; °¨¿µ½ÃÀÛ
; http://ks100.ivyro.net
;-----------------------
[Info]
localcoord = 640,480
[SceneDef]
spr = TMNTend.sff
;startscene =6;Starting scene number (for debugging)
font1 = ending-bg.def
snd = end.snd
;------------------------------------

; Music
;==================================
 ;singular good tmnt char 
[Scene 0]
; Fade
fadein.time = 25       ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 1
fadeout.col = 0,0,0
bg.name=BG0
; Screen color
;clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0   ;Default position for all layers
layer0.anim =  10     ;Anim action number
layer0.offset = 140,300   ;Position offset
layer0.starttime = 0 
layer1.anim =  11       ;Anim action number
layer1.offset = 320,300   ;Position offset
layer1.starttime = 0   ;Time to start display
layer2.anim = 12
layer2.offset = 460,300
layer2.starttime = 0
layer3.anim = 13
layer3.offset = 580,300
layer3.starttime = 0
layer4.anim = 14
layer4.offset =190,300
layer4.starttime = 0
layer5.anim = 15
layer5.offset =380,300
layer5.starttime = 0
layer6.textdelay = 3
layer6.text = "Looks like we owe you guys a big\nthanks for helping. I don't think we \ncould have won without you!"
layer6.font = 1,,1,255,255,255
layer6.endtime = 1250
layer6.starttime=90
layer6.offset = 12,370
 bgm = TE\ending.ogg      ;Name of music file to play
;layer6.textdelay = 3
;layer6.text = "It is not known where all of the warriors came from, but one fact is certain:\nthey inadvertently repaired the flow of time and saved the world. Though\nthey may never remember the events, they have become heroes."
;layer6.font = 1,,1,255,255,255
;layer6.starttime = 1251
; layer1.anim =  1
; layer1.offset = 0,176
; Music
      ;Name of music file to play
; bgm.loop = 0
; Total time
end.time = 600



;winning char response
[Scene 1]
; Fade
fadein.time =0      ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 1
fadeout.col = 0,0,0
;layerall.starttime =600
bg.name=BG1
; Screen color
;clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0   ;Default position for all layers
layer0.anim =  100     ;Anim action number
layer0.offset = 100,300   ;Position offset
layer0.starttime = 0 
layer1.textdelay = 3
layer1.text = "Please, it was an honor to fight with\nyou all. I will never forget this! \nHopefully, we can meet in a less \ndimensional crisis-like time!"
layer1.font = 1,,1,0,120,255
layer1.starttime=0
layer1.offset = 12,370
; layer1.anim =  1
; layer1.offset = 0,176
; Music
; bgm.loop = 0
; Total time
end.time = 700

;other chars response
[Scene 2]
; Fade
fadein.time =0      ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 40
fadeout.col = 256,256,256
;layerall.starttime =1000
bg.name=BG1
layerall.pos = 0,0   ;Default position for all layers
layer0.anim =  10     ;Anim action number
layer0.offset = 140,300   ;Position offset
layer0.starttime = 0 
layer1.anim =  11       ;Anim action number
layer1.offset = 320,300   ;Position offset
layer1.starttime = 0   ;Time to start display
layer2.anim = 12
layer2.offset = 460,300
layer2.starttime = 0
layer3.anim = 13
layer3.offset = 580,300
layer3.starttime = 0
layer4.anim = 14
layer4.offset =190,300
layer4.starttime = 0
layer5.anim = 15
layer5.offset =380,300
layer5.starttime = 0
layer6.textdelay = 3
layer6.text = "Know that we will never forget about\nyou as well. It looks like the hole \nis shrinking so we have to go! Good \nluck and farewell!"
layer6.font = 1,,1,255,255,255
layer6.endtime = 1250
layer6.starttime=0
layer6.offset =12,370
; layer1.anim =  1
; layer1.offset = 0,176
; Music
; bgm.loop = 0
; Total time
end.time = 600
;===================================================
;------------------------------------
;Black LATER
[Scene 3]
; Screen color
clearcolor = 0,0,0
end.time = 150
bg.name=BG2
bgm=TE\Le\LeoEnd.mp3

;leo specific intro
[Scene 4]
; Fade
fadein.time =0      ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 1
fadeout.col = 0,0,0
;layerall.starttime =600
bg.name=BG3
; Screen color
;clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0   ;Default position for all layers
layer0.anim = 5    ;Anim action number
layer0.starttime = 0 
layer0.textdelay = 0
layer0.text = "Reflecting upon my life's journey, so\nmuch has happened..."
layer0.font = 1,,1,0,120,255
layer0.offset = 12,300
layer0.endtime=240
layer1.anim = 5
layer1.starttime =240
layer1.textdelay = 0
layer1.text = "Ever since I was born..."
layer1.font = 1,,1,0,120,255
layer1.offset = 12,300
layer1.endtime=400
layer2.anim = 5
layer2.starttime =400
layer2.textdelay = 0
layer2.text = "...I could feel a certain essence in\nmy soul..."
layer2.font = 1,,1,0,120,255
layer2.offset = 12,300
layer2.endtime=640
layer3.anim = 5
layer3.starttime =640
layer3.textdelay = 0
layer3.text = "...An essence that convinced me to\npush myself to the limit,  over and \nover..."
layer3.font = 1,,1,0,120,255
layer3.offset = 12,300
layer3.endtime=920
layer4.anim = 5
layer4.starttime =920
layer4.textdelay = 0
layer4.text = "Only by training extensively, I could\nachieve new heights, new powers..."
layer4.font = 1,,1,0,120,255
layer4.offset = 12,300
layer4.endtime=1200
layer5.anim = 5
layer5.starttime =1200
layer5.textdelay = 0
layer5.text = "In order to keep focused,\nstrengthening my mental condition was\nvital, as well..."
layer5.font = 1,,1,0,120,255
layer5.offset = 12,300
layer5.endtime=1500
layer6.anim = 5
layer6.starttime =1500
layer6.textdelay = 0
layer6.text = "Attaining wisdom... Understanding the\nart of ninjutsu... myself... life and\nits harsh lessons..."
layer6.font = 1,,1,0,120,255
layer6.offset = 12,300
layer6.endtime=1860
layer7.anim = 5
layer7.starttime =1860
layer7.textdelay = 0
layer7.text = "Understanding my brothers, who are\nalways there for me. Even though we \nhave our differences, they also know \nof my struggles of being the leader \nof the team..."
layer7.font = 1,,1,0,120,255
layer7.offset = 12,300
layer7.endtime=2440
layer8.anim = 5
layer8.starttime =2440
layer8.textdelay = 0
layer8.text = "Raph is such a hardcase, but despite\nour rivalry, I feel he gets me the \nmost... He wants me to be the best \nperson I can be. I am very grateful \nfor that..."
layer8.font = 1,,1,0,120,255
layer8.offset = 12,300
layer8.endtime=3020
layer9.anim = 5
layer9.starttime =3020
layer9.textdelay = 0
layer9.text = "Master Splinter... I owe everything to\nyou... Thanks to your upbringing and \nteachings, I've become the warrior I \nam today. I truly am blessed, and I \nwill never take it for granted."
layer9.font = 1,,1,0,120,255
layer9.offset = 12,300
; Music

; bgm.loop = 0
; Total time
end.time = 3645

;leo specific intro
[Scene 5]
; Fade
fadein.time =0      ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 0
fadeout.col = 0,0,0
clearcolor=0,0,0
;layerall.starttime =600
bg.name=BG4
; Screen color
;clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0   ;Default position for all layers
layer0.anim = 5    ;Anim action number
layer0.starttime = 0 
layer0.textdelay = 0
layer0.text = "April... our best friend. Having your\nsupport means the world to us. \nWatching you grow into a formidable \nfighter was inspiring. It means a lot \nto me that I could contribute to \nthat. I will always be there for you..."
layer0.font = 1,,1,0,120,255
layer0.offset = 12,300
layer0.endtime=580
layer1.anim = 5
layer1.starttime =580
layer1.textdelay = 0
layer1.text = "Shredder... Your hatred was\nlimitless... The world is truly \nfree from your terror. You gained \npower and let it corrupt you. I am \nmore determined than ever not to let\nthe same thing happen to me."
layer1.font = 1,,1,0,120,255
layer1.offset = 12,300
layer1.endtime=1160
layer2.anim = 5
layer2.starttime =1160
layer2.textdelay = 0
layer2.text = "And to our new friends...wherever you\nare, thank you... May you live a long,\nprosperous and meaningful life. Your \nuniverse is inspired by your heroic \ndeeds. You have my eternal respect."
layer2.font = 1,,1,0,120,255
layer2.offset = 12,300
; Music
; bgm.loop = 0
; Total time
end.time = 1640
;------------------------------------
;petal
[Scene 6]
; Screen color
fadeout.time = 15
fadeout.col = -255,-255,-255
clearcolor = 0,0,0
bg.name=BG5
layerall.pos = 0,0   ;Default position for all layers
layer0.anim = 5    ;Anim action number
layer0.starttime = 220
layer0.textdelay = 0
layer0.text = "The Mind's Eye. It is finally perfected. \nThe ultimate skill that will allow me to \nprotect everyone and everything dear to \nme. I have reached a limit yet again, \nbut that's not enough... It never is... I \nmust keep going."
layer0.font = 1,,1,0,120,255
layer0.offset = 8,300
layer0.endtime=800
layer1.anim = 5
layer1.starttime =800
layer1.textdelay = 0
layer1.text = "It was your wisdom, courage and\ndauntless spirit that helped pull us \nthrough. It feels like you're witnessing \nme now... If you are... you have my \neverlasting gratitude. I won't take \nyour help for granted."
layer1.font = 1,,1,0,120,255
layer1.offset = 8,300
layer1.endtime=1440
layer2.anim = 5
layer2.starttime =1440
layer2.textdelay = 0
layer2.text = "If your soul ever meets with us again, I\nwill be a better person and a better \nleader. \n\n I won't let you down, my friend. \nThat's the promise of a lifetime."
layer2.font = 1,,1,0,120,255
layer2.offset = 8,300
end.time = 1900
;==========================================
;Background image
[Begin Action 0]
1,0, 0,0, -1
[Begin Action 9]
1,1, 0,0, -1

[Begin Action 1]
2,0, 0,0, 25
2,1, 0,0, 12
2,2, 0,0, 12
2,3, 0,0, 12
2,4, 0,0, 12
2,5, 0,0, 12
2,6, 0,0, 12
2,1, 0,0, 12
2,2, 0,0, 12
2,3, 0,0, 2, , AS250D256
2,3, 0,0, 2, , AS220D256
2,3, 0,0, 2, , AS200D256
2,3, 0,0, 2, , AS170D256
2,3, 0,0, 2, , AS170D256
2,3, 0,0, 2, , AS170D256
2,4, 0,0, 2, , AS170D256
2,4, 0,0, 2, , AS170D256
2,4, 0,0, 2, , AS140D256
2,4, 0,0, 2, , AS140D256
2,4, 0,0, 2, ,AS140D256
2,4, 0,0, 2, ,AS140D256
2,5, 0,0, 2, , AS100D256
2,5, 0,0, 2, ,AS100D256
2,5, 0,0, 2, , AS100D256
2,5, 0,0, 2, ,AS100D256
2,5, 0,0, 2, , AS60D256
2,5, 0,0, 2, , AS60D256
2,6, 0,0, 2, , AS60D256
2,6, 0,0, 2, , AS60D256
2,6, 0,0, 2, , AS20D256
2,6, 0,0, 2, , AS20D256
2,6, 0,0, 2, , AS20D256
2,6, 0,0, 2, , AS20D256
2,-1, 0,0, -1, , AS20D256
[Begin Action 2]
3,0, 0,0, 25
3,1, 0,0, 6
3,2, 0,0, 6
3,0, 0,0, 6
3,1, 0,0, 6
3,2, 0,0, 6
3,0, 0,0, 6
3,1, 0,0, 6
3,2, 0,0, 6
3,0, 0,0, 6
3,1, 0,0, 6
3,2, 0,0, 6
3,0, 0,0, 6
3,0, 0,0, 2, , AS250D256
3,0, 0,0, 2, , AS220D256
3,0, 0,0, 2, , AS200D256
3,1, 0,0, 2, , AS170D256
3,1, 0,0, 2, , AS170D256
3,1, 0,0, 2, , AS170D256
3,2, 0,0, 2, , AS170D256
3,2, 0,0, 2, , AS170D256
3,2, 0,0, 2, , AS140D256
3,0, 0,0, 2, , AS140D256
3,0, 0,0, 2, ,AS140D256
3,0, 0,0, 2, ,AS140D256
3,1, 0,0, 2, , AS100D256
3,1, 0,0, 2, ,AS100D256
3,1, 0,0, 2, , AS100D256
3,2, 0,0, 2, ,AS100D256
3,2, 0,0, 2, , AS60D256
3,2, 0,0, 2, , AS60D256
3,0, 0,0, 2, , AS60D256
3,0, 0,0, 2, , AS60D256
3,0, 0,0, 2, , AS20D256
3,1, 0,0, 2, , AS20D256
3,1, 0,0, 2, , AS20D256
3,1, 0,0, 2, , AS20D256
2,-1, 0,0, -1, , AS20D256

[Begin Action 3]
12,0, 0,0, 2, , AS20D256
12,0, 0,0, 2, , AS20D256
12,0, 0,0, 2, , AS20D256
12,0, 0,0, 2, , AS20D256
12,0, 0,0, 2, , AS60D256
12,0, 0,0, 2, , AS60D256
12,1, 0,0, 2, , AS60D256
12,1, 0,0, 2, , AS60D256
12,1, 0,0, 2, , AS60D256
12,1, 0,0, 2, , AS60D256
12,1, 0,0, 2, ,AS100D256
12,1, 0,0, 2, , AS100D256
12,1, 0,0, 2, ,AS100D256
12,1, 0,0, 2, , AS100D256
12,2, 0,0, 2, ,AS140D256
12,2, 0,0, 2, ,AS140D256
12,2, 0,0, 2, , AS140D256
12,2, 0,0, 2, , AS140D256
12,2, 0,0, 2, , AS170D256
12,2, 0,0, 2, , AS170D256
12,3, 0,0, 2, , AS170D256
12,3, 0,0, 2, , AS170D256
12,3, 0,0, 2, , AS170D256
12,3, 0,0, 2, , AS200D256
12,3, 0,0, 2, , AS220D256
12,3, 0,0, 2, , AS250D256
LoopStart
12,4, 0,0, 12
12,5, 0,0, 12
12,6, 0,0, 12
12,0, 0,0, 12
12,1, 0,0, 12
12,2, 0,0, 12
12,3, 0,0, 12


[Begin Action 31]
12,4, 0,0, 12
12,5, 0,0, 12
12,6, 0,0, 12
12,0, 0,0, 12
12,1, 0,0, 12
12,2, 0,0, 12
12,3, 0,0, 12

[Begin Action 4]
13,1, 0,0, 2, , AS20D256
13,1, 0,0, 2, , AS20D256
13,1, 0,0, 2, , AS20D256
13,0, 0,0, 2, , AS20D256
13,0, 0,0, 2, , AS60D256
13,0, 0,0, 2, , AS60D256
13,2, 0,0, 2, , AS60D256
13,2, 0,0, 2, , AS60D256
13,2, 0,0, 2, ,AS100D256
13,1, 0,0, 2, , AS100D256
13,1, 0,0, 2, ,AS100D256
13,1, 0,0, 2, , AS100D256
13,0, 0,0, 2, ,AS140D256
13,0, 0,0, 2, ,AS140D256
13,0, 0,0, 2, , AS140D256
13,2, 0,0, 2, , AS140D256
13,2, 0,0, 2, , AS170D256
13,2, 0,0, 2, , AS170D256
13,1, 0,0, 2, , AS170D256
13,1, 0,0, 2, , AS170D256
13,1, 0,0, 2, , AS170D256
13,0, 0,0, 2, , AS200D256
13,0, 0,0, 2, , AS220D256
13,0, 0,0, 2, , AS250D256
13,2, 0,0, 2, , AS256D256
13,2, 0,0, 2
LoopStart
13,1, 0,0, 6
13,2, 0,0, 6
13,0, 0,0, 6


[Begin Action 41]
LoopStart
13,1, 0,0, 6
13,2, 0,0, 6
13,0, 0,0, 6

[Begin Action 5]
-1,0, 0,0, 1

[Begin Action 10]
100,0, 0,0, 1, H
[Begin Action 11]
100,1, 0,0, 1, H
[Begin Action 12]
100,2, 0,0, 1, H
[Begin Action 13]
100,3, 0,0, 1, H
[Begin Action 14]
100,4, 0,0, 1, H

[Begin Action 15]
100,5, 0,0, 1

[Begin Action 100]
101,0, 0,0, 1
;;====================================================================
;stage
;;====================================================================
;

;tile 2
[BG0Def]
[BG0 01]
type        = anim       
layerNo     = 0         
start       = -200,-140      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 9         
velocity    = 0,0  
ID          = 05
[BG0 01]
type        = anim       
layerNo     = 0       
start       = -200,-140       
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 1         
velocity    = 0,0  
ID          = 05
[BG0 01]
type        = anim       
layerNo     = 0         
start       =-200,-140        
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2         
velocity    = 0,0  
ID          = 05

;

[BG0 stage]
type        = anim       
layerNo     = 0         
start       =-200,-140      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    = 0,0  
ID          = 05

[BG0CtrlDef Credits]
CtrlID = 2
looptime = -1
[BG0Ctrl Start scrolling]
type = enable
value=0
time=0
[BG0Ctrl Start scrolling]
type = enable
value=1
time=36

;[bgctrl 00]
;type = visible
;value=1
;time=36
;[bgctrl 00]
;type = enable
;value=1
;time=36
;[bgctrl 00]
;type = posadd
;x = 4.845833333333333
;y=0
;time=0,768
;[bgctrl 00]
;type = posset
;x =0
;time=0
[BG0 2]
type        = anim       
layerNo     = 0         
start       =-200,-140      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 3        
velocity    = 0,0  
ID          = 2
[BG0 2]
type        = anim       
layerNo     = 0         
start       = -200,-140      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 4        
velocity    = 0,0  
ID          = 2



;=================scene that keeps playing
[BG1Def]
[BG1 01]
type        = anim       
layerNo     = 0         
start       = -200,-140      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 9         
velocity    = 0,0  
ID          = 05
[BG1 01]
type        = anim       
layerNo     = 0       
start       = -200,-140      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 1         
velocity    = 0,0  
ID          = 05
[BG1 01]
type        = anim       
layerNo     = 0         
start       = -200,-140       
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 31        
velocity    = 0,0  
ID          = 05

;

[BG1 stage]
type        = anim       
layerNo     = 0         
start       = -200,-140      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 41         
velocity    = 0,0  
ID          = 05

[BG1 stage]
type        = anim       
layerNo     = 0         
start       = -200,-140       
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 0         
velocity    = 0,0  
ID          = 05


;=================transition
[BG2Def]
[BG2 01]
type        = normal        
layerNo     = 0  
spriteno = 1000,0       
start       = 0,0     
delta       = .98,  0;05        
trans       = None     
mask        = 0       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
ID          = 1

[BG2CtrlDef Credits]
CtrlID = 1
looptime = -1
[BG2Ctrl Start]
type = Posset
x=-640
time=0
[BG2Ctrl Start]
type = PosAdd
x=90
time=0,6
[BG2Ctrl Start]
type = PosAdd
x=90
time=55,61
[BG2Ctrl Start]
type = PosAdd
x=1
time=6,55



[Begin Action 2100]
201,0, 0,0, 8

[Begin Action 2101]
201,1, 0,0, 1

;=========================
;LEO
;===========================
;tile 2
[BG3Def]

[BG3 01]
type        = normal       
layerNo     = 0         
start       = -320,0      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno = 201,0       
velocity    = 0,0  
ID          = 200
xscale=.5
yscalestart=.5



[BG3CtrlDef Credits]
CtrlID = 200
looptime = -1

[BG3Ctrl Start]
type = Posset
x=0
y=120
time=0

[BG3Ctrl Start]
type = PosAdd
x=-16
time=227,240

[BG3Ctrl Start]
type = enable
value=0
time=240
[Begin Action 2102]
201,1, 0,0, 2, , AS256D40
201,1, 0,0, 2, , AS256D80
201,1, 0,0, 2, , AS220D256
201,1, 0,0, 2, , AS180D256
201,1, 0,0, 2, , AS140D256
201,1, 0,0, 2, , AS100D256
201,1, 0,0, 2, , AS60D256
201,1, 0,0, 2, , AS20D256
-1,0, 0,0, -1

[Begin Action 2103]
201,2, 0,0, 240
201,3, 0,0, 280
201,4, 0,0, 280
201,5, 0,0, 300
201,6, 0,0, 360
201,7, 0,0, 580
201,8, 0,0, 580
201,9, 0,0, -1
[Begin Action 2104]
201,10, 0,0, 580
201,11, 0,0, 580
-1,0, 0,0, -1

[BG3CtrlDef 201]
CtrlID = 201
looptime = -1

[BG3Ctrl Start]
type = enable
value=0
time=0
[BG3Ctrl Start]
type = enable
value=1
time=240
[BG3Ctrl Start]
type = Posset
x=0
y=120
time=0
[BG3 02]
type        = anim       
layerNo     = 0         
start       = -320,0      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2101         
velocity    = 0,0  
ID          = 201

[BG3CtrlDef 201]
CtrlID = 202
looptime = -1

[BG3Ctrl Start]
type = enable
value=0
time=0
[BG3Ctrl Start]
type = enable
value=1
time=400
[BG3Ctrl Start]
type = Posset
x=0
y=120
time=0
[BG3 02]
type        = anim       
layerNo     = 0         
start       = -320,0      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2103         
velocity    = 0,0  
ID          = 202
;---------------------
;tile 2
[BG4Def]

[BG4CtrlDef Credits]
CtrlID = 203
looptime = -1
[BG4Ctrl Start]
type = enable
value=0
time=1160

[BG4 01]
type        = normal       
layerNo     = 0         
start       = -320,120      
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno = 201,1       
velocity    = 0,0  
ID          = 203
xscale=.5
yscalestart=.5
;
;
[BG4 03]
type        = anim       
layerNo     = 0         
start       = -320,120     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2104        
velocity    = 0,0  
ID          = 202

[BG4CtrlDef Credits]
CtrlID = 204
looptime = -1
[BG4Ctrl Start]
type = enable
value=0
time=0
;face fade
[BG4Ctrl Start]
type = enable
value=1
time=1160
[BG4 02]
type        = anim       
layerNo     = 0         
start       = -320,120     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2102        
velocity    = 0,0  
ID          = 204
;---------------------
;tile3
[BG5Def]

[BG5CtrlDef Credits]
CtrlID = 206
looptime = -1

[BG5Ctrl Start]
type = velset
x=1.5
y=2.1
time=0

[BG5Ctrl Start]
type = enable
value=0
time=110

;
;
[BG5 03]
type        = normal       
layerNo     = 0         
start       = 0,-100   
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno    = 201,17        
velocity    = 0,0  
ID          = 206


[BG5CtrlDef Credits]
CtrlID = 207
looptime = -1
[BG5Ctrl Start]
type = enable
value=0
time=0

[BG5Ctrl Start]
type = enable
value=1
time=110

[BG5 03]
type        = normal       
layerNo     =1        
start       = 160,140   
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno    = 201,18        
velocity    = 0,0  
ID          = 207
[BG5CtrlDef Credits]
CtrlID = 208
looptime = -1
[BG5Ctrl Start]
type = enable
value=0
time=0

[BG5Ctrl Start]
type = enable
value=1
time=110
[BG5Ctrl Start]
type = velset
x=-1.6
y=2.4
time=110
[BG5Ctrl Start]
type = veladd
x=-.06

time=110,140
[BG5Ctrl Start]
type = enable
value=0
time=140
[BG5 02]
type        = anim       
layerNo     = 1         
start       = 160,140     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2106        
velocity    = 0,0  
ID          = 208

[BG5CtrlDef Credits]
CtrlID = 209
looptime = -1
[BG5Ctrl Start]
type = enable
value=0
time=0

[BG5Ctrl Start]
type = enable
value=1
time=90
[BG5Ctrl Start]
type = posadd
x=80
time=90,140

[BG5Ctrl Start]
type = enable
value=1
time=140
[BG5 02]
type        = anim       
layerNo     = 0         
start       = -800,120     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2105        
velocity    = 0,0  
ID          = 209

[BG5CtrlDef Credits]
CtrlID = 210
looptime = -1
[BG5Ctrl Start]
type = enable
value=0
time=0


[BG5Ctrl Start]
type = enable
value=1
time=140
[BG5 02]
type        = anim       
layerNo     = 0         
start       = -320,120     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2108       
velocity    = 0,0  
ID          = 210
[BG5 02]
type        = anim       
layerNo     = 0         
start       = -320,120     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2110      
velocity    = 0,0  
ID          = 210

[BG5 03]
type        = anim       
layerNo     = 0         
start       = -320,120     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2109       
velocity    = 0,0  
ID          = 210

[BG5 02]
type        = anim       
layerNo     = 0         
start       = -320,120     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2107        
velocity    = 0,0  
ID          = 210
[BG5 02]
type        = anim       
layerNo     = 0         
start       = -320,120     
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
ActionNo    = 2111       
velocity    = 0,0  
ID          = 210

[BG5CtrlDef Credits]
CtrlID = 211
looptime = -1
[BG5Ctrl Start]
type = enable
value=0
time=0


[BG5Ctrl Start]
type = enable
value=1
time=1600
[BG5 03]
type        = normal       
layerNo     =1        
start       =-320,120  
delta       = .98,  0;05        
trans       = None     
mask        = 1         
tile        = 0,0       
tilespacing = 0,0       
spriteno    = 999,0       
velocity    = 0,0  
ID          = 211

[Begin Action 2105]
201,13, 0,0, 4
201,12, 0,0, 4

[Begin Action 2106]
201,18, 0,0, 1, V

[Begin Action 2108]
201,-1, 0,0, 30
201,22, 0,0, 1, , AS20D256
201,22, 0,0, 1, , AS40D256
201,22, 0,0, 1, , AS80D256
201,22, 0,0, 1, , AS120D256
201,22, 0,0, 1, , AS160D256
201,22, 0,0, 1, , AS200D256
201,22, 0,0, 1, , AS240D256
201,22, 0,0, -1

[Begin Action 2109]
201,-1, 0,0, 30
201,20, 0,0, 1, , AS20D256
201,20, 0,0, 1, , AS40D256
201,20, 0,0, 1, , AS80D256
201,20, 0,0, 1, , AS120D256
201,20, 0,0, 1, , AS160D256
201,20, 0,0, 1, , AS200D256
201,20, 0,0, 1, , AS240D256
201,20, 0,0, -1

[Begin Action 2107]
201,14, 0,0, 1, , AS20D256
201,14, 0,0, 1, , AS40D256
201,14, 0,0, 1, , AS80D256
201,14, 0,0, 1, , AS120D256
201,14, 0,0, 1, , AS160D256
201,14, 0,0, 1, , AS200D256
201,14, 0,0, 1, , AS240D256
201,14, 0,0, 60
201,15, 0,0, -1

[Begin Action 2110]
201,-1, 0,0, 37, , A
201,21, 0,0, 2, , AS10D256
201,21, 0,0, 2, , AS40D256
201,21, 0,0, 2, , AS60D256
201,21, 0,0, 2, , AS90D256
201,21, 0,0, 2, , AS120D256
201,21, 0,0, 2, , AS160D256
201,21, 0,0, 2, , AS200D256
201,21, 0,0, 2, , AS220D256
201,21, 0,0, -1


[Begin Action 2111]
201,-1, 0,0, 37, , A
201,16, 0,0, 2, , AS10D256
201,16, 0,0, 2, , AS40D256
201,16, 0,0, 2, , AS60D256
201,16, 0,0, 2, , AS90D256
201,16, 0,0, 2, , AS120D256
201,16, 0,0, 2, , AS160D256
201,16, 0,0, 2, , AS200D256
201,16, 0,0, 2, , AS220D256
201,16, 0,0, -1

