; Scrolling ending credits

; This storyboard has just one scene. It makes use of a background
; with associated background controllers to scroll the credits
; upwards.
; Overlay anims are used to put the darkening bands at the top
; and bottom of the screen for a "fading text" effect.

[Info]
localcoord = 640,480

[SceneDef]
spr = credits.sff
startscene = 0 ;Starting scene number (for debugging)
font1 = JL-sm.def
font2 = JL.def
font3 = chrend.def
snd = end.snd
;------------------------------------
[Scene 0]
; Fade
fadeout.time = 0
fadeout.col = 0,0,0    ;Use 255,255,255 for white-fade
; Screen color
clearcolor = 0,0,0
; BG
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0     ;Default position for all layers
layer0.anim =  0     ;Anim action number
layer0.offset = 0,0 ;Position offset
bg.name = BG20
; Music
;bgm = credits.mp3      ;Name of music file to play
bgm.loop = 0
; Total time
end.time = 600
bgm=rendezvous.mp3
;------------------------------------
[Scene 1]
; Fade
fadeout.time = 0
fadeout.col = 0,0,0    ;Use 255,255,255 for white-fade
; Screen color
clearcolor = 0,0,0
; BG
bg.name = BG0
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0     ;Default position for all layers
layer0.anim =  11     ;Anim action number
layer0.offset = 320,225 ;Position offset
layer0.starttime = 70   ;Time to start display
layer0.text = "Kamekaze\nNews Team 6"
layer0.font = 2,,0,255,255,0
layer0.fadeout.time=20
layer0.endtime = 220
layer1.anim =  0
layer1.offset = 0,175
; Music
;bgm = credits.mp3      ;Name of music file to play
bgm.loop = 0
; Total time
end.time = 240

;---Director
[Scene 2]
; Fade
fadeout.time = 0
fadeout.col = 0,0,0    ;Use 255,255,255 for white-fade
; Screen color
clearcolor = 0,0,0
; BG
bg.name = BG1
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0     ;Default position for all layers
layer0.anim =  0     ;Anim action number
layer0.offset = 320,225 ;Position offset
layer0.starttime = 70   ;Time to start display
layer0.text = "Kamekaze"
layer0.font = 2,,0,255,0,255
layer0.fadeout.time=20
layer0.endtime = 220
layer1.anim =  0
layer1.offset = 0,145
; Music
;bgm = credits.mp3      ;Name of music file to play
bgm.loop = 0
; Total time
end.time = 240
;---Programmer
[Scene 3]
; Fade
fadeout.time = 0
fadeout.col = 0,0,0    ;Use 255,255,255 for white-fade
; Screen color
clearcolor = 0,0,0
; BG
bg.name = BG2
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0     ;Default position for all layers
layer0.anim =  0     ;Anim action number
layer0.offset = 320,225 ;Position offset
layer0.starttime = 70   ;Time to start display
layer0.text = "Kamekaze"
layer0.font = 2,,0,0,255,255
layer0.fadeout.time=20
layer0.endtime = 220
layer1.anim =  0
layer1.offset = 0,145
; Music
;bgm = credits.mp3      ;Name of music file to play
bgm.loop = 0
; Total time
end.time = 240
;---Art Direction
[Scene 4]
; Fade
fadeout.time = 0
fadeout.col = 0,0,0    ;Use 255,255,255 for white-fade
; Screen color
clearcolor = 0,0,0
; BG
bg.name = BG3
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0     ;Default position for all layers
layer0.anim =  0     ;Anim action number
layer0.offset = 320,185 ;Position offset
layer0.starttime = 70   ;Time to start display
layer0.text = "Kamekaze\nAywhatsgoingonhere\nKosheh Tobemorecrazy\nNona"
layer0.font = 1,,0,255,255,255
layer0.fadeout.time=20
layer0.endtime = 300
layer1.anim =  0     ;Anim action number
layer1.offset =320,346 ;Position offset
layer1.starttime = 70   ;Time to start display
layer1.text = "Tw: @nonacube"
layer1.font = 3,,0,255,255,255
layer1.fadeout.time=20
layer1.endtime = 300
layer2.anim =  0     ;Anim action number
layer2.offset = 320,375 ;Position offset
layer2.starttime = 70   ;Time to start display
layer2.text = "ManyNinjas"
layer2.font = 1,,0,255,255,255
layer2.fadeout.time=20
layer2.endtime = 300
; Music
;bgm = credits.mp3      ;Name of music file to play
bgm.loop = 0
; Total time
end.time = 320
;---Addional Asset
[Scene 5]
; Fade
fadeout.time = 0
fadeout.col = 0,0,0    ;Use 255,255,255 for white-fade
; Screen color
clearcolor = 0,0,0
; BG
bg.name = BG4
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0     ;Default position for all layers
layer0.anim =  0     ;Anim action number
layer0.offset = 320,185 ;Position offset
layer0.starttime = 70   ;Time to start display
layer0.text = "ScribblyGryphon\n\nManyNinjas\nMersoX"
layer0.font = 1,,0,255,255,255
layer0.fadeout.time=20
layer0.endtime = 320
layer1.anim =  0     ;Anim action number
layer1.offset =320,465 ;Position offset
layer1.starttime = 70   ;Time to start display
layer1.text = "WWW: deviantart.com/leila-s-p7"
layer1.font = 3,,0,255,255,255
layer1.fadeout.time=20
layer1.endtime = 320
layer2.anim =  0     ;Anim action number
layer2.offset =320,342 ;Position offset
layer2.starttime = 70   ;Time to start display
layer2.text = "WWW: merso-x.com"
layer2.font = 3,,0,255,255,255
layer2.fadeout.time=20
layer2.endtime = 320
layer3.anim =  0     ;Anim action number
layer3.offset = 320,185 ;Position offset
layer3.starttime = 325  ;Time to start display
layer3.text = "MotorRoach \nZool"
layer3.font = 1,,0,255,255,255
layer3.fadeout.time=20
layer3.endtime = 600
layer4.anim =  0     ;Anim action number
layer4.offset =320,218 ;Position offset
layer4.starttime = 70   ;Time to start display
layer4.text = "(Tw:ScribblyGryphon)"
layer4.font = 3,,0,255,255,255
layer4.fadeout.time=20
layer4.endtime = 320
layer5.anim =  0     ;Anim action number
layer5.offset =320,408 ;Position offset
layer5.starttime = 70   ;Time to start display
layer5.text = " (Tw:DangerDMD)"
layer5.font = 3,,0,255,255,255
layer5.fadeout.time=20
layer5.endtime = 320
layer6.anim =  0     ;Anim action number
layer6.offset =320,258 ;Position offset
layer6.starttime = 325   ;Time to start display
layer6.text = "(Tw:@Zool_TE)"
layer6.font = 3,,0,255,255,255
layer6.fadeout.time=20
layer6.endtime = 600
layer7.anim =  0     ;Anim action number
layer7.offset = 320,378 ;Position offset
layer7.starttime = 70   ;Time to start display
layer7.text = "DangerMD"
layer7.font = 1,,0,255,255,255
layer7.fadeout.time=20
layer7.endtime = 320
layer8.anim =  0     ;Anim action number
layer8.offset = 320,436 ;Position offset
layer8.starttime = 70   ;Time to start display
layer8.text = "l-eli"
layer8.font = 1,,0,255,255,255
layer8.fadeout.time=20
layer8.endtime = 320
layer9.anim =  0     ;Anim action number
layer9.offset = 320,285 ;Position offset
layer9.starttime = 325  ;Time to start display
layer9.text = "Walruslui\nTTTTTsd\nMC2\nCaddie Balmsold\nKosheh  Cenobite 53"
layer9.font = 1,,0,255,255,255
layer9.fadeout.time=20
layer9.endtime = 600
; Music
;bgm = credits.mp3      ;Name of music file to play
bgm.loop = 0
; Total time
end.time = 620

;---Promo
[Scene 6]
; Fade
fadeout.time = 0
fadeout.col = 0,0,0    ;Use 255,255,255 for white-fade
; Screen color
clearcolor = 0,0,0
; BG
bg.name = BG5
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0     ;Default position for all layers
layer0.anim =  0     ;Anim action number
layer0.offset = 320,185 ;Position offset
layer0.starttime = 70   ;Time to start display
layer0.text = "John DeCampos"
layer0.font = 1,,0,255,255,255
layer0.fadeout.time=20
layer0.endtime = 220
layer1.anim =  0     ;Anim action number
layer1.offset =320,216 ;Position offset
layer1.starttime = 70   ;Time to start display
layer1.text = "www: ghostbatart.com"
layer1.font = 3,,0,255,255,255
layer1.fadeout.time=20
layer1.endtime = 220
layer2.anim =  0     ;Anim action number
layer2.offset = 320,255 ;Position offset
layer2.starttime = 70   ;Time to start display
layer2.text = "Nona\nFauzy Zulvikarn"
layer2.font = 1,,0,255,255,255
layer2.fadeout.time=20
layer2.endtime = 220
layer3.offset =320,326 ;Position offset
layer3.starttime = 70   ;Time to start display
layer3.text = "Tw: @fauzy_zulvikar"
layer3.font = 3,,0,255,255,255
layer3.fadeout.time=20
layer3.endtime = 220
layer4.offset =320,386 ;Position offset
layer4.starttime = 70   ;Time to start display
layer4.text = "www: jimlawsonart.com"
layer4.font = 3,,0,255,255,255
layer4.fadeout.time=20
layer4.endtime = 220
layer5.offset = 320,360 ;Position offset
layer5.starttime = 70   ;Time to start display
layer5.text = "Jim Lawson"
layer5.font = 1,,0,255,255,255
layer5.fadeout.time=20
layer5.endtime = 220
layer6.offset =320,440 ;Position offset
layer6.starttime = 70   ;Time to start display
layer6.text = "www: deviantart.com/carlogarde"
layer6.font = 3,,0,255,255,255
layer6.fadeout.time=20
layer6.endtime = 220
layer7.offset = 320,420 ;Position offset
layer7.starttime = 70   ;Time to start display
layer7.text = "Carlo Garde"
layer7.font = 1,,0,255,255,255
layer7.fadeout.time=20
layer7.endtime = 220
layer8.offset = 320,185 ;Position offset
layer8.starttime = 220   ;Time to start display
layer8.text = "Furqan Rashid\n\nPowder\n\nTSPOvideos"
layer8.font = 1,,0,255,255,255
layer8.fadeout.time=400
layer8.endtime = 420
layer9.anim =  0     ;Anim action number
layer9.offset =320,210 ;Position offset
layer9.starttime = 220   ;Time to start display
layer9.text = "fiverr.com/inbox/furqanrashidpro\n\n\n\n\ndeviantart.com/powderakacaseyjones\n\n\n\n\n\nfiverr.com/tspovideos"
layer9.font = 3,,0,255,255,255
layer9.fadeout.time=400
layer9.endtime = 420
; Music
;bgm = credits.mp3      ;Name of music file to play
bgm.loop = 0
; Total time
end.time = 420
;---Storyboard
[Scene 7]
; Fade
fadeout.time = 0
fadeout.col = 0,0,0    ;Use 255,255,255 for white-fade
; Screen color
clearcolor = 0,0,0
; BG
bg.name = BG6
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0     ;Default position for all layers
layer0.anim =  0     ;Anim action number
layer0.offset = 320,185 ;Position offset
layer0.starttime = 70   ;Time to start display
layer0.text = "Kamekaze\nAywhatsgoingonhere\nTobemorecrazy"
layer0.font = 1,,0,255,255,255
layer0.fadeout.time=20
layer0.endtime = 220

; Music
;bgm = credits.mp3      ;Name of music file to play
bgm.loop = 0
; Total time
end.time = 240
;---Storyboard
[Scene 8]
; Fade
fadeout.time = 0
fadeout.col = 0,0,0    ;Use 255,255,255 for white-fade
; Screen color
clearcolor = 0,0,0
; BG
bg.name = BG7
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0     ;Default position for all layers
layer0.anim =  0     ;Anim action number
layer0.offset = 320,265 ;Position offset
layer0.starttime = 70   ;Time to start display
layer0.text = "Rio Hashikawa"
layer0.font = 1,,0,255,255,255
layer0.fadeout.time=20
layer0.endtime = 220
layer1.anim =  0     ;Anim action number
layer1.offset =320,296 ;Position offset
layer1.starttime = 70   ;Time to start display
layer1.text = "Tw: @88_OZ_SOUND"
layer1.font = 3,,0,255,255,255
layer1.fadeout.time=20
layer1.endtime = 220
; Music
;bgm = credits.mp3      ;Name of music file to play
bgm.loop = 0
; Total time
end.time = 240
;---Music
[Scene 9]
; Fade
fadeout.time = 0
fadeout.col = 0,0,0    ;Use 255,255,255 for white-fade
; Screen color
clearcolor = 0,0,0
; BG
bg.name = BG13
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0     ;Default position for all layers
layer0.anim =  0     ;Anim action number
layer0.offset = 320,185 ;Position offset
layer0.starttime = 70   ;Time to start display
layer0.text = "Coda\n\nKonami\nBlizzard\nVarious SNES Titles\nAmplitude Problem"
layer0.font = 1,,0,255,255,255
layer0.fadeout.time=20
layer0.endtime = 340
layer1.anim =  0     ;Anim action number
layer1.offset =320,216 ;Position offset
layer1.starttime = 70   ;Time to start display
layer1.text = "https://soundcloud.com/coda\nyou're hearing their music right now!"
layer1.font = 3,,0,255,255,255
layer1.fadeout.time=20
layer1.endtime = 340
layer2.offset =320,416 ;Position offset
layer2.starttime = 70   ;Time to start display
layer2.text = "https://soundcloud.com/amplitudeproblem"
layer2.font = 3,,0,255,255,255
layer2.fadeout.time=20
layer2.endtime = 340
; Music
;bgm = credits.mp3      ;Name of music file to play
bgm.loop = 0
; Total time
end.time = 360
;---cast
[Scene 10]
; Fade
fadeout.time = 0
fadeout.col = 0,0,0    ;Use 255,255,255 for white-fade
; Screen color
clearcolor = 0,0,0
; BG
bg.name = BG8
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0     ;Default position for all layers
layer0.anim =  0     ;Anim action number
layer0.offset = 320,185 ;Position offset
; Music
;bgm = credits.mp3      ;Name of music file to play
bgm.loop = 0
; Total time
end.time = 1955

;---consul
[Scene 11]
; Fade
fadeout.time = 0
fadeout.col = 0,0,0    ;Use 255,255,255 for white-fade
; Screen color
clearcolor = 0,0,0
; BG
bg.name = BG9
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0     ;Default position for all layers
layer0.anim =  0     ;Anim action number
layer0.offset = 320,175 ;Position offset
layer0.starttime = 70   ;Time to start display
layer0.text = "House of M Comics"
layer0.font = 1,,0,255,255,255
layer0.fadeout.time=20
layer0.endtime = 300
layer1.anim =  0     ;Anim action number
layer1.offset =320,196 ;Position offset
layer1.starttime = 70   ;Time to start display
layer1.text = "WWW: houseofmcomics.com"
layer1.font = 3,,0,255,255,255
layer1.fadeout.time=20
layer1.endtime = 300
layer2.anim =  0     ;Anim action number
layer2.offset = 320,235 ;Position offset
layer2.starttime = 70   ;Time to start display
layer2.text = "XCB"
layer2.font = 1,,0,255,255,255
layer2.fadeout.time=20
layer2.endtime = 300
layer3.anim =  0     ;Anim action number
layer3.offset =320,262 ;Position offset
layer3.starttime = 70   ;Time to start display
layer3.text = "Tw: @XtraCoolBrotha"
layer3.font = 3,,0,255,255,255
layer3.fadeout.time=20
layer3.endtime = 300
layer4.anim =  0     ;Anim action number
layer4.offset = 320,298;Position offset
layer4.starttime = 70   ;Time to start display
layer4.text = "EightStarKaijin\nOldManWinters\nTTTTTsd\nMr.N\nDaveDownski"
layer4.font = 1,,0,255,255,255
layer4.fadeout.time=20
layer4.endtime = 300
; Music
;bgm = credits.mp3      ;Name of music file to play
bgm.loop = 0
; Total time
end.time = 320
;---QA
[Scene 12]
; Fade
fadeout.time = 0
fadeout.col = 0,0,0    ;Use 255,255,255 for white-fade
; Screen color
clearcolor = 0,0,0
; BG
bg.name = BG10
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0     ;Default position for all layers
layer0.anim =  0     ;Anim action number
layer0.offset = 320,185 ;Position offset
layer0.starttime = 70   ;Time to start display
layer0.text = "TTTTTsd\nAywhatsgoingonhere\nKosheh\nTobemorecrazy\nContra XCB\nDBCade\nScottienigma"
layer0.font = 1,,0,255,255,255
layer0.fadeout.time=20
layer0.endtime = 320
layer1.anim =  0     ;Anim action number
layer1.offset = 320,185 ;Position offset
layer1.starttime = 325  ;Time to start display
layer1.text = "EightStarKaijin\nOldManWinters\nIchiro Satsuke\nPeeJay Bonobo\nBlevak ComboKyo\nAntarctika\nibanez"
layer1.font = 1,,0,255,255,255
layer1.fadeout.time=20
layer1.endtime = 630
layer2.anim =  0     ;Anim action number
layer2.offset = 320,185 ;Position offset
layer2.starttime = 635  ;Time to start display
layer2.text = "Zach777 ROS\nVickyViper\nplasmasword\nMooMaster\nZero-Sennin\nNakMak Zar\nBigBangBlitz"
layer2.font = 1,,0,255,255,255
layer2.fadeout.time=20
layer2.endtime = 820
; Music
;bgm = credits.mp3      ;Name of music file to play
bgm.loop = 0
; Total time
end.time = 840

;---spec th
[Scene 13]
; Fade
fadeout.time = 0
fadeout.col = 0,0,0    ;Use 255,255,255 for white-fade
; Screen color
clearcolor = 0,0,0
; BG
bg.name = BG11
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0     ;Default position for all layers
layer0.anim =  0     ;Anim action number
layer0.offset = 320,185 ;Position offset
; Music
;bgm = credits.mp3      ;Name of music file to play
bgm.loop = 0
; Total time
end.time = 3055
;---thk
[Scene 14]
; Fade
fadeout.time = 60
fadeout.col = 0,0,0    ;Use 255,255,255 for white-fade
; Screen color
clearcolor = 0,0,0
; BG
bg.name = BG12
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0     ;Default position for all layers
layer0.anim =  0     ;Anim action number
layer0.offset = 320,185 ;Position offset
sound0.value=8998,0 
sound0.starttime=15
; Music
;bgm = credits.mp3      ;Name of music file to play
bgm.loop = 0
; Total time
end.time = 660
;------------------------------------
;BG def for scrolling credit text
[BG20Def]
;bg
[BG20 01]
type        = normal        
layerNo     = 0  
spriteno = 2,0       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
[BG20 01]
type        = normal        
layerNo     = 0  
spriteno = 2,1       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG20 01]
type        = normal        
layerNo     = 0  
spriteno = 2,2       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG20 01]
type        = normal        
layerNo     = 0  
spriteno = 3,0       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1      
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG20 01]
type        = normal        
layerNo     = 0  
spriteno = 3,1     
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1      
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG20 01]
type        = normal        
layerNo     = 0  
spriteno = 3,2       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG20 01]
type        = normal        
layerNo     = 0  
spriteno = 3,3       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        =1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 


;------------------------------------
;BG def for scrolling credit text
[BG0Def]
;bg
[BG0 01]
type        = normal        
layerNo     = 0  
spriteno = 2,0       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
[BG0 01]
type        = normal        
layerNo     = 0  
spriteno = 2,1       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG0 01]
type        = normal        
layerNo     = 0  
spriteno = 2,2       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG0 01]
type        = normal        
layerNo     = 0  
spriteno = 3,0       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1      
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG0 01]
type        = normal        
layerNo     = 0  
spriteno = 3,1     
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1      
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG0 01]
type        = normal        
layerNo     = 0  
spriteno = 3,2       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG0 01]
type        = normal        
layerNo     = 0  
spriteno = 3,3       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        =1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 


[BG0 Credits]
type = anim
mask=1
ActionNo =10
start =-320,0
;ID          = 1
[BG0 Credits]
id = 1
type = normal
mask=1
spriteno = 1,0
start = 0,480
window = 0,48, 639,479

;BG controller to stop text from scrolling
[BG0CtrlDef Credits]
CtrlID = 1
looptime = -1

[BG0Ctrl Start scrolling]
type = posadd
time = 0,50
y = -7.5

[BG0Ctrl Start scrolling]
type = posadd
time = 220,240
x = -23.5

;------------------------------------
;BG def for scrolling credit text
[BG1Def]
;bg
[BG1 01]
type        = normal        
layerNo     = 0  
spriteno = 2,0       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
[BG1 01]
type        = normal        
layerNo     = 0  
spriteno = 2,1       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG1 01]
type        = normal        
layerNo     = 0  
spriteno = 2,2       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG1 01]
type        = normal        
layerNo     = 0  
spriteno = 3,0       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1      
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG1 01]
type        = normal        
layerNo     = 0  
spriteno = 3,1     
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1      
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG1 01]
type        = normal        
layerNo     = 0  
spriteno = 3,2       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG1 01]
type        = normal        
layerNo     = 0  
spriteno = 3,3       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        =1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG1 Credits]
type = anim
mask=1
ActionNo =11
start = -320,0
;ID          = 1
[BG1 Credits]
id = 1
type = normal
mask=1
spriteno = 1,1
start = 0,480
window = 0,48, 639,479

[BG1CtrlDef Credits]
CtrlID = 1
looptime = -1

[BG1Ctrl Start scrolling]
type = posadd
time = 0,50
y = -7.5

[BG1Ctrl Start scrolling]
type = posadd
time = 220,240
x = -23.5

;------------------------------------
;BG def for scrolling credit text
[BG2Def]
;bg
[BG2 01]
type        = normal        
layerNo     = 0  
spriteno = 2,0       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
[BG2 01]
type        = normal        
layerNo     = 0  
spriteno = 2,1       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG2 01]
type        = normal        
layerNo     = 0  
spriteno = 2,2       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG2 01]
type        = normal        
layerNo     = 0  
spriteno = 3,0       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1      
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG2 01]
type        = normal        
layerNo     = 0  
spriteno = 3,1     
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1      
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG2 01]
type        = normal        
layerNo     = 0  
spriteno = 3,2       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG2 01]
type        = normal        
layerNo     = 0  
spriteno = 3,3       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        =1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
;ID          = 1
[BG2 Credits]
type = anim
mask=1
ActionNo =11
start = -320,0
[BG2 Credits]
id = 1
type = normal
mask=1
spriteno = 1,2
start = 0,480
window = 0,48, 639,479

[BG2CtrlDef Credits]
CtrlID = 1
looptime = -1

[BG2Ctrl Start scrolling]
type = posadd
time = 0,50
y = -7.5

[BG2Ctrl Start scrolling]
type = posadd
time = 220,240
x = -23.5

;------------------------------------
;BG def for scrolling credit text
[BG3Def]
;bg
[BG3 01]
type        = normal        
layerNo     = 0  
spriteno = 2,0       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
[BG3 01]
type        = normal        
layerNo     = 0  
spriteno = 2,1       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG3 01]
type        = normal        
layerNo     = 0  
spriteno = 2,2       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG3 01]
type        = normal        
layerNo     = 0  
spriteno = 3,0       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1      
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG3 01]
type        = normal        
layerNo     = 0  
spriteno = 3,1     
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1      
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG3 01]
type        = normal        
layerNo     = 0  
spriteno = 3,2       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG3 01]
type        = normal        
layerNo     = 0  
spriteno = 3,3       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        =1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG3 Credits]
type = anim
mask=1
ActionNo =11
start = -320,0
;ID          = 1
[BG3 Credits]
id = 1
type = normal
mask=1
spriteno = 1,3
start = 0,480
window = 0,48, 639,479

[BG3CtrlDef Credits]
CtrlID = 1
looptime = -1

[BG3Ctrl Start scrolling]
type = posadd
time = 0,50
y = -7.5

[BG3Ctrl Start scrolling]
type = posadd
time = 300,320
x = -23.5

;------------------------------------
;BG def for scrolling credit text
[BG4Def]
;bg
[BG4 01]
type        = normal        
layerNo     = 0  
spriteno = 2,0       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
[BG4 01]
type        = normal        
layerNo     = 0  
spriteno = 2,1       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG4 01]
type        = normal        
layerNo     = 0  
spriteno = 2,2       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG4 01]
type        = normal        
layerNo     = 0  
spriteno = 3,0       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1      
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG4 01]
type        = normal        
layerNo     = 0  
spriteno = 3,1     
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1      
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG4 01]
type        = normal        
layerNo     = 0  
spriteno = 3,2       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG4 01]
type        = normal        
layerNo     = 0  
spriteno = 3,3       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        =1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG4 Credits]
type = anim
mask=1
ActionNo =11
start = -320,0
;ID          = 1
[BG4 Credits]
id = 1
type = normal
mask=1
spriteno = 1,4
start = 0,480
window = 0,48, 639,479

[BG4CtrlDef Credits]
CtrlID = 1
looptime = -1

[BG4Ctrl Start scrolling]
type = posadd
time = 0,50
y = -7.5

[BG4Ctrl Start scrolling]
type = posadd
time = 600,620
x = -23.5
;------------------------------------
;BG def for scrolling credit text
[BG5Def]
;bg
[BG5 01]
type        = normal        
layerNo     = 0  
spriteno = 2,0       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
[BG5 01]
type        = normal        
layerNo     = 0  
spriteno = 2,1       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG5 01]
type        = normal        
layerNo     = 0  
spriteno = 2,2       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG5 01]
type        = normal        
layerNo     = 0  
spriteno = 3,0       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1      
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG5 01]
type        = normal        
layerNo     = 0  
spriteno = 3,1     
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1      
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG5 01]
type        = normal        
layerNo     = 0  
spriteno = 3,2       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG5 01]
type        = normal        
layerNo     = 0  
spriteno = 3,3       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        =1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG5 Credits]
type = anim
mask=1
ActionNo =11
start = -320,0
;ID          = 1
[BG5 Credits]
id = 1
type = normal
mask=1
spriteno = 1,5
start = 0,480
window = 0,48, 639,479

[BG5CtrlDef Credits]
CtrlID = 1
looptime = -1

[BG5Ctrl Start scrolling]
type = posadd
time = 0,50
y = -7.5

[BG5Ctrl Start scrolling]
type = posadd
time = 400,420
x = -23.5
;------------------------------------
;BG def for scrolling credit text
[BG6Def]
;bg
[BG6 01]
type        = normal        
layerNo     = 0  
spriteno = 2,0       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
[BG6 01]
type        = normal        
layerNo     = 0  
spriteno = 2,1       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG6 01]
type        = normal        
layerNo     = 0  
spriteno = 2,2       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG6 01]
type        = normal        
layerNo     = 0  
spriteno = 3,0       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1      
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG6 01]
type        = normal        
layerNo     = 0  
spriteno = 3,1     
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1      
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG6 01]
type        = normal        
layerNo     = 0  
spriteno = 3,2       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG6 01]
type        = normal        
layerNo     = 0  
spriteno = 3,3       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        =1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG6 Credits]
type = anim
mask=1
ActionNo =11
start = -320,0
;ID          = 1
[BG6 Credits]
id = 1
type = normal
mask=1
spriteno = 1,6
start = 0,480
window = 0,48, 639,479

[BG6CtrlDef Credits]
CtrlID = 1
looptime = -1

[BG6Ctrl Start scrolling]
type = posadd
time = 0,50
y = -7.5

[BG6Ctrl Start scrolling]
type = posadd
time = 220,240
x = -23.5
;------------------------------------
;BG def for scrolling credit text
[BG7Def]
;bg
[BG7 01]
type        = normal        
layerNo     = 0  
spriteno = 2,0       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
[BG7 01]
type        = normal        
layerNo     = 0  
spriteno = 2,1       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG7 01]
type        = normal        
layerNo     = 0  
spriteno = 2,2       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG7 01]
type        = normal        
layerNo     = 0  
spriteno = 3,0       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1      
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG7 01]
type        = normal        
layerNo     = 0  
spriteno = 3,1     
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1      
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG7 01]
type        = normal        
layerNo     = 0  
spriteno = 3,2       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG7 01]
type        = normal        
layerNo     = 0  
spriteno = 3,3       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        =1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG7 Credits]
type = anim
mask=1
ActionNo =11
start = -320,0
;ID          = 1
[BG7 Credits]
id = 1
type = normal
mask=1
spriteno = 1,7
start = 0,480
window = 0,48, 639,479

[BG7CtrlDef Credits]
CtrlID = 1
looptime = -1

[BG7Ctrl Start scrolling]
type = posadd
time = 0,50
y = -7.5

[BG7Ctrl Start scrolling]
type = posadd
time = 220,240
x = -23.5
;---------------==========
[BG8Def]
;bg
[BG8 01]
type        = normal        
layerNo     = 0  
spriteno = 2,0       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
[BG8 01]
type        = normal        
layerNo     = 0  
spriteno = 2,1       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG8 01]
type        = normal        
layerNo     = 0  
spriteno = 2,2       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG8 01]
type        = normal        
layerNo     = 0  
spriteno = 3,0       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1      
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG8 01]
type        = normal        
layerNo     = 0  
spriteno = 3,1     
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1      
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG8 01]
type        = normal        
layerNo     = 0  
spriteno = 3,2       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG8 01]
type        = normal        
layerNo     = 0  
spriteno = 3,3       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        =1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG8 Credits]
type = anim
mask=1
ActionNo =11
start = -320,0
;ID          = 1
[BG8 Credits]
id = 1
type = normal
mask=1
spriteno = 1,8
start = 0,480
window = 0,48, 639,479

;BG controller to stop text from scrolling
[BG8CtrlDef Credits]
CtrlID = 1
looptime = -1

[BG8Ctrl Start scrolling]
type = posadd
time = 0,50
y = -7.5

[BG8Ctrl Start scrolling]
type = posadd
time = 1935,1955
x = -23.5

[BG8 Credits]
id = 2
type = normal
mask=1
spriteno = 4,0
start = 0,480
window = 0,138, 639,480

;BG controller to stop text from scrolling
[BG8CtrlDef Credits]
CtrlID = 2
looptime = -1
[BG8Ctrl Start]
type = enable
value=0
time = 0
[BG8Ctrl Start]
type = enable
value=1
time = 50

[BG8Ctrl Start scrolling]
type = posadd
time = 50,1955
y = -1.4

;------------------------------------
;BG def for scrolling credit text
[BG9Def]
;bg
[BG9 01]
type        = normal        
layerNo     = 0  
spriteno = 2,0       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
[BG9 01]
type        = normal        
layerNo     = 0  
spriteno = 2,1       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG9 01]
type        = normal        
layerNo     = 0  
spriteno = 2,2       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG9 01]
type        = normal        
layerNo     = 0  
spriteno = 3,0       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1      
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG9 01]
type        = normal        
layerNo     = 0  
spriteno = 3,1     
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1      
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG9 01]
type        = normal        
layerNo     = 0  
spriteno = 3,2       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG9 01]
type        = normal        
layerNo     = 0  
spriteno = 3,3       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        =1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG9 Credits]
type = anim
mask=1
ActionNo =11
start = -320,0
;ID          = 1
[BG9 Credits]
id = 1
type = normal
mask=1
spriteno = 1,9
start = 0,480
window = 0,48, 639,479

[BG9CtrlDef Credits]
CtrlID = 1
looptime = -1

[BG9Ctrl Start scrolling]
type = posadd
time = 0,50
y = -7.5

[BG9Ctrl Start scrolling]
type = posadd
time = 300,320
x = -23.5
;------------------------------------
;BG def for scrolling credit text
[BG10Def]
;bg
[BG10 01]
type        = normal        
layerNo     = 0  
spriteno = 2,0       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
[BG10 01]
type        = normal        
layerNo     = 0  
spriteno = 2,1       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG10 01]
type        = normal        
layerNo     = 0  
spriteno = 2,2       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG10 01]
type        = normal        
layerNo     = 0  
spriteno = 3,0       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1      
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG10 01]
type        = normal        
layerNo     = 0  
spriteno = 3,1     
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1      
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG10 01]
type        = normal        
layerNo     = 0  
spriteno = 3,2       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG10 01]
type        = normal        
layerNo     = 0  
spriteno = 3,3       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        =1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG10 Credits]
type = anim
mask=1
ActionNo =11
start = -320,0
;ID          = 1
[BG10 Credits]
id = 1
type = normal
mask=1
spriteno = 1,10
start = 0,480
window = 0,48, 639,479

[BG10CtrlDef Credits]
CtrlID = 1
looptime = -1

[BG10Ctrl Start scrolling]
type = posadd
time = 0,50
y = -7.5

[BG10Ctrl Start scrolling]
type = posadd
time = 820,840
x = -23.5
;-------------------------------------------
[BG11Def]
;bg
[BG11 01]
type        = normal        
layerNo     = 0  
spriteno = 2,0       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
[BG11 01]
type        = normal        
layerNo     = 0  
spriteno = 2,1       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG11 01]
type        = normal        
layerNo     = 0  
spriteno = 2,2       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG11 01]
type        = normal        
layerNo     = 0  
spriteno = 3,0       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1      
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG11 01]
type        = normal        
layerNo     = 0  
spriteno = 3,1     
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1      
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG11 01]
type        = normal        
layerNo     = 0  
spriteno = 3,2       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG11 01]
type        = normal        
layerNo     = 0  
spriteno = 3,3       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        =1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG11 Credits]
type = anim
mask=1
ActionNo =11
start = -320,0
;ID          = 1
[BG11 Credits]
id = 1
type = normal
mask=1
spriteno = 1,11
start = 0,480
window = 0,48, 639,479

;BG controller to stop text from scrolling
[BG11CtrlDef Credits]
CtrlID = 1
looptime = -1

[BG11Ctrl Start scrolling]
type = posadd
time = 0,50
y = -7.5

[BG11Ctrl Start scrolling]
type = posadd
time = 3035,3055
x = -23.5

[BG11 Credits]
id = 2
type = normal
mask=1
spriteno = 4,1
start = 0,480
window = 0,138, 639,480

;BG controller to stop text from scrolling
[BG11CtrlDef Credits]
CtrlID = 2
looptime = -1
[BG11Ctrl Start]
type = enable
value=0
time = 0
[BG11Ctrl Start]
type = enable
value=1
time = 50

[BG11Ctrl Start scrolling]
type = posadd
time = 50,3055
y = -1

[BG11 Credits]
id = 3
type = normal
mask=1
spriteno = 1,12
start = 0,480
window = 0,48, 639,479

;BG controller to stop text from scrolling
[BG11CtrlDef Credits]
CtrlID = 3
looptime = -1
[BG11Ctrl Start scrolling]
type = enable
time = 0
value=0
[BG11Ctrl Start scrolling]
type = enable
time = 2800
value=1

[BG11Ctrl Start scrolling]
type = posadd
time = 2800,2835
y = -7.5

;-------------------------------------------
[BG12Def]
;bg
[BG12 01]
type        = normal        
layerNo     = 0  
spriteno = 2,0       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
[BG12 01]
type        = normal        
layerNo     = 0  
spriteno = 2,1       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG12 01]
type        = normal        
layerNo     = 0  
spriteno = 2,2       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG12 01]
type        = normal        
layerNo     = 0  
spriteno = 3,0       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1      
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG12 01]
type        = normal        
layerNo     = 0  
spriteno = 3,1     
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1      
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG12 01]
type        = normal        
layerNo     = 0  
spriteno = 3,2       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG12 01]
type        = normal        
layerNo     = 0  
spriteno = 3,3       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        =1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG12 Credits]
type = anim
mask=1
ActionNo =11
start = -320,0
;ID          = 1
[BG12 Credits]
id = 1
type = anim
mask=1
ActionNo =101
start = 0,-480

;BG controller to stop text from scrolling
[BG12CtrlDef Credits]
CtrlID = 1
looptime = -1

[BG12Ctrl Start scrolling]
type = posadd
time = 0,15
y =32


[BG12 Credits]
id = 2
type = anim
mask=1
layerNo=1
ActionNo =100
start = 0,-480

;BG controller to stop text from scrolling
[BG12CtrlDef Credits]
CtrlID = 2
looptime = -1
[BG12Ctrl Start]
type = enable
value=0
time = 0
[BG12Ctrl Start]
type = enable
value=1
time = 220

[BG12Ctrl Start scrolling]
type = posadd
time = 220,235
y =32

;------------------------------------
;BG def for scrolling credit text
[BG13Def]
;bg
[BG13 01]
type        = normal        
layerNo     = 0  
spriteno = 2,0       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0  
[BG13 01]
type        = normal        
layerNo     = 0  
spriteno = 2,1       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG13 01]
type        = normal        
layerNo     = 0  
spriteno = 2,2       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG13 01]
type        = normal        
layerNo     = 0  
spriteno = 3,0       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1      
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG13 01]
type        = normal        
layerNo     = 0  
spriteno = 3,1     
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1      
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG13 01]
type        = normal        
layerNo     = 0  
spriteno = 3,2       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        = 1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG13 01]
type        = normal        
layerNo     = 0  
spriteno = 3,3       
start       = -320,0     
delta       = .98,  0;05        
trans       = None     
mask        =1       
tile        = 0,0       
tilespacing = 0,0                
velocity    = 0,0 
[BG13 Credits]
type = anim
mask=1
ActionNo =11
start = -320,0
;ID          = 1
[BG13 Credits]
id = 1
type = normal
mask=1
spriteno = 1,14
start = 0,480
window = 0,48, 639,479

[BG13CtrlDef Credits]
CtrlID = 1
looptime = -1

[BG13Ctrl Start scrolling]
type = posadd
time = 0,50
y = -7.5

[BG13Ctrl Start scrolling]
type = posadd
time = 340,360
x = -23.5

;------------------------------------
;Top fade bar
[Begin Action 10]
10,1, 0,0, 4, , AS256D250
10,1, 0,0, 4, , AS256D245
10,1, 0,0, 4, , AS256D240
10,1, 0,0, 4, , AS256D235
10,1, 0,0, 4, , AS256D230
10,1, 0,0, 4, , AS256D225
10,1, 0,0, 4, , AS256D220
10,1, 0,0, 4, , AS256D215
10,1, 0,0, 4, , AS256D210
10,1, 0,0, 4, , AS256D205
10,1, 0,0, -1, , AS256D200

[Begin Action 0]
-1,0, 0,0, 1

;------------------------------------
;Bottom fade bar
[Begin Action 11]
10,1, 0,0, -1, , AS256D200

[Begin Action 100]
1,13, 0,0, 15
1,13, 0,5, 1
1,13, 0,0, 1
1,13, 0,5, 1
1,13, 0,0, 1
1,13, 0,5, 1
1,13, 0,0, 1
1,13, 0,5, 1
1,13, 0,0, 1
1,13, 0,5, 1
1,13, 0,0, 1
1,13, 0,5, 1
1,13, 0,0, -1

[Begin Action 101]
5,0, 0,0, 15
5,0, 0,5, 1
5,0, 0,0, 1
5,0, 0,5, 1
5,0, 0,0, 1
5,0, 0,5, 1
5,0, 0,0, 1
5,0, 0,5, 1
5,0, 0,0, 1
5,0, 0,5, 1
5,0, 0,0, 1
5,0, 0,5, 1
5,0, 0,0, -1

