; °¨¿µ½ÃÀÛ
; http://ks100.ivyro.net
;-----------------------
[Info]
localcoord = 640,480
[SceneDef]
spr = TMNTend.sff
;startscene =5;Starting scene number (for debugging)
font1 = ending-bg.def
snd = end.snd
;------------------------------------

; Music
;==================================
 ;singular good tmnt char 
[Scene 0]
; Fade
fadein.time = 25       ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 1
fadeout.col = 0,0,0
bg.name=BG0
; Screen color
;clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0   ;Default position for all layers
layer0.anim =  10     ;Anim action number
layer0.offset = 140,300   ;Position offset
layer0.starttime = 0 
layer1.anim =  11       ;Anim action number
layer1.offset = 320,300   ;Position offset
layer1.starttime = 0   ;Time to start display
layer2.anim = 12
layer2.offset = 460,300
layer2.starttime = 0
layer3.anim = 13
layer3.offset = 580,300
layer3.starttime = 0
layer4.anim = 14
layer4.offset =190,300
layer4.starttime = 0
layer5.anim = 15
layer5.offset =380,300
layer5.starttime = 0
layer6.textdelay = 3
layer6.text = "Looks like we owe you guys a big\nthanks for helping. I don't think we \ncould have won without you!"
layer6.font = 1,,1,255,255,255
layer6.endtime = 1250
layer6.starttime=90
layer6.offset = 12,370
 bgm = TE\ending.ogg      ;Name of music file to play
;layer6.textdelay = 3
;layer6.text = "It is not known where all of the warriors came from, but one fact is certain:\nthey inadvertently repaired the flow of time and saved the world. Though\nthey may never remember the events, they have become heroes."
;layer6.font = 1,,1,255,255,255
;layer6.starttime = 1251
; layer1.anim =  1
; layer1.offset = 0,176
; Music
      ;Name of music file to play
; bgm.loop = 0
; Total time
end.time = 600



;winning char response
[Scene 1]
; Fade
fadein.time =0      ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 1
fadeout.col = 0,0,0
;layerall.starttime =600
bg.name=BG1
; Screen color
;clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0   ;Default position for all layers
layer0.anim =  100     ;Anim action number
layer0.offset = 100,300   ;Position offset
layer0.starttime = 0 
layer1.textdelay = 3
layer1.text = "It got a little hairy, but the rewards\nof this will certainly benefit me well!\nI couldn't have gained access to this \nvast knowledge without your help and for \nthat i thank you!"
layer1.font = 1,,1,200,0,255
layer1.starttime=0
layer1.offset = 12,370
; layer1.anim =  1
; layer1.offset = 0,176
; Music
; bgm.loop = 0
; Total time
end.time = 700

;other chars response
[Scene 2]
; Fade
fadein.time =0      ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 40
fadeout.col = 256,256,256
;layerall.starttime =1000
bg.name=BG1
layerall.pos = 0,0   ;Default position for all layers
layer0.anim =  10     ;Anim action number
layer0.offset = 140,300   ;Position offset
layer0.starttime = 0 
layer1.anim =  11       ;Anim action number
layer1.offset = 320,300   ;Position offset
layer1.starttime = 0   ;Time to start display
layer2.anim = 12
layer2.offset = 460,300
layer2.starttime = 0
layer3.anim = 13
layer3.offset = 580,300
layer3.starttime = 0
layer4.anim = 14
layer4.offset =190,300
layer4.starttime = 0
layer5.anim = 15
layer5.offset =380,300
layer5.starttime = 0
layer6.textdelay = 3
layer6.text = "You have proven that we can trust you\nwith such information. Do not let us \nregret that decision! May our paths cross \nagain soon!                          \nBut not too soon."
layer6.font = 1,,1,255,255,255
layer6.endtime = 1250
layer6.starttime=0
layer6.offset =12,370
; layer1.anim =  1
; layer1.offset = 0,176
; Music
; bgm.loop = 0
; Total time
end.time = 600
;===================================================
;------------------------------------
;Black LATER
[Scene 3]
; Screen color
clearcolor = 0,0,0
end.time = 150
bg.name=BG2
bgm=TE\Do\donend1.ogg

;leo specific intro
[Scene 4]
; Fade
fadein.time =0      ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 60
fadeout.col = 256,256,256
;layerall.starttime =600
bg.name=BG3
; Screen color
;clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0   ;Default position for all layers
layer0.anim = 5    ;Anim action number
layer0.starttime = 0 
layer0.textdelay = 2
layer0.text = "Hello?                  \nIs that you?               \nCome on in dude I've been waitin' for ya!"
layer0.font = 1,,1,200,0,255
layer0.offset = 12,300
layer0.endtime=300
layer1.anim = 5
layer1.starttime =300
layer1.textdelay = 2
layer1.text = "Yeah, yeah.              \nA lot of cool stuff goin' on back here.\nBut that's not why I asked you to drop \nby!"
layer1.font = 1,,1,200,0,255
layer1.offset = 12,300
layer1.endtime=660
layer2.anim = 5
layer2.starttime =660
layer2.textdelay = 2
layer2.text = "Welcome, lab partner! Glad you could\njoin me today, for it is a great day \nfor science!                     \nThe alien technology left behind by\ndarkseid proved to be very interesting \nindeed. It is basically an omnipotent \npower booster!"
layer2.font = 1,,1,200,0,255
layer2.offset = 12,300
layer2.endtime=1260
layer3.anim = 5
layer3.starttime =1260
layer3.textdelay = 2
layer3.text = "Behold, the new and profoundly\nimproved...             \nMilky Buster 2K!               \nThis machine is the number one coffee\nmaker in the universe.              \nBold proclamation, I know! But, I can\nback it up with hard facts!"
layer3.font = 1,,1,200,0,255
layer3.offset = 12,300
layer3.endtime=1860
layer4.anim = 5
layer4.starttime =1860
layer4.textdelay = 2
layer4.text = "Hehehehe...              \nJust think about the sweet and delicious\ncoffee it will supply us...                \nFresh, authentic fair trade beans,\nground with scientific precision...                \npure milk, perfectly mixed that no other\nformula can emulate..."
layer4.font = 1,,1,200,0,255
layer4.offset = 12,300
layer4.endtime=2520
layer5.anim = 5
layer5.starttime =2520
layer5.textdelay = 2
layer5.text = "The amount of money this miracle will\ngenerate will be enough to fund me a \nlifetime of inventions!                     \nBy the way, did you know mutant turtles\ncan live to be 100 years old? That's \nhow much this baby will secure!"
layer5.font = 1,,1,200,0,255
layer5.offset = 12,300
layer5.endtime=3120
layer6.anim = 5
layer6.starttime =3120
layer6.textdelay = 2
layer6.text = "But enough talk, the moment of truth has\nfinally arrived!                   \nLet's fire this baby up!"
layer6.font = 1,,1,200,0,255
layer6.offset = 12,300
layer6.endtime=3420
sound0.value=5,0 
sound0.starttime=3368
layer7.anim = 5
layer7.starttime =3420
layer7.textdelay = 2
layer7.text = "It is an honor for me that you are here\nto witness scientific excellence!               \nAfter all, great minds think alike!"
layer7.font = 1,,1,200,0,255
layer7.offset = 12,300
layer7.endtime=3720
sound1.value=8999,6 
sound1.starttime=3420
layer8.anim = 5
layer8.starttime =3720
layer8.textdelay = 2
layer8.text = "Coffee, the favorite drink of the\ncivilized world, has just become as \ngood as it ever will be!                              \nThe Milky Buster 2K is going to deliv--"
layer8.font = 1,,1,200,0,255
layer8.offset = 12,300
layer8.endtime=4120
sound2.value=8999,7 
sound2.starttime=4000
; Music

; bgm.loop = 0
; Total time
end.time = 4120

;leo specific intro
[Scene 5]
; Fade
fadein.time =0      ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 0
fadeout.col = 0,0,0
clearcolor=0,0,0
;layerall.starttime =600
bg.name=BG4
; Screen color
;clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0   ;Default position for all layers
layer0.anim = 5    ;Anim action number
layer0.starttime =150 
layer0.textdelay = 2
layer0.text = "*cough*     \n*cough*     \n*cough*\nWelp, time is money!            \nCan you pick up some iced mochas at\nbleecker street?            \nI still have 85 years left to make the\nultimate coffee maker...            \n*sigh*"
layer0.font = 1,,1,200,0,255
layer0.offset = 12,300
layer0.endtime=880
sound0.value=3000,0 
sound0.starttime=0
; Music
; bgm.loop = 0
; Total time
end.time = 880
bgm=TE\Do\donend2.ogg
;==========================================
;Background image
[Begin Action 0]
1,0, 0,0, -1
[Begin Action 9]
1,1, 0,0, -1

[Begin Action 1]
2,0, 0,0, 25
2,1, 0,0, 12
2,2, 0,0, 12
2,3, 0,0, 12
2,4, 0,0, 12
2,5, 0,0, 12
2,6, 0,0, 12
2,1, 0,0, 12
2,2, 0,0, 12
2,3, 0,0, 2, , AS250D256
2,3, 0,0, 2, , AS220D256
2,3, 0,0, 2, , AS200D256
2,3, 0,0, 2, , AS170D256
2,3, 0,0, 2, , AS170D256
2,3, 0,0, 2, , AS170D256
2,4, 0,0, 2, , AS170D256
2,4, 0,0, 2, , AS170D256
2,4, 0,0, 2, , AS140D256
2,4, 0,0, 2, , AS140D256
2,4, 0,0, 2, ,AS140D256
2,4, 0,0, 2, ,AS140D256
2,5, 0,0, 2, , AS100D256
2,5, 0,0, 2, ,AS100D256
2,5, 0,0, 2, , AS100D256
2,5, 0,0, 2, ,AS100D256
2,5, 0,0, 2, , AS60D256
2,5, 0,0, 2, , AS60D256
2,6, 0,0, 2, , AS60D256
2,6, 0,0, 2, , AS60D256
2,6, 0,0, 2, , AS20D256
2,6, 0,0, 2, , AS20D256
2,6, 0,0, 2, , AS20D256
2,6, 0,0, 2, , AS20D256
2,-1, 0,0, -1, , AS20D256
[Begin Action 2]
3,0, 0,0, 25
3,1, 0,0, 6
3,2, 0,0, 6
3,0, 0,0, 6
3,1, 0,0, 6
3,2, 0,0, 6
3,0, 0,0, 6
3,1, 0,0, 6
3,2, 0,0, 6
3,0, 0,0, 6
3,1, 0,0, 6
3,2, 0,0, 6
3,0, 0,0, 6
3,0, 0,0, 2, , AS250D256
3,0, 0,0, 2, , AS220D256
3,0, 0,0, 2, , AS200D256
3,1, 0,0, 2, , AS170D256
3,1, 0,0, 2, , AS170D256
3,1, 0,0, 2, , AS170D256
3,2, 0,0, 2, , AS170D256
3,2, 0,0, 2, , AS170D256
3,2, 0,0, 2, , AS140D256
3,0, 0,0, 2, , AS140D256
3,0, 0,0, 2, ,AS140D256
3,0, 0,0, 2, ,AS140D256
3,1, 0,0, 2, , AS100D256
3,1, 0,0, 2, ,AS100D256
3,1, 0,0, 2, , AS100D256
3,2, 0,0, 2, ,AS100D256
3,2, 0,0, 2, , AS60D256
3,2, 0,0, 2, , AS60D256
3,0, 0,0, 2, , AS60D256
3,0, 0,0, 2, , AS60D256
3,0, 0,0, 2, , AS20D256
3,1, 0,0, 2, , AS20D256
3,1, 0,0, 2, , AS20D256
3,1, 0,0, 2, , AS20D256
2,-1, 0,0, -1, , AS20D256

[Begin Action 3]
12,0, 0,0, 2, , AS20D256
12,0, 0,0, 2, , AS20D256
12,0, 0,0, 2, , AS20D256
12,0, 0,0, 2, , AS20D256
12,0, 0,0, 2, , AS60D256
12,0, 0,0, 2, , AS60D256
12,1, 0,0, 2, , AS60D256
12,1, 0,0, 2, , AS60D256
12,1, 0,0, 2, , AS60D256
12,1, 0,0, 2, , AS60D256
12,1, 0,0, 2, ,AS100D256
12,1, 0,0, 2, , AS100D256
12,1, 0,0, 2, ,AS100D256
12,1, 0,0, 2, , AS100D256
12,2, 0,0, 2, ,AS140D256
12,2, 0,0, 2, ,AS140D256
12,2, 0,0, 2, , AS140D256
12,2, 0,0, 2, , AS140D256
12,2, 0,0, 2, , AS170D256
12,2, 0,0, 2, , AS170D256
12,3, 0,0, 2, , AS170D256
12,3, 0,0, 2, , AS170D256
12,3, 0,0, 2, , AS170D256
12,3, 0,0, 2, , AS200D256
12,3, 0,0, 2, , AS220D256
12,3, 0,0, 2, , AS250D256
LoopStart
12,4, 0,0, 12
12,5, 0,0, 12
12,6, 0,0, 12
12,0, 0,0, 12
12,1, 0,0, 12
12,2, 0,0, 12
12,3, 0,0, 12


[Begin Action 31]
12,4, 0,0, 12
12,5, 0,0, 12
12,6, 0,0, 12
12,0, 0,0, 12
12,1, 0,0, 12
12,2, 0,0, 12
12,3, 0,0, 12

[Begin Action 4]
13,1, 0,0, 2, , AS20D256
13,1, 0,0, 2, , AS20D256
13,1, 0,0, 2, , AS20D256
13,0, 0,0, 2, , AS20D256
13,0, 0,0, 2, , AS60D256
13,0, 0,0, 2, , AS60D256
13,2, 0,0, 2, , AS60D256
13,2, 0,0, 2, , AS60D256
13,2, 0,0, 2, ,AS100D256
13,1, 0,0, 2, , AS100D256
13,1, 0,0, 2, ,AS100D256
13,1, 0,0, 2, , AS100D256
13,0, 0,0, 2, ,AS140D256
13,0, 0,0, 2, ,AS140D256
13,0, 0,0, 2, , AS140D256
13,2, 0,0, 2, , AS140D256
13,2, 0,0, 2, , AS170D256
13,2, 0,0, 2, , AS170D256
13,1, 0,0, 2, , AS170D256
13,1, 0,0, 2, , AS170D256
13,1, 0,0, 2, , AS170D256
13,0, 0,0, 2, , AS200D256
13,0, 0,0, 2, , AS220D256
13,0, 0,0, 2, , AS250D256
13,2, 0,0, 2, , AS256D256
13,2, 0,0, 2
LoopStart
13,1, 0,0, 6
13,2, 0,0, 6
13,0, 0,0, 6


[Begin Action 41]
LoopStart
13,1, 0,0, 6
13,2, 0,0, 6
13,0, 0,0, 6

[Begin Action 5]
-1,0, 0,0, 1

[Begin Action 10]
100,0, 0,0, 1, H
[Begin Action 11]
100,1, 0,0, 1, H
[Begin Action 12]
100,2, 0,0, 1, H
[Begin Action 13]
100,3, 0,0, 1, H
[Begin Action 14]
100,4, 0,0, 1, H

[Begin Action 15]
100,5, 0,0, 1

[Begin Action 100]
101,2, 0,0, 1
;;====================================================================
;stage
;;====================================================================
;

;tile 2
[BG0Def]
[BG0 01]
type        = anim       
layerNo     = 0         
start       = -200,-140      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 9         
velocity    = 0,0  
ID          = 05

[BG0 01]
type        = anim       
layerNo     = 0       
start       = -200,-140       
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 1         
velocity    = 0,0  
ID          = 05

[BG0 01]
type        = anim       
layerNo     = 0         
start       =-200,-140        
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2         
velocity    = 0,0  
ID          = 05

;

[BG0 stage]
type        = anim       
layerNo     = 0         
start       =-200,-140      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    = 0,0  
ID          = 05

[BG0CtrlDef Credits]
CtrlID = 2
looptime = -1
[BG0Ctrl Start scrolling]
type = enable
value=0
time=0
[BG0Ctrl Start scrolling]
type = enable
value=1
time=36

;[bgctrl 00]
;type = visible
;value=1
;time=36
;[bgctrl 00]
;type = enable
;value=1
;time=36
;[bgctrl 00]
;type = posadd
;x = 4.845833333333333
;y=0
;time=0,768
;[bgctrl 00]
;type = posset
;x =0
;time=0
[BG0 2]
type        = anim       
layerNo     = 0         
start       =-200,-140      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 3        
velocity    = 0,0  
ID          = 2
[BG0 2]
type        = anim       
layerNo     = 0         
start       = -200,-140      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 4        
velocity    = 0,0  
ID          = 2


;=================scene that keeps playing
[BG1Def]
[BG1 01]
type        = anim       
layerNo     = 0         
start       = -200,-140      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 9         
velocity    = 0,0  
ID          = 05
[BG1 01]
type        = anim       
layerNo     = 0       
start       = -200,-140      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 1         
velocity    = 0,0  
ID          = 05
[BG1 01]
type        = anim       
layerNo     = 0         
start       = -200,-140       
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 31        
velocity    = 0,0  
ID          = 05

;

[BG1 stage]
type        = anim       
layerNo     = 0         
start       = -200,-140      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 41         
velocity    = 0,0  
ID          = 05

[BG1 stage]
type        = anim       
layerNo     = 0         
start       = -200,-140       
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    = 0,0  
ID          = 05


;=================transition
[BG2Def]
[BG2 01]
type        = normal        
layerNo     = 0  
spriteno = 1000,0       
start       = 0,0     
delta       = .98,  0;05        
trans       = None     
mask        = 0       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
ID          = 1

[BG2CtrlDef Credits]
CtrlID = 1
looptime = -1
[BG2Ctrl Start]
type = Posset
x=-640
time=0
[BG2Ctrl Start]
type = PosAdd
x=90
time=0,6
[BG2Ctrl Start]
type = PosAdd
x=90
time=55,61
[BG2Ctrl Start]
type = PosAdd
x=1
time=6,55



[Begin Action 2100]
203,0, 0,0, 300
203,1, 0,0, 360
203,2, 0,0, -1

[Begin Action 2101]
203,3, 0,0, 8
203,4, 0,0, 8

;=========================
;LEO
;===========================
;tile 2
[BG3Def]

[BG3 01]
type        = anim       
layerNo     = 0         
start       = -320,0      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2100         
velocity    = 0,0  
;ID          = 200


[BG3 01]
type        = anim       
layerNo     = 0         
start       = -320,0      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2103         
velocity    = 0,0 
ID          = 200

[BG3CtrlDef Credits]
CtrlID = 200
looptime = -1

[BG3Ctrl Start]
type = enable
value=0
time=0
[BG3Ctrl Start]
type = enable
value=1
time=660
[Begin Action 2102]
203,5, 0,0, 8
203,6, 0,0, 8

[Begin Action 2103]
203,8, 0,0, 1200
203,9, 0,0, 660
203,10, 0,0, 600
203,11, 0,0, 240
203,12, 0,0, 8
203,13, 0,0, 8
203,14, 0,0, 8
203,15, 0,0, 6
203,16, 0,0, 6
203,14, 0,0, -1

[Begin Action 2104]
201,10, 0,0, 580
201,11, 0,0, 580
-1,0, 0,0, -1
;
[BG3CtrlDef 201]
CtrlID = 201
looptime = -1

[BG3Ctrl Start]
type = enable
value=0
time=0
[BG3Ctrl Start]
type = enable
value=1
time=1380
[BG3Ctrl Start]
type = enable
value=0
time=1860
[BG3 02]
type        = anim       
layerNo     = 0         
start       = -320,0      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2101         
velocity    = 0,0  
ID          = 201
;
;[BG3CtrlDef 201]
;CtrlID = 202
;looptime = -1
;
;[BG3Ctrl Start]
;type = enable
;value=0
;time=0
;[BG3Ctrl Start]
;type = enable
;value=1
;time=400
;[BG3Ctrl Start]
;type = Posset
;x=0
;y=120
;time=0
;[BG3 02]
;type        = anim       
;layerNo     = 0         
;start       = -320,0      
;delta       = .98,  0;05        
;trans       = None     
;mask        = 1         
;tile        = 0,0       
;tilespacing = 0,0       
;ActionNo    = 2103         
;velocity    = 0,0  
;ID          = 202
;---------------------
;tile 2
[BG4Def]

[BG4CtrlDef Credits]
CtrlID = 200
looptime = -1
[BG4Ctrl Start]
type = enable
value=0
time=120

[BG4 01]
type        = normal       
layerNo     = 0         
start       = -320,0      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno = 203,7      
velocity    = 0,0  
;ID          = 203
xscale=.5
yscalestart=.5
[BG4 01]
type        = normal       
layerNo     = 0         
start       = -320,0      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno = 203,17      
velocity    = 0,0  
;ID          = 203
xscale=.5
yscalestart=.5
;
;
[BG4 03]
type        = anim       
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2102       
velocity    = 0,0  
ID          = 200


[BG4CtrlDef Credits]
CtrlID = 211
looptime = -1
[BG4Ctrl Start]
type = enable
value=0
time=0


[BG4Ctrl Start]
type = enable
value=1
time=680
[BG4 03]
type        = normal       
layerNo     =1        
start       =-320,160  
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno    = 999,0       
velocity    = 0,0  
ID          = 211

[Begin Action 2105]
201,13, 0,0, 4
201,12, 0,0, 4

[Begin Action 2106]
201,18, 0,0, 1, V

[Begin Action 2108]
201,-1, 0,0, 30
201,22, 0,0, 1, , AS20D256
201,22, 0,0, 1, , AS40D256
201,22, 0,0, 1, , AS80D256
201,22, 0,0, 1, , AS120D256
201,22, 0,0, 1, , AS160D256
201,22, 0,0, 1, , AS200D256
201,22, 0,0, 1, , AS240D256
201,22, 0,0, -1

[Begin Action 2109]
201,-1, 0,0, 30
201,20, 0,0, 1, , AS20D256
201,20, 0,0, 1, , AS40D256
201,20, 0,0, 1, , AS80D256
201,20, 0,0, 1, , AS120D256
201,20, 0,0, 1, , AS160D256
201,20, 0,0, 1, , AS200D256
201,20, 0,0, 1, , AS240D256
201,20, 0,0, -1

[Begin Action 2107]
201,14, 0,0, 1, , AS20D256
201,14, 0,0, 1, , AS40D256
201,14, 0,0, 1, , AS80D256
201,14, 0,0, 1, , AS120D256
201,14, 0,0, 1, , AS160D256
201,14, 0,0, 1, , AS200D256
201,14, 0,0, 1, , AS240D256
201,14, 0,0, 60
201,15, 0,0, -1

[Begin Action 2110]
201,-1, 0,0, 37, , A
201,21, 0,0, 2, , AS10D256
201,21, 0,0, 2, , AS40D256
201,21, 0,0, 2, , AS60D256
201,21, 0,0, 2, , AS90D256
201,21, 0,0, 2, , AS120D256
201,21, 0,0, 2, , AS160D256
201,21, 0,0, 2, , AS200D256
201,21, 0,0, 2, , AS220D256
201,21, 0,0, -1


[Begin Action 2111]
201,-1, 0,0, 37, , A
201,16, 0,0, 2, , AS10D256
201,16, 0,0, 2, , AS40D256
201,16, 0,0, 2, , AS60D256
201,16, 0,0, 2, , AS90D256
201,16, 0,0, 2, , AS120D256
201,16, 0,0, 2, , AS160D256
201,16, 0,0, 2, , AS200D256
201,16, 0,0, 2, , AS220D256
201,16, 0,0, -1

