;====================================================================
[Info]
name= "y";"Urban Skybridge" ;
mugenversion = 1.0
author="Kamekaze & Aywhatsgoinonhere"
;====================================================================
[Camera]
startx         = 0                
starty         = 0
boundleft      = -96              
boundright     = 96              
boundhigh      = -45             
boundlow       = .05
verticalfollow = 0             
tension        = 60               
floortension = 50      

;====================================================================
[PlayerInfo]
;--- Player 1 ---
p1startx   = -70                  
p1starty   = 0                    
p1startz   = 0                   
p1facing   = 1                   
;--- Player 2 ---
p2startx   = 70
p2starty   = 0
p2startz   = 0
p2facing   = -1
;--- Common ---
leftbound  = -1000          
rightbound =  1000           
topbound   =  0           
botbound   =  0            

;====================================================================
[Scaling]                   
topz     = 0
botz     = 50
topscale = 1
botscale = 1.2

;====================================================================
[Bound]                   
screenleft  = 15                  
screenright = 15                  

;====================================================================
[StageInfo]
zoffset  = 225            
autoturn = 1                       
resetBG  = 1                       

;====================================================================
[Shadow]
color = 100, 100, 100              
yscale = .4                                  
reflect = 0                                       

;====================================================================
[Music]
bgmusic=   sound/sky.ogg    
bgvolume = 255                    
bgmloopstart=158400
bgmloopend=  -1;1548960
;====================================================================
[BGdef]
spr=stages/TMNT_Sky.sff       
debugbg = 0  

;====================================================================
;====================================================================

[BG 00]
type        = Normal    
spriteNo    = 0,4       
layerNo     = 0         
start       = 0, -1       
delta       = 1, 0      
trans       = None     
mask        = 0         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    = 0,0  

;[BG 00]
;type        = anim    
;spriteNo    = 4,0      
;layerNo     = 0         
;start       = 0, -1    
;delta       = 1, 0  
;trans       = None     
;mask        = 1         
;tile        = 0,0       
;tilespacing = 0,0       
;ActionNo    = 11         
;velocity    = 0,0       
;[Begin Action 11]
;0,4, 0,0, 1200
;0,4, 0,0, 10, , AS256D80
;0,4, 0,0, 10, , AS244D90
;0,4, 0,0, 10, , AS225D110
;0,4, 0,0, 10, , AS210D130
;0,4, 0,0, 10, , AS190D145
;0,4, 0,0, 10, , AS175D200
;0,4, 0,0, 10, , AS150D220
;0,4, 0,0, 10, , AS125D245
;0,4, 0,0, 10, , AS100D256
;0,4, 0,0, 10, , AS75D256
;0,4, 0,0, 10, , AS50D256
;0,4, 0,0, 10, , AS25D256
;0,4, 0,0, -1, , AS0D256

;first water  
[BG 00]
type        = Normal    
spriteNo    = 1,0    
layerNo     = 0         
start       = 0,0      
delta       = 1, 0;.15       
trans       = None     
mask        = 1         
tile        = 1,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    = .025,0  
       
[BG 00]
type        = Normal    
spriteNo    = 0,1     
layerNo     = 0         
start       = 0, -0     
delta       = 1, 0;.15       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    = 0,0  
;second water  
[BG 00]
type        = Normal    
spriteNo    = 1,1    
layerNo     = 0         
start       = 0,0      
delta       = 1, 0;.15        
trans       = None     
mask        = 1         
tile        = 1,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    = .05,0  
;third water  
[BG 00]
type        = Normal    
spriteNo    = 1,2    
layerNo     = 0         
start       = 0,0      
delta       = 1, 0;.15        
trans       = None     
mask        = 1         
tile        = 1,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    = .08,0  
         
[BG 00]
type        = Normal    
spriteNo    = 0,2    
layerNo     = 0         
start       = 0,0      
delta       = 1, 0;5        
trans       = None     
mask        = 1         
tile        = 1,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    = 0,0     
  [BG 00]
type        = Normal    
spriteNo    = 2,2      
layerNo     = 0         
start       = 0, 0       
delta       = .9, 0;.15      
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    = 0,0  
  [BG 00]
type        = Normal    
spriteNo    = 2,0      
layerNo     = 0         
start       = 0, 0       
delta       = .9, 0;.15    
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    = 0,0        
;====================================================================
;back buildings
;====================================================================

[BG 00]
type        = Normal    
spriteNo    = 5,0       
layerNo     = 0         
start       = 0, 0       
delta       = .9, 0;      
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    = 0,0    

[BG 00]
type        = anim    
spriteNo    = 4,0      
layerNo     = 0         
start       = 0,0      
delta       = .9, 0;      
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    = 0,0       
[Begin Action 0]
5,1, 0,0, 18
5,2, 0,0, 25

[BG 00]
type        = Normal    
spriteNo    = 8,0       
layerNo     = 0         
start       = 0, 0       
delta       = .9, 0;   
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    = 0,0   
[BG 00]
type        = anim    
spriteNo    = 4,0      
layerNo     = 0         
start       = 0, 0      
delta       = .9, 0;     
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 1         
velocity    = 0,0       
[Begin Action 1]
8,1, 0,0, 14
8,2, 0,0, 14
8,3, 0,0, 25
8,2, 0,0, 14
;;====================================================================
;middle buildings
;;====================================================================
;
[BG 00]
type        = Normal    
spriteNo    = 4,0       
layerNo     = 0         
start       = 0, 0       
delta       = .95, 0;05      
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    = 0,0    

[BG 00]
type        = anim    
spriteNo    = 4,0      
layerNo     = 0         
start       =0, -0      
delta       = .95, 0;05     
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2         
velocity    = 0,0       
[Begin Action 2]
4,1, 0,0, 15
4,2, 0,0, 22

[BG 00]
type        = Normal    
spriteNo    = 7,0       
layerNo     = 0         
start       = 0, 0       
delta       = .95, 0;05  
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    = 0,0   
[BG 00]
type        = anim    
spriteNo    = 4,0      
layerNo     = 0         
start       = 0, 0      
delta       = .95, 0;05     
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 3         
velocity    = 0,0       
[Begin Action 3]
7,2, 0,0, 14
7,3, 0,0, 14
[BG 00]
type        = Normal    
spriteNo    = 7,1       
layerNo     = 0         
start       = 0, 0       
delta       = .95, 0;05  
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    = 0,0 
  [BG 00]
type        = Normal    
spriteNo    = 2,4      
layerNo     = 0         
start       = 0, 0       
delta       = .95, 0;05      
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    = 0,0 
  [BG 00]
type        = Normal    
spriteNo    = 2,6      
layerNo     = 0         
start       = 0, 0       
delta       = .95, 0;05      
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    = 0,0 

;;====================================================================
;train
;;====================================================================
;

;tile 2

[BG 01]
type        = normal   
spriteNo    = 11,0     
layerNo     = 0        
start       = 0,0   
delta       = .98,  0;05     
trans       = None     
mask        = 1      
tile        = 0,0     
tilespacing = 0,0     
velocity    = 0,0       
ID          = 01
[BG 01]
type        = normal   
spriteNo    = 12,0     
layerNo     = 0        
start       = 0,0   
delta       = .98,  0;05    
trans       = None     
mask        = 1      
tile        = 0,0     
tilespacing = 0,0     
velocity    = 0,0       
ID          = 01
[BG 01]
type        = normal   
spriteNo    = 14,0     
layerNo     = 0        
start       = 0,0   
delta       = .98,  0;05     
trans       = None     
mask        = 1      
tile        = 0,0     
tilespacing = 0,0     
velocity    = 0,0       
ID          = 01
[BG 01]
type        = normal   
spriteNo    = 10,0     
layerNo     = 0        
start       = 0,0   
delta       = .98,  0;05     
trans       = None     
mask        = 1      
tile        = 0,0     
tilespacing = 0,0     
velocity    = 0,0       
ID          = 01
[BG 01]
type        = normal   
spriteNo    = 10,1     
layerNo     = 0        
start       = 0,0  
delta       =  .98,  0;05   
trans       = addalpha   
alpha = 51,256    
mask        = 1      
tile        = 0,0     
tilespacing = 0,0     
velocity    = 0,0       
ID          = 01
[BG 01]
type        = normal   
spriteNo    = 11,1    
layerNo     = 0        
start       = 0,0   
delta       = .98,  0;05    
trans       = None     
mask        = 1      
tile        = 0,0     
tilespacing = 0,0     
velocity    = 0,0       
ID          = 01

[BG 00]
type        = anim    
spriteNo    = 4,0      
layerNo     = 0         
start       = 0,0      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 8         
velocity    = 0,0  
ID          = 01     
[Begin Action 8]
13,0, 0,0, 12
13,1,0,0,12
[BG 01]
type        = normal   
spriteNo    = 15,0    
layerNo     = 0        
start       = 0,0   
delta       = .98,  0;05     
trans       = None     
mask        = 1      
tile        = 0,0     
tilespacing = 0,0     
velocity    = 0,0       
ID          = 01
[BG 00]
type        = anim    
spriteNo    = 4,0      
layerNo     = 0         
start       = 0, 0      
delta       = .98,  0;05       
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 9        
velocity    = 0,0  
ID          = 01     
[Begin Action 9]
16,0, 0,0, 12
16,1,0,0,12
[bgctrldef 22]
CtrlID   = 01
Looptime = 1377
[bgctrl 00]
type = posadd
x = 4.845833333333333
y=0
time=0,768
[bgctrl 00]
type = posset
x =0
time=0
     


  [BG 00]
type        = Normal    
spriteNo    = 2,1      
layerNo     = 0         
start       = 0, 0       
delta       = .95, 0;05      
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    = 0,0 
;;====================================================================
;front buildings
;;====================================================================
;
[BG 00]
type        = Normal    
spriteNo    = 3,0       
layerNo     = 0         
start       = 0, 0       
delta       = .98, 0;00     
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    = 0,0    

[BG 00]
type        = anim    
spriteNo    = 4,0      
layerNo     = 0         
start       =0, -0      
delta       = .98, 0;00    
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 4         
velocity    = 0,0       
[Begin Action 4]
3,1, 0,0, 15
3,2, 0,0, 22

[BG 00]
type        = Normal    
spriteNo    = 6,0       
layerNo     = 0         
start       = 0, 0       
delta       = .98, 0;00  
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    = 0,0   
[BG 00]
type        = anim    
spriteNo    = 4,0      
layerNo     = 0         
start       = 0, 0      
delta       = .98, 0;0    
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 5       
velocity    = 0,0       
[Begin Action 5]
6,1, 0,0, 14
6,2, 0,0, 14

[BG 00]
type        = anim    
spriteNo    = 4,0      
layerNo     = 0         
start       = 0, 0      
delta       = .98, 0;0    
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 6       
velocity    = 0,0       
[Begin Action 6]
6,3, 0,0, 12
6,4, 0,0, 12
6,5, 0,0, 12
6,4, 0,0, 12

[BG 00]
type        = anim    
spriteNo    = 4,0      
layerNo     = 0         
start       = 0, 0      
delta       = .98, 0;0    
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 7       
velocity    = 0,0       
[Begin Action 7]
6,6, 0,0, 7
6,7, 0,0, 7
  [BG 00]
type        = Normal    
spriteNo    = 2,3     
layerNo     = 0         
start       = 0, 0       
delta       = .98, 0     
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    = 0,0 
  [BG 00]
type        = Normal    
spriteNo    = 2,5      
layerNo     = 0         
start       = 0, 0       
delta       = .98, 0    
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    = 0,0 

;;;====================================================================
;
[BG 04]
type        = Normal    
spriteNo    = 9,0       
layerNo     = 0         
start       = 0, 0      
delta       = 1, 0;0   
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    = 0,0       
xscale      = 0;3,0;57

[BG 02]
type        = Normal    
spriteNo    = 0,3    
layerNo     =1        
start       = 0, 0      
delta       = 1, 0;.15   
trans       = addalpha     ;透過処理。Add=加算処理（輝く半透明）,Add1=半透明,Sub=減算処理（影の半透明）,None=透過しない
alpha = 51,256
mask        = 1         ;画像の背景色を透過させるかどうか。1=Yes,0=No
tile        = 0,0       ;タイル化して同じ画像を複数表示させるかどうか（それぞれX,Y）
tilespacing = 0,0       ;タイル化した画像同士の間隔。
ActionNo    = 0         ;使用するアニメのナンバー。
velocity    = 0,0       ;画像の移動速度
;ID          =0

