; °¨¿µ½ÃÀÛ
; http://ks100.ivyro.net
;-----------------------
[Info]
localcoord = 640,480
[SceneDef]
spr = JLend.sff
startscene =0;Starting scene number (for debugging)
font1 = ending-bg.def
snd = end.snd
;------------------------------------

; Music
;==================================
 ;singular good tmnt char 
[Scene 0]
; Fade
fadein.time = 25       ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 1
fadeout.col = 0,0,0
bg.name=BG0
; Screen color
;clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0   ;Default position for all layers
layer0.textdelay = 3
layer0.text = "We have you very much cornered now!                  \nYou could even say this is my finest\ncheckmate yet!"
layer0.font = 1,,1,175,0,105
layer0.endtime = 1250
layer0.starttime=25
layer0.offset = 12,280
layer1.textdelay = 3
layer1.text = "I've grown bored of entertaining this\nfutile effort."
layer1.font = 1,,1,50,50,128
layer1.endtime = 1250
layer1.starttime=420
layer1.offset = 12,340
layer2.textdelay = 3
layer2.text = "Is that so?        \nwell I'll have you know that I am not\nonly the strongest in the universe, but\nI am also the most intelligent p-"
layer2.font = 1,,1,175,0,105
layer2.endtime = 1250
layer2.starttime=625
layer2.offset = 12,386
layer3.textdelay = 3
layer3.text = "The only thing I hate more than wasting\nmy time is wasting my time on such \nfools.              \nHis help never even arrived.                       \nPathetic."
layer3.font = 1,,1,50,50,128
layer3.endtime = 1850
layer3.starttime=1250
layer3.offset = 12,280
 bgm = TE\evilend.ogg      ;Name of music file to play
sound0.value=100,1
sound0.starttime=998
;layer6.textdelay = 3
;layer6.text = "It is not known where all of the warriors came from, but one fact is certain:\nthey inadvertently repaired the flow of time and saved the world. Though\nthey may never remember the events, they have become heroes."
;layer6.font = 1,,1,255,255,255
;layer6.starttime = 1251
; layer1.anim =  1
; layer1.offset = 0,176
; Music
      ;Name of music file to play
; bgm.loop = 0
; Total time
end.time = 1850



;winning char response
[Scene 1]
; Fade
fadein.time =0      ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 1
fadeout.col = 0,0,0
;layerall.starttime =600
bg.name=BG1
; Screen color
;clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0   ;Default position for all layers
layer0.anim = 5    ;Anim action number
layer0.offset = 190,300   ;Position offset
layer0.starttime = 0 
layer1.textdelay = 2
layer1.text = "I should have accounted for this in\nhindsight.                    \nI am no stranger to the void of space, I\nshall return!"
layer1.font = 1,,1,175,0,105
layer1.starttime=0
layer1.offset = 12,370
sound0.value=100,0
sound0.starttime=0
; layer1.anim =  1
; layer1.offset = 0,176
; Music
; bgm.loop = 0
; Total time
end.time = 320
;

;
;
;;===================================================
;;------------------------------------
;Black LATER
[Scene 2]
; Screen color
clearcolor = 0,0,0
end.time = 150
bg.name=BG2
bgm = TE\De\desend.ogg 
;
;;leo specific intro
[Scene 4]
; Fade
fadein.time =0      ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 1
fadeout.col = 0,0,0
;layerall.starttime =600
bg.name=BG3
; Screen color
;clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0   ;Default position for all layers
layer0.anim = 5    ;Anim action number
layer0.starttime = 0 
layer0.textdelay = 2
layer0.text = "L-ron, where exactly are we?     \nLet's start there."
layer0.font = 1,,1,175,0,105
layer0.offset = 12,300
layer0.endtime=810
layer1.starttime = 200 
layer1.textdelay = 2
layer1.text = "Your status is beyond critical.       \nbefore we assess where we are, perhaps\nwe should scan you for all damage."
layer1.font = 1,,1,160,130,0
layer1.offset = 12,340
layer1.endtime=810
layer2.starttime = 500 
layer2.textdelay = 2
layer2.text = "That is irrelevant, I will recover when\nwe get out of this mess.            \nFor now, tell me where we are!"
layer2.font = 1,,1,175,0,105
layer2.offset = 12,400
layer2.endtime=810
layer3.starttime = 810 
layer3.textdelay = 2
layer3.text = "This is a most dire situation, most of\nhis upper bone structure is completely \nshattered.                \nAt this rate our chances of survival are\nreaching the single digits..."
layer3.font = 1,,1,160,130,0
layer3.offset = 12,300
layer3.endtime=1450
layer4.starttime = 1450 
layer4.textdelay = 2
layer4.text = "Are you even listening to me!       \nL-Ron, I dem-"
layer4.font = 1,,1,175,0,105
layer4.offset = 12,300
layer4.endtime=2100
layer5.starttime = 1650 
layer5.textdelay = 2
layer5.text = "It would appear that we are not alone on\nthis planet.              \nThe life form appears hostile!"
layer5.font = 1,,1,160,130,0
layer5.offset = 12,340
layer5.endtime=2100
; Music
; bgm.loop = 0
; Total time
end.time = 2100
;
;
;;leo specific intro
[Scene 5]
; Fade
fadein.time =0      ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 1
fadeout.col = 0,0,0
;layerall.starttime =600
bg.name=BG4
; Screen color
;clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0   ;Default position for all layers
layer0.anim = 5    ;Anim action number
layer0.offset = 190,300   ;Position offset
layer0.starttime = 0 
layer1.textdelay = 2
layer1.text = "If I weren't sucker punched by that\nbaffoon I would have easily taken down \nthat large creature!"
layer1.font = 1,,1,175,0,105
layer1.starttime=90
layer1.offset = 12,300
layer1.endtime=800
layer2.textdelay = 2
layer2.text = "The fact that they are an intelligent\nspecies has slightly increased our odds\nof survival.                   \nYou should get as much rest as possible."
layer2.font = 1,,1,160,130,0
layer2.starttime=400
layer2.offset = 12,358
layer2.endtime=800
layer3.textdelay = 2
layer3.text = "These beasts are hardly intelligent.        \nAnd unfortunately, I feel as if there\nwont be much time for sleep given what \nwe've seen thus far.       \nIt appears my duty as a gladiator will\nbe tested once more!"
layer3.font = 1,,1,175,0,105
layer3.starttime=800
layer3.offset = 12,300
end.time = 1450
;;; Music
;;
;;; bgm.loop = 0
;;; Total time
;;end.time = 620
;
;;leo specific intro
[Scene 6]
; Fade
fadein.time =0      ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 20
fadeout.col = 0,0,0
clearcolor=0,0,0
;layerall.starttime =600
bg.name=BG5
; Screen color
;clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0   ;Default position for all layers
layer0.anim = 5    ;Anim action number
layer0.starttime =0
layer0.textdelay = 2
layer0.text = "It looks like he's back for round 2.               \nThis time I will obliterate him!"
layer0.font = 1,,1,175,0,105
layer0.offset = 12,300
layer0.endtime=600
layer1.starttime =225
layer1.textdelay = 2
layer1.text = "It appears you have become delusional.        \nAttempting to connect to back up storage\nfacility."
layer1.font = 1,,1,160,130,0
layer1.offset = 12,350
layer1.endtime=600
layer2.starttime =600
layer2.textdelay = 2
layer2.text = "This could have gone better.        \nHad you not left me in my agreed time of\nneed,     \nwe would have been well on our \nway to conquering all.           \nHowever,    \nperhaps you had the foresight\nto know that I would eventually betray \nour alliance."
layer2.font = 1,,1,175,0,105
layer2.offset = 12,300
layer2.endtime=1200
layer3.starttime =1200
layer3.textdelay = 2
layer3.text = "I commend your intelligence...      \nThis time.      \nWe all have to learn from our mistakes,     \neven someone as genius as I could make \nthem.                         \nThat said,   \nI will not die until I have my\nhand around your neck and I see your \nlife leave your body!"
layer3.font = 1,,1,175,0,105
layer3.offset = 12,300
layer3.endtime=2050
end.time = 2050
;sound0.value=3000,0 
;sound0.starttime=0
;; Music
;; bgm.loop = 0
;; Total time
;end.time = 840
;
;;leo specific intro
;[Scene 7]
;; Fade
;fadein.time =0      ;Time to take for fading in
;fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
;fadeout.time = 20
;fadeout.col = 0,0,0
;clearcolor=0,0,0
;;layerall.starttime =600
;bg.name=BG6
;; Screen color
;;clearcolor = 255,255,255
;; Overlay Anims (from 0 to 9)
;layerall.pos = 0,0   ;Default position for all layers
;layer0.anim = 5    ;Anim action number
;layer0.starttime =300
;layer0.textdelay = 2
;layer0.text = "I had a feeling you were here.     \nLook, you can be a hero without going on\na suicide mission.      \nWhile I don't know how much of your\nability was darkseid and how much is \nyour own, I'm pretty sure this is not the \nway to find out."
;layer0.font = 1,,1,190,190,255
;layer0.offset = 12,300
;layer0.endtime=950
;layer1.starttime =950
;layer1.textdelay = 2
;layer1.text = "From now on, you report to me got it?            \nUntil we can figure out how to get you\nback I'll need to make sure you don't \ncause any more trouble.             \nHmm,   \nlooks like more are coming.     \nTell you what, you back me up."
;layer1.font = 1,,1,190,190,255
;layer1.offset = 12,300
;layer1.endtime=1600
;layer2.starttime =1600
;layer2.textdelay = 2
;layer2.text = "I'm sure you can handle these nobodies,  \nbut nobody should fight alone either.      \nThat is, except for me.     \nUntil your name is also batman that's\njust a thing you'll have to accept.       \nAlright,   \nlet's do it."
;layer2.font = 1,,1,190,190,255
;layer2.offset = 12,300
;layer2.endtime=2290
;sound0.value=5,0 
;sound0.starttime=0
;sound1.value=5,1 
;sound1.starttime=50
;sound2.value=5,2 
;sound2.starttime=100
;sound3.value=5,3 
;sound3.starttime=150
;sound4.value=5,1 
;sound4.starttime=200
;
;; Music
;; bgm.loop = 0
;; Total time
;end.time = 2290
;;bgm=donend2.ogg
;==========================================
;Background image
[Begin Action 0]
1,0, 0,0, -1
[Begin Action 9]
1,1, 0,0, -1

[Begin Action 1]
2,0, 0,0, 25
LoopStart
2,1, 0,0, 12
2,2, 0,0, 12
2,3, 0,0, 12
2,4, 0,0, 12
2,5, 0,0, 12
2,6, 0,0, 12
2,0, 0,0, 12

[Begin Action 2]
3,0, 0,0, 25
LoopStart
3,1, 0,0, 6
3,2, 0,0, 6
3,0, 0,0, 6

[Begin Action 3]
12,0, 0,0, 2, , AS20D256
12,0, 0,0, 2, , AS20D256
12,0, 0,0, 2, , AS20D256
12,0, 0,0, 2, , AS20D256
12,0, 0,0, 2, , AS60D256
12,0, 0,0, 2, , AS60D256
12,1, 0,0, 2, , AS60D256
12,1, 0,0, 2, , AS60D256
12,1, 0,0, 2, , AS60D256
12,1, 0,0, 2, , AS60D256
12,1, 0,0, 2, ,AS100D256
12,1, 0,0, 2, , AS100D256
12,1, 0,0, 2, ,AS100D256
12,1, 0,0, 2, , AS100D256
12,2, 0,0, 2, ,AS140D256
12,2, 0,0, 2, ,AS140D256
12,2, 0,0, 2, , AS140D256
12,2, 0,0, 2, , AS140D256
12,2, 0,0, 2, , AS170D256
12,2, 0,0, 2, , AS170D256
12,3, 0,0, 2, , AS170D256
12,3, 0,0, 2, , AS170D256
12,3, 0,0, 2, , AS170D256
12,3, 0,0, 2, , AS200D256
12,3, 0,0, 2, , AS220D256
12,3, 0,0, 2, , AS250D256
LoopStart
12,4, 0,0, 12
12,5, 0,0, 12
12,6, 0,0, 12
12,0, 0,0, 12
12,1, 0,0, 12
12,2, 0,0, 12
12,3, 0,0, 12


[Begin Action 31]
12,4, 0,0, 12
12,5, 0,0, 12
12,6, 0,0, 12
12,0, 0,0, 12
12,1, 0,0, 12
12,2, 0,0, 12
12,3, 0,0, 12

[Begin Action 4]
13,1, 0,0, 2, , AS20D256
13,1, 0,0, 2, , AS20D256
13,1, 0,0, 2, , AS20D256
13,0, 0,0, 2, , AS20D256
13,0, 0,0, 2, , AS60D256
13,0, 0,0, 2, , AS60D256
13,2, 0,0, 2, , AS60D256
13,2, 0,0, 2, , AS60D256
13,2, 0,0, 2, ,AS100D256
13,1, 0,0, 2, , AS100D256
13,1, 0,0, 2, ,AS100D256
13,1, 0,0, 2, , AS100D256
13,0, 0,0, 2, ,AS140D256
13,0, 0,0, 2, ,AS140D256
13,0, 0,0, 2, , AS140D256
13,2, 0,0, 2, , AS140D256
13,2, 0,0, 2, , AS170D256
13,2, 0,0, 2, , AS170D256
13,1, 0,0, 2, , AS170D256
13,1, 0,0, 2, , AS170D256
13,1, 0,0, 2, , AS170D256
13,0, 0,0, 2, , AS200D256
13,0, 0,0, 2, , AS220D256
13,0, 0,0, 2, , AS250D256
13,2, 0,0, 2, , AS256D256
13,2, 0,0, 2
LoopStart
13,1, 0,0, 6
13,2, 0,0, 6
13,0, 0,0, 6


[Begin Action 41]
LoopStart
13,1, 0,0, 6
13,2, 0,0, 6
13,0, 0,0, 6

[Begin Action 5]
-1,1, 0,0, 1

[Begin Action 10]
101,0, 0,0, 1, H
[Begin Action 11]
101,1, 0,0, 1, H
[Begin Action 12]
101,2, 0,0, 1, H
[Begin Action 13]
101,3, 0,0, 1, H
[Begin Action 14]
101,4, 0,6, 1, H

[Begin Action 15]
100,5, 0,0, 1

[Begin Action 100]
103,13, 0,0, 1
;;====================================================================
;stage
;;====================================================================
;

;tile 2
[BG0Def]
[BG0 01]
type        = anim       
layerNo     = 0         
start       = -200,-0      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 9         
velocity    = 0,0  
;ID          = 05
[BG0 01]
type        = anim       
layerNo     = 0       
start       = -200,-140       
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 1         
velocity    = 0,0  
;ID          = 05
window = 0,50, 640,250
[BG0 01]
type        = anim       
layerNo     = 0         
start       =-200,-140        
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2         
velocity    = 0,0  
;ID          = 05
window = 0,50, 640,250

[BG0 01]
type        = normal        
layerNo     = 0  
spriteno = 1,0       
start       = -200,-200     
delta       = .98,  0;05        
trans       = None     
mask        =1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
ID          = 1
window = 0,50, 640,250
[BG0 dark]
type        = normal        
layerNo     = 0  
spriteno = 219,38       
start       = -320,-165  
delta       = .98,  0;05        
trans       = None     
mask        =1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
ID          = 1
window = 0,50, 640,250

[BG0 desp]
type        = normal        
layerNo     = 0  
spriteno = 219,40       
start       = -320,-165  
delta       = .98,  0;05        
trans       = None     
mask        =1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
ID          = 2
window = 0,50, 640,250

[BG0CtrlDef Credits]
CtrlID = 2
looptime = -1
[BG0Ctrl Start]
type = enable
value=0
time=1000

[BG0 desp2]
type        = normal        
layerNo     = 0  
spriteno = 219,39       
start       = -320,-165  
delta       = .98,  0;05        
trans       = None     
mask        =1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
ID          = 3
window = 0,50, 640,250

[BG0CtrlDef Credits]
CtrlID = 3
looptime = -1
[BG0Ctrl Start]
type = enable
value=0
time=0
[BG0Ctrl Start]
type = enable
value=1
time=1000
[BG0Ctrl Start]
type = PosAdd
x=-40
time=1000,1020

[BG0 bream]
type        = anim       
layerNo     = 0         
start       = -320,-165     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2100        
velocity    = 0,0  
ID          = 5
[BG0CtrlDef Credits]
CtrlID = 5
looptime = -1
[BG0Ctrl Start]
type = enable
value=0
time=0
[BG0Ctrl Start]
type = enable
value=1
time=998

;=================scene that keeps playing
[BG1Def]
[BG1 01]
type        = anim       
layerNo     = 0         
start       = -200,-0      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 9         
velocity    = 0,0  
ID          = 05
[BG1 01]
type        = normal        
layerNo     = 0  
spriteno = 219,25       
start       =-320,0        
delta       = .98,  0;05        
trans       = None     
mask        = 0       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
ID          = 1

[BG1 apok]
type        = normal        
layerNo     = 0  
spriteno = 219,52      
start       = -320,0        
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
ID          = 1


[BG1 stage]
type        = anim       
layerNo     = 0         
start       = -320,0         
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2109         
velocity    = 0,0  
ID          = 6

[BG1CtrlDef Credits]
CtrlID =6
looptime = -1

[BG1Ctrl Start]
type = PosAdd
x=-15
time=6,50

;=================transition
[BG2Def]
[BG2 01]
type        = normal        
layerNo     = 0  
spriteno = 1000,2       
start       = 0,0     
delta       = .98,  0;05        
trans       = None     
mask        = 0       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
ID          = 1

[BG2CtrlDef Credits]
CtrlID = 1
looptime = -1
[BG2Ctrl Start]
type = Posset
x=-640
time=0
[BG2Ctrl Start]
type = PosAdd
x=90
time=0,6
[BG2Ctrl Start]
type = PosAdd
x=90
time=55,61
[BG2Ctrl Start]
type = PosAdd
x=1
time=6,55



[Begin Action 2100]
219,41, 0,0, 2
219,42, 0,0, 2
219,43, 0,0, 2
219,44, 0,0, 2
219,45, 0,0, 2
219,46, 0,0, 2
219,47, 0,0, 2
219,48, 0,0, -1

[Begin Action 2101]
219,7, 0,0, 16
219,8, 0,0, 16
219,9, 0,0, 16
219,8, 0,0, 16

;=========================
;LEO
;===========================
;tile 2
[BG3Def]
;[BG3 01]
;type        = anim       
;layerNo     = 0         
;start       = -200,-0     
;delta       = .98,  0;05        
;trans       = None     
;mask        = 1         
;tile        = 0,0       
;tilespacing = 0,0       
;ActionNo    = 9         
;velocity    = 0,0  
;ID          = 05
;[BG3 01]
;type        = anim       
;layerNo     = 0         
;start       = -320,0      
;delta       = .98,  0;05        
;trans       = None     
;mask        = 1         
;tile        = 0,0       
;tilespacing = 0,0       
;ActionNo    = 2100         
;velocity    = 0,0  
;ID          = 200
[BG3 01]
type        = normal       
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno = 219,0   
velocity    = 0,0  
ID          = 200

[BG3 01]
type        = normal       
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno = 219,1   
velocity    = 0,0  
ID          = 200
[BG3 monstar]
type        = normal       
layerNo     = 0         
start       = -220,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno = 219,3   
velocity    = 0,0  
ID          = 199


[BG3CtrlDef Credits]
CtrlID = 199
looptime = -1

[BG3Ctrl Start]
type = posadd
x=-.333
time=1600,1899

[BG3 01]
type        = normal       
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno = 219,2  
velocity    = 0,0  
ID          = 200

[BG3CtrlDef Credits]
CtrlID = 200,2001,199
looptime = -1

[BG3Ctrl Start]
type = posadd
x=-.533
time=1600,1899

[BG3Ctrl Start]
type = enable
value=0
time=810
[BG3Ctrl Start]
type = enable
value=1
time=1450

[BG3 desp]
type        = anim       
layerNo     = 0         
start       = -320,0      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2101         
velocity    = 0,0  
ID          = 200


[BG3 Lron2]
type        = normal       
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno = 219,11   
velocity    = 0,0  
ID          = 2001

[BG3CtrlDef Credits]
CtrlID =2001
looptime = -1
[BG3Ctrl Start]
type = sinY
value= 6,180,0
time=0


[BG3 Lron]
type        = normal       
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno = 219,10   
velocity    = 0,0  
ID          = 2000
[BG3CtrlDef Credits]
CtrlID =2000
looptime = -1
[BG3Ctrl Start]
type = sinY
value= 6,180,0
time=0
[BG3Ctrl Start]
type = enable
value=0
time=790

[BG3 scan]
type        = anim       
layerNo     = 0         
start       = -320,0      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2102         
velocity    = 0,0  
ID          = 201

[BG3CtrlDef Credits]
CtrlID = 201
looptime = -1
[BG3Ctrl Start]
type = enable
value=0
time=0
[BG3Ctrl Start]
type = enable
value=1
time=810
[BG3Ctrl Start]
type = enable
value=0
time=1450
[BG3 scan]
type        = anim       
layerNo     = 0         
start       = -320,0      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2103        
velocity    = 0,0  
ID          = 202

[BG3CtrlDef Credits]
CtrlID = 202
looptime = -1

[BG3Ctrl Start]
type = enable
value=0
time=0
[BG3Ctrl Start]
type = enable
value=0
time=1450
[BG3Ctrl Start]
type = enable
value=1
time=854
[Begin Action 2102]
219,12, 0,0, 4
219,13, 0,0, 4
219,12, 0,0, 4
219,13, 0,0, 4
219,12, 0,0, 4
219,13, 0,0, 4
219,14, 0,0, -1

[Begin Action 2103]
219,15, 0,0, 3, , AS120D175
219,15, 0,0, 3, , AS150D155
219,15, 0,0, 3, , AS180D125
219,15, 0,0, 3, , AS210D95
219,15, 0,0, 3, , AS240D65
219,15, 0,0, -1

[Begin Action 2104]
219,23, 0,0, 18
219,24, 0,0, 18

;
;[BG3CtrlDef 201]
;CtrlID = 202
;looptime = -1
;
;[BG3Ctrl Start]
;type = enable
;value=0
;time=0
;[BG3Ctrl Start]
;type = enable
;value=1
;time=400
;[BG3Ctrl Start]
;type = Posset
;x=0
;y=120
;time=0
;[BG3 02]
;type        = anim       
;layerNo     = 0         
;start       = -320,0      
;delta       = .98,  0;05        
;trans       = None     
;mask        = 1         
;tile        = 0,0       
;tilespacing = 0,0       
;ActionNo    = 2103         
;velocity    = 0,0  
;ID          = 202
;---------------------
;tile 2
[BG4Def]

[BG4CtrlDef Credits]
CtrlID = 200,2000
looptime = -1

[BG4Ctrl Start]
type = posadd
x=1.333333333
time=0,120



[BG4 03]
type        = anim       
layerNo     = 0         
start       = -480,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2104     
velocity    = 0,0  
ID          = 200
window = 0,50, 640,250
[BG4 03]
type        = anim       
layerNo     = 0         
start       = -480,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2105     
velocity    = 0,0  
ID          = 200
window = 0,50, 640,250
[BG4 lron]
type        = anim       
layerNo     = 0         
start       = -480,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2106     
velocity    = 0,0  
ID          = 2000
window = 0,50, 640,250
[BG4CtrlDef Credits]
CtrlID =2000
looptime = -1
[BG4Ctrl Start]
type = sinY
value= 6,180,0
time=0
;---------------------
;tile 2
[BG5Def]
[BG5CtrlDef Credits]
CtrlID = 200,2000
looptime = -1

[BG5Ctrl Start]
type = posadd
x=-.6667
time=0,239
[BG5Ctrl Start]
type = enable
value=0
time=600




[BG5 03]
type        = normal       
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno = 219,56   
velocity    = 0,0    
ID          = 200
window = 0,50, 640,250
[BG5 03]
type        = anim       
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2110     
velocity    = 0,0  
ID          = 200
window = 0,50, 640,250
[BG5 lron]
type        = anim       
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2111     
velocity    = 0,0  
ID          = 2000
window = 0,50, 640,250
[BG5CtrlDef Credits]
CtrlID =2000
looptime = -1
[BG5Ctrl Start]
type = sinY
value= 6,180,0
time=0


[BG5CtrlDef Credits]
CtrlID = 300,301
looptime = -1
[BG5Ctrl Start]
type = enable
value=0
time=0
[BG5Ctrl Start]
type = posadd
x=-.6667
time=600,719
[BG5Ctrl Start]
type = enable
value=1
time=600



[BG5 03]
type        = normal       
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno = 219,25   
velocity    = 0,0    
ID          = 300
window = 0,50, 640,250
[BG5 collo]
type        = normal       
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno = 219,26   
velocity    = 0,0    
ID          = 300
window = 0,50, 640,250

[BG5 demo1]
type        = normal       
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno = 219,28   
velocity    = 0,0    
ID          = 300
window = 0,50, 640,250
[BG5 demo2]
type        = normal       
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno = 219,27   
velocity    = 0,0    
ID          = 300
window = 0,50, 640,250

[BG5 03]
type        = anim       
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2108    
velocity    = 0,0  
ID          = 300
window = 0,50, 640,250


[BG5 03]
type        = anim       
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2112   
velocity    = 0,0  
ID          = 301
window = 0,50, 640,250
[BG5CtrlDef Credits]
CtrlID =301
looptime = -1
[BG5Ctrl Start]
type = sinY
value= 6,180,0
time=0



[BG5 demo3]
type        = normal       
layerNo     = 0         
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno = 219,29   
velocity    = 0,0    
ID          = 300
window = 0,50, 640,250


;
[BG5CtrlDef Credits]
CtrlID = 211
looptime = -1
[BG5Ctrl Start]
type = enable
value=0
time=0


[BG5Ctrl Start]
type = enable
value=1
time=1850
[BG5 03]
type        = normal       
layerNo     =1        
start       =-320,160  
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno    = 999,0       
velocity    = 0,0  
ID          = 211
window = 0,50, 640,250
[Begin Action 2105]
219,18, 0,0, 150
LoopStart
219,19, 0,0, 18
219,20, 0,0, 18

[Begin Action 2106]
219,21, 0,0, 150
LoopStart
219,21, 0,0, 18
219,22, 0,0, 18

[Begin Action 2107]
219,30, 0,0, 12
219,31, 0,0, 12
219,32, 0,0, 12
219,31, 0,0, 12

[Begin Action 2108]
219,33, 0,0, 12
219,34, 0,0, 12
219,35, 0,0, 12
219,34, 0,0, 12


[Begin Action 2109]
219,53, 0,0, 3
219,54, 0,0, 3
219,55, 0,0, -1


[Begin Action 2110]
219,57, 0,0, 16
219,58, 0,0, 16
219,59, 0,0, 16
219,58, 0,0, 16


[Begin Action 2111]
219,60, 0,0, 8
219,61, 0,0, 8


[Begin Action 2112]
219,36, 0,0, 12
219,37, 0,0, 12

