
;; bgm.loop = 0
;; Total time
;end.time = 620

;leo specific intro
[Scene 6]
; Fade
fadein.time =0      ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 0
fadeout.col = 0,0,0
clearcolor=0,0,0
;layerall.starttime =600
bg.name=BG5
; Screen color
;clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0   ;Default position for all layers
layer0.anim = 5    ;Anim action number
layer0.starttime =0
layer0.textdelay = 2
layer0.text = "Look's like I'm on the job again. I bet\nI know exactly who's respo-"
layer0.font = 1,,1,190,190,255
layer0.offset = 12,300
layer0.endtime=225
layer1.starttime =225
layer1.textdelay = 2
layer1.text = "Well well well, you lost?       \nYou gotta be to be on joker's turf at\nthis hour!"
layer1.font = 1,,1,255,255,255
layer1.offset = 12,300
layer1.endtime=1050
layer2.starttime =405
layer2.textdelay = 2
layer2.text = "Don't worry we'll help ya!    \nFor a fee that is! eh ha ha ha ha!"
layer2.font = 1,,1,215,215,215
layer2.offset = 12,356
layer2.endtime=1050
layer3.starttime =600
layer3.textdelay = 2
layer3.text = "At the low low price of all the cash you\ngot sucker!"
layer3.font = 1,,1,175,175,175
layer3.offset = 12,400
layer3.endtime=840
;sound0.value=3000,0 
;sound0.starttime=0
; Music
; bgm.loop = 0
; Total time
end.time = 840

;leo specific intro
[Scene 7]
; Fade
fadein.time =0      ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 20
fadeout.col = 0,0,0
clearcolor=0,0,0
;layerall.starttime =600
bg.name=BG6
; Screen color
;clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0   ;Default position for all layers
layer0.anim = 5    ;Anim action number
layer0.starttime =300
layer0.textdelay = 2
layer0.text = "I had a feeling you were here.     \nLook, you can be a hero without going on\na suicide mission.      \nWhile I don't know how much of your\nability was darkseid and how much is \nyour own, I'm pretty sure this is not the \nway to find out."
layer0.font = 1,,1,190,190,255
layer0.offset = 12,300
layer0.endtime=950
layer1.starttime =950
layer1.textdelay = 2
layer1.text = "From now on, you report to me got it?            \nUntil we can figure out how to get you\nback I'll need to make sure you don't \ncause any more trouble.             \nHmm,   \nlooks like more are coming.     \nTell you what, you back me up."
layer1.font = 1,,1,190,190,255
layer1.offset = 12,300
layer1.endtime=1600
layer2.starttime =1600
layer2.textdelay = 2
layer2.text = "I'm sure you can handle these nobodies,  \nbut nobody should fight alone either.      \nThat is, except for me.     \nUntil your name is also batman that's\njust a thing you'll have to accept.       \nAlright,   \nlet's do it."
layer2.font = 1,,1,190,190,255
layer2.offset = 12,300
layer2.endtime=2290
sound0.value=5,0 
sound0.starttime=0
sound1.value=5,1 
sound1.starttime=50
sound2.value=5,2 
sound2.starttime=100
sound3.value=5,3 
sound3.starttime=150
sound4.value=5,1 
sound4.starttime=200

; Music
; bgm.loop = 0
; Total time
end.time = 2290
;bgm=donend2.ogg
;==========================================
;Background image
[Begin Action 0]
1,0, 0,0, -1
[Begin Action 9]
1,1, 0,0, -1

[Begin Action 1]
2,0, 0,0, 25
2,1, 0,0, 12
2,2, 0,0, 12
2,3, 0,0, 12
2,4, 0,0, 12
2,5, 0,0, 12
2,6, 0,0, 12
2,1, 0,0, 12
2,2, 0,0, 12
2,3, 0,0, 2, , AS250D256
2,3, 0,0, 2, , AS220D256
2,3, 0,0, 2, , AS200D256
2,3, 0,0, 2, , AS170D256
2,3, 0,0, 2, , AS170D256
2,3, 0,0, 2, , AS170D256
2,4, 0,0, 2, , AS170D256
2,4, 0,0, 2, , AS170D256
2,4, 0,0, 2, , AS120D256
2,4, 0,0, 2, , AS120D256
2,4, 0,0, 2, ,AS120D256
2,4, 0,0, 2, ,AS120D256
2,5, 0,0, 2, , AS100D256
2,5, 0,0, 2, ,AS100D256
2,5, 0,0, 2, , AS100D256
2,5, 0,0, 2, ,AS100D256
2,5, 0,0, 2, , AS30D256
2,5, 0,0, 2, , AS30D256
2,6, 0,0, 2, , AS30D256
2,6, 0,0, 2, , AS30D256
2,6, 0,0, 2, , AS10D256
2,6, 0,0, 2, , AS10D256
2,6, 0,0, 2, , AS10D256
2,6, 0,0, 2, , AS10D256
2,-1, 0,0, -1, , AS10D256

[Begin Action 2]
3,0, 0,0, 25
3,1, 0,0, 6
3,2, 0,0, 6
3,0, 0,0, 6
3,1, 0,0, 6
3,2, 0,0, 6
3,0, 0,0, 6
3,1, 0,0, 6
3,2, 0,0, 6
3,0, 0,0, 6
3,1, 0,0, 6
3,2, 0,0, 6
3,0, 0,0, 6
3,0, 0,0, 2, , AS250D256
3,0, 0,0, 2, , AS220D256
3,0, 0,0, 2, , AS200D256
3,1, 0,0, 2, , AS170D256
3,1, 0,0, 2, , AS170D256
3,1, 0,0, 2, , AS170D256
3,2, 0,0, 2, , AS170D256
3,2, 0,0, 2, , AS170D256
3,2, 0,0, 2, , AS140D256
3,0, 0,0, 2, , AS140D256
3,0, 0,0, 2, ,AS120D256
3,0, 0,0, 2, ,AS120D256
3,1, 0,0, 2, , AS100D256
3,1, 0,0, 2, ,AS100D256
3,1, 0,0, 2, , AS100D256
3,2, 0,0, 2, ,AS100D256
3,2, 0,0, 2, , AS30D256
3,2, 0,0, 2, , AS30D256
3,0, 0,0, 2, , AS30D256
3,0, 0,0, 2, , AS30D256
3,0, 0,0, 2, , AS10D256
3,1, 0,0, 2, , AS10D256
3,1, 0,0, 2, , AS10D256
3,1, 0,0, 2, , AS10D256
2,-1, 0,0, -1, , AS10D256

[Begin Action 3]
12,0, 0,0, 2, , AS20D256
12,0, 0,0, 2, , AS20D256
12,0, 0,0, 2, , AS20D256
12,0, 0,0, 2, , AS20D256
12,0, 0,0, 2, , AS60D256
12,0, 0,0, 2, , AS60D256
12,1, 0,0, 2, , AS60D256
12,1, 0,0, 2, , AS60D256
12,1, 0,0, 2, , AS60D256
12,1, 0,0, 2, , AS60D256
12,1, 0,0, 2, ,AS100D256
12,1, 0,0, 2, , AS100D256
12,1, 0,0, 2, ,AS100D256
12,1, 0,0, 2, , AS100D256
12,2, 0,0, 2, ,AS140D256
12,2, 0,0, 2, ,AS140D256
12,2, 0,0, 2, , AS140D256
12,2, 0,0, 2, , AS140D256
12,2, 0,0, 2, , AS170D256
12,2, 0,0, 2, , AS170D256
12,3, 0,0, 2, , AS170D256
12,3, 0,0, 2, , AS170D256
12,3, 0,0, 2, , AS170D256
12,3, 0,0, 2, , AS200D256
12,3, 0,0, 2, , AS220D256
12,3, 0,0, 2, , AS250D256
LoopStart
12,4, 0,0, 12
12,5, 0,0, 12
12,6, 0,0, 12
12,0, 0,0, 12
12,1, 0,0, 12
12,2, 0,0, 12
12,3, 0,0, 12


[Begin Action 31]
12,4, 0,0, 12
12,5, 0,0, 12
12,6, 0,0, 12
12,0, 0,0, 12
12,1, 0,0, 12
12,2, 0,0, 12
12,3, 0,0, 12

[Begin Action 4]
13,1, 0,0, 2, , AS20D256
13,1, 0,0, 2, , AS20D256
13,1, 0,0, 2, , AS20D256
13,0, 0,0, 2, , AS20D256
13,0, 0,0, 2, , AS60D256
13,0, 0,0, 2, , AS60D256
13,2, 0,0, 2, , AS60D256
13,2, 0,0, 2, , AS60D256
13,2, 0,0, 2, ,AS100D256
13,1, 0,0, 2, , AS100D256
13,1, 0,0, 2, ,AS100D256
13,1, 0,0, 2, , AS100D256
13,0, 0,0, 2, ,AS140D256
13,0, 0,0, 2, ,AS140D256
13,0, 0,0, 2, , AS140D256
13,2, 0,0, 2, , AS140D256
13,2, 0,0, 2, , AS170D256
13,2, 0,0, 2, , AS170D256
13,1, 0,0, 2, , AS170D256
13,1, 0,0, 2, , AS170D256
13,1, 0,0, 2, , AS170D256
13,0, 0,0, 2, , AS200D256
13,0, 0,0, 2, , AS220D256
13,0, 0,0, 2, , AS250D256
13,2, 0,0, 2, , AS256D256
13,2, 0,0, 2
LoopStart
13,1, 0,0, 6
13,2, 0,0, 6
13,0, 0,0, 6


[Begin Action 41]
LoopStart
13,1, 0,0, 6
13,2, 0,0, 6
13,0, 0,0, 6

[Begin Action 5]
-1,1, 0,0, 1

[Begin Action 10]
101,0, 0,0, 1, H
[Begin Action 11]
101,1, 0,0, 1, H
[Begin Action 12]
101,2, 0,0, 1, H
[Begin Action 13]
101,3, 0,0, 1, H
[Begin Action 14]
101,4, 0,6, 1, H

[Begin Action 15]
100,5, 0,0, 1

[Begin Action 100]
103,13, 0,0, 1
;;====================================================================
;stage
;;====================================================================
;

;tile 2
[BG0Def]
[BG0 01]
type        = anim       
layerNo     = 0         
start       = -200,-0      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 9         
velocity    = 0,0  
ID          = 05

[BG0 01]
type        = anim       
layerNo     = 0       
start       = -200,-140       
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 1         
velocity    = 0,0  
ID          = 05

[BG0 01]
type        = anim       
layerNo     = 0         
start       =-200,-140        
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2         
velocity    = 0,0  
ID          = 05

;

[BG0 stage]
type        = anim       
layerNo     = 0         
start       =-200,-140      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    = 0,0  
ID          = 05

[BG0CtrlDef Credits]
CtrlID = 2
looptime = -1
[BG0Ctrl Start scrolling]
type = enable
value=0
time=0
[BG0Ctrl Start scrolling]
type = enable
value=1
time=36

;[bgctrl 00]
;type = visible
;value=1
;time=36
;[bgctrl 00]
;type = enable
;value=1
;time=36
;[bgctrl 00]
;type = posadd
;x = 4.845833333333333
;y=0
;time=0,768
;[bgctrl 00]
;type = posset
;x =0
;time=0
[BG0 2]
type        = anim       
layerNo     = 0         
start       =-200,-140      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 3        
velocity    = 0,0  
ID          = 2
[BG0 2]
type        = anim       
layerNo     = 0         
start       = -200,-140      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 4        
velocity    = 0,0  
ID          = 2


;=================scene that keeps playing
[BG1Def]
[BG1 01]
type        = anim       
layerNo     = 0         
start       = -200,-0      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 9         
velocity    = 0,0  
ID          = 05
[BG1 01]
type        = anim       
layerNo     = 0       
start       = -200,-140      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 1         
velocity    = 0,0  
ID          = 05
[BG1 01]
type        = anim       
layerNo     = 0         
start       = -200,-140       
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 31        
velocity    = 0,0  
ID          = 05

;

[BG1 stage]
type        = anim       
layerNo     = 0         
start       = -200,-140      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 41         
velocity    = 0,0  
ID          = 05

[BG1 stage]
type        = anim       
layerNo     = 0         
start       = -200,-140       
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    = 0,0  
ID          = 05


;=================transition
[BG2Def]
[BG2 01]
type        = normal        
layerNo     = 0  
spriteno = 1000,0       
start       = 0,0     
delta       = .98,  0;05        
trans       = None     
mask        = 0       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
ID          = 1

[BG2CtrlDef Credits]
CtrlID = 1
looptime = -1
[BG2Ctrl Start]
type = Posset
x=-640
time=0
[BG2Ctrl Start]
type = PosAdd
x=90
time=0,6
[BG2Ctrl Start]
type = PosAdd
x=90
time=55,61
[BG2Ctrl Start]
type = PosAdd
x=1
time=6,55



[Begin Action 2100]
213,8, 0,0, 16
213,7, 0,0, 16

[Begin Action 2101]
213,9, 0,0, 16
213,10, 0,0, 16

;=========================
;LEO
;===========================
;tile 2
[BG3Def]
;[BG3 01]
;type        = anim       
;layerNo     = 0         
;start       = -200,-0     
;delta       = .98,  0;05        
;trans       = None     
;mask        = 1         
;tile        = 0,0       
;tilespacing = 0,0       
;ActionNo    = 9         
;velocity    = 0,0  
;ID          = 05
;[BG3 01]
;type        = anim       
;layerNo     = 0         
;start       = -320,0      
;delta       = .98,  0;05        
;trans       = None     
;mask        = 1         
;tile        = 0,0       
;tilespacing = 0,0       
;ActionNo    = 2100         
;velocity    = 0,0  
;ID          = 200
[BG3 01]
type        = normal       
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno = 213,0   
velocity    = 0,0  
ID          = 200




[BG3CtrlDef Credits]
CtrlID = 200
looptime = -1

[BG3Ctrl Start]
type = posadd
x=-.6
time=0,600

[BG3Ctrl Start]
type = enable
value=0
time=600

[BG3 01]
type        = normal       
layerNo     = 0         
start       = -680,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno = 213,1   
velocity    = 0,0  
ID          = 201

[BG3CtrlDef Credits]
CtrlID = 201,2102
looptime = -1
[BG3Ctrl Start]
type = enable
value=0
time=0
[BG3Ctrl Start]
type = posadd
x=.6
time=600,1200

[BG3Ctrl Start]
type = enable
value=1
time=600
[BG3 ladynavy]
type        = anim       
layerNo     = 0         
start       = 272,181      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2102         
velocity    = 0,0  
ID          = 2010
[BG3CtrlDef Credits]
CtrlID = 2010
looptime = -1
[BG3Ctrl Start]
type = enable
value=0
time=0
[BG3Ctrl Start]
type = posadd
x=.2
time=600,1200

[BG3Ctrl Start]
type = enable
value=1
time=600

[BG3 kidbrown]
type        = anim       
layerNo     = 0         
start       = -680,183     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2107         
velocity    = 0,0  
ID          = 2011
[BG3CtrlDef Credits]
CtrlID = 2011
looptime = -1
[BG3Ctrl Start]
type = enable
value=0
time=0
[BG3Ctrl Start]
type = posadd
x=1.1
time=600,1200

[BG3Ctrl Start]
type = enable
value=1
time=600


[BG3 01]
type        = normal       
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno = 213,2
velocity    = 0,0  
ID          = 202
xscale=.5
yscalestart=.5
[BG3CtrlDef Credits]
CtrlID = 202,2020,2021
looptime = -1
[BG3Ctrl Start]
type = enable
value=0
time=0
[BG3Ctrl Start]
type = posadd
x=-.6
time=1200,1800

[BG3Ctrl Start]
type = enable
value=1
time=1200


[BG3 ladygreen]
type        = anim       
layerNo     = 0         
start       = -400,182     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2105         
velocity    = 0,0  
ID          = 2020

[BG3CtrlDef Credits]
CtrlID = 2020
looptime = -1

[BG3Ctrl Start]
type = posadd
x=.9
time=1200,1800
[BG3Ctrl Start]
type = posadd
x=.45
time=1800,2200

[BG3 kidblack]
type        = anim       
layerNo     = 0         
start       = 700,182     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2108        
velocity    = 0,0  
ID          = 2021

[BG3CtrlDef Credits]
CtrlID = 2021
looptime = -1

[BG3Ctrl Start]
type = posadd
x=-.2
time=1600,1800

[BG3Ctrl Start]
type = posadd
x=-.35
time=1800,2200



[Begin Action 2102]
213,22, 0,0, 18
213,23, 0,0, 18

[Begin Action 2103]
213,24, 0,0, 18
213,25, 0,0, 18

[Begin Action 2104]
213,26, 0,0, 18
213,27, 0,0, 18

;
;[BG3CtrlDef 201]
;CtrlID = 202
;looptime = -1
;
;[BG3Ctrl Start]
;type = enable
;value=0
;time=0
;[BG3Ctrl Start]
;type = enable
;value=1
;time=400
;[BG3Ctrl Start]
;type = Posset
;x=0
;y=120
;time=0
;[BG3 02]
;type        = anim       
;layerNo     = 0         
;start       = -320,0      
;delta       = .98,  0;05        
;trans       = None     
;mask        = 1         
;tile        = 0,0       
;tilespacing = 0,0       
;ActionNo    = 2103         
;velocity    = 0,0  
;ID          = 202
;---------------------
;tile 2
[BG4Def]

[BG4CtrlDef Credits]
CtrlID = 200
looptime = -1

[BG4Ctrl Start]
type = posadd
x=.266666667
time=0,600



[BG4 03]
type        = anim       
layerNo     = 0         
start       = -680,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2110     
velocity    = 0,0  
ID          = 200
;---------------------
;tile 2
[BG5Def]

[BG5CtrlDef Credits]
CtrlID = 200
looptime = -1


[BG5Ctrl Start]
type = posadd
x=-.267
time=0,150
[BG5Ctrl Start]
type = posadd
x=-4.66583
time=150,215


[BG5 03]
type        = anim       
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2100    
velocity    = 0,0  
ID          = 200


[BG5 batarrives]
type        = normal       
layerNo     = 0         
start       = -960,0      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno = 213,5    
velocity    = 0,0  
ID          = 201
xscale=.5
yscalestart=.5
[BG5CtrlDef Credits]
CtrlID = 201
looptime = -1
[BG5Ctrl Start]
type = enable
value=0
time=0
[BG5Ctrl Start]
type = enable
value=1
time=800
[BG5Ctrl Start]
type = posadd
x=40
time=800,815


[BG5 clowns]
type        = normal       
layerNo     = 0         
start       = 50,0      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno = 213,38    
velocity    = 0,0  
ID          = 202
xscale=.5
yscalestart=.5
[BG5CtrlDef Credits]
CtrlID = 202
looptime = -1


[BG5Ctrl Start]
type = posadd
x=-.8
time=0,150
[BG5Ctrl Start]
type = posadd
x=-9.26583
time=150,215

;---------------------
;tile 2
[BG6Def]
[BG6 01]
type        = normal       
layerNo     = 0         
start       = -320,0      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno = 1,2   
velocity    = 0,0  
ID          = 05
xscale=.5
yscalestart=.5


[BG6 bubble]
type        = normal       
layerNo     = 0         
start       = -320,0      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno = 213,11    
velocity    = 0,0  
ID          = 100
xscale=.5
yscalestart=.5
window = 0,50, 640,250
[BG6CtrlDef Credits]
CtrlID = 100
looptime = -1

[BG6Ctrl Start]
type = sinY
value= 21,3,0
time=0,3
[BG6Ctrl Start]
type = sinY
value= 0,3,0
time=8

[BG6 clown]
type        = normal       
layerNo     = 0         
start       = -320,0      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno = 213,16    
velocity    = 0,0  
ID          = 101
xscale=.5
yscalestart=.5
window = 0,50, 640,250
[BG6CtrlDef Credits]
CtrlID = 101
looptime = -1

[BG6Ctrl Start]
type = posadd
x =-10
y=-5
time=0,5
[BG6Ctrl Start]
type = posadd
x =-1
y=-.5
time=5,40


[BG6CtrlDef Credits]
CtrlID = 100,101
looptime = -1
[BG6Ctrl Start]
type = enable
value=0
time=50


[BG6 bubble]
type        = normal       
layerNo     = 0         
start       = -320,0      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno = 213,12    
velocity    = 0,0  
ID          = 200
xscale=.5
yscalestart=.5
window = 0,50, 640,250
[BG6CtrlDef Credits]
CtrlID = 200
looptime = -1

[BG6Ctrl Start]
type = sinY
value= 21,3,0
time=50,53
[BG6Ctrl Start]
type = sinY
value= 0,3,0
time=58

[BG6 clown]
type        = normal       
layerNo     = 0         
start       = -320,0      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno = 213,17    
velocity    = 0,0  
ID          = 201
xscale=.5
yscalestart=.5
window = 0,50, 640,250
[BG6CtrlDef Credits]
CtrlID = 201
looptime = -1

[BG6Ctrl Start]
type = posadd
x =10
y=-5
time=50,54
[BG6Ctrl Start]
type = posadd
x =1
y=-.5
time=54,90


[BG6CtrlDef Credits]
CtrlID = 200,201
looptime = -1
[BG6Ctrl Start]
type = enable
value=0
time=0
[BG6Ctrl Start]
type = enable
value=1
time=50
[BG6Ctrl Start]
type = enable
value=0
time=100



[BG6 bubble]
type        = normal       
layerNo     = 0         
start       = -320,0      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno = 213,13    
velocity    = 0,0  
ID          = 300
xscale=.5
yscalestart=.5
window = 0,50, 640,250
[BG6CtrlDef Credits]
CtrlID = 300
looptime = -1

[BG6Ctrl Start]
type = sinY
value= 21,3,0
time=100,103
[BG6Ctrl Start]
type = sinY
value= 0,3,0
time=108

[BG6 clown]
type        = normal       
layerNo     = 0         
start       = -320,0      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno = 213,18    
velocity    = 0,0  
ID          = 301
xscale=.5
yscalestart=.5
window = 0,50, 640,250
[BG6CtrlDef Credits]
CtrlID = 301
looptime = -1

[BG6Ctrl Start]
type = posadd
x =-10
y=-5
time=100,104
[BG6Ctrl Start]
type = posadd
x =-1
y=-.5
time=104,140


[BG6CtrlDef Credits]
CtrlID = 300,301
looptime = -1
[BG6Ctrl Start]
type = enable
value=0
time=0
[BG6Ctrl Start]
type = enable
value=1
time=100
[BG6Ctrl Start]
type = enable
value=0
time=150



[BG6 bubble]
type        = normal       
layerNo     = 0         
start       = -320,0      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno = 213,14   
velocity    = 0,0  
ID          = 400
xscale=.5
yscalestart=.5
window = 0,50, 640,250
[BG6CtrlDef Credits]
CtrlID = 400
looptime = -1

[BG6Ctrl Start]
type = sinY
value= 21,3,0
time=150,153
[BG6Ctrl Start]
type = sinY
value= 0,3,0
time=158

[BG6 clown]
type        = normal       
layerNo     = 0         
start       = -320,0      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno = 213,19    
velocity    = 0,0  
ID          = 401
xscale=.5
yscalestart=.5
window = 0,50, 640,250
[BG6CtrlDef Credits]
CtrlID = 401
looptime = -1

[BG6Ctrl Start]
type = posadd
x =10
y=-5
time=150,154
[BG6Ctrl Start]
type = posadd
x =1
y=-.5
time=154,190


[BG6CtrlDef Credits]
CtrlID = 400,401
looptime = -1
[BG6Ctrl Start]
type = enable
value=0
time=0
[BG6Ctrl Start]
type = enable
value=1
time=150
[BG6Ctrl Start]
type = enable
value=0
time=200



[BG6 bubble]
type        = normal       
layerNo     = 0         
start       = -320,0      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno = 213,15   
velocity    = 0,0  
ID          = 500
xscale=.5
yscalestart=.5
window = 0,50, 640,250
[BG6CtrlDef Credits]
CtrlID = 500
looptime = -1

[BG6Ctrl Start]
type = sinY
value= 21,3,0
time=200,203
[BG6Ctrl Start]
type = sinY
value= 0,3,0
time=208

[BG6 clown]
type        = normal       
layerNo     = 0         
start       = -320,0      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno = 213,20    
velocity    = 0,0  
ID          = 501
xscale=.5
yscalestart=.5
window = 0,50, 640,250
[BG6CtrlDef Credits]
CtrlID = 501
looptime = -1

[BG6Ctrl Start]
type = posadd
x =-10
y=-5
time=200,204
[BG6Ctrl Start]
type = posadd
x =-1
y=-.5
time=204,240


[BG6CtrlDef Credits]
CtrlID = 500,501
looptime = -1
[BG6Ctrl Start]
type = enable
value=0
time=0
[BG6Ctrl Start]
type = enable
value=1
time=200
[BG6Ctrl Start]
type = enable
value=0
time=250


[BG6 03]
type        = anim       
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2101   
velocity    = 0,0  
ID          = 600
window = 0,50, 640,250

[BG6 baman]
type        = normal       
layerNo     = 0         
start       = -320,0      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno = 213,6  
velocity    = 0,0  
ID          = 600
xscale=.5
yscalestart=.5
window = 0,50, 640,250
[BG6CtrlDef Credits]
CtrlID = 600
looptime = -1
[BG6Ctrl Start]
type = enable
value=0
time=0
[BG6Ctrl Start]
type = enable
value=1
time=300

;
[BG6CtrlDef Credits]
CtrlID = 211
looptime = -1
[BG6Ctrl Start]
type = enable
value=0
time=0


[BG6Ctrl Start]
type = enable
value=1
time=2090
[BG6 03]
type        = normal       
layerNo     =1        
start       =-320,160  
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno    = 999,0       
velocity    = 0,0  
ID          = 211
window = 0,50, 640,250
[Begin Action 2105]
213,28, 0,0, 18, H
213,29, 0,0, 18, H

[Begin Action 2106]
213,30, 0,0, 16
213,31, 0,0, 16

[Begin Action 2107]
213,32, 0,0, 16, H
213,33, 0,0, 16, H

[Begin Action 2108]
213,34, 0,0, 16
213,35, 0,0, 16

[Begin Action 2107]
213,36, 0,0, 16
213,37, 0,0, 16

[Begin Action 2110]
213,3, 0,0, 500
213,4, 0,0, 2
213,3, 0,0, 2
213,4, 0,0, 2
213,3, 0,0, 2
213,4, 0,0, -1

[Begin Action 2111]
201,-1, 0,0, 37, , A
201,16, 0,0, 2, , AS10D256
201,16, 0,0, 2, , AS40D256
201,16, 0,0, 2, , AS60D256
201,16, 0,0, 2, , AS90D256
201,16, 0,0, 2, , AS120D256
201,16, 0,0, 2, , AS160D256
201,16, 0,0, 2, , AS200D256
201,16, 0,0, 2, , AS220D256
201,16, 0,0, -1

