;---------------------------------------------------------------------------------------------------
[Statedef 1800]
type    = A
movetype=I
physics = N
juggle  = 15
poweradd= 0
anim=1902
ctrl = 0
sprpriority = 9
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = ishelper(1920) && parentdist x >-40 && anim!=1902
value = 1902
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = ishelper(1921)&& parentdist x >-30&& anim!=1903
value = 1903

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = parentdist x <-40 && anim!=1901&& ishelper(1920)
trigger2 = parentdist x <-20 && anim!=1901 && ishelper(1921)
value = 1901

;ignorehitpause = 
;persistent = 

[State 0, VelSet]
type = posadd
trigger1 = anim=1901
x = -6.5
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow


[State 0, DestroySelf]
type = DestroySelf
trigger1 =root,stateno!=[281,288]
;---------------------------------------------------------------------------------------------------
[Statedef 1920]
type    = A
movetype= I
physics = N
juggle  = 15
poweradd= 0
anim=1902
ctrl = 0
sprpriority = 9
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = ishelper(1920) && time=0
value = 1902
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = ishelper(1921)&& time=0
value = 1903

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,animelemtime(21)>0 && anim!=1901
value = 1901
[State 0, Turn]
type = Turn
trigger1 = facing!=root,facing && anim=1901
;ignorehitpause = 
;persistent = 

[State 0, VelSet]
type = VelSet
trigger1 = anim=1901
x = -8
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow


[State 0, DestroySelf]
type = DestroySelf
trigger1 = backedgebodydist <-15 
trigger2 = root,stateno!=192
;ignorehitpause = 
;persistent = 



;---------------------------------------------------------------------------------------------------

;---------------------------------------------------------------------------------------------------
[Statedef 1001]
type    = A
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
sprpriority = 9

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = time=0 && anim!=[1005,1006]
value =1005+(root,var(2))



;=======================================;
;PROJECTILE REFLECTION COMPATIBILITY    ;
;?????????????                   ;
;by Vans                                ;
;GUIDE:                                 ;
;FOR PROJECTILE / ?????              	;
;sysvar(0) = 131072                     ;
;sysvar(1) = REFLECTED_BEHAVIOR_STATE   ;
;=======================================;
[State 1005, COMPATIBILITY]
type = VarSet
trigger1 = !time 
sysvar(0) = 131072
[State 1005, REFLECTED STATE]
type = VarSet
trigger1 = !time
sysvar(1) = 1001

;=======================================;
[State 0, StateTypeSet]
type = StateTypeSet
triggerall = var(2)!=2
trigger1 = root,var(4)=1 || root,var(4)>=cond( Cond(NumHelper(8083),(helper(8083),Var(0)=87), 0) ||  Cond(NumHelper(8084),(helper(8084),Var(0)=87), 0),15,4)||root,numprojid(999+cond(ishelper(1003),2,cond(ishelper(1002),1,0)))=0
movetype = I        
[State 0, StateTypeSet]
type = StateTypeSet
triggerall = root,var(4)<4|| var(2)=2
trigger1 = root,var(4)!=1|| p2stateno=5120|| var(2)=2
movetype = A

[State 0, VelSet]
type = VelSet
trigger1 =time=0
x = 0


[State 0, SprPriority]
type = SprPriority
trigger1 =1 
value = 3
ignorehitpause=1
[State 0, AngleDraw]
type = AngleDraw
trigger1 = animelemtime(9)>=0&& anim=1006
value =0
scale =.8,.75
;ignorehitpause = 
;persistent = 
[State 0, PosSet]
type = PosSet
trigger1 =time = 0 && frontedgebodydist <0 
x = 140*root,facing

[State 0, EnvShake]
type = EnvShake
trigger1 =time=0
time =8
freq = 60
ampl = -4
phase = 90
[State 0, VarSet]
type = VarSet
trigger1 = time=0
v =2    ;fv = 10
value =root,var(2)
;ignorehitpause = 
;persistent = 

[State 0, VelSet]
type = VelSet
trigger1 = movecontact && var(2)!=2
trigger2 = movecontact && var(2)=2 && var(3)=2
x = 0
y = 0


[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = 1
text = "var(10) = %d  vel x = %f"
params = var(3),vel x
;ignorehitpause = 
;persistent = 


[State 0, VarSet]
type = VarSet
trigger1 = time=0
fv = 1    ;fv = 10
value = vel x
ignorehitpause = 1
;persistent = 

[State 0, ParentVarAdd]
type = ParentVarAdd
trigger1 = p2statetype=A && movehit && anim!=1007
v = 4     ;fv = 
value = 1
persistent=0
[State 0, Explod]
type = Explod
trigger1 = animelem=1 && var(2)=2
anim =1011+random%2
ID = 3003
pos = 0,0
postype = p1  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = -1
removetime=21
vel = 0,0
accel = 0,0
random = 0,0
scale = const(size.xscale),const(size.yscale)
sprpriority =-3
ontop = 0
shadow = 0,0,0
ownpal = 1
removeongethit =1
ignorehitpause=0

[State 3005, hitoverride]
type=hitoverride
trigger1= 1
time=-1
attr=SCA,AA,AP,AT
stateno=1002

[State 0, HitBy]
type = HitBy
trigger1 = enemy,numproj=0
value = SCA,NP,SP,HP
;value2 = S,NA
time = 1
[State 0, HitBy]
type = notHitBy
trigger1 = enemy,numproj>0
value = SCA
;value2 = S,NA
time = 1


[State 0, PlayerPush]
type = PlayerPush
trigger1 = 1
value = 0
ignorehitpause = 1
persistent = 1



[State 1005, This is for fossils]
type = Projectile
trigger1 = !time  && root,numprojid(999+cond(ishelper(1003),2,cond(ishelper(1002),1,0)))=0
ProjID = 999+cond(ishelper(1003),2,cond(ishelper(1002),1,0))
projanim = anim
projhitanim = -1
projremanim = -1
projscale = 0,0
offset=0,0
projpriority = cond(var(2)=2,4,3)
projremovetime = 21
postype = p1         ;p2,front,back,left,right
velocity = fvar(1),0


[State 210, 2]
type = HitDef
trigger1 =  !movecontact&& !movereversed
attr = S, SP
animtype  = hard
kill=0
damage =ceil(ifelse(var(2)=2,40,90)*root,fvar(1))
guardflag = M
hitflag=MAF
pausetime = 2,2
priority = 5
hitsound = F5, 1        
guardsound =  F6,2
sparkno = 20+(random%4)
guard.sparkno=7  ; 
sparkxy = 0,-30
getpower = ifelse((root,life<=root,lifemax/4),96,32)
givepower=33
ground.type = High
ground.slidetime =24
ground.hittime  =24
guard.ctrltime=24
down.velocity=0,0
ground.velocity = -cond(!ishelper(1003)&&var(2)=2,7,1),-cond(!ishelper(1003)&&var(2)=2,0,cond(var(2)=0,6,8))
air.velocity = -cond(!ishelper(1003)&&var(2)=2,5,1),-cond(!ishelper(1003)&&var(2)=2,3,cond(var(2)=0,6,8))
guard.velocity = -5.5
airguard.velocity = -6,-1
ground.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
fall=ishelper(1003)&&var(2)=2 || var(2)!=2
air.fall=1
yaccel=.45
forcestand=ifelse(root,var(8)=1,1,0)
forcenofall=p2stateno=5901
fall.recover=0
id=200


[State 0, TargetLifeAdd]
type = TargetLifeAdd
trigger1 = moveguarded=1
value = -ceil(17*root,fvar(1))
ID = 200
kill = 0
[State 0, VarSet]
type = parentVarSet
trigger1 =movehit
v = 25   ;fv = 10
value = 0
persistent =0 

;persistent = 
[State 0, VarSet]
type = parentVaradd
;triggerall =  enemy,authorname != "GM"

triggerall = movehit
trigger1 = target,gethitvar(hitshaketime)=1
v = 6   ;fv = 10
value = 64;360
ignorehitpause=1
persistent=0
[State 0, ParentVarSet]
type = parentVarSet
trigger1 =movehit
triggerall = enemynear,stateno=5000 || enemynear,stateno=5020 || enemynear,stateno=5010
;trigger1 = enemynear,time=1
v =15     ;fv = 
value = 1
ignorehitpause =1 
[State 0, TargetState]
type = TargetState
triggerall = enemy,alive
triggerall = p2statetype=A||root,var(8)
triggerall = cond(numhelper(8083),(helper(8083),var(0)!=66||!helper(8083),var(5)),cond(numhelper(8084),(helper(8084),var(0)!=66||!helper(8084),var(5)),1))
trigger1 = ((movehit && enemy,hitfall)||root,var(8))&& (p2stateno!=[10612,10613]) && p2stateno!=5901
value =10612
ID = 200
ignorehitpause=0
[State 0, TargetState]
type = TargetState
triggerall = enemy,alive&& p2stateno!=[1025,1045]
triggerall = cond(numhelper(8083),(helper(8083),var(0)=66&&helper(8083),var(5)),cond(numhelper(8084),(helper(8084),var(0)=66&&helper(8084),var(5)),0))
trigger1 = (movehit) && p2stateno!=5901
value =1025
ID = 200
ignorehitpause=1

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause=1
;persistent =
[State 0, VarSet]
type = Varadd
trigger1 = movecontact=1
trigger2 = root,numprojid(999+cond(ishelper(1003),2,cond(ishelper(1002),1,0)))=0 && !movecontact
v = 3    ;fv = 10
value = 1

;[State 0, DestroySelf]
;type = changestate
;trigger1= root,numprojid(999)=0 &&enemy,hitshakeover && var(2)<2
;trigger2= var(3)>1  &&enemy,hitshakeover
;value=1002
[State 0, DestroySelf]
type = DestroySelf
trigger1 = animtime=0
trigger2 = root,var(38)

;---------------------------------------------------------------------------------------------------
[Statedef 1002]
type    = A
movetype= H
physics = N
juggle  = 8
velset=0,0
poweradd= 0
ctrl = 0
anim =10000
sprpriority = 9

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = invisible


[State 0, VarSet]
type = parentVaradd
;triggerall =  enemy,authorname != "GM"
triggerall = root,stateno!=[200,1100]
triggerall =  enemy,authorname != "NHK"
triggerall =  enemy,authorname != "MASA"
triggerall =  enemy,authorname != "Don Drago"
triggerall =  enemy,authorname != "rei" && enemynear,name!="Ryu"  && enemynear,name!="Ken" &&  enemynear,name!="Zangief"
triggerall =  enemy,authorname != "rei" && p4name!="Ryu"  && p4name!="Ken" &&  p4name!="Zangief"
triggerall = enemy,authorname!="N-Mario" && enemynear,name!="Balrog"&& enemynear,name!="Classic Balrog"&&enemynear,name!="M.Bison"
triggerall = enemy,authorname!="N-Mario" && p4name!="Balrog"&& p4name!="Classic Balrog"&&p4name!="M.Bison"
triggerall = enemy,authorname!="N64Mario" && enemynear,name!="Ken Masters"
triggerall = enemy,authorname!="N64Mario" && p4name!="Ken Masters"
triggerall = name!="ChromeDome M/TF" 
triggerall = enemynear,stateno=5000 || enemynear,stateno=5020 || enemynear,stateno=5010
trigger1 = enemynear,time=1
v = 6   ;fv = 10
value = 350
ignorehitpause=1
persistent=0
[State 0, VarSet]
type = parentVaradd
;triggerall =  enemy,authorname != "GM"
triggerall = root,stateno!=[200,1100]
triggerall =  enemy,authorname != "NHK"
triggerall =  enemy,authorname != "MASA"
triggerall =  enemy,authorname != "Don Drago"
triggerall =  enemy,authorname != "rei" && enemynear,name!="Ryu"  && enemynear,name!="Ken" &&  enemynear,name!="Zangief"
triggerall =  enemy,authorname != "rei" && p4name!="Ryu"  && p4name!="Ken" &&  p4name!="Zangief"
triggerall = enemy,authorname!="N-Mario" && enemynear,name!="Balrog"&& enemynear,name!="Classic Balrog"&&enemynear,name!="M.Bison"
triggerall = enemy,authorname!="N-Mario" && p4name!="Balrog"&& p4name!="Classic Balrog"&&p4name!="M.Bison"
triggerall = enemy,authorname!="N64Mario" && enemynear,name!="Ken Masters"
triggerall = enemy,authorname!="N64Mario" && p4name!="Ken Masters"
triggerall = name="ChromeDome M/TF" 
triggerall = enemynear,stateno=5000 || enemynear,stateno=5020 || enemynear,stateno=5010
trigger1 = enemynear,time=1
v = 6   ;fv = 10
value = 275
ignorehitpause=1
persistent=0
 [State 0, DestroySelf]
type = DestroySelf
trigger1 =enemy,numhelper(1001)=0
;ignorehitpause =
;persistent =
;---------------------------------------------------------------------------------------------------
[Statedef 1003]
type    = A
movetype= A
physics = N
juggle  = 15
poweradd= 0
ctrl = 0
anim =1002
sprpriority = 9

[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=1
movetype = I        
[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=0|| p2stateno=5120
movetype = A

;elem = 1
;ignorehitpause = 


[State 0, VelSet]
type = VelSet
trigger1 =time=0
x = 5.6
[State 0, VelSet]
type = VelSet
trigger1 = movecontact
x = 0
y = 0

[State 0, BindToRoot]
type = BindToRoot
trigger1 =time=0 
time = 1
pos = 53,-54
;ignorehitpause = 
;persistent = 


[State 3005, hitoverride]
type=hitoverride
trigger1= 1
time=-1
attr=SCA,AA,AP,AT
stateno=1002

[State 0, HitBy]
type = HitBy
trigger1 = 1
value = SCA,NP,SP,HP
;value2 = S,NA
time = 1
;ignorehitpause =
;persistent =


[State 0, PlayerPush]
type = PlayerPush
trigger1 = 1
value = 0
ignorehitpause = 1
persistent = 1

[State 210, 2]
type = HitDef
trigger1 =  !movecontact
attr = S, SP
animtype  = hard
damage =ceil(150*root,fvar(1)),ceil(33*root,fvar(1))
guardflag = M
hitflag=MAF
pausetime = 16,16
priority = 5
hitsound = S2, 1        
guardsound = S3, 1
sparkno = S6000
guard.sparkno=S6000 ; 
sparkxy = 0,0
getpower = ifelse((root,life<=root,lifemax/4),64,32)
givepower=0
ground.type = High
ground.slidetime =16
ground.hittime  =16
down.velocity=0,0
ground.velocity = -5
air.velocity = -5,-4
guard.velocity = -8
airguard.velocity = -6,-1
ground.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
air.fall=1

forcestand=ifelse(root,var(8)=1,1,0)
forcenofall=ifelse(p2stateno=4999,1,0)
fall.recover=0
id=200

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = movehit
v =15     ;fv = 
value = 1
ignorehitpause =1 
;persistent = 
[State 0, VarSet]
type = parentVaradd
;triggerall =  enemy,authorname != "GM"
triggerall =  enemy,authorname != "NHK"
triggerall =  enemy,authorname != "MASA"
triggerall =  enemy,authorname != "Don Drago"
triggerall =  enemy,authorname != "rei" && enemynear,name!="Ryu"  && enemynear,name!="Ken" &&  enemynear,name!="Zangief"
triggerall =  enemy,authorname != "rei" && p4name!="Ryu"  && p4name!="Ken" &&  p4name!="Zangief"
triggerall = enemy,authorname!="N-Mario" && enemynear,name!="Balrog"&& enemynear,name!="Classic Balrog"&&enemynear,name!="M.Bison"
triggerall = enemy,authorname!="N-Mario" && p4name!="Balrog"&& p4name!="Classic Balrog"&&p4name!="M.Bison"
triggerall = enemy,authorname!="N64Mario" && enemynear,name!="Ken Masters"
triggerall = enemy,authorname!="N64Mario" && p4name!="Ken Masters"
triggerall= movehit
triggerall = enemynear,stateno=5000 || enemynear,stateno=5020 || enemynear,stateno=5010
trigger1 = enemynear,time=1
v = 6   ;fv = 10
value = 350
ignorehitpause=1

[State 0, TargetState]
type = TargetState
triggerall = enemy,alive
triggerall = p2statetype=A||root,var(8)
trigger1 = ((movehit && enemy,hitfall)||root,var(8))&& p2stateno!=10612 && p2stateno!=4999
value =10612
ID = 200
ignorehitpause=1

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause=1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = movecontact
flag = invisible
ignorehitpause=1
;persistent =

[State 0, DestroySelf]
type = DestroySelf
trigger1 = (frontedgedist <= -90 || backedgedist <= -90) && time > 5
trigger2= (moveguarded || movecontact&&enemy,hitshakeover)


;---------------------------------------------------------------------------------------------------
[Statedef 1004]
type    = A
movetype= A
physics = N
juggle  = 0
poweradd= 0
ctrl = 0
anim =1001
sprpriority = 9



[State 0, ReversalDef]
type = ReversalDef
trigger1 = enemynear,name="Leonardo M/TF"||enemynear,name="Raphael M/TF"||enemynear,name="Michaelangelo M/TF"||enemynear,name="Armaggon M/TF"||enemynear,name="ChromeDome M/TF" ||enemynear,name="Donatello M/TF"||enemynear,name="Wingnut M/TF"
reversal.attr = SCA,SP           ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
pausetime = 0,0
sparkno =-1
;sparkxy = 0,0 ;offset
p1stateno = 1002
p2stateno = 1001
;ignorehitpause = 
;persistent = 
[State 640, 2]
type = PlaySnd
trigger1 = animelem=1
value =200, 1
channel = 0
[State 0, HitBy]
type = HitBy
triggerall = enemynear,name!="Leonardo M/TF"
triggerall= enemynear,name!="Raphael M/TF"
triggerall=enemynear,name!="Michaelangelo M/TF"
triggerall=enemynear,name!="Armaggon M/TF"
triggerall=enemynear,name!="ChromeDome M/TF"
triggerall=enemynear,name!="Donatello M/TF"
triggerall=enemynear,name!="Wingnut M/TF"
trigger1 = 1
value = SCA,SP,NP
;value2 = S,NA
time = 1
;ignorehitpause = 
;persistent = 
[State 0, HitBy]
type = notHitBy
triggerall = enemynear,name="Leonardo M/TF"||enemynear,name="Raphael M/TF"||enemynear,name="Michaelangelo M/TF"||enemynear,name="Armaggon M/TF"||enemynear,name="ChromeDome M/TF" ||enemynear,name="Donatello M/TF"||enemynear,name="Wingnut"
trigger1 = 1
value = SCA
;value2 = S,NA
time = 1



[State 0, HitOverride]
type = HitOverride
trigger1 = enemynear,name!="Leonardo M/TF"
trigger1= enemynear,name!="Raphael M/TF"
trigger1=enemynear,name!="Michaelangelo M/TF"
trigger1=enemynear,name!="Armaggon M/TF"
trigger1=enemynear,name!="ChromeDome M/TF"
trigger1=enemynear,name!="Donatello M/TF"
trigger1=enemynear,name!="Wingnut M/TF"
attr = SCA,AP        ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
stateno =1003
time = 1
;ignorehitpause = 
;persistent = 

[State 0, DestroySelf]
type = DestroySelf
trigger1 = root,animelemtime(23)>0 && root,anim=1000 ||root,movetype=H
;---------------------------------------------------------------------------------------------------
[Statedef 1011]
type    = A
movetype= I
physics = N
juggle  = 8
poweradd= 0
ctrl = 0
anim =10000
sprpriority = 9

[State 0, PlaySnd]
type = PlaySnd
trigger1 = root,life=1&& !root,var(40)
value = S11,1
channel = 0
persistent=0
ignorehitpause=1
[State -3, Hit0]
type = PlaySnd
triggerall = Alive && root,life>1
triggerall = root,Time = 1
triggerall = random<499
trigger1 =root,stateno = 5000
trigger2 =root,stateno = 5010
trigger3 =root,stateno = 5020
value = 5000, 0
channel=0

[State 0, DestroySelf]
type = DestroySelf
trigger1 = root,stateno=5900



;---------------------------------------------------------------------------------------------------
[Statedef 1012]
type    = A
movetype= I
physics = N
juggle  = 8
poweradd= 0
ctrl = 0
anim =1010
sprpriority = 9





[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,animelemtime(2)>=0 && root,animelemtime(3)<0 && animelem=3
value = anim
elem =1
ignorehitpause = 1
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,animelemtime(3)>=0 && root,animelemtime(4)<0 && (animtime=0 || animelemtime(3)<0)
value = anim
elem =3
ignorehitpause = 1
[State 0, BindToRoot]
type = BindToRoot
trigger1 = 1
time = 1
facing = 1
pos = 0,0
ignorehitpause = 1


 [State 0, DestroySelf]
type = DestroySelf
trigger1 =animtime=0
trigger2 = root,stateno!=1000 && root,stateno!=3000

;--------------------------------------------------------------
[Statedef 1013]
type    = A
movetype= A
physics = N
poweradd= 0
ctrl = 0
anim = 1011
velset = 0
sprpriority = 3

[State 0, NotHitBy]
type = NotHitBy
trigger1 =1 
value = SCA
;value2 = S,NA
time = 1
;ignorehitpause = 
;persistent = 
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 =1 
flag = noshadow
ignorehitpause=1


[State 0, BindToRoot]
type = BindToPARENT
trigger1 = root,anim=1002
time = 1
facing = 1
pos = 0,0
ignorehitpause = 1


;[State 0, SprPriority]
;type = SprPriority
;trigger1 = !ishelper(1052) 
;value = 3
;ignorehitpause = 1
;;persistent = 
;[State 0, SprPriority]
;type = SprPriority
;trigger1 = ishelper(1052) 
;value = 1
;ignorehitpause = 1
;persistent = 

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = parent,anim=1007
trigger1 = root,animelemtime(1)>=0 && root,animelemtime(3)<0
trigger2 = root,anim=3001
trigger2 = root,animelemtime(54)>=0 && root,animelemtime(55)<0
value = 1055+ishelper(1052)
elem = 1
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,anim=1052
trigger1 = root,animelemtime(3)>=0 && root,animelemtime(4)<0
trigger2 = root,anim=3001
trigger2 = root,animelemtime(55)>=0 && root,animelemtime(56)<0
value = 1055+ishelper(1052)
elem = 2

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,anim=1052
trigger1 = root,animelemtime(4)>=0 && root,animelemtime(5)<0
value = 1055+ishelper(1052)
elem = 3

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = root,anim=1052
trigger1 = root,animelemtime(5)>=0 && root,animelemtime(19)<0
trigger2 = root,anim=3001
trigger2 = root,animelemtime(56)>=0 && root,animelemtime(59)<0
triggerall = animtime=0
value = 1055+ishelper(1052)
elem = 4


[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = time%2=0
flag = invisible
ignorehitpause=1



[State 0, DestroySelf]
type = DestroySelf
;trigger1 = animtime=0 
trigger1= root,movetype=H
trigger2 = (root,animelemtime(19)>= 0&&root,stateno=1050 ||root,animelemtime(59)>= 0&& root,stateno=3000)&& root,var(2)=2  || root,stateno!=1050 && root,stateno!=3000
;---------------------------------------------------------------------------------------------------
[Statedef 3002]
type    = A
movetype= A
physics = N
juggle  = 8
poweradd= 0
velset=14,9
ctrl = 0
anim =1006
sprpriority = 9
;=======================================;
;PROJECTILE REFLECTION COMPATIBILITY    ;
;?????????????                   ;
;by Vans                                ;
;GUIDE:                                 ;
;FOR PROJECTILE / ?????              	;
;sysvar(0) = 131072                     ;
;sysvar(1) = REFLECTED_BEHAVIOR_STATE   ;
;=======================================;
[State 1005, COMPATIBILITY]
type = VarSet
trigger1 = !time 
sysvar(0) = 131072
[State 1005, REFLECTED STATE]
type = VarSet
trigger1 = !time
sysvar(1) = 1003

;=======================================;
[State 0, StateTypeSet]
type = StateTypeSet
triggerall = var(2)!=2
trigger1 = root,var(4)=1 || root,var(4)>=4
movetype = I        
[State 0, StateTypeSet]
type = StateTypeSet
triggerall = root,var(4)<4
trigger1 = root,var(4)!=1|| p2stateno=5120
movetype = A

[State 0, VelSet]
type = VelSet
trigger1 =time=0
x = 0


[State 0, SprPriority]
type = SprPriority
trigger1 =1 
value = 3
ignorehitpause=1
[State 0, AngleDraw]
type = AngleDraw
trigger1 = animelemtime(9)>=0&& anim=1006
value =0
scale =.8,.75
;ignorehitpause = 
;persistent = 
[State 0, PosSet]
type = PosSet
trigger1 =time = 0 && frontedgebodydist <0 
x = 140*root,facing

[State 0, EnvShake]
type = EnvShake
trigger1 =time=0
time =8
freq = 60
ampl = -4
phase = 90
[State 0, VarSet]
type = VarSet
trigger1 = time=0
v =2    ;fv = 10
value =root,var(2)
;ignorehitpause = 
;persistent = 

[State 0, VelSet]
type = VelSet
trigger1 = movecontact && var(2)!=2
trigger2 = movecontact && var(2)=2 && var(3)=2
x = 0
y = 0
[State 0, PlaySnd]
type = PlaySnd
trigger1 = time=0
value = S1000,1
channel = 2

[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = 1
text = "var(10) = %d  vel x = %f"
params = var(3),vel x
;ignorehitpause = 
;persistent = 


[State 0, VarSet]
type = VarSet
trigger1 = time=0
fv = 1    ;fv = 10
value = vel x
ignorehitpause = 1
;persistent = 

[State 0, ParentVarAdd]
type = ParentVarAdd
trigger1 = p2statetype=A && movehit && var(2)<2
v = 4     ;fv = 
value = 1
persistent=0


[State 3005, hitoverride]
type=hitoverride
trigger1= 1
time=-1
attr=SCA,AA,AP,AT
stateno=1002

[State 0, HitBy]
type = HitBy
trigger1 = enemy,numproj=0
value = SCA,NP,SP,HP
;value2 = S,NA
time = 1
[State 0, HitBy]
type = notHitBy
trigger1 = enemy,numproj>0
value = SCA
;value2 = S,NA
time = 1


[State 0, PlayerPush]
type = PlayerPush
trigger1 = 1
value = 0
ignorehitpause = 1
persistent = 1



[State 1005, This is for fossils]
type = Projectile
trigger1 = !time 
ProjID = 999
projanim = 1001
projhitanim = -1
projremanim = -1
projscale = 0,0
offset=0,0
projpriority = cond(var(2)=2,2,3)
projremovetime = 11
postype = p1         ;p2,front,back,left,right
velocity = fvar(1),0


[State 210, 2]
type = HitDef
trigger1 =  !movecontact&& !movereversed
attr = S, SP
animtype  = hard
kill=0
damage =ceil(ifelse(var(2)=2,40,90)*root,fvar(1))
guardflag = M
hitflag=MAF
pausetime = 2,2
priority = 5
hitsound = S2, 1        
guardsound = S3, 1
sparkno = 20+(random%4)
guard.sparkno=7  ; 
sparkxy = 0,-30
getpower = ifelse((root,life<=root,lifemax/4),96,32)
givepower=33
ground.type = High
ground.slidetime =24
ground.hittime  =24
guard.ctrltime=24
down.velocity=0,0
ground.velocity = -cond(!ishelper(1003)&&var(2)=2,6,1),-cond(!ishelper(1003)&&var(2)=2,0,cond(var(2)=0,6,8))
air.velocity = -cond(!ishelper(1003)&&var(2)=2,3,1),-cond(!ishelper(1003)&&var(2)=2,3,cond(var(2)=0,6,8))
guard.velocity = -5.5
airguard.velocity = -6,-1
ground.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
fall=ishelper(1003)&&var(2)=2 || var(2)!=2
air.fall=1
yaccel=.45
forcestand=ifelse(root,var(8)=1,1,0)
forcenofall=p2stateno=5901
fall.recover=0
id=200


[State 0, TargetLifeAdd]
type = TargetLifeAdd
trigger1 = moveguarded=1
value = -ceil(17*root,fvar(1))
ID = 200
kill = 0
[State 0, VarSet]
type = parentVarSet
trigger1 =movehit
v = 25   ;fv = 10
value = 0
persistent =0 

;persistent = 
[State 0, VarSet]
type = parentVaradd
;triggerall =  enemy,authorname != "GM"

triggerall = movehit=1
triggerall = enemynear,stateno=5000 || enemynear,stateno=5020 || enemynear,stateno=5010
trigger1 = enemynear,time=1
v = 6   ;fv = 10
value = 64;360
ignorehitpause=1
persistent=0
[State 0, ParentVarSet]
type = parentVarSet
trigger1 =movehit
triggerall = enemynear,stateno=5000 || enemynear,stateno=5020 || enemynear,stateno=5010
;trigger1 = enemynear,time=1
v =15     ;fv = 
value = 1
ignorehitpause =1 
[State 0, TargetState]
type = TargetState
triggerall = enemy,alive
triggerall = p2statetype=A||root,var(8)
triggerall = cond(numhelper(8083),(helper(8083),var(0)!=66||!helper(8083),var(5)),cond(numhelper(8084),(helper(8084),var(0)!=66||!helper(8084),var(5)),1))
trigger1 = ((movehit && enemy,hitfall)||root,var(8))&& (p2stateno!=[10612,10613]) && p2stateno!=5901
value =10612
ID = 200
ignorehitpause=0
[State 0, TargetState]
type = TargetState
triggerall = enemy,alive&& p2stateno!=[1025,1045]
triggerall = cond(numhelper(8083),(helper(8083),var(0)=66&&helper(8083),var(5)),cond(numhelper(8084),(helper(8084),var(0)=66&&helper(8084),var(5)),0))
trigger1 = (movehit) && p2stateno!=5901
value =1025
ID = 200
ignorehitpause=1

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause=1
;persistent =
[State 0, VarSet]
type = Varadd
trigger1 = movecontact=1
trigger2 = root,numprojid(999)=0 && !movecontact
v = 3    ;fv = 10
value = 1

[State 0, DestroySelf]
type = changestate
trigger1= root,numprojid(999)=0 &&enemy,hitshakeover && var(2)<2
trigger2= var(3)>1  &&enemy,hitshakeover
value=1002
[State 0, DestroySelf]
type = DestroySelf
trigger1 = animtime=0
trigger2 = root,var(38)
;---------------------------------------------------------------------------------------------------
[Statedef 3003]
type    = A
movetype= A
physics = N
juggle  = 8
poweradd= 0
velset=14,12
ctrl = 0
anim =3001
sprpriority = 9


[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=1
movetype = I        
[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=0
movetype = A

;ignorehitpause = 
;persistent = 

[State 0, HitBy]
type = HitBy
trigger1 = 1
value = SCA
;value2 = S,NA
time = 1
;ignorehitpause =
;persistent =

[State 210, 2]
type = HitDef
trigger1 = !movecontact
attr = S, HP
animtype  = hard
damage =ceil(183*root,fvar(1)),11
guardflag = MA
hitflag=MAF
pausetime = 4,4
priority = 7
hitsound = S2, 1        
guardsound = S3, 1
sparkno = S6000
guard.sparkno=S6000
sparkxy = 0,-30
getpower=0
givepower=0
ground.type = High
ground.slidetime =16
guard.ctrltime = 16
ground.hittime  = 16
down.velocity=0,0
ground.velocity = -ifelse(root,var(8),3,2),ifelse(root,var(8),-9,0)
air.velocity = -3,-9
guard.velocity = -3
airguard.velocity = -6,-1
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
air.fall=1
forcestand=ifelse(root,var(8)=1,1,0)
forcenofall=ifelse(p2stateno=4999,1,0)
fall.recover=0
id=200
[State 0, TargetState]
type = TargetState
triggerall = enemy,alive
triggerall = p2statetype=A||root,var(8)
trigger1 = ((movehit && enemy,hitfall)||root,var(8))&& p2stateno!=10612 && p2stateno!=4999
value =10612
ID = 200
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause=1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = movecontact
flag = invisible
ignorehitpause=1
;persistent =

[State 0, VarSet]
type = parentVaradd
;triggerall =  enemy,authorname != "GM"
triggerall =  enemy,authorname != "NHK"
triggerall =  enemy,authorname != "MASA"
triggerall =  enemy,authorname != "Don Drago"
triggerall =  enemy,authorname != "rei" && enemynear,name!="Ryu"  && enemynear,name!="Ken" &&  enemynear,name!="Zangief"
triggerall =  enemy,authorname != "rei" && p4name!="Ryu"  && p4name!="Ken" &&  p4name!="Zangief"
triggerall = enemy,authorname!="N-Mario" && enemynear,name!="Balrog"&& enemynear,name!="Classic Balrog"&&enemynear,name!="M.Bison"
triggerall = enemy,authorname!="N-Mario" && p4name!="Balrog"&& p4name!="Classic Balrog"&&p4name!="M.Bison"
triggerall = enemy,authorname!="N64Mario" && enemynear,name!="Ken Masters"
triggerall = enemy,authorname!="N64Mario" && p4name!="Ken Masters"
triggerall = movehit
triggerall = enemynear,stateno=5000 || enemynear,stateno=5020 || enemynear,stateno=5010
trigger1 = enemynear,time=1
v = 6   ;fv = 10
value = 360
ignorehitpause=1

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = pos y >=0 && anim!=6000
value = 6000
[State 0, VelSet]
type = VelSet
trigger1 = anim=6000
x = 0
y = 0
;ignorehitpause = 
;persistent = 


[State 0, DestroySelf]
type = DestroySelf
trigger1 = (frontedgedist <= -90 || backedgedist <= -90) && time > 5
trigger2= (moveguarded || movecontact&&enemy,hitshakeover)
trigger3=animtime=0&& anim=6000 
;---------------------------------------------------------------------------------------------------
[Statedef 3004]
type    = A
movetype= A
physics = N
juggle  = 8
poweradd= 0
velset=9,3
ctrl = 0
anim =3001
sprpriority = 9


[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=1
movetype = I        
[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=0
movetype = A

[State 0, HitBy]
type = HitBy
trigger1 = 1
value = SCA
;value2 = S,NA
time = 1
;ignorehitpause =
;persistent =

[State 0, VelSet]
type = VelSet
trigger1 = time >6
y = 0
[State 210, 2]
type = HitDef
trigger1 = !movecontact
attr = S, HP
animtype  = hard
damage =ceil(183*root,fvar(1)),11
guardflag = MA
hitflag=MAF
pausetime = 4,4
priority = 7
sparkno = S6001
guard.sparkno=S6001
hitsound = S2,1
guardsound = S3,1
sparkxy = 0,-30
getpower=0
givepower=0
ground.type = High
ground.slidetime =16
guard.ctrltime = 16
ground.hittime  = 16
down.velocity=0,0
ground.velocity = -ifelse(root,var(8),3,2),ifelse(root,var(8),-9,0)
air.velocity = -3,-9
guard.velocity = -3
airguard.velocity = -6,-1
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
air.fall=1
forcenofall=ifelse(p2stateno=4999,1,0)
forcestand=ifelse(root,var(8)=1,1,0)
fall.recover=0
id=200
[State 0, TargetState]
type = TargetState
triggerall = enemy,alive
triggerall = p2statetype=A||root,var(8)
trigger1 = ((movehit && enemy,hitfall)||root,var(8))&& p2stateno!=10612 && p2stateno!=4999
value =10612
ID = 200
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause=1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = movecontact
flag = invisible
ignorehitpause=1
;persistent =

[State 0, VarSet]
type = parentVaradd
;triggerall =  enemy,authorname != "GM"
triggerall =  enemy,authorname != "NHK"
triggerall =  enemy,authorname != "MASA"
triggerall =  enemy,authorname != "Don Drago"
triggerall =  enemy,authorname != "rei" && enemynear,name!="Ryu"  && enemynear,name!="Ken" &&  enemynear,name!="Zangief"
triggerall =  enemy,authorname != "rei" && p4name!="Ryu"  && p4name!="Ken" &&  p4name!="Zangief"
triggerall = enemy,authorname!="N-Mario" && enemynear,name!="Balrog"&& enemynear,name!="Classic Balrog"&&enemynear,name!="M.Bison"
triggerall = enemy,authorname!="N-Mario" && p4name!="Balrog"&& p4name!="Classic Balrog"&&p4name!="M.Bison"
triggerall = enemy,authorname!="N64Mario" && enemynear,name!="Ken Masters"
triggerall = enemy,authorname!="N64Mario" && p4name!="Ken Masters"
triggerall = enemynear,stateno=5000 || enemynear,stateno=5020 || enemynear,stateno=5010
trigger1 = enemynear,time=1
v = 6   ;fv = 10
value = 334
ignorehitpause=1


[State 0, DestroySelf]
type = DestroySelf
trigger1 = (frontedgedist <= -90 || backedgedist <= -90) && time > 5
trigger2= (moveguarded || movecontact&&enemy,hitshakeover)
;---------------------------------------------------------------------------------------------------
[Statedef 3005]
type    = A
movetype= A
physics = N
juggle  = 8
poweradd= 0
velset=9,-3
ctrl = 0
anim =3001
sprpriority = 9


[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=1
movetype = I        
[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = root,var(4)=0
movetype = A

[State 0, HitBy]
type = HitBy
trigger1 = 1
value = SCA
;value2 = S,NA
time = 1
;ignorehitpause =
;persistent =

[State 0, VelSet]
type = VelSet
trigger1 = time >6
y = 0
[State 210, 2]
type = HitDef
trigger1 = !movecontact
attr = S, HP
animtype  = hard
damage =ceil(40*root,fvar(1)),11
guardflag = MA
hitflag=MAF
pausetime = 4,4
priority = 7
sparkno = S6001
guard.sparkno=S6001
hitsound = S2,1
guardsound = S3,1
sparkxy = 0,-30
getpower=0
givepower=0
ground.type = High
ground.slidetime =16
guard.ctrltime = 16
ground.hittime  = 16
down.velocity=0,0
ground.velocity = -ifelse(root,var(8),3,2),ifelse(root,var(8),-9,0)
air.velocity = -3,-9
guard.velocity = -3
airguard.velocity = -6,-1
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
air.fall=1
forcestand=ifelse(root,var(8)=1,1,0)
forcenofall=ifelse(p2stateno=4999,1,0)
fall.recover=0
id=200
[State 0, TargetState]
type = TargetState
triggerall = enemy,alive
triggerall = p2statetype=A||root,var(8)
trigger1 = ((movehit && enemy,hitfall)||root,var(8))&& p2stateno!=10612 && p2stateno!=4999
value =10612
ID = 200
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause=1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = movecontact
flag = invisible
ignorehitpause=1
;persistent =

[State 0, VarSet]
type = parentVaradd
;triggerall =  enemy,authorname != "GM"
triggerall =  enemy,authorname != "NHK"
triggerall =  enemy,authorname != "MASA"
triggerall =  enemy,authorname != "Don Drago"
triggerall =  enemy,authorname != "rei" && enemynear,name!="Ryu"  && enemynear,name!="Ken" &&  enemynear,name!="Zangief"
triggerall =  enemy,authorname != "rei" && p4name!="Ryu"  && p4name!="Ken" &&  p4name!="Zangief"
triggerall = enemy,authorname!="N-Mario" && enemynear,name!="Balrog"&& enemynear,name!="Classic Balrog"&&enemynear,name!="M.Bison"
triggerall = enemy,authorname!="N-Mario" && p4name!="Balrog"&& p4name!="Classic Balrog"&&p4name!="M.Bison"
triggerall = enemy,authorname!="N64Mario" && enemynear,name!="Ken Masters"
triggerall = enemy,authorname!="N64Mario" && p4name!="Ken Masters"
triggerall = enemynear,stateno=5000 || enemynear,stateno=5020 || enemynear,stateno=5010
trigger1 = enemynear,time=1
v = 6   ;fv = 10
value = 334
ignorehitpause=1


[State 0, DestroySelf]
type = DestroySelf
trigger1 = (frontedgedist <= -90 || backedgedist <= -90) && time > 5
trigger2= (moveguarded || movecontact&&enemy,hitshakeover)
;---------------------------------------------------------------------------------------------------
[Statedef 7072]
type    = A
movetype= I
physics = N
juggle  = 0
poweradd= 0
velset = 0, 0
anim = 10000
ctrl = 0
sprpriority = 9

[State 0, VarSet]
type = VarSet
trigger1 = time=0 ;&& root,numhelper(7051)
v = 4    
value = parent,var(2)

;[State 0, VarSet]
;type = VarSet
;trigger1 = time=0
;v = 10    ;fv = 10
;value = parent,var(10)-1
;ignorehitpause = 
;persistent = 

[State 0, Null]
type = Null
trigger1 =  ishelper(7070)
trigger1 = var(10):=0
trigger2 =  ishelper(7071)
trigger2 = var(10):=1
trigger3 =  ishelper(7072)
trigger3 = var(10):=2
trigger4 =  ishelper(7073)
trigger4 = var(10):=3
trigger5 =  ishelper(7074)
trigger5 = var(10):=4
trigger6 =  ishelper(7075)
trigger6 = var(10):=5
trigger7 =  ishelper(7076)
trigger7 = var(10):=6
trigger8 =  ishelper(7077)
trigger8 = var(10):=7
;ignorehitpause = 
;persistent = 




[State 0, VarSet]
type = VarSet
trigger1 = time=0
v = 14   ;fv = 10
value = parent,var(14)

;ignorehitpause = 
;persistent = 

[State 0, Null]
type = Null
trigger1 = var(10)<1
trigger1= var(9):=0
trigger2 = var(10)=[1,2]
trigger2= var(9):=1
trigger3 = var(10)=[3,5]
trigger3= var(9):=2
trigger4 = var(10)=6
trigger4= var(9):=3
;ignorehitpause = 
;persistent = 

[State 0, Null]
type = Null
trigger1 = var(10)=0 && var(0)=0 ;Air - Bowdich Splash
trigger1= var(5):=20
trigger1= var(2):=61
trigger1 =  var(6):=61019999

[State 0, Null]
type = Null
trigger1 = var(10)=1 && var(0)=0 ;Rodent Suplex
trigger1= var(5):=13
trigger1= var(2):=78
trigger1 =  var(6):=10110113

trigger2 = var(10)=2 && var(0)=0;Fink Bash
trigger2= var(5):=9
trigger2= var(2):=66
trigger2 =  var(6):=cond(teamside=2,26059999,27059999)

trigger3 = var(10)=3 && var(0)=0;Shock Sphere
trigger3= var(5):=12
trigger3= var(2):=79
trigger3 =  var(6):=38999999

trigger4 = var(10)=4 && var(0)=0;Rat Crasher
trigger4= var(5):=11
trigger4= var(2):=78
trigger4 =  var(6):=cond(teamside=2,26049999,27049999)

trigger5 = var(10)=5 && var(0)=0;Roddy Drop
trigger5= var(5):=10
trigger5= var(2):=78
trigger5 =  var(6):=cond(teamside=2,25059999,24059999)

trigger6 = var(10)=6 && var(0)=0;Menace to Society
trigger6= var(5):=17
trigger6= var(2):=73
trigger6 =  var(6):=36179999

[State 0, Helper]
type = helper
trigger1 =time=0
helpertype = normal ;player
name = "input display"
ID = 7067;+root,var(59)
stateno = 7067
pos = 61,-37
postype = p1    ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 1
size.xscale =1
size.yscale =1
ignorehitpause=1
pausemovetime=999999
;persistent=0
[State 0, Explod]
type = Explod
trigger1 = time=0
anim = F250+var(9)
ID =12
pos = cond(teamside=1,25,190),39+var(4)
postype = left  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
scale = 222,1
sprpriority = 9
removetime=-1
pausemovetime=999999
ontop = 1
shadow = 0,0,0
ownpal =1
removeongethit = 0
ignorehitpause=1
[State 0, Explod]
type = Explod
trigger1 = numexplod(11)<var(5)
anim = F200+var(2)
ID =11
pos = cond(teamside=1,26,190)+var(1),40+var(4)
postype = left  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
scale =cond((var(5)>=19),1.55,cond((var(5)=[16,18]),1.75,2)),2
sprpriority = 9
removetime=-1
pausemovetime=999999
ontop = 1
shadow = 0,0,0
ownpal =1
removeongethit = 0
ignorehitpause=1
[State 0, VarSet]
type = Varadd
trigger1 = var(0)<var(5)
v = 0    
value = 1
;ignorehitpause = 
;persistent = 
[State 0, VarAdd]
type = VarAdd
trigger1 = var(0)<var(5)
v = 1     
value =  cond((var(5)>=19),5,cond((var(5)=[16,18]),6,7))


[State 0, Null] ;Graveyard Dig
type = Null
triggerall = var(10)=0
trigger1=var(0)=0||var(0)=17
trigger1=var(5):=20
trigger1= var(2):=61
trigger2=var(0)=1||var(0)=10
trigger2= var(2):=69
trigger3= var(0)=2
trigger3= var(2):=78
trigger4=var(0)=3||var(0)=5||var(0)=13
trigger4= var(2):=87
trigger5= var(0)=4
trigger5= var(2):=88
trigger6= var(0)=6
trigger6= var(2):=62
trigger7= var(0)=7
trigger7= var(2):=75
trigger8= var(0)=8
trigger8= var(2):=83
trigger9= var(0)=9
trigger9= var(2):=64
trigger10= var(0)=11
trigger10= var(2):=63
trigger11=var(0)=12||var(0)=19
trigger11= var(2):=68
trigger12=var(0)=14||var(0)=18
trigger12= var(2):=79
trigger13= var(0)=15
trigger13= var(2):=76
trigger14= var(0)=16
trigger14= var(2):=72
[State 0, Null] ;Graveyard Dig
type = Null
triggerall = var(10)=1
trigger1= var(0)=0
trigger1= var(2):=78
trigger2= var(0)=1
trigger2= var(2):=75
trigger3= var(0)=2
trigger3= var(2):=64
trigger4=var(0)=3||var(0)=11
trigger4= var(2):=65
trigger5= var(0)=4
trigger5= var(2):=74
trigger6= var(0)=5
trigger6= var(2):=80
trigger7= var(0)=6
trigger7= var(2):=87
trigger8= var(0)=7
trigger8= var(2):=79
trigger9= var(0)=8
trigger9= var(2):=81
trigger10= var(0)=9
trigger10= var(2):=76
trigger11= var(0)=10
trigger11= var(2):=72
trigger12= var(0)=12
trigger12= var(2):=84



[State 0, Null] ;Fink Bash
type = Null
triggerall = var(10)=2
trigger1= var(0)=0
trigger1= var(2):=66
trigger2= var(0)=1
trigger2= var(2):=69
trigger3= var(0)=2
trigger3= var(2):=74
trigger4= var(0)=3
trigger4= var(2):=71
trigger5= var(0)=4
trigger5= var(2):=87
trigger6= var(0)=5
trigger6= var(2):=62
trigger7= var(0)=6
trigger7= var(2):=61
trigger8= var(0)=7
trigger8= var(2):=79
trigger9= var(0)=8
trigger9= var(2):=68


;
[State 0, Null] ;Shock Sphere
type = Null
triggerall = var(10)=3
trigger1=var(0)=0||var(0)=6
trigger1= var(2):=79
trigger2=var(0)=1||var(0)=8
trigger2= var(2):=68
trigger3= var(0)=2
trigger3= var(2):=75
trigger4= var(0)=3
trigger4= var(2):=63
trigger5= var(0)=4
trigger5= var(2):=71
trigger6= var(0)=5
trigger6= var(2):=87
trigger7= var(0)=7
trigger7= var(2):=76
trigger8=var(0)=9||var(0)=11
trigger8= var(2):=65
trigger9= var(0)=10
trigger9= var(2):=78

;
[State 0, Null];Rat Crasher
type = Null
triggerall = var(10)=4
trigger1=var(0)=0||var(0)=5||var(0)=10
trigger1= var(2):=78
trigger2=var(0)=1||var(0)=6
trigger2= var(2):=61
trigger3= var(0)=2
trigger3= var(2):=80
trigger4= var(0)=3
trigger4= var(2):=87
trigger5= var(0)=4
trigger5= var(2):=63
trigger6= var(0)=7
trigger6= var(2):=79
trigger7= var(0)=8
trigger7= var(2):=68
trigger8= var(0)=9
trigger8= var(2):=65



;
[State 0, Null];Roddy Drop
type = Null
triggerall = var(10)=5
trigger1=var(0)=0||var(0)=7
trigger1= var(2):=78
trigger2=var(0)=1||var(0)=8
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=3||var(0)=6
trigger3= var(2):=64
trigger4= var(0)=4
trigger4= var(2):=85
trigger5= var(0)=5
trigger5= var(2):=87
trigger6= var(0)=9
trigger6= var(2):=76




;
[State 0, Null] ;Gigas Pulverizer
type = Null
triggerall = var(10)=6  
trigger1= var(0)=0
trigger1= var(2):=73
trigger2=var(0)=1||var(0)=5||var(0)=14
trigger2= var(2):=65
trigger3= var(0)=2
trigger3= var(2):=74
trigger4= var(0)=3
trigger4= var(2):=61
trigger5=var(0)=4||var(0)=12
trigger5= var(2):=63
trigger6=var(0)=6||var(0)=9
trigger6= var(2):=87
trigger7=var(0)=7||var(0)=15
trigger7= var(2):=80
trigger8=var(0)=8||var(0)=11
trigger8= var(2):=75
trigger9= var(0)=10
trigger9= var(2):=79
trigger10= var(0)=13
trigger10= var(2):=69
trigger11= var(0)=16
trigger11= var(2):=85



[State 0, VarSet]
type = VarSet
trigger1 = root,numhelper(7065)=0
trigger2 = enemy,stateno=5150 || root,stateno=5150
trigger3 = var(14) >parent,var(5)
trigger4 =root,command="down" && !helper(7065),var(30) || root,command="up" 
v =3   
value = 1
;ignorehitpause = 
;persistent = 

[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = 1
text = "var(1) = %d  vel x = %d vel x = %d\n vel x = %d"
params = var(14),var(3),parent,var(12),var(10)
ignorehitpause = 1
;ignorehitpause = 
;persistent = 
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = var(3)
id = 11
;ignorehitpause = 
;persistent = 
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = var(3)
id = 12

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
ignorehitpause=1
;ignorehitpause = 
;persistent = 
;
[State 0, DestroySelf]
type = DestroySelf
trigger1 = var(3)=1
;---------------------------------------------------------------------------------------------------
[Statedef 7073]
type    = A
movetype= I
physics = N
juggle  = 0
poweradd= 0
velset = 0, 0
anim = 10000
ctrl = 0
sprpriority = 9
[State 0, VarSet]
type = VarSet
trigger1 =time=0 
v = 7   ;fv = 10
value = 60
[State 0, VarSet]
type = VarSet
trigger1 = time = 0 ;scroll speed
v = 11    ;fv = 10
value = 2

[State 0, Null]
type = Null
trigger1 =  ishelper(7770)
trigger1 = var(10):=0
trigger2 =  ishelper(7771)
trigger2 = var(10):=1
trigger3 =  ishelper(7772)
trigger3 = var(10):=2
trigger4 =  ishelper(7773)
trigger4 = var(10):=3
trigger5 =  ishelper(7774)
trigger5 = var(10):=4
trigger6 =  ishelper(7775)
trigger6 = var(10):=5
trigger7 =  ishelper(7776)
trigger7 = var(10):=6
[State 0, Explod]
type = Explod
trigger1 = time=0
anim = F398
ID =299
pos = 10,cond(teamside=1,5,180)
postype = left  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
scale =1,1
sprpriority = 8
removetime=-1
pausemovetime=999999
ontop = 0
shadow = 0,0,0
ownpal =1
removeongethit = 0
ignorehitpause=1
[State 0, Explod]
type = Explod
trigger1 = time=0&& teamside=1
anim = 9001
ID =299
pos = 11,6
postype = left  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
scale =.34,.34
sprpriority = 1
removetime=-1
pausemovetime=999999
ontop = 1
shadow = 0,0,0
ownpal =1
removeongethit = 0
ignorehitpause=1
[State 0, Explod]
type = Explod
trigger1 = time=0 && teamside=2
anim = 9001
ID =299
pos = -11,181
postype = right  ;p2,front,back,left,right
facing = -1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
scale =.34,.34
sprpriority = 1
removetime=-1
pausemovetime=999999
ontop = 1
shadow = 0,0,0
ownpal =1
removeongethit = 0
ignorehitpause=1
[State 0, VarSet]
type = VarSet
trigger1 = var(20)&&var(6)=0
v = 21    ;fv = 10
value = 1

[State 0, VarSet]
type = Varset
trigger1 =  var(20) && var(6)>var(7) 
v = 6   ;fv = 10
value = 0
[State 0, VarSet]
type = VarSet
trigger1 = var(20) && var(0)>0&&var(6)=0;&&var(21)
v = 0    ;fv = 10
value = 0
;ignorehitpause = 
;persistent = 
[State 0, VarSet]
type = Varadd
trigger1 =  (var(1)>0||var(4)>0) && var(0)=0
v = 8    ;fv = 10
value = 1
[State 0, VarSet]
type = VarSet
trigger1 = var(0)=0
v = 1    ;fv = 10
value = 0
[State 0, VarSet]
type = VarSet
trigger1 =   var(0)=0
v = 4   ;fv = 10
value = 0


;P1
;------leo
[State 0, Null] 
type = Null
triggerall =teamside=1;What's wrong? You look like you've seen a ghost!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=1 
trigger1=var(0)=0||var(0)=7
trigger1= var(5):=49
trigger1= var(2):=83
trigger2=var(0)=1||var(0)=44
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=41
trigger3= var(2):=61
trigger4=var(0)=3||var(0)=47
trigger4= var(2):=80
trigger5=var(0)=4||var(0)=31
trigger5= var(2):=94
trigger6=var(0)=5||var(0)=36||var(0)=46
trigger6= var(2):=79
trigger7=var(0)=6||var(0)=13||var(0)=17||var(0)=22||var(0)=27||var(0)=34||var(0)=40||var(0)=42
trigger7= var(2):=87
trigger8= var(0)=8
trigger8= var(2):=78
trigger9=var(0)=9||var(0)=15||var(0)=19||var(0)=20||var(0)=29||var(0)=45
trigger9= var(2):=75
trigger10=var(0)=10||var(0)=39
trigger10= var(2):=74
trigger11=var(0)=11||var(0)=43
trigger11= var(2):=67
trigger12= var(0)=12
trigger12= var(2):=91
trigger13=var(0)=14||var(0)=28
trigger13= var(2):=85
trigger14=var(0)=16||var(0)=30
trigger14= var(2):=81
trigger15=var(0)=18||var(0)=23
trigger15= var(2):=72
trigger16=var(0)=21||var(0)=25
trigger16= var(2):=71
trigger17= var(0)=24
trigger17= var(2):=69
trigger18=var(0)=26||var(0)=33||var(0)=37||var(0)=38
trigger18= var(2):=65
trigger19= var(0)=32
trigger19= var(2):=82
trigger20= var(0)=48
trigger20= var(2):=90

[State 0, Null] 
type = Null
triggerall =teamside=1;I'm as alive as you are, but don't worry. Only one of us is walking away from this!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=1 
trigger1=var(0)=0||var(0)=9||var(0)=58||var(0)=65||var(0)=84
trigger1=var(5):=87
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=32
trigger2= var(2):=94
trigger3=var(0)=2||var(0)=80
trigger3= var(2):=73
trigger4=var(0)=3||var(0)=6||var(0)=12||var(0)=15||var(0)=19||var(0)=24||var(0)=28||var(0)=34||var(0)=42||var(0)=47||var(0)=51||var(0)=54||var(0)=57||var(0)=60||var(0)=68||var(0)=69||var(0)=70||var(0)=71||var(0)=76||var(0)=81
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=7||var(0)=13||var(0)=20||var(0)=62||var(0)=72||var(0)=74
trigger5= var(2):=61
trigger6=var(0)=5||var(0)=14||var(0)=56||var(0)=59||var(0)=85
trigger6= var(2):=79
trigger7=var(0)=8||var(0)=45||var(0)=63
trigger7= var(2):=72
trigger8= var(0)=10
trigger8= var(2):=82
trigger9=var(0)=11||var(0)=22||var(0)=50
trigger9= var(2):=65
trigger10=var(0)=16||var(0)=40||var(0)=46||var(0)=75
trigger10= var(2):=85
trigger11=var(0)=17||var(0)=30||var(0)=37||var(0)=43||var(0)=48||var(0)=52||var(0)=79
trigger11= var(2):=75
trigger12=var(0)=18||var(0)=26||var(0)=55
trigger12= var(2):=81
trigger13=var(0)=21||var(0)=38||var(0)=39||var(0)=78
trigger13= var(2):=78
trigger14= var(0)=23
trigger14= var(2):=95
trigger15= var(0)=25
trigger15= var(2):=62
trigger16=var(0)=27||var(0)=33||var(0)=82
trigger16= var(2):=80
trigger17= var(0)=29
trigger17= var(2):=64
trigger18=var(0)=31||var(0)=44||var(0)=49||var(0)=66
trigger18= var(2):=74
trigger19=var(0)=36||var(0)=61||var(0)=73
trigger19= var(2):=83
trigger20= var(0)=41
trigger20= var(2):=91
trigger21=var(0)=53||var(0)=77
trigger21= var(2):=66
trigger22= var(0)=64
trigger22= var(2):=71
trigger23= var(0)=67
trigger23= var(2):=67
trigger24= var(0)=83
trigger24= var(2):=68
trigger25= var(0)=86
trigger25= var(2):=90


;------raph
[State 0, Null] 
type = Null
triggerall =teamside=1;Back for more eh? Sure I've got two minutes to waste!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=2 
trigger1= var(0)=0
trigger1= var(5):=53
trigger1= var(2):=62
trigger2=var(0)=1||var(0)=48
trigger2= var(2):=61
trigger3= var(0)=2
trigger3= var(2):=63
trigger4= var(0)=3
trigger4= var(2):=71
trigger5=var(0)=4||var(0)=8||var(0)=13||var(0)=17||var(0)=22||var(0)=27||var(0)=31||var(0)=35||var(0)=43||var(0)=46
trigger5= var(2):=87
trigger6= var(0)=5
trigger6= var(2):=66
trigger7=var(0)=6||var(0)=10||var(0)=29||var(0)=34||var(0)=45
trigger7= var(2):=75
trigger8=var(0)=7||var(0)=11||var(0)=20
trigger8= var(2):=78
trigger9=var(0)=9||var(0)=36
trigger9= var(2):=73
trigger10=var(0)=12||var(0)=14||var(0)=21||var(0)=26||var(0)=41||var(0)=51
trigger10= var(2):=65
trigger11= var(0)=15
trigger11= var(2):=68
trigger12= var(0)=16
trigger12= var(2):=91
trigger13=var(0)=18||var(0)=42||var(0)=49
trigger13= var(2):=79
trigger14=var(0)=19||var(0)=39
trigger14= var(2):=81
trigger15=var(0)=23||var(0)=37
trigger15= var(2):=69
trigger16= var(0)=24
trigger16= var(2):=94
trigger17= var(0)=25
trigger17= var(2):=82
trigger18= var(0)=28
trigger18= var(2):=67
trigger19=var(0)=30||var(0)=32||var(0)=40||var(0)=44||var(0)=50
trigger19= var(2):=80
trigger20=var(0)=33||var(0)=47
trigger20= var(2):=83
trigger21= var(0)=38
trigger21= var(2):=74
trigger22= var(0)=52
trigger22= var(2):=90



[State 0, Null] 
type = Null
triggerall =teamside=1;It'll happen everytime anytime! Here let me show you!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=2
trigger1=var(0)=0||var(0)=19||var(0)=27
trigger1= var(5):=57
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=18||var(0)=26||var(0)=43
trigger2= var(2):=80
trigger3= var(0)=2
trigger3= var(2):=94
trigger4=var(0)=3||var(0)=4||var(0)=41
trigger4= var(2):=72
trigger5=var(0)=5||var(0)=12||var(0)=22||var(0)=31||var(0)=40||var(0)=44||var(0)=47||var(0)=52
trigger5= var(2):=87
trigger6=var(0)=6||var(0)=36||var(0)=49
trigger6= var(2):=68
trigger7=var(0)=7||var(0)=23
trigger7= var(2):=61
trigger8=var(0)=8||var(0)=9
trigger8= var(2):=76
trigger9=var(0)=10||var(0)=13||var(0)=15||var(0)=21||var(0)=29||var(0)=37||var(0)=39||var(0)=42||var(0)=46
trigger9= var(2):=65
trigger10=var(0)=11||var(0)=24
trigger10= var(2):=74
trigger11= var(0)=14
trigger11= var(2):=82
trigger12=var(0)=16||var(0)=38
trigger12= var(2):=78
trigger13=var(0)=17||var(0)=25||var(0)=53
trigger13= var(2):=85
trigger14=var(0)=20||var(0)=28||var(0)=45
trigger14= var(2):=73
trigger15=var(0)=30||var(0)=56
trigger15= var(2):=90
trigger16= var(0)=48
trigger16= var(2):=79
trigger17=var(0)=50||var(0)=54
trigger17= var(2):=75
trigger18= var(0)=51
trigger18= var(2):=83
trigger19= var(0)=55
trigger19= var(2):=81
;------don
[State 0, Null] 
type = Null
triggerall =teamside=1;Lookin' for your master again? I ain't seen 'em chump!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=3 
trigger1= var(0)=0
trigger1= var(2):=72
trigger1=var(5):=57
trigger2=var(0)=1||var(0)=2||var(0)=9||var(0)=13
trigger2= var(2):=75
trigger3= var(0)=3
trigger3= var(2):=71
trigger4=var(0)=4||var(0)=27||var(0)=31||var(0)=37
trigger4= var(2):=69
trigger5=var(0)=5||var(0)=28||var(0)=38||var(0)=45
trigger5= var(2):=74
trigger6=var(0)=6||var(0)=39||var(0)=47
trigger6= var(2):=94
trigger7=var(0)=7||var(0)=11||var(0)=16||var(0)=23||var(0)=30||var(0)=32||var(0)=41||var(0)=46||var(0)=50
trigger7= var(2):=87
trigger8= var(0)=8
trigger8= var(2):=66
trigger9=var(0)=10||var(0)=15||var(0)=22
trigger9= var(2):=78
trigger10= var(0)=12
trigger10= var(2):=85
trigger11=var(0)=14||var(0)=53
trigger11= var(2):=81
trigger12=var(0)=17||var(0)=49||var(0)=54
trigger12= var(2):=73
trigger13=var(0)=18||var(0)=24||var(0)=26||var(0)=36
trigger13= var(2):=61
trigger14=var(0)=19||var(0)=42
trigger14= var(2):=79
trigger15=var(0)=20||var(0)=40
trigger15= var(2):=80
trigger16=var(0)=21||var(0)=43||var(0)=44||var(0)=48
trigger16= var(2):=65
trigger17= var(0)=25
trigger17= var(2):=67
trigger18= var(0)=29
trigger18= var(2):=93
trigger19= var(0)=51
trigger19= var(2):=63
trigger20= var(0)=52
trigger20= var(2):=68
trigger21= var(0)=55
trigger21= var(2):=76
trigger22= var(0)=56
trigger22= var(2):=90



[State 0, Null] 
type = Null
triggerall =teamside=1;Oh? Me? Lookin' for a free trip to bruiser-ville?
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=3
trigger1=var(0)=0||var(0)=9||var(0)=10||var(0)=17||var(0)=33
trigger1=var(5):=50
trigger1= var(2):=75
trigger2= var(0)=1
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=6||var(0)=49
trigger3= var(2):=93
trigger4=var(0)=3||var(0)=7||var(0)=15||var(0)=19||var(0)=21||var(0)=26||var(0)=31||var(0)=34
trigger4= var(2):=87
trigger5= var(0)=4
trigger5= var(2):=73
trigger6=var(0)=5||var(0)=24||var(0)=25||var(0)=41||var(0)=48
trigger6= var(2):=65
trigger7=var(0)=8||var(0)=46||var(0)=47
trigger7= var(2):=72
trigger8= var(0)=11
trigger8= var(2):=71
trigger9=var(0)=12||var(0)=29||var(0)=39||var(0)=45
trigger9= var(2):=69
trigger10= var(0)=13
trigger10= var(2):=74
trigger11= var(0)=14
trigger11= var(2):=94
trigger12=var(0)=16||var(0)=22
trigger12= var(2):=66
trigger13=var(0)=18||var(0)=23||var(0)=28||var(0)=37||var(0)=42
trigger13= var(2):=78
trigger14= var(0)=20
trigger14= var(2):=61
trigger15=var(0)=27||var(0)=32
trigger15= var(2):=80
trigger16= var(0)=30
trigger16= var(2):=76
trigger17= var(0)=36
trigger17= var(2):=62
trigger18= var(0)=38
trigger18= var(2):=81
trigger19= var(0)=40
trigger19= var(2):=79
trigger20= var(0)=43
trigger20= var(2):=88
trigger21= var(0)=44
trigger21= var(2):=82
;------mic
[State 0, Null] 
type = Null
triggerall =teamside=1;You can't dodge forever! It's lights out for ya!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=4 
trigger1=var(0)=0||var(0)=51
trigger1=var(5):=54
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=11||var(0)=17||var(0)=43||var(0)=48
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=44
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=9||var(0)=15||var(0)=24||var(0)=29||var(0)=42||var(0)=46||var(0)=50
trigger4= var(2):=87
trigger5= var(0)=4
trigger5= var(2):=63
trigger6=var(0)=5||var(0)=52
trigger6= var(2):=61
trigger7= var(0)=6
trigger7= var(2):=74
trigger8=var(0)=7||var(0)=27
trigger8= var(2):=94
trigger9=var(0)=8||var(0)=26||var(0)=40||var(0)=45
trigger9= var(2):=80
trigger10=var(0)=10||var(0)=12
trigger10= var(2):=64
trigger11=var(0)=13||var(0)=38
trigger11= var(2):=67
trigger12=var(0)=14||var(0)=19||var(0)=21
trigger12= var(2):=65
trigger13=var(0)=16||var(0)=47
trigger13= var(2):=66
trigger14=var(0)=18||var(0)=22||var(0)=49
trigger14= var(2):=78
trigger15= var(0)=20
trigger15= var(2):=82
trigger16=var(0)=23||var(0)=53
trigger16= var(2):=90
trigger17=var(0)=25||var(0)=37
trigger17= var(2):=69
trigger18=var(0)=28||var(0)=41
trigger18= var(2):=79
trigger19= var(0)=36
trigger19= var(2):=72
trigger20= var(0)=39
trigger20= var(2):=68

[State 0, Null] 
type = Null
triggerall =teamside=1;It makes me feel like I should have used my bare hands!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=4
trigger1=var(0)=0||var(0)=18||var(0)=22
trigger1=var(5):=55
trigger1= var(2):=69
trigger2= var(0)=1
trigger2= var(2):=80
trigger3=var(0)=2||var(0)=8||var(0)=11||var(0)=16||var(0)=21||var(0)=23||var(0)=30||var(0)=35||var(0)=40||var(0)=43||var(0)=48
trigger3= var(2):=87
trigger4=var(0)=3||var(0)=9||var(0)=41
trigger4= var(2):=73
trigger5=var(0)=4||var(0)=32||var(0)=45||var(0)=50
trigger5= var(2):=61
trigger6=var(0)=5||var(0)=19
trigger6= var(2):=71
trigger7=var(0)=6||var(0)=10||var(0)=13||var(0)=14||var(0)=20||var(0)=34||var(0)=38||var(0)=47
trigger7= var(2):=65
trigger8=var(0)=7||var(0)=24||var(0)=37||var(0)=53
trigger8= var(2):=79
trigger9= var(0)=12
trigger9= var(2):=66
trigger10=var(0)=15||var(0)=17||var(0)=28
trigger10= var(2):=72
trigger11=var(0)=25||var(0)=31||var(0)=49
trigger11= var(2):=68
trigger12= var(0)=26
trigger12= var(2):=75
trigger13=var(0)=27||var(0)=36
trigger13= var(2):=81
trigger14=var(0)=29||var(0)=39||var(0)=52
trigger14= var(2):=64
trigger15= var(0)=33
trigger15= var(2):=82
trigger16= var(0)=42
trigger16= var(2):=85
trigger17= var(0)=44
trigger17= var(2):=62
trigger18= var(0)=46
trigger18= var(2):=78
trigger19= var(0)=51
trigger19= var(2):=74
trigger20= var(0)=54
trigger20= var(2):=90
;------april
[State 0, Null] 
type = Null
triggerall =teamside=1;Don't hold your nose! Take it all in and be my rat queen!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=5 
trigger1=var(0)=0||var(0)=9||var(0)=41
trigger1=var(5):=59
trigger1= var(2):=64
trigger2=var(0)=1||var(0)=7||var(0)=12||var(0)=17
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=16||var(0)=37||var(0)=40||var(0)=57
trigger3= var(2):=74
trigger4= var(0)=3
trigger4= var(2):=94
trigger5=var(0)=4||var(0)=22||var(0)=28||var(0)=51
trigger5= var(2):=80
trigger6=var(0)=5||var(0)=10||var(0)=15||var(0)=21||var(0)=26||var(0)=29||var(0)=33||var(0)=38||var(0)=42||var(0)=45||var(0)=48||var(0)=52
trigger6= var(2):=87
trigger7= var(0)=6
trigger7= var(2):=68
trigger8=var(0)=8||var(0)=31||var(0)=32
trigger8= var(2):=72
trigger9=var(0)=11||var(0)=47
trigger9= var(2):=85
trigger10=var(0)=13||var(0)=54
trigger10= var(2):=81
trigger11=var(0)=14||var(0)=49
trigger11= var(2):=78
trigger12= var(0)=18
trigger12= var(2):=79
trigger13=var(0)=19||var(0)=25||var(0)=44||var(0)=55||var(0)=56
trigger13= var(2):=65
trigger14=var(0)=20||var(0)=58
trigger14= var(2):=90
trigger15=var(0)=23||var(0)=30||var(0)=39||var(0)=50
trigger15= var(2):=61
trigger16= var(0)=24
trigger16= var(2):=71
trigger17=var(0)=27||var(0)=36
trigger17= var(2):=69
trigger18= var(0)=43
trigger18= var(2):=62
trigger19= var(0)=46
trigger19= var(2):=73
trigger20= var(0)=53
trigger20= var(2):=77

[State 0, Null] 
type = Null
triggerall =teamside=1;Oh, I see what it is! You need a test of strength! I'm the strongest around and I'l prove it!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=5
trigger1=var(0)=0||var(0)=23||var(0)=41||var(0)=65||var(0)=74||var(0)=89
trigger1=var(5):=96
trigger1= var(2):=75
trigger2=var(0)=1||var(0)=11||var(0)=51||var(0)=59
trigger2= var(2):=68
trigger3= var(0)=2
trigger3= var(2):=95
trigger4=var(0)=3||var(0)=5||var(0)=9||var(0)=14||var(0)=17||var(0)=21||var(0)=25||var(0)=30||var(0)=32||var(0)=40||var(0)=43||var(0)=53||var(0)=57||var(0)=61||var(0)=71||var(0)=78||var(0)=82||var(0)=86||var(0)=92
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=15||var(0)=18||var(0)=54||var(0)=83||var(0)=93
trigger5= var(2):=69
trigger6=var(0)=6||var(0)=19||var(0)=38||var(0)=44||var(0)=62||var(0)=69
trigger6= var(2):=79
trigger7=var(0)=7||var(0)=8||var(0)=27||var(0)=28||var(0)=37||var(0)=47||var(0)=60||var(0)=68||var(0)=91
trigger7= var(2):=65
trigger8= var(0)=10
trigger8= var(2):=83
trigger9=var(0)=12||var(0)=31||var(0)=72||var(0)=79
trigger9= var(2):=61
trigger10=var(0)=13||var(0)=16||var(0)=36||var(0)=39||var(0)=45||var(0)=50||var(0)=58||var(0)=63||var(0)=70||var(0)=94
trigger10= var(2):=80
trigger11=var(0)=20||var(0)=52||var(0)=95
trigger11= var(2):=90
trigger12= var(0)=22
trigger12= var(2):=85
trigger13=var(0)=24||var(0)=75
trigger13= var(2):=81
trigger14=var(0)=26||var(0)=48||var(0)=66||var(0)=76||var(0)=80
trigger14= var(2):=74
trigger15=var(0)=29||var(0)=77||var(0)=81
trigger15= var(2):=64
trigger16= var(0)=42
trigger16= var(2):=66
trigger17=var(0)=46||var(0)=64||var(0)=73||var(0)=88
trigger17= var(2):=78
trigger18=var(0)=49||var(0)=67
trigger18= var(2):=67
trigger19=var(0)=55||var(0)=84
trigger19= var(2):=94
trigger20= var(0)=56
trigger20= var(2):=73
trigger21= var(0)=85
trigger21= var(2):=72
trigger22= var(0)=87
trigger22= var(2):=76
trigger23= var(0)=90
trigger23= var(2):=82
;------arm
[State 0, Null] 
type = Null
triggerall =teamside=1;You're in my neck of the woods now, jaws! Ya don't stand a chance against the real apex predator!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=6
trigger1=var(0)=0||var(0)=11||var(0)=42
trigger1=var(5):=103
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=18||var(0)=26||var(0)=27||var(0)=32||var(0)=46||var(0)=100
trigger2= var(2):=75
trigger3= var(0)=2
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=48
trigger4= var(2):=94
trigger5=var(0)=4||var(0)=84||var(0)=95||var(0)=101
trigger5= var(2):=78
trigger6=var(0)=5||var(0)=14||var(0)=23||var(0)=64||var(0)=82||var(0)=85||var(0)=91||var(0)=96
trigger6= var(2):=65
trigger7=var(0)=6||var(0)=9||var(0)=12||var(0)=17||var(0)=20||var(0)=24||var(0)=30||var(0)=35||var(0)=41||var(0)=44||var(0)=50||var(0)=56||var(0)=58||var(0)=65||var(0)=66||var(0)=67||var(0)=68||var(0)=69||var(0)=70||var(0)=71||var(0)=79||var(0)=83||var(0)=88||var(0)=93
trigger7= var(2):=87
trigger8=var(0)=7||var(0)=75
trigger8= var(2):=69
trigger9=var(0)=8||var(0)=13||var(0)=31||var(0)=47||var(0)=54||var(0)=62||var(0)=76
trigger9= var(2):=74
trigger10= var(0)=10
trigger10= var(2):=73
trigger11=var(0)=15||var(0)=59||var(0)=63
trigger11= var(2):=63
trigger12= var(0)=16
trigger12= var(2):=71
trigger13= var(0)=19
trigger13= var(2):=66
trigger14=var(0)=21||var(0)=49||var(0)=52||var(0)=78||var(0)=80||var(0)=99
trigger14= var(2):=80
trigger15=var(0)=22||var(0)=60||var(0)=81
trigger15= var(2):=68
trigger16=var(0)=25||var(0)=33||var(0)=38
trigger16= var(2):=83
trigger17=var(0)=28||var(0)=45||var(0)=55||var(0)=97
trigger17= var(2):=64
trigger18=var(0)=29||var(0)=39||var(0)=51||var(0)=77
trigger18= var(2):=79
trigger19= var(0)=34
trigger19= var(2):=95
trigger20= var(0)=36
trigger20= var(2):=70
trigger21=var(0)=37||var(0)=43||var(0)=53||var(0)=57||var(0)=61||var(0)=72||var(0)=74||var(0)=86||var(0)=89||var(0)=98
trigger21= var(2):=61
trigger22=var(0)=40||var(0)=102
trigger22= var(2):=90
trigger23= var(0)=73
trigger23= var(2):=67
trigger24= var(0)=87
trigger24= var(2):=72
trigger25=var(0)=90||var(0)=94
trigger25= var(2):=76
trigger26= var(0)=92
trigger26= var(2):=84


[State 0, Null] 
type = Null
triggerall =teamside=1;Maybe? I'm no human so I wouldn't know. I'm the rat king!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=6
trigger1=var(0)=0||var(0)=9||var(0)=16||var(0)=44
trigger1=var(5):=59
trigger1= var(2):=73
trigger2=var(0)=1||var(0)=17||var(0)=51
trigger2= var(2):=61
trigger3= var(0)=2
trigger3= var(2):=85
trigger4= var(0)=3
trigger4= var(2):=62
trigger5=var(0)=4||var(0)=48
trigger5= var(2):=65
trigger6= var(0)=5
trigger6= var(2):=93
trigger7=var(0)=6||var(0)=10||var(0)=13||var(0)=19||var(0)=22||var(0)=24||var(0)=33||var(0)=41||var(0)=45||var(0)=49||var(0)=53
trigger7= var(2):=87
trigger8=var(0)=7||var(0)=23||var(0)=42||var(0)=55
trigger8= var(2):=69
trigger9=var(0)=8||var(0)=31||var(0)=43
trigger9= var(2):=94
trigger10=var(0)=11||var(0)=18||var(0)=30||var(0)=37||var(0)=56
trigger10= var(2):=74
trigger11=var(0)=12||var(0)=21||var(0)=26||var(0)=38
trigger11= var(2):=75
trigger12=var(0)=14||var(0)=47
trigger12= var(2):=68
trigger13=var(0)=15||var(0)=27
trigger13= var(2):=81
trigger14= var(0)=20
trigger14= var(2):=79
trigger15=var(0)=25||var(0)=39
trigger15= var(2):=83
trigger16= var(0)=28
trigger16= var(2):=72
trigger17= var(0)=29
trigger17= var(2):=64
trigger18=var(0)=32||var(0)=46||var(0)=52
trigger18= var(2):=80
trigger19=var(0)=36||var(0)=54
trigger19= var(2):=71
trigger20= var(0)=40
trigger20= var(2):=91
trigger21= var(0)=50
trigger21= var(2):=78
trigger22= var(0)=57
trigger22= var(2):=67
trigger23= var(0)=58
trigger23= var(2):=90
;---wingnut
[State 0, Null] 
type = Null
triggerall =teamside=1;Join me and i'll make you captain of my air force!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=7
trigger1= var(0)=0
trigger1= var(2):=70
trigger2=var(0)=1||var(0)=23||var(0)=36||var(0)=47
trigger1=var(5):=52
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=12||var(0)=31||var(0)=43
trigger3= var(2):=69
trigger4=var(0)=3||var(0)=9||var(0)=32
trigger4= var(2):=74
trigger5=var(0)=4||var(0)=7||var(0)=11||var(0)=16||var(0)=21||var(0)=25||var(0)=33||var(0)=38||var(0)=41||var(0)=45
trigger5= var(2):=87
trigger6=var(0)=5||var(0)=17||var(0)=39
trigger6= var(2):=73
trigger7=var(0)=6||var(0)=20||var(0)=50
trigger7= var(2):=65
trigger8=var(0)=8||var(0)=18||var(0)=27||var(0)=30||var(0)=42
trigger8= var(2):=61
trigger9= var(0)=10
trigger9= var(2):=64
trigger10= var(0)=13
trigger10= var(2):=94
trigger11=var(0)=14||var(0)=15
trigger11= var(2):=72
trigger12= var(0)=19
trigger12= var(2):=71
trigger13=var(0)=22||var(0)=40
trigger13= var(2):=85
trigger14= var(0)=24
trigger14= var(2):=81
trigger15=var(0)=26||var(0)=49
trigger15= var(2):=63
trigger16= var(0)=28
trigger16= var(2):=76
trigger17= var(0)=29
trigger17= var(2):=80
trigger18=var(0)=37||var(0)=46
trigger18= var(2):=66
trigger19=var(0)=44||var(0)=48
trigger19= var(2):=78
trigger20= var(0)=51
trigger20= var(2):=90

[State 0, Null] 
type = Null
triggerall =teamside=1;Don't say I didn't give you a shot! Now I'm gonna have to drop ya for opposing me!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=7
trigger1=var(0)=0||var(0)=12||var(0)=14||var(0)=58
trigger1=var(5):=84
trigger1= var(2):=64
trigger2=var(0)=1||var(0)=25||var(0)=32||var(0)=37||var(0)=45||var(0)=56||var(0)=60||var(0)=67||var(0)=72||var(0)=75
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=15||var(0)=36||var(0)=46||var(0)=47||var(0)=78
trigger3= var(2):=74
trigger4=var(0)=3||var(0)=16||var(0)=41
trigger4= var(2):=94
trigger5=var(0)=4||var(0)=17||var(0)=33||var(0)=55
trigger5= var(2):=80
trigger6=var(0)=5||var(0)=9||var(0)=11||var(0)=18||var(0)=23||var(0)=27||var(0)=29||var(0)=35||var(0)=39||var(0)=43||var(0)=49||var(0)=54||var(0)=57||var(0)=62||var(0)=65||var(0)=69||var(0)=70||var(0)=71||var(0)=80
trigger6= var(2):=87
trigger7=var(0)=6||var(0)=30||var(0)=76
trigger7= var(2):=79
trigger8=var(0)=7||var(0)=28||var(0)=48||var(0)=51||var(0)=64
trigger8= var(2):=61
trigger9=var(0)=8||var(0)=24||var(0)=63
trigger9= var(2):=85
trigger10=var(0)=10||var(0)=13||var(0)=20||var(0)=40||var(0)=77
trigger10= var(2):=69
trigger11=var(0)=19||var(0)=44||var(0)=79
trigger11= var(2):=67
trigger12=var(0)=21||var(0)=52
trigger12= var(2):=82
trigger13=var(0)=22||var(0)=53||var(0)=82
trigger13= var(2):=65
trigger14= var(0)=26
trigger14= var(2):=81
trigger15=var(0)=31||var(0)=50
trigger15= var(2):=68
trigger16=var(0)=34||var(0)=83
trigger16= var(2):=90
trigger17= var(0)=38
trigger17= var(2):=83
trigger18=var(0)=42||var(0)=81
trigger18= var(2):=73
trigger19=var(0)=59||var(0)=68
trigger19= var(2):=78
trigger20=var(0)=61||var(0)=73||var(0)=74
trigger20= var(2):=76
trigger21= var(0)=66
trigger21= var(2):=66
;---chrome
[State 0, Null] 
type = Null
triggerall =teamside=1;Uh oh! Did i-robot here get lost?
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=8
trigger1= var(0)=0
trigger1= var(2):=81
trigger2=var(0)=1||var(0)=4||var(0)=19
trigger1=var(5):=33
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=6||var(0)=10||var(0)=18||var(0)=23||var(0)=27
trigger3= var(2):=87
trigger4=var(0)=3||var(0)=14||var(0)=16||var(0)=29
trigger4= var(2):=75
trigger5= var(0)=5
trigger5= var(2):=90
trigger6=var(0)=7||var(0)=9
trigger6= var(2):=64
trigger7=var(0)=8||var(0)=11
trigger7= var(2):=69
trigger8= var(0)=12
trigger8= var(2):=88
trigger9=var(0)=13||var(0)=21
trigger9= var(2):=78
trigger10= var(0)=15
trigger10= var(2):=62
trigger11=var(0)=17||var(0)=26||var(0)=31
trigger11= var(2):=80
trigger12=var(0)=20||var(0)=22||var(0)=25
trigger12= var(2):=65
trigger13= var(0)=24
trigger13= var(2):=67
trigger14= var(0)=28
trigger14= var(2):=72
trigger15= var(0)=30
trigger15= var(2):=79
trigger16= var(0)=32
trigger16= var(2):=93


[State 0, Null] 
type = Null
triggerall =teamside=1;So you followin' me? I don't take kindly to that bub!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=8
trigger1= var(0)=0
trigger1= var(2):=79
trigger2=var(0)=1||var(0)=4||var(0)=8||var(0)=11||var(0)=24||var(0)=44
trigger1=var(5):=55
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=6||var(0)=16||var(0)=20||var(0)=22||var(0)=28||var(0)=33||var(0)=42||var(0)=45||var(0)=50
trigger3= var(2):=87
trigger4=var(0)=3||var(0)=41
trigger4= var(2):=85
trigger5=var(0)=5||var(0)=52
trigger5= var(2):=81
trigger6= var(0)=7
trigger6= var(2):=66
trigger7=var(0)=9||var(0)=10||var(0)=40
trigger7= var(2):=72
trigger8= var(0)=12
trigger8= var(2):=83
trigger9=var(0)=13||var(0)=21||var(0)=37
trigger9= var(2):=69
trigger10=var(0)=14||var(0)=25||var(0)=38
trigger10= var(2):=74
trigger11=var(0)=15||var(0)=26
trigger11= var(2):=94
trigger12= var(0)=17
trigger12= var(2):=73
trigger13=var(0)=18||var(0)=32
trigger13= var(2):=65
trigger14= var(0)=19
trigger14= var(2):=93
trigger15=var(0)=23||var(0)=39
trigger15= var(2):=64
trigger16=var(0)=27||var(0)=29||var(0)=43||var(0)=46||var(0)=49
trigger16= var(2):=80
trigger17=var(0)=30||var(0)=48
trigger17= var(2):=61
trigger18=var(0)=31||var(0)=36
trigger18= var(2):=71
trigger19= var(0)=47
trigger19= var(2):=68
trigger20=var(0)=51||var(0)=53
trigger20= var(2):=62
trigger21= var(0)=54
trigger21= var(2):=90
;---war
[State 0, Null] 
type = Null
triggerall =teamside=1;aaaaahhh, a monster by birth against a man who has become a monster...
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=9
trigger1=var(0)=0||var(0)=1||var(0)=2||var(0)=3||var(0)=4||var(0)=10||var(0)=36||var(0)=38||var(0)=44||var(0)=47||var(0)=55||var(0)=65
trigger1=var(5):=82
trigger1= var(2):=61
trigger2=var(0)=5||var(0)=6||var(0)=7||var(0)=27||var(0)=51||var(0)=54
trigger2= var(2):=68
trigger3= var(0)=8
trigger3= var(2):=95
trigger4=var(0)=9||var(0)=11||var(0)=19||var(0)=22||var(0)=28||var(0)=43||var(0)=45||var(0)=49||var(0)=53||var(0)=57||var(0)=64||var(0)=66||var(0)=67||var(0)=68||var(0)=69||var(0)=70||var(0)=71
trigger4= var(2):=87
trigger5=var(0)=12||var(0)=46||var(0)=62||var(0)=72
trigger5= var(2):=73
trigger6=var(0)=13||var(0)=52||var(0)=61||var(0)=73
trigger6= var(2):=75
trigger7=var(0)=14||var(0)=40||var(0)=48||var(0)=74
trigger7= var(2):=74
trigger8=var(0)=15||var(0)=41||var(0)=56||var(0)=75
trigger8= var(2):=79
trigger9=var(0)=16||var(0)=26||var(0)=42||var(0)=76
trigger9= var(2):=80
trigger10=var(0)=17||var(0)=59||var(0)=63||var(0)=77
trigger10= var(2):=65
trigger11=var(0)=18||var(0)=25||var(0)=78
trigger11= var(2):=78
trigger12=var(0)=20||var(0)=23||var(0)=58
trigger12= var(2):=62
trigger13= var(0)=21
trigger13= var(2):=85
trigger14=var(0)=24||var(0)=39
trigger14= var(2):=69
trigger15= var(0)=37
trigger15= var(2):=67
trigger16= var(0)=50
trigger16= var(2):=83
trigger17= var(0)=60
trigger17= var(2):=63
trigger18=var(0)=79||var(0)=80||var(0)=81
trigger18= var(2):=91


[State 0, Null] 
type = Null
triggerall =teamside=1;My strength comes from deep within, deeper than bone and blood.
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=9
trigger1=var(0)=0||var(0)=14||var(0)=21
trigger1=var(5):=63
trigger1= var(2):=73
trigger2= var(0)=1
trigger2= var(2):=85
trigger3=var(0)=2||var(0)=11||var(0)=17||var(0)=22||var(0)=27||var(0)=35||var(0)=42||var(0)=47||var(0)=52||var(0)=56
trigger3= var(2):=87
trigger4=var(0)=3||var(0)=16
trigger4= var(2):=79
trigger5=var(0)=4||var(0)=9||var(0)=30||var(0)=43
trigger5= var(2):=80
trigger6=var(0)=5||var(0)=19||var(0)=41
trigger6= var(2):=78
trigger7=var(0)=6||var(0)=15||var(0)=24||var(0)=25||var(0)=37||var(0)=38||var(0)=40||var(0)=51
trigger7= var(2):=65
trigger8=var(0)=7||var(0)=33||var(0)=46||var(0)=50||var(0)=54
trigger8= var(2):=74
trigger9= var(0)=8
trigger9= var(2):=67
trigger10=var(0)=10||var(0)=31||var(0)=44
trigger10= var(2):=68
trigger11= var(0)=12
trigger11= var(2):=63
trigger12=var(0)=13||var(0)=20||var(0)=49||var(0)=59||var(0)=60
trigger12= var(2):=75
trigger13= var(0)=18
trigger13= var(2):=66
trigger14=var(0)=23||var(0)=36||var(0)=55||var(0)=61
trigger14= var(2):=64
trigger15=var(0)=26||var(0)=39
trigger15= var(2):=76
trigger16= var(0)=28
trigger16= var(2):=83
trigger17=var(0)=29||var(0)=32
trigger17= var(2):=69
trigger18= var(0)=34
trigger18= var(2):=95
trigger19=var(0)=45||var(0)=53
trigger19= var(2):=61
trigger20=var(0)=48||var(0)=57
trigger20= var(2):=62
trigger21= var(0)=58
trigger21= var(2):=72
trigger22= var(0)=62
trigger22= var(2):=91
;---shredder
[State 0, Null] 
type = Null
triggerall =teamside=1;So you're back from the dead too huh? Crazy how that works ain't it?
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=10
trigger1=var(0)=0||var(0)=60
trigger1=var(5):=71
trigger1= var(2):=79
trigger2=var(0)=1||var(0)=4||var(0)=17||var(0)=30||var(0)=31||var(0)=48||var(0)=57
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=9||var(0)=14||var(0)=19||var(0)=23||var(0)=28||var(0)=32||var(0)=40||var(0)=46||var(0)=50||var(0)=55||var(0)=61||var(0)=67
trigger3= var(2):=87
trigger4=var(0)=3||var(0)=45
trigger4= var(2):=85
trigger5=var(0)=5||var(0)=37
trigger5= var(2):=81
trigger6=var(0)=6||var(0)=65
trigger6= var(2):=94
trigger7=var(0)=7||var(0)=16||var(0)=42||var(0)=58
trigger7= var(2):=78
trigger8=var(0)=8||var(0)=22||var(0)=25
trigger8= var(2):=65
trigger9= var(0)=10
trigger9= var(2):=62
trigger10=var(0)=11||var(0)=26||var(0)=43||var(0)=53||var(0)=62
trigger10= var(2):=61
trigger11=var(0)=12||var(0)=41
trigger11= var(2):=63
trigger12=var(0)=13||var(0)=59
trigger12= var(2):=71
trigger13= var(0)=15
trigger13= var(2):=66
trigger14= var(0)=18
trigger14= var(2):=73
trigger15=var(0)=20||var(0)=29||var(0)=51||var(0)=54||var(0)=66||var(0)=69
trigger15= var(2):=80
trigger16=var(0)=21||var(0)=36||var(0)=38||var(0)=47||var(0)=52
trigger16= var(2):=68
trigger17=var(0)=24||var(0)=27
trigger17= var(2):=64
trigger18=var(0)=39||var(0)=70
trigger18= var(2):=93
trigger19= var(0)=44
trigger19= var(2):=86
trigger20=var(0)=49||var(0)=56
trigger20= var(2):=83
trigger21=var(0)=63||var(0)=68
trigger21= var(2):=69
trigger22= var(0)=64
trigger22= var(2):=74


[State 0, Null] 
type = Null
triggerall =teamside=1;Whoah whoah buddy! I ain't askin' about your private life! Keep it to yourself!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=10
trigger1=var(0)=0||var(0)=6
trigger1=var(5):=81
trigger1= var(2):=83
trigger2=var(0)=1||var(0)=4||var(0)=7||var(0)=10
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=8||var(0)=38||var(0)=43||var(0)=70||var(0)=73
trigger3= var(2):=75
trigger4=var(0)=3||var(0)=9||var(0)=21||var(0)=27||var(0)=36||var(0)=51
trigger4= var(2):=61
trigger5=var(0)=5||var(0)=11||var(0)=18||var(0)=20||var(0)=26||var(0)=33||var(0)=41||var(0)=46||var(0)=54||var(0)=60||var(0)=65||var(0)=68||var(0)=71
trigger5= var(2):=87
trigger6=var(0)=12||var(0)=37
trigger6= var(2):=62
trigger7=var(0)=13||var(0)=39||var(0)=44||var(0)=74
trigger7= var(2):=81
trigger8=var(0)=14||var(0)=15
trigger8= var(2):=64
trigger9=var(0)=16||var(0)=42||var(0)=72
trigger9= var(2):=85
trigger10=var(0)=17||var(0)=59||var(0)=80
trigger10= var(2):=90
trigger11=var(0)=19||var(0)=22||var(0)=30||var(0)=49||var(0)=56||var(0)=66
trigger11= var(2):=69
trigger12=var(0)=23||var(0)=31
trigger12= var(2):=74
trigger13=var(0)=24||var(0)=32
trigger13= var(2):=94
trigger14=var(0)=25||var(0)=40||var(0)=52||var(0)=67||var(0)=69
trigger14= var(2):=80
trigger15=var(0)=28||var(0)=76
trigger15= var(2):=79
trigger16=var(0)=29||var(0)=61
trigger16= var(2):=71
trigger17=var(0)=45||var(0)=48||var(0)=75
trigger17= var(2):=78
trigger18=var(0)=47||var(0)=64
trigger18= var(2):=76
trigger19= var(0)=50
trigger19= var(2):=82
trigger20=var(0)=53||var(0)=58||var(0)=62||var(0)=63||var(0)=77
trigger20= var(2):=65
trigger21=var(0)=55||var(0)=78
trigger21= var(2):=72
trigger22=var(0)=57||var(0)=79
trigger22= var(2):=66
;---aquaman
[State 0, Null] 
type = Null
triggerall =teamside=1;You need a new name ya know? Something relatable. How about Fish king?
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=12
trigger1=var(0)=0||var(0)=20
trigger1=var(5):=77
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=25||var(0)=37||var(0)=58||var(0)=63
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=64
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=8||var(0)=10||var(0)=14||var(0)=19||var(0)=22||var(0)=28||var(0)=45||var(0)=56||var(0)=60||var(0)=66||var(0)=71
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=11||var(0)=15||var(0)=24||var(0)=43||var(0)=74
trigger5= var(2):=74
trigger6=var(0)=5||var(0)=6||var(0)=12||var(0)=18||var(0)=39||var(0)=47||var(0)=54
trigger6= var(2):=65
trigger7= var(0)=7
trigger7= var(2):=64
trigger8=var(0)=9||var(0)=16||var(0)=21||var(0)=49||var(0)=51||var(0)=61
trigger8= var(2):=61
trigger9=var(0)=13||var(0)=26||var(0)=59
trigger9= var(2):=83
trigger10=var(0)=17||var(0)=38
trigger10= var(2):=73
trigger11=var(0)=23||var(0)=72
trigger11= var(2):=71
trigger12=var(0)=27||var(0)=76
trigger12= var(2):=93
trigger13=var(0)=36||var(0)=69
trigger13= var(2):=79
trigger14=var(0)=40||var(0)=50||var(0)=65
trigger14= var(2):=80
trigger15=var(0)=41||var(0)=57||var(0)=70
trigger15= var(2):=68
trigger16=var(0)=42||var(0)=68||var(0)=73
trigger16= var(2):=69
trigger17=var(0)=44||var(0)=75
trigger17= var(2):=67
trigger18= var(0)=46
trigger18= var(2):=78
trigger19=var(0)=48||var(0)=53
trigger19= var(2):=72
trigger20=var(0)=52||var(0)=62
trigger20= var(2):=62
trigger21= var(0)=55
trigger21= var(2):=91
trigger22= var(0)=67
trigger22= var(2):=66


[State 0, Null] 
type = Null
triggerall =teamside=1;Don't diss my musk poser! I'm just tryin' to make you look cool!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=12
trigger1=var(0)=0||var(0)=6
trigger1=var(5):=65
trigger1= var(2):=64
trigger2=var(0)=1||var(0)=20||var(0)=44||var(0)=52||var(0)=56||var(0)=57||var(0)=61||var(0)=62
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=40
trigger3= var(2):=74
trigger4=var(0)=3||var(0)=27||var(0)=41
trigger4= var(2):=94
trigger5=var(0)=4||var(0)=33||var(0)=36||var(0)=43
trigger5= var(2):=80
trigger6=var(0)=5||var(0)=10||var(0)=13||var(0)=18||var(0)=25||var(0)=29||var(0)=34||var(0)=42||var(0)=45||var(0)=50||var(0)=54||var(0)=59
trigger6= var(2):=87
trigger7=var(0)=7||var(0)=26||var(0)=39
trigger7= var(2):=69
trigger8=var(0)=8||var(0)=9||var(0)=16||var(0)=21||var(0)=32
trigger8= var(2):=79
trigger9=var(0)=11||var(0)=14||var(0)=28||var(0)=46
trigger9= var(2):=73
trigger10=var(0)=12||var(0)=38||var(0)=51
trigger10= var(2):=85
trigger11=var(0)=15||var(0)=31||var(0)=53
trigger11= var(2):=81
trigger12=var(0)=17||var(0)=48||var(0)=58
trigger12= var(2):=71
trigger13= var(0)=19
trigger13= var(2):=76
trigger14=var(0)=22||var(0)=49
trigger14= var(2):=65
trigger15=var(0)=23||var(0)=37
trigger15= var(2):=78
trigger16=var(0)=24||var(0)=64
trigger16= var(2):=90
trigger17= var(0)=30
trigger17= var(2):=70
trigger18= var(0)=47
trigger18= var(2):=61
trigger19=var(0)=55||var(0)=63
trigger19= var(2):=72
trigger20= var(0)=60
trigger20= var(2):=63
;---batman
[State 0, Null] 
type = Null
triggerall =teamside=1;Bat man? That's it? Where's the pizazz? Aren't you like a big deal?
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=13
trigger1=var(0)=0||var(0)=61
trigger1=var(5):=70
trigger1= var(2):=62
trigger2=var(0)=1||var(0)=5||var(0)=11||var(0)=39||var(0)=44||var(0)=59||var(0)=67
trigger2= var(2):=61
trigger3=var(0)=2||var(0)=9||var(0)=12||var(0)=17||var(0)=28||var(0)=48
trigger3= var(2):=80
trigger4=var(0)=3||var(0)=8||var(0)=15||var(0)=19||var(0)=27||var(0)=31||var(0)=43||var(0)=49||var(0)=53||var(0)=58||var(0)=60||var(0)=64
trigger4= var(2):=87
trigger5= var(0)=4
trigger5= var(2):=73
trigger6=var(0)=6||var(0)=46
trigger6= var(2):=74
trigger7=var(0)=7||var(0)=18||var(0)=42||var(0)=69
trigger7= var(2):=93
trigger8=var(0)=10||var(0)=21||var(0)=29
trigger8= var(2):=68
trigger9=var(0)=13||var(0)=25||var(0)=47
trigger9= var(2):=94
trigger10=var(0)=14||var(0)=26
trigger10= var(2):=79
trigger11=var(0)=16||var(0)=37||var(0)=45||var(0)=55||var(0)=62
trigger11= var(2):=69
trigger12= var(0)=20
trigger12= var(2):=83
trigger13=var(0)=22||var(0)=24||var(0)=30||var(0)=57||var(0)=66
trigger13= var(2):=65
trigger14= var(0)=23
trigger14= var(2):=78
trigger15= var(0)=36
trigger15= var(2):=76
trigger16=var(0)=38||var(0)=40||var(0)=41
trigger16= var(2):=86
trigger17= var(0)=50
trigger17= var(2):=85
trigger18= var(0)=51
trigger18= var(2):=75
trigger19= var(0)=52
trigger19= var(2):=81
trigger20=var(0)=54||var(0)=68
trigger20= var(2):=72
trigger21= var(0)=56
trigger21= var(2):=71
trigger22= var(0)=63
trigger22= var(2):=67
trigger23= var(0)=65
trigger23= var(2):=64


[State 0, Null] 
type = Null
triggerall =teamside=1;Don't get all high and mighty with me pal! You still got bones that can break!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=13
trigger1=var(0)=0||var(0)=21
trigger1=var(5):=78
trigger1= var(2):=64
trigger2=var(0)=1||var(0)=45||var(0)=55||var(0)=59
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=20||var(0)=60||var(0)=71
trigger3= var(2):=74
trigger4= var(0)=3
trigger4= var(2):=94
trigger5=var(0)=4||var(0)=8||var(0)=27||var(0)=32||var(0)=49||var(0)=56||var(0)=64||var(0)=67
trigger5= var(2):=80
trigger6=var(0)=5||var(0)=9||var(0)=13||var(0)=18||var(0)=22||var(0)=29||var(0)=34||var(0)=38||var(0)=43||var(0)=47||var(0)=53||var(0)=57||var(0)=63||var(0)=68
trigger6= var(2):=87
trigger7=var(0)=6||var(0)=16||var(0)=25||var(0)=54
trigger7= var(2):=67
trigger8=var(0)=7||var(0)=37||var(0)=61||var(0)=74
trigger8= var(2):=65
trigger9=var(0)=10||var(0)=19||var(0)=40||var(0)=66||var(0)=70||var(0)=75
trigger9= var(2):=61
trigger10=var(0)=11||var(0)=12||var(0)=41||var(0)=51||var(0)=52
trigger10= var(2):=72
trigger11=var(0)=14||var(0)=17||var(0)=26||var(0)=33||var(0)=65
trigger11= var(2):=68
trigger12=var(0)=15||var(0)=24||var(0)=31||var(0)=50
trigger12= var(2):=69
trigger13=var(0)=23||var(0)=36
trigger13= var(2):=73
trigger14=var(0)=28||var(0)=44
trigger14= var(2):=85
trigger15= var(0)=30
trigger15= var(2):=83
trigger16= var(0)=39
trigger16= var(2):=76
trigger17=var(0)=42||var(0)=77
trigger17= var(2):=90
trigger18= var(0)=46
trigger18= var(2):=81
trigger19=var(0)=48||var(0)=62
trigger19= var(2):=79
trigger20=var(0)=58||var(0)=72
trigger20= var(2):=62
trigger21= var(0)=69
trigger21= var(2):=63
trigger22= var(0)=73
trigger22= var(2):=78
trigger23= var(0)=76
trigger23= var(2):=71
;---flash
[State 0, Null] 
type = Null
triggerall =teamside=1;You know rats are really fast too!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=14
trigger1=var(0)=0||var(0)=23
trigger1=var(5):=34
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=6||var(0)=31||var(0)=32
trigger2= var(2):=75
trigger3= var(0)=2
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=8||var(0)=13||var(0)=17||var(0)=24||var(0)=29
trigger4= var(2):=87
trigger5= var(0)=4
trigger5= var(2):=71
trigger6= var(0)=5
trigger6= var(2):=74
trigger7= var(0)=7
trigger7= var(2):=83
trigger8=var(0)=9||var(0)=15||var(0)=18
trigger8= var(2):=78
trigger9=var(0)=10||var(0)=14||var(0)=20||var(0)=26
trigger9= var(2):=61
trigger10=var(0)=11||var(0)=28||var(0)=30
trigger10= var(2):=80
trigger11=var(0)=12||var(0)=27
trigger11= var(2):=79
trigger12=var(0)=16||var(0)=19
trigger12= var(2):=65
trigger13=var(0)=21||var(0)=22
trigger13= var(2):=72
trigger14= var(0)=25
trigger14= var(2):=66
trigger15= var(0)=33
trigger15= var(2):=90


[State 0, Null] 
type = Null
triggerall =teamside=1;Nah, I don't think so. You should check the math on that!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=14
trigger1=var(0)=0||var(0)=9||var(0)=16||var(0)=52
trigger1=var(5):=59
trigger1= var(2):=74
trigger2=var(0)=1||var(0)=47||var(0)=56
trigger2= var(2):=61
trigger3=var(0)=2||var(0)=14||var(0)=28||var(0)=37||var(0)=43||var(0)=49||var(0)=55
trigger3= var(2):=68
trigger4= var(0)=3
trigger4= var(2):=95
trigger5=var(0)=4||var(0)=6||var(0)=12||var(0)=18||var(0)=22||var(0)=26||var(0)=33||var(0)=41||var(0)=45||var(0)=50||var(0)=53
trigger5= var(2):=87
trigger6=var(0)=5||var(0)=15
trigger6= var(2):=69
trigger7=var(0)=7||var(0)=32
trigger7= var(2):=64
trigger8=var(0)=8||var(0)=20||var(0)=24||var(0)=29||var(0)=51
trigger8= var(2):=75
trigger9= var(0)=10
trigger9= var(2):=94
trigger10=var(0)=11||var(0)=13||var(0)=42||var(0)=48||var(0)=54||var(0)=57
trigger10= var(2):=80
trigger11=var(0)=17||var(0)=40
trigger11= var(2):=71
trigger12=var(0)=19||var(0)=27
trigger12= var(2):=79
trigger13= var(0)=21
trigger13= var(2):=91
trigger14= var(0)=23
trigger14= var(2):=85
trigger15=var(0)=25||var(0)=30
trigger15= var(2):=81
trigger16= var(0)=31
trigger16= var(2):=72
trigger17=var(0)=36||var(0)=39
trigger17= var(2):=63
trigger18=var(0)=38||var(0)=44
trigger18= var(2):=65
trigger19= var(0)=46
trigger19= var(2):=73
trigger20= var(0)=58
trigger20= var(2):=90
;---superman
[State 0, Null] 
type = Null
triggerall =teamside=1;You think flyin' around like a pigeon makes you super? Don't kid yourself!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=15
trigger1=var(0)=0||var(0)=12||var(0)=49||var(0)=72
trigger1=var(5):=81
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=19||var(0)=40||var(0)=50||var(0)=61||var(0)=73
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=20||var(0)=51||var(0)=54||var(0)=74
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=9||var(0)=16||var(0)=23||var(0)=28||var(0)=30||var(0)=42||var(0)=48||var(0)=52||var(0)=59||var(0)=65||var(0)=69||var(0)=70||var(0)=71
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=64
trigger5= var(2):=80
trigger6= var(0)=5
trigger6= var(2):=68
trigger7=var(0)=6||var(0)=13||var(0)=25||var(0)=37||var(0)=67
trigger7= var(2):=69
trigger8=var(0)=7||var(0)=14||var(0)=21||var(0)=41||var(0)=62
trigger8= var(2):=74
trigger9=var(0)=8||var(0)=26||var(0)=45||var(0)=66
trigger9= var(2):=71
trigger10=var(0)=10||var(0)=79
trigger10= var(2):=66
trigger11=var(0)=11||var(0)=24||var(0)=78
trigger11= var(2):=72
trigger12=var(0)=15||var(0)=63
trigger12= var(2):=94
trigger13=var(0)=17||var(0)=29||var(0)=44
trigger13= var(2):=61
trigger14=var(0)=18||var(0)=57||var(0)=75
trigger14= var(2):=78
trigger15=var(0)=22||var(0)=60||var(0)=68
trigger15= var(2):=64
trigger16=var(0)=27||var(0)=39||var(0)=46||var(0)=56||var(0)=77
trigger16= var(2):=65
trigger17=var(0)=36||var(0)=55
trigger17= var(2):=76
trigger18= var(0)=38
trigger18= var(2):=67
trigger19= var(0)=43
trigger19= var(2):=73
trigger20=var(0)=47||var(0)=53||var(0)=76
trigger20= var(2):=79
trigger21= var(0)=58
trigger21= var(2):=93
trigger22= var(0)=80
trigger22= var(2):=90



[State 0, Null] 
type = Null
triggerall =teamside=1;You think I haven't seen enough ''super'' jokes around here? Where do you think you are?!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=15
trigger1=var(0)=0||var(0)=75||var(0)=85
trigger1=var(5):=94
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=27||var(0)=47||var(0)=54||var(0)=73||var(0)=76||var(0)=86
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=28||var(0)=39||var(0)=55||var(0)=77||var(0)=87
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=9||var(0)=11||var(0)=19||var(0)=24||var(0)=31||var(0)=45||var(0)=51||var(0)=58||var(0)=64||var(0)=70||var(0)=71||var(0)=74||var(0)=78||var(0)=84||var(0)=88
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=18||var(0)=79
trigger5= var(2):=80
trigger6=var(0)=5||var(0)=12||var(0)=30||var(0)=59||var(0)=66||var(0)=80
trigger6= var(2):=68
trigger7=var(0)=6||var(0)=10||var(0)=81
trigger7= var(2):=69
trigger8=var(0)=7||var(0)=16||var(0)=23||var(0)=26||var(0)=56||var(0)=82
trigger8= var(2):=74
trigger9=var(0)=8||var(0)=48||var(0)=83
trigger9= var(2):=71
trigger10=var(0)=13||var(0)=52||var(0)=89
trigger10= var(2):=61
trigger11= var(0)=14
trigger11= var(2):=82
trigger12=var(0)=15||var(0)=21||var(0)=22||var(0)=25||var(0)=41||var(0)=49||var(0)=60||var(0)=62||var(0)=67||var(0)=69||var(0)=91
trigger12= var(2):=65
trigger13=var(0)=17||var(0)=36||var(0)=37||var(0)=43||var(0)=44
trigger13= var(2):=94
trigger14=var(0)=20||var(0)=38||var(0)=50
trigger14= var(2):=79
trigger15= var(0)=29
trigger15= var(2):=67
trigger16= var(0)=40
trigger16= var(2):=76
trigger17=var(0)=42||var(0)=53||var(0)=61||var(0)=68||var(0)=90
trigger17= var(2):=78
trigger18= var(0)=46
trigger18= var(2):=70
trigger19=var(0)=57||var(0)=72
trigger19= var(2):=64
trigger20=var(0)=63||var(0)=92
trigger20= var(2):=93
trigger21= var(0)=65
trigger21= var(2):=83
trigger22= var(0)=93
trigger22= var(2):=90

;---green arrow
[State 0, Null] 
type = Null
triggerall =teamside=1;You remind me of a pied piper and that really gets me angry!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=16
trigger1=var(0)=0||var(0)=46||var(0)=60
trigger1=var(5):=62
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=14
trigger2= var(2):=75
trigger3= var(0)=2
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=10||var(0)=13||var(0)=16||var(0)=18||var(0)=23||var(0)=29||var(0)=33||var(0)=40||var(0)=47||var(0)=52||var(0)=55
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=28||var(0)=41||var(0)=59
trigger5= var(2):=78
trigger6=var(0)=5||var(0)=12||var(0)=21||var(0)=27||var(0)=42||var(0)=49||var(0)=54
trigger6= var(2):=65
trigger7=var(0)=6||var(0)=11||var(0)=53
trigger7= var(2):=73
trigger8=var(0)=7||var(0)=20||var(0)=25
trigger8= var(2):=69
trigger9=var(0)=8||var(0)=31||var(0)=57
trigger9= var(2):=74
trigger10=var(0)=9||var(0)=22||var(0)=32
trigger10= var(2):=64
trigger11= var(0)=15
trigger11= var(2):=66
trigger12=var(0)=17||var(0)=30||var(0)=38||var(0)=43||var(0)=56
trigger12= var(2):=61
trigger13=var(0)=19||var(0)=24||var(0)=26
trigger13= var(2):=76
trigger14=var(0)=36||var(0)=39||var(0)=50
trigger14= var(2):=80
trigger15= var(0)=37
trigger15= var(2):=68
trigger16=var(0)=44||var(0)=45
trigger16= var(2):=72
trigger17=var(0)=48||var(0)=58
trigger17= var(2):=67
trigger18= var(0)=51
trigger18= var(2):=79
trigger19= var(0)=61
trigger19= var(2):=90



[State 0, Null] 
type = Null
triggerall =teamside=1;This ain't about me bozo! I'm gonna beat the green off ya till you're blue!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=16
trigger1=var(0)=0||var(0)=9||var(0)=15||var(0)=39||var(0)=41||var(0)=58
trigger1=var(5):=77
trigger1= var(2):=80
trigger2=var(0)=1||var(0)=42
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=6||var(0)=26||var(0)=59
trigger3= var(2):=69
trigger4= var(0)=3
trigger4= var(2):=79
trigger5=var(0)=4||var(0)=10||var(0)=16||var(0)=19||var(0)=25||var(0)=29||var(0)=35||var(0)=40||var(0)=44||var(0)=50||var(0)=54||var(0)=57||var(0)=62||var(0)=69||var(0)=70||var(0)=71
trigger5= var(2):=87
trigger6=var(0)=5||var(0)=11||var(0)=34||var(0)=38||var(0)=56
trigger6= var(2):=61
trigger7=var(0)=7||var(0)=32||var(0)=33||var(0)=49
trigger7= var(2):=74
trigger8=var(0)=8||var(0)=27||var(0)=66
trigger8= var(2):=94
trigger9=var(0)=12||var(0)=20||var(0)=36||var(0)=72
trigger9= var(2):=62
trigger10=var(0)=13||var(0)=21||var(0)=23||var(0)=31||var(0)=51||var(0)=64
trigger10= var(2):=75
trigger11=var(0)=14||var(0)=65||var(0)=74
trigger11= var(2):=81
trigger12=var(0)=17||var(0)=28
trigger12= var(2):=73
trigger13=var(0)=18||var(0)=37||var(0)=43||var(0)=47||var(0)=48||var(0)=68||var(0)=75
trigger13= var(2):=65
trigger14= var(0)=22
trigger14= var(2):=86
trigger15=var(0)=24||var(0)=76
trigger15= var(2):=90
trigger16=var(0)=30||var(0)=45
trigger16= var(2):=67
trigger17=var(0)=46||var(0)=67
trigger17= var(2):=78
trigger18=var(0)=52||var(0)=53
trigger18= var(2):=66
trigger19=var(0)=55||var(0)=63
trigger19= var(2):=85
trigger20=var(0)=60||var(0)=61||var(0)=73
trigger20= var(2):=72


;---wonder woman
[State 0, Null] 
type = Null
triggerall =teamside=1;Sorry lady I ain't got no change for ya!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=17
trigger1= var(0)=0
trigger1= var(2):=79
trigger1=var(5):=43
trigger2=var(0)=1||var(0)=20||var(0)=24||var(0)=37
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=3||var(0)=38
trigger3= var(2):=78
trigger4=var(0)=4||var(0)=9||var(0)=40
trigger4= var(2):=85
trigger5=var(0)=5||var(0)=10||var(0)=12||var(0)=18||var(0)=22||var(0)=25||var(0)=32||var(0)=39
trigger5= var(2):=87
trigger6= var(0)=6
trigger6= var(2):=72
trigger7=var(0)=7||var(0)=13||var(0)=28||var(0)=41
trigger7= var(2):=61
trigger8= var(0)=8
trigger8= var(2):=64
trigger9=var(0)=11||var(0)=14
trigger9= var(2):=69
trigger10=var(0)=15||var(0)=23||var(0)=29
trigger10= var(2):=74
trigger11= var(0)=16
trigger11= var(2):=94
trigger12=var(0)=17||var(0)=21
trigger12= var(2):=80
trigger13=var(0)=19||var(0)=30
trigger13= var(2):=67
trigger14= var(0)=26
trigger14= var(2):=63
trigger15= var(0)=27
trigger15= var(2):=68
trigger16= var(0)=31
trigger16= var(2):=65
trigger17= var(0)=36
trigger17= var(2):=66
trigger18= var(0)=42
trigger18= var(2):=90




[State 0, Null] 
type = Null
triggerall =teamside=1;One of those comic character weirdos who beg for money. What else would you be?
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=17
trigger1=var(0)=0||var(0)=4||var(0)=9||var(0)=14||var(0)=41||var(0)=46||var(0)=53||var(0)=57||var(0)=73||var(0)=79
trigger1=var(5):=85
trigger1= var(2):=75
trigger2=var(0)=1||var(0)=58
trigger2= var(2):=74
trigger3=var(0)=2||var(0)=11||var(0)=26||var(0)=37||var(0)=49||var(0)=59||var(0)=68||var(0)=71||var(0)=83
trigger3= var(2):=65
trigger4=var(0)=3||var(0)=6||var(0)=12||var(0)=18||var(0)=28||var(0)=43||var(0)=47||var(0)=51||var(0)=55||var(0)=62||var(0)=67||var(0)=77||var(0)=81
trigger4= var(2):=87
trigger5=var(0)=5||var(0)=52
trigger5= var(2):=66
trigger6=var(0)=7||var(0)=25||var(0)=66
trigger6= var(2):=80
trigger7=var(0)=8||var(0)=20||var(0)=45||var(0)=64
trigger7= var(2):=68
trigger8=var(0)=10||var(0)=42||var(0)=70
trigger8= var(2):=79
trigger9=var(0)=13||var(0)=17||var(0)=19||var(0)=24
trigger9= var(2):=63
trigger10=var(0)=15||var(0)=56
trigger10= var(2):=73
trigger11=var(0)=16||var(0)=38
trigger11= var(2):=69
trigger12=var(0)=21||var(0)=23||var(0)=65
trigger12= var(2):=61
trigger13=var(0)=22||var(0)=27||var(0)=39||var(0)=54
trigger13= var(2):=78
trigger14=var(0)=36||var(0)=44||var(0)=63||var(0)=72
trigger14= var(2):=83
trigger15=var(0)=40||var(0)=76
trigger15= var(2):=64
trigger16=var(0)=48||var(0)=82
trigger16= var(2):=62
trigger17= var(0)=50
trigger17= var(2):=67
trigger18=var(0)=60||var(0)=78
trigger18= var(2):=85
trigger19= var(0)=61
trigger19= var(2):=91
trigger20=var(0)=69||var(0)=75
trigger20= var(2):=72
trigger21=var(0)=74||var(0)=80
trigger21= var(2):=81
trigger22= var(0)=84
trigger22= var(2):=93

;---cheetah
[State 0, Null] 
type = Null
triggerall =teamside=1;My rats aren't fans of ya and neither am I!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=18
trigger1=var(0)=0||var(0)=45
trigger1=var(5):=49
trigger1= var(2):=73
trigger2=var(0)=1||var(0)=23
trigger2= var(2):=85
trigger3=var(0)=2||var(0)=7||var(0)=14||var(0)=19||var(0)=22||var(0)=25||var(0)=29||var(0)=43||var(0)=46
trigger3= var(2):=87
trigger4=var(0)=3||var(0)=9||var(0)=42
trigger4= var(2):=78
trigger5=var(0)=4||var(0)=8||var(0)=16||var(0)=24||var(0)=26||var(0)=44
trigger5= var(2):=61
trigger6=var(0)=5||var(0)=13||var(0)=39
trigger6= var(2):=80
trigger7=var(0)=6||var(0)=18
trigger7= var(2):=79
trigger8=var(0)=10||var(0)=37||var(0)=41
trigger8= var(2):=65
trigger9=var(0)=11||var(0)=17||var(0)=27||var(0)=36
trigger9= var(2):=74
trigger10= var(0)=12
trigger10= var(2):=94
trigger11=var(0)=15||var(0)=21
trigger11= var(2):=66
trigger12= var(0)=20
trigger12= var(2):=75
trigger13= var(0)=28
trigger13= var(2):=64
trigger14=var(0)=38||var(0)=47
trigger14= var(2):=69
trigger15= var(0)=40
trigger15= var(2):=68
trigger16= var(0)=48
trigger16= var(2):=90





[State 0, Null] 
type = Null
triggerall =teamside=1;Y-you better bust up out of here ya jerk!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=18
trigger1=var(0)=0||var(0)=2||var(0)=33
trigger1=var(5):=41
trigger1= var(2):=85
trigger2= var(0)=1
trigger2= var(2):=88
trigger3=var(0)=3||var(0)=21||var(0)=25
trigger3= var(2):=75
trigger4=var(0)=4||var(0)=14||var(0)=18||var(0)=22
trigger4= var(2):=81
trigger5=var(0)=5||var(0)=12||var(0)=17||var(0)=20||var(0)=24||var(0)=27||var(0)=32||var(0)=35
trigger5= var(2):=87
trigger6=var(0)=6||var(0)=13
trigger6= var(2):=62
trigger7=var(0)=7||var(0)=10||var(0)=29||var(0)=31||var(0)=37
trigger7= var(2):=65
trigger8=var(0)=8||var(0)=9||var(0)=16||var(0)=23
trigger8= var(2):=80
trigger9=var(0)=11||var(0)=30||var(0)=38
trigger9= var(2):=78
trigger10= var(0)=15
trigger10= var(2):=79
trigger11= var(0)=19
trigger11= var(2):=76
trigger12= var(0)=26
trigger12= var(2):=66
trigger13= var(0)=28
trigger13= var(2):=68
trigger14= var(0)=34
trigger14= var(2):=61
trigger15= var(0)=36
trigger15= var(2):=70
trigger16= var(0)=39
trigger16= var(2):=71
trigger17= var(0)=40
trigger17= var(2):=90


;---despero
[State 0, Null] 
type = Null
triggerall =teamside=1;I nearly had ya till ya went for a cheap shot!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=19
trigger1=var(0)=0||var(0)=17
trigger1=var(5):=47
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=8||var(0)=12||var(0)=15||var(0)=20||var(0)=23||var(0)=28||var(0)=32||var(0)=34||var(0)=41
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=26
trigger3= var(2):=74
trigger4=var(0)=3||var(0)=25||var(0)=38
trigger4= var(2):=65
trigger5=var(0)=4||var(0)=10||var(0)=14||var(0)=22||var(0)=33||var(0)=39
trigger5= var(2):=61
trigger6=var(0)=5||var(0)=31
trigger6= var(2):=78
trigger7=var(0)=6||var(0)=18||var(0)=19
trigger7= var(2):=72
trigger8=var(0)=7||var(0)=13||var(0)=21
trigger8= var(2):=85
trigger9=var(0)=9||var(0)=37||var(0)=43
trigger9= var(2):=68
trigger10= var(0)=11
trigger10= var(2):=64
trigger11=var(0)=16||var(0)=27||var(0)=45
trigger11= var(2):=80
trigger12= var(0)=24
trigger12= var(2):=83
trigger13= var(0)=29
trigger13= var(2):=66
trigger14=var(0)=30||var(0)=44
trigger14= var(2):=75
trigger15= var(0)=36
trigger15= var(2):=63
trigger16= var(0)=40
trigger16= var(2):=76
trigger17= var(0)=42
trigger17= var(2):=79
trigger18= var(0)=46
trigger18= var(2):=90


[State 0, Null] 
type = Null
triggerall =teamside=1;Just for you, I'll use all of my power this time!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=19
trigger1= var(0)=0
trigger1= var(2):=70
trigger1=var(5):=52
trigger2=var(0)=1||var(0)=11||var(0)=19
trigger2= var(2):=81
trigger3=var(0)=2||var(0)=20||var(0)=45
trigger3= var(2):=79
trigger4=var(0)=3||var(0)=42||var(0)=47
trigger4= var(2):=80
trigger5=var(0)=4||var(0)=8||var(0)=13||var(0)=18||var(0)=22||var(0)=26||var(0)=29||var(0)=32||var(0)=41||var(0)=46
trigger5= var(2):=87
trigger6=var(0)=5||var(0)=28
trigger6= var(2):=66
trigger7=var(0)=6||var(0)=10||var(0)=27||var(0)=37
trigger7= var(2):=75
trigger8=var(0)=7||var(0)=40
trigger8= var(2):=78
trigger9=var(0)=9||var(0)=31
trigger9= var(2):=85
trigger10= var(0)=12
trigger10= var(2):=95
trigger11=var(0)=14||var(0)=44||var(0)=48
trigger11= var(2):=69
trigger12= var(0)=15
trigger12= var(2):=94
trigger13=var(0)=16||var(0)=17||var(0)=24||var(0)=25
trigger13= var(2):=72
trigger14=var(0)=21||var(0)=39||var(0)=50
trigger14= var(2):=65
trigger15= var(0)=23
trigger15= var(2):=61
trigger16=var(0)=30||var(0)=49
trigger16= var(2):=73
trigger17= var(0)=36
trigger17= var(2):=76
trigger18= var(0)=38
trigger18= var(2):=83
trigger19= var(0)=43
trigger19= var(2):=68
trigger20= var(0)=51
trigger20= var(2):=90

;---darkseid
[State 0, Null] 
type = Null
triggerall =teamside=1;I gotta say ya made a real mess of the joint! Easy for me to build my empire on!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=20
trigger1=var(0)=0||var(0)=42||var(0)=64||var(0)=75
trigger1=var(5):=82
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=7||var(0)=11||var(0)=14||var(0)=19||var(0)=21||var(0)=26||var(0)=31||var(0)=34||var(0)=39||var(0)=46||var(0)=51||var(0)=55||var(0)=58||var(0)=61||var(0)=67||var(0)=70||var(0)=71||var(0)=78
trigger2= var(2):=87
trigger3= var(0)=2
trigger3= var(2):=67
trigger4=var(0)=3||var(0)=32||var(0)=41||var(0)=53||var(0)=60||var(0)=79
trigger4= var(2):=75
trigger5=var(0)=4||var(0)=5||var(0)=36||var(0)=44||var(0)=59
trigger5= var(2):=80
trigger6=var(0)=6||var(0)=9||var(0)=13||var(0)=16||var(0)=20||var(0)=24||var(0)=48
trigger6= var(2):=61
trigger7=var(0)=8||var(0)=29||var(0)=30||var(0)=49
trigger7= var(2):=79
trigger8=var(0)=10||var(0)=12||var(0)=50||var(0)=69
trigger8= var(2):=85
trigger9=var(0)=15||var(0)=27||var(0)=56||var(0)=68||var(0)=73
trigger9= var(2):=73
trigger10=var(0)=17||var(0)=66
trigger10= var(2):=64
trigger11=var(0)=18||var(0)=23||var(0)=28||var(0)=38||var(0)=47||var(0)=57||var(0)=72||var(0)=77
trigger11= var(2):=65
trigger12=var(0)=22||var(0)=54||var(0)=76
trigger12= var(2):=78
trigger13=var(0)=25||var(0)=65
trigger13= var(2):=72
trigger14=var(0)=33||var(0)=52
trigger14= var(2):=66
trigger15= var(0)=37
trigger15= var(2):=68
trigger16= var(0)=40
trigger16= var(2):=70
trigger17=var(0)=43||var(0)=80
trigger17= var(2):=74
trigger18=var(0)=45||var(0)=81
trigger18= var(2):=90
trigger19= var(0)=62
trigger19= var(2):=62
trigger20= var(0)=63
trigger20= var(2):=81
trigger21= var(0)=74
trigger21= var(2):=76



[State 0, Null] 
type = Null
triggerall =teamside=1;Nah, see I'll have the smarties workin' for me make me immortal so I'll reign forever!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=20
trigger1=var(0)=0||var(0)=41||var(0)=81
trigger1=var(5):=91
trigger1= var(2):=74
trigger2=var(0)=1||var(0)=15||var(0)=25||var(0)=52||var(0)=65
trigger2= var(2):=61
trigger3=var(0)=2||var(0)=14||var(0)=20
trigger3= var(2):=68
trigger4= var(0)=3
trigger4= var(2):=95
trigger5=var(0)=4||var(0)=8||var(0)=13||var(0)=18||var(0)=22||var(0)=31||var(0)=43||var(0)=47||var(0)=50||var(0)=55||var(0)=58||var(0)=67||var(0)=70||var(0)=71||var(0)=76||var(0)=82
trigger5= var(2):=87
trigger6=var(0)=5||var(0)=23||var(0)=30||var(0)=68
trigger6= var(2):=79
trigger7=var(0)=6||var(0)=7||var(0)=17||var(0)=21||var(0)=29||var(0)=49||var(0)=54||var(0)=57||var(0)=78||var(0)=86||var(0)=88
trigger7= var(2):=65
trigger8=var(0)=9||var(0)=28||var(0)=40||var(0)=59||var(0)=72||var(0)=79
trigger8= var(2):=69
trigger9=var(0)=10||var(0)=42||var(0)=73
trigger9= var(2):=94
trigger10=var(0)=11||var(0)=12||var(0)=66||var(0)=74||var(0)=75
trigger10= var(2):=72
trigger11=var(0)=16||var(0)=87
trigger11= var(2):=82
trigger12=var(0)=19||var(0)=27||var(0)=64
trigger12= var(2):=80
trigger13=var(0)=24||var(0)=48||var(0)=51||var(0)=56||var(0)=60||var(0)=61
trigger13= var(2):=73
trigger14=var(0)=26||var(0)=38||var(0)=46||var(0)=63||var(0)=77||var(0)=85||var(0)=89
trigger14= var(2):=78
trigger15= var(0)=36
trigger15= var(2):=83
trigger16=var(0)=37||var(0)=45||var(0)=62||var(0)=69||var(0)=84
trigger16= var(2):=75
trigger17=var(0)=39||var(0)=53
trigger17= var(2):=71
trigger18=var(0)=44||var(0)=83
trigger18= var(2):=66
trigger19= var(0)=80
trigger19= var(2):=67
trigger20= var(0)=90
trigger20= var(2):=90


;---o shr
[State 0, Null] 
type = Null
triggerall =teamside=1;Wow. I can't believe I'm seeing this with my own eyes! You really stink buster!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=21
trigger1=var(0)=0||var(0)=2||var(0)=41||var(0)=50
trigger1=var(5):=85
trigger1= var(2):=83
trigger2=var(0)=1||var(0)=49||var(0)=60
trigger2= var(2):=75
trigger3= var(0)=3
trigger3= var(2):=91
trigger4=var(0)=4||var(0)=6||var(0)=12||var(0)=20||var(0)=24||var(0)=31||var(0)=40||var(0)=45||var(0)=48||var(0)=52||var(0)=58||var(0)=62||var(0)=69||var(0)=70||var(0)=71||var(0)=77
trigger4= var(2):=87
trigger5=var(0)=5||var(0)=16||var(0)=21||var(0)=28||var(0)=38||var(0)=42||var(0)=74
trigger5= var(2):=69
trigger6= var(0)=7
trigger6= var(2):=63
trigger7=var(0)=8||var(0)=65
trigger7= var(2):=61
trigger8=var(0)=9||var(0)=29||var(0)=51||var(0)=75
trigger8= var(2):=74
trigger9=var(0)=10||var(0)=22
trigger9= var(2):=94
trigger10=var(0)=11||var(0)=36||var(0)=43||var(0)=73||var(0)=81
trigger10= var(2):=80
trigger11=var(0)=13||var(0)=78
trigger11= var(2):=62
trigger12=var(0)=14||var(0)=17||var(0)=19||var(0)=26||var(0)=27||var(0)=53||var(0)=55||var(0)=64||var(0)=82
trigger12= var(2):=65
trigger13=var(0)=15||var(0)=66||var(0)=67
trigger13= var(2):=72
trigger14= var(0)=18
trigger14= var(2):=82
trigger15=var(0)=23||var(0)=46
trigger15= var(2):=73
trigger16=var(0)=25||var(0)=39||var(0)=56||var(0)=72||var(0)=80
trigger16= var(2):=79
trigger17= var(0)=30
trigger17= var(2):=67
trigger18=var(0)=37||var(0)=44
trigger18= var(2):=68
trigger19=var(0)=47||var(0)=54||var(0)=59||var(0)=68
trigger19= var(2):=85
trigger20=var(0)=57||var(0)=84
trigger20= var(2):=90
trigger21=var(0)=61||var(0)=79
trigger21= var(2):=81
trigger22=var(0)=63||var(0)=83
trigger22= var(2):=78
trigger23= var(0)=76
trigger23= var(2):=71



[State 0, Null] 
type = Null
triggerall =teamside=1;Huh? arrogant too huh? You think you're better than me?
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=21
trigger1=var(0)=0||var(0)=2||var(0)=18||var(0)=20||var(0)=28||var(0)=51
trigger1=var(5):=58
trigger1= var(2):=68
trigger2=var(0)=1||var(0)=19||var(0)=25||var(0)=38
trigger2= var(2):=81
trigger3=var(0)=3||var(0)=21||var(0)=57
trigger3= var(2):=93
trigger4=var(0)=4||var(0)=13||var(0)=17||var(0)=22||var(0)=26||var(0)=32||var(0)=42||var(0)=49||var(0)=54
trigger4= var(2):=87
trigger5=var(0)=5||var(0)=10||var(0)=52
trigger5= var(2):=61
trigger6=var(0)=6||var(0)=7||var(0)=40||var(0)=48
trigger6= var(2):=78
trigger7=var(0)=8||var(0)=15||var(0)=16||var(0)=24||var(0)=37
trigger7= var(2):=75
trigger8= var(0)=9
trigger8= var(2):=67
trigger9=var(0)=11||var(0)=30||var(0)=53
trigger9= var(2):=74
trigger10=var(0)=12||var(0)=14||var(0)=27||var(0)=45||var(0)=46||var(0)=50
trigger10= var(2):=80
trigger11=var(0)=23||var(0)=36
trigger11= var(2):=85
trigger12= var(0)=29
trigger12= var(2):=69
trigger13= var(0)=31
trigger13= var(2):=71
trigger14= var(0)=39
trigger14= var(2):=94
trigger15=var(0)=41||var(0)=44||var(0)=47||var(0)=56
trigger15= var(2):=65
trigger16= var(0)=43
trigger16= var(2):=62
trigger17= var(0)=55
trigger17= var(2):=73

;---kirby
[State 0, Null] 
type = Null
triggerall =teamside=1;Another day another turtle freak! Whats your story bub?
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=22
trigger1=var(0)=0||var(0)=9||var(0)=12||var(0)=30||var(0)=38
trigger1=var(5):=57
trigger1= var(2):=61
trigger2=var(0)=1||var(0)=13
trigger2= var(2):=74
trigger3=var(0)=2||var(0)=14||var(0)=43||var(0)=49
trigger3= var(2):=75
trigger4=var(0)=3||var(0)=15||var(0)=20||var(0)=23||var(0)=39||var(0)=48
trigger4= var(2):=80
trigger5=var(0)=4||var(0)=16||var(0)=37
trigger5= var(2):=68
trigger6=var(0)=5||var(0)=17||var(0)=25||var(0)=29
trigger6= var(2):=65
trigger7=var(0)=6||var(0)=18||var(0)=22||var(0)=28||var(0)=45||var(0)=50
trigger7= var(2):=78
trigger8=var(0)=7||var(0)=11||var(0)=19||var(0)=26||var(0)=33||var(0)=41||var(0)=46||var(0)=52
trigger8= var(2):=87
trigger9= var(0)=8
trigger9= var(2):=64
trigger10=var(0)=10||var(0)=42||var(0)=51
trigger10= var(2):=85
trigger11=var(0)=21||var(0)=44||var(0)=54
trigger11= var(2):=81
trigger12= var(0)=24
trigger12= var(2):=72
trigger13= var(0)=27
trigger13= var(2):=66
trigger14= var(0)=31
trigger14= var(2):=71
trigger15= var(0)=32
trigger15= var(2):=90
trigger16= var(0)=36
trigger16= var(2):=83
trigger17=var(0)=40||var(0)=47
trigger17= var(2):=79
trigger18=var(0)=53||var(0)=55
trigger18= var(2):=62
trigger19= var(0)=56
trigger19= var(2):=93


[State 0, Null] 
type = Null
triggerall =teamside=1;I don't. Just makin' small talk before I pound ya!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=22
trigger1=var(0)=0||var(0)=17||var(0)=43
trigger1=var(5):=54
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=8||var(0)=13||var(0)=20||var(0)=26||var(0)=31||var(0)=42||var(0)=44||var(0)=50
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=49
trigger3= var(2):=64
trigger4=var(0)=3||var(0)=39||var(0)=46
trigger4= var(2):=75
trigger5=var(0)=4||var(0)=18||var(0)=48
trigger5= var(2):=74
trigger6=var(0)=5||var(0)=19
trigger6= var(2):=94
trigger7=var(0)=6||var(0)=12||var(0)=27
trigger7= var(2):=80
trigger8= var(0)=7
trigger8= var(2):=91
trigger9= var(0)=9
trigger9= var(2):=70
trigger10=var(0)=10||var(0)=47
trigger10= var(2):=81
trigger11=var(0)=11||var(0)=21
trigger11= var(2):=79
trigger12=var(0)=14||var(0)=22
trigger12= var(2):=73
trigger13=var(0)=15||var(0)=23||var(0)=28||var(0)=52
trigger13= var(2):=61
trigger14=var(0)=16||var(0)=30
trigger14= var(2):=71
trigger15=var(0)=24||var(0)=25||var(0)=29
trigger15= var(2):=72
trigger16= var(0)=36
trigger16= var(2):=62
trigger17=var(0)=37||var(0)=41
trigger17= var(2):=65
trigger18= var(0)=38
trigger18= var(2):=66
trigger19= var(0)=40
trigger19= var(2):=78
trigger20= var(0)=45
trigger20= var(2):=76
trigger21= var(0)=51
trigger21= var(2):=85
trigger22= var(0)=53
trigger22= var(2):=90

;---darkseid o
[State 0, Null] 
type = Null
triggerall =teamside=1;You look all big and bad but I'll still knock ya out!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=23
trigger1=var(0)=0||var(0)=48
trigger1=var(5):=55
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=5||var(0)=6||var(0)=44||var(0)=51
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=26||var(0)=52
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=8||var(0)=12||var(0)=16||var(0)=20||var(0)=24||var(0)=28||var(0)=33||var(0)=41||var(0)=47||var(0)=50
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=10||var(0)=11||var(0)=31||var(0)=32||var(0)=39||var(0)=40
trigger5= var(2):=72
trigger6=var(0)=7||var(0)=42||var(0)=46
trigger6= var(2):=71
trigger7=var(0)=9||var(0)=17||var(0)=22||var(0)=49
trigger7= var(2):=61
trigger8=var(0)=13||var(0)=21||var(0)=25
trigger8= var(2):=62
trigger9=var(0)=14||var(0)=29||var(0)=38
trigger9= var(2):=69
trigger10= var(0)=15
trigger10= var(2):=67
trigger11=var(0)=18||var(0)=43
trigger11= var(2):=74
trigger12=var(0)=19||var(0)=23
trigger12= var(2):=64
trigger13=var(0)=27||var(0)=37||var(0)=53
trigger13= var(2):=80
trigger14= var(0)=30
trigger14= var(2):=94
trigger15= var(0)=36
trigger15= var(2):=79
trigger16= var(0)=45
trigger16= var(2):=63
trigger17= var(0)=54
trigger17= var(2):=90



[State 0, Null] 
type = Null
triggerall =teamside=1;Bring it ya big blue meanie! I'll break every bone in ya body!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=23
trigger1=var(0)=0||var(0)=12||var(0)=16||var(0)=36||var(0)=48||var(0)=59
trigger1=var(5):=64
trigger1= var(2):=62
trigger2=var(0)=1||var(0)=37||var(0)=45
trigger2= var(2):=78
trigger3=var(0)=2||var(0)=6||var(0)=13||var(0)=25||var(0)=29||var(0)=53
trigger3= var(2):=69
trigger4=var(0)=3||var(0)=24||var(0)=50||var(0)=54
trigger4= var(2):=74
trigger5=var(0)=4||var(0)=14
trigger5= var(2):=67
trigger6=var(0)=5||var(0)=8||var(0)=11||var(0)=15||var(0)=20||var(0)=28||var(0)=33||var(0)=41||var(0)=47||var(0)=52||var(0)=55||var(0)=58
trigger6= var(2):=87
trigger7= var(0)=7
trigger7= var(2):=80
trigger8=var(0)=9||var(0)=46||var(0)=56||var(0)=62
trigger8= var(2):=85
trigger9=var(0)=10||var(0)=23||var(0)=39||var(0)=57
trigger9= var(2):=61
trigger10=var(0)=17||var(0)=31||var(0)=32
trigger10= var(2):=72
trigger11= var(0)=18
trigger11= var(2):=81
trigger12=var(0)=19||var(0)=22||var(0)=26||var(0)=38||var(0)=42||var(0)=44||var(0)=51
trigger12= var(2):=65
trigger13= var(0)=21
trigger13= var(2):=73
trigger14=var(0)=27||var(0)=63
trigger14= var(2):=90
trigger15= var(0)=30
trigger15= var(2):=94
trigger16= var(0)=40
trigger16= var(2):=71
trigger17= var(0)=43
trigger17= var(2):=82
trigger18=var(0)=49||var(0)=60
trigger18= var(2):=75
trigger19= var(0)=61
trigger19= var(2):=64
;---KIRBY X
[State 0, Null] 
type = Null
triggerall =teamside=1;I knew that guy was a runt! You must be the real deal right?!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=24
trigger1=var(0)=0||var(0)=59
trigger1=var(5):=65
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=6||var(0)=11||var(0)=15||var(0)=19||var(0)=21||var(0)=27||var(0)=31||var(0)=40||var(0)=43||var(0)=47||var(0)=52||var(0)=57
trigger2= var(2):=87
trigger3= var(0)=2
trigger3= var(2):=71
trigger4=var(0)=3||var(0)=24
trigger4= var(2):=74
trigger5=var(0)=4||var(0)=42||var(0)=46||var(0)=49||var(0)=54
trigger5= var(2):=65
trigger6=var(0)=5||var(0)=16
trigger6= var(2):=83
trigger7=var(0)=7||var(0)=10||var(0)=25||var(0)=39||var(0)=44||var(0)=62
trigger7= var(2):=80
trigger8=var(0)=8||var(0)=45||var(0)=61
trigger8= var(2):=68
trigger9=var(0)=9||var(0)=17||var(0)=20||var(0)=50||var(0)=55
trigger9= var(2):=61
trigger10=var(0)=12||var(0)=60
trigger10= var(2):=67
trigger11=var(0)=13||var(0)=23||var(0)=30||var(0)=37
trigger11= var(2):=81
trigger12=var(0)=14||var(0)=28
trigger12= var(2):=85
trigger13=var(0)=18||var(0)=38
trigger13= var(2):=79
trigger14=var(0)=22||var(0)=48||var(0)=58
trigger14= var(2):=78
trigger15=var(0)=26||var(0)=64
trigger15= var(2):=90
trigger16= var(0)=29
trigger16= var(2):=75
trigger17= var(0)=36
trigger17= var(2):=73
trigger18= var(0)=41
trigger18= var(2):=62
trigger19=var(0)=51||var(0)=56
trigger19= var(2):=72
trigger20= var(0)=53
trigger20= var(2):=64
trigger21= var(0)=63
trigger21= var(2):=93



[State 0, Null] 
type = Null
triggerall =teamside=1;You fit the bill for exactly what I need! I won't take no for an answer!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=24
trigger1=var(0)=0||var(0)=27
trigger1=var(5):=72
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=18||var(0)=45||var(0)=56||var(0)=59
trigger2= var(2):=75
trigger3= var(0)=2
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=7||var(0)=11||var(0)=16||var(0)=20||var(0)=28||var(0)=33||var(0)=35||var(0)=41||var(0)=43||var(0)=49||var(0)=54||var(0)=57||var(0)=61||var(0)=64
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=17||var(0)=58
trigger5= var(2):=66
trigger6=var(0)=5||var(0)=13||var(0)=34||var(0)=42
trigger6= var(2):=69
trigger7=var(0)=6||var(0)=8||var(0)=25||var(0)=32||var(0)=48||var(0)=50
trigger7= var(2):=80
trigger8=var(0)=9||var(0)=30
trigger8= var(2):=68
trigger9=var(0)=10||var(0)=21||var(0)=37||var(0)=38||var(0)=53||var(0)=69
trigger9= var(2):=65
trigger10= var(0)=12
trigger10= var(2):=62
trigger11=var(0)=14||var(0)=15||var(0)=26
trigger11= var(2):=72
trigger12=var(0)=19||var(0)=60||var(0)=70
trigger12= var(2):=78
trigger13= var(0)=22
trigger13= var(2):=84
trigger14=var(0)=23||var(0)=31||var(0)=51||var(0)=62||var(0)=65
trigger14= var(2):=61
trigger15= var(0)=24
trigger15= var(2):=63
trigger16=var(0)=29||var(0)=44||var(0)=68
trigger16= var(2):=83
trigger17=var(0)=36||var(0)=46||var(0)=55||var(0)=63||var(0)=66
trigger17= var(2):=74
trigger18= var(0)=39
trigger18= var(2):=64
trigger19=var(0)=40||var(0)=71
trigger19= var(2):=90
trigger20= var(0)=47
trigger20= var(2):=94
trigger21= var(0)=52
trigger21= var(2):=71
trigger22= var(0)=67
trigger22= var(2):=79

[State 0, Null] 
type = Null
triggerall =teamside=1;You gotta join my army! We'll be unstoppable!
triggerall = var(10)=0&&var(8)=2 && enemy,var(59)=24
trigger1=var(0)=0||var(0)=16||var(0)=21
trigger1=var(5):=48
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=5||var(0)=11||var(0)=40
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=36
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=9||var(0)=14||var(0)=17||var(0)=23||var(0)=29||var(0)=32
trigger4= var(2):=87
trigger5= var(0)=4
trigger5= var(2):=67
trigger6=var(0)=6||var(0)=7||var(0)=39
trigger6= var(2):=80
trigger7=var(0)=8||var(0)=18||var(0)=43
trigger7= var(2):=61
trigger8= var(0)=10
trigger8= var(2):=70
trigger9= var(0)=12
trigger9= var(2):=69
trigger10=var(0)=13||var(0)=37
trigger10= var(2):=74
trigger11=var(0)=15||var(0)=20
trigger11= var(2):=73
trigger12= var(0)=19
trigger12= var(2):=78
trigger13=var(0)=22||var(0)=47
trigger13= var(2):=90
trigger14= var(0)=24
trigger14= var(2):=83
trigger15=var(0)=25||var(0)=31||var(0)=46
trigger15= var(2):=65
trigger16= var(0)=26
trigger16= var(2):=94
trigger17=var(0)=27||var(0)=28||var(0)=45
trigger17= var(2):=72
trigger18=var(0)=30||var(0)=44
trigger18= var(2):=62
trigger19= var(0)=38
trigger19= var(2):=79
trigger20=var(0)=41||var(0)=42
trigger20= var(2):=76

;-----------------mirror
[State 0, Null] 
type = Null
triggerall =teamside=1;What are you supposed to be? Another me?
triggerall = var(10)=0&&var(8)=0 && root,var(59)=enemy,var(59) 
trigger1=var(0)=0
trigger1= var(5):=47
trigger1= var(2):=83
trigger2=var(0)=1||var(0)=40
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=5||var(0)=36
trigger3= var(2):=61
trigger4=var(0)=3||var(0)=22||var(0)=39
trigger4= var(2):=80
trigger5=var(0)=4||var(0)=8||var(0)=12||var(0)=21||var(0)=24||var(0)=28||var(0)=43
trigger5= var(2):=87
trigger6=var(0)=6||var(0)=42
trigger6= var(2):=78
trigger7=var(0)=7||var(0)=19||var(0)=26||var(0)=41||var(0)=45
trigger7= var(2):=65
trigger8= var(0)=9
trigger8= var(2):=85
trigger9=var(0)=10||var(0)=17||var(0)=23||var(0)=38
trigger9= var(2):=75
trigger10=var(0)=11||var(0)=14
trigger10= var(2):=81
trigger11=var(0)=13||var(0)=18
trigger11= var(2):=79
trigger12=var(0)=15||var(0)=16
trigger12= var(2):=76
trigger13= var(0)=20
trigger13= var(2):=64
trigger14= var(0)=25
trigger14= var(2):=62
trigger15=var(0)=27||var(0)=46
trigger15= var(2):=93
trigger16= var(0)=37
trigger16= var(2):=74
trigger17= var(0)=44
trigger17= var(2):=73
[State 0, Null];You're crusin' for a bruisin bub! I'll Clobber Ya!
type = Null
triggerall =teamside=1 ;mirror
triggerall = var(10)=0&&var(8)=1&& root,var(59)=enemy,var(59) 
trigger1=var(0)=0||var(0)=49
trigger1= var(5):=52
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=16||var(0)=43
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=9||var(0)=23||var(0)=30
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=13||var(0)=37
trigger4= var(2):=94
trigger5=var(0)=4||var(0)=8||var(0)=17||var(0)=22||var(0)=47
trigger5= var(2):=78
trigger6=var(0)=5||var(0)=46
trigger6= var(2):=65
trigger7=var(0)=6||var(0)=14||var(0)=18||var(0)=20||var(0)=28||var(0)=33||var(0)=40||var(0)=48
trigger7= var(2):=87
trigger8=var(0)=7||var(0)=41
trigger8= var(2):=63
trigger9=var(0)=10||var(0)=25
trigger9= var(2):=79
trigger10=var(0)=11||var(0)=24||var(0)=26||var(0)=36
trigger10= var(2):=69
trigger11=var(0)=12||var(0)=27
trigger11= var(2):=74
trigger12= var(0)=15
trigger12= var(2):=66
trigger13=var(0)=19||var(0)=50
trigger13= var(2):=61
trigger14=var(0)=21||var(0)=29||var(0)=31||var(0)=44||var(0)=45
trigger14= var(2):=62
trigger15=var(0)=32||var(0)=51
trigger15= var(2):=90
trigger16=var(0)=38||var(0)=39||var(0)=42
trigger16= var(2):=72
[State 0, Null]
type = Null
triggerall = var(20) &&teamside=1 ;&& var(6)=40
trigger1 = var(8)=2 && var(10)=0&&enemy,var(59)!=24;&& root,var(59)=enemy,var(59) 
trigger1=var(9):=1
trigger2 = var(8)=3 && var(10)=0&&enemy,var(59)=24;&& root,var(59)=enemy,var(59) 
trigger2=var(9):=1
;------------------------------------------

;==P2
;------leo
[State 0, Null] 
type = Null
triggerall =teamside=2;Who you callin' a robot? I'm all skin and blood, pal!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=1 
trigger1= var(0)=0
trigger1= var(5):=56
trigger1= var(2):=83
trigger2= var(0)=1
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=5||var(0)=19||var(0)=21||var(0)=47||var(0)=48
trigger3= var(2):=75
trigger4=var(0)=3||var(0)=7||var(0)=15||var(0)=17||var(0)=24||var(0)=28||var(0)=32||var(0)=40||var(0)=44||var(0)=51
trigger4= var(2):=87
trigger5= var(0)=4
trigger5= var(2):=85
trigger6= var(0)=6
trigger6= var(2):=81
trigger7= var(0)=8
trigger7= var(2):=63
trigger8=var(0)=9||var(0)=16||var(0)=29||var(0)=41||var(0)=53
trigger8= var(2):=61
trigger9=var(0)=10||var(0)=11||var(0)=30||var(0)=31||var(0)=46||var(0)=54
trigger9= var(2):=72
trigger10=var(0)=12||var(0)=25||var(0)=38
trigger10= var(2):=69
trigger11=var(0)=13||var(0)=39||var(0)=42
trigger11= var(2):=74
trigger12=var(0)=14||var(0)=26
trigger12= var(2):=94
trigger13= var(0)=18
trigger13= var(2):=78
trigger14=var(0)=20||var(0)=45
trigger14= var(2):=62
trigger15= var(0)=22
trigger15= var(2):=80
trigger16= var(0)=23
trigger16= var(2):=91
trigger17= var(0)=27
trigger17= var(2):=73
trigger18= var(0)=36
trigger18= var(2):=79
trigger19= var(0)=37
trigger19= var(2):=71
trigger20=var(0)=43||var(0)=49
trigger20= var(2):=64
trigger21= var(0)=50
trigger21= var(2):=95
trigger22= var(0)=52
trigger22= var(2):=76
trigger23= var(0)=55
trigger23= var(2):=90



[State 0, Null] 
type = Null
triggerall =teamside=2;Fine! This beat down will change your mind! Get ready for the pain train!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=1 
trigger1=var(0)=0||var(0)=57
trigger1= var(5):=78
trigger1= var(2):=66
trigger2=var(0)=1||var(0)=8||var(0)=22||var(0)=42||var(0)=67||var(0)=75
trigger2= var(2):=69
trigger3=var(0)=2||var(0)=19||var(0)=29||var(0)=43||var(0)=68||var(0)=76
trigger3= var(2):=74
trigger4=var(0)=3||var(0)=12||var(0)=31||var(0)=48||var(0)=52||var(0)=63
trigger4= var(2):=65
trigger5=var(0)=4||var(0)=45||var(0)=77
trigger5= var(2):=90
trigger6=var(0)=5||var(0)=10||var(0)=15||var(0)=20||var(0)=25||var(0)=32||var(0)=40||var(0)=46||var(0)=50||var(0)=56||var(0)=60||var(0)=64||var(0)=69||var(0)=70||var(0)=71
trigger6= var(2):=87
trigger7=var(0)=6||var(0)=14||var(0)=49||var(0)=61||var(0)=72
trigger7= var(2):=80
trigger8=var(0)=7||var(0)=27||var(0)=62
trigger8= var(2):=68
trigger9= var(0)=9
trigger9= var(2):=79
trigger10= var(0)=11
trigger10= var(2):=62
trigger11=var(0)=13||var(0)=28||var(0)=53||var(0)=66||var(0)=74
trigger11= var(2):=61
trigger12=var(0)=16||var(0)=44||var(0)=54
trigger12= var(2):=64
trigger13=var(0)=17||var(0)=37||var(0)=58
trigger13= var(2):=75
trigger14=var(0)=18||var(0)=21
trigger14= var(2):=83
trigger15=var(0)=23||var(0)=24
trigger15= var(2):=72
trigger16= var(0)=26
trigger16= var(2):=63
trigger17=var(0)=30||var(0)=47
trigger17= var(2):=67
trigger18=var(0)=36||var(0)=55
trigger18= var(2):=85
trigger19= var(0)=38
trigger19= var(2):=81
trigger20=var(0)=39||var(0)=51||var(0)=59||var(0)=73
trigger20= var(2):=78
trigger21= var(0)=41
trigger21= var(2):=73
trigger22= var(0)=65
trigger22= var(2):=76


;------raph
[State 0, Null] 
type = Null
triggerall =teamside=2;I want to take over the world for ratkind! Now step aside!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=2 
trigger1=var(0)=0||var(0)=40||var(0)=56
trigger1= var(5):=60
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=6||var(0)=9||var(0)=14||var(0)=19||var(0)=23||var(0)=29||var(0)=33||var(0)=44||var(0)=48||var(0)=53
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=24||var(0)=47
trigger3= var(2):=83
trigger4=var(0)=3||var(0)=11||var(0)=37||var(0)=54
trigger4= var(2):=61
trigger5=var(0)=4||var(0)=41||var(0)=45
trigger5= var(2):=74
trigger6=var(0)=5||var(0)=7||var(0)=10||var(0)=20||var(0)=38||var(0)=50
trigger6= var(2):=80
trigger7=var(0)=8||var(0)=15||var(0)=25||var(0)=31||var(0)=46
trigger7= var(2):=75
trigger8=var(0)=12||var(0)=39
trigger8= var(2):=71
trigger9=var(0)=13||var(0)=17||var(0)=22||var(0)=51||var(0)=58
trigger9= var(2):=65
trigger10= var(0)=16
trigger10= var(2):=82
trigger11=var(0)=18||var(0)=26||var(0)=32||var(0)=36
trigger11= var(2):=78
trigger12= var(0)=21
trigger12= var(2):=68
trigger13= var(0)=27
trigger13= var(2):=72
trigger14=var(0)=28||var(0)=42||var(0)=57
trigger14= var(2):=64
trigger15= var(0)=30
trigger15= var(2):=66
trigger16=var(0)=43||var(0)=59
trigger16= var(2):=90
trigger17=var(0)=49||var(0)=55
trigger17= var(2):=79
trigger18= var(0)=52
trigger18= var(2):=76


[State 0, Null] 
type = Null
triggerall =teamside=2;Keep talkin down. you'll be talkin up from the floor when I'm done with you!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=2
trigger1=var(0)=0||var(0)=8||var(0)=31
trigger1= var(5):=76
trigger1= var(2):=71
trigger2=var(0)=1||var(0)=2||var(0)=26||var(0)=46||var(0)=56||var(0)=66
trigger2= var(2):=65
trigger3=var(0)=3||var(0)=37
trigger3= var(2):=76
trigger4=var(0)=4||var(0)=11||var(0)=17||var(0)=24||var(0)=27||var(0)=34||var(0)=38||var(0)=43||var(0)=47||var(0)=53||var(0)=58||var(0)=62||var(0)=67
trigger4= var(2):=87
trigger5=var(0)=5||var(0)=28||var(0)=44||var(0)=70
trigger5= var(2):=80
trigger6=var(0)=6||var(0)=29
trigger6= var(2):=61
trigger7=var(0)=7||var(0)=22||var(0)=23||var(0)=30||var(0)=49
trigger7= var(2):=72
trigger8=var(0)=9||var(0)=32||var(0)=59||var(0)=69
trigger8= var(2):=69
trigger9=var(0)=10||var(0)=15||var(0)=33||var(0)=57||var(0)=65
trigger9= var(2):=74
trigger10=var(0)=12||var(0)=63
trigger10= var(2):=64
trigger11=var(0)=13||var(0)=19||var(0)=41||var(0)=50||var(0)=51||var(0)=64||var(0)=73
trigger11= var(2):=75
trigger12=var(0)=14||var(0)=54||var(0)=68
trigger12= var(2):=83
trigger13= var(0)=16
trigger13= var(2):=91
trigger14=var(0)=18||var(0)=72
trigger14= var(2):=85
trigger15=var(0)=20||var(0)=36||var(0)=74
trigger15= var(2):=81
trigger16=var(0)=21||var(0)=60
trigger16= var(2):=94
trigger17= var(0)=25
trigger17= var(2):=62
trigger18=var(0)=39||var(0)=48
trigger18= var(2):=66
trigger19=var(0)=40||var(0)=52
trigger19= var(2):=78
trigger20=var(0)=42||var(0)=61
trigger20= var(2):=73
trigger21=var(0)=45||var(0)=55||var(0)=71
trigger21= var(2):=68
trigger22= var(0)=75
trigger22= var(2):=90

;---don
[State 0, Null] 
type = Null
triggerall =teamside=2;Your master chose me and that must make you boil inside! How sad!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=3
trigger1=var(0)=0||var(0)=41
trigger1= var(5):=66
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=14||var(0)=42||var(0)=46||var(0)=59
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=31||var(0)=43
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=10
trigger4= var(2):=78
trigger5=var(0)=4||var(0)=11||var(0)=17||var(0)=20||var(0)=24||var(0)=29||var(0)=34||var(0)=40||var(0)=44||var(0)=49||var(0)=57||var(0)=61
trigger5= var(2):=87
trigger6=var(0)=5||var(0)=18||var(0)=30||var(0)=36
trigger6= var(2):=73
trigger7=var(0)=6||var(0)=21||var(0)=27||var(0)=37||var(0)=63
trigger7= var(2):=61
trigger8=var(0)=7||var(0)=15||var(0)=32||var(0)=52||var(0)=62
trigger8= var(2):=79
trigger9=var(0)=8||var(0)=25||var(0)=28||var(0)=33
trigger9= var(2):=80
trigger10=var(0)=9||var(0)=16||var(0)=19||var(0)=39||var(0)=55
trigger10= var(2):=65
trigger11= var(0)=12
trigger11= var(2):=63
trigger12=var(0)=13||var(0)=26||var(0)=58
trigger12= var(2):=68
trigger13=var(0)=22||var(0)=51
trigger13= var(2):=74
trigger14=var(0)=23||var(0)=54||var(0)=64
trigger14= var(2):=64
trigger15= var(0)=38
trigger15= var(2):=71
trigger16= var(0)=45
trigger16= var(2):=62
trigger17=var(0)=47||var(0)=50||var(0)=53
trigger17= var(2):=69
trigger18= var(0)=48
trigger18= var(2):=72
trigger19=var(0)=56||var(0)=65
trigger19= var(2):=90
trigger20= var(0)=60
trigger20= var(2):=83
[State 0, Null] 
type = Null
triggerall =teamside=2;do I look like I'm little wimp like you? I'll clobber ya!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=3
trigger1=var(0)=0
trigger1= var(5):=57
trigger1= var(2):=64
trigger2=var(0)=1||var(0)=6||var(0)=7||var(0)=37||var(0)=48
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=4||var(0)=9||var(0)=14||var(0)=18||var(0)=25||var(0)=30||var(0)=35||var(0)=40||var(0)=45||var(0)=53
trigger3= var(2):=87
trigger4=var(0)=3||var(0)=11||var(0)=15||var(0)=20||var(0)=27||var(0)=32||var(0)=41
trigger4= var(2):=69
trigger5=var(0)=5||var(0)=10||var(0)=19||var(0)=23||var(0)=31||var(0)=43||var(0)=44||var(0)=47
trigger5= var(2):=72
trigger6=var(0)=8||var(0)=12||var(0)=33
trigger6= var(2):=71
trigger7=var(0)=13||var(0)=24||var(0)=34||var(0)=51
trigger7= var(2):=65
trigger8=var(0)=16||var(0)=42
trigger8= var(2):=94
trigger9=var(0)=17||var(0)=28
trigger9= var(2):=73
trigger10=var(0)=21||var(0)=22
trigger10= var(2):=80
trigger11= var(0)=26
trigger11= var(2):=83
trigger12= var(0)=29
trigger12= var(2):=76
trigger13=var(0)=36||var(0)=54
trigger13= var(2):=85
trigger14= var(0)=38
trigger14= var(2):=81
trigger15= var(0)=39
trigger15= var(2):=93
trigger16= var(0)=46
trigger16= var(2):=63
trigger17=var(0)=49||var(0)=50
trigger17= var(2):=62
trigger18= var(0)=52
trigger18= var(2):=78
trigger19= var(0)=55
trigger19= var(2):=61
trigger20= var(0)=56
trigger20= var(2):=90
;---mic
[State 0, Null] 
type = Null
triggerall =teamside=2;A rat is very silent, and I am even more silent than that!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=4
trigger1=var(0)=0||var(0)=3||var(0)=22||var(0)=50||var(0)=55
trigger1= var(5):=58
trigger1= var(2):=61
trigger2=var(0)=1||var(0)=5||var(0)=8||var(0)=13||var(0)=21||var(0)=25||var(0)=29||var(0)=34||var(0)=40||var(0)=47||var(0)=52
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=11||var(0)=38
trigger3= var(2):=78
trigger4=var(0)=4||var(0)=19||var(0)=46||var(0)=48||var(0)=53||var(0)=56
trigger4= var(2):=80
trigger5=var(0)=6||var(0)=15||var(0)=26||var(0)=42
trigger5= var(2):=69
trigger6=var(0)=7||var(0)=14||var(0)=41
trigger6= var(2):=79
trigger7=var(0)=9||var(0)=31
trigger7= var(2):=82
trigger8=var(0)=10||var(0)=17||var(0)=30||var(0)=32||var(0)=39||var(0)=44
trigger8= var(2):=65
trigger9= var(0)=12
trigger9= var(2):=85
trigger10=var(0)=16||var(0)=43
trigger10= var(2):=72
trigger11=var(0)=18||var(0)=23||var(0)=33||var(0)=45||var(0)=51
trigger11= var(2):=74
trigger12= var(0)=20
trigger12= var(2):=95
trigger13= var(0)=24
trigger13= var(2):=64
trigger14= var(0)=27
trigger14= var(2):=94
trigger15=var(0)=28||var(0)=36
trigger15= var(2):=73
trigger16= var(0)=37
trigger16= var(2):=75
trigger17=var(0)=49||var(0)=54
trigger17= var(2):=68
trigger18= var(0)=57
trigger18= var(2):=90

[State 0, Null] 
type = Null
triggerall =teamside=2;This ain't no experiement! Today is the day you get whacked!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=4
trigger1=var(0)=0||var(0)=9||var(0)=24||var(0)=27||var(0)=36||var(0)=50
trigger1= var(5):=60
trigger1= var(2):=80
trigger2=var(0)=1||var(0)=37||var(0)=53
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=6||var(0)=19||var(0)=33
trigger3= var(2):=69
trigger4=var(0)=3||var(0)=34
trigger4= var(2):=79
trigger5=var(0)=4||var(0)=10||var(0)=13||var(0)=26||var(0)=32||var(0)=35||var(0)=39||var(0)=43||var(0)=47||var(0)=51
trigger5= var(2):=87
trigger6=var(0)=5||var(0)=30||var(0)=41||var(0)=54
trigger6= var(2):=61
trigger7=var(0)=7||var(0)=11||var(0)=23
trigger7= var(2):=74
trigger8= var(0)=8
trigger8= var(2):=94
trigger9=var(0)=12||var(0)=28||var(0)=45
trigger9= var(2):=75
trigger10=var(0)=14||var(0)=17||var(0)=20||var(0)=22||var(0)=38||var(0)=49||var(0)=57
trigger10= var(2):=65
trigger11= var(0)=15
trigger11= var(2):=84
trigger12= var(0)=16
trigger12= var(2):=76
trigger13= var(0)=18
trigger13= var(2):=78
trigger14= var(0)=21
trigger14= var(2):=73
trigger15=var(0)=25||var(0)=59
trigger15= var(2):=90
trigger16=var(0)=29||var(0)=40||var(0)=58
trigger16= var(2):=64
trigger17=var(0)=31||var(0)=42||var(0)=44
trigger17= var(2):=85
trigger18= var(0)=46
trigger18= var(2):=81
trigger19= var(0)=48
trigger19= var(2):=67
trigger20= var(0)=52
trigger20= var(2):=83
trigger21= var(0)=55
trigger21= var(2):=63
trigger22= var(0)=56
trigger22= var(2):=71

;---april
[State 0, Null] 
type = Null
triggerall =teamside=2;I smell of the musk of my people! Embrace the scent of true power!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=5
trigger1=var(0)=0
trigger1= var(5):=68
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=7||var(0)=10||var(0)=14||var(0)=19||var(0)=22||var(0)=25||var(0)=33||var(0)=43||var(0)=47||var(0)=53||var(0)=56||var(0)=61
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=17||var(0)=48
trigger3= var(2):=79
trigger4=var(0)=3||var(0)=15||var(0)=23||var(0)=37
trigger4= var(2):=73
trigger5=var(0)=4||var(0)=13||var(0)=27||var(0)=31||var(0)=36||var(0)=42||var(0)=46||var(0)=50||var(0)=60||var(0)=65
trigger5= var(2):=65
trigger6=var(0)=5||var(0)=6||var(0)=30
trigger6= var(2):=72
trigger7=var(0)=8||var(0)=20||var(0)=28||var(0)=54||var(0)=63
trigger7= var(2):=75
trigger8=var(0)=9||var(0)=21||var(0)=55
trigger8= var(2):=66
trigger9=var(0)=11||var(0)=44||var(0)=52||var(0)=57
trigger9= var(2):=80
trigger10=var(0)=12||var(0)=45
trigger10= var(2):=68
trigger11=var(0)=16||var(0)=59
trigger11= var(2):=81
trigger12= var(0)=18
trigger12= var(2):=71
trigger13= var(0)=24
trigger13= var(2):=85
trigger14=var(0)=26||var(0)=29||var(0)=62
trigger14= var(2):=76
trigger15=var(0)=32||var(0)=67
trigger15= var(2):=90
trigger16= var(0)=38
trigger16= var(2):=62
trigger17=var(0)=39||var(0)=58||var(0)=66
trigger17= var(2):=78
trigger18= var(0)=40
trigger18= var(2):=61
trigger19=var(0)=41||var(0)=49
trigger19= var(2):=63
trigger20= var(0)=51
trigger20= var(2):=74
trigger21= var(0)=64
trigger21= var(2):=83
[State 0, Null] 
type = Null
triggerall =teamside=2;Well here's scoop for ya! Local reporter gets more than she bargained for from the rat king!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=5
trigger1= var(0)=0
trigger1= var(5):=104
trigger1= var(2):=83
trigger2=var(0)=1||var(0)=6||var(0)=8||var(0)=37||var(0)=42||var(0)=46||var(0)=53||var(0)=62||var(0)=79||var(0)=93
trigger2= var(2):=65
trigger3=var(0)=2||var(0)=3||var(0)=26||var(0)=30
trigger3= var(2):=72
trigger4=var(0)=4||var(0)=11||var(0)=17||var(0)=21||var(0)=25||var(0)=31||var(0)=44||var(0)=49||var(0)=54||var(0)=59||var(0)=63||var(0)=64||var(0)=65||var(0)=66||var(0)=67||var(0)=68||var(0)=69||var(0)=70||var(0)=71||var(0)=81||var(0)=85||var(0)=90||var(0)=94||var(0)=98
trigger4= var(2):=87
trigger5=var(0)=5||var(0)=56||var(0)=61||var(0)=92
trigger5= var(2):=68
trigger6=var(0)=7||var(0)=20||var(0)=36||var(0)=40||var(0)=43||var(0)=52||var(0)=74||var(0)=84||var(0)=87||var(0)=95
trigger6= var(2):=78
trigger7= var(0)=9
trigger7= var(2):=94
trigger8=var(0)=10||var(0)=12||var(0)=48||var(0)=60
trigger8= var(2):=79
trigger9=var(0)=13||var(0)=28
trigger9= var(2):=63
trigger10=var(0)=14||var(0)=15||var(0)=19||var(0)=27||var(0)=39||var(0)=51||var(0)=83||var(0)=88
trigger10= var(2):=75
trigger11=var(0)=16||var(0)=38
trigger11= var(2):=76
trigger12=var(0)=18||var(0)=82||var(0)=86
trigger12= var(2):=66
trigger13= var(0)=22
trigger13= var(2):=85
trigger14=var(0)=23||var(0)=29||var(0)=57||var(0)=73||var(0)=76||var(0)=96
trigger14= var(2):=61
trigger15=var(0)=24||var(0)=103
trigger15= var(2):=90
trigger16=var(0)=41||var(0)=47||var(0)=55||var(0)=91||var(0)=97
trigger16= var(2):=80
trigger17=var(0)=45||var(0)=75||var(0)=102
trigger17= var(2):=67
trigger18=var(0)=50||var(0)=89
trigger18= var(2):=73
trigger19=var(0)=58||var(0)=78||var(0)=101
trigger19= var(2):=74
trigger20= var(0)=72
trigger20= var(2):=62
trigger21=var(0)=77||var(0)=100
trigger21= var(2):=69
trigger22= var(0)=80
trigger22= var(2):=64
trigger23= var(0)=99
trigger23= var(2):=71

;---arm
[State 0, Null] 
type = Null
triggerall =teamside=2;Yeah? And what's so lucky about it?
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=6
trigger1=var(0)=0||var(0)=24
trigger1=var(5):=35
trigger1= var(2):=85
trigger2= var(0)=1
trigger2= var(2):=65
trigger3=var(0)=2||var(0)=6||var(0)=12||var(0)=26
trigger3= var(2):=61
trigger4=var(0)=3||var(0)=11
trigger4= var(2):=68
trigger5=var(0)=4||var(0)=34
trigger5= var(2):=93
trigger6=var(0)=5||var(0)=9||var(0)=16||var(0)=19||var(0)=25||var(0)=31
trigger6= var(2):=87
trigger7= var(0)=7
trigger7= var(2):=74
trigger8= var(0)=8
trigger8= var(2):=64
trigger9= var(0)=10
trigger9= var(2):=83
trigger10=var(0)=13||var(0)=30||var(0)=33
trigger10= var(2):=80
trigger11= var(0)=14
trigger11= var(2):=94
trigger12=var(0)=15||var(0)=17
trigger12= var(2):=79
trigger13=var(0)=18||var(0)=28
trigger13= var(2):=75
trigger14= var(0)=20
trigger14= var(2):=72
trigger15=var(0)=21||var(0)=29
trigger15= var(2):=81
trigger16= var(0)=22
trigger16= var(2):=63
trigger17= var(0)=23
trigger17= var(2):=71
trigger18= var(0)=27
trigger18= var(2):=62
trigger19= var(0)=32
trigger19= var(2):=69
[State 0, Null] 
type = Null
triggerall =teamside=2;Well misery loves company as much as I love to pound any loser who steps to me!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=6
trigger1=var(0)=0||var(0)=65
trigger1=var(5):=84
trigger1= var(2):=83
trigger2=var(0)=1||var(0)=8||var(0)=15||var(0)=44||var(0)=62||var(0)=74||var(0)=82
trigger2= var(2):=65
trigger3=var(0)=2||var(0)=3||var(0)=12||var(0)=41||var(0)=59
trigger3= var(2):=72
trigger4=var(0)=4||var(0)=11||var(0)=17||var(0)=25||var(0)=28||var(0)=33||var(0)=38||var(0)=40||var(0)=45||var(0)=48||var(0)=54||var(0)=58||var(0)=64||var(0)=68||var(0)=69||var(0)=70||var(0)=71||var(0)=77||var(0)=80
trigger4= var(2):=87
trigger5=var(0)=5||var(0)=20||var(0)=29||var(0)=81
trigger5= var(2):=73
trigger6=var(0)=6||var(0)=39
trigger6= var(2):=69
trigger7=var(0)=7||var(0)=16||var(0)=27||var(0)=37||var(0)=61||var(0)=72||var(0)=76
trigger7= var(2):=79
trigger8=var(0)=9||var(0)=63
trigger8= var(2):=78
trigger9=var(0)=10||var(0)=24||var(0)=57
trigger9= var(2):=85
trigger10=var(0)=13||var(0)=19||var(0)=42||var(0)=47||var(0)=50||var(0)=60||var(0)=67||var(0)=79
trigger10= var(2):=75
trigger11=var(0)=14||var(0)=43
trigger11= var(2):=82
trigger12=var(0)=18||var(0)=31
trigger12= var(2):=63
trigger13=var(0)=21||var(0)=49||var(0)=75
trigger13= var(2):=76
trigger14=var(0)=22||var(0)=26||var(0)=36||var(0)=55
trigger14= var(2):=61
trigger15=var(0)=23||var(0)=52||var(0)=56
trigger15= var(2):=74
trigger16=var(0)=30||var(0)=51
trigger16= var(2):=81
trigger17=var(0)=32||var(0)=66
trigger17= var(2):=68
trigger18=var(0)=46||var(0)=73||var(0)=78
trigger18= var(2):=80
trigger19= var(0)=53
trigger19= var(2):=64
trigger20= var(0)=83
trigger20= var(2):=90

;---wingnut
[State 0, Null] 
type = Null
triggerall =teamside=2;I'm the best human, the only human worth keepin' track of! 
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=7
trigger1=var(0)=0||var(0)=46
trigger1=var(5):=59
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=48
trigger2= var(2):=94
trigger3=var(0)=2||var(0)=15||var(0)=31
trigger3= var(2):=73
trigger4=var(0)=3||var(0)=7||var(0)=12||var(0)=19||var(0)=23||var(0)=28||var(0)=34||var(0)=41||var(0)=49||var(0)=55
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=11||var(0)=20||var(0)=39||var(0)=50
trigger5= var(2):=80
trigger6=var(0)=5||var(0)=13||var(0)=21||var(0)=29||var(0)=40
trigger6= var(2):=68
trigger7=var(0)=6||var(0)=9||var(0)=22||var(0)=43||var(0)=44
trigger7= var(2):=65
trigger8= var(0)=8
trigger8= var(2):=62
trigger9= var(0)=10
trigger9= var(2):=79
trigger10=var(0)=14||var(0)=30
trigger10= var(2):=81
trigger11=var(0)=16||var(0)=32||var(0)=52
trigger11= var(2):=61
trigger12=var(0)=17||var(0)=25||var(0)=33||var(0)=47
trigger12= var(2):=74
trigger13= var(0)=18
trigger13= var(2):=95
trigger14=var(0)=24||var(0)=37||var(0)=56
trigger14= var(2):=75
trigger15= var(0)=26
trigger15= var(2):=72
trigger16= var(0)=27
trigger16= var(2):=85
trigger17= var(0)=36
trigger17= var(2):=83
trigger18=var(0)=38||var(0)=51
trigger18= var(2):=78
trigger19=var(0)=42||var(0)=54
trigger19= var(2):=71
trigger20= var(0)=45
trigger20= var(2):=76
trigger21= var(0)=53
trigger21= var(2):=63
trigger22= var(0)=57
trigger22= var(2):=66
trigger23= var(0)=58
trigger23= var(2):=90

[State 0, Null] 
type = Null
triggerall =teamside=2;A wimp who couldn't step to me! Heck, you're lookin like a real ''worst human'' right now!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=7
trigger1=var(0)=0||var(0)=61||var(0)=65||var(0)=83
trigger1=var(5):=98
trigger1= var(2):=61
trigger2=var(0)=1||var(0)=6||var(0)=10||var(0)=19||var(0)=24||var(0)=27||var(0)=31||var(0)=41||var(0)=48||var(0)=55||var(0)=60||var(0)=62||var(0)=67||var(0)=68||var(0)=69||var(0)=70||var(0)=71||var(0)=79||var(0)=87||var(0)=93
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=7||var(0)=74||var(0)=96
trigger3= var(2):=83
trigger4=var(0)=3||var(0)=53||var(0)=57||var(0)=89
trigger4= var(2):=69
trigger5=var(0)=4||var(0)=28||var(0)=82
trigger5= var(2):=73
trigger6=var(0)=5||var(0)=23
trigger6= var(2):=76
trigger7=var(0)=8||var(0)=36||var(0)=80||var(0)=91
trigger7= var(2):=68
trigger8=var(0)=9||var(0)=12||var(0)=26||var(0)=43||var(0)=50||var(0)=51||var(0)=75||var(0)=95
trigger8= var(2):=75
trigger9=var(0)=11||var(0)=38
trigger9= var(2):=63
trigger10=var(0)=13||var(0)=44||var(0)=81
trigger10= var(2):=81
trigger11=var(0)=14||var(0)=49||var(0)=56||var(0)=66
trigger11= var(2):=72
trigger12= var(0)=15
trigger12= var(2):=64
trigger13=var(0)=16||var(0)=54||var(0)=84||var(0)=94
trigger13= var(2):=74
trigger14=var(0)=17||var(0)=45||var(0)=72||var(0)=73||var(0)=85||var(0)=86
trigger14= var(2):=94
trigger15=var(0)=18||var(0)=21||var(0)=25||var(0)=78||var(0)=92
trigger15= var(2):=80
trigger16=var(0)=20||var(0)=77
trigger16= var(2):=79
trigger17=var(0)=22||var(0)=29||var(0)=37||var(0)=47||var(0)=59||var(0)=64
trigger17= var(2):=65
trigger18=var(0)=30||var(0)=97
trigger18= var(2):=90
trigger19=var(0)=39||var(0)=52||var(0)=58
trigger19= var(2):=71
trigger20= var(0)=40
trigger20= var(2):=95
trigger21= var(0)=42
trigger21= var(2):=85
trigger22=var(0)=46||var(0)=63||var(0)=76||var(0)=88
trigger22= var(2):=78
trigger23= var(0)=90
trigger23= var(2):=67
;---chrome
[State 0, Null] 
type = Null
triggerall =teamside=2;I'm as clean as a man in the sewers could be! No need for ya!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=8
trigger1=var(0)=0||var(0)=22
trigger1=var(5):=61
trigger1= var(2):=69
trigger2= var(0)=1
trigger2= var(2):=94
trigger3=var(0)=2||var(0)=18
trigger3= var(2):=73
trigger4=var(0)=3||var(0)=6||var(0)=12||var(0)=15||var(0)=17||var(0)=21||var(0)=24||var(0)=28||var(0)=35||var(0)=41||var(0)=45||var(0)=48||var(0)=53||var(0)=57
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=10||var(0)=13||var(0)=16||var(0)=19||var(0)=59
trigger5= var(2):=61
trigger6=var(0)=5||var(0)=14||var(0)=29||var(0)=34
trigger6= var(2):=79
trigger7=var(0)=7||var(0)=36
trigger7= var(2):=63
trigger8=var(0)=8||var(0)=39
trigger8= var(2):=72
trigger9=var(0)=9||var(0)=27||var(0)=30||var(0)=32||var(0)=43||var(0)=50||var(0)=51
trigger9= var(2):=65
trigger10=var(0)=11||var(0)=20||var(0)=23||var(0)=46||var(0)=49
trigger10= var(2):=74
trigger11= var(0)=25
trigger11= var(2):=80
trigger12= var(0)=26
trigger12= var(2):=68
trigger13= var(0)=31
trigger13= var(2):=83
trigger14=var(0)=33||var(0)=56
trigger14= var(2):=78
trigger15=var(0)=37||var(0)=47||var(0)=55
trigger15= var(2):=75
trigger16= var(0)=38
trigger16= var(2):=81
trigger17=var(0)=40||var(0)=52
trigger17= var(2):=64
trigger18= var(0)=42
trigger18= var(2):=62
trigger19=var(0)=44||var(0)=60
trigger19= var(2):=90
trigger20= var(0)=54
trigger20= var(2):=66
trigger21= var(0)=58
trigger21= var(2):=85

[State 0, Null] 
type = Null
triggerall =teamside=2;You think a hunk of junk like you can see me? You mad buggin' man!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=8
trigger1=var(0)=0||var(0)=30||var(0)=48
trigger1=var(5):=68
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=17||var(0)=31||var(0)=49
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=13||var(0)=21||var(0)=32||var(0)=50||var(0)=57
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=9||var(0)=11||var(0)=16||var(0)=19||var(0)=24||var(0)=29||var(0)=33||var(0)=39||var(0)=43||var(0)=47||var(0)=51||var(0)=55||var(0)=63
trigger4= var(2):=87
trigger5= var(0)=4
trigger5= var(2):=80
trigger6=var(0)=5||var(0)=12
trigger6= var(2):=68
trigger7=var(0)=6||var(0)=26||var(0)=60
trigger7= var(2):=69
trigger8=var(0)=7||var(0)=14||var(0)=22||var(0)=38||var(0)=61||var(0)=66
trigger8= var(2):=74
trigger9=var(0)=8||var(0)=15||var(0)=23||var(0)=27
trigger9= var(2):=71
trigger10=var(0)=10||var(0)=37||var(0)=53||var(0)=65
trigger10= var(2):=61
trigger11= var(0)=18
trigger11= var(2):=66
trigger12= var(0)=20
trigger12= var(2):=70
trigger13= var(0)=25
trigger13= var(2):=72
trigger14=var(0)=28||var(0)=41||var(0)=42||var(0)=45
trigger14= var(2):=65
trigger15= var(0)=36
trigger15= var(2):=63
trigger16= var(0)=40
trigger16= var(2):=79
trigger17=var(0)=44||var(0)=52||var(0)=64
trigger17= var(2):=73
trigger18= var(0)=46
trigger18= var(2):=93
trigger19= var(0)=54
trigger19= var(2):=64
trigger20= var(0)=56
trigger20= var(2):=62
trigger21=var(0)=58||var(0)=59
trigger21= var(2):=67
trigger22= var(0)=62
trigger22= var(2):=94
trigger23= var(0)=67
trigger23= var(2):=90
;---war
[State 0, Null] 
type = Null
triggerall =teamside=2;I'll tear through the bone and blood and see for myself, can't just take your word for it.
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=9
trigger1=var(0)=0||var(0)=2||var(0)=20
trigger1=var(5):=58
trigger1= var(2):=64
trigger2=var(0)=1||var(0)=10||var(0)=14||var(0)=48
trigger2= var(2):=69
trigger3=var(0)=3||var(0)=7||var(0)=13||var(0)=15||var(0)=21||var(0)=30||var(0)=35||var(0)=39||var(0)=44||var(0)=52
trigger3= var(2):=87
trigger4=var(0)=4||var(0)=29
trigger4= var(2):=85
trigger5=var(0)=5||var(0)=17||var(0)=37||var(0)=45||var(0)=49
trigger5= var(2):=75
trigger6=var(0)=6||var(0)=18||var(0)=25||var(0)=50
trigger6= var(2):=81
trigger7=var(0)=8||var(0)=24||var(0)=40||var(0)=43||var(0)=53
trigger7= var(2):=80
trigger8=var(0)=9||var(0)=41
trigger8= var(2):=68
trigger9= var(0)=11
trigger9= var(2):=74
trigger10= var(0)=12
trigger10= var(2):=71
trigger11= var(0)=16
trigger11= var(2):=83
trigger12=var(0)=19||var(0)=27||var(0)=28||var(0)=33||var(0)=34
trigger12= var(2):=72
trigger13=var(0)=22||var(0)=26||var(0)=32||var(0)=42||var(0)=55
trigger13= var(2):=61
trigger14= var(0)=23
trigger14= var(2):=63
trigger15=var(0)=31||var(0)=36
trigger15= var(2):=66
trigger16=var(0)=38||var(0)=54
trigger16= var(2):=78
trigger17= var(0)=46
trigger17= var(2):=62
trigger18= var(0)=47
trigger18= var(2):=82
trigger19= var(0)=51
trigger19= var(2):=79
trigger20= var(0)=56
trigger20= var(2):=76
trigger21= var(0)=57
trigger21= var(2):=93

[State 0, Null] 
type = Null
triggerall =teamside=2;No, I will BREAK you for trying.
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=9
trigger1=var(0)=0||var(0)=29
trigger1=var(5):=32
trigger1= var(2):=74
trigger2=var(0)=1||var(0)=18||var(0)=22
trigger2= var(2):=75
trigger3= var(0)=2
trigger3= var(2):=95
trigger4=var(0)=3||var(0)=5||var(0)=10||var(0)=16||var(0)=20||var(0)=24
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=7||var(0)=28
trigger5= var(2):=69
trigger6= var(0)=6
trigger6= var(2):=83
trigger7=var(0)=8||var(0)=9
trigger7= var(2):=72
trigger8= var(0)=11
trigger8= var(2):=62
trigger9=var(0)=12||var(0)=23||var(0)=26
trigger9= var(2):=78
trigger10= var(0)=13
trigger10= var(2):=65
trigger11= var(0)=14
trigger11= var(2):=61
trigger12= var(0)=15
trigger12= var(2):=71
trigger13=var(0)=17||var(0)=27
trigger13= var(2):=85
trigger14= var(0)=19
trigger14= var(2):=81
trigger15= var(0)=21
trigger15= var(2):=66
trigger16= var(0)=25
trigger16= var(2):=80
trigger17= var(0)=30
trigger17= var(2):=67
trigger18= var(0)=31
trigger18= var(2):=91
;---shredder
[State 0, Null] 
type = Null
triggerall =teamside=2;Whats that? You wise crackin' my style? Big mistake, ya trash can!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=10
trigger1=var(0)=0||var(0)=16
trigger1=var(5):=69
trigger1= var(2):=83
trigger2=var(0)=1||var(0)=7||var(0)=63
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=8||var(0)=23||var(0)=51||var(0)=57||var(0)=61||var(0)=66
trigger3= var(2):=61
trigger4=var(0)=3||var(0)=6||var(0)=9||var(0)=37||var(0)=50||var(0)=59
trigger4= var(2):=80
trigger5=var(0)=4||var(0)=18||var(0)=36||var(0)=49||var(0)=62
trigger5= var(2):=79
trigger6=var(0)=5||var(0)=11||var(0)=15||var(0)=20||var(0)=29||var(0)=32||var(0)=42||var(0)=46||var(0)=55||var(0)=58||var(0)=64
trigger6= var(2):=87
trigger7=var(0)=10||var(0)=41
trigger7= var(2):=93
trigger8=var(0)=12||var(0)=31||var(0)=38||var(0)=56
trigger8= var(2):=85
trigger9= var(0)=13
trigger9= var(2):=75
trigger10= var(0)=14
trigger10= var(2):=81
trigger11=var(0)=17||var(0)=26||var(0)=44||var(0)=48
trigger11= var(2):=69
trigger12=var(0)=19||var(0)=40||var(0)=53
trigger12= var(2):=65
trigger13=var(0)=21||var(0)=24||var(0)=65
trigger13= var(2):=63
trigger14=var(0)=22||var(0)=60
trigger14= var(2):=78
trigger15=var(0)=25||var(0)=52
trigger15= var(2):=71
trigger16=var(0)=27||var(0)=67
trigger16= var(2):=74
trigger17= var(0)=28
trigger17= var(2):=94
trigger18=var(0)=30||var(0)=47
trigger18= var(2):=73
trigger19= var(0)=39
trigger19= var(2):=72
trigger20= var(0)=43
trigger20= var(2):=62
trigger21= var(0)=45
trigger21= var(2):=67
trigger22= var(0)=54
trigger22= var(2):=95
trigger23= var(0)=68
trigger23= var(2):=90


[State 0, Null] 
type = Null
triggerall =teamside=2;pssh! When I'm done they wont even recognize ya!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=10
trigger1= var(0)=0
trigger1= var(2):=76
trigger1=var(5):=49
trigger2=var(0)=1||var(0)=2
trigger2= var(2):=79
trigger3=var(0)=3||var(0)=7||var(0)=21
trigger3= var(2):=68
trigger4=var(0)=4||var(0)=48
trigger4= var(2):=90
trigger5=var(0)=5||var(0)=10||var(0)=14||var(0)=19||var(0)=24||var(0)=29||var(0)=34||var(0)=45
trigger5= var(2):=87
trigger6=var(0)=6||var(0)=25
trigger6= var(2):=83
trigger7=var(0)=8||var(0)=18||var(0)=22||var(0)=30||var(0)=32||var(0)=37||var(0)=44
trigger7= var(2):=65
trigger8=var(0)=9||var(0)=17||var(0)=27||var(0)=33||var(0)=41
trigger8= var(2):=74
trigger9=var(0)=11||var(0)=42
trigger9= var(2):=69
trigger10= var(0)=12
trigger10= var(2):=94
trigger11= var(0)=13
trigger11= var(2):=73
trigger12= var(0)=15
trigger12= var(2):=64
trigger13=var(0)=16||var(0)=26||var(0)=39
trigger13= var(2):=75
trigger14=var(0)=20||var(0)=28
trigger14= var(2):=80
trigger15=var(0)=23||var(0)=46
trigger15= var(2):=85
trigger16= var(0)=31
trigger16= var(2):=82
trigger17= var(0)=36
trigger17= var(2):=78
trigger18= var(0)=38
trigger18= var(2):=63
trigger19= var(0)=40
trigger19= var(2):=67
trigger20= var(0)=43
trigger20= var(2):=86
trigger21= var(0)=47
trigger21= var(2):=61
;---aquaman
[State 0, Null] 
type = Null
triggerall =teamside=2;Rats? It's in the name pal! Try to keep up!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=12
trigger1=var(0)=0||var(0)=29
trigger1=var(5):=44
trigger1= var(2):=78
trigger2=var(0)=1||var(0)=19||var(0)=24
trigger2= var(2):=61
trigger3=var(0)=2||var(0)=7||var(0)=14||var(0)=28||var(0)=32
trigger3= var(2):=80
trigger4=var(0)=3||var(0)=9
trigger4= var(2):=79
trigger5= var(0)=4
trigger5= var(2):=93
trigger6=var(0)=5||var(0)=10||var(0)=13||var(0)=17||var(0)=22||var(0)=27||var(0)=31||var(0)=34||var(0)=40
trigger6= var(2):=87
trigger7=var(0)=6||var(0)=11
trigger7= var(2):=69
trigger8= var(0)=8
trigger8= var(2):=94
trigger9=var(0)=12||var(0)=18
trigger9= var(2):=74
trigger10= var(0)=15
trigger10= var(2):=68
trigger11=var(0)=16||var(0)=21||var(0)=37||var(0)=38
trigger11= var(2):=65
trigger12= var(0)=20
trigger12= var(2):=73
trigger13=var(0)=23||var(0)=39||var(0)=42
trigger13= var(2):=76
trigger14= var(0)=25
trigger14= var(2):=72
trigger15=var(0)=26||var(0)=43
trigger15= var(2):=90
trigger16= var(0)=30
trigger16= var(2):=85
trigger17= var(0)=33
trigger17= var(2):=75
trigger18= var(0)=36
trigger18= var(2):=71
trigger19= var(0)=41
trigger19= var(2):=81



[State 0, Null] 
type = Null
triggerall =teamside=2;Yeah? well you're about to lack being able to walk! 
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=12
trigger1=var(0)=0||var(0)=11
trigger1=var(5):=56
trigger1= var(2):=85
trigger2=var(0)=1||var(0)=7||var(0)=16||var(0)=37||var(0)=45
trigger2= var(2):=65
trigger3=var(0)=2||var(0)=18||var(0)=28||var(0)=42||var(0)=51
trigger3= var(2):=61
trigger4= var(0)=3
trigger4= var(2):=68
trigger5= var(0)=4
trigger5= var(2):=93
trigger6=var(0)=5||var(0)=10||var(0)=17||var(0)=23||var(0)=26||var(0)=31||var(0)=41||var(0)=46||var(0)=49||var(0)=55
trigger6= var(2):=87
trigger7=var(0)=6||var(0)=50
trigger7= var(2):=83
trigger8=var(0)=8||var(0)=9||var(0)=27||var(0)=44||var(0)=52
trigger8= var(2):=72
trigger9=var(0)=12||var(0)=20||var(0)=25||var(0)=48
trigger9= var(2):=75
trigger10=var(0)=13||var(0)=21
trigger10= var(2):=81
trigger11= var(0)=14
trigger11= var(2):=94
trigger12= var(0)=15
trigger12= var(2):=78
trigger13=var(0)=19||var(0)=36||var(0)=43
trigger13= var(2):=62
trigger14=var(0)=22||var(0)=24||var(0)=47
trigger14= var(2):=80
trigger15= var(0)=29
trigger15= var(2):=63
trigger16=var(0)=30||var(0)=53
trigger16= var(2):=71
trigger17= var(0)=38
trigger17= var(2):=69
trigger18= var(0)=39
trigger18= var(2):=74
trigger19= var(0)=40
trigger19= var(2):=67
trigger20= var(0)=54
trigger20= var(2):=90
;---batman
[State 0, Null] 
type = Null
triggerall =teamside=2;Good ole days? Just how old are ya?
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=13
trigger1= var(0)=0
trigger1= var(2):=67
trigger1=var(5):=35
trigger2=var(0)=1||var(0)=2||var(0)=5||var(0)=21||var(0)=24
trigger2= var(2):=75
trigger3=var(0)=3||var(0)=9||var(0)=26
trigger3= var(2):=64
trigger4=var(0)=4||var(0)=8||var(0)=14||var(0)=19||var(0)=23||var(0)=27||var(0)=31
trigger4= var(2):=87
trigger5=var(0)=6||var(0)=25
trigger5= var(2):=72
trigger6=var(0)=7||var(0)=30
trigger6= var(2):=65
trigger7=var(0)=10||var(0)=28||var(0)=33
trigger7= var(2):=61
trigger8=var(0)=11||var(0)=32
trigger8= var(2):=85
trigger9=var(0)=12||var(0)=17
trigger9= var(2):=79
trigger10=var(0)=13||var(0)=34
trigger10= var(2):=93
trigger11= var(0)=15
trigger11= var(2):=70
trigger12= var(0)=16
trigger12= var(2):=81
trigger13= var(0)=18
trigger13= var(2):=80
trigger14= var(0)=20
trigger14= var(2):=68
trigger15= var(0)=22
trigger15= var(2):=83
trigger16= var(0)=29
trigger16= var(2):=78


[State 0, Null] 
type = Null
triggerall =teamside=2;Oh? you're about to get bathed in bruises ya hooded freak!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=13
trigger1=var(0)=0||var(0)=5||var(0)=13||var(0)=18||var(0)=48||var(0)=49
trigger1=var(5):=60
trigger1= var(2):=75
trigger2=var(0)=1||var(0)=27||var(0)=47
trigger2= var(2):=68
trigger3= var(0)=2
trigger3= var(2):=93
trigger4=var(0)=3||var(0)=10||var(0)=16||var(0)=19||var(0)=23||var(0)=30||var(0)=33||var(0)=43||var(0)=46||var(0)=53
trigger4= var(2):=87
trigger5=var(0)=4||var(0)=44
trigger5= var(2):=85
trigger6=var(0)=6||var(0)=14||var(0)=38
trigger6= var(2):=81
trigger7= var(0)=7
trigger7= var(2):=94
trigger8=var(0)=8||var(0)=37||var(0)=55
trigger8= var(2):=78
trigger9=var(0)=9||var(0)=21||var(0)=28||var(0)=41||var(0)=51||var(0)=56
trigger9= var(2):=65
trigger10=var(0)=11||var(0)=25||var(0)=45||var(0)=57
trigger10= var(2):=61
trigger11=var(0)=12||var(0)=24||var(0)=36
trigger11= var(2):=62
trigger12=var(0)=15||var(0)=17||var(0)=22||var(0)=26
trigger12= var(2):=80
trigger13= var(0)=20
trigger13= var(2):=67
trigger14=var(0)=29||var(0)=50||var(0)=52
trigger14= var(2):=64
trigger15=var(0)=31||var(0)=39
trigger15= var(2):=69
trigger16= var(0)=32
trigger16= var(2):=74
trigger17=var(0)=40||var(0)=42
trigger17= var(2):=79
trigger18= var(0)=54
trigger18= var(2):=66
trigger19= var(0)=58
trigger19= var(2):=71
trigger20= var(0)=59
trigger20= var(2):=90
;---flash
[State 0, Null] 
type = Null
triggerall =teamside=2;Costume? This ain't no costum--
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=14
trigger1=var(0)=0||var(0)=23
trigger1=var(5):=31
trigger1= var(2):=63
trigger2=var(0)=1||var(0)=21||var(0)=24
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=12||var(0)=25
trigger3= var(2):=79
trigger4=var(0)=3||var(0)=9||var(0)=18||var(0)=26
trigger4= var(2):=80
trigger5=var(0)=4||var(0)=27
trigger5= var(2):=81
trigger6=var(0)=5||var(0)=28
trigger6= var(2):=73
trigger7= var(0)=6
trigger7= var(2):=65
trigger8= var(0)=7
trigger8= var(2):=93
trigger9=var(0)=8||var(0)=13||var(0)=19||var(0)=22
trigger9= var(2):=87
trigger10= var(0)=10
trigger10= var(2):=68
trigger11=var(0)=11||var(0)=15
trigger11= var(2):=69
trigger12= var(0)=14
trigger12= var(2):=61
trigger13=var(0)=16||var(0)=20
trigger13= var(2):=74
trigger14= var(0)=17
trigger14= var(2):=94
trigger15=var(0)=29||var(0)=30
trigger15= var(2):=88



[State 0, Null] 
type = Null
triggerall =teamside=2;Now you're just makin' me mad! It's go time, punk!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=14
trigger1=var(0)=0||var(0)=20||var(0)=47
trigger1=var(5):=50
trigger1= var(2):=74
trigger2=var(0)=1||var(0)=5||var(0)=37
trigger2= var(2):=75
trigger3= var(0)=2
trigger3= var(2):=83
trigger4=var(0)=3||var(0)=10||var(0)=15||var(0)=22||var(0)=25||var(0)=30||var(0)=35||var(0)=38||var(0)=44
trigger4= var(2):=87
trigger5= var(0)=4
trigger5= var(2):=85
trigger6=var(0)=6||var(0)=12||var(0)=46
trigger6= var(2):=81
trigger7=var(0)=7||var(0)=21||var(0)=33
trigger7= var(2):=94
trigger8= var(0)=8
trigger8= var(2):=78
trigger9=var(0)=9||var(0)=24||var(0)=42
trigger9= var(2):=65
trigger10= var(0)=11
trigger10= var(2):=70
trigger11=var(0)=13||var(0)=34
trigger11= var(2):=79
trigger12=var(0)=14||var(0)=32||var(0)=39
trigger12= var(2):=80
trigger13=var(0)=16||var(0)=23||var(0)=26||var(0)=41
trigger13= var(2):=73
trigger14=var(0)=17||var(0)=27
trigger14= var(2):=61
trigger15=var(0)=18||var(0)=48
trigger15= var(2):=71
trigger16=var(0)=19||var(0)=31||var(0)=40
trigger16= var(2):=69
trigger17= var(0)=28
trigger17= var(2):=64
trigger18=var(0)=29||var(0)=49
trigger18= var(2):=90
trigger19= var(0)=36
trigger19= var(2):=67
trigger20= var(0)=43
trigger20= var(2):=95
trigger21= var(0)=45
trigger21= var(2):=76
;---superman
[State 0, Null] 
type = Null
triggerall =teamside=2;I ain't no citizen bub! I'm also a much bigger threat right in front of ya!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=15
trigger1=var(0)=0||var(0)=3||var(0)=12||var(0)=14||var(0)=24||var(0)=42||var(0)=56||var(0)=61
trigger1=var(5):=75
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=7||var(0)=10||var(0)=18||var(0)=23||var(0)=27||var(0)=32||var(0)=34||var(0)=40||var(0)=47||var(0)=54||var(0)=60||var(0)=63||var(0)=69
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=28||var(0)=33||var(0)=52||var(0)=73
trigger3= var(2):=61
trigger4=var(0)=4||var(0)=8||var(0)=17||var(0)=62||var(0)=67
trigger4= var(2):=74
trigger5=var(0)=5||var(0)=25
trigger5= var(2):=94
trigger6=var(0)=6||var(0)=13||var(0)=48||var(0)=53||var(0)=59||var(0)=68
trigger6= var(2):=80
trigger7=var(0)=9||var(0)=31||var(0)=66||var(0)=70
trigger7= var(2):=75
trigger8=var(0)=11||var(0)=38
trigger8= var(2):=63
trigger9= var(0)=15
trigger9= var(2):=86
trigger10=var(0)=16||var(0)=45||var(0)=51
trigger10= var(2):=65
trigger11=var(0)=19||var(0)=21||var(0)=41
trigger11= var(2):=62
trigger12=var(0)=20||var(0)=37
trigger12= var(2):=81
trigger13=var(0)=22||var(0)=74
trigger13= var(2):=90
trigger14=var(0)=26||var(0)=36
trigger14= var(2):=73
trigger15= var(0)=29
trigger15= var(2):=72
trigger16= var(0)=30
trigger16= var(2):=79
trigger17=var(0)=39||var(0)=49||var(0)=58
trigger17= var(2):=68
trigger18=var(0)=43||var(0)=44||var(0)=57
trigger18= var(2):=67
trigger19=var(0)=46||var(0)=50||var(0)=55||var(0)=65
trigger19= var(2):=78
trigger20=var(0)=64||var(0)=71
trigger20= var(2):=66
trigger21= var(0)=72
trigger21= var(2):=85





[State 0, Null] 
type = Null
triggerall =teamside=2;Yeah a real big one! Here come's the punch line!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=15
trigger1= var(0)=0
trigger1= var(2):=85
trigger1=var(5):=51
trigger2=var(0)=1||var(0)=8||var(0)=18||var(0)=22||var(0)=24||var(0)=29||var(0)=38||var(0)=49
trigger2= var(2):=65
trigger3=var(0)=2||var(0)=5||var(0)=9
trigger3= var(2):=61
trigger4=var(0)=3||var(0)=21||var(0)=37||var(0)=44
trigger4= var(2):=68
trigger5=var(0)=4||var(0)=6||var(0)=11||var(0)=15||var(0)=20||var(0)=25||var(0)=32||var(0)=39||var(0)=45
trigger5= var(2):=87
trigger6=var(0)=7||var(0)=23
trigger6= var(2):=78
trigger7=var(0)=10||var(0)=46
trigger7= var(2):=72
trigger8= var(0)=12
trigger8= var(2):=62
trigger9=var(0)=13||var(0)=47
trigger9= var(2):=69
trigger10= var(0)=14
trigger10= var(2):=67
trigger11=var(0)=16||var(0)=27
trigger11= var(2):=75
trigger12=var(0)=17||var(0)=42||var(0)=48
trigger12= var(2):=74
trigger13=var(0)=19||var(0)=50
trigger13= var(2):=90
trigger14=var(0)=26||var(0)=43
trigger14= var(2):=63
trigger15= var(0)=28
trigger15= var(2):=73
trigger16= var(0)=30
trigger16= var(2):=94
trigger17= var(0)=31
trigger17= var(2):=79
trigger18= var(0)=36
trigger18= var(2):=80
trigger19= var(0)=40
trigger19= var(2):=76
trigger20= var(0)=41
trigger20= var(2):=81
;---green arrow
[State 0, Null] 
type = Null
triggerall =teamside=2;Nice outfit loser!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=16
trigger1= var(0)=0
trigger1= var(2):=74
trigger1=var(5):=18
trigger2=var(0)=1||var(0)=9
trigger2= var(2):=69
trigger3= var(0)=2
trigger3= var(2):=63
trigger4=var(0)=3||var(0)=15
trigger4= var(2):=65
trigger5=var(0)=4||var(0)=11
trigger5= var(2):=87
trigger6=var(0)=5||var(0)=13
trigger6= var(2):=75
trigger7= var(0)=6
trigger7= var(2):=81
trigger8=var(0)=7||var(0)=10
trigger8= var(2):=80
trigger9= var(0)=8
trigger9= var(2):=66
trigger10= var(0)=12
trigger10= var(2):=72
trigger11= var(0)=14
trigger11= var(2):=79
trigger12= var(0)=16
trigger12= var(2):=78
trigger13= var(0)=17
trigger13= var(2):=90




[State 0, Null] 
type = Null
triggerall =teamside=2;Just try it toothpick!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=16
trigger1= var(0)=0
trigger1= var(2):=70
trigger1=var(5):=22
trigger2= var(0)=1
trigger2= var(2):=81
trigger3= var(0)=2
trigger3= var(2):=79
trigger4=var(0)=3||var(0)=5||var(0)=10||var(0)=12||var(0)=15
trigger4= var(2):=80
trigger5=var(0)=4||var(0)=8||var(0)=11
trigger5= var(2):=87
trigger6= var(0)=6
trigger6= var(2):=78
trigger7= var(0)=7
trigger7= var(2):=85
trigger8=var(0)=9||var(0)=18
trigger8= var(2):=69
trigger9=var(0)=13||var(0)=14
trigger9= var(2):=75
trigger10= var(0)=16
trigger10= var(2):=68
trigger11= var(0)=17
trigger11= var(2):=76
trigger12= var(0)=19
trigger12= var(2):=63
trigger13= var(0)=20
trigger13= var(2):=71
trigger14= var(0)=21
trigger14= var(2):=90
;---wonder woman
[State 0, Null] 
type = Null
triggerall =teamside=2;It's the smell of victory toots! I ain't got it in perfume form for ya!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=17
trigger1=var(0)=0||var(0)=19||var(0)=33||var(0)=37||var(0)=46||var(0)=49
trigger1=var(5):=72
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=5||var(0)=21||var(0)=26||var(0)=29||var(0)=40||var(0)=44||var(0)=47
trigger2= var(2):=80
trigger3=var(0)=2||var(0)=39
trigger3= var(2):=94
trigger4=var(0)=3||var(0)=9||var(0)=30
trigger4= var(2):=79
trigger5=var(0)=4||var(0)=8||var(0)=14||var(0)=17||var(0)=25||var(0)=32||var(0)=34||var(0)=41||var(0)=45||var(0)=48||var(0)=51||var(0)=59||var(0)=64||var(0)=68
trigger5= var(2):=87
trigger6= var(0)=6
trigger6= var(2):=68
trigger7=var(0)=7||var(0)=11||var(0)=53||var(0)=58
trigger7= var(2):=65
trigger8=var(0)=10||var(0)=57||var(0)=63
trigger8= var(2):=73
trigger9=var(0)=12||var(0)=13
trigger9= var(2):=72
trigger10=var(0)=15||var(0)=22||var(0)=27||var(0)=28||var(0)=43||var(0)=61||var(0)=66
trigger10= var(2):=75
trigger11=var(0)=16||var(0)=55||var(0)=60||var(0)=65
trigger11= var(2):=66
trigger12= var(0)=18
trigger12= var(2):=82
trigger13= var(0)=20
trigger13= var(2):=63
trigger14=var(0)=23||var(0)=54||var(0)=62||var(0)=67
trigger14= var(2):=78
trigger15=var(0)=24||var(0)=69
trigger15= var(2):=85
trigger16=var(0)=31||var(0)=71
trigger16= var(2):=90
trigger17=var(0)=36||var(0)=70
trigger17= var(2):=61
trigger18=var(0)=38||var(0)=50
trigger18= var(2):=74
trigger19= var(0)=42
trigger19= var(2):=67
trigger20= var(0)=52
trigger20= var(2):=76
trigger21= var(0)=56
trigger21= var(2):=81


[State 0, Null] 
type = Null
triggerall =teamside=2;What are ya stupid? I ain't confusin' at all! I'll beat some sense into ya!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=17
trigger1= var(0)=0
trigger1= var(2):=83
trigger1=var(5):=86
trigger2= var(0)=1
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=5||var(0)=10||var(0)=22||var(0)=46||var(0)=49||var(0)=61||var(0)=84
trigger3= var(2):=61
trigger4=var(0)=3||var(0)=13||var(0)=26||var(0)=47||var(0)=62||var(0)=80
trigger4= var(2):=80
trigger5=var(0)=4||var(0)=8||var(0)=11||var(0)=19||var(0)=21||var(0)=27||var(0)=45||var(0)=48||var(0)=53||var(0)=58||var(0)=63||var(0)=68||var(0)=69||var(0)=70||var(0)=71||var(0)=77||var(0)=82
trigger5= var(2):=87
trigger6= var(0)=6
trigger6= var(2):=78
trigger7=var(0)=7||var(0)=60||var(0)=67||var(0)=73||var(0)=76
trigger7= var(2):=65
trigger8=var(0)=9||var(0)=83
trigger8= var(2):=85
trigger9=var(0)=12||var(0)=41||var(0)=64||var(0)=72||var(0)=75
trigger9= var(2):=79
trigger10=var(0)=14||var(0)=40
trigger10= var(2):=81
trigger11= var(0)=15
trigger11= var(2):=76
trigger12=var(0)=16||var(0)=20||var(0)=23||var(0)=42||var(0)=54||var(0)=78
trigger12= var(2):=69
trigger13= var(0)=17
trigger13= var(2):=64
trigger14= var(0)=18
trigger14= var(2):=93
trigger15=var(0)=24||var(0)=38||var(0)=43||var(0)=74||var(0)=79
trigger15= var(2):=74
trigger16=var(0)=25||var(0)=44||var(0)=55
trigger16= var(2):=94
trigger17= var(0)=36
trigger17= var(2):=63
trigger18=var(0)=37||var(0)=65||var(0)=81
trigger18= var(2):=75
trigger19= var(0)=39
trigger19= var(2):=66
trigger20=var(0)=50||var(0)=51||var(0)=56||var(0)=57
trigger20= var(2):=72
trigger21=var(0)=52||var(0)=85
trigger21= var(2):=90
trigger22= var(0)=59
trigger22= var(2):=62
trigger23= var(0)=66
trigger23= var(2):=73
;---cheetah
[State 0, Null] 
type = Null
triggerall =teamside=2;I ain't afraid of you! I'll knock ya right off that high horse!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=18
trigger1=var(0)=0||var(0)=3||var(0)=12||var(0)=23||var(0)=40||var(0)=55
trigger1=var(5):=65
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=7||var(0)=14||var(0)=17||var(0)=22||var(0)=27||var(0)=33||var(0)=38||var(0)=44||var(0)=48||var(0)=53||var(0)=58
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=8||var(0)=11||var(0)=37||var(0)=51
trigger3= var(2):=61
trigger4=var(0)=4||var(0)=29
trigger4= var(2):=74
trigger5=var(0)=5||var(0)=24
trigger5= var(2):=94
trigger6=var(0)=6||var(0)=43||var(0)=49||var(0)=52
trigger6= var(2):=80
trigger7=var(0)=9||var(0)=16||var(0)=46||var(0)=47
trigger7= var(2):=66
trigger8=var(0)=10||var(0)=39||var(0)=61
trigger8= var(2):=78
trigger9= var(0)=13
trigger9= var(2):=64
trigger10=var(0)=15||var(0)=19||var(0)=30||var(0)=45||var(0)=60
trigger10= var(2):=75
trigger11=var(0)=18||var(0)=36
trigger11= var(2):=85
trigger12= var(0)=20
trigger12= var(2):=81
trigger13=var(0)=21||var(0)=64
trigger13= var(2):=90
trigger14=var(0)=25||var(0)=26
trigger14= var(2):=72
trigger15=var(0)=28||var(0)=32
trigger15= var(2):=71
trigger16= var(0)=31
trigger16= var(2):=63
trigger17=var(0)=41||var(0)=56
trigger17= var(2):=67
trigger18=var(0)=42||var(0)=50||var(0)=54||var(0)=57||var(0)=59
trigger18= var(2):=68
trigger19= var(0)=62
trigger19= var(2):=79
trigger20= var(0)=63
trigger20= var(2):=65



[State 0, Null] 
type = Null
triggerall =teamside=2;I-I'm serious! You'll be beggin' for mercy!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=18
trigger1=var(0)=0||var(0)=2||var(0)=9||var(0)=29
trigger1=var(5):=46
trigger1= var(2):=69
trigger2= var(0)=1
trigger2= var(2):=88
trigger3=var(0)=3||var(0)=18||var(0)=31
trigger3= var(2):=94
trigger4=var(0)=4||var(0)=40
trigger4= var(2):=73
trigger5=var(0)=5||var(0)=14||var(0)=21||var(0)=24||var(0)=32||var(0)=39
trigger5= var(2):=87
trigger6=var(0)=6||var(0)=12
trigger6= var(2):=79
trigger7=var(0)=7||var(0)=23||var(0)=26||var(0)=41
trigger7= var(2):=65
trigger8=var(0)=8||var(0)=38||var(0)=42
trigger8= var(2):=78
trigger9=var(0)=10||var(0)=16||var(0)=37
trigger9= var(2):=75
trigger10=var(0)=11||var(0)=17
trigger10= var(2):=81
trigger11=var(0)=13||var(0)=45
trigger11= var(2):=90
trigger12=var(0)=15||var(0)=44
trigger12= var(2):=85
trigger13=var(0)=19||var(0)=20
trigger13= var(2):=72
trigger14=var(0)=22||var(0)=25
trigger14= var(2):=62
trigger15=var(0)=27||var(0)=28
trigger15= var(2):=67
trigger16= var(0)=30
trigger16= var(2):=74
trigger17= var(0)=36
trigger17= var(2):=66
trigger18= var(0)=43
trigger18= var(2):=63
;---despero
[State 0, Null] 
type = Null
triggerall =teamside=2;I needed to see if there was any muscle behind that get up! there's a little I guess.
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=19
trigger1=var(0)=0||var(0)=16||var(0)=46||var(0)=73||var(0)=79
trigger1=var(5):=87
trigger1= var(2):=69
trigger2=var(0)=1||var(0)=8||var(0)=11||var(0)=15||var(0)=18||var(0)=24||var(0)=28||var(0)=32||var(0)=42||var(0)=49||var(0)=54||var(0)=58||var(0)=62||var(0)=70||var(0)=78||var(0)=80
trigger2= var(2):=87
trigger3=var(0)=2||var(0)=30||var(0)=47
trigger3= var(2):=74
trigger4=var(0)=3||var(0)=4||var(0)=6||var(0)=13||var(0)=14||var(0)=21||var(0)=23||var(0)=41||var(0)=44||var(0)=56||var(0)=65||var(0)=67||var(0)=77||var(0)=83
trigger4= var(2):=65
trigger5=var(0)=5||var(0)=7||var(0)=48
trigger5= var(2):=64
trigger6=var(0)=9||var(0)=19||var(0)=50||var(0)=53||var(0)=57||var(0)=63||var(0)=74||var(0)=75
trigger6= var(2):=80
trigger7= var(0)=10
trigger7= var(2):=75
trigger8=var(0)=12||var(0)=27||var(0)=38||var(0)=69||var(0)=84||var(0)=85
trigger8= var(2):=79
trigger9= var(0)=17
trigger9= var(2):=66
trigger10=var(0)=20||var(0)=45||var(0)=51||var(0)=64
trigger10= var(2):=68
trigger11=var(0)=22||var(0)=66
trigger11= var(2):=78
trigger12= var(0)=25
trigger12= var(2):=83
trigger13=var(0)=26||var(0)=29||var(0)=52||var(0)=71
trigger13= var(2):=61
trigger14= var(0)=31
trigger14= var(2):=85
trigger15= var(0)=36
trigger15= var(2):=73
trigger16=var(0)=37||var(0)=59||var(0)=82
trigger16= var(2):=81
trigger17= var(0)=39
trigger17= var(2):=63
trigger18=var(0)=40||var(0)=72||var(0)=76
trigger18= var(2):=72
trigger19= var(0)=43
trigger19= var(2):=62
trigger20=var(0)=55||var(0)=81
trigger20= var(2):=67
trigger21= var(0)=60
trigger21= var(2):=76
trigger22= var(0)=61
trigger22= var(2):=90
trigger23= var(0)=68
trigger23= var(2):=94
trigger24= var(0)=86
trigger24= var(2):=91



[State 0, Null] 
type = Null
triggerall =teamside=2;Sounds like a challenge! Bring it ya balloon animal!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=19
trigger1=var(0)=0||var(0)=5
trigger1=var(5):=54
trigger1= var(2):=79
trigger2=var(0)=1||var(0)=43||var(0)=44
trigger2= var(2):=75
trigger3= var(0)=2
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=20||var(0)=28||var(0)=45||var(0)=48
trigger4= var(2):=74
trigger5= var(0)=4
trigger5= var(2):=64
trigger6=var(0)=6||var(0)=11||var(0)=13||var(0)=24||var(0)=30||var(0)=33||var(0)=38||var(0)=46
trigger6= var(2):=87
trigger7=var(0)=7||var(0)=17||var(0)=18||var(0)=41||var(0)=42||var(0)=52
trigger7= var(2):=72
trigger8=var(0)=8||var(0)=27||var(0)=31||var(0)=49
trigger8= var(2):=69
trigger9= var(0)=9
trigger9= var(2):=71
trigger10=var(0)=10||var(0)=19||var(0)=22
trigger10= var(2):=65
trigger11=var(0)=12||var(0)=16||var(0)=37||var(0)=40||var(0)=47||var(0)=51
trigger11= var(2):=61
trigger12= var(0)=14
trigger12= var(2):=63
trigger13= var(0)=15
trigger13= var(2):=68
trigger14=var(0)=21||var(0)=29
trigger14= var(2):=67
trigger15=var(0)=23||var(0)=53
trigger15= var(2):=90
trigger16=var(0)=25||var(0)=39
trigger16= var(2):=62
trigger17= var(0)=26
trigger17= var(2):=78
trigger18= var(0)=32
trigger18= var(2):=80
trigger19= var(0)=36
trigger19= var(2):=85
trigger20= var(0)=50
trigger20= var(2):=73

;---darkseid
[State 0, Null] 
type = Null
triggerall =teamside=2;You've got a lot of nerve usin' that word around me!
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=20
trigger1= var(0)=0
trigger1= var(2):=85
trigger1=var(5):=56
trigger2=var(0)=1||var(0)=8||var(0)=14||var(0)=17||var(0)=42||var(0)=48
trigger2= var(2):=75
trigger3=var(0)=2||var(0)=26||var(0)=49
trigger3= var(2):=81
trigger4=var(0)=3||var(0)=30
trigger4= var(2):=94
trigger5=var(0)=4||var(0)=23
trigger5= var(2):=82
trigger6=var(0)=5||var(0)=21||var(0)=24||var(0)=54
trigger6= var(2):=65
trigger7=var(0)=6||var(0)=10||var(0)=12||var(0)=16||var(0)=19||var(0)=25||var(0)=31||var(0)=40||var(0)=45||var(0)=52
trigger7= var(2):=87
trigger8= var(0)=7
trigger8= var(2):=67
trigger9=var(0)=9||var(0)=15||var(0)=36||var(0)=39
trigger9= var(2):=80
trigger10=var(0)=11||var(0)=38||var(0)=46
trigger10= var(2):=61
trigger11= var(0)=13
trigger11= var(2):=72
trigger12= var(0)=18
trigger12= var(2):=66
trigger13=var(0)=20||var(0)=29||var(0)=50
trigger13= var(2):=74
trigger14=var(0)=22||var(0)=43||var(0)=47
trigger14= var(2):=78
trigger15= var(0)=27
trigger15= var(2):=79
trigger16= var(0)=28
trigger16= var(2):=69
trigger17= var(0)=37
trigger17= var(2):=68
trigger18= var(0)=41
trigger18= var(2):=83
trigger19=var(0)=44||var(0)=51
trigger19= var(2):=64
trigger20= var(0)=53
trigger20= var(2):=73
trigger21= var(0)=55
trigger21= var(2):=90



[State 0, Null] 
type = Null
triggerall =teamside=2;''Exterminate'' obviously! How dare you use such offensive language to a rat king!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=20
trigger1=var(0)=0||var(0)=1||var(0)=13||var(0)=14||var(0)=83
trigger1=var(5):=98
trigger1= var(2):=94
trigger2=var(0)=2||var(0)=5||var(0)=12||var(0)=34||var(0)=42||var(0)=52||var(0)=57||var(0)=66||var(0)=92
trigger2= var(2):=65
trigger3= var(0)=3
trigger3= var(2):=84
trigger4=var(0)=4||var(0)=11||var(0)=68||var(0)=74
trigger4= var(2):=80
trigger5=var(0)=6||var(0)=33||var(0)=72||var(0)=93
trigger5= var(2):=78
trigger6= var(0)=7
trigger6= var(2):=73
trigger7=var(0)=8||var(0)=19||var(0)=55||var(0)=77||var(0)=82
trigger7= var(2):=69
trigger8=var(0)=9||var(0)=53||var(0)=61||var(0)=78
trigger8= var(2):=74
trigger9=var(0)=10||var(0)=32||var(0)=60||var(0)=64||var(0)=71||var(0)=73||var(0)=96
trigger9= var(2):=61
trigger10=var(0)=15||var(0)=26||var(0)=30||var(0)=35||var(0)=39||var(0)=43||var(0)=48||var(0)=58||var(0)=67||var(0)=70||var(0)=75||var(0)=81||var(0)=86||var(0)=94
trigger10= var(2):=87
trigger11=var(0)=16||var(0)=20||var(0)=28||var(0)=37||var(0)=49||var(0)=69||var(0)=89
trigger11= var(2):=75
trigger12=var(0)=17||var(0)=90||var(0)=91
trigger12= var(2):=62
trigger13=var(0)=18||var(0)=56
trigger13= var(2):=82
trigger14=var(0)=21||var(0)=38||var(0)=40||var(0)=45||var(0)=63
trigger14= var(2):=81
trigger15=var(0)=22||var(0)=41||var(0)=44||var(0)=54
trigger15= var(2):=79
trigger16=var(0)=23||var(0)=59||var(0)=84||var(0)=85||var(0)=88
trigger16= var(2):=72
trigger17=var(0)=24||var(0)=36||var(0)=95
trigger17= var(2):=85
trigger18=var(0)=25||var(0)=80||var(0)=97
trigger18= var(2):=90
trigger19=var(0)=27||var(0)=47
trigger19= var(2):=68
trigger20= var(0)=29
trigger20= var(2):=83
trigger21= var(0)=31
trigger21= var(2):=64
trigger22=var(0)=46||var(0)=87
trigger22= var(2):=63
trigger23=var(0)=50||var(0)=51
trigger23= var(2):=66
trigger24=var(0)=62||var(0)=65||var(0)=79
trigger24= var(2):=67
trigger25= var(0)=76
trigger25= var(2):=71
;---o shr
[State 0, Null] 
type = Null
triggerall =teamside=2;''what'' what?
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=21
trigger1=var(0)=0||var(0)=1||var(0)=6||var(0)=7
trigger1=var(5):=14
trigger1= var(2):=94
trigger2=var(0)=2||var(0)=9
trigger2= var(2):=83
trigger3=var(0)=3||var(0)=10
trigger3= var(2):=68
trigger4=var(0)=4||var(0)=11
trigger4= var(2):=61
trigger5=var(0)=5||var(0)=12
trigger5= var(2):=80
trigger6= var(0)=8
trigger6= var(2):=87
trigger7= var(0)=13
trigger7= var(2):=93



[State 0, Null] 
type = Null
triggerall =teamside=2;My sentiments exactly! You look like you're already dead, so I'll put ya back down!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=21
trigger1=var(0)=0||var(0)=8
trigger1=var(5):=89
trigger1= var(2):=73
trigger2=var(0)=1||var(0)=20||var(0)=23||var(0)=41||var(0)=54||var(0)=76
trigger2= var(2):=85
trigger3=var(0)=2||var(0)=13||var(0)=22||var(0)=26||var(0)=31||var(0)=40||var(0)=47||var(0)=55||var(0)=61||var(0)=64||var(0)=69||var(0)=70||var(0)=71||var(0)=75||var(0)=78||var(0)=83
trigger3= var(2):=87
trigger4=var(0)=3||var(0)=12||var(0)=62
trigger4= var(2):=79
trigger5=var(0)=4||var(0)=9||var(0)=14||var(0)=39||var(0)=46||var(0)=51||var(0)=57
trigger5= var(2):=65
trigger6=var(0)=5||var(0)=10||var(0)=87
trigger6= var(2):=74
trigger7=var(0)=6||var(0)=11||var(0)=18||var(0)=74
trigger7= var(2):=80
trigger8=var(0)=7||var(0)=37||var(0)=65
trigger8= var(2):=69
trigger9= var(0)=15
trigger9= var(2):=84
trigger10=var(0)=16||var(0)=48||var(0)=52||var(0)=58||var(0)=77||var(0)=80
trigger10= var(2):=61
trigger11=var(0)=17||var(0)=81
trigger11= var(2):=63
trigger12=var(0)=19||var(0)=27||var(0)=36||var(0)=49||var(0)=67||var(0)=68
trigger12= var(2):=72
trigger13=var(0)=21||var(0)=88
trigger13= var(2):=90
trigger14=var(0)=24||var(0)=28||var(0)=29||var(0)=42||var(0)=63||var(0)=85
trigger14= var(2):=75
trigger15=var(0)=25||var(0)=43||var(0)=73
trigger15= var(2):=81
trigger16=var(0)=30||var(0)=38||var(0)=82
trigger16= var(2):=71
trigger17=var(0)=44||var(0)=66
trigger17= var(2):=94
trigger18=var(0)=45||var(0)=50
trigger18= var(2):=78
trigger19=var(0)=53||var(0)=56||var(0)=59||var(0)=84
trigger19= var(2):=64
trigger20= var(0)=60
trigger20= var(2):=95
trigger21= var(0)=72
trigger21= var(2):=76
trigger22= var(0)=79
trigger22= var(2):=62
trigger23= var(0)=86
trigger23= var(2):=83

;---kirby
[State 0, Null] 
type = Null
triggerall =teamside=2;What's that ya runt? You got a problem with me?
triggerall = var(10)=0&&var(8)=0 && enemy,var(59)=22
trigger1=var(0)=0||var(0)=44
trigger1=var(5):=52
trigger1= var(2):=83
trigger2=var(0)=1||var(0)=8||var(0)=47
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=9||var(0)=13||var(0)=29
trigger3= var(2):=61
trigger4=var(0)=3||var(0)=7||var(0)=10||var(0)=18||var(0)=27||var(0)=46
trigger4= var(2):=80
trigger5= var(0)=4
trigger5= var(2):=94
trigger6= var(0)=5
trigger6= var(2):=79
trigger7=var(0)=6||var(0)=11||var(0)=14||var(0)=20||var(0)=24||var(0)=28||var(0)=30||var(0)=43||var(0)=48
trigger7= var(2):=87
trigger8=var(0)=12||var(0)=21
trigger8= var(2):=85
trigger9=var(0)=15||var(0)=37
trigger9= var(2):=78
trigger10=var(0)=16||var(0)=23
trigger10= var(2):=81
trigger11= var(0)=17
trigger11= var(2):=74
trigger12=var(0)=19||var(0)=51
trigger12= var(2):=93
trigger13=var(0)=22||var(0)=26||var(0)=38
trigger13= var(2):=75
trigger14= var(0)=25
trigger14= var(2):=67
trigger15= var(0)=36
trigger15= var(2):=76
trigger16= var(0)=39
trigger16= var(2):=62
trigger17= var(0)=40
trigger17= var(2):=72
trigger18=var(0)=41||var(0)=50
trigger18= var(2):=65
trigger19=var(0)=42||var(0)=49
trigger19= var(2):=73
trigger20= var(0)=45
trigger20= var(2):=69


[State 0, Null] 
type = Null
triggerall =teamside=2;That's a smart mouth ya got kid! I'll give ya a real attitude adjustment!
triggerall = var(10)=0&&var(8)=1 && enemy,var(59)=22
trigger1=var(0)=0||var(0)=3||var(0)=13||var(0)=18||var(0)=26||var(0)=57||var(0)=58||var(0)=60||var(0)=77||var(0)=81
trigger1=var(5):=83
trigger1= var(2):=80
trigger2=var(0)=1||var(0)=19
trigger2= var(2):=68
trigger3=var(0)=2||var(0)=7||var(0)=11||var(0)=22||var(0)=47||var(0)=49||var(0)=53||var(0)=56||var(0)=72
trigger3= var(2):=61
trigger4=var(0)=4||var(0)=37
trigger4= var(2):=94
trigger5=var(0)=5||var(0)=9||var(0)=76
trigger5= var(2):=79
trigger6=var(0)=6||var(0)=8||var(0)=14||var(0)=20||var(0)=23||var(0)=27||var(0)=32||var(0)=40||var(0)=45||var(0)=48||var(0)=50||var(0)=55||var(0)=64||var(0)=65||var(0)=66||var(0)=67||var(0)=68||var(0)=69||var(0)=70||var(0)=71
trigger6= var(2):=87
trigger7=var(0)=10||var(0)=15||var(0)=78
trigger7= var(2):=73
trigger8=var(0)=12||var(0)=51
trigger8= var(2):=78
trigger9=var(0)=16||var(0)=25
trigger9= var(2):=75
trigger10=var(0)=17||var(0)=61||var(0)=75
trigger10= var(2):=81
trigger11=var(0)=21||var(0)=46
trigger11= var(2):=85
trigger12=var(0)=24||var(0)=41
trigger12= var(2):=67
trigger13= var(0)=28
trigger13= var(2):=71
trigger14=var(0)=29||var(0)=36||var(0)=42||var(0)=59
trigger14= var(2):=69
trigger15=var(0)=30||var(0)=62||var(0)=73
trigger15= var(2):=64
trigger16=var(0)=31||var(0)=82
trigger16= var(2):=90
trigger17=var(0)=38||var(0)=39||var(0)=54
trigger17= var(2):=72
trigger18= var(0)=43
trigger18= var(2):=82
trigger19=var(0)=44||var(0)=52||var(0)=63||var(0)=79
trigger19= var(2):=65
trigger20= var(0)=74
trigger20= var(2):=70
trigger21= var(0)=80
trigger21= var(2):=74


;----------------------------
[State 0, Null];mirror
type = Null
triggerall =teamside=2;Pshh! I'm the real deal loser!
triggerall = var(10)=0 &&var(8)=0 && root,var(59)=enemy,var(59) 
trigger1=var(0)=0
trigger1= var(5):=30
trigger1= var(2):=76
trigger2=var(0)=1||var(0)=26
trigger2= var(2):=79
trigger3=var(0)=2||var(0)=11
trigger3= var(2):=68
trigger4=var(0)=4||var(0)=29
trigger4= var(2):=90
trigger5=var(0)=5||var(0)=9||var(0)=13||var(0)=18||var(0)=23
trigger5= var(2):=87
trigger6= var(0)=6
trigger6= var(2):=69
trigger7= var(0)=7
trigger7= var(2):=94
trigger8= var(0)=8
trigger8= var(2):=73
trigger9= var(0)=10
trigger9= var(2):=80
trigger10=var(0)=12||var(0)=15||var(0)=20||var(0)=27
trigger10= var(2):=65
trigger11=var(0)=14||var(0)=28
trigger11= var(2):=78
trigger12=var(0)=16||var(0)=21
trigger12= var(2):=61
trigger13=var(0)=17||var(0)=22||var(0)=24
trigger13= var(2):=72
trigger14= var(0)=19
trigger14= var(2):=64
trigger15= var(0)=25
trigger15= var(2):=75
[State 0, Null]
type = Null
triggerall =teamside=2 ;Bring it ya clown!
triggerall = var(10)=0&&var(8)=1 && root,var(59)=enemy,var(59) 
trigger1=var(0)=0
trigger1= var(5):=18
trigger1= var(2):=62
trigger2= var(0)=1
trigger2= var(2):=78
trigger3=var(0)=2||var(0)=6
trigger3= var(2):=69
trigger4=var(0)=3||var(0)=16
trigger4= var(2):=74
trigger5= var(0)=4
trigger5= var(2):=67
trigger6=var(0)=5||var(0)=8||var(0)=11
trigger6= var(2):=87
trigger7= var(0)=7
trigger7= var(2):=80
trigger8= var(0)=9
trigger8= var(2):=85
trigger9= var(0)=10
trigger9= var(2):=61
trigger10= var(0)=12
trigger10= var(2):=63
trigger11= var(0)=13
trigger11= var(2):=72
trigger12= var(0)=14
trigger12= var(2):=75
trigger13= var(0)=15
trigger13= var(2):=83
trigger14= var(0)=17
trigger14= var(2):=90
;--------------------------

;---render

[State 0, VarSet]
type = VarSet
trigger1 =!var(21)&&time>2 ;&&var(6)>40 ;they done talkin
v = 20    ;fv = 10
value = Enemy, Cond(NumHelper(7770), Helper(7770), Cond(1, var(6)>var(7)-1, 0), 0) 

;ignorehitpause = 
;persistent = 

;ignorehitpause = 
;persistent = 

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = numexplod(11)>0 && var(0)=0;clear
id = 11

[State 0, Explod]
type = Explod
triggerall = time%var(11)=0
triggerall =var(21)|| time <(109*var(11)) && parent,ishelper(7001);||var(0)>0
trigger1 = numexplod(11)<var(5)
anim = F300+var(2)
ID =11
pos = cond(teamside=1,55,12)+var(1),cond(teamside=1,10,185)+(var(4))
postype = left  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
scale =1.7,1.7
sprpriority = 9
removetime=-1
pausemovetime=999999
ontop = 1
shadow = 0,0,0
ownpal =1
removeongethit = 0
ignorehitpause=1
[State 0, VarAdd]
type = VarAdd
triggerall = time%var(11)=0
trigger1 = var(0)<var(5) 
trigger1 = var(21) || time <(109*var(11)) && parent,ishelper(7001);||var(0)>0
v = 0    ;fv = 
value = 1
[State 0, VarAdd]
type = VarAdd
triggerall = time%var(11)=0
triggerall =var(21)|| time <(109*var(11)) && parent,ishelper(7001);||var(0)>0
trigger1 = var(0)<var(5)
v =  1   ;fv = 
value = 7

;ignorehitpause = 
;persistent = 
[State 0, VarSet]
type = Varadd
trigger1 = var(0)>=var(5)
v = 6   ;fv = 10
value = 1

[State 0, Null]
type = Null
trigger1 = var(9); && teamside=1
trigger1 = Enemy, Cond(NumHelper(7770), Helper(7770), Cond(1, var(9), 0), 0)
trigger1=var(3):=1
;ignorehitpause = 
;persistent = 


;[State 0, VarSet]
;type = Varset
;trigger1 = var(0)>=var(5)
;v = 9   ;fv = 10
;value = 1

[State 0, VarSet]
type = VarSet
trigger1 = var(21)
v = 20   ;fv = 10
value = 0 

;ignorehitpause = 
;persistent = 


[State 0, VarSet]
type = VarSet
trigger1 = var(21)&&var(6)>var(7)
v = 21    ;fv = 10
value = 0

;ignorehitpause = 
;persistent = 

[State 0, VarAdd]
type = Varadd
triggerall = time%var(11)=0
trigger1 = var(0)%36=0 && var(0)>0
v = 4    
value = 12
[State 0, VarAdd];line break
type = Varset
triggerall = time%var(11)=0
trigger1 = var(0)%36=0 && var(0)>0
v = 1     
value = 0

[State 0, VarSet]
type = VarSet
trigger1 =var(9) || root,AIlevel=0&&(helper(6999),command="start" ||enemy,AIlevel=0&&Enemy, Cond(NumHelper(6999), Helper(6999), Cond(1, command="start", 0), 0)) 
trigger2 = enemy,numhelper(7770)=0 && teamside=2
v = 3    ;fv = 10
value = 1
;ignorehitpause = 
;persistent = 


[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = 1
text = "var(6) = %d var(8) = %d  vel x = %d vel x = %d vel x = %d"
params = var(6),var(8),var(20),var(21),var(9)
ignorehitpause = 1
;persistent = 
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = var(3)
id = 299
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = var(3)
id = 11

[State 0, DestroySelf]
type = DestroySelf
trigger1 = var(3)
;ignorehitpause = 
;persistent = 
;---------------------------------------------------------------------------------------------------
[Statedef 7074]
type    = A
movetype= I
physics = N
juggle  = 0
poweradd= 0
velset = 0, 0
anim = 10000
ctrl = 0
sprpriority = 9
[State 0, VarRandom]
type = Varset
trigger1 =time=0 
v = 0
value=  floor((root,roundsexisted+1)/5)-1

[State 0, Null]
type = Null
trigger1 = var(0)=0
trigger1 = var(1):=324332
trigger2 = var(0)=1
trigger2 = var(1):=134432
trigger3 = var(0)=2
trigger3 = var(1):=224332
trigger4 = var(0)=3
trigger4 = var(1):=213124
trigger5 = var(0)>=4
trigger5 = var(1):=314412
;ignorehitpause = 
;persistent = 

[State 0, Helper]
type = helper
trigger1 =time=1
helpertype = normal ;player
name = "secretcommand"
ID = 8097;+root,var(59)
stateno = 8097
pos = 61,-37
postype = p1    ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 1
size.xscale =1
size.yscale =1
ignorehitpause=1
pausemovetime=999999
;---------------------------------------------------------------------------------------------------
[Statedef 9999]
type    = A
movetype= H
physics = N
juggle  = 8
velset=0,0
poweradd= 0
ctrl = 0
anim =10000
sprpriority = 9
[State 0, VarSet]
type = parentVarSet
trigger1 = 1
fv = 15    ;fv = 10
value = root,p2bodydist x+root,var(36)
ignorehitpause =1 
[State 0, VarSet]
type = parentVarSet
trigger1 =root,movetype=I 
v = 1    ;fv = 10
value = 0

;ignorehitpause = 
;persistent = 
[State 0, VarSet]
type = parentVarSet
trigger1 = var(28)>=10
v = 13    
value =0
[State 0, VarSet]
type = Varadd
trigger1 = root,var(13)>0
v = 28   ;fv = 10
value = 1
;ignorehitpause = 
;persistent = 
[State 0, VarSet]
type = VarSet
trigger1 = root,var(13)=0
v = 28    ;fv = 10
value = 0
;ignorehitpause = 
;persistent = 
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = invisible
[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = 1
text = "var(2) = %d var(3) = %d  vel x = %d movehit= %d"
params = var(0),var(5),numexplod,(root,movehit=1)
ignorehitpause = 1
;persistent = 
[State 0, VarSet]
type = Varset
trigger1 =var(10)>=0
trigger2 =var(11)>=0
v = 3   ;fv = 10
value = 1
ignorehitpause = 1
[State 0, VarSet]
type = Varset
trigger1 =var(10)>=0
trigger2 =var(11)>=0
trigger3 =var(12)>=0
trigger4 =var(13)>=0
trigger10 =var(20)>=0
trigger11 =var(21)>=0
v = 2   ;fv = 10
value = 1
ignorehitpause = 1
[State 0, VarSet]
type = Varset
trigger1 =var(10)=0
trigger1 =var(11)=0
trigger1 =var(12)=0
trigger1 =var(13)=0
trigger1 =var(20)=0
trigger1 =var(21)=0
v = 2   ;fv = 10
value = 0
ignorehitpause = 1

[State 0, VarSet]
type = Varset
trigger1 =var(10)=0
trigger1 =var(11)=0
v = 3   ;fv = 10
value = 0
ignorehitpause = 1
;enough for lights
[State 0, Explod]
type = varset
triggerall = var(10)=0
trigger1 = root,movehit=1 && (root,stateno=600||(root,stateno=630 && root,anim=630)) && root,pos y =[-63,-43 ]
trigger2 = root,movehit=1 && root,stateno=610 && root,pos y =[-55,-30]
trigger3 = root,movehit=1 && (root,stateno=630 && root,anim=631)&& root,pos y =[-60,-45]
trigger4 = root,movehit=1 && (root,stateno=640)&& root,pos y =[-60,-35]
v=10
value=1

;enough for heavys
[State 0, Explod]
type = varset
triggerall = var(10)=0
triggerall = var(11)=0
trigger1 = root,movehit=1 && (root,stateno=600||(root,stateno=630 && root,anim=630)) && root,pos y >-43
trigger2 = root,movehit=1 && root,stateno=610 && root,pos y >-30
trigger3 = root,movehit=1 && (root,stateno=630 && root,anim=631)&& root,pos y >-45
trigger4 = root,movehit=1 && (root,stateno=640)&& root,pos y >-35
v=11
value=1

;blocked so inch slowly
[State 0, Explod]
type = varset
triggerall = var(10)=0
triggerall = var(11)=0
triggerall = var(12)=0
trigger1 = root,moveguarded=1 &&root,stateno=200
trigger2 = root,moveguarded=1&& root,stateno=430 
trigger3 = root,moveguarded=1&& root,stateno=230
v=12
value=1

[State 0, VarSet]
type = Varadd
triggerall = enemy,hitshakeover
trigger1 =root,moveguarded=1 
v = 1   ;fv = 10
value = 1
ignorehitpause = 0
[State 0, VarSet]
type = VarSet
trigger1 = root,movehit
v = 1    ;fv = 10
value = 0
;persistent = 


[State 0, VarSet]
type = Varset
trigger1 = (root,stateno=[5000,5200])&&root,prevstateno=[120,155]
v = 6   ;fv = 10
value = p2stateno
ignorehitpause = 1
;persistent = 

[State 0, VarSet]
type = VarSet
trigger1 =  p2stateno=var(6)
v =7   ;fv = 10
value = 1
ignorehitpause = 1
;persistent = 
[State 0, VarSet]
type = VarSet
trigger1 =  p2stateno!=var(6)
v =7   ;fv = 10
value = 0
ignorehitpause = 1
[State 0, VarSet]
type = VarSet
trigger1 = root,stateno=5120 
v = 8    ;fv = 10
value = 10
[State 0, VarSet]
type = Varadd
trigger1 = root,stateno!=5120 && var(8)>0
v = 8    ;fv = 10
value = -1

[State 0, VarSet]
type = VarSet
trigger1 = var(8)<0
v = 8    ;fv = 10
value = 0


;ignorehitpause = 
;persistent = 

;ignorehitpause = 
;persistent = 

;bait
[State 0, Explod]
type = varset
triggerall = var(10)=0
triggerall = var(11)=0
triggerall = var(13)=0
triggerall = var(1)>3
trigger1 = root,moveguarded=1 &&root,stateno=200
trigger2 = root,moveguarded=1&& root,stateno=430 
trigger3 = root,moveguarded=1&& root,stateno=230
v=13
value=1





;1000
[State 0, Explod]
type = varset
triggerall = var(20)=0
triggerall = root,numprojid(999)=0
triggerall = (root,p2bodydist x =[70,110])|| root,movecontact || (p2stateno=5120||(p2stateno=824||p2stateno=10612&&root,var(0)=2) && root,p2bodydist y >-50) &&  root,p2bodydist x <90
triggerall = p2stateno!=5301
triggerall = (root,anim=210||root,stateno=240||root,stateno=410||root,stateno=435) || !root,movecontact
triggerall = root,movetype!=H
triggerall = root,stateno!=[800,899]
triggerall = !enemy,hitfall || root,movecontact || p2statetype=L
triggerall = (root,ctrl||root,stateno=[10,105]) || root,movecontact
trigger1= root,p2bodydist x+25<= var(0) && enemy,pos y >=0 && var(0)>-1
trigger2= random<65&&((root,p2bodydist y >-55||p2stateno=824||p2stateno=5040)&& enemy,vel y >0)&&root,p2bodydist x >=40
trigger3 = root,movehit && p2statetype=A || root,moveguarded || root,AIlevel <6 && movecontact
trigger4 = var(12) && root,p2bodydist x >80 && root,stateno=[10,20]
v=20
value=1
ignorehitpause =1
;1001
[State 0, Explod]
type = varset
triggerall = var(21)=0
triggerall = p2stateno!=5301
triggerall = root,movetype!=H
triggerall = root,numprojid(999)=0
triggerall = root,stateno!=[800,899]
triggerall = (root,p2bodydist x =[110,170])
triggerall = !enemy,hitfall || root,movecontact || p2statetype=L
triggerall = (root,ctrl||root,stateno=[10,20])  
trigger1= root,p2bodydist x+40<= var(0) && enemy,pos y >=0 && var(0)>-1
trigger2= random<65&&((root,p2bodydist y >-65||p2stateno=824||p2stateno=5040)&& enemy,vel y >0)&& root,p2bodydist x >90
v=21
value=1
ignorehitpause =1

;1001
[State 0, Explod]
type = varset
triggerall = var(22)=0
triggerall = p2stateno!=5301
triggerall = root,movetype!=H
triggerall = (root,anim=210||root,stateno=240||root,stateno=410||root,stateno=435) || !root,movecontact
triggerall = root,numprojid(999)=0
triggerall = !enemy,hitfall || root,movecontact || p2statetype=L
triggerall = root,stateno!=[800,899]
triggerall = root,p2bodydist x >90  ||( p2stateno=10612 &&p2statetype=L || p2stateno=5120||p2stateno=10613)&& root,p2bodydist x>20
triggerall = (root,ctrl||root,stateno=[10,20])  || root,movecontact
trigger1= root,p2bodydist x-32<= var(0)  && var(0)>-1
trigger2= random<65&&((root,p2bodydist y >-65||p2stateno=824||p2stateno=5040)&& enemy,vel y >0)&& root,p2bodydist x >90
v=22
value=1
ignorehitpause =1



[State 0, VarSet]
type = VarSet
triggerall = random <249
triggerall = p2statetype!=A|| p2movetype=H 
trigger1 = (enemy,movetype !=A)|| root,p2bodydist x >30
trigger2= (p2statetype=L  && root,p2bodydist x >90) 
trigger3=(var(12)||var(13)) 
trigger4 = root,p2bodydist x >=30 && p2stateno=5301
trigger5 = root,backedgebodydist <20 && p2movetype=A
trigger6 = root,p2bodydist x <10 && p2statetype=A 
v = 25   ;fv = 10
value = 1

[State 0, VarSet]
type = VarSet
triggerall = root,backedgebodydist >20
trigger1 =  enemy,movetype =A
trigger2= (p2statetype!=L  && root,p2bodydist x <30) && p2stateno!=5301
trigger3 = root,p2bodydist x <20  && p2stateno!=5301
trigger4 = p2statetype=A && p2movetype!=H
v = 25   ;fv = 10
value = 0

;---adjust for p2's position
[State 0, VarSet]
type = Varadd
trigger1 = p2statetype=L &&(anim=5160|| enemy,anim=612) ;&& (root,movetype!=A || enemy,pos y >=-5)
v = 0    ;fv = 10
value = 1
;ignorehitpause = 
;persistent = 
[State 0, VarSet]
type = VarSet
trigger1 =  p2statetype!=L
v = 0    ;fv = 10
value = -1
;ignorehitpause = 
;persistent = 

;0----------removeexplods---
[State 0, RemoveExplod]
type = varset
trigger1 = p2movetype!=H || p2stateno=5301
trigger2 = root,movecontact && root,statetype!=A&&root,stateno!=[1000,1100]; && (root,stateno!=1191)
trigger3 = p2statetype=A || p2statetype=L
v =10
value=0
ignorehitpause = 1
[State 0, RemoveExplod]
type = varset
trigger1 = p2movetype!=H || p2stateno=5301
trigger2 = root,movecontact && root,statetype!=A ;&& (root,stateno!=1191)
trigger3 = p2statetype=A || p2statetype=L
v = 11
value=0
ignorehitpause = 1

[State 0, RemoveExplod]
type = varset
trigger1 = p2stateno=5301||p2movetype=H && p2stateno!=[120,155]
v = 12
value=0
ignorehitpause = 1

[State 0, RemoveExplod]
type = varset
trigger1 = p2stateno=5301||root,movehit=1
v = 13
value=0
ignorehitpause = 1
;persistent = 



[State 0, RemoveExplod]
type = varset
trigger1 = (root,numprojid(999)>0|| p2stateno=5301 || root,movetype=H)&& !root,movecontact
trigger2= root,p2bodydist x <70 && !root,movecontact
v = 20
value=0
ignorehitpause = 1
;230
[State 0, RemoveExplod]
type = varset
trigger1 = (root,numprojid(999)>0|| p2stateno=5301 || root,movetype=H)&& !root,movecontact
trigger2= root,p2bodydist x <130 && !root,movecontact&& p2statetype!=L
v=21
value=0
ignorehitpause = 1
[State 0, RemoveExplod]
type = varset
trigger1 =(root,numprojid(999)>0|| p2stateno=5301 || root,movetype=H)&& !root,movecontact
trigger2= root,p2bodydist x <90 && !root,movecontact && p2statetype!=L
v=22
value=0
ignorehitpause = 1

;-----------
[State 0, VarSet]
type = VarSet
trigger1 = root,statetype = A
trigger2 = root,movetype=H && root,stateno!=[120,155]
trigger3= root,prevstateno=40
trigger4= (p2stateno=[5121,5899])
trigger5 = (root,prevstateno=52 ||root,prevstateno=5120) && p2statetype=A
trigger6 = root,p2bodydist x <45 && root,frontedgebodydist >60 && p2statetype!=L
trigger7 = var(18)>0 ||var(8)>0 || enemy,hitdefattr=SC,AT 
trigger8 = var(41)>0 && enemy,hitdefattr!=SC,AT
v=30
value = 0

[State 0, VarSet]
type = VarSet
triggerall = root,statetype != A
triggerall = (var(8)<=0) ||enemy,hitdefattr=SC,AT  && root,AIlevel >6
triggerall =  cond(root,AIlevel >0,random <ceil(((699*1.0)*(fvar(5)/(root,AIlevel*1.0)))),1)||enemy,hitdefattr=SC,AT && root,AIlevel >6 || p2stateno=5901 && root,p2bodydist x >40 
triggerall = var(41)=0||enemy,hitdefattr=SC,AT  && root,AIlevel >6
triggerall = root,p2bodydist x >45 || root,frontedgebodydist <60 || p2stateno=5901
trigger1= enemy,hitdefattr=SC,AT && (root,ctrl||root,stateno=20)
trigger2 = ((root,p2bodydist x=[60,150])||root,frontedgedist <60)&& (root,ctrl||root,stateno=20) && root,movetype!=H&&(p2stateno=5301||p2movetype!=H) 
trigger3 = (root,p2bodydist x =[90,130]) && enemy,numproj >0 && var(8)=0
;trigger6 = ((root,p2bodydist x=[45,150])||root,frontedgedist <40)&& (root,ctrl||root,stateno=20) && root,movetype!=H&&(p2stateno=5301||p2movetype!=H) 
trigger4 = root,backedgebodydist <30 && enemy,statetype=L && root,p2bodydist x < 80
v = 30   ;fv = 10
value = 1
[State 0, VarSet]
type = Varset;how often should I jump?
trigger1 = time=0
fv = 5   ;fv = 10
value = .35

[State 0, VarSet]
type = Varset
triggerall = var(40)=1
triggerall=enemy,stateno=[200,699]
trigger1 = root,movetype=H && root,statetype=A && root,stateno!=[120,155]
trigger1 = root,gethitvar(hitshaketime)=1
fv = 5   ;fv = 10
value = fvar(5)*.85

[State 0, VarSet]
type = Varset
triggerall = var(40)=1
triggerall=enemy,stateno=[1000,1999]
trigger1 = root,movetype=H && root,statetype=A && root,stateno!=[120,155]
trigger1 = root,gethitvar(hitshaketime)=1
fv = 5   ;fv = 10
value = fvar(5)*.70
[State 0, VarAdd]
type = VarAdd
trigger1 = fvar(5)<.35&& time%240=0
fv = 5    ;fv = 
value = .15*fvar(5)
[State 0, VarSet]
type = Varset
trigger1 =root,statetype=A&& root,movetype!=H
v = 40   ;fv = 10
value = 1
ignorehitpause = 1
[State 0, VarSet]
type = Varset
trigger1 =root,statetype=A&&root,movetype=H&& ((root,hitpausetime>0 && root,pos y <-15&& root,stateno=[10612,106113]) ||root,stateno=[5000,5050])
v = 40   ;fv = 10
value = 2
ignorehitpause = 1
[State 0, VarSet]
type = Varset
trigger1 =root,statetype!=A
v = 40   ;fv = 10
value = 0
ignorehitpause = 1
[State 0, VarSet]
type = Varset
trigger1 =var(40)=2
v = 41   ;fv = 10
value = 1
ignorehitpause = 1
[State 0, VarSet]
type = Varset
triggerall =root,AILevel>0
trigger1 =root,movehit
trigger2 = root,var(15)
trigger3= var(42)%(30*root,AIlevel)=0
v = 41   ;fv = 10
value =0
ignorehitpause = 1
[State 0, VarSet]
type = VarSet
trigger1 =  var(41)=0
v = 42    ;fv = 10
value = 0
[State 0, VarSet]
type = Varadd
trigger1 = var(41)=1
v = 42    ;fv = 10
value = 1
 [State 0, DestroySelf]
type = DestroySelf
trigger1 =roundstate!=2

